The Mugen Fighters Guild

Art & Entertainment => Graphics => Topic started by: hatter on August 29, 2015, 02:51:02 am

Title: Hatter's Stuff.
Post by: hatter on August 29, 2015, 02:51:02 am
So here I'll share my assorted art stuff while I walk the journey of artistic enlightment and self-teaching (#captionthisdevanagari)

Spoiler: pixel art (click to see content)

Spoiler: digital art (click to see content)

COMMISSION INFO RIGHT OVER HERE (http://mugenguild.com/forum/topics/hatters-commissions-topic-176250.msg2288113.html#msg2288113)
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 29, 2015, 03:03:21 am
Got tired of your old name? I'm still probably gonna end up calling you Black Hatter, just like I keep calling Orochi Gill by his original name that I knew him by years ago. ^^;

Hmm...that's a pretty firm grasp too. Even with the stylized mouths too. I honestly don't think you need TOO much in the way of that either, but in any event, will still hand you a video like always!



I remember there being a very basic way of doing them in shape form. I forget where I learned it though, but it's like the top part of the lip can be separated into two half circles/circle, and the bottom...I forget. Ugh...been too long! But yeah, overall I think you did a fine job with the lips. As with the eyes, use the video to study up more on the lips and practice as always.

So with eyes and mouths out of the way, I suppose the next one is one of the following:

*Nose
*Eyebrows
*Ears

Those are next 3 you can try in any order. Same dealio, try to go with male/female, and go with your own set. Once you've done these, then I may have you try the head again but with a bit more detail to see how well you get everything in place and how detailed you can do things.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 29, 2015, 03:04:44 am
Alrighty then, I'll be keen on doing that. In the mean time, I should practice the head technique (and make some JoJo heads while I'm at it!! :D :D :D)

And yeah, I got tired of it, honestly Hatter is alright, but hey whatever floats your boat. ^_^

If you look at my personal text, you'll see my opinion on my old user name. :S
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 29, 2015, 03:09:47 am
Dunno how it was a mistake honestly? o.o??

Yeah, practice the head technique for sure. You can also practice doing the other stuff (eyes, ears, mouths, noses, eyebrows, etc.) while doing that.

Oh yes, and for the last question from the previous thread that I asked: What is the easiest way to imagine the human body in order to draw it out?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 29, 2015, 03:12:28 am
Yeah, practice the head technique for sure. You can also practice doing the other stuff (eyes, ears, mouths, noses, eyebrows, etc.) while doing that.
Now THAT is a superb idea. :3

Oh yes, and for the last question from the previous thread that I asked: What is the easiest way to imagine the human body in order to draw it out?

Oh yeah, I forgot about that. A stick figure or mannequin is the easiest way to imagine the human body (or animal body) in order to draw it out. :D
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 29, 2015, 03:16:59 am
Hmm...the easiest way to imagine a human body for drawing is in the forms of basic shapes. Circles, triangles, squares, etc. For instance, the head you can draw as a basic circle, as you already know. The body you can technically draw as a triangle, with the hands being circles themselves. It's a bit complicated, but it can easily work out if you know how to handle it. For instance, from the top of the head to the end of the shoulders is roughly a triangle in itself.

If I knew where that video was that talked about it, I would give it to you too. It's rather interesting to find out, and I honestly can't remember for the life of me who did it. I don't think Proko did...>_<

Of course, I'm not saying that you are wrong, there is no wrong answer per say as everyone has their own methods of doing these things.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 31, 2015, 12:37:37 am
@Xenomic: Ah OK, I see what you mean. I just love the mannequin and stick figure more than separate shapes, but I can see what you mean.

(https://41.media.tumblr.com/f1552a5d4405a27e0d5b4cc7881055b2/tumblr_ntx2u0otSG1ut4tduo1_540.png)

Any thoughts before I start the heads again?

I'll also probably try to update my CPS3 sprites (especially Toph and Johnny Cage) and make a new one, cuz' I really wanna do some pixel art soon.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 31, 2015, 12:44:28 am
Huh. Wasn't expecting animal ears in that mix. Good job on adding those in! Overall, everything looks good. I honestly don't see anything wrong with any of those. I'll still give videos, of course!

Spoiler, click to toggle visibilty

If you want, I can throw suggestions at you for a CPS3 sprite? : 3
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 31, 2015, 12:49:06 am
Huh. Wasn't expecting animal ears in that mix. Good job on adding those in! Overall, everything looks good. I honestly don't see anything wrong with any of those. I'll still give videos, of course!

Spoiler, click to toggle visibilty

Thanks for the video man, honestly these art exercises are great; not only do I practice, but I end up making my own art references for future uses!
I added the animal ears in because human ears and JoJo styled ears (which is essentially human ears, but stylized) was going to be boring without something off-beat. Same goes for the elven ears.


If you want, I can throw suggestions at you for a CPS3 sprite? : 3

For the love of Almighty God, yes pleeeeeeaaaaase. :3 :3 :3
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 31, 2015, 12:55:29 am
It's always good to try out different things like that, especially when practicing and experimenting. Might want to try that with eyes and mouths later too! ^^


Hmmm....hmmmmm....alright, here's some suggestions for ya! Note, that they're all gonna be female of course!


Celsius (Tales of Eternia/Tales of the World)
Lana (Hyrule Warriors)
Suika Ibuki (Touhou)
Elf (Dragon's Crown)
Leafa (Sword Art Online)
Palutena
Prishe (C'mon, you KNOW you saw this one coming : 3 )


Those are the ones I'm going to suggest. If none of those perk your interest, then I have OTHERS I can probably toss at you. I have a million things for you to try dohohoho!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 31, 2015, 12:58:36 am
Will go for Prishe, Palutena, and Lana since I've seen them before. :D :D
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 31, 2015, 12:59:52 am
Alrighty then~ I could link you to the ones you haven't seen before, in case you wanna check them out too? I threw them all in for different designs and whatnot so there's that. ^^
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 31, 2015, 01:02:28 am
Alrighty then~ I could link you to the ones you haven't seen before, in case you wanna check them out too? I threw them all in for different designs and whatnot so there's that. ^^

Let's see about those three first before going there. ^_^
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 31, 2015, 01:06:20 am
Mmkay then~ Should be interesting to see how you handle them all heh. I WAS gonna throw Purim on here too just because you don't have your own version yet, but decided against it : V Besides, there's enough complicated designs here as it is I feel!
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on August 31, 2015, 02:57:49 am
Speaking of designs, about those ideas I had for you to draw as a warm up, here they are:

Spoiler: KR Kabuto (click to see content)

Spoiler: KR Ixa (click to see content)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 31, 2015, 03:01:34 am
Super sentaiTokukatsu, eh? Sure thing, I'll add those to the CPS3 sprites I'll be doing. Do you have any specific poses you want, or can I get creative with them? Either way, I'll be researching the shit out of them.
Title: Re: Zaitsu's Art Vault.
Post by: lui on August 31, 2015, 06:32:21 am
awwww yeah Kamen Rider Kabuto, one of my faves ~
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on August 31, 2015, 06:47:33 am
Super sentaiTokukatsu, eh? Sure thing, I'll add those to the CPS3 sprites I'll be doing. Do you have any specific poses you want, or can I get creative with them? Either way, I'll be researching the shit out of them.

Late reply (cause phone was being a dick), but for both, be creative with them. Just make sure to keep Ixa's helmet closed (since he looks better that way).
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 31, 2015, 10:33:44 pm
@Xenomic: Here's the CPS3 Prishe:

(https://41.media.tumblr.com/153042f4a01582928a9d8c8ce9faa10f/tumblr_ntyrwxekpT1ut4tduo1_100.png)

I tried my best with her details, some of them were simplified to the extreme, she's so detailed though. @_@
I intend on doing a few fixes to Prishe tomorrow, so don't worry if anything on the sprite looks imperfect.

And  The Kamen Rider Kabuto practice:

(https://41.media.tumblr.com/e9fcb63fabecf0ff51c178d7abb0b85f/tumblr_ntyrvlLhbu1ut4tduo1_540.png)


So next up is CPS3 Palutena and Kamen Rider Ixa.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 31, 2015, 10:37:14 pm
Yeah, was bout to say, there's some oddities here and there (is that based off of one of Urien's sprites?? I almost feel like it is except not as tall as him heh). Since you already know what be wrong, I'll wait until you do the touch-ups to see what all else may need touched-up on. It's a pretty good start though! Odd choice of a pose if I do say so myself heh!

EDIT - I will say though, one of the things that looks off is that she looks so...manly lol. The face in particular really does, but that might be CPS3 style?? I don't know how much they differentiate between males and females there. Arms are pretty beefy too. That is all I shall say until it's touched-up more. ^^

And yup, that's partly why I had her to the list. There were some really detailed ones, and not so detailed ones. Seems you took all of the detailed ones heh : v
Title: Re: Zaitsu's Art Vault.
Post by: hatter on August 31, 2015, 10:46:43 pm
The face was lifted from Elena, since it was the closest I could get to manly but girly, and I added the smile in there. As for the pose, I drew it based off of this:

(http://img1.wikia.nocookie.net/__cb20121029223922/finalfantasy/fr/images/4/48/Prishe_alt_EX.png)

Just added in her costume and what not.

I see what you mean about the arms, though. I'll try thinning her down. Thanks for the feedback! ^_^
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on August 31, 2015, 10:54:23 pm
Ah, the pose she uses for...for...Shoulder Tackle I believe it is? Actually, looking at it overall it looks like she's wider than she needs to be too, or is that CPS3 style too kicking in? o.o?

Hmmmm...I dunno. She doesn't look too manly now that I'm looking at the image itself (had to go to the wiki to look at it since the image provided is so small for some reason here. Referring to the image btw, not the sprite).

Well, in any case I'll wait and see how it looks after you touch up on it. Who knows? Maybe I'll try my own hands at Prishe too, just to see how it'd turn out~ Unlikely, but ya never know!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 01, 2015, 05:46:54 pm
@Xenomic: I decided to scrap the entire SF3 Prishe sprite, and reworked it into a JJBA styled sprite:

(http://orig06.deviantart.net/a84e/f/2015/244/7/c/_jjba__prishe___final_fantasy_xv_by_black_hatter_95-d97zs0v.png)

In comparison this actually looks better, but there's something I should let you know. The face drastically changed because, thinking about it, it's a conversion from the art style of Tetsuya Nomura (KH, Dissidia, TWEWY) to the art style of Hirohiko Araki (JoJo's Bizarre Adventure, Baoh), so it was bound to happen anyways. But I tried to at least keep it close to Prishe, but that's up to you.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on September 01, 2015, 07:00:36 pm
Aye, I'd expect something like that to change drastically heh. Man, I know absolutely nothing about JJBA styled sprites now that I think about it. They long and thin like that huh?

The only things that I'll mention are that right hand (artist's right) which I don't know if the pose is right for, and the fact that she looks very cyclopic but again that might be the pose and the style in general heh. Otherwise that's not bad at all as far as I can tell!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 01, 2015, 07:13:45 pm
Aye, I'd expect something like that to change drastically heh. Man, I know absolutely nothing about JJBA styled sprites now that I think about it. They long and thin like that huh?

The only things that I'll mention are that right hand (artist's right) which I don't know if the pose is right for, and the fact that she looks very cyclopic but again that might be the pose and the style in general heh. Otherwise that's not bad at all as far as I can tell!

Actually, yeah kinda. There are examples of muscular characters as well, but in the end, JJBA has the most fucked up proportions, right after SF3 Here are a few example sprites from "Heritage For The Future":
Spoiler: Fuck ton of JoJo (click to see content)

Keep in mind that for Prishe, the changes would be drastic because it's literally a conversion from one art style to another (Nomura to Araki). As for the face, the examples above kinda look like that, save for some poses. I did try to keep it to Prishe, but like I said, you're the final contender.

What would you recommend for the hand? I'll jot it down on my list so I can post it with an updated Toph, and hopefully Palutena!
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on September 01, 2015, 07:28:02 pm
Oh god Kakyoin and Mariah, I didn't realize you were so thin. I mean, I know you're a skinny pretty boy in the anime Kakyoin but jesus! Eat some hamburgers bro! Funny thing is, it's only some of them. The others like Avdol and Joseph seem fine, heck even Dio and Jotaro seems fine to me! Just Kakyoin, Mariah, Pol, and Vanilla. Such a strange style o_O

And yeah, I know the changes are drastic as mentioned already lol. That's to be expected from one style to the other!

As for the faces, I can't think of too many females atm outside of Mariah, Midler (whom we didn't really see in the show), and...was Lisa Lisa even in that game?? I don't remember.

As for the hand, maybe it needs to be hidden a bit more behind the body to give off that air of her resting it on her hip, if you know what I mean?

Hmm...I wonder if Mariah wouldn't be a good use for the legs for Prishe. Though looking at her official art, she does have rather thin legs so maybe that's ok!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 01, 2015, 07:36:21 pm
I actually used Mariah as a ref for Prishe's legs, but mostly in how to shade it. I think Prishe's legs are okay like this seeing that she's as thin as fuck. @_@  Midler wouldn't have been a good reference since her face is hidden, so I used Dio ;D

And about the proprotions, yep you're right there. But seeing that Prishe isn't human and is not muscular enough, I guess going thin was the good route. And unfortunately, Lisa Lisa isn't in this game (but Young Joseph is) :D

I see what you mean about the arm, will fix that tomorrow and post it with Toph and Palutena. ^_^ As usual, thanks for the feedback. :D
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on September 01, 2015, 08:01:37 pm
Yeah, that's why I said she didn't need them seeing how thin she is anyways lol. Girly tomboyish girl Prishe is, but still adorable~ : 3

Hm...I guess there's no good way to make her seem girly girly like the other ladies then in the face if those two are the only ones heh! Could've sworn Midler's face wasn't hidden though, huh. Maybe I'm remembering wrong then. Darnit MUGEN, you're failing me!

Going thin is right seeing as you already stated that she is a thin elf lady! Though now that I think about it, would she be that short? I know she doesn't have a height listed and all but she seems pretty short. Maybe she was in Dissidia and I never realized? I'll have to put her up against Terra or Tifa to find that out whenever I LP the game heh. Though all the men are like hulking giants anyways so lol

And man, I didn't even NOTICE that with their feet! O_o

That's all the feedback to give on that! At least you know what I'm talking about with the hand, I'm bad at describing things. ^^;
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 04, 2015, 01:11:09 am
@Zemilia: Here's the Ixa study:

(http://pre14.deviantart.net/3e9d/th/pre/f/2015/246/a/0/_art_study__kamen_rider_ixa_by_black_hatter_95-d989jm4.png)

Sorry for the quality, my phone sucks. Also I went into lazy mode with this one, so IDK.

@Xenomic: I'm going to hold-off on doing Palutena, since I'm finding it increasingly hard to small sprites without a tablet (my Galaxy Tab doesn't really fit the role of a drawing tablet :()

In the meantime I tried to update Toph (face only, I really didn't know what to do with her hands and feet >_<) and applied your feedback to Prishe:

(http://orig15.deviantart.net/4b8a/f/2015/246/3/6/_jjba__toph_beifong___avatar_by_black_hatter_95-d8eqs7o.png)

(http://orig10.deviantart.net/ba9d/f/2015/246/8/7/_jjba__prishe___final_fantasy_xv_by_black_hatter_95-d97zs0v.png)

I'm going to hold off on doing more sprites, and try to venture into the artistic side of pixel art, and in addition to that, train myself in my weakest points of pixel art (hands, faces, feet, animation). So expect more sketches/speedpaints for the while or so.
Title: Re: Zaitsu's Art Vault.
Post by: 100_Sad_Pandas on September 04, 2015, 01:27:22 am
That toph looks really good!
Maybe you should make her hands fists though?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 04, 2015, 01:29:06 am
That toph looks really good!
Maybe you should make her hands fists though?

That's what I tried to do, I just failed miserably.

Either way, I'll be revisiting her (though not, now as I stated above). but thanks man! :D :D :D
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on September 04, 2015, 01:38:14 am
There we go, that's better with the hand. Now it looks like it's resting on her hip like it should be. Looking at the sprite (ignoring the face, I don't know what else to do for that heh), the only thing I'm not sure about now is the OTHER hand. I'm assuming it's clenched, right??? Or is it open or...??
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 04, 2015, 01:40:11 am
the only thing I'm not sure about now is the OTHER hand. I'm assuming it's clenched, right??? Or is it open or...??

Clenched. Tried to make it open, but it looked so bad I made it clenched. Now that I look at it, I think the only problem is what appears to be the thumb, it looks... bigger. Yeah I'll get to fixing that later on. ;D
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on September 04, 2015, 01:43:11 am
I was gonna suggest also looking at the others like Pol or Joseph for clenched fists too, but I have to remember that Prishe is tiny girl and they're hulking giants lol.
Title: Re: Zaitsu's Art Vault.
Post by: Umezono on September 04, 2015, 02:10:10 am
tophs got an egghead
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 04, 2015, 02:14:16 am
tophs got an egghead

LOL, but then again, I think I should define the chin more.
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on September 04, 2015, 02:39:15 am
nitpicking but the light green seems a tad too bright no? (light seems exaggerated i should say)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 04, 2015, 02:45:47 am
nitpicking but the light green seems a tad too bright no? (light seems exaggerated i should say)

Ah yes, those green colors were stolen from Muhammad Avdol. I should change them though, but that time for changing will come later (as stated a few posts earlier by me) For now, I want to practice the artistic side of pixel art and train myself in my weaker points (hands/feet, heads/faces). ^_^

I'll be doing stuff quite akin to these:

(http://orig08.deviantart.net/38a7/f/2014/008/2/c/corgi_by_kurotoboe-d71gjmo.png) (http://orig04.deviantart.net/9f75/f/2012/304/c/d/cvs_life_sprite_by_kurotoboe-d5jk7i1.png)
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on September 04, 2015, 03:26:07 am
Can't wait to see how that goes. :)

I realized today i need to practice......everything!
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on September 05, 2015, 12:30:09 am
Don't hotlink from 2dwillneverdie.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 05, 2015, 12:35:07 am
Don't hotlink from 2dwillneverdie.

Yeah, I just noticed. Just removed that last image.
Title: Re: Zaitsu's Art Vault.
Post by: 100_Sad_Pandas on September 05, 2015, 01:19:06 am
His abs  :shocked2:
Goddamn.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 05, 2015, 01:27:35 am
^^ Just so that everybody knows, those sprites aren't mine, and they were made by the talented Prodigy_LXM (or Kurotoboe on deviantART). I only put them there as examples because those two sprites are what sparked my previous idea.

I wish I had something to post today, but I don't unfortunately. Expect some stuff in the next few days or so.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 07, 2015, 02:20:37 am
STARTING REEEAAAALLY SIMPLE

(http://orig04.deviantart.net/bfcb/f/2015/249/f/c/_digital_sketch__toro_inoue_by_black_hatter_95-d98nh2s.jpg)

Toro Inoue, Sony's fighting neko mascot in Japan. While it's not something super, for my first digital sketch done entirely by tablet (although I previously did a sketch on paper. Just helper lines and shapes and such), colored on Infinite Painter, it's not that bad, no?

Oh and I forgot about this:

(https://41.media.tumblr.com/387a1989b2dd71d3503eca0e4041c197/tumblr_nua65jxFs71ut4tduo1_100.png)

What do you guys think?
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on September 07, 2015, 02:34:29 am
That's not a bad start if anything. Looks like you're doing decently well digitally so far! Probably should keep up with the simple stuff for now while training with digital art. As for Gen there, that's a pretty nice looking Gen. I can't speak on the shading or colors myself because I don't know CVS Shading/coloring, but it looks fine to me!
Title: Re: Zaitsu's Art Vault.
Post by: Niitris on September 07, 2015, 02:35:04 am
Simple is good, Toro looks nice.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 07, 2015, 11:31:06 pm
That's not a bad start if anything. Looks like you're doing decently well digitally so far! Probably should keep up with the simple stuff for now while training with digital art. As for Gen there, that's a pretty nice looking Gen. I can't speak on the shading or colors myself because I don't know CVS Shading/coloring, but it looks fine to me!

For Gen, I referenced Yun and Chun-Li for shading stuff and what-not, I feel I got it down coloring wise.

Simple is good, Toro looks nice.

Thanks. :) I plan to do simple stuff for a while regarding digital sketching/painting. Most of it is gonna be oriented towards character design and concept art.

Oh and here's a new one I made today:

(http://orig12.deviantart.net/f71f/f/2015/250/6/4/_digital_sketch__argumentative_birds_by_black_hatter_95-d98rtb5.jpg)

I call this one "Argumentative Birds" :XD:
Title: Re: Zaitsu's Art Vault.
Post by: NiO ErZeBeTh on September 09, 2015, 08:06:57 am
you are good with the tablet, you will speed up your sprites a lot once you get used to it
Title: Re: Zaitsu's Art Vault.
Post by: Bastard Mami on September 09, 2015, 06:05:04 pm
(http://orig12.deviantart.net/f71f/f/2015/250/6/4/_digital_sketch__argumentative_birds_by_black_hatter_95-d98rtb5.jpg)

I call this one "Argumentative Birds" :XD:

I like, can't wait until you start working on humans.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 13, 2015, 02:22:06 am
you are good with the tablet, you will speed up your sprites a lot once you get used to it

I like, can't wait until you start working on humans.

Thanks, that means a lot guys. My eventual goal is to be able to make the spriting process/animation process easier, and in addition start working on some concept art for an original idea I had.

For now, have a half-eaten apple, courtesy of Macintosh! :P

(http://orig03.deviantart.net/182e/f/2015/255/c/1/_digital_sketch____job_s_original_idea_by_black_hatter_95-d99d3cj.jpg)

And here's a redesign of the head of Ioan Trafalgar, one of my OCs for the aforementioned fighting game idea of mine:

Spoiler, click to toggle visibilty

For those who might find it interesting, it's called "Requiem: Ultimate Magic Tournament". Basically the story takes place in an alternate  Earth where magic was discovered after a huge catastrophic meteor shower of supernatural properties struck Earth and changed... basically nature, the continents, everything: as a tentative example, parts of Western/Eastern Europe, Far East Asia, and the regions of Southeast Asia and the entire Middle East (LOL, I couldn't resist that last one, I'm Arabic :P) collided together as a result of that catastrophe, creating a new continent! Still kinda fucked, but I'll try to figure this one out.

As a result of that catastrophe, dubbed "The Catalyst", humans now gained the ability to wield Arcanum; basically it's magic, and it comes in three different forms: Noxillium (derived from the Latin 'nox', meaning dark), Elementia (derived from element), and Aurola (derived from aura; holy/divine magic). But this didn't come without a danger, for while some humans became "humaniciens", others were turned into demons, while a select few turned into a race called the Absolutus; a race of people with immense power, and felt that the humaniciens were worthless. They then proceeded to wage a long war against each other called the "New Divide". The homomagiciens would have lost this 300 year long war, had it not been for the betrayal of an Absolutus named Aristotle who had the innate ability to create envoys of supreme sentience named the Solidus. He proceeded to ally himself with the humaniciens and created an army of Solidus to battle the Absolutus in their stronghold in Europe. With Aristotle's help, the humaniciens were able to annihilate the demonic army of the Absolutus, and locked away the Absolutus and their leader Zeus.

With the war over, humanity proceeded to flourish with the help, guidance and watching of Aristotle who escaped to a faraway domain to rest.

That's the backstory which I still need to organize. I'll get into the main story (Ioan's story)

The game will take place in 1567 (the idea is that these chain of events created alternate versions of many real life events, such as World Wars 1 and 2, an Ummayad Dynasty that actually remained in power, but some things will remain constant, such as the existence of the mono-theistic religions, the dinosaurs and other shit). Ioan is a Solidus who serves his liege Aristotle along with his only friend Mikayel, another Solidus. Aristotle, who senses the old dark presence of the Absolutus reemerging once again, asks Ioan and Mikayel to enter the realm of humaniciens and investigate it. The tournament will be a part of the story, with the duo sensing the dark energy emanating from it, but it won't be the entire story (thanks Alex/Sin- for suggesting that :3)

^^Once I figure out some more stuff, I'll post a sketch of the game's world map and rewrite the story again.

Also apologize for the 2nd pic's quality, fucking Samsung Galaxy Mini camera sucks flaccid donkey dicks.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 14, 2015, 04:49:18 am
(http://orig11.deviantart.net/61cf/f/2015/256/6/0/daily_dosage_of_stupid_000_by_black_hatter_95-d99iw3m.jpg)

Tried to to do something new. I ended up fucking up the panelling a lot, so don't bite. :P

Also yes, this kind of happened to me today, minus the idea of my soul materializing into Haunter.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 24, 2015, 09:58:17 pm
A new desperate ploy to revive my art vault:

(http://orig12.deviantart.net/2e13/f/2015/267/e/1/_cvs__athena_asamiya___kof_2k2_by_black_hatter_95-d9ar272.png)

KoF 2K2-inspired Athena Asamiya in CvS style.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on September 25, 2015, 01:10:10 am
I was gonna say it looks off from her 2k2 appearance, but I saw this over in the CVS thread and now I understand. It's not bad, I'll give you that. Would be interesting to see you try all of the different Athenas in CvS style. Be a good practice exercise in doing different designs over the same sprite heh~ : 3
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on September 25, 2015, 01:22:29 am
athena either has big things or little calfs :P
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 25, 2015, 01:26:05 am
I was gonna say it looks off from her 2k2 appearance, but I saw this over in the CVS thread and now I understand. It's not bad, I'll give you that. Would be interesting to see you try all of the different Athenas in CvS style. Be a good practice exercise in doing different designs over the same sprite heh~ : 3

It probably would. I'll look into that.

And yeah, if it was 100% 2K2 Athena, I would have just converted her from her SNK sprites, but when it comes to the CvS SNK side characters, I edit them from those CvS incarnations, like my Kyo sprites or this Garou Terry for example:

(http://orig07.deviantart.net/180e/f/2015/128/1/b/_garou__motw__cvs_terry_bogard___idle__animated__by_black_hatter_95-d8sdjtj.gif)

Don't ask about that weird grey looking thing on his arm, I'll remove that one day. :P

So as you can see, I feel that for the existing SNK characters featured in CvS (well, most of them), it feels better to edit them from their CvS incarnations.

athena either has big things or little calfs :P


Will look into that.
Title: looks nice
Post by: Niitris on September 25, 2015, 01:29:34 am
athena either has big things or little calfs :P


Will look into that.


Perv. >:[
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 25, 2015, 01:30:37 am
Perv. >:[

Isn't that like the entire MFG in a nutshell? :P

Still needs a bit of fixing, but thanks anyways.
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on September 25, 2015, 01:33:06 am
The grey on Terry's jacket kinda blends in with his shirt.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 25, 2015, 01:36:51 am
The grey on Terry's jacket kinda blends in with his shirt.

I actually never noticed that until you pointed it out just now. Welp, there's another thing for the art vault to update. :D :D
Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 25, 2015, 04:42:11 pm
So I noticed that I have a lot of time before my only class starts today, so I'll leave these here:

[REMOVED]

Inked line arts of my OCs, Ioan Trafalgar and Mikayel Aslanian, that I scanned in at 300 DPI. When I paint these in, I'll make sure to have solved all line art problems by then, and I'll post concept sprites for them.

Tonight, I'll do a fix to Athena and Terry, so expect that.
Title: Re: Zaitsu's Art Vault.
Post by: walt on September 25, 2015, 06:01:10 pm
(http://orig07.deviantart.net/180e/f/2015/128/1/b/_garou__motw__cvs_terry_bogard___idle__animated__by_black_hatter_95-d8sdjtj.gif)
Jackets should have wider cuffs, almost the size of the fist. They're not meant to be drawn like tight shirts all the way to the forearms :P

Consider that for your Kyo WIP too, it's bugging the hell outta me.

Title: Re: Zaitsu's Art Vault.
Post by: hatter on September 25, 2015, 11:10:33 pm
(http://orig07.deviantart.net/180e/f/2015/128/1/b/_garou__motw__cvs_terry_bogard___idle__animated__by_black_hatter_95-d8sdjtj.gif)
Jackets should have wider cuffs, almost the size of the fist. They're not meant to be drawn like tight shirts all the way to the forearms :P

Consider that for your Kyo WIP too, it's bugging the hell outta me.



Will fix that.

As for Kyo, I don't see what you mean, since I'm pretty sure most, if not any of the cuffs are wrapped around the hands, and I kinda like the way I handled them, so they stay (unless you mean the older frames, then those are being fixed. By fixed, I mean restarting them or if not completely a fail, then touching up).

Nothing is always perfect, but I'm not about to go back and re-do 500 frames worth of work TBH at this point. Hope I don't sound condescending, it's only my view of it (you already know how much I revere you at this point :P)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 01, 2015, 04:39:59 am
(http://40.media.tumblr.com/58fa01c88cc480e6ee67fe5d55bba154/tumblr_nvisl9RM4y1ut4tduo1_1280.jpg)

Currently pissed off. A funny PM conversation with Genesis was all I needed, LOL :laugh4:

Anyways, these are lines for a digital painting I plan to do on my laptop. I'll be recording a speedpainting video of it and uploading it to my YouTube channel, because fuck it why not?
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on October 01, 2015, 04:51:55 am
Great Timing huh  :hat:

speedpainting lets go!!!!!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 01, 2015, 04:52:54 am
Great Timing huh  :hat:

speedpainting lets go!!!!!

Indeed, mein freund :derp:

And yeah, expect that over the weekend! It's bound to be A PAINTING TO REMEMBER!!

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on October 01, 2015, 04:55:03 am
Who's the symbiote-infected guy with Sonic/Raditz's hair?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 01, 2015, 05:01:33 am
Who's the symbiote-infected guy with Sonic/Raditz's hair?

Some idea I had for villain in a what-if Marvel Anime: Spiderman. Basically, he'd be some Yakuza who's experimented on with a serum that combines the Venom Symbiote and the Lizard Serum to create this demonic hell-spawn. Then Japan would be in the same state as Web of Shadows, blahblahblah, final fight takes place in a temple in Okinawa, dies fighting Spidey, he'd probably be consumed by it and he'd die in the way Topher Grace Venom died in Spider Man 3, more or less, but something like that.

And the Sonic/Raditz hair was actually ripped off from a drawing of a Japanese dragon I found on Google (well, it's actually a tattoo concept, but I think it counts):

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 02, 2015, 01:32:47 am
(http://pre13.deviantart.net/e517/th/pre/f/2015/274/0/f/_drawtober_2015__medieval_bot_by_black_hatter_95-d9blcr1.jpg)

DAY 01 digital sketch for the Drawtober 2015 event for the autodesk-sketchbook dA group.

The prompt was "Medieval Robot and its Operator"

Not my best, but what I love about this one is that I did it completely on tablet, no mouse or paper drawn sketch was used (I got lazy at the fat king though), but that's probably it, just a very messy speed sketch or some shit.

Still waiting for it to be approved by the group itself though. It was added to the group! ^_^
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 03, 2015, 02:25:50 am
(http://41.media.tumblr.com/291e911b4c29e46d440fa208d2c96bb8/tumblr_nvmaf1JNXI1ut4tduo1_1280.png)

Dragon, Dragon Ball

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: likiji123 on October 03, 2015, 03:21:05 am
(http://41.media.tumblr.com/291e911b4c29e46d440fa208d2c96bb8/tumblr_nvmaf1JNXI1ut4tduo1_1280.png)

Dragon, Dragon Ball

Spoiler, click to toggle visibilty
I like it, but it does not feel like dying namek
it should look somethig like this
(http://network.mugenguild.com/balthazar/images/dbnamekdying.png)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 03, 2015, 03:46:49 am
I wanted to do that before, but I'd be just copying Daeron, and I didn't want to do that. Plus Neocide is fine with it, so I guess that's that. But thanks anyways, mate! :D :D
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 04, 2015, 09:16:17 pm
(http://pre02.deviantart.net/71de/th/pre/f/2015/277/2/5/_digital_painting__marvel_anime___spiderman_by_black_hatter_95-d9bxhdy.jpg)

So I finished it yesterday, an I know that my lines are crappy, but I learned a new lesson from this experience:

Never ink your drawings if you are following this tutorial (http://black-hatter-95.deviantart.com/art/Sketch-to-Inks-Tutorial-Photoshop-396245115)

But I'll admit, Mikiko Ponczeck is a godsend, and apparently so is MotorRoach, for telling me about "Gust of Wind" :XD:

Spoiler: And here's my first ever YouTube video documenting this! (click to see content)

I promise the next painting that involves line art will be more superb than this, I promise. For this week, I'll be doing experiments with coloring and filters.

Oh, and the next video will be a spriting process. Just to switch up.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 15, 2015, 08:27:10 pm
(http://pre04.deviantart.net/8923/th/pre/f/2015/288/1/a/_pencil_coloring__jedah_dohma_by_zaitsu_hatter-d9d70xm.jpg)

Don't ask about the red stuff, I wanted to make it a blood stream, but I dun goofed and now don't know what it is.
Title: Re: Zaitsu's Art Vault.
Post by: 100_Sad_Pandas on October 16, 2015, 05:32:02 am
It sorta looks like the red stuff are like tail things to me.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 16, 2015, 05:57:44 am
It sorta looks like the red stuff are like tail things to me.

In other words, yeah I fucked up BIG TIME :(
Title: Re: Zaitsu's Art Vault.
Post by: 100_Sad_Pandas on October 16, 2015, 06:02:23 am
I mean, you could sorta make it work lol
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 17, 2015, 02:14:02 am
(http://40.media.tumblr.com/7d6acde2d19922b0d1709c4909c463e3/tumblr_nwc8djmsUi1ut4tduo1_1280.jpg)

Any C+C before I put this into my Galaxy Tab to be digitally traced and painted over the weekend?

(I'd rather your C+C be focused on Iron Fist, but I wouldn't mind some for Scrooge. I just feel that I fucked up on Iron Fist the most).

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: 100_Sad_Pandas on October 17, 2015, 02:50:34 am
The only big thing I can see is that his torso is kinda short. Maybe elongate it?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 17, 2015, 02:51:23 am
The only big thing I can see is that his torso is kinda short. Maybe elongate it?

Good eye, man.. I'll get to that right away. Might fix his chest and left viewer arm while I'm at it. Thanks! :D
Title: Re: Zaitsu's Art Vault.
Post by: 100_Sad_Pandas on October 17, 2015, 02:53:32 am
The only big thing I can see is that his torso is kinda short. Maybe elongate it?

Good eye, man.. I'll get to that right away. Might fix his chest while I'm at it. Thanks! :D

I got you man. :D
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on October 17, 2015, 03:21:31 am
Watching you improve is inspiring me to almost do something ;~;
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 17, 2015, 03:23:53 am
Watching you improve is inspiring me to almost do something ;~;


I really wanna see what you have up your magical sleeves, you can do it mate!! :D :D :D
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on October 17, 2015, 03:29:43 am
I'm in a art rut bro lol
Doubting skills = no motivation to try
I'll get there soon enough...

Oh right C&C
The only thing that sticks out to me is his right arm. The bone/elbow part makes it feel like the bicep and forearm are all in different directions?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 17, 2015, 03:38:03 am
I'm in a art rut bro lol
Doubting skills = no motivation to try
I'll get there soon enough...

You certainly will, just draw when you're bored. Like I did with these (http://mugenguild.com/forum/topics/zaitsus-art-vault--168727.40.html) (first 3 digital paintings on that page, and that idiotic comic I made LEL).

Oh right C&C
The only thing that sticks out to me is his right arm. The bone/elbow part makes it feel like the bicep and forearm are all in different directions?

You are right, I never noticed that. Tomorrow, I'm going to take a look at Yun, Yang or Fei Long to get an idea of how the muscles should work, since for that arm I was going for that pose, but I'll also change the left arm to match it in pose. Thanks! :D
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on October 17, 2015, 04:08:15 am
I gotta break myself into that habit x.x
Should be fun tho :P thanks bro

Good luck fixing the arm(sorry I'm making you work LOL)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 18, 2015, 05:29:24 am
Good luck fixing the arm(sorry I'm making you work LOL)

Don't worry, it's always work, but at least it's fun! :D

(https://41.media.tumblr.com/f83116fa1398737b7ba3c04dc0128599/tumblr_nwec7lyEvQ1ut4tduo1_540.jpg)

Tried to the best of my ability to do it right, this is what I got, and I'm happy with it. Reason why it's undetailed is because I plan to continue the line art inside the thick line art with colored thinner lines (I realized I used thick lines for the arms and abs, gonna erase those when the painting process starts).
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on October 18, 2015, 11:59:34 am
The arm looks better :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 19, 2015, 06:42:12 am
(http://36.media.tumblr.com/568c86329ddb2394c79bf5a02e0ff54a/tumblr_nwga7x3Aa01ut4tduo1_1280.jpg)

I'm so mad that I fucked up on the insignia, just because I ran out of redos, but that's the learning process.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 21, 2015, 03:17:49 am
(http://orig15.deviantart.net/d3f8/f/2015/293/d/8/d86074ed344878fe6cc6c38071cace22-d9dtkna.jpg)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on October 22, 2015, 08:38:38 pm
(http://orig13.deviantart.net/a0b5/f/2015/295/d/0/_z2__nemesis___resident_evil_3_by_zaitsu_hatter-d9dzpua.png)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 03, 2015, 06:23:40 pm
Alrighty, so I'm posting here to say this.

Lately, I've been having some trouble motivating myself to do artwork/pixel art, so I need a push. And what better way to get that push then from you guys?

So, I'll give you guys freebies! And it can be a single sprite in any style (save HiRes/anything SNK related) or some artwork (digital painting/ink sketch/colored pencil sketch).

I may take a while to do these because RL, but rest assured, this is something I will do my utmost to complete. No more saying I'll do something and backing down. Shit just got serious.

So you guys have 2 spots for pixel art (I promised Xenomic a good JJBA sprite) and 3 for misc. artwork, get'em while you can! First come, first served!

@Xenomic: Tell me again, what sprite did you want me to make in JJBA style? Was it Palutena or something Touhou-related?

SPRITES LIST:

1. Palutena (for Xenomic, JoJo's Bizarre Adventure style)
2. Ioan Trafalgar (requested by Sin-, something I should've done long ago for myself, Requiem style)
3. Rudolf von Stroheim (requested by City_Hunter, Capcom vs. SNK style)

ARTWORK LIST:

1. Cecilia Halee (requested by First Lt. Ding, colored pencil drawing)
2. Lady vs. Monster Horde (requested by Gennos, inked sketch)
3. Berserker (requested by Zemilia, colored pencil drawing)
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on November 03, 2015, 06:31:18 pm
A sprite of your OC in... whatever style you want, you can come up with your own. :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 03, 2015, 06:34:29 pm
A sprite of your OC in... whatever style you want, you can come up with your own. :)

Added to the previous post, it was something I should have done a long time ago. Now I'm gonna have to get creative, but it's definitely worth it. ^_^

Alrighty, one more spot for the sprites, and 3 more are vacant for artwork, get'em while they are fresh! :D
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on November 03, 2015, 10:04:15 pm
I think it was Palutena. I'm pretty sure it wasn't any of my OCs (you did say you were gonna do something with yours and mine in some kind of artwork in that regards IIRC, assuming you found someone you wanted to try~).
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 03, 2015, 10:09:59 pm
I think it was Palutena. I'm pretty sure it wasn't any of my OCs (you did say you were gonna do something with yours and mine in some kind of artwork in that regards IIRC, assuming you found someone you wanted to try~).

Alright, edited the previous post. About the artwork for your OCs and one of mine, I backed down from it because I only just figured out a concrete and final look for my OC. That work may happen down the line, just not now. But it's still something I'm thinking about.
Title: Re: Zaitsu's Art Vault.
Post by: Janis L.C.V. on November 04, 2015, 02:45:28 am
Her (http://41.media.tumblr.com/10a5e1f77b0a69c567ae71b69a681877/tumblr_nmeop9fNDZ1sanpzko5_1280.png), for artwork. Her name is Cecilia Halee.
Title: Re: Zaitsu's Art Vault.
Post by: GTOAkira on November 04, 2015, 02:48:08 am
if it is not to late a sprite of stroheim from jojo would be pretty cool
jjba or cvs would be good
Title: Re: Zaitsu's Art Vault (SPRITE FREEBIE SPOTS ARE FINISHED, 2 SPOTS FOR ARTWORK)
Post by: hatter on November 04, 2015, 02:56:57 am
Her (http://41.media.tumblr.com/10a5e1f77b0a69c567ae71b69a681877/tumblr_nmeop9fNDZ1sanpzko5_1280.png), for artwork. Her name is Cecilia Halee.

@First Lt. Ding: Aight then, will do, mate. Digital, Colored pencil or inked sketch?

if it is not to late a sprite of stroheim from jojo would be pretty cool
jjba or cvs would be good

@City_Hunter: You're not late at all, in fact you're the lucky recipient of the last spot. I'll go for CvS on this one, been a while since I did a CvS sprite from scratch. ^_^

Will add them all to the previous post.

