The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Saikoro on October 31, 2011, 06:56:17 pm
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Here's a release that I'm proud to share with all of you.
With all of Mugen's countless releases, artwork for each character is usually out of place or all across the board. I'm all for matching, high quality portraits for each group of characters you may have on your roster. So here you go.
You have all of Capcom VS SNK 2's roster in high resolution glory. Specs include:
- 240x280 resolution
- 72 dpi
- 8 Bit Color Depth
With this type of detail, each portrait took 90+ minutes a piece to touch up as each picture came from a high resolution source (My source was Kawaii Art Zone). I tried not to leave any messy random pixels, jagged and mis-colored edges or a lack of cohesive, gradient style edges in any of these. Also, portraits at the tail end of this project (E-Honda, Rolento, Sakura, Vice) came out a bit better than portraits at the beginning (Ryu or Akuma look a bit rough in comparison as evidenced by a few grey pixels here and there) as I got a better hang of how to work more efficiently.
Due to higher resolutions, please set your p1.face/p2.face scale to .5 in your fight.def's select screen, vs screen and victory screen denotations. If not, these will all appear extra large as they won't scale on-screen properly. With scaling mentioned, I am uncertain if these will work on WinMugen Plus as I have not tested them (nor do I have reason to).
Here are some preview shots of what you get.
(http://i9.photobucket.com/albums/a95/SA1K0R0/mugen004.png)
(http://i9.photobucket.com/albums/a95/SA1K0R0/mugen003.png)
(http://i9.photobucket.com/albums/a95/SA1K0R0/mugen002.png)
(http://i9.photobucket.com/albums/a95/SA1K0R0/mugen001.png)
(http://i9.photobucket.com/albums/a95/SA1K0R0/mugen000.png)
Visit Cybaster's Hosted Section:
http://network.mugenguild.com/cybaster/
I plan to eventually release Marvel VS Capcom 2's Portraits next with the same high resolution idea in mind.
Enjoy fellas!! Alot of hard work and soul were put into these. Feedback is more than welcome as I'd love to hear what you guys have to say!!
-Saikoro
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These look excellent. Will be downloading tonight for sure.
I know that you followed standards here and that's fine but for one, I wish you would have left Honda's fingers intact though.
Other than that this is a greatly appreciated piece of work, at least from me.
Thanks for the share.
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These look excellent. Will be downloading tonight for sure.
I know that you followed standards here and that's fine but for one, I wish you would have left Honda's fingers intact though.
Other than that this is a greatly appreciated piece of work, at least from me.
Thanks for the share.
Your very welcome Max. Cropping was an absolute bitch to properly balance. I measured each character by their head. As a result, some characters are larger and some are smaller. Or missing digits. Either way, I'm glad you like. ;D
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Will download and try out! maybe you can do a bundle for new upcoming screen pack "nexus". I will credit you for it but, nize work man. :sugoi:
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Will download and try out! maybe you can do a bundle for new upcoming screen pack "nexus". I will credit you for it but, nize work man. :sugoi:
Time is a bit limited with school, but maybe I can see what I can do. Feel free to use these if you want with proper credit of course!! ;)
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How did you do these :o They are amazing I want to learn how to make such hi res portraits.Damn these are so good that I have no words to describe them :sugoi:
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I look at these and they just slap me in the face.
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Figured I'd showcase a small preview of what to expect from my Marvel VS Capcom 2 Portrait Pack. Here's R@CE's Cable against JMorphMan's Joe Higashi.
(http://i9.photobucket.com/albums/a95/SA1K0R0/CablePREVIEW.png)
These conversions are going to take a little less time than my Capcom VS SNK2 release, but not by much. It's a bit more painstaking than I originally thought. Alas, expect something within the next few months....
Im open to suggestions and feedback!!
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This is just smexy. :) Sorry for asking this though, but is there a way to edit the portrait scaling individually per character, or do I have to change the scaling universally? [size=4pt](that didn't sound smart at all :() [/size]
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This is just smexy. :) Sorry for asking this though, but is there a way to edit the portrait scaling individually per character, or do I have to change the scaling universally? [size=4pt](that didn't sound smart at all :() [/size]
No worries. :)
Unfortunately, scaling is only done through your system's fight.def, so its a universal change. Keep in mind that these portraits were designed for a higher resolution to begin with, so I deliberately made these larger than normal.
If you were so inclined to do so, you could do some PhotoShop work to make these half of their original size so they work with regular settings. But then you defeat my original purpose.
Alas, I'm glad you like them!!
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Yeah! :) Probably the best set of portraits I've seen in this forum.
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Did you keep an uncropped version of these? They would be useful for custom winscreen portraits.
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Stop slapping with HD goodness!
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Did you keep an uncropped version of these? They would be useful for custom winscreen portraits.
BAH!! I did not think of doing so.... :( Perhaps I will consider that on my next round of portraits. My mindset would be two different sets of portraits if it came to a victory screen: I would prefer two things to look at. That also equates to twice the time. And these take long enough as is (2+ hours a piece standard).
