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Re: KarmaCharmeleon's WIP thread: Akira

 April 17, 2024, 05:08:37 am View in topic context
#21
 Posted by Mordecool™  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Like the Angel/Haohmaru/Genjuro/Gouken pick, sounds like would be quite easy to rework on them.
Also Ash hype too!! And Dudley? I bet he would finally get the love and dedication that he needs.
And Sasquatch? I can't wait to see how that would end.

That was a good and fun reading, thanks for the update Karma!
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 17, 2024, 04:50:34 am View in topic context
#22
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Thanks for the reports PeX. I'll bear them in mind for whenever I update the characters. I'll seize this opportunity to talk about my projects long term, since the state of my projects and the scope of updates changed quite a bit over time.



Let's talk about the updates.

My current standard is represented by Iori, Ryu, and Akira. These three characters are the result of years of getting better at coding MUGEN characters, understanding CvS2, and getting better at fighters in general. I made it my mission to keep them updated so in the future I don't have to deal with the problem I'm facing right now: most of the characters I made are far from the current standard that I set for myself.

This is a huge issue because in most cases the characters aren't an update or two away from being on par with my current releases. In fact, a lot of them need entire reworks. I'll split my characters in groups:

Characters that are salvable: Raiden, Gouken, Q, Rugal, Angel.
These 5 characters aren't that bad! In fact, most of the work they need is related to systemic updates that I made over time (things like fixing tick throws, correcting air movement, changing the way fireball supers interact with dampener).
Some of them have specific issues that need addressing. Angel for example was intended to be a high combo battery character with low damage due to bad super cancels... Turns out she doesn't need to use bar to do damage that expects my intentions:
https://streamable.com/ytvcf0
Rugal was supposed to have ridicolous damage but also a hard time hitconfirming... Turns out he can hitconfirm into God Slam (you know how strong the reward is if you played agaisnt my Rugal), and can neutral skip with easy by TKing the dive kick. I'm also not to thrilled regarding how the Omega Mode ended up feeling. Its ridicolously strong, but quite literally feels weird on my hands.
On the other hand, Raiden and Gouken are bit better, but need a bit of care in the presentation. Raiden doesn't have correct WinQuotes nor he has Color Separation implemented. Gouken has visual effects that clash a little bit, and could use a couple of animations to spice up his Intro/Win/Basic Movement portfolio.
Q is great altho a bit underpowered by nature. I want to explore his install super to make it feel like he's a real menace whenever he is on.

These characters are solid but do need a couple of weeks of focus to reach their true potential.

Characters that have significant problems: Haohmaru, Yun, Yang, Terry.
These characters are a byproduct of their time. Yun, Yang and Terry were made back when I haven't even discovered that the way we ported data was wrong. They also have some glaring balance issues; especially Terry who has brutal corner pressure and damage output thru the roof. The Twins are broken in other ways. With relentless dive kick pressure and installs that go way too far.

Haohmaru might have the correct movement implemented, but his frame data is a bit off, and his hitboxes were also made back when J and I didn't noticed the scale was wrong. He likely needs revisions on his sprites axis (!!!!) and color separation. I feel I nailed Rasetsumaru tho. He needs to be in pristine state because if he's not working correctly, a character in the next tier won't be also.

Characters that are lmao: Genjuro, Blanka, Rose
If you have these three in your roster its likely because there's no other version of the character out that its good enough. These characters are a mess. I have a lot of attachment to these three because they were my first time experimenting with different things: Genjuro was my first time making a character period; Blanka was my first time making a character datamining from CvS2, and Rose was my first character working with a character with custom sprites.
They kinda suck tho. Genjuro has SSVSP hitboxes because at that time I hadn't even seen how CvS2 hitboxes looked like. Blanka is cracked with his oppresive CvS2 neutral but actual great combos. Rose is as broken as Alpha 2 Rose, with brutal neutral, unintended safe supers, and cracked custom combos that you can cancel into and do like 60% on block. I know I'm all about respecting character's identity but I went too far by making her a mess.

Out of these three tiers, I feel that the last two are worth reworking entirely. While the second tier could use relentless updates to be on par with my current characters, having to re-rip that much data in almost all aspects makes me think that it'd be better to just make them from scratch.

If I had to pick a character from each tier to update/rework, I'd go with:
Angel/Haohmaru/Genjuro.
Angel needs balance changes mostly, and could benefit from lower potential power with higher consistency and accesibility.
Haohmaru and Genjuro would be great to redefine (yet again) what I want SamSho characters to be.

I'd also love to tackle Gouken, but I really want to wait for ben to sprite some extra anims that give him the extra push regarding presentation.



Now let's discuss upcoming projects. Once again this is gonna be long.

Characters that are next in line: Ash Crimson, Dudley, Kage Mode, SF6 Mode, Shin Mode, Secret Character?
First and foremost, I really want to get Ash out this year. Spritewise, he is like 4 anims away to have all the fluff I want in. I restarted progress on him recently, and I intend to make him count this time. I really want to push for a Dark Mode that cooks people on arcade runs, but honestly? The priority is to get the main mode out.
Second its Dudley. Not much to say about him other than it's very likely that I'll be collabing with a insanely talented spriter for the visuals to be on the next level.
Third is the last three Ryu Modes. I want to work them between releases, much like E. Ryu came out after I took a break and made Akira. I think its a great workflow. Next up is Kage or SF6 mode. Hopefully I can get Hashogeki sprited. Both present great challenges but I have huge expectations on them.
Fourth is a character that is no secret for people in the Discord Server, but I guess is not really public. Its nothing new nor groundbreaking, just a character that I've been working on whenever I wanted to do something fun and was a bit burnout.

Characters that I'll 100% make in the future: Birdie, K' Sasquatch, Wild Wolf, Tabasa
Nothing to say that I'll make these 4 for sure. We are in talks with Rabano for Birdie to have sprites for his SFV moveset to be possible. Wild Wolf will come out with Terry's update. The others will be made, eventually.

Other stuff:
On a Discord Talk I ended up making a tier list of the characters I'd tackle:
Spoiler: List (click to see content)
1 tier are charactes that I made.
2 tier are characters that I'll make.
3 tier are characters that I'd have fun working with, but their scope is wayy too big.
4 tier are characters that I'd be willing to make for specific reasons, but there are specific circumstances that prevent me from doing so. For example, 3rd Strike characters are a pain in the ass to make because assembling their .sff and capitalizing on their animations takes a lot of time. Another example is Claw, who would need for me to jump to IKEMEN GO to make him properly.
5 tier are characters that I'd like to make only while teaming up with Jmorphman (Dictator, Yamazaki) or JtheSaltyy (Chang, Sagat, Todoh). Dictator and Yamazaki are really cool characters that would be fun to make, but have some things that would be really annoying to tackle (Dictator's Aura and Yamazaki's multileveled Drill), and I think Jmorphman would make a better job than me approaching them giving his history tackling odd things that most would not dare to approach (butterflies, mutant palettes). I think JtheSaltyy would be a great parnet for Chang, Sagat, Todoh because of his deep knowledge on those characters; especially Chang, who is part of both of his 97 and CvS2 teams.
6 tier are characters that I would really love to make... With new sprites. Leona has been discussed on this thread. I also manifested my hate towards CvS Dan quite a bit on Discord. Take it as a wishlist tier.
7 tier is the dream. The unachiveable.



That's it for today. Feel free to discuss anything from this post, but for upcoming projects, considering I made a huge list with characters I'd make, limit the discussion around those.
    

