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Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Read 939000 times)

Started by VirtuallTek, April 04, 2018, 02:43:30 pm
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Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#201  May 22, 2018, 06:45:25 pm
    • Mexico

Hello VirtuallTek is not an error but if part of it in the previous version is the 3.5.1 if I let it do it but not in this, what happens is that it does not let me open 2 programs at the same time with the same icon of the program, I repeat in the previous version if he left me, I would like it to be in this version, thank you.
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#202  May 23, 2018, 08:03:26 am
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I just wanna say i love this new version, it's incredible!

All the issues i had have been resolved...cept 1. Idk if this is intentional or just the way it renders stuff...but is it normal that stuff like Outer Glows, Transparent Images and other color/glow based effects on images, look kinda...pixely? Idk if thats the right word...they look off...like their not truly PNG/Transparent.

This wasn't an issue in FF3. It's not a huge issue, it's just realy jarring. When it showed up like that i got REALLY Scared i did something wrong so i was messing around in photoshop for like 30 minutes trying to figure out what i did wrong :(

Heres an example of what i mean, it's easier to see what i mean then me trying to explain it and sound like an idiot lmao

Fighter Factory 3


Fighter Factory Studio (Latest Version w/Update)


Note: Yes, Nine in both have SFF's at 1.1.
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#203  May 23, 2018, 03:52:38 pm
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Hi,
Thanks for sharing your creation VirtualTek. I'd like to report a "situation". I don't know if it is the program's fault or mine, but here it goes.
I get the following error, which doesn't occur on FF3.

Error in ../../Data/Mugen States.cns:0
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/ffs_0/ffs_0.def

I have a file shared among all characters; "Mugen States.cns", and my character has "mugenversion = 1.0" under [Info]

Thats really strange, why does it only happen in this FF version ? Any help? Please.
Can you send me this char?

If I try to delete or ctrl+x a code in the middle of a big file (more than 10k lines) the program freezes.
This in the current version (3.5.2)? This is like the bug in 3.5.1 I fixed in 3.5.2, can't reproduce in the latest build, tried cut and delete on many lines in a 20k lines file.

UPDATE: Reuploaded Windows and Linux versions with a patch to fix some small bugs. A patch only (files to replace) is on first post too.

Thanks!
I'm using the lastast build, I selected around 3000-5235+ lines and this happened again, maybe it's on my end?
Edit: For exemple, on vans' Kyo I select the line 5408 up to line 10643 try to cut and ff freezes.
If I try to select from the first line up to the end of the file I can cut and delete normally.
Ah, and if for some reason I have some code in the .def and try to load it as a state too I can't test the character.
OK, I'll test on this char, thanks!


Hello VirtuallTek is not an error but if part of it in the previous version is the 3.5.1 if I let it do it but not in this, what happens is that it does not let me open 2 programs at the same time with the same icon of the program, I repeat in the previous version if he left me, I would like it to be in this version, thank you.
What's the reason do you want more than one instance?

I just wanna say i love this new version, it's incredible!

All the issues i had have been resolved...cept 1. Idk if this is intentional or just the way it renders stuff...but is it normal that stuff like Outer Glows, Transparent Images and other color/glow based effects on images, look kinda...pixely? Idk if thats the right word...they look off...like their not truly PNG/Transparent.

This wasn't an issue in FF3. It's not a huge issue, it's just realy jarring. When it showed up like that i got REALLY Scared i did something wrong so i was messing around in photoshop for like 30 minutes trying to figure out what i did wrong :(

Note: Yes, Nine in both have SFF's at 1.1.
Can you send me this image?

Thanks!
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#204  May 23, 2018, 04:33:23 pm
  • **
    • Canada
Trying to save colorsets doesn't work and Discord thinks that the program is Final Fantasy X | X-2 HD Remaster?
Current Project: ????? ???
Projects
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#205  May 23, 2018, 05:11:27 pm
  • **
    • Brazil
    • thundermugen.com/
Trying to save colorsets doesn't work and Discord thinks that the program is Final Fantasy X | X-2 HD Remaster?

Discord thinks that because of the name of the .exe (ffx.exe), which is the same name as the .exe of Final Fantasy X | X-2 HD Remaster
Last Edit: May 23, 2018, 06:06:01 pm by Thunderbert
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#206  May 23, 2018, 05:56:29 pm
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    • Spain
    • cidiego@gmail.com
What does the character's MUGEN version say in the .def?

I've tried with both Mugenversion = 1.1 and Mugenversion = 1.0     I get the same error.
It's related to my characters sharing a .cns file. I know this because if I delete the line "st4 = ../../Data/Mugen States.cns" on .Def (being that line the shared .cns), it works. However, I works anyway on Fighter factory 3.

Try to have two characters sharing a .cns file, I bet you will get the same error. I know nobody makes characters share .cns files but it is a really good way to make the build lighter, since all characters use a same group of sprites.
Thank you all for sharing!
Last Edit: May 23, 2018, 06:02:40 pm by cidiego
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#207  May 23, 2018, 09:39:12 pm
    • Mexico

What's the reason do you want more than one instance?


Because it is how I edit my mugen characters, it is easy for me to edit my characters since I work with hd characters and high resolution stages and I compare them with the low quality stage with which I believe, thus giving the same axes of the original so that I saved work and time, I would like to implement it if it is not right, likewise thanks for how it is done and how it was corrected is excellent ...
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#208  May 24, 2018, 12:20:37 am
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    • http://jesuszilla.trinitymugen.net/
What does the character's MUGEN version say in the .def?

I've tried with both Mugenversion = 1.1 and Mugenversion = 1.0     I get the same error.
It's related to my characters sharing a .cns file. I know this because if I delete the line "st4 = ../../Data/Mugen States.cns" on .Def (being that line the shared .cns), it works. However, I works anyway on Fighter factory 3.

Try to have two characters sharing a .cns file, I bet you will get the same error. I know nobody makes characters share .cns files but it is a really good way to make the build lighter, since all characters use a same group of sprites.

You're one of the first devs I've seen do that! Good on you for knowing to share data. I suspect FF just doesn't like relative paths in the .def for whatever reason.

EDIT: Also, it's erroring out on sinadd's third parameter (sinadd parameters are R,G,B):


EDIT2: For some reason, all keyboard shortcuts were cleared. I think this was done while importing settings on first boot. When I added back the code comment/uncomment shortcut and uncommented some code, this happened:
Last Edit: May 24, 2018, 10:37:55 am by Jesuszilla
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#209  May 24, 2018, 10:42:10 am
  • *
    • Russia
    • farengeit-mugen.blogspot.com
Crash program in the code editor when deleting code that contains the "[StateDef XXX]" (XXX is some number). Observed with any character (for example, Kung Fu Man).
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#210  May 24, 2018, 11:23:09 am
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    • http://jesuszilla.trinitymugen.net/
Can confirm the above problem.
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#211  May 25, 2018, 04:44:27 am
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    • davesmugen.wetpaint.com
having a issue with the channel splinter. every time i code them and the split in the game instead of looking like the picture it become purple in the game isnt it suppose to act like stage tool? or am i doing something wrong or is the channel splinter a wip?

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20
Last Edit: May 25, 2018, 04:52:04 am by Dfalcon
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#212  May 25, 2018, 05:59:37 am
  • ***
    • Chile
    • http://www.mugenteammexico.com/forum
I just wanna say i love this new version, it's incredible!

All the issues i had have been resolved...cept 1. Idk if this is intentional or just the way it renders stuff...but is it normal that stuff like Outer Glows, Transparent Images and other color/glow based effects on images, look kinda...pixely? Idk if thats the right word...they look off...like their not truly PNG/Transparent.

This wasn't an issue in FF3. It's not a huge issue, it's just realy jarring. When it showed up like that i got REALLY Scared i did something wrong so i was messing around in photoshop for like 30 minutes trying to figure out what i did wrong :(

Heres an example of what i mean, it's easier to see what i mean then me trying to explain it and sound like an idiot lmao

Note: Yes, Nine in both have SFF's at 1.1.

it is rare to lose the transparency the image in the Fighter Factory Studio

FF3



FF Studio


Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#213  May 26, 2018, 07:57:29 am
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  • Raging Demon!
  • Author of CVS REDUX
    • Australia
    • mugen.doomjoshuaboy.com
Hi VirtuallTek, good release so far.
but when i am doing a screenpack the project says Character not system screen also animation button causes to crash while pressing it (kills the app): 

FFS:


FF3:


hope you can fix those if you can.

cheers
DoomJoshuaBoy

P.S.
Sorry about my work: this is what im working on though.
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#214  May 26, 2018, 08:54:13 pm
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  • www.virtualltek.com
    • Brazil
    • www.virtualltek.com

What's the reason do you want more than one instance?


Because it is how I edit my mugen characters, it is easy for me to edit my characters since I work with hd characters and high resolution stages and I compare them with the low quality stage with which I believe, thus giving the same axes of the original so that I saved work and time, I would like to implement it if it is not right, likewise thanks for how it is done and how it was corrected is excellent ...
OK

What does the character's MUGEN version say in the .def?

I've tried with both Mugenversion = 1.1 and Mugenversion = 1.0     I get the same error.
It's related to my characters sharing a .cns file. I know this because if I delete the line "st4 = ../../Data/Mugen States.cns" on .Def (being that line the shared .cns), it works. However, I works anyway on Fighter factory 3.

Try to have two characters sharing a .cns file, I bet you will get the same error. I know nobody makes characters share .cns files but it is a really good way to make the build lighter, since all characters use a same group of sprites.

You're one of the first devs I've seen do that! Good on you for knowing to share data. I suspect FF just doesn't like relative paths in the .def for whatever reason.

EDIT: Also, it's erroring out on sinadd's third parameter (sinadd parameters are R,G,B):


EDIT2: For some reason, all keyboard shortcuts were cleared. I think this was done while importing settings on first boot. When I added back the code comment/uncomment shortcut and uncommented some code, this happened:

It's erroring out on sinadd's third parameter because it needs four: sinadd = ampl_r, ampl_g, ampl_b, period (int, int, int, int)
About the comment/uncomment, I'll check this. Thanks!

Crash program in the code editor when deleting code that contains the "[StateDef XXX]" (XXX is some number). Observed with any character (for example, Kung Fu Man).
This is the same bug Lurker reported. This happens when you delete the code of the item selected in the left panel's list. Fixed, thanks!

having a issue with the channel splinter. every time i code them and the split in the game instead of looking like the picture it become purple in the game isnt it suppose to act like stage tool? or am i doing something wrong or is the channel splinter a wip?
You need to mix all three channels. You're adding the Blue channel to the Red and missing the Green one, so it turns purple.

Hi VirtuallTek, good release so far.
but when i am doing a screenpack the project says Character not system screen also animation button causes to crash while pressing it (kills the app): 

hope you can fix those if you can.

cheers
DoomJoshuaBoy

P.S.
Sorry about my work: this is what im working on though.
OK, I'll take a look. Thanks!
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#215  May 27, 2018, 06:01:55 pm
  • *
    • Russia
    • farengeit-mugen.blogspot.com
Crash program in the code editor when deleting code that contains the "[StateDef XXX]" (XXX is some number). Observed with any character (for example, Kung Fu Man).

The same problem with commenting (Ctrl+; or )

Bug in Anim Editor: when editing the animation description ("Name"), the cursor is constantly moved to the end of the line.
Last Edit: May 28, 2018, 04:53:24 pm by Farengeit
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#216  May 27, 2018, 06:29:00 pm
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    • Brazil
I've found another bug, in the offset viewer if I select a animation on any side be it p1 or p2 the app crash.
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#217  May 29, 2018, 02:03:50 pm
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Ok why wont it save my settings it even says this when I open it.
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#218  May 29, 2018, 03:33:19 pm
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Ok why wont it save my settings it even says this when I open it.
What is the directory do you put FFS in?

I'm finishing an auto update system that will help a lot, both me to release patches easely and for the users to download and install it. All bugs people reported are being fixed for the next update.

Thanks!
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#219  May 29, 2018, 11:48:38 pm
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*EDIT* Ok I fixed the issue NEVER I mean Never put the program in the local C folder it doesn't like it. lol
Last Edit: May 30, 2018, 11:23:04 am by Kanbei
Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)
#220  May 30, 2018, 05:34:38 pm
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  • www.virtualltek.com
    • Brazil
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*EDIT* Ok I fixed the issue NEVER I mean Never put the program in the local C folder it doesn't like it. lol
Some folders require elevated access to be writable. The only way to run the program in such folders is running as administrator.

EDIT: Fixed the bugs. I'm testing the auto update system. After that, I'll release the update.

Thanks!
Last Edit: May 31, 2018, 02:26:08 am by VirtuallTek