Yeah! :) Probably the best set of portraits I've seen in this forum.
That alone makes the time spent worth the effort. I really appreciate the feedback Sundae. Thank you very much!! I'm certain you will love what's to come.
Stop slapping with HD goodness!
LOL That's kinda the point. I've read that 1.1, when available, will allow for up to 32bit PCX files. I jumped the gun with fair middleground and kept my portraits to 16bits. Another factor in 16bit formatting is that when you convert from one type of resolution to another higher resolution, you actually lose clarity in the form of blurry or dead pixels (which show up as either grey or blue). I kept 16bits to retain balance and whatnot.
So yeah, these all look glossy and clean, but plenty of thought went into them prior to editing. I'm very, VERY glad that you guys like these. Considering how I'm not even playing my Mugen (All of my Laptop time is spent editing pixels!!) to make these, your feedback makes all of the long time spent worth it. :sugoi:
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they're beautiful. hope to see more of these high quality hd portraits soon!
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good work man
but is missing the portrait of Akuma / Gouki normal :???:
there is only the shin Gouki in package
keep doing the marvel vs capcom ;)
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good work man
but is missing the portrait of Akuma / Gouki normal :???:
there is only the shin Gouki in package
keep doing the marvel vs capcom ;)
:o
Oops!! I completely forgot about Akuma/Gouki as I made portraits for characters in my roster. Since I only have P.o.t.S. Shin Akuma, I overlooked that piece. I'll convert him over once I release my next pack.
they're beautiful. hope to see more of these high quality hd portraits soon!
I'm glad you guys are enjoying these. Progress for MvC2 is slower than expected, but results are amazing. They are certainly a cut above from what you would expect from a standard release. Each portrait takes at least 3+ hours a piece. But man is it worth it!!
Expect visual greatness in time.... ;)
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I respect you as a creator and I'm an all round nice guy so I'm thinking of using these.
Will these work effectively if my resolution is set to 640*480? Good work by the way
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I respect you as a creator and I'm an all round nice guy so I'm thinking of using these.
Will these work effectively if my resolution is set to 640*480? Good work by the way
Much appreciated Z.
The only way these will work is if you set your portrait scaling to .5 using the standard 640 by 480 localcoord. I actually haven't tested them in higher resolutions yet, but I would assume that the scaling would change as I stuck with the commonly used standard.
I'm going to soon post a preview thread to showcase what's to come. :sugoi:
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Those look pretty damn good.
Slightly off-topic, but could you send me that Cable?
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I'm not sure but I believe you can find cable over at cvgunited
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hi man
mugen created by me with their portraits
I did the small portraits using the same portraits ;D
(http://img69.imageshack.us/img69/5937/mugen000copy.jpg)
(http://img843.imageshack.us/img843/3241/mugen003copy.jpg)
I want to ask you something
you will also make portraits third strike?
see how they are similar to cvs
(http://thefightingconnection.com/sites/default/files/pictures/hugo-andore-street-fighter-iii-third-strike-online-edition-picture.jpg)
You can download all the portraits in high quality on this site http://www.streetfighter.com/finishme/
down there by clicking on the characters
they are really nice too! think about it
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:pwnonk:
So you used my artwork to make those facial portraits?? NICE!! You did a fantastic job here. I would have never thought to make small ones like that. Sweet deal!! :lugoi:
Guile also looks dumbfounded by the clarity your faces provide. ;D
Also, I do plan on releasing SF3 portraits down the road utilizing Third Strike's art direction. The Hugo you presented shows off Capcoms "Remix" art made for TS: Online. I personally hate those pieces and will instead go with TS' original artwork. I actually made those already, but in low resolution. The link is:
http://mugenguild.com/forumx/index.php?topic=135683.0
(This is the same link as provided in my signature)
I bundled them in with my SvC Chaos pack. I'm using these two styles again for my high resolution releases. Here's my projected Capcom release lineup:
Marvel VS Capcom 2 (currently on #8)
Street Fighter Alpha
Street Fighter 3
Street Fighter 2
Street Fighter
Pocket Fighter
Darkstalkers
Cyberbots
Progress is slow, but amazing. I want to start a WIP thread soon to show what's already been made. They look killer.
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Also, I do plan on releasing SF3 portraits down the road utilizing Third Strike's art direction. The Hugo you presented shows off Capcoms "Remix" art made for TS: Online. I personally hate those pieces and will instead go with TS' original artwork.
You mean this?
http://fightingstreet.com/folders/artworkfolder/artworkpages/sf_art_pages/sfiii_art_pages/sfiii3s_art_pages/sfiii3s_portsprites.html
I bundled them in with my SvC Chaos pack. I'm using these two styles again for my high resolution releases. Here's my projected Capcom release lineup:
Marvel VS Capcom 2 (currently on #8)
Street Fighter Alpha
Street Fighter 3
Street Fighter 2
Street Fighter
Pocket Fighter
Darkstalkers
Cyberbots
Progress is slow, but amazing. I want to start a WIP thread soon to show what's already been made. They look killer.
