Video: http://www.youtube.com/watch?feature=player_embedded&v=Tb4rn14lzcgDownload: http://zvitor.com.br/projeto/cyborg.html
I've been waiting for Cyborg by Mambojambo (and now by you too) Great release, I gonna download it, right now!! Thank you very much for sharing it
I was looking at your website last night, and wondered when Cyborg would be released, so thank you very much!
He's nice, and I'm very happy with how you made his play style. I was thinking he was going to be very projectile based (Iron Man clone kinda), but instead his play seems based around fast movement and getting in close for short range attacks while being able to get out of trouble quickly. Definitely has a nice feel to it.Though I will say, his stance seems a little jittery to me, especially the shins. He looks like he has the breathing shins, like Cyclops' breathing thighs in MvC. No errors yet, but if I find anything I'll be sure to report it back.
goodwork zvitor, im not a critic just requesting maybe an aerial special or aerial hyper? maybe shoot those balls out in the air move?
Quotethanks guys, still beta, so any feedback is welcome.Beta ? So good that looks 100% ! Your talent to create really rocks! Thanks for you and Mambo
Hmm, it's pretty good so far, but it could still use some tweaks in my opinion.The double jump is especially odd. It automatically activates just by holding up and you can't attack during the boost part of it.No guard push or recovery rolls? Okay, so it might just be the way you make your characters, but still...One thing about the graphics, and that's just my opinion, but I found it odd how his in-game sprites have the human side of his head face the screen but in his super portrait, it's the robotic side. It just looks a bit inconsistent to me.
He does feel very limited in the air - no supers or hypers that I can see (correct me if I'm wrong on this one). This seems especially odd considering he has a double jump, so he spend a fair amount of time in the air, but has nothing but basics to use up there.Also, I will agree with Toni and say that the double jump just being a hold down option is weird. I tend to activate it on accident a lot. Seems like it would do better as a double tap.
thanks for feedback guys, will fix the double jump.nice eye Toni, after you say it looks inconsistent for me too. will tink about re-do it.he have missile hyper in air, will try add somes specials to air too.
s1navyseal said, March 05, 2013, 01:43:06 amthanks zvitor, can you tell me what new chars your working on if you dont mind releasing that infohttp://zvhq.blogspot.com.br/http://www.zvitor.com.br/projeto.html
- What are the different advantages and inconvenients of HP attacks? The electrocuting one seems useless : less damage, doesn't stun enough to combo properly, for example.- Intro lacks motion. You could at least make the mouth move.- The delay before dash back makes it very vulnerable. - s.LK is very misaligned X-wise. Look at the ground foot.- s.SK could make Cyborg go forward at the end.- Energy balls are lacking a sound when the bals hit the ground.- Sonic Canon is missing a ignorehitpause. There a shadow each time the move hits.- 3rd and 4th s.SP attack also have a shadow when hitting (flame thrower even has one when not hitting).