Re: Sailor Venus Sprites

 April 17, 2024, 01:06:52 am View in topic context
#23
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond







    

Re: Ultimate E. Honda + stage

 April 17, 2024, 12:10:51 am View in topic context
#24
avatar  Posted by kyoman  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

Another Great Street Fighter, Thanks
    

Aner KOF Gameplay w/Max Mode & Ex Moves

 April 16, 2024, 10:19:31 pm View in topic context
#25
 Posted by AnimugenZ  in Aner KOF Gameplay w/Max Mode & Ex Moves (Started by AnimugenZ April 16, 2024, 10:19:31 pm
 Board: Edits & Addons 1.0+

    

Re: Easy / Normal Combo Mode

 April 16, 2024, 09:42:31 pm View in topic context
#26
avatar  Posted by Vivz  in Easy / Normal Combo Mode (Started by Vivz April 14, 2024, 07:59:54 pm
 Board: M.U.G.E.N Development Help

    

Re: MUGEN Video thread

 April 16, 2024, 09:35:42 pm View in topic context
#27
 Posted by k6666orochi  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Character of the Month: March 2024 Nominations

 April 16, 2024, 09:29:07 pm View in topic context
#28
 Posted by DeathScythe  in Character of the Month: March 2024 Nominations (Started by DeathScythe April 03, 2024, 03:19:38 pm
 Board: M.U.G.E.N Discussion

Since time is running out, I'll give a helping hand.

Ume & Tane by H" - 3
Takuma by Hiram Yagami - 3
Yuri Sakazaki (KOF98) by H" - 2
Suisei Hoshimachi by Infantry00 - 3



NOMINEES
Johnny Cage by Saltaddict
Yuzuriha by Resentone
Dan by Koopakoot
Answer by Hexioum
Shisiro Botan by Resentone
Taokaka by Resentone
Fharaoh by The Magic Toaster
Yuri Sakazaki (KOF 01/02UM) by H"
Eiko by ZETA
Ume & Tane by H"
Takuma by Hiram Yagami
Suisei Hoshimachi by Infantry00

CANDIDATES
Brian by H" - 1
Hybrid Nimue by Vinnie - 2
Nero Claudius by TornilloOxidado - 1
Yamaneko Arthur by TornilloOxidado -1
Yuri Sakazaki (KOF98) by H" - 2
Joe Higashi by Jmorphman - 1
Tendou Aris by Dark Ruler - 1
-Broly's Dress- by Plu1223 - 1
Totally Accurate Dan by Rognarok - 1

12/20 Ready.
    

Re: Ultimate E. Honda + stage

 April 16, 2024, 08:11:01 pm View in topic context
#29
 Posted by ELECTR0  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

Thanks! The idea for the intro is what finally pushed me to make Honda.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 16, 2024, 07:59:16 pm View in topic context
#30
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Let's start with the game Under Night In-Birth, portraits and extras for:

Hyde


Spoiler, click to toggle visibilty
https://mega.nz/file/ApdnDB4B#kCTRNURdsfkoXyuyk6JS1F79Hz1mM29PNiA0zNpgNWs

Orie


Spoiler, click to toggle visibilty
https://mega.nz/file/dlc2nAYZ#gG4IHqrEM4sIDvNYpkCwYPvDfMcS4yCnhHPO2P6LSPg

Seth


Spoiler, click to toggle visibilty
https://mega.nz/file/clFjiTCK#Q-HgQstBJEqseyU88-Dwcq-NENPy6ol1Ct51Igs34u4

Yuzuriha


Spoiler, click to toggle visibilty
https://mega.nz/file/Ux0jhCiI#YFa79zZ1lgn3UhjAIzBGmQBEQaTD72vg-Joawke6d6Q

Gordeau


Spoiler, click to toggle visibilty
https://mega.nz/file/c5M02A5D#KdKbbSS-_3iQMp_Jf8WghjeT7Fxn3MTZ2QtoEwXw8y0

Hilda


Spoiler, click to toggle visibilty
https://mega.nz/file/go9xjJ6L#aHC3iRObHzx6X7F60SblESmWYZQtYAow-P7-3utYFgU

I continue with more from the same game tomorrow, I hope you like it!
    

Re: Ultimate E. Honda + stage

 April 16, 2024, 07:41:27 pm View in topic context
#31
 Posted by PotS  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

I love those intros and win pose with the tub. It took 30 years but it happened. ;D
    

Re: DeathScythe WIPs

 April 16, 2024, 07:29:13 pm View in topic context
#32
 Posted by PeXXeR  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Thanks, glad you're liking it!