I do not understand, those are the ones you plan to do in high resolution? o_O
but has high-resolution sprites all these games?
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While those select screen portraits are good, I'm planning on using these as they are my favorites:
(http://i9.photobucket.com/albums/a95/SA1K0R0/MUGEN%20Low%20Resolution/OroRyu.jpg)
I'm for more of a darker look to my art direction. I also like to aim for more underutilized artwork, stuff that you don't see to much of even though they rock.
Lastly, what I mean by "High Resolution" is Mugen's native resolution. As listed previously, Mugen's regular portrait size is low resolution which includes 120x140 pixels with 72 dots per inch. My portraits are high resolution which include 240x280 pixels with 300 dots per inch. The difference in clarity is amazing as my portraits are twice the size of the norm, kinda like the difference between WinMugen's 320x240 resolution and Mugen 1.0's 640x480 resolution.
I don't think I've ever used the word resolution so much in a paragraph. Did I clarify things for you??
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This portraits contribution is excellent, it's always a freakin pain in the butt to do it yourself. I'm glad someone took care of it. That looks very clean. Good job and thank you.
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This portraits contribution is excellent, it's always a freakin pain in the butt to do it yourself. I'm glad someone took care of it. That looks very clean. Good job and thank you.
Thanks Jean. Seeing positive remarks makes me proud. As I've said before, hearing good feedback makes the sometimes mind numbing editing worth it.
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If you're going to make CvS2 portraits
you will also make portraits third strike?
see how they are similar to cvs
not really, those are by a totally different artist. If you want to start with SF3 characters, I'd suggest the art in New Generation and Second Impact because Kinu (the artist for CvS2 and Cannon Spike) did those.
http://sfgalleries.net/art/sf3/sf3/series1/
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I respect you as a creator and I'm an all round nice guy so I'm thinking of using these.
Will these work effectively if my resolution is set to 640*480? Good work by the way
Much appreciated Z.
The only way these will work is if you set your portrait scaling to .5 using the standard 640 by 480 localcoord. I actually haven't tested them in higher resolutions yet, but I would assume that the scaling would change as I stuck with the commonly used standard.
I'm going to soon post a preview thread to showcase what's to come. :sugoi:
Call me dumb but you'll have to explain what scaling to .5 would entail. I used to do a lot of portrait exchanging in old Mugen.
My favourite was Fallen Vega but I won't take credit for something I found in the Infantry portrait submission thread.
I essentially change characters portraits I either hate or ones that double up, it looks like I may have to do for characters who don't have winscreen portraits too.
Reu's Evil Ken seems to missing one of those.
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^ scaling by .5 means opening the system.def going to the area were the select screen is coded and enter:
portrait.scale = .5,.5
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Would this mess up the rest of the portraits or anything?, I'm new with 1.0 you see.
You seem pretty clued up on this you see, just out of curiousity, what would happen if I applied these without scaling or anything?
Just took a portrait and straight replaced it?, would it wind up stupidly big or just not appear?
Stupid questions but you don't learn anything unless you enquire.
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it would be stupidly big, but if you did scale all the old portraits would become smaller so you use these and other portraits of the same size
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That is a shame, readding 2000 portraits would take far too long if thats why I would have to do.
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yeah but it's worth having a game that looks great in the end, and besides imagine how long it takes us, the guys who make them, to create and replace them o_O
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yeah but it's worth having a game that looks great in the end, and besides imagine how long it takes us, the guys who make them, to create and replace them o_O
Time. I wish I had more freakin' time!! I'm certainly going to release everything as planned, but my conversion process is taking a long time. Boneclaw Wolverine is 90% done, but it took a literal 4 hours of pixel editing between 5 days. Also, I've looked into some shortcuts using the magic wand tool, but use of it is too generalized (too many pixels are selected at the same time) so all of my editing has to be done by hand. It's like I'm making all new artwork from scratch.
If you're going to make CvS2 portraits
not really, those are by a totally different artist. If you want to start with SF3 characters, I'd suggest the art in New Generation and Second Impact because Kinu (the artist for CvS2 and Cannon Spike) did those.
http://sfgalleries.net/art/sf3/sf3/series1/
Fine, fine choices J, but my concern is matching pieces for my entire subsets of rosters. Second Impact is misissing a few characters from Third Strike, so portraits for those characters would be different. I want a unified look for everyone. And honestly, if I had more free time and a quicker conversion process, I'd easily make portraits for every iteration of every popular title. Balance.... Curse you!! :S
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These are even better than what is in CvS2 which is really good considering it is the same artwork.
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Freaking awesome! Thanx Saikoro. You rule!
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Freaking awesome! Thanx Saikoro. You rule!
Much appreciated!! I'm glad forum goers are still utilizing my work. I'm coming upon the completion of my Marvel VS Capcom 2 "Capcom" set. With school and work, my progress has slowed a bit, but not stopped. I should be done with this set come the end of April. Then it's onto Street Fighter 2, Alpha 3 and Third Strike.
:sugoi: