What is making this helper not trigger?[statedef -2][State -2, Helper]type = Helpertrigger1 = gametime = 160trigger1 = numhelper(5267) = 0name = "Magikoopa"ID = 5267stateno = 8500 pos = 15,0postype = p1 ;p2,front,back,left,rightfacing = 1;keyctrl = 0;ownpal = 0;supermovetime = 0;pausemovetime = 0;magikoopa[statedef 8500]type = smovetype = aphysics = canim = 8645;[State 8500, Helper];type = Helper;trigger1 = animelem = 3;helpertype = normal ;player;name ="Koopa Magic";ID = 6298;stateno = ;pos = 0,0;postype = p1 ;p2,front,back,left,right;facing = 1;keyctrl = 0;ownpal = 0;supermovetime = 0;pausemovetime = 0[State 8500, ChangeState]type = ChangeStatetrigger1 = time = 188 value = 8501ctrl = 0;anim =;ignorehitpause = ;persistent = ;Teleport[statedef 8501]type = smovetype = aphysics = n[State 8501, VarRandom]type = VarRandomtrigger1 = animelem = 1v = 13range = -1000,1000;ignorehitpause = ;persistent = [State 8501, PosSet]type = PosSettrigger1 = animelem = 5x = var(13)y = 0;ignorehitpause = ;persistent = [State 8501, ChangeState]type = ChangeStatetrigger1 = time = 156 value = 8500;ctrl = 0;anim =;ignorehitpause = ;persistent =
It probably is triggering at the start of the round, probably roundstate 1.I’d recommend removing Trigger1 = gametime = 160. Gametime is the time the game has been running so 160 just comes up once.
Try spawning it inside of state 200 at time >= 2 as a test. It may be spawning and be being instantly destroyed. Nothing I'm seeing LOOKS like that could happen. But just get it to spawn and work until you find out which trigger is messing you up.
Well, the only reason why it "wasn't" spawning was because i didn't save the sff.Sorry making this exist.