I like your normal Vegito coloring, also for SSJgod you might want to add a little of a red-ish tint, and for SSJGSSJ a bit more of a blue-ish tint
Hey, Hades, I could really use your expertise on this. I can't seem to find SSJ Hair to go with this sprite.
GOD984 said, November 14, 2015, 04:12:38 pmI've even looked through vegeta's, but it seems that I can't get anything to match.But you didn't even have to go as far as the same bardock sheet for references. I did a little edit myself, took me less than 5 minutes.I also tried some editing for Goku's SSj3 form
aww, I never thought his own sheet would work, that and I was trying to avoid using his ssj hair, as it is different from the rest in game.
Hm i'm not sure if i should be bumping this thread but here's something:Lately i've been trying to improve my animating skills by adding filling frames to several animation but i think that this freaking extreme butoden is just messing with us. Every single frame is a masterpiece but the animations are just a bunch of keyframes put together and i think it would be great to see some of them with a doubled number of frames. I started with krillin because, you know..bald, little guy, no nose. I guess that it could just be seen as an exercise
HadeS said, June 29, 2015, 10:46:53 pmFeel free to bump this topic (even if it gets old) with new sprites if you want. It looks amazing, Deddy!!! I can't wait to see what else you're doing and planning !
Why not? And with a contribution this great... you're more than allowed to post here! Maybe try to speed the animation up*. Hey, I have been wondering this, do you draw your frames in that scale?*I'm saying this because it lacks the impact the original has.
Yes, i just create two "layers" to overlap with the outlines of the two existent frames and then fill the space between them with the outlines of the new frame. This way i'm sure that the transition will be smooth and mostly precise even if sometimes it's a bit risky.This animation has the costant speed of 7 ticks per frame (if i'm not wrong) and you're absolutely right, by adjusting the speed i could recreate the same feel of impact.Thank you guys!
deddy95 said, December 18, 2015, 01:08:01 amHm i'm not sure if i should be bumping this thread but here's something:Lately i've been trying to improve my animating skills by adding filling frames to several animation but i think that this freaking extreme butoden is just messing with us. Every single frame is a masterpiece but the animations are just a bunch of keyframes put together and i think it would be great to see some of them with a doubled number of frames. I started with krillin because, you know..bald, little guy, no nose. I guess that it could just be seen as an exercise thats good work there.
I was bored and I wanted to edit something simple and I replaced Gohan's hair with Goku's and I edited his face some. There isn't much to show but I wanted to share it anyway. I hope you like it, guys.I used one of Marco Rodriguez Hi-Res effects by Infinite with some edits.When I finished editing the other sprite I thought it was good doing something like this but I was a bit lazy. So, here it is.I used Dragon Fist's Goku by Choujin and I edited the effect to make it look that way.
Damn, saddened i didn't get in to this thread when it was more alive Regardless, wanted to try something. Gokus down kick, expanding on the animationDefaultNew version
GOD984 said, September 09, 2015, 01:30:48 amAwesome Sprite!Guess its my turn, I started work on SSJ Bardock a while ago, and just stopped, after realizing I was only getting one and half a animation worth of sprites done a day.Here are some examplesalso do these damage sprites look good? I used Goku's damaged ssj sprites.I actually plan I spriting/pixel editing, his whole sheet, for a mugen char, although I would need to start working on it, and I would need a good programmer. yo please finish i will definitely utilize this in a flash video . also can u do MKX revenant Liu Kang outfit