No issue is small to the point of not being worth fixing imo, feel free to report.

It was something very minor, I think one of her hitboxes was moving 5 pixels away or smh, Ill find it again and grab a video for you, however as mentioned its very minor.
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 16, 2024, 07:17:24 pm View in topic context
#33
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Hi Karma, wanted to post my 2 cents for what is worth before I go away again for an year lol.

Minor suggestions

Gouken

Has rapid on both standing LK and LP however he cant chain between them.

Has no rapid on his crouching low and cant chain a crouching LK with a crouching LP, I believe I've mentioned this before and the range was a concern for you.
For what its worth he can do it in USF4 and makes it easier going into other combos.
If you are still sticking with it (which is fair) maybe lower the red box a bit and add rapid ? makes him a bit smoother to play is all.

You applied the same logic to Q based on his range which is fair, however he CAN chain between them, makes it easier to dish out damage.



Lee brothers.

Again chaining between the lights crouching ones seems a bit harder then usual, I can do it but its a bit harder then normal chars.

Though they can do their dive kicks really close to the ground in USF4 they have a restriction which does not allow them to do it so close to the ground, I think its somewhere in the middle of their jump at most.

From what I've tested both Yun and Yang can do it very close to the ground when you ported them over.

Rugal

Has rapid on both lows but cant chain between them when crouching :P

Akira

I'm enjoying Akira a lot but im kinda to stupid to figure out how she plays, though I try to learn follow ups from the launcher, her effects are gorgeous btw.



Raiden

Its a bit hard for me to do 360's but it may be a ME issue.


Iori

The latest update is very good I've had zero issues with him.

Q

I get my ass handed to me when I play as him but dang when it hits... IT HITS.


Ill play more with Ryu to see if I can find anything.

If I remember correctly in the future you plan to recode the older chars like Genjuro,Blanka and Rose so I will save my  feedback if/when the updates come out.







    

Re: [Theme Thread] SNK/KOF Sprite thread

 April 16, 2024, 06:48:01 pm View in topic context
#34
 Posted by NDSilva  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics



Static Shock, aka. "The Guy Who Severely Needs a Comeback Into The Mainstream Media."

Spoiler: process (click to see content)
    

Ultimate E. Honda + stage

 April 16, 2024, 06:39:26 pm View in topic context
#35
 Posted by ELECTR0  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

My version of E. Honda. To see his move list simply hit the start button during a match. To use his Bath intro/win pose you need to be using my version of his stage which has also been released. Enjoy!!

Link : https://electroslair.blogspot.com/

    

Re: Character of the Month: March 2024 Nominations

 April 16, 2024, 06:34:15 pm View in topic context
#36
avatar  Posted by Big Dick  in Character of the Month: March 2024 Nominations (Started by DeathScythe April 03, 2024, 03:19:38 pm
 Board: M.U.G.E.N Discussion

Hope I’m not too late for this, since now I remember:

Eiko by ZETA - 3
    

Re: crouch system with powerbar in mugen

 April 16, 2024, 05:23:57 pm View in topic context
#37
avatar  Posted by DosKillerFighterTrue  in crouch system with powerbar in mugen (Started by DosKillerFighterTrue April 15, 2024, 08:07:37 pm
 Board: M.U.G.E.N Development Help

¡OK!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 16, 2024, 01:50:48 pm View in topic context
#38
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Nice, will you be doing this for all the OHMSBY style chars?

Yes, first of all I am going to upload the portraits for all the OHMSBY style chars, but when I finish with them I will start with others for games like Sengoku Basara, Arcana Hearts or Guilty Gear. The idea is to complete it 100%
    

Re: MUGEN Video thread

 April 16, 2024, 12:49:33 pm View in topic context
#39
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 April 16, 2024, 10:38:08 am View in topic context
#40
 Posted by 無限の監視者  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion