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Undocumented MUGEN features - zoom SCTRL in 1.1b (Read 84344 times)

Started by Jesuszilla, August 28, 2014, 12:09:46 am
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Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#21  August 30, 2014, 12:50:07 am
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it already works luigi.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#22  August 31, 2014, 08:17:23 am
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Definitely holding onto this
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#23  August 31, 2014, 08:36:46 am
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Awesome! I'm so using this in my characters.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#24  September 02, 2014, 07:37:14 pm
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Jesus, its about time!
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Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#25  September 02, 2014, 11:12:14 pm
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This is some great news! Possibly very useful for characters and such.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#26  September 03, 2014, 12:10:56 am
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I just want to say, Jmorphman, that Ryu edit is sexy.


You should update him to have that, along with the details that later P.o.t.S characters have.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#27  September 03, 2014, 12:17:11 am
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but the sctrl doesn't work properly yet :(
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#28  September 03, 2014, 11:06:01 pm
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On the risk this is a silly question, I feel compelled to ask: what if the character with this zoom is hit in the middle of it? Long shot, I know, but would it bug out unless you specify a zoom out or would it just instantly zoom out or what?

Also, what about stages with zooming out implemented?
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and people who will spit into the glass until that's fixed."
Last Edit: September 03, 2014, 11:12:24 pm by ESFAndy011
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#29  September 03, 2014, 11:11:48 pm
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From my experience, the zoom is reset when they're hit. You can solve that using one of the negative states and a variable.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#30  September 27, 2014, 07:59:03 pm
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Last Edit: September 27, 2014, 08:02:53 pm by gambler
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#31  September 27, 2014, 11:25:40 pm
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That's probably done using character scaling and is not the same thing.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#32  September 28, 2014, 01:16:26 am
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Actually, the BG is zooming in that too. Or i'm seeing an optical illusion. Still, 1.1 has been out with zoom for ages, perhaps the sctrl existed that far back and nobody actually bothered to tell people.


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Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#33  September 28, 2014, 02:21:05 am
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Ah, that's right. Forgot the stage zoom was only in 1.1.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#34  September 28, 2014, 02:12:14 pm
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whatever the video editing program was to make the video could've zoomed in too. either way it looks dope.
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Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#35  September 29, 2014, 01:59:45 am
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It appears to be faked, indeed. The stage freezes, which means it's a static image. The characters also misalign.
Re: Undocumented MUGEN features - command line options
New #36  October 04, 2016, 04:44:07 pm
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I was looking through mugen.exe with a hex editor and found these while working on a project. I don't think these have been listed anywhere else. I gave a quick description but i haven't really dived into what all these options are used for.

MUGEN 1.0 undocumented command line options. *possibly earlier versions also.

-ailevel
   change difficulty 1-9. example: -ailevel 3
-rubric
   refers to motif in data folder, pretty much -r
-speedtest
   ends match right away.
-storyboard
   goes dirctly to story board. example: -storyboard char/kfm/intro.def
-stresstest
   cpu controlled with speed increased.
-speed
   changes speed. example: -speed 5


----------------------------------------------------------------------------------

MUGEN 1.1b undocumented command line options.

-ailevel
   change difficulty 1-9. example: -ailevel 3
-gamedir
   Points to a different directory. Different directory must have data, chars, stages, font folders. eample: -gamedir <directory's name>
-rubric
   refers to motif in data folder, pretty much -r
-speedtest
   ends match right away.
-storyboard
   goes dirctly to story board. example: -storyboard char/kfm/intro.def
-stresstest
   cpu controlled with speed increased.
-speed
   changes speed. example: -speed 5


Debug AILevel goes from 1-9 because in mugen it's set as 0-8, being 0 human controlled

There's also the following undocumented parameter:
-sessionseed
example: mugen -sessionseed 2

This will set a specific session number for the Session RNG parameter in mugen.log, instead of a random one
Quote
Session RNG seed is <num>
Not sure of its usefulness though...
Last Edit: September 05, 2017, 09:29:38 pm by ink
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#37  October 07, 2016, 07:20:14 pm
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Just to be sure they are undocumented did you try this to see if they were listed?

Quote
For a full list of command-line options, type:

  ./mugen -h
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
New #38  October 07, 2016, 08:07:12 pm
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Of course. I have only listed the undocumented ones here. I also searched for a good bit online to see if anyone else had come across them, to my surprise nothing popped up.

There are a handful of other ones I didn't list that are well documented and -h shows.
Last Edit: October 07, 2016, 08:14:47 pm by ink