As of this post, all spots for sprite freebies are finished, there are two more for artwork left. Get'em while you can.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on November 04, 2015, 10:12:57 am
Mmm....if nobody takes up an art slot soon, I may request something there assuming I am able to do so? But I'll wait and see if anyone else will claim those spots.
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on November 04, 2015, 10:26:28 am
I guess I can fill that one spot with a request. This is simple, but semi-complex (due to the armor and sword):

I would like to request a colored drawing of Berserker from Fate/Zero. (http://img2.wikia.nocookie.net/__cb20121211184806/typemoon/images/0/0b/Zero_berserker.png)

Here's his sword, in case you want to know what it looks like. (http://safebooru.donmai.us/posts/1906081?tags=berserker_%28fate%2Fzero%29)
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on November 04, 2015, 10:27:51 am
can you draw me lady from DMC3 killing monsters with her bazooka?
Title: Re: Zaitsu's Art Vault.
Post by: lui on November 04, 2015, 10:29:55 am
scrooge mcduck cosplaying as dumbledore with donald duck cosplaying as harry potter and daffy duck as ron weasley? :)
Title: Re: Zaitsu's Art Vault.
Post by: Janis L.C.V. on November 04, 2015, 11:51:30 am
@First Lt. Ding: Aight then, will do, mate. Digital, Colored pencil or inked sketch?
Colored pencil please. I'll give you a reference for her palette soon.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 04, 2015, 03:11:00 pm
Mmm....if nobody takes up an art slot soon, I may request something there assuming I am able to do so? But I'll wait and see if anyone else will claim those spots.

Just to be fair though, you do have a reserved spot on the pixel art stuff, so unfortunately you can't reserve a spot on the artwork. However, PM what you have in mind. I might draw it as practice.

@First Lt. Ding: Aight then, will do, mate. Digital, Colored pencil or inked sketch?
Colored pencil please. I'll give you a reference for her palette soon.

Alright, will do.

I guess I can fill that one spot with a request. This is simple, but semi-complex (due to the armor and sword):

I would like to request a colored drawing of Berserker from Fate/Zero. (http://img2.wikia.nocookie.net/__cb20121211184806/typemoon/images/0/0b/Zero_berserker.png)

Here's his sword, in case you want to know what it looks like. (http://safebooru.donmai.us/posts/1906081?tags=berserker_%28fate%2Fzero%29)

Added to the previous post.

can you draw me lady from DMC3 killing monsters with her bazooka?

I'm going to assume you mean inked sketch, so added. If not, tell me the artwork type.

scrooge mcduck cosplaying as dumbledore with donald duck cosplaying as harry potter and daffy duck as ron weasley? :)

The artwork spots are all finished, but I'll keep that in mind for a digital painting on my tablet. :D

As of this post, all freebies have been taken. I will do my utmost to get around to them, starting today, so I will begin by cordially and humbly thanking you for considering me for your art freebie and your valuable time and patience. It'll basically be sprite-artwork pattern, starting with Xenomic.

Sorry for this late reply, I was asleep when this all happened. If this caused any inconveniences, I cordially apologize.
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on November 04, 2015, 03:26:50 pm
ink sketched seem like a good choice. thank you again, you are awesome! :)
here, use these as references if you want:
Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 04, 2015, 03:40:51 pm
ink sketched seem like a good choice. thank you again, you are awesome! :)
here, use these as references if you want:
Spoiler, click to toggle visibilty

Thanks. And I will be having a field day with this gal. :D
Title: Re: Zaitsu's Art Vault.
Post by: Janis L.C.V. on November 04, 2015, 09:51:15 pm
I'll give you a reference for her palette soon.
Here it is. (http://firstlt-ding.tumblr.com/post/132555911733/this-is-virtually-cheating)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 05, 2015, 12:16:09 am
I'll give you a reference for her palette soon.
Here it is. (http://firstlt-ding.tumblr.com/post/132555911733/this-is-virtually-cheating)

Awesome. Once I finish Palutena, I'll get to work on her. I should be able to start around this weekend, so stay tuned.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 05, 2015, 08:37:53 pm
(https://41.media.tumblr.com/37e0cf476ece242200665cde621b9717/tumblr_nxcx0rws1n1ut4tduo1_540.png)

Almost there.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on November 05, 2015, 08:57:37 pm
(https://41.media.tumblr.com/37e0cf476ece242200665cde621b9717/tumblr_nxcx0rws1n1ut4tduo1_540.png)

Why are the outlines like that? The darkest colour (black) should go outside, look at the reference. It's very noticeable in her clothing.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 05, 2015, 09:24:05 pm
That can be fixed, I'll take care of it in a bit.

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on November 05, 2015, 09:55:10 pm
I don't know, the outlines look pretty simple to do.
Another thing I noticed is that her face is masculine.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 05, 2015, 10:09:22 pm
I don't know, the outlines look pretty simple to do.
Another thing I noticed is that her face is masculine.

That's what they make you think. :P

I guess cross-mixing Midler/Mariah was a bad idea. I'll just try to use Mariah as a face reference.

EDIT: I noticed the chin is also a factor. I'll fix that.
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on November 06, 2015, 03:32:59 pm
theres nothing wrong with using midler or mariah as a base, so don't throw the baby out with the bathwater.
by masculine face i assume that alex means a thick jaw, one that mostly men has. look at that picture of yours and try comparing both midler's face with that other girl's, you'll notice that midler's is smaller and has a curved feminine jaw while that other girl has a big nose and a thick jaw.
just redraw that other girl's face and your problems are gone.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 07, 2015, 07:55:24 pm
(https://41.media.tumblr.com/a8863692ea5ebdc1e857fe5b8604682c/tumblr_nxgkq1Mq1o1ut4tduo1_r2_400.png)

@Xenomic: Final thoughts before I go to Ding's request?

It's my first time doing SFX, so if anyone knows tutorials/ways to improve, feel free to yell them at me. :P

EDIT: Changed the dress a bit.

EDIT OF AN EDIT: Fuck you, Death 13
Title: Re: Zaitsu's Art Vault.
Post by: TrinitroRoy on November 07, 2015, 09:36:49 pm
I'm sorry, but Palutena's face still looks too manly.
Maybe it's just the perspective, though?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 07, 2015, 09:39:52 pm
Nah, between the previous one, and this, it's actually more feminine if you look at my previous post. Will see if I can pixellate the effects, and maybe edit the dress a bit. Screw it, just the dress.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on November 07, 2015, 10:26:10 pm
That is some spiffy looking SFX, lemme tell ya. Feminine faces in JoJo style are quite the thing to try, I know that much lol. It does look better than before at least (and better than Prishe's!), and I can't really imagine making it more feminine because of the way the style is. The only other thing I can say that MAY need adjusted is the way the dress at the top flows, mostly because it flows in a reverse U shape (if you know what I mean) and isn't like a shirt as you have it. I don't...THINK her arms need trimmed down at all, dunno if those are too muscular or not because of JoJo's style, but everything else seems perfectly fine to me! A really good job overall! Glad you were able to tackle a rather complex design in another sprite style. ^^
Title: Re: Zaitsu's Art Vault.
Post by: Niitris on November 07, 2015, 10:29:37 pm
I was gonna mention the same thing about the style. I can't see the sprite closely because I'm stuck at work but it looks nice from what I see.
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on November 07, 2015, 10:48:06 pm
FX looks pretty damn good. I can't see much of Palutena's details when she's zoomed out like that, though.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 07, 2015, 10:49:14 pm
That is some spiffy looking SFX, lemme tell ya. Feminine faces in JoJo style are quite the thing to try, I know that much lol. It does look better than before at least (and better than Prishe's!), and I can't really imagine making it more feminine because of the way the style is. The only other thing I can say that MAY need adjusted is the way the dress at the top flows, mostly because it flows in a reverse U shape (if you know what I mean) and isn't like a shirt as you have it. I don't...THINK her arms need trimmed down at all, dunno if those are too muscular or not because of JoJo's style, but everything else seems perfectly fine to me! A really good job overall! Glad you were able to tackle a rather complex design in another sprite style. ^^

I'm glad you liked it! I do agree with you in the top dress (I can't believe I missed that). About the arms, that's actually as best I can get them, before I added her golden ornaments, the arms were actually quite skinny, but any more and she'd look anorexic.

I was gonna mention the same thing about the style. I can't see the sprite closely because I'm stuck at work but it looks nice from what I see.

FX looks pretty damn good. I can't see much of Palutena's details when she's zoomed out like that, though.


Yeah, I wanted to say that as well, the style kinda hampered me from going about the face the way I envisioned it. And sorry for the size next time I post any pixellated character, I'll make sure to add a %200 percent sized version next to the original for those who want to critique.

Thanks all, I'll try to do something about the dress on Sunday. In the meantime, I'll scratch Xenomic's request off the list and go to Ding's.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 11, 2015, 01:10:47 am
(https://41.media.tumblr.com/ee9c06cc9ca992a1ce43ae1bc6f5ad63/tumblr_nxmj1cfpzj1ut4tduo1_540.jpg)

Cecilia Halee for First Lt. Ding, drawn completely with colored pencils.

I'll admit to you, I tried going for a cross-hatch shading style with the colors, but that did not work out except in certain intervals. Drawing with only colored pencils is tough, but I'll let you be the judge and jury.

I actually had to play with the brightness and contrast just to get the colors to look like how they were before scanning.

With that, I'll move onto Ioan Trafalgar, the OC who I should have redesigned/resprited ages ago.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 14, 2015, 02:28:51 am
(https://41.media.tumblr.com/54d3e41d7135e10d06bcd4c1139a55a2/tumblr_nxq43zoSWE1ut4tduo1_r5_250.png)

Thanks to everyone who gave feedback.
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on November 14, 2015, 07:18:36 am
Face looks better. THere's still other minor stuff that could be fixed but good job overall ;D
(referring to the arm and foot on our left side)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 15, 2015, 07:30:17 pm
Face looks better. THere's still other minor stuff that could be fixed but good job overall ;D
(referring to the arm and foot on our left side)

Thanks, I'll probably redo those stuff again next weekend (or I'll most probably do it from scratch to try out something new). Hopefully I'll have some downtime then.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 20, 2015, 04:27:19 am
(https://41.media.tumblr.com/8f8b04007aa6c36bfc06e0cb7b099d9d/tumblr_ny3g5a4YrN1ut4tduo1_1280.jpg)

Finalized Ioan's idle/design. And just as a treat, here's the finalized idle/design of my second OC, Mikayel (Ioan's only confidant):

(https://41.media.tumblr.com/1ea8cc7f04a3f03bf698d2cdcf8aa984/tumblr_ny3g5a4YrN1ut4tduo2_400.jpg)

Now I have to figure out how to put them in hi-res sprite terms. :S

EDIT: I just realized that part of Mikayel's left (viewer) sleeve isn't inked. Ignore that, I'll fix that when I start spriting both.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 22, 2015, 04:54:18 am
(https://41.media.tumblr.com/319e265c4b039fe24f426ac6e15ae875/tumblr_ny76p591Bh1ut4tduo1_r3_400.png)

(https://45.media.tumblr.com/5a9146d173259aef53816e4332fa045b/tumblr_ny76p591Bh1ut4tduo2_100.gif)

Slowly, but surely making progress.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 23, 2015, 02:15:17 am
(https://41.media.tumblr.com/3a10e2f814b331506f777c6503ee8254/tumblr_ny8u4dsBhA1ut4tduo1_r1_250.png)

I'm aware of the chest problem, but that'll be handled once I polish this. Fuck it, referenced Yamazaki's chest, hopefully it's better?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 25, 2015, 12:06:41 am
(http://i.imgur.com/LLx6yQ3.png)

Any C+C before I move on to the shoes tomorrow?
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on November 25, 2015, 12:29:13 am
Maybe adjust the head a little (the jaws)* and the outlines on his arms.

*it might be because of your style, I don't know
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 25, 2015, 12:51:29 am
By adjusting the outlines on his arms, you mean make them more apparent on the light/shaded parts?

I can definitely handle the jaws, I now see where the problem lies. :)

*it might be because of your style, I don't know


The only thing about the style that would be unique are the faces (which I want them to be anime inspired, particularly drawing inspiration from JoJo's Bizarre Adventure and Gangsta). Anything else being exaggerated/different from what it is in reality depends on the character. For instance, Ioan's big feet were a reference to a joke that particularly follows me throughout life (size 42s rock). But the jaw is a fuck up, particularly on the left portion. So I'll handle that soon.
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on November 26, 2015, 09:01:33 pm
(https://41.media.tumblr.com/3a10e2f814b331506f777c6503ee8254/tumblr_ny8u4dsBhA1ut4tduo1_r1_250.png)

I'm aware of the chest problem, but that'll be handled once I polish this. Fuck it, referenced Yamazaki's chest, hopefully it's better?
his belly is too thin and his mouth is following his nose on the same level, which makes him look like a dog or something. draw the face without the nose first and make it consistent then add the nose later, like that second OC, his face looks alright. hope i helped.
also don't want to sound intruding but when will you draw lady?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 26, 2015, 10:46:03 pm
Noted.

About Lady, you can hold me accountable for not getting around to her and Berserker (for Zemilia), I just have to finish work on end-of-semester things (to which I'm almost there), this week was kind of like a crackdown on everything, they were pretty much dumping homework on me, and other shit. But I'll endeavor myself to draw at least a working idea of Lady and Bersker tonight.
Title: Re: Zaitsu's Art Vault.
Post by: Graphicus on November 26, 2015, 11:26:31 pm
I have some feedback that may help, but it all depends on whether the artistic choices you've made are intentional or not, so take it with a grain of salt:

I noticed that the character's ear/face extends all the way to the back of his head when, at that angle, it should end at around 5/6ths of the way from right to left. Here's a quick MSPaint edit (I'm not at home, so I don't have anything fancier) of your sketch to give you a rough idea of what I'm saying:

(http://i1117.photobucket.com/albums/k589/ImMOOREtal/Helping/explanation_zpszr9d33hv.png)

Original --> Modified --> "Anatomy" of the modfied version.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 26, 2015, 11:32:59 pm
@Graphicus: How's this look (ignore the ear, I'll fix it in the end. There's also the smile, it'll be fixed as well):

(http://i.imgur.com/rcIC7dM.png)
Title: Re: Zaitsu's Art Vault.
Post by: Graphicus on November 27, 2015, 12:52:48 am
It's better, but I can't really give you an opinion until the ear has been put in place with the hair (sideburns) and everything. For example, if you had said this was the final version, I'd have done this:

(http://i1117.photobucket.com/albums/k589/ImMOOREtal/Helping/explanation2_zpseguf5fot.png)

You can see I added shadow right where the arrow's pointing at. That part's going to end up getting covered anyway when you complete it though, so there's not much of a point in doing it.

Regarding the rest of the face, it's fine. I mean, huge mouths and eyes are not really my cup of tea, but that's really just a matter of personal preference and most likely an intentional stylistic choice on your part. You did adjust it correctly, if that's what you're wondering.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 27, 2015, 01:03:41 am
Yeah, the face was meant to be anime-ish , so that's why a lot of stuff looks exaggerated. At least I adjusted it right. (his huge mouth is jut really an exaggerated version of the Joker smile, since I want my sort-of Shotoclone to be psychotic)

I'll have to adjust the hair in order to cover that (I even jut realized I made a boo-boo with the hair as well), but now I see what you mean with the jaw thing. Thanks again Graphicus! :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 28, 2015, 02:01:31 am
So I'm posting here to say that I've started working on Lady, I decided to put Berserker as the last traditional art request because I believe his design will take me a bit of a while to nail. I've so far finished Lady's upper body. Tomorrow I'll finish off Ioan once and for all.
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on November 28, 2015, 04:13:19 pm
make his mouth go a bit up, it's way too low, and resize his eyes they're too big.
thanks for doing lady too :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 28, 2015, 05:02:47 pm
make his mouth go a bit up, it's way too low, and resize his eyes they're too big.

I see what you mean about the mouth and eyes. I think I'll give the eyes a small resize, since I meant for them to be big and anime exaggerated. Mouth can be easily handled. Thank you very much for taking the time to point out my mistakes (same goes to Sin and Graphicus).

thanks for doing lady too :)

Anytime, thank you for coming to me for an art request. I'll be working on both tonight.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 29, 2015, 05:23:58 am
Alright, so I finalized Ioan:

(http://orig11.deviantart.net/d785/f/2015/332/e/0/_oc__ioan_trafalgar_by_zaitsu_hatter-d9ie7d6.png)

Sin-: Well, what do you think? Anything you want to add, before I scratch him off the list?

In addition, I started working on Lady, and currently, here's what came out of it (my phone camera sucks, but... you should still be able to see it):

(https://41.media.tumblr.com/9d91c89252db557bc65472e4d7c7204e/tumblr_nyk6hrVNf31ut4tduo2_r2_1280.jpg)

I still plan on putting other stuff in this, such as Blood Goyles, Pride Hells, Arachnes, and the setting? Bloody Palace from DmC4, it seems fitting to me.

I also-errrr- exaggerated a few things, most evident being the Kalina Ann bazooka, and *cough*boobs*cough*, hope those exaggerations can be forgiven.

EDIT: As of my newest post, consider the Lady sketch above to be obsolete, in anticipation for a newer and more viewable photo (hopefully a scan).
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on November 29, 2015, 10:23:47 am
Maybe adjust ... the outlines on his arms.
You have that anti aliasing problem also in the shirt.
Also what about the ear?
Title: Re: Zaitsu's Art Vault.
Post by: lui on November 29, 2015, 11:16:10 am
well, shading wise and coloring wise its a-ok...but  i just dont like the overall "style" of it. it all looks...awkward. its mostly the face for me. :/ sorry if it sounds a bit offending but...idk. it just bothers me, the proportions are weird.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on November 29, 2015, 11:25:00 am
I changed it a little:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/OC_Ioan_Trafalgar_by_Hatter_edit1.gif~original)
Title: Re: Zaitsu's Art Vault.
Post by: lui on November 29, 2015, 11:35:38 am
ah yeah, there we go, it was moslty the nose and the really wide mouth that bothered me, it looks a bit more natural now :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 29, 2015, 01:19:15 pm
Woops I forgot about the ear. I'll make sure to edit that soon, and the eye as well.

As for the style,  it was meant to be awkward.  So I guess you'll have to deal with it?

Thanks for reminding me of the ear, I'll fix it soon.

EDIT: (http://orig14.deviantart.net/0a45/f/2015/333/e/2/_oc__ioan_trafalgar_by_zaitsu_hatter-d9ie7d6.png)

With this, I bring Ioan to a closing. Thanks to all who gave feedback, and sorry if I sounded blunt/aggressive when defending my style choice.

I also realized that the sketch I made for Lady has leg issues, specifically the left viewer leg. I'll tackle that very soon (thank God I didn't go too hard on the lines).

Thanks for motivating me to get off my lazy ass, Sin. :)
Title: Re: Zaitsu's Art Vault.
Post by: lui on November 30, 2015, 04:57:47 am
oh no dont worry man you sounded just fine, im just giving out some of my opinions, it still looks good and unique, just some really awkward stuff regarding proportions, but thats just me, youre gonna improve no matter what so dont be afraid to voice your own reasons as well
Title: Re: Zaitsu's Art Vault.
Post by: hatter on November 30, 2015, 05:22:48 am
oh no dont worry man you sounded just fine, im just giving out some of my opinions, it still looks good and unique, just some really awkward stuff regarding proportions, but thats just me, youre gonna improve no matter what so dont be afraid to voice your own reasons as well

Aight then, good to know. ;)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 05, 2015, 05:38:57 am
(https://41.media.tumblr.com/f98c04b031ef202d389ca0ab7a3ea070/tumblr_nyvbg6IpnI1ut4tduo1_540.jpg)

@Gennos: Almost there, what do you think so far?


Also, I made this quickie 15 minutes before a class, 2 days ago:

(https://41.media.tumblr.com/e89406f842e3e8cbac3ea73df9410569/tumblr_nyvbg6IpnI1ut4tduo2_540.jpg)

Just practicin' with the good old Nightwalker. :)

Just to let you all know, my phone's camera is really shoddy, so sorry about this.
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on December 05, 2015, 08:29:30 pm
not bad man. just make the mouth and eyes a bit smaller.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 05, 2015, 09:13:47 pm
Damn, I wish I'd noticed that before. The thing is that the ink pen I'm using, it can be erased, but it'll leave a permanent mark of the previously erased ink. Was testing it on a another paper.

Bottom line is, at this point, it's pretty much unfixable. :( :( :( Sorry mate. :(
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on December 05, 2015, 09:19:41 pm
it's cool. it's actually pretty badass.
thanks for doing it mate :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 05, 2015, 09:24:22 pm
it's cool. it's actually pretty badass.
thanks for doing it mate :)


I'm glad you like it. And thanks for putting me up to the task, this is pretty much my biggest milestone in any form of art. Never did anything like this in my life.

I'll make sure to watch out for facial features in future stuff. Thanks for pointing it out. :thumbsup: :thumbsup:
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 06, 2015, 06:23:58 pm
After so much procrastination:

(http://orig01.deviantart.net/eb1f/f/2015/341/d/e/_cvs__shen_woo_by_zaitsu_hatter-d9j8dhq.gif)

I finally finished him.

EDIT: Fixed a boo-boo with the belt in the first anim, turns out I colored it, and forgot to color the other subsequent frames (4 frames only for a CvS idle anim, WOOT).
Title: Re: Zaitsu's Art Vault.
Post by: FeLo_Llop on December 06, 2015, 07:45:16 pm
Awesome!!!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 11, 2015, 10:05:56 pm
(http://img07.deviantart.net/491a/i/2015/345/f/b/_inked_drawing__lady___dmc3_by_zaitsu_hatter-d9js83s.jpg)

@Gennos: I'm pretty much calling it an end, because I have no idea what else to do with this (the background/explosion are left un-inked on purpose). Do you have any recommendations/feedback for possible future art, whether inked drawing or digital art you'd like to give.

Oh and thanks Felo. :)

EDIT: I'm a terrible cameraman, I know. :sick:
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on December 11, 2015, 10:18:56 pm
it is perfect. thank you for this wonderful present :)
some feedback?
try to make the facial features on female characters less exaggerated and more feminine, smaller nose, eyes and mouth.
and try to make the ""cross" outline where you can position the facial features on it before you begin drawing.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 11, 2015, 10:31:55 pm
it is perfect. thank you for this wonderful present :)
some feedback?
try to make the facial features on female characters less exaggerated and more feminine, smaller nose, eyes and mouth.
and try to make the ""cross" outline where you can position the facial features on it before you begin drawing.


I see. I'm glad you like it :)

Thank you for the wonderful feedback, and for putting me up to this, I will make sure to remember this for future stuff.
Title: Re: Zaitsu's Art Vault.
Post by: Sir Ghostler on December 11, 2015, 10:43:24 pm
That looks really nice, Hatter. Great work. :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 15, 2015, 06:33:45 pm
That looks really nice, Hatter. Great work. :)

Oh, thank you. I hope to do more varied traditional/digital artwork soon. :)

(http://orig08.deviantart.net/2e25/f/2015/349/a/b/_z2__goku_ssj4___fixes_by_zaitsu_hatter-d9k8aif.gif)

Nothing special, just a fix-up to Daeron's SSJ4 Goku Z2 sprite, to practice detailing, and stuff.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 19, 2015, 11:05:04 pm
(http://orig14.deviantart.net/a870/f/2015/353/0/0/_jjba__rudolf_von_stroheim___cvs_by_zaitsu_hatter-d9kovlo.png)

@LordSinistro: Well, here you go. I'm probably not coming back to him, this guy was difficult to do (fucking pants). Feel free to leave any form of feedback for future uses, tho. :) :) :)

Also made this for you, since your an ami de moi :P

(http://orig11.deviantart.net/5d9c/f/2015/353/a/f/_jjba_x_sf__von_stroheim_vs__ryu_by_zaitsu_hatter-d9kovn5.png)

I'll upload Berserker tomorrow, as with Stroheim, I did whatever I could with Berserker, his design was really difficult to nail (I am proud of my color choices tho :))
Title: Re: Zaitsu's Art Vault.
Post by: GTOAkira on December 19, 2015, 11:37:06 pm
beside the face that look a little bit weird it is still a great sprite
really like your choice of color
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 20, 2015, 03:19:05 am
beside the face that look a little bit weird it is still a great sprite
really like your choice of color

Yeah, faces aren't my strong suite, haha; at least the cybernetic part of his face kind of worked out. :D

But then again, I'm not too fond of the pants/boots/chest pockets, but at this point, I don't want to go back to it because they were a fucking nightmare to do.

Glad you liked it though. ;)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 20, 2015, 04:34:01 pm
(http://40.media.tumblr.com/007d699f905dd1920fe9935480500e5b/tumblr_nznxktDpGM1ut4tduo1_1280.jpg)

@Zemilia: I'm not particularly happy with this one, and I'm going to revisit this in the future, but for now, this is what my knowledge of the colored pencil medium brought me to. :(

But I pretty much joined a colored pencil art group on dA so expect a lot of colored pencil practices here (same deal for digital art).

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 25, 2015, 02:41:19 am
(https://40.media.tumblr.com/655b206ad234ab758feb56c0e46f3ed5/tumblr_nzw4l0GJNa1ut4tduo1_540.png)

@Xenomic: Now be honest, and don't hold back anything. How is this so far?
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on December 25, 2015, 02:52:44 am
That's honestly not bad. I'm not gonna go too deep into it since I'm not expecting you to do super realistic barks or anything like that. If you want to give it a bit more of a realistic look to the bark, however, you may want to make the lines not be super smooth and be a bit more jagged and rough, as trees are want to be. The shading underneath the canopy could be touched up on more, as I think it'd be a bit darker up there since no sunlight can reach that unless the sun was rising in that direction or something. The coloring on the canopy is fine enough as again, I don't expect you to do super fine details on that. Though I feel it could use a bit more darker colors around the inners and probably be spread out a bit more with the shading in there, depending on where the lightsource may be hitting. It does it to a degree but could be done a bit more.

Hopefully that helps a bit? ^^;

And now I'm reminded of a chia pet. C-C-CHIA DEKU TREE!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 25, 2015, 03:24:29 am
Hmmm, as for darker colors, I think Photoshop touching up can do just that. As a matter of fact, the colors I started off with were far lighter than this, but yeah those parts can be touched up and darkened/deepened with the burn tool (I just figured out how to use it wisely, and it is GRRRREAT), so I won't worry about that just yet.

Honestly concerning realistic details, I tried my best to get as close to realistic detailing as possible, and this is what came out. Honestly, I'd say I'm at semi-realistic which is sort of my goal (I drew this all on my tablet mind you, good exercise but HOLY SHIT).

So yeah, I think I can fix all of that on my lappy when I get the general gist of this down. Thanks for your honesty. P.S You helped a lot :)

Oh and, also did this:

(https://45.media.tumblr.com/cbc44b4f3d437006a8cbe8320c126674/tumblr_nzw6axrwRB1ut4tduo1_250.gif)


This wasan old idle made by ArkadyNicotineFist that he didn't revisit. If you want to compare:

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on December 25, 2015, 03:31:37 am
Well, if semi-realism is what you're aiming for, then yeah, that's not bad for that kind of style. You could still test out the jagged lines and whatnot to see how it may look, but otherwise, all up to you!

Sometimes I think Arkady tries to breathe a bit TOO much life into his characters and that's the result of it. Yours is more...calm and patient? Is that what I'm looking for here? Perhaps...but it does flow a lot better and isn't as erratic.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 25, 2015, 03:34:22 am
Don't get me wrong, I actually will, but I think through Photoshop on my laptop would be easier (it's easier for me to do stuff like that by mouse tbh), so you'll see them jagged lines soon enough. :)

Yeah, that was waaay to bouncy, I'd expect a marksman like Hawkeye to be composed, and the other thing is that nobody can breathe like that, unless he/she is Impossible Man/Woman, so yeah I guess it's more human that way.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 26, 2015, 12:01:38 am
@Xenomic: I didn't do the jagged lines, because when I tried to do them, they didn't look good, so I opted them out. Thanks for bringing it to my attention though, now I know what to look out for with trees and shit. Very happy, as I only used Photoshop CS5 on my laptop to touch up on things and fix a few fuck-ups; the rest was purely made on tablet with no paper involved, just one reference and Mediband on my Galaxy Tab S4:

(http://orig13.deviantart.net/53ad/f/2015/359/5/9/_digital_landscape__deku_forest_by_zaitsu_hatter-d9lghkg.png)

Oh and I made this as well:

(http://orig04.deviantart.net/c2b8/f/2015/359/6/3/_holiday_greetings__kyosuke_kagami___rival_schools_by_zaitsu_hatter-d9lfrsa.jpg)

This was my way of saying happy holidays to my friends on FB (as some are in Canada and most are abroad). StevenB's ink sketches are very inspirational, I plan on doing more hopefully, they are just so damn fun to do (I made a few fuck ups on anatomy, don't hold me to them, me and anatomy aren't the bestest of friends).

Also as a heads up, the Hawkeye sprite was made by NicotineFist, not Arkady. He told me on dA that he made the Hawkeye anims a loooong time ago, and just didn't revisit them. I edited my previous post to fit this. You should see his dA account, it's marvelous! :)

Kyuuka wo tanoshinde ne! ;)

Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on December 26, 2015, 01:54:47 am
The Deku Tree has a doorknob on his mouth? : v (Ok, maybe it's a fairy, I don't know but looks like a doorknob lol).

Interesting that you added all the trees around him (since originally he was kinda the only tree in the area. Maybe he got hit by a Mini spell : v). At least you paid attention to the shading while putting the trees there (that and it looks like it's nighttime too), so well done on that bit.  ^^
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 26, 2015, 01:57:19 am
Yeah I know he looks smaller than the other trees, but once I realized that there was nothing I could do about it, and I didn't really want to go back to redoing it, the first time around was like walking into an inferno, it wasn't pretty.

I though the Deku Tree's door had a door knob? Or maybe I forgot that the tree was mystical and opted for something common sensical. Lel.

Thanks though. :)
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on December 26, 2015, 02:03:21 am
He opens his mouth for you to enter IIRC from the 3D version I'm watching a LP of so. : v
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 26, 2015, 02:23:44 am
He opens his mouth for you to enter IIRC from the 3D version I'm watching a LP of so. : v

Yep I knew I made a mistake. Oh well, as long as it doesn't break the painting :P

Thanks so much for the exercises and for reminding me of the Deku Tree painting. I'll try to get to work on the OC crossover I promised, since I finalized my OC's design. Just want to know which OC again? Was it Hope or Shayam, or someone else?
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on December 26, 2015, 02:31:25 am
I actually don't remember which one it was at all now lol. I think I left it up to you to choose between all of them? Would have to search through PMs to find them. ^^;
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 26, 2015, 02:32:27 am
I think I'll go for the Fire Emblem one, Hope Shyam I think it was, because Fire Emblem >>>>> everything else in the human realm. :3 :3
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on December 26, 2015, 02:34:33 am
That would be Shyam since she's the manakete. ^^
Title: Re: Zaitsu's Art Vault.
Post by: hatter on December 26, 2015, 02:38:06 am
That would be Shyam since she's the manakete. ^^

Aight then, noted. :)
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on December 26, 2015, 02:39:48 am
Will be looking forward to seeing that~ I need to find someone that'd be interested in doing her dragon form as there's not even a concept for that yet. @_@;
Title: Re: Zaitsu's Art Vault.
Post by: lui on December 27, 2015, 07:36:11 pm

Oh and I made this as well:

(http://orig04.deviantart.net/c2b8/f/2015/359/6/3/_holiday_greetings__kyosuke_kagami___rival_schools_by_zaitsu_hatter-d9lfrsa.jpg)

This was my way of saying happy holidays to my friends on FB (as some are in Canada and most are abroad). StevenB's ink sketches are very inspirational, I plan on doing more hopefully, they are just so damn fun to do (I made a few fuck ups on anatomy, don't hold me to them, me and anatomy aren't the bestest of friends).

this is just fucking awesome, please do more :)
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on December 28, 2015, 04:28:44 pm
I agree :)
I think this compliments your style very well.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 01, 2016, 02:23:52 am
Thanks. I'll make sure to do more of them, and experiment a little. Next one will be a flawless piece! ^_^ ^_^

Just want to garner some attention post something here:

(http://orig08.deviantart.net/3ef5/f/2015/365/a/a/_z2__mercenary_tao_by_zaitsu_hatter-d9m8oab.png)

Original sprite was by Fast Flash, this is my fix. There may be some mistakes, but considering this isn't my sprite, I didn't go all out to perfect it. I just ironed out the apparent mistakes. Feel free to point out mine though, I'd love to have my eyes cleaned from dust.

Here's a before and after if you want to see the difference:

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on January 01, 2016, 08:11:20 am
dem pointy knees tho
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on January 01, 2016, 02:18:27 pm
(http://orig08.deviantart.net/3ef5/f/2015/365/a/a/_z2__mercenary_tao_by_zaitsu_hatter-d9m8oab.png)

Original sprite was by Fast Flash, this is my fix. There may be some mistakes, but considering this isn't my sprite, I didn't go all out to perfect it. I just ironed out the apparent mistakes. Feel free to point out mine though, I'd love to have my eyes cleaned from dust.

It doesn't really look Z2 styled.
Like Genesis / Demitri pointed out, those pointy knees make no sense.
The outlines should be thicker, the folds are too sharp, his legs have become longer for some reason, the two hands seem different in style (the viewer's left one is too big and you can read the fingers; the right one is too small and you can't discern between the pinkie and the ring finger).

Take a look at my edit (not finished, but I'm still working on it):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/TaoPaiPai_EditNotFinished.gif)

And about this:
There may be some mistakes, but considering this isn't my sprite, I didn't go all out to perfect it.
So you rushed your edit just because you felt like it... :-\ You should always do your best.
Title: Re: Zaitsu's Art Vault.
Post by: Ghoulglifer on January 01, 2016, 06:17:23 pm
Nice sprite, I see a lot of spriter using that base,  I personally used it to...  Yes, is not z2 but I like it, you sprite have some shading problems, and you need to fix a little his hands but it is a good sprite n.n ..
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 03, 2016, 08:23:57 pm
(http://img07.deviantart.net/70e0/i/2016/003/5/2/_ink_sketch__saitama___one_punch_man_by_zaitsu_hatter-d9mm264.jpg)

I still can't take photographs for shit, and no, don't expect me to get any better at photography at all.

Tried nailing the smaller details w/ a magnifying glass, like Yusuke Murata, and I must say, it works well. Will be doing that more often.
Title: Re: Zaitsu's Art Vault.
Post by: MotorRoach on January 03, 2016, 09:06:06 pm
I'd expect to see a bit of Saitama's arm, on the punch in there (you know, stretching towards the camera, along the fist), but right now, it looks like his hand is floating without connection to his body. His eye also looks way too big, and the proportion of his jaw looks distorted and uneven when comparing both sides of his face . The head itself might also be a little too big, and the pecks appear to be way too low as well. I'd recommend giving him a taller upper body and maybe taller legs to go along.

I do really enjoy this ink drawing style of yours. I'd love to see more of this, as it looks very appealing.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 03, 2016, 09:27:30 pm
Regarding the body, I believe its because of the camera angle I took the photo at (I suck at photography), as when I went to check my drawing again, it looked alright as far as the dispersion of proportions went. Also he wasn't meant to punch in this photo, it was more of how Ryu and Ken fist bump, but from a frontal angle. But I agree about the floating look it gives, probably should've added more of his arm. at least the shoulders..

As far as head goes, I think he always had a big egg head, but noted regarding facial features.

I'll be making more of these, I enjoyed using a magnifying glass for smaller details, I felt just like Murata! :P


EDIT: Can't restrain myself any longer but Faether. you've finally returend  :foreveralone:
Title: Re: Zaitsu's Art Vault.
Post by: Sir Ghostler on January 04, 2016, 09:37:06 pm
I'd like to see more of your inking style too. Hope you do another one soon.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 13, 2016, 08:36:09 pm
Alrighty, I want to wipe off the dust off of certain styles, so I'm opening 3 slots, solely for sprite requests.

The style I want to really practice is CPS3, so that's the sprite style you will get your request in. I'm in for difficult designs, but don't make it near impossible.

Also working on some ink stuff, will post in a few days, sooo... request away! :)
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on January 13, 2016, 08:41:39 pm
 :flipout:  :flipout: :flipout:
MUAHAHAHA!! JUST IN TIME:
Gimme an epic Seijuurou Hiko from Rurouni Kenshin!
 ;D
Title: Re: Zaitsu's Art Vault.
Post by: Matthew on January 13, 2016, 09:01:26 pm
If you could, how about Jimbo from Contra 3 Alien Wars.
Title: Re: Zaitsu's Art Vault.
Post by: StevenB on January 13, 2016, 09:15:03 pm
Scrooge McDuck
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 13, 2016, 09:33:24 pm
Wow that was quick.

Ok then so Seijuro Hiko, Scrooge McDuck and Jimbo. Will tag when I finish.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on January 13, 2016, 10:12:04 pm
Herp. That was super fast lol. Darn you people and your fastness! : v
Title: Re: Zaitsu's Art Vault.
Post by: DelusionTrim on January 14, 2016, 12:45:58 am
Herp. That was super fast lol. Darn you people and your fastness! : v

Off topic, but I came here to reply to you since you PMed me, and for some reason I can't send PMs (maybe it's because I'm new here, I dunno), but I think I'd be interested in your request.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on January 14, 2016, 12:49:04 am
Apologies for the off-topic, Hatter.

@DelusionTrim: I think you need a certain amount of posts before you can reply to PMs? I don't know, that sounds odd to me. But I'll send you a Note on your DA link there.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 14, 2016, 01:07:17 am
No problem guys.

@DelusionTrim: I believe you need to post a certain amount of posts before you can PM (10, I think?).
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 18, 2016, 01:35:02 am
Alrighty, just posting here to say that Seijuro Hiko is almost done, just sent a small preview to Dan Mt/Speedster for approval and insight.


As for Steven and Matthew, here's how it'll work; I'll begin by sending you a small preview (usually a screencap of Photoshop open on the preview at about %400 zoom) with line art, and get approval regarding things like anatomy and line art mistakes that may arise. I'll be doing this because: 1) good line art makes or breaks a sprite and 2)I'm trying to achieve a new form of quality that'll satisfy people. With you, my honorable guests as requesters of pixel art, you must get only the finest. If you aren't satisfied, I can't be satisfied. I'm also trying to delete my lazy streak, or at least keep it at bay, because Sin is honestly right.

After getting your feedback/approval, I'll apply any feedback given and go towards making things like shading and other small fixes I can do. You will get another PM to see if you are satisfied enough so that I can go to the Elite 4 challenge finalizing phase, as there could be something I missed, and that would need my immediate attention.

That way,  I ensure your complete satisfaction, and I churn out high quality art. :)


Also, I'm going to post to state that after I finish the CPS3 styled requests, there will be an entire overhaul of my past works. I will list exactly what will be overhauled:

Spoiler, click to toggle visibilty

So once I finish all CPS3 requests, I will not make anything new until everything stated above is overhauled. I want to see just how much I improved, and if I can really make something worth looking at.

Stay tuned, I guess. IDK what else to add at this point. Also my fingers hurt.

P.S Also for Matthew, did you see my PM by any chance?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 19, 2016, 05:27:05 am
Alrighty, let us kick this month off good! First request by @Speedster:

(http://orig03.deviantart.net/2c16/f/2016/019/d/2/_cps3__seijuro_hiko___rurouni_kenshin_by_zaitsu_hatter-d9oi1kx.png)

and here's a mock up for fun:

(http://orig10.deviantart.net/3f29/f/2016/019/d/7/_rurouni_kenshin_x_street_fighter__seijuro_v__gill_by_zaitsu_hatter-d9oi1xj.png)


So up next is Scrooge McDuck for @StevenB:
Title: Re: Zaitsu's Art Vault.
Post by: likiji123 on January 19, 2016, 12:25:30 pm
Alrighty, let us kick this month off good! First request by @Speedster:

(http://orig14.deviantart.net/09b5/f/2016/018/5/0/_cps3__seijuro_hiko___rurouni_kenshin_by_zaitsu_hatter-d9oi1kx.png)

and here's a mock up for fun:

(http://orig08.deviantart.net/91fa/f/2016/018/8/a/_rurouni_kenshin_x_street_fighter__seijuro_v__gill_by_zaitsu_hatter-d9oi1xj.png)


So up next is Scrooge McDuck for @StevenB:
Really like the look of this :D

dont really know who he is but i like the design
Title: Re: Zaitsu's Art Vault.
Post by: Zo_Warudo on January 19, 2016, 12:33:17 pm
dont really know who he is but i like the design

Seijuro Hiko from Rurouni Kenshin/Samurai X.

Good job Zaitsu. I love the detail. The mock up makes me wish he was playable in SFIII
Title: Re: Zaitsu's Art Vault.
Post by: Bastard Mami on January 19, 2016, 06:56:27 pm
wow, you have improved a lot, this one is pretty nice and I can't guess the bases at all.
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on January 19, 2016, 08:33:59 pm
:swoon: :swoon:
AWESOME!!!!!
 :flipout:

Now, gimme a full sheet!
I'm joking...
Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: lui on January 19, 2016, 10:20:46 pm
amazing dude, you've upped your CPS3 game I see!

A small nitpick is the banding of the sleeves on his Jacket on the ground
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 20, 2016, 12:52:30 am
Zo Warudo, Likiji, Speedster: Glad y'all love it, hope that Scrooge and Jimbo come out just as good.

Bastard Mami: Thanks, I used CPS3 Demitri by ink, Ibuki, Ryu, and Leo as references for various things like outfit (Ryu, Ibuki), boots (Demitri), katana (Leo's sword shading was useful), but this entire sprite was made from paper, and was carried out in secret with Speedster's feedback and advice. Completely made from scratch, which is one of the reasons why I'm fond of this (that and the character design is amazing).

walruslui: Many thanks for giving me that feedback, I tried to fix it just now, and updated the post with the sprites. Hopefully it's been done right this time. And yes I felt that I needed to expand my boundaries beyond Johnny Cage and Jago (though those weren't bad either). Hopefully the next sprites will be as good as this one. :)



So I'm gonna go ahead and say that I've put down a sketch for Scrooge that I will use (albeit in need of small fixes, regarding head proportions), so hopefully I'll do the line art and send Steven a sample image so I can get critiqued on it.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 25, 2016, 05:30:26 pm
Alrighty, Scrooge McDuck for @StevenB: is done:

(http://orig13.deviantart.net/b5a9/f/2016/027/8/9/_cps3__scrooge_mcduck___ducktales_by_zaitsu_hatter-d9pa67p.png)

Any feedback before I upload this to Tumblr?

Up next is Jimbo for Matthew, this one will be entirely made with ink's new CPS3 method as an experiment. I actually used it for Scrooge's hands as a test, and it works nicely. Let's try it for an entire sprite. :)
Title: Re: Zaitsu's Art Vault.
Post by: Volzilla3 on January 25, 2016, 06:07:53 pm
Wow, nice work mate.
Title: Re: Zaitsu's Art Vault.
Post by: likiji123 on January 25, 2016, 10:12:30 pm
Beautiful.
Title: Re: Zaitsu's Art Vault.
Post by: lui on January 26, 2016, 01:02:56 am
looks nice, butt the coat is pillow shaded and lacks depth, look at q's coat for reference.

also his legs have the wrong lightsources, they're coming from the back and front, the legs shouldn't have light at all.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 26, 2016, 02:53:02 am
looks nice, butt the coat is pillow shaded and lacks depth, look at q's coat for reference.

also his legs have the wrong lightsources, they're coming from the back and front, the legs shouldn't have light at all.

@walruslui: You budster, I updated my previous post, tell me what you think.  I tried to actually make the top look like Q, but I don't  it'll get any Q-ier than this.

I actually did use Q as a ref, looks like I oughts to git gud with refs, hyuck hyuck hyuck.
Title: Re: Zaitsu's Art Vault.
Post by: Ghoulglifer on January 26, 2016, 03:10:28 am
Love that donald uncle *-* ...
Title: Re: Zaitsu's Art Vault.
Post by: hatter on January 27, 2016, 04:39:10 pm
Made one more small edit to Scrooge. At this point, I think it's done.


Gonna post here and say that a preliminary sketch for Jimbo Wales has been made, and I'll be working on it soon, pixel wise. Let's see how ink's method will work out. :)

Spoiler: Quick question regarding some of my old sprites (click to see content)
Title: Re: Zaitsu's Art Vault.
Post by: likiji123 on January 27, 2016, 11:43:49 pm
Quick question regarding some of my old sprites]Since I stated that I was going to revamp all of my old works after Jimbo, I wanted to ask what's a good pose for Z2 Broly? I don't want to use anything in the games he appeared in, I want to do something original. The same goes for Beerus, so any ideas are great as to what would work for an original pose that displays the character's prominence/power
I've had an idea for a unique beerus stance for a while now and it would what kinda looks like this
(http://i.imgur.com/t9Mw0rd.png)
or this
(http://i.imgur.com/Gd1Q2CZ.png)
Title: Re: Zaitsu's Art Vault.
Post by: Looney Tooney on January 27, 2016, 11:55:04 pm
Made one more small edit to Scrooge. At this point, I think it's done.


Gonna post here and say that a preliminary sketch for Jimbo Wales has been made, and I'll be working on it soon, pixel wise. Let's see how ink's method will work out. :)

Spoiler: Quick question regarding some of my old sprites (click to see content)

glad to see you still active as always.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 01, 2016, 06:07:21 pm
I've had an idea for a unique beerus stance for a while now and it would what kinda looks like this
(http://i.imgur.com/t9Mw0rd.png)
or this
(http://i.imgur.com/Gd1Q2CZ.png)

That looks pretty awesome, I'll keep it in mind. Thanks. :) :)

glad to see you still active as always.

Thank you.



[IMG REMOVED]

I dun goofed wit dem legs, and I have no idea what I'm doing HALP PLZ
Title: Re: Zaitsu's Art Vault.
Post by: MotorRoach on February 01, 2016, 08:09:10 pm
I'm kind of getting the vibe that he was horizontally stretched. It's most evident when you look at his arm muscles and his hand.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 01, 2016, 09:30:50 pm
I'm kind of getting the vibe that he was horizontally stretched. It's most evident when you look at his arm muscles and his hand.

Oops well that changes everything. Back to the drawing board.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 04, 2016, 02:58:40 am
(http://i.imgur.com/no2ky4C.png)

I'm kinda stumped as to how to make this any better. I know there are mistakes, but I can't figure anything out. Any suggestions/advice on how to make the line art perfect?
Title: Re: Zaitsu's Art Vault.
Post by: deddy95 on February 04, 2016, 09:38:56 am
I think the biggest problem is his left leg (our right), it's a bit too long and doesn't fit the rest of the body. Also i'd rotate his right foot a bit to the left to match the direction where the knee is pointing and shorten his face. I did a quick edit just by moving stuff (http://i.imgur.com/3Jslnrt.png) Do you think any of this fixes might work?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 04, 2016, 02:10:48 pm
Oh thank you that looks perfect, I'll try to apply those later on today. Thanks! :)

EDIT: Decided to apply them now, because I won't have much time today. Thanks a lot deddy! :) :)
Title: Re: Zaitsu's Art Vault.
Post by: Graphicus on February 04, 2016, 04:17:11 pm
His body armor is also kind of droopy in the chest area. Let me know if you want me to illustrate it.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 04, 2016, 04:26:02 pm
His body armor is also kind of droopy in the chest area. Let me know if you want me to illustrate it.

I'd assume that I'd have to raise it up a bit to fix that, or does it need more than that?

Yeah feel free to illustrate it.
Title: Re: Zaitsu's Art Vault.
Post by: Iced on February 04, 2016, 04:30:57 pm

Best ive seen are hulk like things where his size get emphasized
The drawings diepod made had a really neat stance
Title: Re: Zaitsu's Art Vault.
Post by: Hephaistos31 on February 04, 2016, 04:34:26 pm
wow wow your sprites are pretty awesome, dude!
This Scrooge McDuck is incredible, it looks like a little bit like Z2 chars imo. :p
Title: Re: Zaitsu's Art Vault.
Post by: Graphicus on February 04, 2016, 04:48:56 pm
(http://i.imgur.com/3Jslnrt.png)(http://i1117.photobucket.com/albums/k589/ImMOOREtal/Helping/Soldier_zpsqx3xeau1.png)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 04, 2016, 05:07:12 pm

Best ive seen are hulk like things where his size get emphasized
The drawings diepod made had a really neat stance

One of the things I wanted to avoid was imitating Diepod's drawings or making something similar to it, but I might take a look at it as well. In the case of Hulk, I guess maybe Hulk himself and Abubo Rao from Rage of the Dragons could help as a reference. Thank you. :)

wow wow your sprites are pretty awesome, dude!
This Scrooge McDuck is incredible, it looks like a little bit like Z2 chars imo. :p

Thanks. Glad you like the Scrooge sprite.

(http://i.imgur.com/3Jslnrt.png)(http://i1117.photobucket.com/albums/k589/ImMOOREtal/Helping/Soldier_zpsqx3xeau1.png)

Now that I look at it, the one you made is much closer to the art I've seen. I'll apply it soon enough, many thanks. :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 07, 2016, 11:14:05 pm
(http://i.imgur.com/3dQPyVN.png)

How's he looking so far?

Also about the portion in red, what should I do regarding the foot? Edit the heel position, shorten the foot, widen it, scrap it and do it again? And also if possible to say for both feet that would be much appreciated, as feet are my Achilles heel (unintentional pun).

Spoiler: I just realized (click to see content)

EDIT: Forgot to tag but @Matthew:
Title: Re: Zaitsu's Art Vault.
Post by: lui on February 10, 2016, 02:20:41 pm
im really iffy about the color choices, its really bland and makes him look pale, CPS3 sprites usually have color pallettes that emphasize contrast and has vibrant, bright colors that make em pop, even twelve who is literally a white blob has really nice color usage
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 10, 2016, 02:39:22 pm
What colors do you think should be changed? Because I don't exactly have a PhD in CPS3 coloring (I do have one in Internet Retardation tho :P).

Remember, none of this is pretty much final, everything is being edited as I go along.
Title: Re: Zaitsu's Art Vault.
Post by: lui on February 10, 2016, 02:41:56 pm
mostly the skin and the chest-piece colors, they lack contrast
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 10, 2016, 02:47:20 pm
Eh, I can handle that. :)

EDIT: Oh I should have said it earlier, but I solved the foot problem I was having. The Jimbo sprite is pretty much complete, all that's left are the guns and changing the aforementioned colors.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 12, 2016, 04:07:58 am
(http://i.imgur.com/YiWUmgF.png)

Well, how's it looking so far?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 12, 2016, 06:55:33 pm
I did a very stupid thing; accidentally saved over the work file PSD instead of the PNG file I use to preview it, so pretty much fuck me. Oh well, @Matthew:

(http://orig08.deviantart.net/e815/f/2016/043/c/f/_cps3__jimbo_rizer___contra_3__alien_wars_by_zaitsu_hatter-d9rgje4.png)

With a complementary Sullivan Bean palette! :D (I only call them Jimbo Rizer and Sullivan Bean, because they were supposed to be the descendants of Bill Rizer and Lance Bean, if I'm not wrong).

Any last feedback for Jimbo before I upload it to Tumblr??


So here's all the CPS3 sprites for the requesters for those who want to catch up:

(http://orig14.deviantart.net/09b5/f/2016/018/5/0/_cps3__seijuro_hiko___rurouni_kenshin_by_zaitsu_hatter-d9oi1kx.png) (http://orig13.deviantart.net/b5a9/f/2016/027/8/9/_cps3__scrooge_mcduck___ducktales_by_zaitsu_hatter-d9pa67p.png) (http://orig08.deviantart.net/e815/f/2016/043/c/f/_cps3__jimbo_rizer___contra_3__alien_wars_by_zaitsu_hatter-d9rgje4.png)

From left to right: Seijuro Hiko (Rurouni Kenshin) - Uncle Scrooge (DuckTales) - Jimbo Rizer (Contra 3: Alien Wars)

After this, it's redoing all old art work. Yes sir, from pixel art to digital paintings, it's redoing time!! I'll be updating my first page with everything I make, so you don't have to go all over the thread to search for something. :)

EDIT: Forgot to mention, but thanks @deddy95: and @Graphicus: and @walruslui: and @MotorRoach: for the lovely help and feedback on Jimbo. You guys are awesome. :)
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on February 12, 2016, 08:04:48 pm
About Jimbo:
- the weapon seems to be on a different layer (some fingers shouldn't be seen)... well, it looks weird to me.
- The right arm's shading is kind of weird, refer to Alex (SFIII) for shading;
- the hands look small;
- you forgot to colour a pixel, look at his right hand. There should be the trousers colour.
- SFIII sprites usually have the "bright" area and the "darker" area, respectively on the left and on the right of the sprite, to show the depth. You only did that to the lower body.

Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 12, 2016, 08:08:29 pm
I see what you mean. I can fix those up. About the right (left viewer) arm, you're referring to the usage of the lightest shade, correct?

That was intentional, because I was trying to emulate the action movie shine look (you know, Arnie in Alien :P), but I guess I can work on that.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on February 12, 2016, 08:17:50 pm
This is what I mean:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Some_details.png)
His bicep looks like a ball and for some reason there's shadow.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 12, 2016, 09:52:48 pm
Alright, so I tried to modify Jimbo with the received feedback. After playig around with things, I only decided to apply the "bright"/"dark" contrast to the arms, kneepads and wrist pads, and left the shoes and chest out of it, because I got bad results from playing around with the dispersion of the shading.

How does it look now? Anything else I missed or should be addressed?
Title: Re: Zaitsu's Art Vault.
Post by: S. Jetstream on February 12, 2016, 11:26:38 pm
6 fingers guy
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 13, 2016, 12:25:23 am
6 fingers guy

Where do you see 6 fingers, because I'm pretty sure it's 5 on both that I put.
Title: Re: Zaitsu's Art Vault.
Post by: walt on February 13, 2016, 12:37:07 am
The one with the gun. There are 2 around the trigger.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 13, 2016, 12:44:10 am
The one with the gun. There are 2 around the trigger.

Wow, how'd I miss that. Fixed.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 25, 2016, 06:08:22 pm
AVAKEN ME MAESTERS.


So pretty much I'm purging out my gallery again, by either redoing/making small fixes to sprites, or just plain deleting them.

So, have at you some old sprites:

Lucky Glauber - CvS:

(http://orig06.deviantart.net/736f/f/2016/057/5/b/_cvs__lucky_glauber_by_zaitsu_hatter-d9t24xg.png)

Spoiler, click to toggle visibilty



Bunny (request for Demitri/Genesis, unknown OC for some Japanese Pixiv artist) - KoF XIII:

(http://orig05.deviantart.net/6f39/f/2016/056/b/0/bunny___kof_xiii_by_zaitsu_hatter-d8urnaa.png)

Spoiler, click to toggle visibilty
(I'm not even gonna bother to go into this one again, KoF XIII is completely beyond me).


Sprites that got very small changes:

(http://orig13.deviantart.net/57b9/f/2016/056/7/3/_z2__android_17_by_zaitsu_hatter-d9ihqor.png)

(http://orig06.deviantart.net/645a/f/2016/056/8/5/_cvs__lou_and_siva_by_zaitsu_hatter-d92orb3.png)

I'd bring you the older versions, but I'm too lazy to be bothered with that. For A17, I made some small modifications to his jeans, by removing a ripped fabric effect I put on his right (viewer) leg, and I made the light and mid tone colors more apparent. Also fixed his point shoulder. :3

For Lou and Siva, I only fixed their eyes, which weren't looking forward. Nothing special here.

Also, have an incomplete Broly:

(https://40.media.tumblr.com/4bc12dcdc248451e1488ea39c4c31016/tumblr_o344gzywlA1ut4tduo2_250.png)

When I finish him, I'll post an image showing the changes to him, the last version I made was blood-seeping-through-the-eyes inducing, it was THAT bad.

EDIT: Made a modification on Lucky's left (viewer) bicep, with C+C courtesy of Sin.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 26, 2016, 04:00:13 pm
(http://orig05.deviantart.net/0d06/f/2016/065/9/f/_cps2__tifa_lockhart_by_zaitsu_hatter-d9t5s74.png)

Okay, now I'll go back to the gallery revamping mission.

Credit to jadencorsair for making the CvS version of this idle, from which I did my conversion to CPS2.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on February 26, 2016, 10:44:44 pm
Hmmm...that's not bad. Not bad at all.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 27, 2016, 02:52:47 am
Thanks. Told you it would look good :wink3:

I still need to fix a few kinks that may arise here and there, but that shouldn't be problematic.



Because he doesn't have his own art thread on MFG yet, our very own CRASHEM8000 is hosting an art stream. (https://picarto.tv/CRASHEM8000) Come and join us. :)

EDIT: And the stream is done. Thanks for those who came. ^_^
Title: Re: Zaitsu's Art Vault.
Post by: lui on February 27, 2016, 04:04:27 am
it looks nice, but i fixed her up quite a bit

(http://i.imgur.com/kSvJwAi.png)

remember since you're working with cps2 shading and anatomy you can go ham with the exaggerated muscle proportions.

I looked at SFA Chun Li for reference.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on February 27, 2016, 04:12:57 am
In the case of Tifa, I'm going to have to pass on that.

The proportions of the Square Enix characters will vary depending on the character, so for instance, Tifa won't be completely hammed on muscle proportion , somewhere between Chun-Li (whom I actually referenced for the curves of Tifa's legs) and Sakura, but e.g. Prince Doza from Ehrgeiz will be more like Adon/Sagat, and so forth.

But the fixes on the tank top are definitely needed, and I'll take that. Thanks for the help. :)
Title: Re: Zaitsu's Art Vault.
Post by: lui on February 27, 2016, 06:46:06 am
i beefed her up because i figured since she's a fighter that focuses on brawling at close-range i would give her a build of an athelete similar to what capcom did to asuka in SFxT and R.Mika in SFV
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 05, 2016, 07:04:39 pm
Alright you bastards, I'm back to workin on shit again.

Have a Broly:

(http://orig03.deviantart.net/1856/f/2016/065/7/7/_z2__ssj_broly_by_zaitsu_hatter-d9tvg72.png)

Spoiler: Goin' through changes, parte trois (click to see content)

and here is the first of two submissions for Balthazar's Piccolo collab contest:

Spoiler: Current image is under construction (click to see content)

I've been watching some videos, and I even stumbled upon the channel of a legendary Disney artist by the name of Aaron Blaise (https://www.youtube.com/user/AaronBlaiseArt), give him a watch.

 After doing what's left of my Z2 stuff (Machinedramon, Black Luster Soldier, and a recreation of a dA user's DBZ OC, Leekara, in place of Beerus), I'll be taking a break from any pixel stuff that doesn't pertain to ongoing projects, so expect some hand-drawn stuff, and a revamp of all my shitty digital paintings.
Title: Re: Zaitsu's Art Vault.
Post by: lui on March 05, 2016, 08:32:33 pm
Holy shit thats probably one of the finest sprites youve done to date, damn. Ribs look a bit iffy but thats a minor nitpick
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on March 05, 2016, 10:57:55 pm
Machinedramon o_o Wasn't expecting him to be done at all. I also forgot how ridiculous huge that guy is (and how terrifying he was in the first Digimon World game lol...has to be the red eyes he got in that game!). That's gonna be something when you finish that for sure. Also, that's a heck of a change in Broly. He must be taking the same stuff KOF XIII Ralf and Clark are taking, eh? : v
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 05, 2016, 11:17:55 pm
He was. Machinedramon was one of my fave DigiMon (alongside the GreyMon family, IkkakuMon, WereGaruruMon, OmniMon, and X-VMon), so I thought basically "Hey, Piccolo is my fave DBZ character, why not put them together".

I never played DigiMon World to the end (unfortunately), but from what I heard, he was terrifying as all hell to battle. Maybe I'll get back to it one day, IDK when.

And yeah, Broly did change a lot, it was a good idea to do a scratch drawing than a straight up Extreme Butoden conversion.

Holy shit thats probably one of the finest sprites youve done to date, damn. Ribs look a bit iffy but thats a minor nitpick

Thanks. That won't be the only fine one (will look into the abs at a later point), I have a lot more in store, pixel or not. :hat:

EDIT: Updated Tifa, check last few posts (or OP) for a glimpse.
Title: Re: Zaitsu's Art Vault.
Post by: lui on March 05, 2016, 11:30:29 pm
is it me or does the viewers right side of his sash have the wrong lightsource? its coming from the bottom while the left side's lightsource is coming from up
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 05, 2016, 11:32:22 pm
is it me or does the viewers right side of his sash have the wrong lightsource? its coming from the bottom while the left side's lightsource is coming from up

Nope, you are indeed correct. Lemme fix that, hold on a sec.

EDIT: Fixed it, didn't do anything with the ribs tho.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on March 05, 2016, 11:45:32 pm
He was. Machinedramon was one of my fave DigiMon (alongside the GreyMon family, IkkakuMon, WereGaruruMon, OmniMon, and X-VMon), so I thought basically "Hey, Piccolo is my fave DBZ character, why not put them together".

I never played DigiMon World to the end (unfortunately), but from what I heard, he was terrifying as all hell to battle. Maybe I'll get back to it one day, IDK when.

And yeah, Broly did change a lot, it was a good idea to do a scratch drawing than a straight up Extreme Butoden conversion.

Holy shit thats probably one of the finest sprites youve done to date, damn. Ribs look a bit iffy but thats a minor nitpick

Thanks. That won't be the only fine one (will look into the abs at a later point), I have a lot more in store, pixel or not. :hat:

EDIT: Updated Tifa, check last few posts (or OP) for a glimpse.

Off-topic, but I do have a LP of Digimon World, if you're interested in it. A full 100% LP of it at that so yeah! ^^ And same here, though I had quite a few favorites from the series overall, it's hard to list heh. ^^;

Yeah, sometimes it's better to do things from scratch than not. Broly's supposed to be a giant compared to everyone else AFAIK, and if he's going to be in Z2 style, he'd HAVE to be massive compared to everyone else for sure.

For Tifa, the tank top definitely looks much better. It doesn't seem as flat shaded or what-have-you as before, and you can tell the curves now as well. Definitely can't wait to see more of her~
Title: Re: Zaitsu's Art Vault.
Post by: lui on March 05, 2016, 11:56:54 pm
i see you beefed her up a bit, though not as much as i did, yours actually looks alot more fitting and leans closer to how capcom handles fit brawlers much closer, good job
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 12, 2016, 03:28:53 pm
(http://56.media.tumblr.com/19c05205553c8555e1fb90f4bb129ea0/tumblr_o3xjvjvbEX1ut4tduo2_250.png)

So I'm redoing Remy. Made him shorter than Iori by a sinch, since Ryu is shorter than Iori, and Iori is taller than Ryu, standing up.

Also @Balthazar: thought I'd show you this:

(http://56.media.tumblr.com/e2616d7acd218b34d1e67e07e8857a09/tumblr_o3xjvjvbEX1ut4tduo1_1280.png)

Looking good so far?
Title: Re: Zaitsu's Art Vault.
Post by: Sir Ghostler on March 12, 2016, 03:39:31 pm
Can't wait to see your remade Remy sprite finished!  :thumbsup:
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on March 12, 2016, 04:26:30 pm
You probably won't care about this, but I got Remy's height:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RemyHeight.png)

and basically he's taller than Iori.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 13, 2016, 02:00:53 am
(http://i.imgur.com/ngO4so1.png)

Anything I should watch out for?

I'll add that after this, Rudolf von Stroheim, 2K2 Athena, and Clark Still will be the remaining CvS single sprites to redo. Can't wait to get around to tackling Stroheim again.
Title: Re: Zaitsu's Art Vault.
Post by: lui on March 13, 2016, 02:02:32 am
that's looking amazing so far, can't wait for you to shade in the pants!
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on March 13, 2016, 02:07:21 am
So how much is a full sprite set? :P
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on March 13, 2016, 02:12:34 am
I never liked this character, but that sprite is great anyways. :kungfugoi:
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 13, 2016, 03:01:55 am
Thanks for the comments guys.

Maybe when I'm done with my bachelor degree, I'll think about full character sprite sets, and getting paid to do that. :hat:
Title: Re: Zaitsu's Art Vault.
Post by: lui on March 13, 2016, 03:09:44 am
really liking it far more than a re-shading and re-scaling of the SF3 sprite. looks alot more cleaner~
Title: Re: Zaitsu's Art Vault.
Post by: FeLo_Llop on March 13, 2016, 09:34:20 am
W-O-N-D-E-R-F-U-L

As Walrusluis, I can not wait till the trousers are finished. Are you going to the 15 colour limit? I think shoes could use a bit of CS in the front zone. Also, his lower sleeve(near his hand) seems to lack some definition. Mind if I take a hand whn you're done with the sprite?
Title: Re: Zaitsu's Art Vault.
Post by: sabockee on March 13, 2016, 10:27:04 am
Great looking Remy, bruh.
I would add some reflections to his jacket, though,  to make it look more like leather.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 13, 2016, 03:30:58 pm
Thank you, I'll make sure to do all of that. I'm making a process GIF of this to show the references I used so I'll definitely incorporate your feedback into the final fixes frame.

@Felo_Llop: You are more than welcome to do that once I'm done. And yeah, I was going for the 16 color limit. And what exactly is meant by CS on the shoes in this context? I didn't really get it.

@sabockee: You are referring to the torso right? If so, then I will add that in the end (I'm doing the sleeves according to Iori, but maybe I can add a sinch more to the sleeves as well. ;))

There is this really cool mock-up I want to do with Remy and Iori, so I'll be making a pixel background from scratch specifically for it (albeit simplified), so once I do that and Clark (KoF XIV outfit), I'll make sure to show everything off. :hat:
Title: Re: Zaitsu's Art Vault.
Post by: sabockee on March 13, 2016, 04:01:24 pm
Yes, leather looks differently than fabric in cvs sprites. Look at Benimaru's gloves to see what I'm talking about. Here's good example, as well.
http://orig05.deviantart.net/4ce3/f/2014/138/9/0/cvs_maxima_by_diegoloso-d2ynldb.gif

Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 13, 2016, 04:07:07 pm
Benimaru is a good enough example. I wanted to keep it in line with Iori, but a few light tones and mid tones on the torso won't do any harm. I'll make sure to look at Maxima as well. Thanks! :hat:
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 14, 2016, 10:44:01 pm
So uhh I had a change of heart, and decided to go about and completing and revamping Clark, Ralf, Athena, and Stroheim before making any mock ups; actually I think I'll post my revamps before posting any mock ups.

So have some Remy:

(http://orig14.deviantart.net/ad6f/f/2016/074/b/0/_cvs__remy_vs__iori_by_zaitsu_hatter-d9v8e9n.png)

Spoiler: Goin' thru more changes (click to see content)

Spoiler: Process (click to see content)

aaand have a preview of Clark:

Spoiler: CLAARK BUSTAA (click to see content)

^^I'm aware of most of the problems, as always, I'll fix'em as I go along.
Title: Re: Zaitsu's Art Vault.
Post by: S. Jetstream on March 15, 2016, 12:01:16 am
Iori is 1.83 cm tall and Remy 1.82 besides that i still think your Remy looks tall,  tho it's an awesome conversion Hatter!!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 15, 2016, 12:39:40 am
Iori is 1.83 cm tall and Remy 1.82 besides that i still think your Remy looks tall,  tho it's an awesome conversion Hatter!!

I got Remy's height:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RemyHeight.png)

and basically he's taller than Iori.

His height is fine. Almost nobody else has anything against the height. If anything it was right to make Remy taller as you can see through the "Goin thru changes" spoiler.
Title: Re: Zaitsu's Art Vault.
Post by: S. Jetstream on March 15, 2016, 12:42:44 am
You sure? Dammit Wikipedia.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 15, 2016, 12:45:03 am
You sure? Dammit Wikipedia.

It makes perfect sense. To have Remy and Iori stare each other directly in the eyes, Remy had to be taller than Iori to achieve that effect.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on March 15, 2016, 01:07:11 am
The wikias didn't have anything so I had to make my research with sprites.
Where did you find that he's 183 cm tall?

I knew he mentioned Wikipedia, but I wanted a link.
V
Title: Zaitsu's Height Discussions Apparently
Post by: hatter on March 15, 2016, 01:25:24 am
He mentioned Wikipedia, but even there I didn't find anything about Remy's height.

I don't want to sound rude, but I want the discussion of Remy's height to end plz. I was hoping that the last post I made would end any further discussion of it.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on March 15, 2016, 10:55:22 am
Okay, okay...
Title: Re: Zaitsu's Art Vault.
Post by: lui on March 15, 2016, 02:00:21 pm
damn zaitsu, back at it again with the beautiful sprites *shot*

seriously though, it looks sooooo good, your last few sprites have been amazing so far, you've improved your game man
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 16, 2016, 05:47:21 pm
(http://i.imgur.com/DsAjqKJ.png)

I recall vividly that I spectacularly fucked up the proportions on Ralf from my first attempt when doing this. The fact is I really want Ralf and Clark to retain there KoF XIII proportions, but in a more human way when I make CvS renditions for them. So as far as body proportions go, anything I should look out for, change, or fix? I'd really appreciate it, because I don't want to make the same fuck up twice. :(

By the way, if you were wondering, the I on the belt wasn't there on Clark's KoF XIV design. I added that there because I always thought that the Ikari "I" should be like a belt buckle or something; kinda like how Batman has the bat insignia on his belt as well, if I'm not mistaken.
Title: Re: Zaitsu's Art Vault.
Post by: lui on March 16, 2016, 05:51:36 pm
considering you're using KoF XIV's proportions there's not really much i would want to see change, except for maybe the hands, they look a wee bit too big, they look bigger than his head lol
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on March 16, 2016, 05:58:50 pm
thats jist to make sure we know the hits hurt :P
Title: Re: Zaitsu's Art Vault.
Post by: Niitris on March 16, 2016, 06:07:00 pm
His proportions look good to me.

I'd say to make him a bit shorter though, the Ikari duo isn't as tall as the impression they give.
Title: Re: Zaitsu's Art Vault.
Post by: S. Jetstream on March 16, 2016, 07:50:24 pm
Yamazaki's proportions maybe?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 16, 2016, 10:27:16 pm
Thanks for the feedback guys, glad to know he has human proportions.

I'll look into the hands and height swiftly.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 22, 2016, 01:52:26 am
(http://orig02.deviantart.net/6fcb/f/2016/081/8/2/_cvs__clark_still___kof_xiv_xiii_mix_by_zaitsu_hatter-d9w3m5r.png)
Spoiler: HOW MANY MORE OF THESE CHANGES WILL YOU SEEE?! (click to see content)

Glad to say piss off to this one, not gonna touch him again.

Also, for those who may be interested:

Spoiler: in progress stuff (click to see content)

Also, some extra stuff:

- Gonna finish MachinedraMon tomorrow, I've taken long enough. I just need to do his Giga Cannon, adjust some details, then make the animation (which won't be hard at all). I'm also drawing a DBZ OC of a deviantART user in the Z2 style as well, hope to show that one off soon,

- I figured out how to finally draw grass! Never thought it'd come this soon, so now I can go back to working on the Forest stage for Neo. I'll probably drop something regarding DBZ All Stars here soon, so stay tuned.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 25, 2016, 05:12:40 am
(http://i.imgur.com/lEFPUhz.png)

Gonna animate this tomorrow.

Other than that, back to work on stages for meeeeee...
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on March 25, 2016, 05:45:00 am
That is some real slick shading and coloring you did here. Amazing work, my friend. o_o
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 25, 2016, 10:18:11 pm
(https://40.media.tumblr.com/613f20c4689b5964047254705b017a75/tumblr_o50vz9EjUk1ut4tduo1_100.png)
Spoiler: Goin thru changes...6? (click to see content)

As far as proportions go, I'm content, but the last thing needed is to compare him with my Clark sprite and make him look.... well, how Ralf should be compared to my Clark sprite, since he looks much shorter than my Clark rendition.

This wouldn't be much of a biggie, considering that I have no/am very much considering cancelling any CvS character projects (Ralf was one at a certain point), but since I want it to look perfect, I'll get around to it. You'll see the end version once I finish Stroheim's redux. I just thought I'd show you gaiz. :3

Also have this:

(http://orig06.deviantart.net/33d2/f/2016/085/7/e/_z2__machinedramon_by_zaitsu_hatter-d9wioak.gif)

I made separate short-circuiting frames to give to Balthazar, but I didn't add them to this because, honestly, 87 frames worth of Piccolo to scroll through... no. Considering that you can add them with MUGEN coding mumbo jumbo, I say it's fine.
Title: Re: Zaitsu's Art Vault.
Post by: ParanormalParanoia on March 25, 2016, 10:43:38 pm
Nice job at Machinedramon dude, two anime characters of my childhood,right there.
Shoudn't the explosion be bigger? How about the initial blast blow up just the head and after that the rest of the body blows up with little explosions MetalSlug style. Unless that is to Balth to decide.
Title: Re: Zaitsu's Art Vault.
Post by: Umezono on March 25, 2016, 11:11:34 pm
Right arm looks too small. The first sprites arms are actually better than the finished one imo.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 25, 2016, 11:27:21 pm
Right arm looks too small. The first sprites arms are actually better than the finished one imo.

(Viewer right or his right?) Agreed on the right arm now that I look at it, but I dunno about the other statement. Looking back at it, it looked like shit, but I'll keep that in mind for when I start the Clark/Ralf comparison. Nvm, a pixel move down is all it took.

Shoudn't the explosion be bigger? How about the initial blast blow up just the head and after that the rest of the body blows up with little explosions MetalSlug style. Unless that is to Balth to decide.
It could, but tbh, I just used what was given by Balth and applied.
Title: Re: Zaitsu's Art Vault.
Post by: ParanormalParanoia on March 26, 2016, 12:57:27 am
Ooh okay, sorry.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 26, 2016, 11:57:03 pm
Ooh okay, sorry.

There's no need to apologize mate, you only asked a legit question, nothing to worry about (me and Balth worked it out either way, just gonna apply some good ol' MUGEN mumbo jumbo to the sprites. :))

Anyways:

(http://orig06.deviantart.net/db7f/f/2016/086/7/e/_ink_sketch__krizz_kaliko_by_zaitsu_hatter-d9wpjaq.jpg)

The rust is soooo real. But aside from that, I'M GON COP DAT KRIZZ KALIKO SHIZZ
Title: Re: Zaitsu's Art Vault.
Post by: Sir Ghostler on March 27, 2016, 07:34:31 am
(http://img01.deviantart.net/5858/i/2016/085/8/d/_cvs__ralf_jones___kof_xiv_xiii_mix_by_zaitsu_hatter-d9wk87t.png)
Spoiler: Goin thru changes...6? (click to see content)

Noice Ralf. Aside from the arm issue that was already pointed out, it's a HUGE improvement over your previous attempt. Interesting to see how far you've developed your skill at the sprite style.

(http://orig06.deviantart.net/33d2/f/2016/085/7/e/_z2__machinedramon_by_zaitsu_hatter-d9wioak.gif)

Your Machinedramon looks good too, though some of the lines on his neck look off.

AWESOME work on that inking sketch as well! Glad to see you doing more of them. :)
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on March 27, 2016, 11:20:32 am
Try to draw his skull on top of that drawing, just to see the problems the head has.
It's a thing I noticed in every drawing you did, the jaw is too large/long.
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on March 27, 2016, 01:52:18 pm
I thought that was his style o:
Title: Re: Zaitsu's Art Vault.
Post by: StevenB on March 27, 2016, 03:04:17 pm
I thought that was his style o:

He can make it part of it, though I will agree that the square heads are anatomically incorrect. The jaw should be a bit slanted, have an angle to it.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 27, 2016, 07:22:03 pm
I'll figure out the head soon. I mean, I figured out arms torso and legs at one point, I can verily do the same with the head and face.

(http://i.imgur.com/MOccXqT.png) a redux of @City_Hunter:'s Stroheim request. Still a work in progress. The boots won't look like this in the end, it's just to know how I want them to be placed.

And here's a tree in progress:

(http://i.imgur.com/6naoT9F.png)

The reason why it looks like this is because this was at the left most end of the Forest stage I'm working on for Neocide.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on March 30, 2016, 02:02:29 am
So I was at Indigo today, and saw a copy of "The Good, The Bad and The Ugly", that one Deadpool comic where he teams up with Captain America and Wolverine...

At least that's what I thought, until I opened it and read that hilarious segment with Iron Fist and Luke Cage, so I decided to try and emulate the shading/anatomy of Iron Fist and Luke Cage (mostly Iron Fist), and this was the result:

Spoiler, click to toggle visibilty

I was drawing these while standing, as there was no where to sit (all the reading seats were taken :(), so naturally this is gonna look strange.

With that aside, I've been interested in the proportions of MARVEL and DC characters, and the way the authors handle inking. Does anybody here know of a good read about comic book proportions?

@Zemilia:

(http://i.imgur.com/ZaX0GCz.jpg)

Soon.mp4
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 01, 2016, 09:11:57 pm
SO we have at number one an in-progress ink sketch of that one armour guy from that whatever the hell show for Zemilia (a redo of one of Zaitsu's old and moldy works):

(https://40.media.tumblr.com/cafd9335fda5ac76b91e599c8ac6bbd8/tumblr_o4yycf5IPh1ut4tduo1_540.jpg)

and we have this German nutjob of a cyborg for City Hunter (another redo of one of his old and moldy works):

(https://40.media.tumblr.com/0d4339a181c3dbb5c9292a5959050dbf/tumblr_o4yycf5IPh1ut4tduo2_r1_250.png)

Feedback is great. Don't forget to support Mr. Trump, he's going to make MUGEN and the Unite States great again.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 02, 2016, 10:29:21 pm
(https://36.media.tumblr.com/6e9f0197da2e5c30eb34c54adf87511a/tumblr_o50vvyyVub1ut4tduo1_400.png)

Finally done with it.

Spoiler: Changes for those interested (click to see content)

Spoiler: Redux of the mock-up (click to see content)

I also updated Ralf, widened him and lengthened him by a smidge in comparison to Clark, it's on the last page, for those interested.

I'll be finishing up Berserker tomorrow, so stay tuned for that, or something...
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 03, 2016, 05:09:38 pm
(http://pre03.deviantart.net/8189/th/pre/f/2016/094/0/1/_ink_sketch__berserker___fate_zero_by_zaitsu_hatter-d9xonsa.jpg)
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on April 04, 2016, 06:05:52 am
Only problem I have with it is that his visor is not "rounded", rather "pointy" instead. Otherwise, not bad. Like what you did with the logo.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 04, 2016, 06:14:07 am
Berserker's design was  tough to nail down, so there were bound to be some fuck ups, but I am happy that you like it.

And yeah that logo was pretty spiffy, I couldn't resist the urge to draw it in.  :XD:
Title: Re: Zaitsu's Art Vault.
Post by: lui on April 04, 2016, 06:20:21 am
Reaaaaally diggin the way you drew in the shadows and the attention to detail~
Title: Re: Zaitsu's Art Vault.
Post by: Niitris on April 04, 2016, 06:25:57 am
Looking mighty sharp there
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on April 04, 2016, 08:38:11 am
muh booiiiiii
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 04, 2016, 06:17:24 pm
Glad y'all like it, the week worth of working on this was worth it.

Nothing much to post, but I'm opening up another freebie for sprites, because I'm not in the mood to begin redoing my old CPS3/JJBA sprites, or my old digital paintings for now; probably gonna redo my OC again, then put the redux on a small hiatus.

So you get to choose between these styles: CPS3, Garou: Mark of the Wolves, JJBA, and DBFC fuck DBFC.

In addition, I'll give you the option of having a small animation included within the request for practice; something like, IDK an idle, a walk, a taunt, some pose, whatever the hell. No attack like poses, unless it's a single sprite (in that case, you get one frame; sounds dumb, but I'm not in the mood for animating attacks)

They will not be done at a specific time, and I won't go about them in a quick manner. You are allowed to choose any character, as long as: it's not a lolicon/Touhou (I'm sorry, I just don't like them) char, his/her/it's design isn't impractical to bring to any of the above sprite styles (in other words, impossible to replicate in pixels), and a reference is provided; also, no gore/NSFW (blood is fine, and a slightly risque design is fine as well).

I've put up 8 slots, because I'm feeling very kind. First come, first served, so git'em while they are hot and fresh!

--SLOTS--
1. Bannou Seikaku (OC, requested by Bastard Mami, Yatagarasu) done
2. Yamato Nadeshiko (Street Fighter V, requested by City_Hunter, CPS3, single) done
3. Eltnum (Under Nite In-Birth, requested by ă‚´ăƒ¼ă‚¹ăƒˆă‚­ăƒ©ăƒ¼, CPS3, idle)
4. Lilith (Darkstalkers, requested by ăƒ¤ăƒ¢ăƒªX, CPS3, single) done
5. Hilbert (PokeMon Black/White, requested by NamelessOnlinePlayer, CPS3, single)  done
6. Sessyu Tsukikage (Fighting Layer, requested by First Lt. Ding, CPS3, single) done
7. Bilstein (Star Gladiator 2, requested by kanodoom, CPS3, single) done
8. Cloud Strife (Final Fantasy 7, requested by Zemilia, CPS3, down taunt from Super Smash Brothers 4). in progress
Title: Re: Zaitsu's Art Vault.
Post by: Bastard Mami on April 04, 2016, 08:10:54 pm
want one for bannou seikaku (original character, do not steal) in DFC style.

(http://i158.photobucket.com/albums/t117/maximilianjenus/bannou_zpsbde29736.png) (http://s158.photobucket.com/user/maximilianjenus/media/bannou_zpsbde29736.png.html)

her design is streamlined for simplicity, so short hair, short pants, a top and barefoot.
Title: Re: Zaitsu's Art Vault.
Post by: GTOAkira on April 04, 2016, 08:22:28 pm
Yamato Nadeshiko in cvs
(The girl with Mika in SFV)
Title: Re: Zaitsu's Art Vault.
Post by: Sir Ghostler on April 04, 2016, 08:25:08 pm
Eltnum in CPS3 style please.
Spoiler, click to toggle visibilty

With this this pose:
Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 04, 2016, 08:32:54 pm
want one for bannou seikaku (original character, do not steal), will upload designa  bit later.

Added, make sure to specify what style. If you don't want to post the references here, you can PM me them.

Yamato Nadeshiko in cvs
(The girl with Mika in SFV)

Added, but I'm not doing CvS. You have from either: CPS3, JJBA, Garou: Mark of the Wolves, or Dengeki Bunko Fighting Climax styles, so pick one.

Eltnum in CPS3 style please.
Spoiler, click to toggle visibilty

With this this pose:
Spoiler, click to toggle visibilty

Added.

Also guys, don't forget to specify whether you want an animation or not.
Title: Re: Zaitsu's Art Vault.
Post by: GTOAkira on April 04, 2016, 08:36:01 pm
Garou or cps3 should look nice
Title: Re: Zaitsu's Art Vault.
Post by: yamme on April 04, 2016, 08:37:51 pm
Can I get a CPS3 Lilith pls, with this artwork as your model?

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: Sir Ghostler on April 04, 2016, 08:39:25 pm
In that case, I would like mine animated as well please. Here's her full stance for reference:
Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: Nemuresu on April 04, 2016, 08:41:42 pm
Arkham Knight, in CPS3 style please. No, animation, just sprite.
Title: Re: Zaitsu's Art Vault.
Post by: Janis L.C.V. on April 04, 2016, 08:47:07 pm
If theres room, I'd like Sessyu (http://www.noe-v.com/images/articles/fl_assassins.jpg) Tsukikage (http://www.fightersgeneration.com/np4/char/char/sessyu-bust.jpg) from Fighting Layer done in CPS3 style please. Just the sprite is fine.
Title: Re: Zaitsu's Art Vault.
Post by: Terry McJarrow on April 04, 2016, 08:47:24 pm
Bilstein from Star Gladiator, but with Star Gladiator 2 design in CPS3 form. No animation, only sprite:
Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on April 04, 2016, 09:08:53 pm
Since there's one last room: Cloud in CPS3 style doing his down-taunt animation from Sm4sh.

Edit: Reference for what it looks like. (https://youtu.be/gQEXCEnPUFk)

Edit 2: Didn't noticed "CvS" is not an option. Changed it to CPS3 style instead.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 04, 2016, 09:20:32 pm
Added. As of now, all requests are taken.
Title: Re: Zaitsu's Art Vault.
Post by: Xenomic on April 04, 2016, 09:47:25 pm
Oh darn, this is what I get for always sleeping so late hurr. Ah well, have fun getting through all of those~
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on April 05, 2016, 01:45:12 am
Spoiler, click to toggle visibilty
Oh, boy! Just awesome! :bison:
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on April 08, 2016, 05:41:30 am
Aww! Slots filled. That's what I get for not visiting MFG for days ;-;
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 08, 2016, 05:58:38 am
Oh darn, this is what I get for always sleeping so late hurr. Ah well, have fun getting through all of those~

Aww! Slots filled. That's what I get for not visiting MFG for days ;-;

Sorry about that, maybe when I open up another freebie, maybe you'll be there to take your rightful positions (I might do another one for CPS2/JJBA single sprites)


Oh, boy! Just awesome! :bison:

I'm glad you like it! :)


I haven't begun working on the requests, but for those interested, I will be beginning with the single sprite requests, starting with those of Bastard Mami and City_Hunter, then the CPS3 single sprite requests, then the animated single sprite requests. But you will have to expect me to start about 2 weeks from now because final exams. :(

Just thought I'd tell you all requesters.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 18, 2016, 08:43:28 pm
(https://45.media.tumblr.com/0172379dd358f4d55b2547d172c23e57/tumblr_o5ueiyPlPT1ut4tduo1_250.gif)

Soon.avi

As for the first request, I'll post something pertaining to it tonight.
Title: Re: Zaitsu's Art Vault.
Post by: StevenB on April 18, 2016, 10:29:21 pm
Maybe uh... slow his front arm down a bit..
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 18, 2016, 11:25:27 pm
That's the speed the arm moved at in the animation I got: (http://www.fightersgeneration.com/characters/bison-reg-cvs-stance.gif)

Though you are correct, a Capcom vs SNK 2 play-through with M.Bison says that the arm speed is not as fast as this, but I don't see it as a maker-or-breaker of the animation.
 
I'll look into it once everything is set in stone, but don't expect much.

EDIT: I also realized I made a mistake in his shoulder pads, can't believe I missed that. >_<
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on April 19, 2016, 01:57:40 am
funny enough, the wider shoulder pad you drew reminds me of his alpha sprite's one.

good luck on the conversion m8
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 19, 2016, 02:49:30 am
The mistake I was referring to is that the viewer's right shoulder pad enlarges was getting bigger with the first 3 frames. An easy fix. And thank you, I can't wait to see him come to life.


[A more superior image will come in place of this]

@Bastard Mami:

I know the face is big, it's a terrible habit I'm trying to kill :(

There is also the fact (and I just realized this) that the hair is gonna be a bit different than Mami's original sprite, in the sense of having more loose strands, because without them, the hair is gonna look soooo empty (at least that and the face can be fixed easily).
Title: Re: Zaitsu's Art Vault.
Post by: Bastard Mami on April 19, 2016, 04:26:46 am
thanks, it's looking good.
Title: Re: Zaitsu's Art Vault.
Post by: lui on April 19, 2016, 06:11:18 pm
The face is really, really bothering me right now, other than that its looking good
Title: Re: Zaitsu's Art Vault.
Post by: Bastard Mami on April 19, 2016, 06:26:46 pm
it needs a better jawline but  that requires a neck first, so it's not very important atm.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 22, 2016, 05:54:44 am
Messing around with Photoshop brushes today, and I created a dither pencil (yeah, it took me a while to figure it out), and I need an opinion on the results of what I made with it.

So as a training stage for Capcom vs. Square Enix, I've chosen Cosmogenesis from Lightning Returns: Final Fantasy XIII as a training stage due to it's charm, and the fact that I wanted a training stage that you wouldn't see everyday. So I fiddled around with the pencil settings and made a dither pencil, and the results of drawing with it (and editing by normal pencil) was this:

(http://i.imgur.com/xqhIGYa.png)

(http://i.imgur.com/aT32d7P.png) (amplified to 200%)

So the bottom line is for the above results, yay or nay?

I would like to know, because if the results are, well yay, I will be redoing the Forest stage for Neocide's Dragon Ball Z All-stars project (because lets be honest, it's a complete fucking mess as is), and maybe redo the Shibuya Crossing (which is, as of now, on indefinite hiatus).

So yeah, an answer would be nice. I gotta know.
Title: Re: Zaitsu's Art Vault.
Post by: MotorRoach on April 22, 2016, 01:51:23 pm
I dig it.
Title: Re: Zaitsu's Art Vault.
Post by: StevenB on April 22, 2016, 09:03:58 pm
I dig it.

Digging seconded
Title: Re: Zaitsu's Art Vault.
Post by: PlasmoidThunder on April 22, 2016, 09:43:49 pm
Diglett-dig, Diglett-dig, trio, trio, trio.

Triple diggy from me.
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on April 22, 2016, 10:58:42 pm
DUDE!! :flipout:
It looks great!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 23, 2016, 12:09:47 am
Okay then, 4 yays it is, and with that, I will redo the Forest stage, from scratch with this new power.

While I go finish sprite request one, have a Vamp Jubilee:

(http://orig00.deviantart.net/13da/f/2016/113/6/0/_cps2__jubilee___vampire_mode_by_zaitsu_hatter-d9zxb6p.png)

It was a quick edit, 15 minutes or so. It would have been less, had I not been spriting with my laptop mouse (I misplaced my mouse somewhere, and couldn't find it).
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on April 25, 2016, 12:37:26 am
Might be perspective play, but her left eye (perspective left) looks like it's squinting.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 25, 2016, 12:42:26 am
Might be perspective play, but her left eye (perspective left) looks like it's squinting.

Nope, you are right. Fixed it.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on April 25, 2016, 01:29:34 am
Her right hand (viewer's left) has six fingers.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 25, 2016, 02:42:37 am
Her right hand (viewer's left) has six fingers.

Fixed. Any other visible mistake I might have missed?
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on April 25, 2016, 02:47:26 am
What's going on with the knees
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 25, 2016, 02:51:36 am
What's going on with the knees

Not sure what you mean. Is there something wrong with them?

I tried to make them as close as possible to Mami's original sprite: (http://i158.photobucket.com/albums/t117/maximilianjenus/bannou_zpsbde29736.png)
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on April 25, 2016, 03:05:21 am
If I was at home, it'd point it out and explain better, but it's... different..even looking at the source sprite. I think the shading contributes to it. The knee looks kinda far down on (her) left leg. The right one is hard to distinguish.

Use your own leg and hopefully you'll get what I'm saying. I'll gladly explain better in a few hours once I'm home.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 25, 2016, 03:19:23 am
First DBFC sprite, and it's a complete disaster, ahahaha.

I see what you mean by the shading, I also realized that one part of the shading looks higher than another. I'll look at another source sprite and fix accordingly.

EDIT: I tried it again, comparing it to Kirino. How do they look now?
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on April 25, 2016, 01:00:12 pm
Worse, they don't even look like knees. The left knee (viewer's right) was right before, you just had to move it higher like Demitri said; and the right knee (viewer's left)... what is that?
The ear is too far from the head and the face's shading is wrong.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 25, 2016, 01:12:06 pm
How is the face shading wrong, when literally all the faces are shaded like that? Or at least Asuna's face.

I'll give the knees another look when I get home.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on April 25, 2016, 01:23:49 pm
The light comes from the right but the face gets light from the left.
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on April 25, 2016, 05:46:35 pm
Alex (Sin again eh?) covered it pretty much. The calves are kinda off too if i didnt mention that last time. Like, they arent badly drawn at all, however given the angle and whatnot, its wrong (again use own legs for ref or google 'bent knee' to see photos that will show it). Once you fix the knee thing, i think fixing that will be easy.
Title: Re: Zaitsu's Art Vault.
Post by: lui on April 25, 2016, 11:09:01 pm
while its a good first attempt as a whole it just looks very awkward.

the arms are really detailed while the abs and the rest of her anatomy just looks flat, the face shape is weird too, it feels "sharp and small" if ya get my drift, the nose shouldn't be like that either.

it looks decent and its your first DBFC styled sprite so it's not that bad, but as a whole it still looks awkward in general, especially in the anatomy section.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 26, 2016, 03:17:41 am
I guess I can fix most of it by actually adding some semblance of detail to her physique (Mami did tell me he wanted her to be a bit muscular); for that to happen, I have to fix up the legs first before anything. Can't say I agree with you on her face though.

Finished the artwork models for Yamato, Bilstein, and Lilith, will work on em once I sort out the first request.

while I'm here, @NamelessOnlinePlayer: I was fishing around for some Arkham Knight concept art because I forgot how he actually looked like, but I'm afraid that I'm going to have to ask you to change the character to one with a less impossible design, because I'm completely incapable of bringing a design like his into CPS3 style, there's just too much detail going on. Really sorry to have to inconvenience you with this.

Title: Re: Zaitsu's Art Vault.
Post by: Nemuresu on April 26, 2016, 03:50:58 am

while I'm here, @NamelessOnlinePlayer: I was fishing around for some Arkham Knight concept art because I forgot how he actually looked like, but I'm afraid that I'm going to have to ask you to change the character to one with a less impossible design, because I'm completely incapable of bringing a design like his into CPS3 style, there's just too much detail going on. Really sorry to have to inconvenience you with this.


It's OK. This is gonna be awkward to say, but I'll change my request from Arkham Knight to Hilbert from Pokémon Black & White (It's weird, I know, but I couldn't come up with a better idea).
Here's an image of him:
Spoiler, click to toggle visibilty
I hope what I'm choosing now is something feasible.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on April 26, 2016, 05:09:17 am
Excuse the late reply, and yes, Hilbert's design is more feasible than the Arkham Knight, thank you for understanding. I'll add him right now. added.
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on April 26, 2016, 11:18:46 am
Can't say I agree with you on her face though.

(http://i1066.photobucket.com/albums/u402/GodofDeath94/bannou_seikaku_by_zaitsu-hatter_edit-only-face.gif)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 03, 2016, 12:51:54 am
(http://orig00.deviantart.net/fe42/f/2016/123/2/1/_anim__loading____zzzz_by_zaitsu_hatter-da172u7.gif)

ZZZZZZZZ

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: GTOAkira on May 03, 2016, 01:28:18 pm
Good luck with Nadeshiko
really liking the progress so far
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 03, 2016, 03:05:14 pm
Good luck with Nadeshiko
really liking the progress so far

I'm going to be re redoing it, it's more of a mess than you think.

And first stream is happening: https://picarto.tv/ZaitsuHatter (https://picarto.tv/ZaitsuHatter)

Since I overslept, it's gonna be an hour long, so only Nadeshiko will be done.

EDIT: Livestream is done, thanks @ă‚´ăƒ¼ă‚¹ăƒˆă‚­ăƒ©ăƒ¼: for coming and feedbacking! :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 03, 2016, 05:32:05 pm
Double post because relevant:

Spoiler, click to toggle visibilty

This is how far I got in the stream. Tomorrow, the request will be completed, and fix up all that is screwy.

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on May 03, 2016, 07:12:52 pm
oh man! i was up but didnt know you were streaming. I was in a multi...I'll catch ya next time bud.

People have told me Win10 added more lag to PS, is that what you've experienced?
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 03, 2016, 07:38:10 pm
Her legs and theighs look way too thick for me, especially viewers left, it looks off.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 03, 2016, 08:29:33 pm
oh man! i was up but didnt know you were streaming. I was in a multi...I'll catch ya next time bud.

People have told me Win10 added more lag to PS, is that what you've experienced?

You can catch me tomorrow if you are up. :)

Well, nothing lagged for me at all, but the stream (on Ghost Killer's end) cut off a few times.

As for the sprite, that's why I held the stream in the first place, for feedback and to blaze through the requests, so I can start studying anatomy more in depth. Since I've saved the big artwork before resizing it, I'll play around with it a bit more, and prepare something for tomorrow.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 04, 2016, 02:03:07 pm
https://picarto.tv/ZaitsuHatter (https://picarto.tv/ZaitsuHatter)

And again.

EDIT: Livestream is done, thanks to those who attended and feedbacked.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 04, 2016, 03:58:16 pm
Spoiler, click to toggle visibilty

The final step of this will include comparing this to DeluisonTrim's R.Mika sprite and fixing, even though this entire stream was "fixing up as I go along"

So yeah, it's not complete, so don't tell me there are anatomical/proportional mistakes, because I already know that.

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on May 04, 2016, 04:01:29 pm
Heh, let guests (like me!) speak next time.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 04, 2016, 04:01:55 pm
Heh, let guests (like me!) speak next time.

what the flying fuck are you talking about
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on May 04, 2016, 04:03:29 pm
I came there and wanted to speak but there was a "Guest Chat not enabled, please Login or Register" type of message, which I've never seen for other streams like balmsold's or Diepod's or MotorRoach's.
In theirs, I could click there, write my nickname and be able to post. For your stream I had to register an account and I don't want that.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 04, 2016, 04:05:06 pm
I came there and wanted to speak but there was a "Guest Chat not enabled, please Login or Register" type of message, which I've never seen for other streams like balmsolds or Diepod's or MotorRoach's.

OK, now I officially loathe Picarto.

I recall one time guest chat not working on a Diepod stream, and he didn't know why either. I'll give the entire matter a look.

EDIT: I just enabled it.

It was right in front of me the whole freaking time. Somebody please bludgeon me out of my misery.
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on May 05, 2016, 07:58:37 am
Ofc I overslept and didnt wake up until hours after the stream/half an hour before I had to head to work >_>
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 05, 2016, 02:02:25 pm
Don't worry about it mate.

https://picarto.tv/ZaitsuHatter (https://picarto.tv/ZaitsuHatter)

OK, guest chat is enabled this time, now come and bark instructions at me.

TEEEEN HUT!

EDIT: Stream is done, thanks to those who attended.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 05, 2016, 09:22:38 pm
(http://orig04.deviantart.net/59a4/f/2016/126/b/e/_cps3__yamato_nadeshiko___sfv_by_zaitsu_hatter-da1ilor.png)

Spoiler: previously (click to see content)

Feel free to point out anything off, and I'll try to fix them up when I finish all the requests.

@LordSinistro:
Title: Re: Zaitsu's Art Vault.
Post by: sabockee on May 05, 2016, 09:52:19 pm
I think you could use better proportions for her. Her legs look too short and she's too wide in general. Also I think you should fix her neck. It's even wider than her thights.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 05, 2016, 10:20:13 pm
I think you could use better proportions for her. Her legs look too short and she's too wide in general. Also I think you should fix her neck. It's even wider than her thights.

Since the problems you mentioned can be fixed easily, I went ahead and did that (might thin the neck a bit more later)

But I'm iffy on making her legs any longer, because she's 171 cm and Ryu, my height comparison is 175 cm; when I resized the terrible looking artwork I made, she was taller than Ryu, when she should be shorter while bending.

I might increase it by a pixel, but don't hold your breath on that.
Title: Re: Zaitsu's Art Vault.
Post by: sabockee on May 05, 2016, 10:29:53 pm
Her legs look too short in comparsion to the torso. Generaly she looks much bigger than regular sf3 sprite.. In the end, it is all about the wrong proportions.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 05, 2016, 11:09:17 pm
Her legs look too short in comparsion to the torso. Generaly she looks much bigger than regular sf3 sprite.. In the end, it is all about the wrong proportions.

I think I understand what you mean now, and all it took was a comparison between her and Ibuki/Makoto.

I'l figure something out and look into it, though to be honest, aside from her previously wide torso, I'm kind happy about how her other parts came out (though who's to say I can't refine them more? :-])
Title: Re: Zaitsu's Art Vault.
Post by: MotorRoach on May 05, 2016, 11:13:57 pm
Also, shrink her head. It's huge.
Title: Re: Zaitsu's Art Vault.
Post by: sabockee on May 05, 2016, 11:17:04 pm
Don't get me wrong, bro. You're doing great. You should  just pay more attention to correct proportions in your art/sprites:)
Title: Re: Zaitsu's Art Vault.
Post by: AlexSin on May 05, 2016, 11:18:07 pm
Face edit: (http://orig09.deviantart.net/1ce1/f/2016/126/1/2/face_change_by_god_of_death_alex-da1j23e.gif)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 05, 2016, 11:22:22 pm
Face edit: (http://orig09.deviantart.net/1ce1/f/2016/126/1/2/face_change_by_god_of_death_alex-da1j23e.gif)

Thank you, I'll add that. :-]

Also sabockee, it's fine, I wouldn't post here if I didn't want feedback, I appreciate you dropping by to tell me some wisdom. ;)
Title: Re: Zaitsu's Art Vault.
Post by: Gennos on May 05, 2016, 11:38:24 pm
work more on getting women's proportions right. she's way too bulky.
don't get let the details of her height stop you from making a good sprite. accuracy with bad proportions isn't exactly accuracy.
also that bulge on her shoulder looks bad.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 06, 2016, 02:40:26 am
[REMOVED]



While I'm at it, here's what'll be streamed tomorrow if I don't oversleep:

-Sessyu Tsukikage and Lilith, CPS3: Pretty much like my first stream, applying ink's new method in making CPS3 sprites, and shrinking the artwork.
- (if I don't oversleep) DBZ All-Stars "Forest" stage (doing the dirt floor) OR Capcom vs Square Enix small logo (choice is yours, if I don't oversleep).

I've done a sketch for Sessyu, and atm working on a Lilith sketch. By tomorrow, I'll have all my CPS3 refs, and organized color schemes for the two prepared.

@First Lt. Ding: @Yamori X: your requests are up next. any palette schemes you want, alongside their defaults?
Title: Re: Zaitsu's Art Vault.
Post by: Janis L.C.V. on May 06, 2016, 12:01:36 pm
Just a palette based off of this (http://dingviant-art.tumblr.com/post/143601022419/slightly-more-info-on-the-self) character for now.

And thank you again.
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 06, 2016, 04:03:38 pm
As for Lilith, I'd like two based on these palettes, please.

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 07, 2016, 12:52:27 am
I still think it looks awkward as hell in the lower body area from the perspective of the legs to the shading and muscle placement it just feels awkward :/

upper body is A-Okay tho!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 11, 2016, 01:47:03 am
(http://66.media.tumblr.com/33689a46f646fb4f9db6a7fa8f766e87/tumblr_o6ziepuBBD1ut4tduo1_1280.png)

I'll be redoing Bannou. I figured, I failed once, I might as well do it all over again until I get it right, no?

Nadeshiko's getting the same treatment as well (albeit I'll be using the hands from my rendition, and Alex's head fixes; why waste them?).

(http://66.media.tumblr.com/7933bb08793de865e4e63160e48d5f58/tumblr_o6ziepuBBD1ut4tduo2_400.png)

(ignore Lilith for the time being, I'll be using ink's method on her... upper body + wings I guess).

(http://67.media.tumblr.com/b83fc3edddec49858ea147b47c408dd8/tumblr_o6ziepuBBD1ut4tduo3_400.png)

^Had this one lying around for a while, will try to work on it. Can anyone guess what it is tho? :P


So Josiah Jazza Brooks is holding a contest, with the theme "Dragons vs Kittens". Here's a WIP pencil sketch before I get it inked.

Spoiler: Courageous Kitten, Cunning Dragon (click to see content)

Probably not gonna win or anything, but I think it'll be a lot of fun.


I know I said I'd stream, I was just too exhausted to do it. I may do it tomorrow, but take it with a grain of salt.
Title: Re: Zaitsu's Art Vault.
Post by: Bastard Mami on May 11, 2016, 01:59:02 am
well, that works better as practice; I have not gotten free time yet , btw (and if I don't until friday, I won't for another week)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 11, 2016, 02:07:07 am
well, that works better as practice

Yeah, I was thinking the same thing. I'd rather get more practice down then not.

Hope you don't mind the pose I have in mind for Bannou.
Title: Re: Zaitsu's Art Vault.
Post by: TempestSageJDJ on May 11, 2016, 04:10:22 am
I really like that drawing! Can't wait to see it colored! ^^
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 11, 2016, 04:25:39 am
I really like that drawing! Can't wait to see it colored! ^^

Thank you. I can't wait to ink it in. :D :D
Title: Re: Zaitsu's Art Vault.
Post by: Bastard Mami on May 11, 2016, 04:38:45 am
well, that works better as practice

Yeah, I was thinking the same thing. I'd rather get more practice down then not.

Hope you don't mind the pose I have in mind for Bannou.

it's ok, she's supossed to eb a all around athlete.
Title: Re: Zaitsu's Art Vault.
Post by: Nemuresu on May 11, 2016, 09:22:45 pm

(http://67.media.tumblr.com/b83fc3edddec49858ea147b47c408dd8/tumblr_o6ziepuBBD1ut4tduo3_400.png)

^Had this one lying around for a while, will try to work on it. Can anyone guess what it is tho? :P
Pocket Ryu facing a Ludicolo, nuff said. Although, I can't avoid thinking Ludicolo's face looks like Dolan, and I can't stop staring at it  :stare2:
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on May 12, 2016, 08:28:30 am
(http://66.media.tumblr.com/33689a46f646fb4f9db6a7fa8f766e87/tumblr_o6ziepuBBD1ut4tduo1_1280.png)
just a general thing, may i suggest making a ribcage and pelvis when you do your line figures(?). I think it'll help you a ton.

Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 12, 2016, 09:44:05 pm
(https://66.media.tumblr.com/5fee1f84bfc0de1fb05fd9f406566695/tumblr_o72xc8hw371ut4tduo1_1280.png)

Gave what Demitri said a try, worked fairly well. Image is still screwy, so what should I do to fix it (aside from the awful hands and feet, and that one viewer's right leg)?


(http://i.imgur.com/E6wJ4M3.gif)

I hope the Ultima Weapon's head and Bison's presence gives you the idea I'm working towards (I still need to fix some stuff) ;)
Spoiler, click to toggle visibilty

colors were stolen from:
Spoiler, click to toggle visibilty


(https://65.media.tumblr.com/52edc78f856d8f07302b2b8ceda5f518/tumblr_o72xc8hw371ut4tduo3_400.png)

Started work on Lilith today. I just realized how weird Lilith (and to that extent, Morrigan) looks without wings.

EDIT: Put up a better WIP animation of "Bison Ultima", now with nifty bone helmet and Magneto's cape, because screw originality.
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 12, 2016, 10:01:06 pm
Let's see.. heres what I see for Lilith

- Her grin is a bit too much, in my opinion (especially compared to the original image)
- One eye seems to be a bit bigger than the other
- Her ankles (?) dont really need to be defined so much
- Her hair comes in a bit too much at the neck
- The back of her head sticks out a little much, at least i think so
- At viewers left, her arm seems like it should be above the underarm / chest
- Viewers right boot is too thick

That's what i have for now. Hope to see good progress, and thanks again.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 12, 2016, 10:03:32 pm
Thanks, I'll look into all of those tomorrow. As for the grin, I didn't take the original image into account, but I can make it like that if that is what you want.

I should probably add the I drew Lilith a bit differently than her original position in the source image (angle-wise), which is why there are some deviations.
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 12, 2016, 10:27:13 pm
Thanks, I'll look into all of those tomorrow. As for the grin, I didn't take the original image into account, but I can make it like that if that is what you want.

 I would like it if you did that, thank you.

I should probably add the I drew Lilith a bit differently than her original position in the source image (angle-wise), which is why there are some deviations.

I noticed, but I didn't mind. Oh, and I should also add: her eyes, I feel, should be more rounded at the top, just to match her more innocent expression in the original image.
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on May 13, 2016, 01:16:02 pm
(http://i.imgur.com/ttwHf0M.png)

(http://www.somastruct.com/wp-content/uploads/2013/11/gastrocnemius.jpg)

Sorry,it's been irking me since the first sprite. I thought I alluded to it before but i'm pointing it out again.
Edit: Actually, the left one isn't as bad because of the angle, but it juts out too soon on the right (or it could just be how it's being drawn? something is off about it.
Too lazy to change what i wrote on the pic. It's the knee placement making it look off. Probably why its hard to pinpoint the issue. Knees pls. I do believe the angle/perspective on that leg is an influence too, so I still think that area is being drawn a little off.

Viewer's right arm could  use work overall. I won't comment on hands and feet but don't be afraid of using references. The perspective on the left foot is wrong and idk if you plan to fix it/noticed it. There's another issue but I don't feel like i can adequately explain it. Hopefully someone else can come save the day :P

Keep at it though.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 13, 2016, 02:13:32 pm
Well, I did say "horrible hands and feet", so yeah, I did plan on fixing it.

So for knee placement in future sprites, should I keep them at the same level?

I'll try to draw this on paper because apparently, drawing it directly on computer hasn't been yielding anything fruitful.
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on May 13, 2016, 05:26:39 pm
Just wanted to be sure, you could've just meant the size :P Alright. imma try to address the question and break down some stuffs.

So for your question, I can't really recommend anything. Part of the issue is the way everything is connecting due to incorrect proportions. The pelvis shouldve been lower, and i think this way if it followed your guidelines (I assume you were still using them but im not sure), the knee's position would be easier to ascertain because the legs wouldn't have become so massive, WHICH in turn caused you to compensate the space you had left and made shit look weird and messed up. You sort of know where it should be, but it starts looking weird because of the proportions, am i right?
Idk what will work best for you, and idk if i can give the best advice for this since i do things a bit more intuitively (granted, im using certain methods to keep things in check but i digress).

Asuna might not be the best help either since shes bony as hell. This girl has curvature other than her breasts. IMO you shold only be using Asuna for the height like you currently are, and shading reference. Use someone more muscular for proportions and such.

I tried to break down Asuna and then your sprite to maybe help you out some more.
(http://i.imgur.com/by3Dre9.png)
Overall, I think you need to make her thinner, because i feel like im outlining Sagat...
The pelvis has a curve to it, especially at the angle vs fighting games use, yours appears like a flat triangle (which wouldnt be bad if we were looking directly across/face to face). If you've seen Balmsold's, he kinda angles his trangles/pelvis. I circled it the first time but i didnt mention it, theres no need to sprite a buttcheek here. Let the hip/thighs do it for you at this angle. I'd suggest lowering the pelvis to that your legs arent forced to be so massive. I found myself making practically the same size legs you did. I hate drawing knees myself so I would take my observations with a grain of salt. Use human references to help if it still ends up looking weird after the other changes. I also hope you were able to see the issue with the neck.

I'm tired now. forcing me to use my brain too much
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 15, 2016, 03:58:01 pm
Every move I make is right, I don't have a left foot. ;P

Streaming: https://picarto.tv/ZaitsuHatter (https://picarto.tv/ZaitsuHatter)

EDIT: Stream is done, thanks to those who attended.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 15, 2016, 07:20:09 pm
(https://65.media.tumblr.com/2982e1c307188a3bb1e3eed897708806/tumblr_o78ap2CyMw1ut4tduo1_400.png)

More progress on Lilith and Sessyu, we are almost there. Feedback plz.


Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 15, 2016, 08:02:39 pm
Alright, here's what I got (for Lilith, of course).

- Viewers left forearm is much too skinny where it comnects to the elbow.
- Viewers right hand.. just looks disconnected from her and odd.
- Eyes seem a bit too close together, at least imo
- The left part of viewers right boot, where it connects the shin and foot, is too wide.
- Grin looks a bit goofy, maybe use some anti-aliasing to try to "imply" a softer grin, if you understand me
- Whats with the shading around her crotch area? Doesn't seem like it should be there.
- Hair seems like it might be a tiny bit too short / small.

All I got for now.
Title: Re: Zaitsu's Art Vault.
Post by: Janis L.C.V. on May 15, 2016, 08:23:29 pm
All I can say is that left arm's gauntlet/viewer's right could use a bit of shading since its coming out of one of his sleeves.
Other than that it looks pretty good, great actually.
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 15, 2016, 08:54:07 pm
That sessyu looks amazing so far, very naisuu

As for lilith her shading on the body looks off, it shouldnt get that much light in her crotch and abdomen areas
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 15, 2016, 09:16:46 pm
Thanks for the feedback, guys.

I can definitely fix everything said there, as for Lilith's hair, from what point is it too small/tiny? Length wise or width wise? Because the only change that occured is that the width from the viewer's right was minimized by a pixel, so I'm not really sure what to do there anymore.

Shading on the crotch, I was following along with eFEX's CPS3 rendition of Lilith: (http://orig01.deviantart.net/e4d3/f/2011/190/9/f/sf3_styled_sprite_by_omegaefex-d3liq9u.png)

But rubbing the dust off my eyes, I can see what you mean. I'll give it another jab.

Again, thanks for feedbacking. :)
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 15, 2016, 09:24:42 pm
I guess for the hair, it just didnt occur to me the last time I saw it.  I guess its just the proportions of her head / face with her hair that make it look too short, as well as the thickness of the bangs.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 15, 2016, 09:32:29 pm
I guess for the hair, it just didnt occur to me the last time I saw it.  I guess its just the proportions of her head / face with her hair that make it look too short, as well as the thickness of the bangs.

Her head is pretty much the right size, if you compare it with eFEX's sprite.... well, the chin could be curved a bit more now that I look at it. But still in terms of size, it's not really inaccurate.

For the hair, I can trace over the model artwork and sprite it after a resize/clean-up, shouldn't take me longer than 10-15 min to do. We can then (if you want) compare and see which one you like.

I mean it is your request after all, so tear it down, and ask away as much as you want. It's not really successful if something doesn't turn out the way you want it to be :)
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 15, 2016, 09:48:09 pm
I guess so. I apologize, I'm not good at sourcing problems. I just see that the bangs are a bit thin and the face needs work.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 15, 2016, 09:52:02 pm
Don't apologize, you did nothing wrong. Hell, you are giving me what I want, so there's no need to say sorry for anything.

I will see what I can do again with the face and hair bangs, and will show more than one attempt to see which one you like. ;)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 18, 2016, 01:33:02 am
Took a break from la vie to do some other stuff:

(https://65.media.tumblr.com/9b3975ac69714af31b3764fae2a9c506/tumblr_o7c2xcRbst1ut4tduo1_100.png)

KoF XIV Athena. Like Clark and Ralf, I opted to forsake certain details, like the frills on her skirt, and some shoe details (laces, star sign on the top of her shoes).

(https://67.media.tumblr.com/cc4e4ab72299049d038910090b3a2566/tumblr_o7ch8i9RWc1ut4tduo1_540.jpg)

My submission for the May 2016 "Challenge of the Month", hosted by British artist extraordinaire Josiah "Jazza" Brooks of Drawing with Jazza fame.

Was fun making something original for once. (I'm a terrible cameraman, I know. Wish it wasn't my phone camera too.)



I'm still working on the other requests, I will attempt to put all gears on full throttle for the 1st four requests in order to move along with the rest.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 20, 2016, 01:36:14 am
(https://66.media.tumblr.com/437e3eca84e40c132fbda886e2eafc2f/tumblr_o7g6tdI6Bq1ut4tduo2_400.png)

Can I have some feedback on Lilith's head? Like, I'unno, maybe the face? I'm pretty sure that the head size is good, but IDK what to do with the face.

Just for the record, I referenced eFEX's rendition of Lilith.

(https://66.media.tumblr.com/55628554c1d72e77d84ef3d0c32dbdc4/tumblr_o7g6tdI6Bq1ut4tduo1_500.png)

And lo and behold, work on Hilbert and Bilstein will commence.

Ryu's there pretty much for head size referencing, because fuck trying to make the height accurate against Ryu (shorter than/taller than/etc.) honestly.

I will still work on Bannou and Nadeshiko, but they'll take a bit of a backseat for Hilbert and Bilstein.
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 20, 2016, 01:52:48 am
Let me see. Her neck looks really awkwardly skinny, and her hair seems to need to be a bit longer downward, maybe a tiny bit less wide. Her head seems shaped a bit oddly as well, maybe try to even it out at the bottom, and make the curves on the chin less extreme. The face doesnt seem too bad at this point, and I assume you've been putting the other issues I listed before on hold.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 20, 2016, 02:08:07 am
Sure, I can do that. And the other issues, I assume you mean the shoulder, boot width and ab lighting, which I will indeed refine.

At least the face worked out, sort of.
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 20, 2016, 02:14:39 am
Theres also the viewers right hand and viewers left arm.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 20, 2016, 02:17:28 am
Theres also the viewers right hand and viewers left arm.

Viewer's right hand is almost the same as the model artwork (almost), it's missing a finger, so that can be arranged.

As for the v. left arm, I'll make sure to edit it again.
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 20, 2016, 02:24:55 am
Viewer's right hand is almost the same as the model artwork (almost), it's missing a finger, so that can be arranged.
Not really. It looks disconnected on the sprite.
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 20, 2016, 02:29:42 am
it looks just fine, it's just due to the perspective really. i actually would want to make the palm of the hand a bit longer because those fingers are long as hell, especially compared to that hand on the v. left side. theres no palm at all. maybe shorten the fingers about a pixel or two and make the palm a bit bigger.

i know you love lilith very much but tbh i do think some of the suggestions are extremely nitpicky, remember there ARE limitations when it comes to pixel design. your suggestions are still very solid and are good but i just think some things like the hair suggestions are just really, really nitpicky.
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on May 20, 2016, 02:38:32 am
I really liked the Lilith sprite, so I tried a little:
Spoiler, click to toggle visibilty
So addicting. I hope you don't mind. Of course, not finished at all, but you could see those parts.
Feel free anyway.
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 20, 2016, 02:58:54 am
mhm thats some good improvements to the hands right there!
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 20, 2016, 03:06:45 am
it looks just fine, it's just due to the perspective really. i actually would want to make the palm of the hand a bit longer because those fingers are long as hell, especially compared to that hand on the v. left side. theres no palm at all. maybe shorten the fingers about a pixel or two and make the palm a bit bigger.

i know you love lilith very much but tbh i do think some of the suggestions are extremely nitpicky, remember there ARE limitations when it comes to pixel design. your suggestions are still very solid and are good but i just think some things like the hair suggestions are just really, really nitpicky.

I was just trying to help, I didnt realize I was being annoying. I know there are limitations but these are things that can be fixed. Also, I didnt think they were nitpicks, I just wanted to make it more accurate to the source image and Lilith as a whole.

Also didnt you disagree with me about that hand
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 20, 2016, 03:10:23 am
nah its not annoying, just letting ya know my 2cents really, you know lilith the most out of anyone here but at the same time there are limitations that prevent us from putting the exact details we all want on there. but by all means don't stop giving feedback, you're feedback is great, just giving you a heads up though about some really, really specific suggestions like the hair thing.
 when adapating a source image you need to remember the differences between anatomy, art style and lighting and you gotta adapt the style you're going for with the source picture while keeping those in mind, so there has to be some concessions at some point.

and let me elaborate on the hand, i meant that it looks fine that a finger is "cutoff" because of the perspective of the hand and how it's on the side. the size of the fingers and the palm though are stuff that i felt was a bit meh. sorry for not being so clear :P
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 20, 2016, 03:19:06 am
I was talking about the palm.. i guess i wasnt clear either, was i?

I also have to admit I'm a bit afraid to mention more because I cant really say for myself which is or isnt too nitpicky.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 20, 2016, 03:44:27 am
Have this while I fix up Lilith a bit (thanks Speedster):

(https://67.media.tumblr.com/fe626fc56a00ce2b6508afb8b1a084f4/tumblr_o7gcobI4eH1ut4tduo1_400.gif)

I'm going to finish up both tomorrow, I've spent way too much time on both, I feel bad for letting the last 4 wait for so long.
Title: Re: Zaitsu's Art Vault.
Post by: Zemilia on May 20, 2016, 03:50:08 am
Not gonna lie, the hat/helmet looks a bit silly on Bison.
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 20, 2016, 03:53:00 am
i agree. is this literally just a grey bison with magneto's cape and a ultima helmet?
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 20, 2016, 04:04:40 am
The Magneto cape is supposed to be edited later on to match how Bison's cape looks like in the Alpha games, I only chose it because of it's motion. Since the helmet is being seen as silly, what can I do to make it less silly?

Since this is supposed to be an amalgamation of M.Bison and the Ultima Weapon from Final Fantasy 7, there's still more to this I haven't done yet; no, it won't be just Bison, something.... diembodied, lets just say, will accompany him in battle.
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 20, 2016, 06:59:47 am
well for starters edit bison a bit more to be more than just literally grey bison with an oversized helmet. give him new shinguards, arms, whatever, anything that adds to his overall design and blends well with the helmet. making the helmet a bit smaller can help too.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 21, 2016, 04:55:50 am
(https://67.media.tumblr.com/3bcc912ef9339558531897d048b0b2dc/tumblr_o7iagpxB891ut4tduo1_400.png)

(https://67.media.tumblr.com/e0d6e34aadf7470c152694a7526bf261/tumblr_o7iagpxB891ut4tduo2_250.png)

Sessyu and Lilith are complete.

Next up are Bilstein and Hilbert for @kanodoom: and @NamelessOnlinePlayer:
Title: Re: Zaitsu's Art Vault.
Post by: yamme on May 21, 2016, 04:58:36 am
Beautiful, thank you so much. You did an amazing job with Lilith.
Title: Re: Zaitsu's Art Vault.
Post by: Janis L.C.V. on May 21, 2016, 12:49:56 pm
As you can tell, I'm already putting this to good use.
Good work, hope to see more.
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 22, 2016, 07:44:09 pm
Bravo hatter, those have to be your best CPS3 sprites yet
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 25, 2016, 12:00:59 am
(http://i.imgur.com/dH31LwW.png)

Work on Hilbert is picking up. I actually had lines for Bilstein put down as well, but I deleted them as they weren't very good looking in my opinion.

I opted to draw Bilstein on paper instead, so tomorrow or after, I should have at least the pixel lines done, and his neck and head shaded and detailed (Bilstein, I mean).

@NamelessOnlinePlayer:
Title: Re: Zaitsu's Art Vault.
Post by: Nemuresu on May 25, 2016, 12:10:11 am
(http://i.imgur.com/dH31LwW.png)

Work on Hilbert is picking up. I actually had lines for Bilstein put down as well, but I deleted them as they weren't very good looking in my opinion.

I opted to draw Bilstein on paper instead, so tomorrow or after, I should have at least the pixel lines done, and his neck and head shaded and detailed (Bilstein, I mean).

@NamelessOnlinePlayer:

I'm liking how it goes so far, but I have to say he looks kinda bulky to me, mainly in the chest, other than that, it's looking good.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 25, 2016, 12:27:26 am
I kinda widened him up to be a bit on par with other CPS3 sprites. As you know, most CPS3 sprites have big proportions, so in order to keep him in CPS3 standards and be on par with his original design, I had to widen him up.

I can make him skinnier if you want, that's no problem at all. But it'll probably be like a pixel or 2 minimization in width.

Glad you like the progress so far.
Title: Re: Zaitsu's Art Vault.
Post by: Nemuresu on May 25, 2016, 12:34:40 am
Hmm, that's good point there.
Sure, make him skinnier, please. Even if the change is small.
Thanks for accepting my request.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 25, 2016, 12:38:16 am
Absolutely no problem at all, mate. :hat:
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 27, 2016, 12:04:16 am
(https://66.media.tumblr.com/4487d7326f834c4f9030948733b48fee/tumblr_o7t126MmhP1ut4tduo1_500.png)

So uhh, unsurprisingly, Bilstein's chest plate was a lot harder than I though, heh. And apparently, his arms too.

So to tackle those two problems, it's time to use my contingency plan ink's CPS3 method, because it seems to be impossible to do it pixel by pixel.

Oh and made some progress on Hilbert, notably making him skinnier.

EDIT: Apparently, redrawing the thighs of Bilstein are a must too, because I fucked up on the angle, and noticed it just now. Scratch that, I'm gonna probably have to redraw the entire body, minus the head. WHY ME :bigcry:
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on May 27, 2016, 12:28:28 am
Nah, the base seems pretty good to me.
Let me try a bit.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 27, 2016, 12:51:52 am
I honestly want to do it myself because it's a sprite request I'm supposed to do, but sure, if that's what you want, go for it.
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on May 27, 2016, 12:55:57 am
Here is, it's just a rough idea:
Spoiler, click to toggle visibilty
But, I'm sorry if I overdid.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 27, 2016, 01:43:47 am
You made him too tall, but otherwise, I like your ideas.

I'll figure something out tomorrow. Thanks for your input.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 27, 2016, 11:58:25 pm
Figured out the angle:

(https://66.media.tumblr.com/ef3e2d197e902696932d225f5eef9ff8/tumblr_o7uvi0ihsD1ut4tduo1_500.png)

Now it works. Thanks for providing the feet, @Speedster:
Title: Re: Zaitsu's Art Vault.
Post by: Slayer. on May 28, 2016, 01:55:14 am
Anytime, bro. :neutral:
Good luck.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 29, 2016, 03:16:52 am
(http://i.imgur.com/lOpPhoT.png)

How does the lighting look on Bilstein?

And anything I can fix on Hilbert?

@NamelessOnlinePlayer: Do you want me to add anything else to Hilbert? Like a bag or something? Palettes?
Title: Re: Zaitsu's Art Vault.
Post by: lui on May 29, 2016, 05:04:04 am
(http://i.imgur.com/lOpPhoT.png)

How does the lighting look on Bilstein?

And anything I can fix on Hilbert?

@NamelessOnlinePlayer: Do you want me to add anything else to Hilbert? Like a bag or something? Palettes?

daaaamn hes looking good. Youre seriously getting better at this, keep it up!
Title: Re: Zaitsu's Art Vault.
Post by: Nemuresu on May 29, 2016, 05:59:30 am

@NamelessOnlinePlayer: Do you want me to add anything else to Hilbert? Like a bag or something? Palettes?

Nothing much.
Just a backpack, and change of facial expression to a serious one like here. If it's OK, of course.
(http://cdn.bulbagarden.net/upload/7/74/HilbertChallenge.png)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 29, 2016, 08:48:18 pm
^Gotcha.

I forgot to post this one:

(https://65.media.tumblr.com/9b3975ac69714af31b3764fae2a9c506/tumblr_o7c2xcRbst1ut4tduo1_100.png)

Like I mentioned on the CvS thread, certain details were omitted on purpose.

I'll finish up Hilbert by tonight.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on May 30, 2016, 02:34:50 am
Aaaaaaand he's done:

(http://orig01.deviantart.net/049f/f/2016/150/2/7/_cps3__hilbert___pokemon_black_white_by_zaitsu_hatter-da4e7cm.png)

(https://67.media.tumblr.com/f943560dea0f69abc764d1def3e6db70/tumblr_o7ys630oag1ut4tduo1_500.png)

Next time I post, it'll be a completed Bilstein!
Title: Re: Zaitsu's Art Vault.
Post by: Nemuresu on May 30, 2016, 04:22:40 am
Merci beaucoup.
It's perfect  :D
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 02, 2016, 11:41:18 pm
@kanodoom:

(http://orig09.deviantart.net/a517/f/2016/154/b/4/_cps3__edward_bilstein___star_gladiator_2_by_zaitsu_hatter-da4v9r8.png)

Certain details were entirely omitted or changed around (using fan art as refernces) because I found it impossible to replicate the details of his Capcom concept art without what I make looking really bad.

That being said, I hope you like it.
Title: Re: Zaitsu's Art Vault.
Post by: Zo_Warudo on June 03, 2016, 12:49:51 am
Dude that looks amazing!
Title: Re: Zaitsu's Art Vault.
Post by: Hien on June 03, 2016, 04:48:22 am
Ayeeee Zaitsu you've made huge improvements man. Really digging that!
Title: Re: Zaitsu's Art Vault.
Post by: Demitri on June 03, 2016, 10:50:17 am
Agreed.  :2thumbsup:

There's like minor spots but i cant tell if they are intentional or what. Overall it looks good tho
Title: Re: Zaitsu's Art Vault.
Post by: sabockee on June 03, 2016, 04:41:36 pm
Great sprite, Zaitsu! I have a small nitpick, though ....

Why are the outlines like that? The darkest colour should go outside(...)

Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 03, 2016, 04:51:04 pm
I had to open the sprite again to see if that was the case, aside from the leg plates and the forearm rings and the bottom handle of the transparo-saber, I don't see any other part that has this problem.

Nothing's ever perfect, man.
Title: Re: Zaitsu's Art Vault.
Post by: sabockee on June 03, 2016, 04:55:57 pm
(...) leg plates and the forearm rings and the bottom handle of the transparo-saber (...)

It seems you know what I'm talking about, then :)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 05, 2016, 11:40:55 pm
A concept I've been working on for Strides 2 Glory* (note it's incomplete):

Spoiler: Only look if you don't appreciate your eyes (click to see content)

It's probably not gonna get taken, but I figured I should step out of my comfort zone for once, even if I am going to flop horrendously.

For those who may find it interesting, here's a small biography I whipped up:

Name: Aslan Metin
Origin: Antalya, Turkey
Height: 6'3"
Weight: 220 lbs
Nickname: "The Lion of Antalya"
Occupation: Turkish street fighter, antique store owner
Fighting style: mixed martial arts/wrestling: a balance of speed and strength, albeit more strength than speed, similar to Abel from Street Fighter IV
Bio: Aslan was a formidable fighter, well known in the fighting community for his massive strength and speed among heavier fighters. A punch from him would destroy the strongest of opponents. For years, Aslan was known as the reigning king of street fighting, and never suffered any losses; until one day, he chanced upon J.O.U (http://strides2gloryvs.com/j-o-u), and suffered a humiliating defeat at his hands. With his humiliating defeat weighing upon him, he went into a spiral of depression that culminated in him nearly killing himself, until his mentor and father figure Mehmet showed up and convinced him to train even harder and destroy the oddball fighter. And so, Aslan trains himself in all aspects of fighting tirelessly, until he catches wind of J.O.U participating in the Strides 2 Glory tournament, in which he decides to enter to destroy the man who nearly ruined him.

^bad story writing, I know.

However, this pretty much sums up one thing; if I'm gonna get into DP, I'm going to need a graphics tablet. Which means I'm going to start taking commissions at some point, sooner than I thought.

Also:

(http://i.imgur.com/50ciVXy.png)

Working on revamping Yoshin's CPS3 Oswald sprite.

Tomorrow, expect the above concept to be colored in, and the requests of Mami and Hunter completed.


Spoiler: * (click to see content)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 07, 2016, 06:31:48 pm
It seems I misjudged the amount of time it would take me to complete these.

Have some progress either way:

(https://67.media.tumblr.com/ad11cbfca09fc35efe63e79c9e15b89b/tumblr_o8etleTnqC1ut4tduo1_400.png)

Decided to do what DelusionTrim did with his Mika sprite, and traced Nadeshiko from a SFV screenshot I stumbled upon once.

I'm basing Nadeshiko's sprite off that SFV concept art (the one by that artist that nobody likes, and for a good reason), for those wondering:

Spoiler, click to toggle visibilty
Title: Re: Zaitsu's Art Vault.
Post by: lui on June 07, 2016, 06:43:45 pm
Her head looks a bit too small.

Regardless im liking the revamp.
Title: Re: Zaitsu's Art Vault.
Post by: Barker on June 07, 2016, 07:14:33 pm
Some proposed changes and some fiddling:
(http://i.imgur.com/npJIoyz.gif)

Main problems are mostly her head size and her shoulder width was a little bit thin compared to Mika's. Keep up the good work, dude!
Title: Re: Zaitsu's Art Vault.
Post by: MotorRoach on June 07, 2016, 07:30:53 pm
Am I the only one who feels she's too tall?
Title: Re: Zaitsu's Art Vault.
Post by: HadeS on June 07, 2016, 07:32:28 pm
Nope ^

I love your recent sprites, Hatter!
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 11, 2016, 05:54:49 pm
(https://66.media.tumblr.com/732aa11f39bff6416df48e0e725b6aa9/tumblr_o8m6tfqrl21ut4tduo1_100.png)

@City_Hunter:

Title: Re: Zaitsu's Art Vault.
Post by: GTOAkira on June 11, 2016, 05:56:23 pm
Not feeling her face
but other than other its alot better than the previous one
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 17, 2016, 12:49:43 am
(http://orig07.deviantart.net/336f/f/2016/168/f/7/_cps3__oswald___kof_xi_by_zaitsu_hatter-da6miie.png)

Spoiler: PROCESS (click to see content)


Okay, now I'll begin the last two requests.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 18, 2016, 12:56:42 am
Lmao @Zemilia: I'm going to meet my end with this:

(http://i.imgur.com/Dst7JRj.gif)

Since I put your request and @ă‚´ăƒ¼ă‚¹ăƒˆă‚­ăƒ©ăƒ¼: request for the very end, you'll both get an animated mock up as well. :)

EDIT: Forgot to add but will livestream tomorrow, and maybe after. Worklist includes:

-Dragon Ball All-Stars stage work: The Forest
-Cosmogenesis
-Asura/Tifa (maybe)
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 18, 2016, 06:30:33 pm
https://piczel.tv/watch/Hatter (https://piczel.tv/watch/Hatter)

LIVESTREAM THIS WAY COME.

EDIT: Livestream is done.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 18, 2016, 08:07:55 pm
(https://67.media.tumblr.com/24fa81a09aad12b3205d61e4706f8f02/tumblr_o8zbnxqmBj1ut4tduo2_1280.png)

I should add that since the greyscale trees suck so hard atm, i might redo it if they don't look good when dithered.

Also, IDK why they are so small, but that's not the real size.

EDIT: Removed those grayscale trees, I'll read up on Dan Fessler's method more in-depth later on, and figure out what I did wrong.
Title: Re: Zaitsu's Art Vault.
Post by: no1wammy on June 18, 2016, 11:21:48 pm
The Pokemon Hilbert sprite you recently completed is, in my opinion, one of your best works. Well done, Zaitsu.

I would love to give you a request for my Marvel & Capcom vs. Pokemon fan project that I'm working on right now, if that's alright.
Title: Re: Zaitsu's Art Vault.
Post by: hatter on June 30, 2016, 10:06:48 pm
Probably not, m8. I still have Eltnum, Cloud, and a challenge from Anti-11 coming up, and then there is stuff for my own full-game project and Dragon Ball Z All-Stars.

Taking a break from requests/DBZ All-Stars/coding to give you another WIP sprite:

(https://66.media.tumblr.com/7ee5372ac56a1a7a418fc9181bbf5ccd/tumblr_o9lp5x7EkT1ut4tduo1_540.png)

Spiderman and Howard the Duck (All New, All Different version). Ignore the bad legs, I'll redo them in any case.

At least they'll be under 16 colors. :hat:
Title: Re: Zaitsu's Art Vault.
Post by: lui on June 30, 2016, 10:16:16 pm
Spideys viewers left arm looks more chunky than the other one.
Other than that looking good
Title: Re: Zaitsu's Art Vault.
Post by: hatter on July 01, 2016, 11:06:14 pm
We are officially Back in Quack:

(http://orig09.deviantart.net/7bc6/f/2016/186/9/0/_cvs__back_in_quack__by_zaitsu_hatter-da8i28r.png)

EDIT: Updated.
Title: Re: Zaitsu's Art Vault.
Post by: Hien on July 02, 2016, 05:00:09 am
The anatomy looks a bit off on Spidey, mostly around his upper body area perhaps shrink the width of it, his arms seem short as well, his left hand (artist right) looks broken IMO, and lastly the legs lack muscle definition. Hopefully this helps ya improve on the sprite Zaitsu.   :) :goi:
Title: Re: Hatter's Art Vault.
Post by: hatter on July 16, 2016, 10:24:17 pm
(https://65.media.tumblr.com/c2d65a25babf0e1eca06c545ecdb52f5/tumblr_oafc5rvpdV1ut4tduo1_500.png)

Have another WIP.


So concerning the the requests of Bastard Mami, Zemilia, and Ghost Killer:
-I have sent a PM to Mami regarding the possibility of doing it in another style, because I've honestly had it with DBFC style. I just can't work with this style.

-I have started on Cloud, but am scratching what I did, in favor of doing hand-made animation -> pixel animation, for practice reasons, and the fact is I don't want to draw over frames from YouTube screen caps. I plan on going the same route for Eltnum as well.

I'm sorry the final 3 requests are taking so long to do, I'll make sure you don't wait any longer. I've been having a lot of RL work to do as of late.

Also, after this, I won't be doing any requests for a long while. Capcom vs. Square Enix will be taking my attention (as well as DBZ All-Stars/MSHR/Kyo revamp). I might post other stuff here from time to time, but don't expect much.

EDIT: I forgot to mention that the above posted image is a WIP of Cormag from "Fire Emblem: Sacred Stones", in CPS3 style (again).

EDIT 2: Since I've also returned from Sherbrooke to Montreal, I might do a stream of the requests + Cormag. Maybe.
Title: Re: Hatter's Art Vault.
Post by: Metal Warrior on July 16, 2016, 10:35:55 pm
Impressive!
Title: Re: Hatter's Art Vault.
Post by: TempestSageJDJ on July 17, 2016, 12:07:29 am
Wyvern Knight?!

Nice line art so far! Is it gonna be Valter or Cormag?

EDIT: lol just read the whole post.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 17, 2016, 12:18:17 am
Wyvern Knight?!

Nice line art so far! Is it gonna be Valter or Cormag?

Heh, yeah I decided to up the ante a little bit. Some things need to be fixed, like the arm muscles, but that shouldn't be too hard.

Also, a Valter edit of this sprite could be in order. In this case, the head, arms, and chest plate would need to be changed, but I don't think that would be a challenge for me. And then add a cape, change the color of the Wyvern, and boom. CPS3 Valter. :D
Title: Re: Hatter's Art Vault.
Post by: Xenomic on July 17, 2016, 12:49:25 am
Huh. Wouldn't have expected Cormag of all people to be done. Interesting choice of a character to do o_o
Title: Re: Hatter's Art Vault.
Post by: hatter on July 18, 2016, 01:09:47 am
So after some talk with Mami/[E], we reached the mutual agreement of me doing his sprite request in Yatagarasu style.

So without further ado, here's my progress so far:

(https://67.media.tumblr.com/73b00968b9c724015bfc57b1e4f72f33/tumblr_oahevzMiwL1ut4tduo2_1280.png)

I plan on finishing this tomorrow, so let me know if anything is wrong or weird.

Some progress on Cormag:

(https://66.media.tumblr.com/6721b5302de29dccbfefa0fd18318a27/tumblr_oahevzMiwL1ut4tduo1_500.png)

Thoughts?

Title: Re: Hatter's Art Vault.
Post by: Xenomic on July 18, 2016, 01:28:26 am
I actually had to go back and see how Cormag looked just to see if it was right lol. I completely forgot how he looked. @_@;

Are you using his official art for the sprite? Because maybe his shoulder pads are too big (or maybe it's the angle that they're done at. This is to the left one. The right one looks perfectly fine at that angle IMO), and maybe he's a bit too wide? The head looks perfectly fine to me, as well as the armor itself. That's all I got so far, it's turning out pretty good otherwise.

(Also, we must see the Ryu Shoryuken an actual dragon. That'll put meaning to "Dragon Punch" for sure!)
Title: Re: Hatter's Art Vault.
Post by: hatter on July 18, 2016, 02:07:18 am
I'm doing a mix of both the official art and the original sprite. As for his shoulder pads, I was under the impression that the left viewer one was made intentionally bigger than the right viewer one (original sprite) because it was further away from view? Of course, I could make the left one a bit smaller, it'd be no problem at all.

As for wide, I dunno, from here, he feels as wide as a CPS3 character should be.

Glad to know his head is fine.

And:

(Also, we must see the Ryu Shoryuken an actual dragon. That'll put meaning to "Dragon Punch" for sure!)

I like where this is going. :wink3:
Title: Re: Hatter's Art Vault.
Post by: Xenomic on July 18, 2016, 03:09:36 am
I actually haven't really looked too hard at the sprites themselves while LPing the games, come to think of it. Are they like that in the sprites? Then again, the sprites are pretty generic for most characters anyways so...hmmmm.

Yeah, the wideness thing is a thing I'm not 100% sure on since I don't know just how wide someone of his build would actually be in CPS3 style at all.
Title: Re: Hatter's Art Vault.
Post by: lui on July 18, 2016, 08:35:57 am
the yatagarasu sprite's breasts look weird, they look droopy and sag too much downwards.

pretty much the way her upper-torso is positioned compared to her legs is awkward as well. no fighter in that kind of fighting style stands straight up like that, make her lean forward a bit more and put the hands closer to eachother to give the impression of good defense and no openings.

her viewers right knee is pointy as hell and isn't positioned properly, put them a wee bit more up.

arms are a bit too small and timid, beef em up a bit more.

finally, her face's shading is off, from what i can tell yatagarasu's lightsource is from the direct top, but her face is lit up with the impression its coming straight from the front.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 18, 2016, 10:07:36 pm
(http://i.imgur.com/TG1g4mn.png)

So I had a talk with [E], and the height was changed to match Hanzo's (almost).

Better? Am I on the right track?
Title: Re: Hatter's Art Vault.
Post by: lui on July 19, 2016, 08:23:58 am
Yeeeep. Looking muuuuch better
Title: Re: Hatter's Art Vault.
Post by: hatter on July 19, 2016, 09:38:24 pm
(https://66.media.tumblr.com/21120eaed5104f6aa9a83d227d34416f/tumblr_oaku91IGkH1ut4tduo1_r1_250.png)

(ignore those legs, I'll be redoing them anyways).

(https://67.media.tumblr.com/b40720adf3768f63def5bc4b58dc89b6/tumblr_oaku91IGkH1ut4tduo2_500.png)
Title: Re: Hatter's Art Vault.
Post by: hatter on July 21, 2016, 01:27:06 am
And Bannou's done:

(https://67.media.tumblr.com/6fff176ac0cc38cc2846f9698b16658f/tumblr_oamzn8cmHl1ut4tduo1_100.png)

(http://orig05.deviantart.net/66b2/f/2016/202/6/3/_mockup__bannou_and_hanzo_by_zaitsu_hatter-daavlcq.png)

and have a Farfetch'd in the works:

(https://67.media.tumblr.com/5490705b465fd9da166a4baaf0000a22/tumblr_oamq3xGWBz1ut4tduo1_250.gif)

Up next is Cloud. And judging by the pace, Cormag/Genarog and Farfetch'd will most probably be done before I even get the animation lines on Cloud done.

Spoiler: quoted list of requests, so I wouldn't have to look for it (click to see content)
Title: Re: Hatter's Art Vault.
Post by: Janis L.C.V. on July 21, 2016, 01:38:57 am
Alright so.
-Her waist could be wider, from the behind especially.
-Her left/viewer's right foot should be longer.
-Her right/viewer's left hand needs a bit more of depth on the fingers, although you should change it into a closed fist to match with her other arm. It's more fitting for a fighting stance that way.
-Shading on her right/viewer's left knee needs a bit less coverage on it. This is hard to explain, apologies.
Other than that, the sprite looks pretty good. I can't find everything, but I'm sure someone else could look better into this.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 21, 2016, 01:44:08 am
1- To be fair, characters in Yatagarasu (from the refs I gathered) seem to have skinny waists.
2- Fixable, but will probably do l8r.
3- Fixable, but will probably do l8r.
4- Was mimicking/trying to mimic Hanzo's shading for the most part. But I'll just put it as the same as 2/3.

Thanks for feedbacking however.
Title: Re: Hatter's Art Vault.
Post by: lui on July 21, 2016, 01:47:08 am
my issue is that her body shape does not resemble a female at all tbh, especially since the yatagrasu style is very stylized as well.
Title: Re: Hatter's Art Vault.
Post by: StevenB on July 21, 2016, 10:22:57 am
My main issue is that I think the upper body and lower body don't seem to connect. Did you sprite them seperately perhaps? There should be more of a pronounced hourglass shape/curve, especially if you're going for Yatagrasu style.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 22, 2016, 09:45:05 pm
(http://imgur.com/TZNRTMs.gif)

Anybody know a good tutorial about scrollable BGs in Photoshop?


Also, possible livestream for Cloud and Eltnum might happen. Keyword is might.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 23, 2016, 12:40:43 am
(https://66.media.tumblr.com/6ad959fd7f4db60a17ddaf0832e8c6b5/tumblr_oaqmxfwkj11ut4tduo1_250.png)


Title: Re: Hatter's Art Vault.
Post by: likiji123 on July 23, 2016, 04:38:01 am
OOOOOO, dats some sick stuff there mate
Title: Re: Hatter's Art Vault.
Post by: lui on July 23, 2016, 06:34:51 am
his viewers right shoulder looks way too pointy.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 24, 2016, 12:28:08 am
(http://orig01.deviantart.net/3580/f/2016/205/6/2/_cps2__urien___sfv_by_zaitsu_hatter-dab75c3.png)

(https://67.media.tumblr.com/945ec50568460b96524b5883dac7ede1/tumblr_oash1uSo1p1ut4tduo1_250.gif)
Title: Re: Hatter's Art Vault.
Post by: hatter on July 25, 2016, 12:17:53 am
Farfetch'd in the PokeMon Mansion:

(http://orig15.deviantart.net/7544/f/2016/207/1/9/_original_style__farfetch_d_in_pokemon_mansion_by_zaitsu_hatter-dabcpt9.gif)

My first original pixel work, animated. I feel proud for once.

EDIT: Reversed the scrolling.
Title: Re: Hatter's Art Vault.
Post by: Janis L.C.V. on July 25, 2016, 12:20:51 am
Are they walking in reverse? I think the pixel art is great, but the scrolling may have been an insight.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 25, 2016, 12:23:30 am
I actually kept the floor stationary, the pillars/wall/window are the moving elements; maybe that's why it's screwy.

Honestly, this was the first time I ever do a scrollable BG, so I just winged it.
Title: Re: Hatter's Art Vault.
Post by: lui on July 25, 2016, 12:28:54 am
the sidescrolling is way too fast for that movement, the backround should also be in reverse as he is walking forwards, which should make the backrounds actually go behind him rather than forward
Title: Re: Hatter's Art Vault.
Post by: AlexSin on July 25, 2016, 12:30:39 am
It's moonwalking.

On to the animation, it seems its paws are kind of rotating. Look at their axis.
Title: Re: Hatter's Art Vault.
Post by: likiji123 on July 25, 2016, 01:36:34 am
"insert Billie Jean here"
Spoiler, click to toggle visibilty
Jokes aside, other than the background scrolling the wrong way, that looks pretty good :thumbsup:
Title: Re: Hatter's Art Vault.
Post by: no1wammy on July 25, 2016, 02:04:39 am
Hatter, I want to see if I can improve the scrolling. May I borrow the background you used for your Farfetch'd image?
Title: Re: Hatter's Art Vault.
Post by: hatter on July 25, 2016, 10:04:47 pm
^Nah.



(https://65.media.tumblr.com/e97656a934807d610fe96a3819d0a47c/tumblr_oavzpiypDH1ut4tduo1_1280.png)

@Ghost Killer: since you are the Eltnum expert, would you mind giving me some advice on what to do? Face particularly, because I'm having trouble making it similar to the UNiB sprite.
Title: Re: Hatter's Art Vault.
Post by: Sir Ghostler on July 25, 2016, 10:31:55 pm
You can use her Melty Blood sprites for face reference.
Spoiler, click to toggle visibilty
Don't put so much shadowing on her face either. Her left (viewer's right) forearm needs to be longer as well.
Spoiler, click to toggle visibilty
Looks nice so far though.
Title: Re: Hatter's Art Vault.
Post by: AlexSin on July 25, 2016, 10:33:44 pm
On to the animation, it seems [Farfetch'd] paws are kind of rotating. Look at their axis.

Title: Re: Hatter's Art Vault.
Post by: hatter on July 25, 2016, 10:38:34 pm
Yeah, I saw it already, no need to say it twice. And no, I'm keeping it that way.

You can use her Melty Blood sprites for face reference.
Spoiler, click to toggle visibilty
Don't put so much shadowing on her face either. Her left (viewer's right) forearm needs to be longer as well.
Spoiler, click to toggle visibilty
Looks nice so far though.

Actually, I drew it from scratch, after giving this (http://orig11.deviantart.net/005b/f/2012/042/e/5/double_strike_by_hiivolt_07-d4peauy.gif) a look, but that sounds like a great idea. Maybe I'll give Elena a look as well. The arm length, I can handle (I actually had the v.right arm longer before. D'oh).
Title: Re: Hatter's Art Vault.
Post by: hatter on July 26, 2016, 01:38:08 am
(https://67.media.tumblr.com/d553609edc4cd9bee4f3c8075da72727/tumblr_oaw9m0vRRA1ut4tduo1_500.png)

Cormag complete. Well maybe tweaking is next, but now it's Genarog's turn to be worked on and polished up.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 27, 2016, 03:09:18 am
(http://imgur.com/OXemrgo.png)

So I'm dead set on doing a Valter version of this sprite once I shade in Genarog (the wyvern). But I'm willing to do one more variation from any of the Fire Emblem games, on the grounds that it's a male Wyvern unit (it could be Rider, Lord, or Knight), and his concept art design is not drastically different than Cormag's (so that all I need to do is make a new head, and some appropriate color swaps).

Anyone have a suggestion for the third variation?
Title: Re: Hatter's Art Vault.
Post by: TempestSageJDJ on July 27, 2016, 05:05:40 pm
Uhh...

The only one that comes to mind that I like a lot is Gale, but his armor pads are pointed, so I dunno. Maybe Narcian if you want a challenge? Cause his hair looks a nightmare to work with.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 27, 2016, 11:37:32 pm
Yo, I would love to sprite a CPS3 Narshen, but the fact is that his concept art shows he has more "costume" details than either Valter or Cormag that need more spriting (I'm doing a mixture of concept art/Wyvern Knight in-game sprite for Cormag/Valter), so I guess it's a no here, unfortunately.

Maybe at a later point, I'll definitely do Narshen. It would be a good chance to sprite a CPS3 Runesword. :3


Well anyways:

(http://orig14.deviantart.net/372b/f/2016/211/d/6/_cps3__cormag_and_valter___sacred_stones_by_zaitsu_hatter-dabq7rt.png)

Spoiler, click to toggle visibilty

Mock-ups'll come later.

EDIT: Updated w/edits by Speedster.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 28, 2016, 06:55:41 pm
(http://imgur.com/lc1Lz7f.png)

Feedback plz.
Title: Re: Hatter's Art Vault.
Post by: Slayer. on July 29, 2016, 03:50:46 pm
That dragon sprite is crazy. Pretty cool.
In my opinion, it could use a little more of work. Mostly in the nape, jaw and tail.
For the tail, you make more roundish, like this:
(https://2.bp.blogspot.com/-dUcRBuTT06E/V5tdVLz6aLI/AAAAAAAABUA/qylp6g5hN20ZyRipXBhpk7KXXy7nQhxvACLcB/s1600/tale.gif)

Don't know about the girl, CPS3?
What about put a little more of contrast in her legs, remove the the left pixels of both knees and maybe increase a little the width of her feet.
Title: Re: Hatter's Art Vault.
Post by: hatter on July 29, 2016, 04:00:58 pm
I'll make sure to apply the tail/back rounding.

As for the girl, yes CPS3, and I'll give that stuff a look. Thanks.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 01, 2016, 12:07:41 am
(https://65.media.tumblr.com/1210f5199ce58c36dcd9935fa5f29fb5/tumblr_ob79b3TP9k1ut4tduo1_250.png)

Thoughts before animation time?
Title: Re: Hatter's Art Vault.
Post by: StevenB on August 01, 2016, 12:13:57 am
Move the legs a bit further apart imo
Title: Re: Hatter's Art Vault.
Post by: Karasai on August 01, 2016, 12:41:05 am
To be honest, she doesn't really look like shes in the same style. She's still too cartoonish, here's her compared to the more normal characters
(https://i.gyazo.com/ef27ee4b4066e53f8b116ee5aada204d.png)

Her body and legs are a bit too stubby and her arms are pretty skinny.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 01, 2016, 12:56:28 am
So would this work then:

(http://imgur.com/cKe378e.gif)

Because I'm not sure what else can be done at this point.
Title: Re: Hatter's Art Vault.
Post by: S. Jetstream on August 01, 2016, 02:01:04 am
Yeah, some long legs would look great.
Title: Re: Hatter's Art Vault.
Post by: Sir Ghostler on August 01, 2016, 09:05:15 am
The new head you made doesn't look as good as the older ones, tbh. You could copy the head from this preview from before as it was much better:

(https://65.media.tumblr.com/e97656a934807d610fe96a3819d0a47c/tumblr_oavzpiypDH1ut4tduo1_1280.png)

Of course, implement the critiques I mentioned earlier to it with the shading. Also, the legs need to be longer and slightly smoother. Right now they are too short and bulky. The skirt needs fixing up too, it looks flat and it is angled a bit wrong to the pose.
Title: Re: Hatter's Art Vault.
Post by: Niitris on August 01, 2016, 10:46:30 am
(http://imgur.com/cKe378e.gif)

Her legs definitely need to be more lean. SF3 doesn't have any really good references, I'd say see SFV Karin to get a good idea of how Eltnum should look.

Head should also be smaller, and upper body might need to be made a bit shorter too.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 01, 2016, 04:00:08 pm
(http://imgur.com/ZlaK5IG.png)

A or B?
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on August 01, 2016, 04:21:41 pm
B. Her face actually looks more natural.
Title: Re: Hatter's Art Vault.
Post by: Niitris on August 01, 2016, 05:22:33 pm
B definitely has the better face.

(http://i.imgur.com/aGfjCzL.png)

Quick edit I did so the lines look kinda rushed, but this is what I meant about the proportions. Give her a more comically feminine build.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 01, 2016, 05:50:11 pm
Thanks for the input, but I'm forsaking those proportions. I'm sticking with the legs/skirt I traced off (albeit with more refining coming up) of the UNiB sprite.

Any more opinions on who has the better face?
Title: Re: Hatter's Art Vault.
Post by: Slayer. on August 02, 2016, 01:53:08 am
She is a bit taller now, but here is my try anyway. I used Chu li's face as reference.
(https://2.bp.blogspot.com/-wVZ4FsJhK2c/V5_gIJjKrsI/AAAAAAAABUQ/jWrLBrPcR3QjBM1oSn6jjGJBoTCFFdKCACLcB/s1600/edit.png)
Title: Re: Hatter's Art Vault.
Post by: hatter on August 02, 2016, 07:50:39 pm
Thanks, but I'll pass.


Since I got two yays for B's face, I'll go ahead & post this:

(https://66.media.tumblr.com/62feb04128b0e153d737182702ac51ce/tumblr_obamb2CqNJ1ut4tduo1_100.png)

Spoiler, click to toggle visibilty

I know it's not the face you wanted, Ghost, but I really can't see how A was any better.

I'm working atm on the animated version. You should get it soon.
Title: Re: Hatter's Art Vault.
Post by: CRASHEM8000 on August 05, 2016, 03:52:49 pm
I've tried looking at it multiple times at different zooms, but I just can't shake the idea that she looks cock-eyed. Like she's looking in opposite directions at the same time.
Title: Re: Hatter's Art Vault.
Post by: Demitri on August 05, 2016, 04:21:02 pm
To me, i just think the mouth looks weird. It's the pixel meant for the nose, being so close to the mouth, it just looks like a slanted line (ala :/)

Regarding the eye, i'd kill/move a few pixels. You can kinda see how Capcom cheated with Ryu's fac ein your ref sprite though i guess its not exactly the same angle. You could look at older capcom sprites like Sakuras. I remember them doing some funky stuff to consolidate on the eyes and stuff.

or just leave it
Title: Re: Hatter's Art Vault.
Post by: hatter on August 05, 2016, 04:29:28 pm
The only thing I did at this point was trace over Makoto's face, because she was the only char that had the appropriate angle (the angle that GK wanted). The only change I did was making it less wide than Makoto's by like, a pixel.

So yeah, at this point, it stays.


(http://imgur.com/oQDzmoD.gif)

(http://imgur.com/YO65BQm.gif)

Leg and skirt mvmt haven't been applied because I'm struggling to figure it out.

Also, after this, the CPS3 Cloud anim, and GDM's request, I'm officially done taking requests. So yeah, this is the final time and shit.
Title: Re: Hatter's Art Vault.
Post by: CRASHEM8000 on August 05, 2016, 04:32:04 pm
N-no, I really think the eyes should change...
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on August 05, 2016, 05:46:47 pm
The eyes look fine.

The vest animation seems to be alright. What bothers me is the hair animation. The windy movement doesn't seems to be going properly, not to mention it goes too fast to then having a sudden stop.
Title: Re: Hatter's Art Vault.
Post by: CRASHEM8000 on August 05, 2016, 05:49:36 pm
The reason the eyes bother me is because he used black for the eyelashes, so my eyes automatically see them as her irises, like on SNK sprites. So it just looks to me like her eyes are facing opposite directions.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 11, 2016, 11:33:33 pm
(http://imgur.com/J2NpBSE.gif)

Almost finished with this. Then, onto Cloud for Zemilia.


Can't wait to finally finish the 10 main ones, and pick up on anatomy again. I've neglected it (and pencil sketching) for too long. :(
Title: Re: Hatter's Art Vault.
Post by: hatter on August 12, 2016, 11:26:49 pm
Spoiler, click to toggle visibilty

So I decided to do some head practices. Tried out diff head types, positions, and stuff. Thoughts? What should I do next? Draw existing chars, people in RL and see if I can do it right or something??

I honestly have no idea where to go/how to progress with artistic anatomy, so.... a pointer or two?

Spoiler, click to toggle visibilty

Title: Re: Hatter's Art Vault.
Post by: Xenomic on August 13, 2016, 12:01:46 am
The best way to learn is to just try out things for yourself without any references. Of course, having references isn't a BAD thing, mind you, but you learn a bit more trying things out first, and then looking at other sources and seeing what you could be doing differently or what is similar enough IMO. Of course, I'm not an artist so what do I know!?

Anywho, if you're aiming for more head practices, try this: Start with a pure frontal view of the head, then rotate it to the left or right (whichever way you want to go with first) and draw it that way. Think of a clock. You have your four cardinal directions, and then you have the 4 directions directly between said directions (so you have 8 directions in total to work with). Try that without having the head looking up or down, and when you think you've got the look down on that, then try it with the head tilted up/down some and do the same there until you feel you've got that down.

I could probably whip up a few other practice exercises if you want, like I've done in the past before with the 100 eyes, mouths, faces, etc.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 13, 2016, 12:07:49 am
See that's what I'm not sure about. I know that I definitely have to sketch something, but do I go about it from my imagination, w/ a reference at the beginning, draw from life, hire a nude model for a measly price (yeah, this is already off my list.)? I'm under the assumption that trying things out for myself would come after getting comfortable with anatomy, and actually having a decent grasp on the fundamentals. Which I don't. So what would step one be?

I guess also having books is a nice thing, like that one book by Andrew Loomis GDM tells me to get, and Dynamic Anatomy by Burne Hogarth, which I have (and used when doing these head practices).

I could probably whip up a few other practice exercises if you want, like I've done in the past before with the 100 eyes, mouths, faces, etc.

When I finish Zemilia and GDM's requests, I'm tots up for it. Maybe something more difficult too.
Title: Re: Hatter's Art Vault.
Post by: Xenomic on August 13, 2016, 12:37:07 am
Hmm. I already gave you the tutorial I used for heads, didn't I? The one that Proko summarized an entire Loomis book about? That'd be a good start, I think. I tried to read Loomis and whatnot, but I personally couldn't get anything out of it at all. Might've been because I was using the wrong books or something, but...the video helped me out far more than the books did. But that's me heh.

The easiest thing to do is start with the basics. First step I say is draw 100 circles. You might've already done this already, but do it again. Try it without actually using any tools, and see if you can get a good circle. Now...you may think that's easy, but it's not as easy as it seems. Especially if you DON'T use your wrist, which you shouldn't be using your wrists for art. You're not writing anything, and that leads to carpal tunnel and arthiritis (sp?) and other bad things, so try to do it by moving your arm instead of your wrist. It's fine if you're doing more detailed stuff I think?

Once you get the circle down, it's just a matter of splitting it into smaller circles and other such shapes that the head takes on. Most of these are pretty much smaller circles in themselves for the most part. Though you may ALREADY know this but...
Title: Re: Hatter's Art Vault.
Post by: hatter on August 13, 2016, 12:40:33 am
Well I got to start somewhere don't I? If it's got to be the bare basics, then so be it. Guess it's circles and other basic shapes then (before I do any actual anatomy)!
Title: Re: Hatter's Art Vault.
Post by: Xenomic on August 13, 2016, 12:45:20 am
Just in case, I will toss this to you again:



That at least gives you basic shapes for the head. I'd also recommend looking at how shapes are defined for the body. You'd be surprised at how many are just triangles, circles, and squares and work fine for building the body (granted, I couldn't get past heads myself but...). But that's after you get heads down more. Or if you're tired of trying heads and want to try another body part or some such.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 14, 2016, 11:09:22 pm
(http://67.media.tumblr.com/80434474c73970aa155e287a99e93f25/tumblr_obx41uuF2o1ut4tduo1_400.png)

Work in progress.

EDIT: I should clarify this, but the viewer's right ear is actually supposed to be torn off, hence why it looks smaller than the other.

His hands as well are supposed to be small; at least that's what concept art tells me.
Title: Re: Hatter's Art Vault.
Post by: Nemuresu on August 14, 2016, 11:15:40 pm
Is that the Millenium Earl?
Title: Re: Hatter's Art Vault.
Post by: hatter on August 14, 2016, 11:26:31 pm
Is that the Millenium Earl?

Yes. For this one, I'm gonna do something similar to this: (http://www.fightersgeneration.com/characters/geese-cs-laugh.gif)

But imagine it while kneeling down (and bleeding). And as Piccolo prepares his blast, I'll give a flash animation for his monocles before letting him meet his doom.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 15, 2016, 06:12:33 pm
(http://imgur.com/8FMW6t8.png)

Almost there.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 16, 2016, 03:27:54 am
(http://imgur.com/VvBzypc.gif)

Gonna finish this tomorrow. At this point, I'm settled on how it is atm.

@Zemilia: Which version of Cloud do you want me to do? Dissidia/FF7 version or Advent Children version?
Title: Re: Hatter's Art Vault.
Post by: Zemilia on August 16, 2016, 03:55:51 am
Advent Children Cloud.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 16, 2016, 03:58:40 am
I was afraid you'd say that, but a request is a request.

Advent Children Cloud it is.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 16, 2016, 10:34:18 pm
@ă‚´ăƒ¼ă‚¹ăƒˆă‚­ăƒ©ăƒ¼:

(https://66.media.tumblr.com/8280448ca0e08adbb8f58b77f685d027/tumblr_oc0rdkwqQr1ut4tduo1_100.gif)

I'm officially done with it.

Have an animated mock-up, since you've been so patient for a while to get your request:

Spoiler, click to toggle visibilty

EDIT:

Posting this GIF here for easy access:

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on August 18, 2016, 01:35:34 am
WHERE MA LAZY PEEPS AT

(http://imgur.com/FdDDDdi.gif)

So I only got to 4 frames of this because I'm too lazy to finish phase 1 today. My plan is to make it 10 frames like Eltnum. You can tell how bored I got with this as Cloud's head quality progresses in the animation and even some of the proportions; it's honestly laughable.

By the way, I made a PayPal account, so when I'm ready and stuff, expect a Hatter's commissions thread at some point.
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on August 18, 2016, 01:41:13 am
Man, that's spriting skills of yours is awesome :D

I wonder... For curiosity... Did you finished any character you wanted to sprite? [With the exception of the Kyo you released]
Title: Re: Hatter's Art Vault.
Post by: hatter on August 18, 2016, 01:45:22 am
Hmmm well let's see:

-Kyo still needs to have all his normals revamped, and I'm still not done with that.
-Tifa and Asura are having tortoise progress on their graphics. It is also correct to assume that Gene will have the same speed as well.
-I haven't done squat for Annihilus for 2+ weeks.

I'd have to say no, which is one reason why I will never do a full character commission. It's too much at this point, especially if I want to get work done for Capcom vs Square Enix.
Title: Re: Hatter's Art Vault.
Post by: Xenomic on August 18, 2016, 01:57:59 am
*Xenomic commissions Hatter for stuff for $1 million*
Title: Re: Hatter's Art Vault.
Post by: hatter on August 18, 2016, 02:08:26 am
You'll have to wait eternity and a few years to receive your money's worth fam :yaoming:

Forgot to share this:

(http://orig02.deviantart.net/8cae/f/2016/228/8/4/_z2__millenium_earl___d_gray_man_by_zaitsu_hatter-dae5l6f.gif)

Millennium Earl getting owned by the Piccs.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 18, 2016, 06:20:51 pm
(http://imgur.com/Ancn9Iy.gif)

So how's this so far? Should I give it two more frames, or is it good to go for phase 2?
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on August 18, 2016, 08:17:31 pm
Well, this seems decent enough in terms of frames. My only concern is that he still looks the same height even when he's standing with his legs straight in that animation.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 18, 2016, 08:33:23 pm
Fully aware of that.  It'll be addressed as I go along.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 20, 2016, 06:39:09 pm
(https://66.media.tumblr.com/1200b9064aa361ad9b11ab67b997825f/tumblr_oc7vi9Ekd61ut4tduo1_250.gif)

Onto actually putting in the details, putting in details I omitted (because reasons), then fixing the animation frame by frame. >_<
Title: Re: Hatter's Art Vault.
Post by: Slayer. on August 20, 2016, 07:10:53 pm
 :wtf:
It's looking really good.
Title: Re: Hatter's Art Vault.
Post by: lui on August 20, 2016, 08:49:13 pm
man that looks great so far. you really are turning out to be one of the fastest aspiring animators around, keep it up man
Title: Re: Hatter's Art Vault.
Post by: hatter on August 22, 2016, 08:14:31 pm
(http://imgur.com/ld6q4Uj.gif)

First frame of nine completed, woohoo.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on August 22, 2016, 08:22:05 pm
Great looking so far there
Title: Re: Hatter's Art Vault.
Post by: HadeS on August 22, 2016, 08:32:32 pm
Great looking so far there
2nd. I was going to say exactly the same.
Title: Re: Hatter's Art Vault.
Post by: Zemilia on August 22, 2016, 08:53:12 pm
Great looking sprite. The face however.. doesn't scream Cloud. It just looks more like Ryu cosplaying as him (along with the "bulkiness" of the sprite too).

Could have used Remy as a reference imo, since he's the closest thing to a bishounen-ish char in SF3.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 22, 2016, 09:09:31 pm
(http://imgur.com/HmzmRHc.gif)

Would the face in the 2nd frame be more Cloud-ier?

I'm not gonna make him any skinnier than that btw, it looked terrible when I tried to make him skinny. It just didn't work.
Title: Re: Hatter's Art Vault.
Post by: Duos.act on August 22, 2016, 09:18:58 pm
IMO there's no need to make him skinnier anyway because the SF3 proportion style is naturally exaggerated.  He does look a bit jarring compared to his normal build but Cloud always has some slight definition to him compared to Remy. 
Title: Re: Hatter's Art Vault.
Post by: sabockee on August 23, 2016, 10:35:20 am
Cloud looks great. I can't wait to see the final result.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 26, 2016, 03:33:04 am
It's starting to take shape, gaiz:

(http://imgur.com/D7lUCTN.gif)

Have a look at these too:

Spoiler: CPS3 Female Knight for GDM (preliminary line art) (click to see content)

Final look for Gene for Capcom vs Square Enix:

(http://orig05.deviantart.net/7ca4/f/2016/234/f/9/_cps2__gene___godhand_by_zaitsu_hatter-daewbl8.png)



Since ppl are asking if I take commissions, I started futzing around w/ prices and stuff, so after looking around the commission threads of others:

5 CDN: CPS2/JJBA

10 CDN: CvS

12-15 CDN: CPS3 (single sprites), my own style (once I nail it down)

-for pixel animations, every frame after the first will run you about maybe 2-3 CDN, and the prices are both negotiable and variable (depending on complexity and size). And as I learn new things, I add new criteria and prices.

^^does this sound good?
Title: Re: Hatter's Art Vault.
Post by: HQ on August 26, 2016, 07:59:24 am
That's great process buddy! You've been improving quite a lot lately! Keep it up!

A few possible ways to make the animation better
(http://i.imgur.com/ovffgwD.gif)
If you look closely I quickly adjusted some of the swords lengths,the arms lengths in some frames and the frame placement (always try to imagine where someone would put his/her weight on during an animation) ;)
His standing tall frames could probably need a few pixel in it too (considering how tall he is with bent knees already)
Title: Re: Hatter's Art Vault.
Post by: hatter on August 26, 2016, 02:49:05 pm
Hey thanks for doing that, I'll gladly take those changes.

Just so you can know, he actually remains somewhat stationary in the source (see here at 1:51) (https://www.youtube.com/watch?v=ihxc3bqdsec)), but I like what you did there with the placement. I'll apply it last so I can have the glory of seeing it all in motion. :)

Also, if I don't get any objections to the above posted prices, I'm going to go with them when I start commissions.
Title: Re: Hatter's Art Vault.
Post by: no1wammy on August 26, 2016, 07:22:02 pm
I just want to make something clear. As I'm interested in CPS2 sprites, is it $5 CAN per frame or $5 CAN for style + $3 CAN per frame? And what about PayPal fees?

Will the price be different if I commission a sprite from scratch (no base)?
Title: Re: Hatter's Art Vault.
Post by: hatter on August 26, 2016, 08:19:09 pm
5 CDN then 2-3 per frame (I still haven't decided whether I want to charge 2 or 3 yet). The 2 (or 3) CDN charge applies to all styles.

PayPal fees apply I guess?

Will the price be different if I commission a sprite from scratch (no base)?

Depending on: a) the style you choose b) the size c) the design's complexity then yes it will.

Everything's negotiable, but if it's something that's really difficult, you might end up paying more. It just depends.

EDIT: I should have added this to the last post, but for the first while or so, I will only be available for single sprites, and simple animations. Think along the line of things like Shock, or something that isn't difficult. I need a breather from animating.

Also, I will not be available for full char commissions. Like, ever.
Title: Re: Hatter's Art Vault.
Post by: GDM on August 27, 2016, 02:55:20 am
I forgotten you said you was going to do a sprite based off my sketch, I can't wait for the final result.
Title: Re: Hatter's Art Vault.
Post by: hatter on August 29, 2016, 08:47:52 pm
(https://67.media.tumblr.com/131a657a9cc770a0e2dd3c7d31e5ebb3/tumblr_ocopcih3tO1ut4tduo1_400.png)

So me and GDM were talking yesterday, and he asked if I can make the character's pose comparable to that of Blade from Red Earth (you can see he's right there), so I changed it.

Also, he came up with a name for her: Freya.

As for Cloud, I've reached the 5th frame. I'm doing it like this: hair and head/clothing, then sword. I should be done with both Freya and Cloud by the 31st of this month or September 1st (sure of it). Then, no more freebies foreverrrrrr.

(ignore her face, I'm going to redo it soon enough.)
Title: Re: Hatter's Art Vault.
Post by: hatter on August 31, 2016, 03:05:56 pm
(https://66.media.tumblr.com/036d1c1550500015b335cfef9d7c3b9a/tumblr_ocrywlCyKs1ut4tduo1_250.png)

Freya's finished. Based her face off of Poison, and as you can see it's much different than the above (in the last, her face was based off of Remy. Big mistake).

Color change has also done a bundle for the armor.

If I'm not lazy or anything, Cloud should actually be done by tonight.

@GDM:
Title: Re: Hatter's Art Vault.
Post by: GDM on August 31, 2016, 03:54:12 pm
You did a good job on freya
Title: Re: Hatter's Art Vault.
Post by: hatter on August 31, 2016, 03:55:12 pm
You did a good job on freya

I'm glad you approve. :)
Title: Re: Hatter's Art Vault.
Post by: hatter on September 01, 2016, 03:46:59 am
So PokeMon Reborn took all of my attention today,

(http://imgur.com/r973RqK.giff)

So what's left for this:
-Finish the 7th frame. and from there the 8th and 9th.
-Fix up that awful hair I put down, and make it something simpler and actually accurate to the Advent Children design.
-Put in shading for the sword.
-Tiny fixes here and there (I'm eyeing the first frame).

After that, I'll redo two of my old JJBA sprites (Prishe/Toph Beifong), and then, commission time. :D


So I moved my bidness to a new dA account: http://yahyanass.deviantart.com/ (http://yahyanass.deviantart.com/)

If you're interested, feed my ego watch it or something.
Title: Re: Hatter's Art Vault.
Post by: Xenomic on September 01, 2016, 08:30:23 am
Oh? That should be interesting to see you redo those! Been a long time since you touched them too~
Title: Re: Hatter's Art Vault.
Post by: hatter on September 01, 2016, 11:43:22 pm
It has, and this time, I plan on actually making them look better (and on par with the style itself)~


(http://orig09.deviantart.net/5118/f/2016/245/5/6/cps3_cloud_strife_by_yahyanass-dag8mls.gif)

And here's Cloud.

@Zemilia:

(yes I know that the angle isn't the same as in the source, but that's what you get for having an entire animation drawn from scratch, while minimally using the references available).
Title: Re: Hatter's Art Vault.
Post by: likiji123 on September 02, 2016, 07:53:58 am
:flipout: THIS IS SO AMAZING!!
i love it :D. its absolutely perfect 
Title: Re: Hatter's Art Vault.
Post by: Zemilia on September 02, 2016, 11:19:07 am
Sorry if I haven't replied (was tired from work), but you did an excellent job of Cloud here. Keep up the good work!
Title: Re: Hatter's Art Vault.
Post by: hatter on September 02, 2016, 09:35:21 pm
Glad you are content.


(http://imgur.com/7FdcCTJ.png)

I'm probably gonna work on this sporadically, or whenever I need to take a break from something, but it'll be finished at some point.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 03, 2016, 11:26:14 pm
Fuck it, have a Toph:

(http://orig05.deviantart.net/a9db/f/2016/247/b/9/_jjba__toph_beifong___avatar_by_yahyanass-dagh1pv.png)
Title: Re: Hatter's Art Vault.
Post by: hatter on September 04, 2016, 05:35:31 pm
(http://imgur.com/JJ8EoIp.png)

Prishe is starting to take form. It'll be finished by tonight.

Since it's hard to see the details because of the colors (to be fair though, I robbed them from the assorted cast of JJBA), here's the sprite at %200 size:

(http://imgur.com/Lx5i9WS.png)

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on September 04, 2016, 09:56:53 pm
(https://67.media.tumblr.com/81b19cb3232176da5f59ff346a0bfebe/tumblr_oczvc2y6xq1ut4tduo1_100.png)

I know I said tonight, but oh well.

So good news, after this, I will be available for commission work!

Bad news, I'm only able 13th of September because driver license exam. :sick:
Title: Re: Hatter's Art Vault.
Post by: Xenomic on September 05, 2016, 01:47:50 am
That actually looks really spiffy, and definitely a lot better than the previous attempt! Great job on her! o_o

(Now I have to see how you do her for the CvSE project, oh man! : O )
Title: Re: Hatter's Art Vault.
Post by: hatter on September 05, 2016, 02:01:03 am
Glad you like it fam. As for her in the CvSE project, she'll probably be worked on near the end, along with Ashley Riot (since I'm giving DLC chars lowest priority :/), but if anything, adding detail to her will be easier than here because I can add some exaggeration to her proportions and stuff, giving me more working space and such.

But yeah, after doing this sprite, I really can't wait to progress w/ the project till that point, I have a feeling I'm gonna enjoy working on her. :D
Title: Re: Hatter's Art Vault.
Post by: hatter on September 10, 2016, 07:11:58 pm
Drawing of custom hit sparks I'm working on:

(http://imgur.com/cCLsR7q.jpg)

Can't wait to draw'em all and then figure shit out pixel by pixel...
Title: Re: Hatter's Art Vault.
Post by: hatter on September 17, 2016, 05:40:04 am
(http://imgur.com/jwbzrVY.png)

Am I going in the right direction here??

@hairline733: If you see this, please answer my PM when possible.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on September 17, 2016, 05:53:34 am
It looks like you are, although I feel rather unsure about his upper body, given that it looks a little bit too tall.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 17, 2016, 06:00:56 am
I see what you mean, spriting when you have a cold = :no:

I'll definitely fix it up. Thanks for the swift answer.
Title: Re: Hatter's Art Vault.
Post by: Neocide on September 17, 2016, 06:34:58 am
Drawing of custom hit sparks I'm working on:

(http://imgur.com/cCLsR7q.jpg)

Can't wait to draw'em all and then figure shit out pixel by pixel...

Yo that's pretty cool! If you figure them out in pixel form That would be dope, and makes me wonder what else you could try *hint*hint*

=P
Title: Re: Hatter's Art Journey (ARC 1: Figure Drawing/Anatomy)
Post by: hatter on September 19, 2016, 04:36:39 am
^I can see custom hitsparks for your full game become a reality. ;) (but only when I figure mine out first).


So from the title, I'm starting a new thing. Gonna be doing whatever's in the title for all subsequent posts. Figure drawing/anatomy are the first arc.

(http://imgur.com/qEhyBQb.jpg)

One out of many. Mode was "10 minute mode", and I failed to abide by that time limit. Gonna be doing it so that I take less time than that, up until I can do 30 second mode. Later on, anatomy studies will be done w/ and w/o references.

SO things I have to watch out for next time:

-Length of upper extremities: It seems that I tend to make large shoulders/elongated biceps and triceps almost all the time. This I must rectify, and is prime target number one.

-Head size: I tend to make them too big at normal angles, and too small in other angles (also too big as well).

-Female body type: So I nailed it (sort of) on the left-most figure drawing, but screwed it up on the middle. Made the ballerina's hands too defined and muscly, and the torso is a mess. Focus must be put into the female body type, and its features.

So that's that. Feel free to follow this arc and what'll follow it, and give input.


Shameless plug, but I'm still open for commissions (http://mugenguild.com/forum/topics/hatters-commissions-topic-176250.msg2288113.html#msg2288113). Get'em fast, get'em while my nose isn't runny.


Title: Re: Hatter's Art Journey (ARC 1: Figure Drawing/Anatomy)
Post by: hatter on September 22, 2016, 03:35:37 am
(http://imgur.com/t2ff9xQ.jpg)

So with this, there are some slight improvements, the most prolific being that it actually didn't take me the whole "10 Minutes" mode to draw these out, something I'm happy about. In addition, they were drawn on the spot; no guide-lines then drawing over them (except for the extremities, just to determine the length; it was in the form of a stick. Only exception).

So heads seem to be fine, and the length of upper extremities seems good. However, some new snags were encountered:

-In the second figure (undergarment gunman), the leg position looks too squashed together, and the leg muscles are drawn quite awkwardly (see the viewer's right?), and the feet look really-uhhh flat.

-Back to the first one (squatting swordsman), the viewer's right pectoral is drawn too stretched out. I mean, yeah, his arm is put in a manner such that the pectoral should stretch, but it shouldn't be the way I did it. To add, it seems I bunged up on the size of the biceps, again (big on one, small on another). Sigh.

-Onto the fourth one (inclining cave-woman. I'm actually a bit proud of this one  :pleased:), her chest doesn't look feminine. I feel like I drew it more man like than how a female breast should look like.

So what will I watch out for next time?
  -Leg positioning and leg muscles/feet shape.
  -Length of pectoral when outstretched/size of biceps on both arms
  -Female chest. Draw it properly :yes:

Title: Re: Hatter's Art Vault.
Post by: hatter on September 23, 2016, 05:37:04 pm
(http://imgur.com/rlXKTay.jpg)

Speed in drawing character gestures improved quite a bit. But as with any learner, here's what I have to watch out for and improve next time:

-Torso width (don't make it wide for thin ppl, don't make it thin for wide ppl)
-Width of legs (not too chunky for a woman, I seem to always make this mistake)
-Head and facial features (everything. This will have it's own set of studies, completely separate from what I'm doing here).


Can someone explain to me how I can convey the center of gravity in a drawing? My drawings seem to all universally lack this, so an explanation would be nice.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 25, 2016, 08:10:38 pm
(http://imgur.com/ahXJtR9.gif)

Temporary break from the program to ask what else can I do to improve it?

Title: Re: Hatter's Art Vault.
Post by: AlexSin on September 25, 2016, 08:40:16 pm
(http://imgur.com/5AiJyV4.gif)(http://imgur.com/ahXJtR9.gif)

You should work on the first animation. It looks smoother and you were going the right track with that.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 25, 2016, 11:37:47 pm
(http://imgur.com/U5WkFJn.gif)

A better step in the right direction?

EDIT: (http://imgur.com/Da39u4G.gif) Better?
Title: Re: Hatter's Art Vault.
Post by: SlenderMan on September 26, 2016, 12:17:06 am
(http://s17.postimg.org/v1antvy7j/foundthisonweb.gif)

I resized and frame-trimmed this from some frames I found on google. If you can ignore the aura and trace the frames themselves you might just have a better stance. It's about the same amount of frames a CvS stance should have. I hope this helps.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 26, 2016, 12:37:08 am
Sorry but not a chance. I refuse to work over bases for paid work.
Title: Re: Hatter's Art Vault.
Post by: SlenderMan on September 26, 2016, 01:05:29 am
then use as a reference.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on September 26, 2016, 01:30:25 am
Sorry but not a chance. I refuse to work over bases for paid work.
IMO this isn't a smart tactic. It would improve your product immensely and make it faster. Your commissioner will appreciate you not wasting time being hard headed trying to do it harder when he wants that exact animation that was posted.

Get to tracing!
Title: Re: Hatter's Art Vault.
Post by: Jesuszilla on September 26, 2016, 01:32:50 am
Yeah, if I were the customer, I'd want you to do whatever it takes to make a quality product, even if you have to use others' work (within legalities, of course, which as far as MUGEN goes means giving credit).
Title: Re: Hatter's Art Vault.
Post by: SlenderMan on September 26, 2016, 01:44:14 am
I don't know who originally posted it on google but it looks like the best stance captured so far and for someone to trace over this it'd turn out smooth as hell.
Title: Re: Hatter's Art Vault.
Post by: Niitris on September 26, 2016, 01:49:55 am
(http://zweifuss.ca/elena/elenastance.gif)

Besides, not like professionals haven't traced over models and other stuff. Or blatantly reused assets. (http://s1137.photobucket.com/user/RunningWild1984/media/hearog.gif.html)

Work smarter. :P
Title: Re: Hatter's Art Vault.
Post by: Xenomic on September 26, 2016, 01:51:07 am
To add onto this, sometimes doing "tracing" or whatever can lend itself to letting you learn things in itself. Might be able to further understand how poses or anatomy works by doing it that way. Of course, relying TOO much on it might be a good thing in itself, but using bases isn't a bad idea in itself.
Title: Re: Hatter's Art Vault.
Post by: vyn on September 26, 2016, 02:35:04 am
(http://imageshack.com/a/img924/5605/wfp3eR.gif)

not 100% sure but this is supposed to be made by Steamboy33.

Hope this helps a little.
Title: Re: Hatter's Art Vault.
Post by: SOLIDUS SNAKE on September 26, 2016, 02:37:42 am
I say, go for it and what would it hurt. Give us the best, boss sprites you can muster.lol Good luck and never mind my input. I suck at drawing chicken scratch like for real. Now, that's a awesome sprite Vyn, really cool.
Title: Re: Hatter's Art Vault.
Post by: SlenderMan on September 26, 2016, 05:27:54 am
this was the original gif I found on google. I sized him down close to CvS size and reduced the amount of frames in between. It's not as smooth but it gets the job done. I could literally resize the rest of Werewood's Oni sprites and you'd have yourself a decent base to go off of. I don't know who ripped it but it's better than the stance in Werewood's Oni since it's smoother and you could make a solid CvS animation out of it. I would do it myself but I'm not very skilled with spriting details like muscles and such.

(https://s-media-cache-ak0.pinimg.com/originals/2e/88/e2/2e88e29d8790cfa13971c3727248436e.gif)
Title: Re: Hatter's Art Vault.
Post by: hatter on September 26, 2016, 05:45:12 pm
Is this better?

(http://imgur.com/VAqZN1F.gif)
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on September 26, 2016, 05:52:28 pm
No.

Like, there is a smooth animation going on in here, but the movement is incredibly lackluster. All he does is stay still and move his arms with a bit of sub pixelling to the legs. You should try to create a breathing movement that actually causes him to move slightly upwards and to the side, instead of staying on the same position.

Just look at the reference posted in here. It's not that hard to see it.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 26, 2016, 06:03:18 pm


Like so:

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: Graphicus on September 26, 2016, 06:39:19 pm
Like many people have pointed out, you are allowed to use references. You're not supposed to trace things if you're switching styles, though. Proportions/muscle definition/style vary wildly between games, so you're still going to have to redraw things if you want the sprites to look accurate.

Using the existing animation as a base though is still the best way to get the movement to match with the original. That's how I did my CVS SF5 sprites. You'd still be hard pressed to find an exact frame that matches my sprite 100%, because as I mentioned, it was redrawn to fit the appropriate proportions.

Regarding your progress, well... all I can say is stop cropping things for movement. If something moves, get into the habit of redrawing it. There's nothing wrong with cropping in and of itself, but you need to learn how to make sufficient changes so that it's not so obvious.

The best way to learn this is to go the long way round of actually redrawing each frame and then go back and see which parts you could've saved time on without sacrificing animation quality and which ones you would've had to redraw anyway.

Things that this sprite is missing right now are:
Title: Re: Hatter's Art Vault.
Post by: hatter on September 27, 2016, 12:52:15 am
Fine then.

Expect something in the coming days.
Title: Re: Hatter's Art Vault.
Post by: lui on September 27, 2016, 04:53:05 am
ah, i can see that you're a bit peeved from the way you typed it, sorry that you feel this way but you need to remember that some of these guys have been spriting for many many years, way longer than you and me (iirc we started around the same time? i mean on mfg atleast) and all they want is to see you do your best work, especially for commissions.

there's no harm using an existing movement as a base to go from, as long as you're not actually editing straight off of the sprite it's fine, a lot of proffessional companies have used bases as well.
Title: Re: Hatter's Art Vault.
Post by: SlenderMan on September 27, 2016, 04:59:47 am
you're looking for a way to shave off the time it takes to complete a sprite. tracing means you already have the structure there instead of fiddling with it multiple times. sometimes the hands are a bit messed up on these 3D models since they're resized but your general path is clear to the rest of the details there. More good looking sprites coming out faster means not only are you good with quality but time management as well. You never know you might get more commissions this way.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on September 27, 2016, 12:00:56 pm
1. Tracing off a base is nothing that will condemn you, especially if you do it right. Chamat has done it before and the execution was flawlessly well done. You don't see anyone trying to tear him apart for doing so either:

(http://orig12.deviantart.net/dbf0/f/2016/202/d/e/sfz_shoma_home_run_super_by_chamat-daaw3sq.gif)

2. You're clearly trying to simplify the animation way too much. The Oni gif on the top of the page has 12 frames... yours has 6. Not only it does not look smooth for the kind of stance that Oni has, but it just feels lackluster in general.

3. Taking one base sprite and editing the body little by little through frames is something I do when the animation warrants for mostly sub-pixels and a slow movement:

(http://pixeljoint.com/files/icons/full/miststance1x.gif)

...and that's not the case for Oni's stance. Is it doable? A little, but even I tried to tweak the movement, and clearly it would require too much effort to get the job done through such method:

(http://i.imgur.com/wEFH26c.gif)

All that effort might as well be used to making a new sprite for each frame anyway. You still have to make his belt animate as well, given it's not meant to be completely still, and plus, it will likely feel much more natural if you start by making a new outline for each sprite and then shading it.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 27, 2016, 07:28:10 pm
(http://imgur.com/IAQ5coS.gif)

I traced it. Am I now in the "right direction"?
Title: Re: Hatter's Art Vault.
Post by: │ㄷ â–Œ on September 27, 2016, 08:14:15 pm
Hmmm... It jumps too much. (I was going to post this before but it is too long, I hope it's not too late):

(The new one:)

*The head and the hair seem to be separated since the hair moves too much.
*The belt jumps with an unnatural movement.
*His left pant leg (artist's right) has also an unnatural movement
*Both pant legs are different, one simple and one with spikes
*The proportions in this one are better from the previous one, so probably you just have to edit this one to give it proper animation fixes.



As MotorRoach says I trace bases, it saves a lot of time, plus is one of the best ways to make sure the result is going to look pro, the other ones are frankenspriting and if you are an excellent animator do it by yourself from 0.

Also as MotorRoach suggests he did a great base for the movement but if you want to try by your own and don't depend from no one (no insult to nobody) for your commissions you perhaps want to use the Head Method I propose, since you don't necessarily have to trace over the reference, just apply the movement even if yours style is different:

Head Method

okay let me help you with this and explain how do i do the stand animation.
The way i do them is using "El método de la cabeza", Head method.
Spoiler, click to toggle visibilty

[Animation Tutorial] (http://mugenguild.com/forum/msg.1576055)

Oni's first step, using the head as the main axis:
(http://i.imgur.com/ohnFNeq.gif)

You can trace at the end each frame you edited to make it look like all of them were hand drawn.

I recommend to trace over once you have something solid that looks to the style you want and not directly the reference gif, most of the time I either edit the reference gif to make it closer to the style I want or do the Head Method and then retrace.



(For the previous one:)

Hmmm proportionwise and shadingwise I can't say your Oni is in CvS style, he is too wide it's more notable in the torso were its pectoral area has a different shading. It can be fixed without any problem. You need to use more references.

The pants are well done.

Just as a nitpick: I'm not too fond of that blue palette since it's too bright.



I'm going to be a dick and propose the ones I liked most from other authors:

Felo's Oni (A Felony :B):

(http://i.imgur.com/KTJSPLQ.png)

And Steamboy's animated by sinix:

(http://img.photobucket.com/albums/v147/sinix2/steamboysinixONIani5c.gif)

http://forums.shoryuken.com/discussion/comment/3128448/

Yeah use more references, edit them if necessary.



Edit:This is what I mean with editing the reference before tracing:

(http://i.imgur.com/xA4VNPz.gif)->(http://i.imgur.com/UsNhh2K.gif)->(http://orig12.deviantart.net/de34/f/2016/202/3/a/sfz_shoma_by_chamat-daaw3tv.gif)

I also edited this one though it doesn't look like it (axis and proportions, though minimal since the styles weren't that different):

(http://i.imgur.com/oEuiLF2.gif)->(http://orig12.deviantart.net/dbf0/f/2016/202/d/e/sfz_shoma_home_run_super_by_chamat-daaw3sq.gif)
Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on September 27, 2016, 08:49:08 pm
I'm sorry, but I can't appease all of you.

I'm going with what I have now, and will make sure all of the feedback you gave is applied. This is final.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on September 27, 2016, 10:50:56 pm
Yeah, the new outline animation looks much better. Just seems to be lacking in frames for a smoother movement.
Title: Re: Hatter's Art Vault.
Post by: SlenderMan on September 28, 2016, 12:23:36 am
the outline animation looks good so far. I actually reduced the frames from the big version of the gif I posted down to about the same Ryu or Akuma has as I have no clue what the official standard is for the amount of frames. Don't be offended man we're just trying to help. The new animation looks killer and pretty much the only reason it's jumpy was because of the gif itself. I had to skip a frame or two to get the general motion to seem smoother. you could always edit the belt or the hair as long as the rest is good.

On a different note remember that his power is constantly flowing like wind upward so it blows his clothes around as his power roils around him. See SSF4:AE. Same with Evil Ryu. Both of them have flowing energy rising. I'm sure that his hair whips around a little bit because of it.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on September 28, 2016, 07:09:13 am
Just noting that these kinds of stances are quite high level spriting. Lots of sub pixeling to get it right. Many spriters have trouble with more subtle stances like these so do not get discouraged :)
Title: Re: Hatter's Art Vault.
Post by: Bastard Mami on September 28, 2016, 04:31:39 pm
yeah, in the current professional landscape, you get a lot of pros that can't do that; never forget that yatagarasu was unable to find a spriter of the caliber of styleos .
Title: Re: Hatter's Art Vault.
Post by: hatter on September 28, 2016, 04:43:50 pm
Alright, I got it already, can we let it die? Thanks.

And no MotorRoach, it's not getting another frame.

(http://imgur.com/szshj7x.gif) @hairline733:
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on September 28, 2016, 04:53:25 pm
Sorry I thought something like that would be motivational and not off putting. Anyway that's looking quite good thus far!
Title: Re: Hatter's Art Vault.
Post by: Prime SC on September 28, 2016, 05:01:23 pm
Looking superb man it doesn't have to be perfect, keep up the good work!
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on September 28, 2016, 07:44:33 pm
Goddamn, that looks good. It definitely looks a lot better than before too.
Title: Re: Hatter's Art Vault.
Post by: varo_hades on September 28, 2016, 09:42:39 pm
Looks better Hatter, you're in the right way :D
Title: Re: Hatter's Art Vault.
Post by: SlenderMan on September 28, 2016, 11:59:46 pm
epic Oni is epic.
Title: Re: Hatter's Art Vault.
Post by: likiji123 on September 29, 2016, 02:19:17 am
Looking way better than the other one, feels more like cvs to me now :)
Title: Re: Hatter's Art Vault.
Post by: hatter on September 29, 2016, 03:25:25 am
(http://imgur.com/jPC9n5j.gif)

Tired. I'll finish Shin Oni tomorrow. Shame, I wanted to get it over with today.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on September 29, 2016, 04:00:06 am
I know that feeling well. I expected to finish an animation that I wanted to be done with days ago.

Either way, the progress in here is pretty nice.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on September 30, 2016, 02:56:34 am
(http://imgur.com/jPC9n5j.gif)

Tired. I'll finish Shin Oni tomorrow. Shame, I wanted to get it over with today.

That looks incredible, man. A million times better than when you were cropping stuff.

Don't get frustrated. Just because it takes you more time to do this doesn't mean you're not good at it. It's supposed to take longer if you're doing it the right way. Stances are especially hard. My profile pic took a whole week, man.

The more subtle the movement the harder it is to get right because any pixels that are off will make them look jumpy. When you're doing a huge motion, you don't have to worry so much because each body part is in a completely different place from where it was in the previous frame. As long as it's shaded similarly, nothing looks off. Like people said, it's all about sub-pixel animation. You're not so much redrawing the outlines as you are recoloring the insides to give off the appearance of movement so that you can avoid stray pixels jumping around or appearing out of nowhere.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 30, 2016, 04:22:41 am
Getting frustrated over tracing was a mistake. As much as I dislike it, I shouldn't discount it as a whole, so long as I get viable results.

Should let you know that I finished it like 6 hrs ago. (https://67.media.tumblr.com/fd6996d10e8ebf0bdecd9bbbccc096bb/tumblr_oea8vpQkEd1ut4tduo1_r1_250.gif)



So as I wait to see if Staples is gonna do a 30% off on Wacom tablets or something, I made these:

(https://66.media.tumblr.com/2c4df164a809ed0499c89661059b5b3e/tumblr_oeap5pD0IK1ut4tduo1_540.jpg)

(https://67.media.tumblr.com/d931f235447778cc6d5e8342aac20f96/tumblr_oeap5pD0IK1ut4tduo2_540.jpg)

Wish I can find my old drawings to see if anything changed. I dunno, I guess I evolved a bit? I shouldn't have used marker for Ryu's eyes though.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 30, 2016, 09:28:37 pm
So I was wrong guys.

I HAVE EVOLVED.

(http://66.media.tumblr.com/1254a428d8cdc4d9f02c86e361673246/tumblr_oec0k2dJD61ut4tduo1_1280.jpg) (http://68.media.tumblr.com/0b9329ce8a0c613a2aed9b0459809cd6/tumblr_oec0k2dJD61ut4tduo2_1280.jpg)

Janelle Monae and Carnage. Now what could bring those two together. Hmm...

Oh and I'll post preliminary work on Zem's first commission tonight.
Title: Re: Hatter's Art Vault.
Post by: DelusionTrim on September 30, 2016, 11:02:59 pm
Heh, I know that feel... I remember when I used to practice drawing during classes in high school whenever I was bored and when I finished a doodle I thought I was doing okay, then in 2015 I started drawing in larger scales and see how better I got and thought there was no way I could get better, but now in 2016 I can feel like I'm really improving.

I think this is a good strategy, start drawing small sized sketches and as time goes on you increase the scale, seems good for precision.
Title: Re: Hatter's Art Vault.
Post by: hatter on September 30, 2016, 11:10:19 pm
Yo, that happened to me too, but like, between 2014 and 2015. And that's pixel wise. And now it happens again but drawing wise, huzzah.

And you read my mind completely, but my time frame is to fill up the sketch book I bought from Cleveland, then rework my old  (and quite shitty) digital works once I get my mitts on a tablet.
Title: Re: Hatter's Art Vault.
Post by: DelusionTrim on September 30, 2016, 11:16:31 pm
At least you started digital drawings already, I have been eanting to do since 2013 and still haven't done anything because of laziness :<
Title: Re: Hatter's Art Vault.
Post by: hatter on October 01, 2016, 01:55:26 am
You should try your hand at that. Maybe even commissions, with your skill, they should be easy to nab.


(http://imgur.com/ezx66Vs.png)

So the character commissioned has a... weird design to say the least.

Spoiler: My refs (click to see content)

@Zemilia: Tell me what you think. Are you fine with this pose?
Title: Re: Hatter's Art Vault.
Post by: Zemilia on October 01, 2016, 06:20:03 am
I can't see the ref pics you posted. Maybe upload them somewhere on imgur?

Otherwise, pose looks alright. Looks like she's a bit nervous, tho.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 01, 2016, 06:45:29 am
Uploaded them to imgur.

The nervousness could be because of how the viewer's right arm is positioned. Maybe I can make it match that of the 2nd ref image instead?

It would have been easier if there were more pieces of this character, but there were only 4, and only the posted 2 had that outfit.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 02, 2016, 02:53:22 am
(https://66.media.tumblr.com/891a1e0f80ae8e8d700022cf74ee4764/tumblr_oee9uem8BZ1ut4tduo1_1280.jpg)

Was inspired by @StevenB:'s work on his OCs to start reworking some of my own. ^^Name's Vincent Drakeler, and well, he's a duck.
Will think of a story for him when I rework most of my OCs.

(https://68.media.tumblr.com/3bf83f4ce4a98a28f0574fbb4ba911a4/tumblr_oee9uem8BZ1ut4tduo2_1280.jpg)

Red Arremer sketch.

Sorry for the angle of the shots, I couldn't do any better than what I got. Shows you how bad of a camera man I am. :/



Not so much freebies, but I'm having a hard time figuring out who I should pixel in my free time when working on my own pixel style, particularly fighting game chars. I'm open for suggestions. So far, only Frieza, Allen Snider, and Ogre (who have unfinished pixels in the Finish-A-Sprite thread) are confirmed, and maybe Luffy.

Just to clarify, I already know what I'm going to draw as test subjects for platformer/HD (think Skullgirls)/backgrounds in my slowly-being-built-up style. So just fighter chars are what I'm having a hard time choosing.
Title: Re: Hatter's Art Vault.
Post by: Xenomic on October 02, 2016, 03:13:04 am
Fighting game characters, eh? Does it have to be strictly from a 2D fighter, or does 3D work fine (seeing as Allen and Ogre are listed there)? I might have some suggestions for ya to try.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 02, 2016, 03:31:48 am
Anything works. 2D/3D fighters are fine. Post your suggestions here if you want.
Title: Re: Hatter's Art Vault.
Post by: Zemilia on October 02, 2016, 03:35:02 am
I have one: Sub-Zero (Either Blue Steel or The MK Mythologies version)
Title: Re: Hatter's Art Vault.
Post by: Xenomic on October 02, 2016, 03:43:27 am
Well, here's my suggestions. Some easier than others (of course, all females for the most part):

Erel Plowse (from Evil Zone). Simple enough design, bar maybe the armor parts.
Dizzy (Guilty Gear). Can try the original or the Xrd version. More complex stuff, but bringing hi-res down to the style you do might be interesting.
Lilica Felchenerow (Arcana Heart). Same dealio. Simple design, just bringing it down to your style.
Roomi (Galaxy Fight). Super simple and should be the easiest of the bunch.
Suika Ibuki (Touhou). Yeah, have fun with that one making it fit right lol.
June (Star Gladiator). Nothing to add here really.


I...don't know if PXZ would count as one or not. It tries to be but at the same time it isn't lol. I also left out some that were fighters but decided they probably wouldn't fit here (such as Tales of VS). Maybe one of those might peak your interest? ^^
Title: Re: Hatter's Art Vault.
Post by: likiji123 on October 02, 2016, 10:39:26 am
Not so much freebies, but I'm having a hard time figuring out who I should pixel in my free time when working on my own pixel style, particularly fighting game chars. I'm open for suggestions.
Zasalamel from soul calibur 3 would be cool to see
Maybe some tekken characters as well???


Title: Re: Hatter's Art Vault.
Post by: BurningSoul on October 02, 2016, 10:55:32 am


Not so much freebies, but I'm having a hard time figuring out who I should pixel in my free time when working on my own pixel style, particularly fighting game chars. I'm open for suggestions.



my suggestions Gogeta,Kotal Kahn
Title: Re: Hatter's Art Vault.
Post by: Xenomic on October 02, 2016, 11:14:45 am
Heh, I was thinking of Soul Calibur but wasn't sure on whom from there. ^^;
Title: Re: Hatter's Art Vault.
Post by: hatter on October 03, 2016, 06:10:09 am
Great suggestions, thanks guys.

(http://66.media.tumblr.com/f9d5a0c870305cd7d60ed083d8e7dfb0/tumblr_oegdukJjMD1ut4tduo1_1280.jpg)

Wolverine and Iori: Clash of the Slashers
Title: Re: Hatter's Art Vault.
Post by: Jango on October 04, 2016, 03:30:50 pm
Are you still taking suggestions, because if you wanna try something really different that would be awesome in a 2D Fighter, how about something from the 1920's???

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on October 04, 2016, 06:52:49 pm
Yep, I'm still open. However, keep in mind that I may not do all of them, but don't be discouraged from giving any.

But that Lovecraftian demon is a must, so there is a high probability that I'll do that one. Animated too, I have a good idea of what to do with him.


So hopefully tomorrow,  alongside sketches that I've been doing, I'll begin work on my pixel style, starting with fighters, beginning with either Gogeta, Kotal Kahn, or Allen Snider. I encourage you to give any tips/feedback you might have. Seeing that this is a work-in-progress, your participation is very much appreciated.

You will def be the reason why full-characters in this WIP style will happen. The future is now. ;)
Title: Re: Hatter's Art Vault.
Post by: AlexSin on October 04, 2016, 07:22:48 pm
Gogeta? Allen Snider? Colour me interested.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 09, 2016, 04:25:13 am
So yeah, I'm late, I got caught up with shit, but for now:

(http://imgur.com/MxcqnIl.gif)

So yeah, it's still not finished. Kinda hope to finish it next week, but IDK what RL's gonna fuck me in the ass with :sick:


(http://imgur.com/6qKMVrQ.png)    || (http://orig01.deviantart.net/8d9f/f/2016/244/e/a/_original_style__farfetch_d_by_yahyanass-dag4ppp.gif)

I couldn't finish it today, because I was a bit tired, but I'm going to give a rundown of what "Requiem" in general is all about. I'll focus on fighters, but some aspects will carry over to other styles (platformer, RPG, HD sprites (think Skullgirls)). Also, it was traced from some concept art I found online (Budokai??).

Requiem's primary source of inspiration is JoJo's Venture. You can see in Gogeta (and my first attempt at it, Farfetch'd) how I used the color black almost universally, so that is to be expected. In terms of proportion and anatomy, it'll depend on the character. It can range from rail thin to enormous and muscular, or even a balanced anatomy and proportion.

But everything needs a limit however. I'll be working on different types of characters to set a limit to how big/small a character can be in this style, but think of it as the difference between Servbot and Sentinel; smallest char in MvC2 and largest char in MvC2.

Light source is top center, like Capcom vs SNK, but the rule about further limbs being darker than closer limbs in SFZ/MvC style applies.

As for coloring, the first idea was for a usage of monochrome colors in the same fashion that CPS3 had a second set of colors. I planned to use colored monochromes depending on character personality (see Farfetch'd). CPS3-ish coloring is the way to go.

So, yeah, that's about it. Thoughts, suggestions, ideas?
Title: Re: Hatter's Art Vault.
Post by: hatter on October 09, 2016, 05:03:19 pm
So the whole monochrome idea is gonna be thrown out the window, it just doesn't work. It worked with Farfetch'd, but that's because the colors lined up right, and I put a limited use for it, so CPS3-ish coloring it is.

So I finished Gogeta:

(http://orig02.deviantart.net/5c21/f/2016/283/a/f/_original_style_test__gogeta_by_yahyanass-dakisfg.png)

He's the first of other tests. Let me know what you think, and what I should do for the other test (Allen).
Title: Re: Hatter's Art Vault.
Post by: BurningSoul on October 09, 2016, 05:57:49 pm
So the whole monochrome idea is gonna be thrown out the window, it just doesn't work. It worked with Farfetch'd, but that's because the colors lined up right, and I put a limited use for it, so CPS3-ish coloring it is.

So I finished Gogeta:

(http://orig02.deviantart.net/5c21/f/2016/283/a/f/_original_style_test__gogeta_by_yahyanass-dakisfg.png)

He's the first of other tests. Let me know what you think, and what I should do for the other test (Allen).

I really do think he has so huge muscles(so much),he is more fit,his head seems so very small and lacks detail,I just don't want to mention about hair dude.
Title: Re: Hatter's Art Vault.
Post by: AlexSin on October 09, 2016, 06:01:45 pm
Is he flying?

Here's an edit:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GogetaEdit.gif) The hair is too long, I just realized, oh well.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 09, 2016, 07:59:46 pm
I traced it from some concept art, so I'm not sure. I guess so?

I like the edits you made I'll keep some of them in mind for the next run. Not a fan of the bigger forehead and shoulder edits tbh. Thanks.

Title: Re: Hatter's Art Vault.
Post by: AlexSin on October 09, 2016, 08:37:52 pm
Not a fan of the bigger forehead and shoulder edits tbh.
I agree with the shoulder edit, but the forehead edit was needed, if you look at your base/reference
( http://i.neoseeker.com/ca/dragon_ball_z_budokai_tenkaichi_3_conceptart_ismSK.jpg  :charming: ) his hair line is higher. Actually the forehead should look more or less like that in real life ( https://upload.wikimedia.org/wikipedia/commons/4/44/Male_forehead-01_ies.jpg ).
Title: Re: Hatter's Art Vault.
Post by: hatter on October 11, 2016, 02:31:36 am
I see. You won this round. :P

(http://imgur.com/NdFkrl1.gif)

Not done, but I'm not procrastinating either.

One last frame is probably definitely needed. Oh why, cruel world.

I'm also working on my next Requiem test, which will be vastly different from the last, but some ideas will carry over. Won't be done soon though, but I'm working on it.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 13, 2016, 02:16:08 am
https://www.instagram.com/p/BLe4HRADIgS/ (https://www.instagram.com/p/BLe4HRADIgS/)

Hey, did everything get bigger all of a sudden? :P

(no, I haven't scratched Allen out of testing, I'm going to work on him alongside MC Link, but with a Capcom babe. Can you guess who? ;))
Title: Re: Hatter's Art Vault.
Post by: Xenomic on October 13, 2016, 02:27:49 am
I dunno man, there's so many Capcom girls it's hard to choose just one! >_<
Title: Re: Hatter's Art Vault.
Post by: hatter on October 14, 2016, 05:48:48 pm
(http://orig15.deviantart.net/3507/f/2016/288/8/1/_o_s_test__link_and_chingling__will_never_finish__by_yahyanass-dal2ihr.png)

So yeah, bigger sizes kill my motivation, so I won't be continuing it. To be fair, the only finished one is Chingling, but I don't like the idea I went for now that I look at it, the black outlines in this case look too jarring.

I'm ruling out the usage of black outlines, JJBA did it will, but for some reason, I feel it'll complicate everything, I want to go for simplicity.

So test 3 is Allen and *drum roll* Ada Wong. Will now look into a CPS3-ish size this time around.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 16, 2016, 03:25:15 am
So have some assorted pixel stuff:

(https://66.media.tumblr.com/b72e1a75a98bcb68bbe458c6d2343c4d/tumblr_of48z3Ygy81ut4tduo1_100.gif)

Almost done with this. I'm aware that the hand shake portion doesn't look dynamic enough (mainly due to how I positioned it), but it'll be looked into soon. Plan on finishing this tomorrow or after, I slept on this for far too long.

(https://66.media.tumblr.com/56fac1cdfbad9337a19dfb47af4a310b/tumblr_of48z3Ygy81ut4tduo2_400.gif)

Frame 1/10 cleaned. Good thing I like Piccolo, otherwise I'd have lost all motivation to take this one up.

(https://66.media.tumblr.com/c0a6e52d3099442458c135ae91542772/tumblr_of48z3Ygy81ut4tduo3_1280.png)

Today, I remembered which brush I used to make the left-most foreground tree, so I made a new one. Now knowing the process, the only logical step is to redo all the other trees, right?

I will double time it on the elements, so as to give them to Neocide and GLB as soon as possible, because if I'm gonna work on the next Dragon Ball Z All-Stars stage, I want to at least have finished coding Ryu, and maybe get most of Tifa and Asura's pixels out of the way first.

As for Allen and Ada, I've finished a paper sketch, which needs heavy fixing once translated into computer, tomorrow, I should at least have them outlined/fixed, and part of Allen done.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on October 16, 2016, 04:40:55 am
(https://66.media.tumblr.com/56fac1cdfbad9337a19dfb47af4a310b/tumblr_of48z3Ygy81ut4tduo2_400.gif)

Frame 1/10 cleaned. Good thing I like Piccolo, otherwise I'd have lost all motivation to take this one up.

Oh crap I think you misunderstood. Or I wasn't very clear. There is 1 frame in there that has smudges on Piccolo. Right before the clone comes out. You can see Balth used a smear tool on the actual sprite. That's the only one I need. Balth didn't feel like trying to fix that particular sprite.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 16, 2016, 04:49:42 am
Woop. Thanks for telling me.

So this is the one? (http://imgur.com/2EtYDLl.png) Or the one before it?

While I'm at it, I might as well post this: (http://imgur.com/9uECNIe.gif)

Use it well @Just No Point: :P
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on October 16, 2016, 04:57:44 am
Finally opened it up in PS to take a closer look. That one and the 2 before it it seems. In the gif it just looked like 1
So 3 total :)

And I'll do my best to use it well!!!
Title: Re: Hatter's Art Vault.
Post by: hatter on October 16, 2016, 04:58:38 am
Aight, will be done soon enough then. :)
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on October 16, 2016, 05:03:14 am
Here's the current finished frames if it helps
(http://network.mugenguild.com/balthazar/images_piccolo/PiccoloZ2_clone_activation_f.gif)
Title: Re: Hatter's Art Vault.
Post by: hatter on October 18, 2016, 09:15:52 pm
^^ Yep, they are of tremendous help. :)

(http://imgur.com/enF06Ly.png)

I'll have it done tonight (along with the current commission)

And for those who don't know, it's real-life rapper Joe Budden, as he appears in Def Jam: Fight for NY, and yeah, I don't even know how he can pull off flying kick in clothes as baggy as those. :S

EDIT: As of this, frame 1/3 of the frames that are needed for Piccolo's transformation are done.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on October 19, 2016, 02:19:27 am
EDIT: As of this, frame 1/3 of the frames that are needed for Piccolo's transformation are done.
Sweet!
Title: Re: Hatter's Art Vault.
Post by: hatter on October 19, 2016, 07:48:49 pm
^^ :)

Finished Joe:

(http://orig15.deviantart.net/7b0c/f/2016/293/a/d/_cps3__joe_budden_by_yahyanass-daln3eb.png)

Is there anybody in the building, that can actually... FIGHT.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 22, 2016, 04:25:06 am
I said I wasn't gonna work on this till next week but I couldn't resist:

(http://imgur.com/pdHnO9Y.png) Sneak peek of Zemilia's 3rd commission, will be fully animated, Gambit style.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 23, 2016, 05:55:05 am
(http://orig04.deviantart.net/54e4/f/2016/296/c/5/_original_style_test__allen_snider_by_yahyanass-dam03dd.png)

It's far from perfection, but I've figured out a direction I want to go with. Of course, as I get better, it'll get better with me.

For the most part yes it uses colors from Prodigy's attempt at a CPS3 Allen, but I wanted to use them to give you an idea of what I have in mind for future color schemes.



Since I'm gonna be buying a tablet soon, I though celebrate by preparing a very rough sketch of my future logo:

Spoiler, click to toggle visibilty

Course, things are probably gonna change, but some shit's gonna stay (like mini-me looking OG).
Title: Re: Hatter's Art Vault.
Post by: likiji123 on October 23, 2016, 08:29:40 am
Nice logo there m8 ;)
Though im curious about the custom art style, is it sfa proportions with CPS3 shading? or somethin else
Title: Re: Hatter's Art Vault.
Post by: lui on October 23, 2016, 08:43:35 am
it looks straight up like cps2. which is a good thing, but if you want to make it your own you might wanna stylize is a lot more.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 23, 2016, 05:17:27 pm
Yes and no, CPS3 size (might have butchered that in the process, but ignore that for the time being) and colors, but that's not important.

And of course stylizing is gonna happen. You thought this was the end of it? I just needed a tangible base to kick start the more better stuff, and Allen was just that. You can't stylize something if you don't know how you want to go about the bulk of the work, right?

But let's get into what ideas I have in mind for stylizing it:

1) cross-hatched shading: [Judas] did something like this once, but I plan on making it look more like pixel hatches than what he did, since what he did was a kind of heavy thing.

2) black outlining/anti-aliasing: I didn't want to go back to this, but I might as well anyways, just to see if others like it.

3) currently left unknown because I haven't figured it out yet.

I'll post up a poll with the experiments once I finish. Should I leave the poll for a day or two, or a week? I feel like no one will even visit the vote if I put it up...
Title: Re: Hatter's Art Vault.
Post by: hatter on October 24, 2016, 02:46:18 am
(http://orig15.deviantart.net/52b0/f/2016/297/7/4/_cvs2__miss_x___snk_gals_fighters_by_yahyanass-dam4t83.png)


Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: varo_hades on October 24, 2016, 02:53:05 am
(http://orig15.deviantart.net/52b0/f/2016/297/7/4/_cvs2__miss_x___snk_gals_fighters_by_yahyanass-dam4t83.png)


Spoiler, click to toggle visibilty
This really exist?
I mean official, or just made by fans lol
Title: Re: Hatter's Art Vault.
Post by: hatter on October 24, 2016, 02:56:05 am
I was told it was unofficial, but it was the closest we can get to full fledged art of Miss X (like, digital painting, I mean).

For the most part, it works tbh, lol.
Title: Re: Hatter's Art Vault.
Post by: varo_hades on October 24, 2016, 02:59:16 am
All right hehe, I always thought that was a transexual version of Iori Yagami
Title: Re: Hatter's Art Vault.
Post by: lui on October 24, 2016, 03:14:58 am
You sir are a god
Title: Re: Hatter's Art Vault.
Post by: hatter on October 25, 2016, 12:50:20 am
^ Nah, I'm just Baxter from Def Jam: Fight for NY

(http://imgur.com/kf2L4HV.png)

I need an opinion on the bottom part. I tried to model it after DelusionTrim's SFV Bison sprite, but I dunno, should I go with this, make it even simpler, or just use the Melty Blood shading for Ryougi here?

EDIT: After some thought, I will go with a simplified version of Ryougi's MB shading with some minor changes shading instead. Not liking how it looks now. Expect some other fixes as well.

EDIT 2: Updated. Made a small fix to the eye positioning, hair, and changed the bottom skirt in its entirety. I think it looks better now. Will have to work on the eye to make it match with the source.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 26, 2016, 10:02:22 pm
So I got my Wacom tablet three days ago (Intuos Pro Medium). And to that end, I'm doing something called 50 Wacom Ideas, which is me sketching a bunch of things, until I reach 50, while timing myself (a piece of advice I took from Feng Zhu School of Design). With this, I hope to get used to using a Wacom tablet, so that I can do more lucrative stuff with it, or for use in projects.

So have a look at the sketch 1, Lacoste Flats

(https://68.media.tumblr.com/577bb4537987a741047fdbaf2c3d54de/tumblr_ofo7i3DvRA1ut4tduo1_1280.png)

Time: 43:36

Spoiler, click to toggle visibilty

In regards to Zemilia's commission, I'll be using ink's method for the entire animation. Seeing how effective it is, I should be done with it in no time.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 27, 2016, 09:55:01 pm
(https://67.media.tumblr.com/64197dd1bf55ea24773668a30956d731/tumblr_ofq1skytOw1ut4tduo1_1280.png)

Random one, some dudeski I came up with on the go.

Unfortunately, I didn't time myself on this one, but I think it took me maybe 10-12 minutes, though I can't be sure.

Instead of doing subject base sketches, I'm just gonna go all random and shit, for like 48 more sketches.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 29, 2016, 11:59:33 pm
(https://66.media.tumblr.com/65c4edcc1e7cf3fd5ccc93b7378632b6/tumblr_oftx1stbs81ut4tduo1_1280.png)

You're my only friend, Caribou Lou

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on October 30, 2016, 02:31:44 pm
(https://67.media.tumblr.com/54480ee8dd08fff895a6ef70254b22fc/tumblr_ofv46sVrzO1ut4tduo1_1280.png)

Tried to play with shading and coloring in grayscale.

It can be better, but for whatever its worth, first attempt ain't so bad.
Title: Re: Hatter's Art Vault.
Post by: hatter on October 31, 2016, 04:20:46 am
(http://imgur.com/Tmjl0Ny.gif)

Making some progress. Nothing special atm because I want to finish one part before moving onto the other. So part one is her blue robe, then part two is animating her upper body and hair, and then refining anything.

The shadow you see running across the robe, I know ripples don't work like that, but its hard atm to do it when the rest of the animation needs to be refined, so don't worry about that atm.

Also yeah, this is Gambit inspired.
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on October 31, 2016, 04:35:30 am
My memory is horrible, but aren't that character from Melty Blood?
Title: Re: Hatter's Art Vault.
Post by: hatter on October 31, 2016, 04:36:24 am
My memory is horrible, but aren't that character from Melty Blood?

You are correct. It's Ryougi Shiki.
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on October 31, 2016, 04:37:54 am
Oh, it's the girl with the knife. I remembered that because of my comission art for Zemilia and was the same char XD
Nice animation man! Keep it up :D
Title: Re: Hatter's Art Vault.
Post by: Pin on October 31, 2016, 04:50:05 am
i've seen some fluidness there. Keep it up! :)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 02, 2016, 04:47:27 pm
(http://imgur.com/FyqC9zG.gif)

(http://imgur.com/V1hmzNj.gif)

Maybe it'll be done by tonight or tomorrow????
Title: Re: Hatter's Art Vault.
Post by: Kienay on November 02, 2016, 05:00:34 pm
The animation is really nice so far. Looking forward to the finished one.

Also like the more than evident progress on your digital drawings. Seems you are doing just fine getting used to your new gear.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 03, 2016, 01:40:51 pm
Also like the more than evident progress on your digital drawings. Seems you are doing just fine getting used to your new gear.

I'm glad you gave em a look, was thinking nobody gave em notice, lol. Hopefully, I can make the jump to animating with it soon enough.


(http://imgur.com/TUG2t4J.gif)

Ultimatum before I post it on my social media accounts (or at least the ones I use to share my art).
Title: Re: Hatter's Art Vault.
Post by: Kienay on November 03, 2016, 02:23:45 pm
I'm glad you gave em a look, was thinking nobody gave em notice, lol. Hopefully, I can make the jump to animating with it soon enough.
Well, most people around here might be more interested in spritework, so that might be a reason. Since you also mentioned these were merely meant for practice, they might also just wait silently until you dish out the flashy ones.

Talking about spritework, I love what you did with that one. The lighting is rea~lly nice. And those sub-pixels adding to that animation give this piece a fluid overall look. The palette is just great. Digging the blues. Good job, man.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 03, 2016, 03:59:45 pm
Well, most people around here might be more interested in spritework, so that might be a reason. Since you also mentioned these were merely meant for practice, they might also just wait silently until you dish out the flashy ones.

That is both an excellent point, and a fleeting reminder that I need to redo the first batch of shitty digital paintings I ever churned out at some point.

So I got some feedback on it, and tried to change some stuff around as well:

(http://imgur.com/rixejGQ.gif)

Steam Green light or stop at the red light district?
Title: Re: Hatter's Art Vault.
Post by: Zemilia on November 03, 2016, 05:20:38 pm
Middle part of her Kimono still needs a bit of movement (even the slightest), since it still looks slightly off if it's just the bottom part of her robe.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 03, 2016, 05:40:16 pm
You mean give the creases some slight horizontal movement? If that's not what you meant, then I don't get.  :???:
Title: Re: Hatter's Art Vault.
Post by: Zemilia on November 03, 2016, 05:45:06 pm
Yes. But to put it in perspective, think of how a slightly-opened robe will flow if the wind blows it in the same direction as Ryougi's.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 04, 2016, 03:17:17 am
(http://imgur.com/o23LR3Y.gif)

Any final thoughts before I close the curtains on this?

Also, while I'm at it, I may as well mention this: expect a YouTube speed sprite video to come soon, it's for an event going down here (I think you know what I'm talking about).

EDIT: I dunno what happened up there, hair wasn't like that last time I posted. Fixed it now.

EDIT 2: Gonna try out a couple of things tomorrow before curtain calls. ;)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 04, 2016, 12:57:56 pm
(http://imgur.com/x20NJuF.gif)

Also, A or B?

(http://imgur.com/3S0Of1f.png)
Title: Re: Hatter's Art Vault.
Post by: DelusionTrim on November 04, 2016, 01:39:08 pm
Definitely B, has more detail along with consistency.
Title: Re: Hatter's Art Vault.
Post by: Momotaro on November 04, 2016, 05:26:57 pm
Yes, definitly B!
Better expression and details IMO.

For some reason, it reminds me of SFA3 Karin's face. :)
Title: Re: Hatter's Art Vault.
Post by: HadeS on November 04, 2016, 06:36:04 pm
B. What they said ^

I like how fluid it looks, Hatter. Amazing job.
Title: Re: Hatter's Art Vault.
Post by: Gladiacloud on November 04, 2016, 06:47:53 pm
B. For sure.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 04, 2016, 07:03:22 pm
Sorry guys,  I should have edited my post to state that it was finished. Here (http://mugenguild.com/forum/msg.2302099).

I made some minute changes, nothing too grand on the kimono. And yeah, I went with B (the original one I made).

Oh and Ned, you are right to think it reminds you of Karin, because she was my main ref.
Title: Re: Hatter's Art Vault.
Post by: Momotaro on November 05, 2016, 12:43:48 am
Yes!
The result is pretty awesome!
Title: Re: Hatter's Art Vault.
Post by: hatter on November 05, 2016, 10:59:15 pm
Might as well show this one off, nowhere near complete though:

(http://imgur.com/v1svv8B.png)

Only Jackie Chan's done, Tucker and the building they are swinging away from still need to be done.

I'll be redoing  the perspective on that building tho.
Title: Re: Hatter's Art Vault.
Post by: thanewdude07 on November 06, 2016, 01:25:36 am
Yes! looking good man!

Looking forward to your progress ;)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 07, 2016, 04:37:34 am
(http://imgur.com/eO2WZPd.png)

I'll settle on the current perspective, this is as close as I can get to my ref pic.
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on November 07, 2016, 04:50:47 am
Man, this sprite makes me want to watch that movie again!! It's HILARIOUS XD

Beautiful work as always :D
Title: Re: Hatter's Art Vault.
Post by: hatter on November 07, 2016, 08:33:21 pm
^It's one of my favorite movies of all times, and one of the movie series that inspired me to draw. I love everything about Rush Hour 2 (and the series in general)


(http://imgur.com/2Z6Qnur.png)

Okay, can I call the building perspective passable? Because I don't know if my brain can handle much more redrawing and perspective shit.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on November 07, 2016, 09:15:24 pm
I question how your brain is hurting from the "perspective" you applied to this, considering you missed the point of perspective entirely... and when I say point, I mean in more ways than one. You don't just distort the lines and hope it'll look cool, given that perspective has to be something consistent and has to follow at least one perspective point.

(https://userscontent2.emaze.com/images/4f8d4779-080d-49de-8fc9-cada678b218f/4b8e4414-5717-4c2e-9a19-bb7b1879d14f.jpg)

(https://hardartworker.files.wordpress.com/2011/01/2point_perspective21.jpg)

The perspective on your drawing is anything but passable. In fact, it's distracting and very jarring to look at as of now, from how random the perspective seems to be in there. When you try to connect the perspective lines, you can see that they don't go along at all:

(http://i.imgur.com/bGTBrW3.png)

Now, if you actually set a perspective point on the far right, you can actually begin to fix the building's perspective entirely:

(http://i.imgur.com/1JnaG6N.png)

(http://i.imgur.com/hCPQqAl.png)

The windows ended up a little misplaced and smaller than I intended them to be, but you get the idea now.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 07, 2016, 09:18:56 pm
Oh I dunno, perspective is always a headache then?

I'll be taking that building you did tho. Guess better perspective will come with more practice.
Title: Re: Hatter's Art Vault.
Post by: Slayer. on November 07, 2016, 11:02:06 pm
Damn! Everything look great!

Nice retouch, Roach!
Anyway, perspective is a bitch, that's why I love it. Although I'm not close to dominate it, It's awesome use it properly.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 08, 2016, 06:10:45 pm
Work has begun on Froz's Urien commission. First animation (SFV taunt):

(http://imgur.com/q22ycLM.gif)

God I love my Wacom.  :coollove:
Title: Re: Hatter's Art Vault.
Post by: Gladiacloud on November 08, 2016, 06:57:14 pm
I've a Wacom too :D
Title: Re: Hatter's Art Vault.
Post by: zero de armentis on November 09, 2016, 12:49:02 am
Is really smooth, but is really small than the sf3
Title: Re: Hatter's Art Vault.
Post by: inktrebuchet on November 09, 2016, 03:54:22 pm
Oh man! this is looking good. Great work
Title: Re: Hatter's Art Vault.
Post by: AlexSin on November 09, 2016, 06:10:14 pm
Is really smooth, but is really small than the sf3

zero de armentis is right, you should have used the other winpose or the stand pose as the reference, since he's standing straighter.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 09, 2016, 06:21:18 pm
I'm fully aware.
Title: Re: Hatter's Art Vault.
Post by: Momotaro on November 09, 2016, 11:57:40 pm
Wait, you traced it directly with your Wacom.
Can I ask what Photoshop tool you use? pixel type pencil? or some segment line?

Anyway this is absolutly well done!
Title: Re: Hatter's Art Vault.
Post by: hatter on November 10, 2016, 12:15:12 am
I use Photoshop CS5, and for the tracing I used the pencil tool on size 2. I might fiddle around with what I use to do the tracing for the following animations.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 10, 2016, 06:08:14 am
(http://imgur.com/gj5zAM1.gif)

2 frames per day...

That's literally the max speed I can work at for this guy..
Title: Re: Hatter's Art Vault.
Post by: Kienay on November 10, 2016, 06:28:45 am
Love these muscles! The animation looks nice and smooth. Looking forward to the finished one. =)
Title: Re: Hatter's Art Vault.
Post by: AlexSin on November 10, 2016, 06:07:43 pm
The back muscles lines are a bit jumpy and the blur effect is not really needed in my opinion. If anything, try to redraw the frame when he stretches his arm (retrace the same frame, without moving parts), sometimes that method is useful for sub-pixel animation.
It's looking good. :)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 10, 2016, 06:25:09 pm
Yeah, the back muscles I only noticed when I shrunk it down. I'm still very beginner-ish at using a Wacom, but maybe with time and more practice, it'll become a second-nature.

I'll make sure to fix all that up. And yeah, I can agree with you on the blur, it's not suitable for this animation, looking at it again.
Title: Re: Hatter's Art Vault.
Post by: Momotaro on November 12, 2016, 12:43:43 pm
I use Photoshop CS5, and for the tracing I used the pencil tool on size 2. I might fiddle around with what I use to do the tracing for the following animations.

thanks
And nice progress!!
Title: Re: Hatter's Art Vault.
Post by: hatter on November 13, 2016, 03:20:33 am
You are most welcome.


(https://68.media.tumblr.com/ecbe0f088a932cbd0528d09c65d11c8c/tumblr_ogk6eeUdXs1ut4tduo1_1280.png)

Context here (https://twitter.com/Blupervillain/status/794584098551558144)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 17, 2016, 12:09:54 am
(https://68.media.tumblr.com/e6154045548f0a1b5bd771ea7b815056/tumblr_ogrc5qKbuQ1ut4tduo1_1280.png)

^ Hand practice.


(http://imgur.com/fQ80duJ.png)

Redoing an old request, this time in UNiB style.

(http://imgur.com/dr6hepD.gif)

More Urine Urien progress. I butchered the head in one frame. Just ignore it. For now.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 18, 2016, 03:41:17 am
(http://imgur.com/AZVRAsM.png)

If you haven't guessed it, then yeah, it's [E]'s request that I utterly failed to do, this time in UNiB style. Reason for the pose I gave is I wanted to make it more special for him. Seeing that I went in w/ two shitty attempts, and take this long to actually do it, I may as well do something cool.

The tablet was really useful here, I was able to at least establish scratch lineart easier than with a mouse. Most of this didn't take as long as I thought it would.

(Lienne here is more of a shading ref, but I ref'd her height for [E]'s character. And yes, I know that hands/feet need to be small too. Ironically, I drew them smaller than what I would usually do too, but woopdie doo).
Title: Re: Hatter's Art Vault.
Post by: Saint on November 18, 2016, 05:12:01 am
love your hand practice drawings
Title: Re: Hatter's Art Vault.
Post by: hatter on November 19, 2016, 02:22:41 am
(http://imgur.com/i2YUqAY.png)

How's this looking so far?
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on November 19, 2016, 02:25:31 am
Body looks good so far. Neck looks too thick, and her skull looks tiny.
Title: Re: Hatter's Art Vault.
Post by: Niitris on November 19, 2016, 02:38:24 am
Navel looks like it should be shifted a bit more towards the middle.

Nice :)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 19, 2016, 02:51:10 am
So something like this then?

(http://imgur.com/tln7qlJ.png)

I think I'll adjust the hair length later. At least once I finish the hands and feet.
Title: Re: Hatter's Art Vault.
Post by: Niitris on November 19, 2016, 02:55:07 am
Yeah, that's better
Title: Re: Hatter's Art Vault.
Post by: hatter on November 19, 2016, 04:00:27 pm
(http://orig10.deviantart.net/b544/f/2016/324/0/c/_unib__seikaku_bannou_by_yahyanass-dap0ccg.png)

Tried 5 different ways to do the hands and feet, ended up with this, and said you know what, fuck it.

At the very least I can now do this w/o feeling ashamed of myself:

@Bastard Mami: come see your old request finally finished in some French Bread style.
Title: Re: Hatter's Art Vault.
Post by: HadeS on November 19, 2016, 04:50:55 pm
The sprite isn't bad at all, Hatter. There are some details but since I don't know crud about the style, I can't tell you much. I tried to improve her face (well, head) by studying the style for a bit. I hope you don't mind and you (and [E]) also like it :)
(http://i.imgur.com/jj9ikqW.png)

Comparison:
Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on November 19, 2016, 05:12:21 pm
I'll take whatever I can nab.
Title: Re: Hatter's Art Vault.
Post by: Bastard Mami on November 19, 2016, 08:35:47 pm
yep, that sprite is prety nice.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 20, 2016, 03:00:50 am
And with that, my debt to you is now complete.

(http://imgur.com/PvBtW26.gif)

Damn Greek anatomy killin' me here.


(https://68.media.tumblr.com/a3d5f1727d1513fdabe9484c1f55e515/tumblr_ogx46htClY1ut4tduo1_540.png)

The only accomplishment achieved here is that now I'm starting to actually understand the logic of rendering. Maybe lighting too. It's not the best, but I can tell you with a lot of confidence its far better than the shit I did w/o a tablet (like, a year or 2 ago).

I realized that I messed up on the lighting of the bottom, but I'll just pay more attention next time.

You're probably gonna see like 10 more of these rendering/lighting practices before I move onto something else. And just watch how the quality will change with each one.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on November 20, 2016, 06:30:19 am
I feel like the lighting could look softer in that picture you made. Right now, I was put under the impression that the jar had a flat surface due to the minimal affection that the brightening is having in the middle. Everything else looks about right.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 22, 2016, 04:59:52 pm
(http://imgur.com/kxN9k66.gif)

Title: Re: Hatter's Art Vault.
Post by: Saint on November 22, 2016, 05:04:15 pm
 keep going looking good so far! :D
Title: Re: Hatter's Art Vault.
Post by: Ghoulglifer on November 22, 2016, 06:45:22 pm
That is cooooool! love it <3 ah
Title: Re: Hatter's Art Vault.
Post by: hatter on November 24, 2016, 04:52:17 am
Thank you, thank you. You will love the finished product more.


(http://orig05.deviantart.net/ec34/f/2016/329/e/f/_custom__lixian_by_yahyanass-dapih6e.png)

So I promised to show a small sprite at one point. Here it is. It's the youtuber, Lixian, in the outfit of his GTA V avatar.

I actually had no idea what I was going for, the only thing I know I wanted to do was exaggerate shit, like his head, because I kinda like the super deformed style in small sprites for some odd reason.

So yeah, next season, expect small sprites to be added to my repetoire.

EDIT: made my own edit that takes from the last version and likiji's edit, with other minor edits too).

I haven't given up on the digital art thing at all, I'm still working on it. I'm learning new concepts everyday, and I'm trying to apply them. I've already gotten some blocks out of the way, and I need to bring down a lot more, but soon, very soon, you'll see everything. In the form of oldest to newest, starting with dat vase.
Title: Re: Hatter's Art Vault.
Post by: likiji123 on November 24, 2016, 09:58:11 am
I like the mini sprite, but the eye look so weird
So i had a shot a fixin it
(http://i.imgur.com/DP78p8c.png)
Title: Re: Hatter's Art Vault.
Post by: PlasmoidThunder on November 24, 2016, 06:49:25 pm
Honestly, I prefer the original face.

Unless of course he's meant to look like he's eyeing the booty, in which case, it's much better.
Title: Re: Hatter's Art Vault.
Post by: hatter on November 27, 2016, 12:28:48 am
(http://imgur.com/VMbt8Np.gif)

(https://68.media.tumblr.com/5e5cab393725b96fd24a41cdd94a7ff4/tumblr_oh9vusaA8A1ut4tduo1_250.png)
Title: Re: Hatter's Art Vault.
Post by: AlexSin on November 27, 2016, 02:37:42 am
Instead of repeating myself about something I'll just quote what I said before for the arm movement:
try to redraw the frame when he stretches his arm [...], sometimes that method is useful for sub-pixel animation.
you moved it to the right (or left) without changing the other muscles' lines.
(consider this as new feedback, not as something you missed)

The back muscles shading is correct now, glad to see you fixed it. I've got a question, no SF3 shading? He's missing that shine shade on his skin.
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on November 27, 2016, 02:41:20 am
I believe it's for Froz's version of CVS Urien since is for that same guy his comission. So, this explain his less colors than the SF3 counterpart.
Title: Re: Hatter's Art Vault.
Post by: Pin on November 27, 2016, 02:50:10 am
Some of the frames of that urien are shaded like cvs. Maybe yeah, Possibly...
Title: Re: Hatter's Art Vault.
Post by: hatter on November 27, 2016, 02:52:13 am
I've got a question, no SF3 shading? He's missing that shine shade on his skin.

Look at Froz's Urien.

you moved it to the right (or left) without changing the other muscles' lines.
(consider this as new feedback, not as something you missed)

IDGI. Yeah I moved it to the viewer's right, but what do you mean without changing the other muscles lines? The back muscles, the ones on his forearm on the outstretched arm.... what?

And what's inherently wrong with what I did? One of Akuma's punches had a similar effect in SF3 (which is what I based this off of), so explain.

I'm not trying to be an asshole here, but you need to elaborate more.
Just ignore this and read below...

EDIT: Okay wait wait, let me ask this.

Are you saying that after the little bit of stretching, the arm on the frame after it should look different than the predecessor?
Title: Re: Hatter's Art Vault.
Post by: AlexSin on November 27, 2016, 03:17:29 am
you moved it to the right (or left) without changing the other muscles' lines.
(consider this as new feedback, not as something you missed)
IDGI. Yeah I moved it to the viewer's right, but what do you mean without changing the other muscles lines? The back muscles, the ones on his forearm on the outstretched arm.... what?

What is there to ask "what"? The back muscles weren't part of that critique. Read my post, it's a new paragraph. It was even separated.
Based it on Akuma's s.SP? Not the best example you used, but whatever. I always felt like that was a bit rushed although the movement didn't start from the elbow (like in your animation), but from the torso/shoulder, so it's excusable: (http://irwt.iammanyninjas.com/images/cps3/gouki-shp.gif)
The "other muscles' lines" was intended on the same arm, I didn't say "redraw the frame completely from 0 again".. I did? Well, I didn't mean that, I should have edited my post. In this case I meant just the arm could be redrawn in those frames. Come on, read between the lines. :P (sorry, it was my fault)
I had something like this in mind:
(http://irwt.iammanyninjas.com/images/cps3/ryu-amp.gif) (ignore the blur frame)
Ryu's a.SP. Notice how the arm stretches and return to its original length without being shifted left or right a pixel or two? Of course I wouldn't like it to be applied to the same extent, just enough for the motion. If you don't care about doing it, leave it at that.

Just ignore this and read below...
Too late, I already posted, but yeah, the answer is written above and that's what I meant. Not too different, just enough to make the transition from one frame to the other smooth and consistent, like the style requires. ;)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 27, 2016, 03:25:13 am
Well to be fair, I only learned about this because Rolento mentioned it once on IRWT, with Akuma's s.SP as the example used. But fair enough.

Thanks. I'll give it a look.

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on November 29, 2016, 08:28:41 pm
(https://68.media.tumblr.com/34405ee26a3950fc5466734c47946745/tumblr_oh9vusaA8A1ut4tduo1_r1_250.png)
Title: Re: Hatter's Art Vault.
Post by: hatter on November 30, 2016, 06:07:53 am
Alright, one more before I go to bed:

(http://imgur.com/BYDQEUg.gif)

Ignore the undergarments in the end frame, I'm gonna redraw it anyways.
Title: Re: Hatter's Art Vault.
Post by: black dragon on November 30, 2016, 12:05:15 pm
cool
Title: Re: Hatter's Art Vault.
Post by: hatter on November 30, 2016, 07:37:21 pm
(http://68.media.tumblr.com/4fc4d13bffe1955138f176bcb8b74d2f/tumblr_oh9vusaA8A1ut4tduo1_r2_250.png)

Title: Re: Hatter's Art Vault.
Post by: hatter on December 01, 2016, 04:26:12 am
(https://68.media.tumblr.com/1dec3704ffc6d433af11d54154b5b723/tumblr_ohhlddZNeG1ut4tduo1_400.gif)


(http://68.media.tumblr.com/338999691f1cc186e7b04b2c491bd5ea/tumblr_ohhlewfOaM1ut4tduo1_1280.png)

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on December 01, 2016, 11:08:16 pm
(https://68.media.tumblr.com/fd626a0cf2f6173aa02b747c120ae9e9/tumblr_ohj1dzbb1S1ut4tduo1_1280.png)

But Sarah, I wanted a GEARS OF WAR rifle, not a goddamn Springfield!

Spoiler, click to toggle visibilty

I'll finish Urien's taunt tonight.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 02, 2016, 04:51:44 am
(http://imgur.com/ujPIk90.gif)

So here it is. Feedback?

Also, here's something I decided to make up on a whim and then pursue:

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: lui on December 02, 2016, 04:59:31 am
looks good, but doesn't he actually point his index finger to the opponent when he stretches his arm forward?
Title: Re: Hatter's Art Vault.
Post by: hatter on December 02, 2016, 05:02:04 am
Nope. I checked the videos Froz sent me, there's no indication of him pointing a finger towards the opponent.

I should clarify that the animations will have no SF3 shading because this is how Froz wanted it. Just in case somebody doesn't know.
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on December 02, 2016, 04:24:09 pm
Thor looks fine so far, but isn't he too wide for the JJBA sprite style? I wouldn't expect him to go too far from Vanilla Ice's sprite width.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on December 02, 2016, 05:57:47 pm
He could do with a couple of extra frames. Now that you have most of the keyframes, it shouldn't be too hard.

My other observation is that his left arm is a bit jumpy from the moment his back is towards the viewer. His legs have a few jumpy pixels as well at the point where he stretches his arm.

Other than that, it's a great animation.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 02, 2016, 06:08:50 pm
He could do with a couple of extra frames. Now that you have most of the keyframes, it shouldn't be too hard.

It's probably going to be one right around the end, because that is the only place I can see doesn't flow smoothly. I really can't see it needing more than that.

My other observation is that his left arm is a bit jumpy from the moment his back is towards the viewer. His legs have a few jumpy pixels as well at the point where he stretches his arm.

Thanks for pointing that out. I was trying to do sub-pixellation on his legs, but I think I can do away with it entirely.

As for the left (viewer I assume) arm, the only parts I see are jumpy and non-smooth are his shoulder outlines and the hand itself, because the rest of the arm seems to be fine (or non-jumpy). That doesn't mean I won't make any edits to the rest of it (because I probably will).

I'll see what I can do about those.


Title: Re: Hatter's Art Vault.
Post by: Graphicus on December 02, 2016, 06:17:12 pm
It's probably going to be one right around the end, because that is the only place I can see doesn't flow smoothly. I really can't see it needing more than that.

His turning motion needs more smoothness. The end is pretty good, in my humble opinion.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 03, 2016, 09:49:08 pm
(http://imgur.com/AlN0ou6.png)

Title: Re: Hatter's Art Vault.
Post by: hatter on December 06, 2016, 10:52:40 pm
So I decided to begin working on Urien's Anger Snap Fist. Currently, it's really bare bones stuff:

(http://imgur.com/KnrhjF8.gif)

I got the general movement down. Gonna work on this frame by frame, seeing that there is no set deadline from Froz, and I got better results that way. (although this won't always be like this, fyi).

The reason it freezes at the 5th frame is because I want to add two in betweens that have him reel back. Too bad I didn't have enough time to show that. :/

The best thing about this is that I can actually re-use frames from the taunt. Made things a lot easier.

In two weeks time, I'm going to try my hand at the MvC2 art style to prove a point. well to be fair, I need to do something in colour for once, and try not to fuck it up.
Title: Re: Hatter's Art Vault.
Post by: lui on December 06, 2016, 10:53:30 pm
oh yes, ink's method i presume?
Title: Re: Hatter's Art Vault.
Post by: hatter on December 06, 2016, 10:57:24 pm
oh yes, ink's method i presume?

Yeah pretty much, but with pointers I got from balmsold, albeit a bit different (he talked about in his thread). Just to get the whole skeleton of it, though.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 10, 2016, 05:24:36 pm
(http://imgur.com/jv0ZsmB.gif)

I actually got clear and readable lines, for once.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 12, 2016, 03:35:59 am
(https://68.media.tumblr.com/bcddd3995fb41b0085b590ada9214bde/tumblr_oi1wfiUCpr1ut4tduo1_75sq.gif)


Workin on a new icon for my social media accounts. I decided to base it off of those Flash animations where the animator just shows the top part of the character when he walks for no reasons other than the funsies. Basing it off the same exaggerated small sprite style I used for Farfetch'd and the NORGIEs Crew.

That leaf is there because Sceptile Swag  :beatnik:
Title: Re: Hatter's Art Vault.
Post by: hatter on December 13, 2016, 12:57:00 am
(http://imgur.com/putNcgw.png)       (http://imgur.com/YToeRud.png)

Threw the Flash anim walk idea out the trash, doesn't do well to convey what I learned and am still learning about animation.

So have this static one instead, because I can't bother myself to do more.

Title: Re: Hatter's Art Vault.
Post by: Slayer. on December 13, 2016, 02:03:57 am
The style is great, I have no idea how to start a new one. And, for now I do not think that I need.
Anyway it's really nice to see something fresh.
But there's the thing that I could point out is his (?) Jaw and nape. Now it's like the cheekbone was stretched. Since it's almost a profile pose, it should be noticeable to see a little distance between the nape and the jaw. Something like this:

(https://3.bp.blogspot.com/-7-UoNbuB_ho/WE9GtnBPyxI/AAAAAAAABh8/hdxWco2UVd4qLPj7bl0FDaE2NJ46ulFZACLcB/s1600/test.gif)

It's just my 2 cents. Feel free to ignore.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 13, 2016, 02:05:32 am
The head is purposely exaggerated (just for this one).
Title: Re: Hatter's Art Vault.
Post by: hatter on December 15, 2016, 01:41:41 am
Posting this here from The_None's thread:

(http://justnopoint.com/lbends/junk/graphtest/animshad01.gif) >>> (http://imgur.com/WrOSRQ6.gif)

Go show the guy some love, this project is awesome and totally deserves it. :yes:

Now for some stuff of my own:

(http://imgur.com/28g9re5.gif)

(http://imgur.com/VjJn35u.gif)

^for Capcom vs. Square Enix. Completely custom FX, this one's for light non-weapon attacks. I'm contemplating the idea of making them more similar to those of CvS2's by playing around w/ filters and indexing.

I'll probably make up my mind with a coin flip at some point.

Title: Re: Hatter's Art Vault.
Post by: hatter on December 18, 2016, 09:38:15 pm
(http://imgur.com/fQdWRRg.png)

I'll try to finish this by tonight.
Title: Re: Hatter's Art Vault.
Post by: Ghoulglifer on December 18, 2016, 09:42:01 pm
you`r animations are very fluid, I think the illustration has a problem with the chin, but he seems that it is only the essence of the character, you are improving :) greetings
Title: Re: Hatter's Art Vault.
Post by: hatter on December 19, 2016, 12:09:38 am
Good observation. I have a lot to do when it comes to anatomy.

(http://orig15.deviantart.net/546e/f/2016/353/a/b/not_pharrell_by_yahyanass-das6cpy.png) < Not Pharrell, I promise.

Tried to do some post-processing for this one, turned out pretty decent. Thanks Sinix!

Spoiler: EDIT: video in question (click to see content)



Next week is commissions week, Monday to Friday. I'll continue working on Urien, and start working on Venom.

@Koopa901: Expect something from me tomorrow, sorry for the delays!
Title: Re: Hatter's Art Vault.
Post by: hatter on December 20, 2016, 03:08:27 am
Interrupting your D- lives for some temporarily C- content:

Began Koopa's Venom commission, its a new s.HP based off  this anim from Maximum Carnage, gonna make it work similarly to one of Victor's crouch punches:

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

I'm going to get my shit together, and work on all pending commissions, Mr. Karate JKA's included.
Title: Re: Hatter's Art Vault.
Post by: Slayer. on December 20, 2016, 03:29:11 am
The animations look great!! :smash:
Title: Re: Hatter's Art Vault.
Post by: malevka1 on December 20, 2016, 06:07:43 pm
The animations look great  Venom
Title: Re: Hatter's Art Vault.
Post by: hatter on December 20, 2016, 11:01:36 pm
The animations look great!! :smash:

Thanks.

(http://imgur.com/MZCTiQf.gif)

(http://imgur.com/U2pyoel.gif) << Gonna finish this tonight, no more playing around.

(http://imgur.com/DZFDYrD.gif) << Will also have the outlines to this ready too. Tonight.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 21, 2016, 02:43:13 am
(https://68.media.tumblr.com/affb1ddbf3a9573220b4d2f38e0ee5e0/tumblr_oiii11ubOb1ut4tduo2_250.gif)

Fuck it I'm done for the day. One clean frame only what a bother. :'(

(https://68.media.tumblr.com/9145162ea9763d46bf47bf8df745748c/tumblr_oiii11ubOb1ut4tduo3_400.gif)

On the plus side, got this one done.



So some changes are gonna happen to commissions, starting the 5th next month.

-Slots are gonna be universal. Instead of slots reserved for other places, I'll be condensing them into one. Number of slots pending.

-Small sprites will be added to the commissions criterion, and CvS2 sprites are no more. CPS2 and JJBA sprites will take its place and price. The replacement for the CvS2 sprites criterion might probably be big sprites (Guilty Gear derivative, and maybe Skullgirls derivative when I get more practice).

Also, not sure how to price CPS3 single sprites, suggestions welcome. (the Urien commissions are a one time thing in regards to CPS3 animations, I won't do anymore because I can't find a feasible way to fit it into my schedule).

Discussion, and suggestions welcome.


Gonna do a digital painting freebie. Yes, you read correctly, I'm breaking my own vows of not doing anymore freebies ever again. I figured I can force myself to practice if I have to make something for someone.

5 people, first come, first served. Choice of:

- Bust
-Full body w/ pose
- Character concept art w/ expressions.

Anything that isn't awkward or disgusting is welcome. Original characters are more than welcome. Picture references are great too. First come, first served.

- Taiga Fujimura (Fate: Grand Order), full-body + pose - 100 Sad Pandas - my own choice for a pose.
- Fate (OC) , character concept art w/ expressions - Xenomic
- Jin Kazama (Tekken 4, full-body + pose - Likiji123 - TTT2 concept art pose
- Zombie Master (Yu-Gi-Oh!), full-body + pose - Whiplash - pose pending (currently: my own choice of a pose)
- Zhu-Lei (OC), full body + pose - First Lt. Ding - my own choice for a pose
Title: Re: Hatter's Art Vault.
Post by: DelusionTrim on December 21, 2016, 04:12:15 am
Sorry for asking this but it's been in my head for a while... is there a reason why the Urien in your animation has a 16 color limit?

Anyways, other than some rough muscle lines, the animation looks good. Makes me wonder if it's for a project or something.
Title: Re: Hatter's Art Vault.
Post by: 100_Sad_Pandas on December 21, 2016, 04:15:32 am

Gonna do a digital painting freebie. Yes, you read correctly, I'm breaking my own vows of not doing anymore freebies ever again. I figured I can force myself to practice if I have to make something for someone.

5 people, first come, first served. Choice of:

- Bust
-Full body w/ pose
- Character concept art w/ expressions.

Anything that isn't awkward or disgusting is welcome. Original characters are more than welcome. Picture references are great too. First come, first served.

If you're doing a freebie, can I get a pose of Taiga Fujimura in her Jaguar Man uniform from Grand Order? I'll leave the pose up to you.
Here's a reference: http://vignette2.wikia.nocookie.net/fategrandorder/images/c/cc/Jaguarman2.png/revision/latest?cb=20161216200203
Thanks! I love your sprites and animations
Title: Re: Hatter's Art Vault.
Post by: Xenomic on December 21, 2016, 04:17:45 am
Hm...freebies huh? Sure about that? Well...I COULD have you try some for my characters, if you really want to?? I can PM you the stuff if interested in em.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 21, 2016, 04:19:33 am


Because its for a CvS-ish Urien by Froz. The rough lines you see are meant to be like that, to simulate a sprite that had its color count removed in Photoshop.

IDK if I'm being clear, if I'm not, go look at the Urien sprite to the far right of that anim, or the first frame, and look at the legs and arms.

If you're doing a freebie, can I get a pose of Taiga Fujimura in her Jaguar Man uniform from Grand Order? I'll leave the pose up to you. Thanks!

Alright then, you're a numero uno then. Heads up, they won't happen until way into next month because real life.


Hm...freebies huh? Sure about that? Well...I COULD have you try some for my characters, if you really want to?? I can PM you the stuff if interested in em.

Sure. I do owe you one anyways, remember?
Title: Re: Hatter's Art Vault.
Post by: 100_Sad_Pandas on December 21, 2016, 04:21:00 am
Take all the time on real life you need :)
Title: Re: Hatter's Art Vault.
Post by: likiji123 on December 21, 2016, 04:25:07 am
Freebie eh?
Welp, could you do Tekken 4 Jin Kazama
Spoiler, click to toggle visibilty
in a pose like this http://static.giantbomb.com/uploads/original/3/33745/1777035-tt2_jin.jpg
Title: Re: Hatter's Art Vault.
Post by: hatter on December 21, 2016, 04:39:40 am
Take all the time on real life you need :)

Appreciate the patience. =)

Freebie eh?
Welp, could you do Tekken 4 Jin Kazama
Spoiler, click to toggle visibilty
in a pose like this http://static.giantbomb.com/uploads/original/3/33745/1777035-tt2_jin.jpg

Added.

2 more spots left.
Title: Re: Hatter's Art Vault.
Post by: -Whiplash- on December 21, 2016, 04:47:36 am
Zombie Master from yu-gi-oh. I have a reference pic... give me a bit.

(http://vignette3.wikia.nocookie.net/yugioh/images/7/75/ZombieMaster-TF04-JP-VG.jpg/revision/latest/scale-to-width-down/480?cb=20110220212309)

You can draw him however, right now, can't think of a pose atm, if I do I'll tell you.
Title: Re: Hatter's Art Vault.
Post by: Janis L.C.V. on December 21, 2016, 12:52:39 pm
If I do get the last spot, draw this binch of mine. (http://dingviant-art.tumblr.com/post/144301599249/name-zhu-lei-mcs-nickname-shanghais-black) You're free to pick your own pose unless you specifically want me to, and if you need extra references, I'll be more than happy to make some for you.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 21, 2016, 10:16:01 pm


You are lucky number 5! Rejoice!



Spoiler, click to toggle visibilty


Got to work on this, and finished... the 1st frame. yaay

(http://imgur.com/bEU1UIC.gif)

(http://imgur.com/sHiNWIi.png)

Thoughts??

EDIT: I forgot to shade in the left viewer foot. Fuck.

EDIT 2: Put in the wrong file for Urien.
Title: Re: Hatter's Art Vault.
Post by: Mr.Karate JKA on December 21, 2016, 11:39:59 pm
:)
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on December 21, 2016, 11:40:52 pm
I guess Joe looks on point, aside of the really dark foot and the freakish long fingers on his left (our right) hand.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 22, 2016, 12:22:43 am
:)

;)

Just remember, you have to send the payment before I continue any further. I sent you the details by PM.
Title: Re: Hatter's Art Vault.
Post by: Mr.Karate JKA on December 22, 2016, 02:13:36 pm
:)

;)

Just remember, you have to send the payment before I continue any further. I sent you the details by PM.

Sent! Check you inbox!
Title: Re: Hatter's Art Vault.
Post by: hatter on December 23, 2016, 12:03:58 am
(http://imgur.com/qA3RDkQ.gif)

(http://imgur.com/NcBUf1r.gif)


Also, here's an announcement on my commissions topic (http://mugenguild.com/forum/msg.2314285) for anyone who gives a shit.

*IB is my designation for "in-between frame after this one". Meaning that I know about the lack of in-betweens, I just haven't bothered to draw them in.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 23, 2016, 03:46:14 am
(http://imgur.com/yirelag.gif)

Teh only reason why the axis is so fucked and details are lost around the end is because I literally just wanted to churn this out. Like, I had enough working on a big scale.

@Koopa901: Did you get my PM by any chance, m8?
Title: Re: Hatter's Art Vault.
Post by: AlexSin on December 23, 2016, 06:35:11 pm
If you don't mind my feedback, the last two or three frames could use some more movement on the body. Personally I think it's fine if the front foot goes towards the camera like you have it now.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 23, 2016, 06:40:17 pm
No problem. What kind of movement should I put? More emphasis on the punching arm, torso? Legs? I'm all ears (and eyes).

And I'll keep the latter part about the legs in mind. How's the rest of it? Is the rest of the movement on a good path?

P.S. thanks for removing me from the list.
Title: Re: Hatter's Art Vault.
Post by: Mr.Karate JKA on December 23, 2016, 09:36:28 pm
(http://imgur.com/qA3RDkQ.gif)

(http://imgur.com/NcBUf1r.gif)


Also, here's an announcement on my commissions topic (http://mugenguild.com/forum/msg.2314285) for anyone who gives a shit.

*IB is my designation for "in-between frame after this one". Meaning that I know about the lack of in-betweens, I just haven't bothered to draw them in.

Can you make some transitions frames between the old and new stance? Then the new stance Will look beter after some moves like punches and kicks
Title: Re: Hatter's Art Vault.
Post by: hatter on December 23, 2016, 10:00:43 pm
I can't accept anything else now (http://mugenguild.com/forum/msg.2314285). You only asked for the stance, and I'm doing what we agreed on, and only what we agreed on in PM. If you wanted anything other than the stance, you should have told me beforehand.

Sorry man, it's just too late at this point. :/
Title: Re: Hatter's Art Vault.
Post by: Mr.Karate JKA on December 23, 2016, 11:11:14 pm
I can't accept anything else now (http://mugenguild.com/forum/msg.2314285). You only asked for the stance, and I'm doing what we agreed on, and only what we agreed on in PM. If you wanted anything other than the stance, you should have told me beforehand.

Sorry man, it's just too late at this point. :/

Ok brow! No problem! Thanks!!! :)
Title: Re: Hatter's Art Vault.
Post by: AlexSin on December 24, 2016, 08:32:48 pm
No problem. What kind of movement should I put? More emphasis on the punching arm, torso? Legs? I'm all ears (and eyes).
And I'll keep the latter part about the legs in mind. How's the rest of it? Is the rest of the movement on a good path?

Maybe you could draw one or two transition frames, to go to the stand pose. The attack animation seems good enough, only those two last frames seem unnecessary, the ones when his fist keeps shrinking down: if you can you should remove some of them to speed the shrink effect up.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 26, 2016, 06:12:09 pm
^I can do that.



(http://imgur.com/ck9axtG.gif)

Oh look, I added some in-betweens.
Title: Re: Hatter's Art Vault.
Post by: Bastard Mami on December 26, 2016, 08:22:15 pm
do you know about the U rule for inbetweens ?
Title: Re: Hatter's Art Vault.
Post by: hatter on December 26, 2016, 08:36:18 pm
do you know about the U rule for inbetweens ?

Enlighten me.
Title: Re: Hatter's Art Vault.
Post by: Slayer. on December 26, 2016, 10:54:08 pm
Here some edit for Joe:
(https://1.bp.blogspot.com/-pTZkMkQVoMc/WGGQrtj3aVI/AAAAAAAABjY/Bn-GovWhNGIHE4clixXm-Dk3wlt5HiVSACLcB/s1600/joe.gif)

Left arm, left hand and moved his feet a little. Feel free to use it.
Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: Bastard Mami on December 26, 2016, 11:19:00 pm
Enlighten me.

I think this tutorial suffices while I find the video one (Iced also know about what video series I am talkign about)

http://www.angryanimator.com/word/2010/11/26/animation-tutorial-1-bouncing-ball/

you see the timing chart
(http://www.angryanimator.com/tut/pic/001_bouncingball/bal10.gif)

the U means to focus the inbetween frames that are close ot the keyframes instead of spreading them evenly, you can see it being done in the chart in the 1,2,3 frames, where the timing space between 4-5 has no frames; a more normal aproach of the method would also have 2 inbetweens between 5 and 6.

3d animation packages do something similar when they generate the inbetween frames by using curves. I particularly liked that blog because the example they choose (the ball) shows the animation curves in a visual way.

[EDIT]

this is the video tutorial I mentioned earlier
https://www.youtube.com/watch?v=vjIK_6TSX1I
https://www.amazon.com/gp/product/086547897X/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=086547897X&linkCode=as2&tag=bloopanima-20

though, as one of the aniamtors that worked in skill girls soe of these principles are overkill for fighting games (mostly because they might slow down the animation or get in teh way of the gameplay by other means), so you have to use them cleverly.
Title: Re: Hatter's Art Vault.
Post by: hatter on December 27, 2016, 09:19:35 pm
I didn't answer because I was tired, but I'll do it now:

Mami: I see, I'll try to apply them in my later animations, and in anything animation-wise when I finish these commissions. Thanks.

Speedster: I already did something similar:

(http://imgur.com/l26JQ4V.gif)

(http://imgur.com/IJfySbe.gif)

So many fixes are still needed for both, but I think I got the general movement down. If anything, Joe shouldn't be hard to fix, and I'll just compare each frame of Venom to similar poses in his MvC sheet.

So yeah, my homework for the week.
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on December 28, 2016, 03:11:56 am
Man, it's AWESOME to see your works. That Venom animation is coming nicely :D
Title: Re: Hatter's Art Vault.
Post by: FeLo_Llop on December 28, 2016, 10:48:49 am
This is awesome :D!!

There's a small thing with Joe, but maybe it's just me. His pants are a big tall, maybe 2-3 pixels above to their right place(according to CvSJoe's sprite next to him) and maybe his hips could be one pixel thinnier. Venom and Urien are getting a veeery good job done :D!!

Title: Re: Hatter's Art Vault.
Post by: hatter on December 29, 2016, 02:18:49 am
Well, you aren't completely wrong there. I'd say the length would be a bit different between both stances because of how the legs are positioned.

I decided to move it up a pixel, I tried w/ two, and ended up hating the result (applied to first two frames only):

(http://imgur.com/eXTdcM6.gif)
Title: Re: Hatter's Art Vault.
Post by: hatter on December 30, 2016, 02:14:09 am
(http://imgur.com/kKyebwn.gif)
Title: Re: Hatter's Art Vault.
Post by: hatter on January 02, 2017, 11:46:19 pm
(http://imgur.com/pVpYbxU.gif)

Started working on Koopa's comm. So far, only the first unique frame is done. I'm going to alternate between this commission and the Anger Snap Fist for Froz, one frame each. Will probably finish these both around the same time.

Froz, if you are reading this, I haven't forgotten about Urien, stuff just decided to come up. :/
Title: Re: Hatter's Art Vault.
Post by: hatter on January 04, 2017, 04:08:27 am
(https://68.media.tumblr.com/5f4eefc2c5db45f9e76a217f3ba56605/tumblr_oj8iwibdck1ut4tduo1_540.jpg)

SNE-S-S-S-S-SNEEEEEEEAK PEEEEEEEEEEEk
Title: Re: Hatter's Art Vault.
Post by: hatter on January 07, 2017, 12:38:26 am
(http://imgur.com/x5Uo04r.png)

Stone Age F-Zero
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on January 07, 2017, 12:42:22 am
Looks great :D
Title: Re: Hatter's Art Vault.
Post by: hatter on January 10, 2017, 04:29:48 am
(http://imgur.com/Z2bW4kD.gif)

2 days.

I'm going to go all out and finish this in two days tops.
Title: Re: Hatter's Art Vault.
Post by: S. Jetstream on January 10, 2017, 04:13:28 pm
(http://imgur.com/kKyebwn.gif)

Looks nice with the CS. I think it needs it's right(HIS LEFT) calves to be a bit more thin. Great job.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 10, 2017, 04:23:12 pm
The proportions are fine enough. The only thing I see is that bobbing in the abs, which I forgot to fix. <= EDIT: As of now, the frame in question has been fixed and sent to Mr. Karate JKA, I'll get to fixing the animation on my commissions thread soon enough.

(http://imgur.com/qCskyrB.gif)

The punch frame will be changed soon enough. Will try to post something different tonight.

Title: Re: Hatter's Art Vault.
Post by: DJ_HANNIBALROYCE on January 10, 2017, 04:24:33 pm
i call this the Friday punch. LOL. "YOU GOT KNOCKED THE F*** OUT MAN!"
Title: Re: Hatter's Art Vault.
Post by: Saint on January 10, 2017, 05:01:09 pm
urien=deebo
Title: Re: Hatter's Art Vault.
Post by: hatter on January 12, 2017, 02:08:32 am
i call this the Friday punch. LOL. "YOU GOT KNOCKED THE F*** OUT MAN!"

I know, right?



(http://imgur.com/sWPtf7W.gif)

I had wanted to have this done by tonight, but life impeded me.

So have these two quick sketches I made. I tried to do some Photoshop editing on them to make them clear, so tell me if they aren't a pain to make out please:

(https://68.media.tumblr.com/a8473a66c35fae2b4fc885816ec2b5e1/tumblr_ojn75jbkNG1ut4tduo1_1280.png)
Title: Re: Hatter's Art Vault.
Post by: Janis L.C.V. on January 12, 2017, 01:23:37 pm
You should fiddle around with the 'Levels' filter in PS a bit. Increasing the input a bit should make the lines themselves stand out a bit more.

Pretty nice Arby doodle too by the by.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 14, 2017, 01:21:49 am
Thanks, I'll be sure to do just that next sketch.

(http://imgur.com/3fwQVlw.gif)

Anatomy so strange, I'm actually taking parts from the sprite set and editing them to fit. (all screwy frames will be edited w/parts from the sprite set, I promise).
Title: Re: Hatter's Art Vault.
Post by: hatter on January 14, 2017, 11:56:54 pm
(http://imgur.com/wGUH44Q.png)

CPS3 Houndoom. Will finish tomorrow. I actually like where I got to in this, and how quickly it was done too.

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on January 15, 2017, 07:04:14 pm
(http://orig01.deviantart.net/0c65/f/2017/015/9/0/_cps3__houndoom_by_yahyanass-davicq5.png)

Title: Re: Hatter's Art Vault.
Post by: Djoul on January 15, 2017, 07:27:36 pm
I really like the venom progress Hatter.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 15, 2017, 07:37:57 pm
Oh hey there. And thanks.

There are still some glaring anatomical mistakes in the incomplete/unshaded frames, but I'm ironing them out bit by bit. It'll be done this week (well, I took a long while with it, I shouldn't take any longer).
Title: Re: Hatter's Art Vault.
Post by: likiji123 on January 16, 2017, 02:22:40 am
Thats a pretty good Houndoom there hatter :D
Title: Re: Hatter's Art Vault.
Post by: hatter on January 17, 2017, 03:09:16 am
Thanks. Good PokeMon deserves good sprite. :)


(http://imgur.com/bLB7cZF.gif)

I find it increasingly harder to enjoy life.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 18, 2017, 11:29:03 pm
(http://imgur.com/lVVUbVS.gif)

So I've settled on how this is gonna basically play out. The upper body/feet for the last frames, and the transition to idle will be done by me.



I was initially reluctant to show this, but I might as well:

(https://68.media.tumblr.com/425325405a8a44f7c5a062379610f642/tumblr_ojzwo9m9Xr1ut4tduo1_540.jpg)

Attempt at a 3-point perspective drawing. I'm currently preparing stuff (as in an actual portfolio) for a 3D animation program I hope to enter. So uhh yeah, this is still under heavy construction and stuff. Will change stuff here and there, but I'm content with how it is building up so far.

You'll probably see like 2 more perspective drawings for this portfolio.



As for the requests, I haven't forgotten about them, and I am still working on the first one. I plan to finish Taiga and the Venom animation at the same time. With each request, I'm dedicating it to learning something new. So e.g. with the Taiga sketch, I used it as a platform to learn about document resolution in digital paintings (and from it I realized I've been doing a lot of things wrong for 2 yrs >_<).
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 18, 2017, 11:42:05 pm
It's hard to see the image but from what I see that doesn't look like 3 point perspective. Can you draw me a grid interpretation of a city scape in 3 point so that I may see your process better. I want to make sure you grasp it right.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 19, 2017, 07:40:02 pm
Reviewing everything I did concerning perspective and that drawing, I'm going on a perspective boot camp, beginning with 1-point, working up to 3-point perspective, because I'm sick and tired of having shit everything. You aren't gonna hear from me for a long time, except if I have one of those requests to show, or a commission in progress. Going to be reading/applying everything in Ernest Norling's Perspective Made Easy until my hands and eyes bleed. Then its off to anatomy bootcamp, with Loomis, Hogarth, and Bridgman at hand. Then coloring and lighting, with Gurney, and you get what I mean.



But on another note:

(http://imgur.com/y3gS8YV.gif)

Because if you are gonna make a sprite using my favorite DBZ video game as a starting point, you might as well do it right. Or decently, at least.
(still a WIP by the way).
Title: Re: Hatter's Art Vault.
Post by: hatter on January 19, 2017, 11:21:49 pm
(http://orig15.deviantart.net/e5fc/f/2017/019/c/8/_z2__kid_buu_by_yahyanass-daw04lj.png)

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on January 22, 2017, 01:59:46 am
(http://imgur.com/MdD9FIW.gif)

Venom Fists.

I'm not creative enough for a badass name. So come up with one and save me the agony of thought.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 23, 2017, 02:57:26 am
Alright, so 100_Sad_Pandas request is, well, done:

Spoiler, click to toggle visibilty

I'm gonna redo this one later on in the future, like all art I do after I learn new things. The purpose of my boot camps (which I regret now doing with the requests going on) is to relearn and retrain myself in all the fundamentals of art. And in a short amount of time.

Next requests are gonna be simplified to the core, so cel-shading lighting for example, rather than my feeble attempt at color blending.

Also, for those interested, Venom Cross is done, so check that out too (http://mugenguild.com/forum/msg.2322646)


On an unrelated note, I want to make a website of my own, but from the ground up, as I am not a fan of Wix or anything like that. Been itching to learn Wordpress, so anyone know any resources out there I can make use of? Any link/reply/advice on that is much appreciated!
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on January 23, 2017, 03:57:09 am
Nice artwork buddy! :D
Title: Re: Hatter's Art Vault.
Post by: thanewdude07 on January 23, 2017, 04:18:19 am
(http://imgur.com/MdD9FIW.gif)

Venom Fists.



I think it looks great!  ;)

This might be a bit nick picky but, I think the animation might need more weight in the punch recovery frames. When he is done throwing it like, more of follow through if that makes sense. I though i think this works good enough for the game launcher.

Either way good job!
Title: Re: Hatter's Art Vault.
Post by: hatter on January 23, 2017, 04:24:00 am
Its actually not meant to be a launcher (I know, it looks like one), its meant to be a new s.HP. I wasn't going to bother with more frames because spriting this guy was beyond the most difficult thing I've ever done. I don't think I ever wanna touch him again to be honest. I'm honestly terrified of touching him. :sick:
Title: Re: Hatter's Art Vault.
Post by: thanewdude07 on January 23, 2017, 04:38:18 am
lol and I don't blame you at all!

There are a lot details and exaggeration going on with him I can't blame you. Nit picky feedback honestly just in case you wanted to improve it a bit more. ;)
Title: Re: Hatter's Art Vault.
Post by: hatter on January 24, 2017, 09:02:51 pm
Started working on a bare base for Dominant Crush:

Spoiler: spoilered for lag reasons (click to see content)

Nobody say shit about that crop, I didn't notice it until I saved the whole thing. :grrr:
Title: Re: Hatter's Art Vault.
Post by: hatter on January 26, 2017, 01:32:10 am
I stumbled upon this in the Spritesheet Expansion Appendum Thread:

(http://i.imgur.com/125ENEd.png)

The one on the bottom right seemed really interesting, so I kinda made this rough:

(http://imgur.com/8SjitT5.gif)

Not entirely sure if I got the gist of the animation that felineki wanted down correctly. Thoughts?

Also, Week 1 of Perspective Bootcamp (1 pt. perspective) is done, starting tomorrow, its off to 2 pt. perspective. I'm starting to see some nice results now. So thank you Ernest Norling for your book on perspective!
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 26, 2017, 01:34:59 am
Post your one point perspective!
Title: Re: Hatter's Art Vault.
Post by: hatter on January 26, 2017, 01:46:08 am
If you insist. I'm not gonna show all of them because it takes forever to scan one image. T-T

Here's Day 1, from observation:

Spoiler, click to toggle visibilty

And here are two sketches I did from observation on Day 5 in under 20 minutes, 10 for each:
Spoiler, click to toggle visibilty
(the one on the left is pretty messy because I was standing up while doing it. Don't ask why, even I don't know what compelled me to do that :T).

And here's one I did from memory/imagination for Day 6 (or 7, I dunno anymore):
Spoiler, click to toggle visibilty

Its probably not uber-great, but I decided to try and adhere to time limits (save for Days 1/2) as a form of test. Weeks ago, I couldn't do what I did on Day 5/6 or 7, now I feel that at least the handle on them is a bit better than before.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 26, 2017, 02:17:13 am
You should do some with the standard rectangles and cubes too. Put some in the air, put some on the ground. Make some tall enough to go above the horizon line. Some of these have a few things that make me wonder if you really get it yet. But they all have enough odd ball things to justify the way they look too. Also try putting the vanish point off center on the x axis.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 26, 2017, 02:35:33 am
You should do some with the standard rectangles and cubes too. Put some in the air, put some on the ground. Make some tall enough to go above the horizon line. Some of these have a few things that make me wonder if you really get it yet.

Well what do they have? I'm pretty sure I've gotten most of it, but if there's something I missed, tell me. I'll get back to it soon enough too.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 26, 2017, 02:43:20 am
Well like I said there is enough to say you may get it. Questionable things include:

Pic 1: 2 paths that are correct and a cylinder in the center. Hard to judge with a cylinder.

Pic 2: left has a lot of weird angles but it's inside a house so maybe? Right more cylinders

Pic 3: shadows and buildings that don't head toward the vanishing point. The buildings in front of the center building to the right do not go above the horizon line but they go back a huge distance I think. I dunno, it looks off.

That's why I wanted to suggest just blocks. To take out the oddball stuff so what I see in those could be justified.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 26, 2017, 02:56:25 am
(http://imgur.com/X1fwM8I.jpg)

Proof enough?
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 26, 2017, 03:02:37 am
Going from left, right, left, right

1 is good
2 is 2 point perspective
3 the bottom and tops of the buildings do not go toward the vanishing point
4 the back of the building is super wonky and doesn't follow 1 point perspective rules
Title: Re: Hatter's Art Vault.
Post by: hatter on January 26, 2017, 03:04:22 am
3 the bottom and tops of the buildings do not go toward the vanishing point
4 the back of the building is super wonky and doesn't follow 1 point perspective rules

Alright then, how so, for future reference when I come back to this subject?
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 26, 2017, 03:09:55 am
in 1 point you only have horizontal parallel lines. So the front and back of the top( or bottom if in air) will run perpendicular.

In 3 this is correct. In 2 and 4 it is not

What's wrong in 3 is that the lines should run diagonally toward the vanishing point for the sides of the buildings.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 26, 2017, 03:11:58 am
I see. I'll make sure to tackle this problem on my re-run. Thanks.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on January 26, 2017, 05:39:31 pm
Hopefully this helps?

(http://i.imgur.com/BPDKwG3.png)
Title: Re: Hatter's Art Vault.
Post by: hatter on January 26, 2017, 05:56:11 pm
I figured it out yesterday, but thanks anyways.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 26, 2017, 06:04:28 pm
A tip to keep people interesting in giving feedback to help you improve. Even if you figured it out yourself it comes off like you don't appreciate the time he spent to make that. In these instances you should simply say "thank you that'll help a ton" or something.

You kinda come off like this a lot when feedback is continuing on something you're ready to move away from.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on January 26, 2017, 09:39:33 pm
I didn't really take it like that, JNP. Don't worry. ;)

To be honest, I didn't realize the last two posts were from yesterday, I though they were recent, so I thought the image would be much more useful.
Title: Re: Hatter's Art Vault.
Post by: JustNoPoint on January 26, 2017, 09:49:46 pm
I'm glad you didn't take it like that :)
I've seen him do it a number of times and figured I'd say something. It's made me hesitant to give feedback to him and if it's done that to me it could have to others. We sure don't want that!
Title: Re: Hatter's Art Vault.
Post by: hatter on January 27, 2017, 04:58:19 am
(http://orig07.deviantart.net/0aed/f/2017/026/f/6/_cps2__nick_ramos___dead_rising_3_by_yahyanass-dawuolx.png)

EDIT: I wasn't going to say anything, but so not to come off as an asshole anymore than I am, I'll keep it in mind.
Title: Re: Hatter's Art Vault.
Post by: AlexSin on January 27, 2017, 06:28:29 pm
The sprite looks really nice, only problem I can find is the legs are too short. It might be just me though.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 27, 2017, 10:06:08 pm
On that note, I actually made him larger than that on the first run, but most feedback I got told me he was too large. When I shortened him to this, they told me it was fine.

Not that I don't agree with you or anything, maybe if I decide to play around with it later on, I'll look into his leg length again.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 28, 2017, 07:06:10 pm
(http://imgur.com/91zMFP5.gif)

... Ta da!! And he magically loses his lower body as part of the act! ;D
Title: Re: Hatter's Art Vault.
Post by: hatter on January 29, 2017, 02:43:15 am
(http://imgur.com/nJLQrN5.png) <- (still in-progress)

I've had some time to myself to study the Guilty Gear style, and its actually easier than I thought. And quite enjoyable too.

Guilty Gear sprites will be part of the new line up of commissions when I open up again.
Title: Re: Hatter's Art Vault.
Post by: Xenomic on January 29, 2017, 02:53:35 am
Ah, good ol' GG style. What I used for all of my hi-res sprites. Wish I had the patience to work more on it. >_<
Title: Re: Hatter's Art Vault.
Post by: hatter on January 29, 2017, 04:54:53 pm
Give it another try man. You never know what might happen!



(https://68.media.tumblr.com/029689acd58dd3767a8335038a9b60a3/tumblr_okjt5iJsjr1ut4tduo1_400.png)

I opted for two talons in place of three, since the angle I chose didn't really allow for three frontal, and the anime portrayed him with having three (two frontal, one back) talons in general.

So next two sprites in this style are a generic Shaolin Monk, and Optimus Prime. I've also been preparing stuff and notes for a custom style that I'll be putting into application for two other pixel works (HD), so expect those too.
Title: Re: Hatter's Art Vault.
Post by: hatter on January 30, 2017, 01:54:28 am
(http://imgur.com/bjZpMWa.gif)

I learned three things while working with this guy:

1. Urien's anatomy is nonsensical in many places, and Capcom doesn't give a shit.
2. The U-Rule is fun (thanks [E]).
3. Urien's anatomy is stupid.

(mistake ironing comes when its coloring/shading time, because its easier to make shit out. Plus, I get to focus on one or two frames at a time when doing this).
Title: Re: Hatter's Art Vault.
Post by: hatter on January 31, 2017, 04:45:14 pm
(http://imgur.com/99CanZt.png)

Can I get some indication of whether these hands are in the right direction or not?
Title: Re: Hatter's Art Vault.
Post by: Diepod on January 31, 2017, 07:46:31 pm
It's nice to see people adding to urien's sprite sheet. Thanks for the napalm art as well
Title: Re: Hatter's Art Vault.
Post by: inktrebuchet on January 31, 2017, 07:51:15 pm
That Urien animation looks real promising so far! Making sure parts of his body aren't to static in the end will be the tricky part.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on February 01, 2017, 05:27:50 pm
(mistake ironing comes when its coloring/shading time, because its easier to make shit out. Plus, I get to focus on one or two frames at a time when doing this).

I would still recommend finishing the entire animation's lineart first, at least. It's going to be a pain in the butt if you end up stuck in a situation where you have to simply re-do a completed frame just because it doesn't quite flow correctly into one of the frames you haven't drawn yet.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 01, 2017, 09:45:16 pm
It's nice to see people adding to urien's sprite sheet. Thanks for the napalm art as well

Thank you. Hopefully the next time I decide to draw any of your characters, it'll be better than the last attempt.

That Urien animation looks real promising so far! Making sure parts of his body aren't to static in the end will be the tricky part.

I'll make sure to handle that. Just to be sure, are you talking about the part where his fist collides with the earth?

I would still recommend finishing the entire animation's lineart first, at least. It's going to be a pain in the butt if you end up stuck in a situation where you have to simply re-do a completed frame just because it doesn't quite flow correctly into one of the frames you haven't drawn yet.

It honestly doesn't make a difference to me. I honestly dont think finishing the entire line art will help, but that's just me. I'd rather stick to what I'm comfortable with at the moment, maybe I'll switch it up for my future projects. Thanks for having my back, I do appreciate it, really.



(http://imgur.com/UMYsdHd.gif)

I got his general movement down, and now its enough lolly-gagging. If I go at this two frames per day, I might get this done in 8 or 9 days. Then a day or two for fixes and what not.

So.. time to bring the A-Game in.

Title: Re: Hatter's Art Vault.
Post by: walt on February 01, 2017, 10:19:26 pm
(How come you aren't working with source-rips where he is already nekkid?)
Title: Re: Hatter's Art Vault.
Post by: hatter on February 01, 2017, 10:26:16 pm
Is there a video of him doing the Dominant Crush without the cinematic camera angle? The only ones I found have him with the suit.
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on February 01, 2017, 11:26:51 pm
Be happy :) (It's on the start of the video) - Oh, I didn't noticed you wanted without suit

Title: Re: Hatter's Art Vault.
Post by: hatter on February 01, 2017, 11:28:44 pm
I already have that one and that's the one I used in my animation. I was asking if there was one in his 3rd Strike attire. That's what I couldn't find.

I don't think it'll honestly make a difference anymore, I mean I already shrunk the needed frames, lol. Thank you, regardless.
Title: Re: Hatter's Art Vault.
Post by: inktrebuchet on February 03, 2017, 05:22:29 am
If you're still looking for it.

https://youtu.be/c-ipxpQYE6M?t=212 (https://youtu.be/c-ipxpQYE6M?t=212)
Title: Re: Hatter's Art Vault.
Post by: hatter on February 03, 2017, 05:33:54 am
Thanks, I'll use em down when I get to that point. :)



Might as well show this, since this is how far I've got:

(http://imgur.com/wfKVpKC.gif)
Title: Re: Hatter's Art Vault.
Post by: hatter on February 05, 2017, 02:34:16 am
Update on Urine Urien's Dominant Crush anim:

(http://imgur.com/h5Uw0cb.gif)

I decided to follow the Denjin Hadouken model for animating the charging part of the Dominant Crush, because why not, both characters are charging a projectile. Its still not done, because there is a third part to it but still, thought I'd show you all.
Title: Re: Hatter's Art Vault.
Post by: likiji123 on February 06, 2017, 06:14:04 am
Noice, cant wait to see it done
Title: Re: Hatter's Art Vault.
Post by: hatter on February 07, 2017, 02:21:27 am
Miniscule progress too? ;D

(https://68.media.tumblr.com/1d32193f9adb38b65b7a55628c9e8c72/tumblr_okzcq7QXsz1ut4tduo1_540.gif)

So the Denjin-ish charge up is done. Only the 5 custom frames remain, and the editing of the last 3 frames before the crouch > idle so that his arm matches the position of the other ones. So one more week of Urien, and then.. SPEEDOM (and an MVP award plz).
Title: Re: Hatter's Art Vault.
Post by: Graphicus on February 07, 2017, 09:02:13 pm
Rewatching the video, I noticed he's actually facing the opponent while pressing his arm against the ground, not the viewer.

Just thought I'd mention it before you work on the final shading.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 07, 2017, 09:39:29 pm
I'll do a horizontal flip when I finish the new frames and edit the ground hit frames. Thanks for letting me know.

I misread. I'll just edit the heads in the final two frames to have 'em  facing the opponent.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on February 08, 2017, 12:34:39 am
It's not just his head, though. His whole body is facing the viewer. Something like this:

(http://i.imgur.com/XcrV8B6.png)

(Sorry for the ugly quick-ass drawing. I'm in the middle of something else right now :P).

EDIT: At the beginning of the flame pillar, he's still holding his right arm with his left hand. It's at the end (where I took the screenshot because it was less obscured) that he moves his left arm away.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 08, 2017, 12:39:55 am
I used those frames to avoid more drawing, because I'm not confident enough in my own drawing skills to draw new frames for Urien without making a mess out of them, plus they flowed well with the animation, right now... his back looks uncomfortably twisted in that one frame..

I honestly want to keep to what I'm using because they flow well in terms of animation and anatomy, but.... I'll think about it when I get to that final part.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on February 08, 2017, 12:56:03 am
That's fine then, no worries. You can take some artistic license.

For what it's worth, the supers were never meant to be seen without the fancy angles anyway so the way the character was posed might've had more to do with practicality rather than the devs intending for him to be facing a specific way (this is especially true when you see that some of the animations have the characters telepoting all over the place, which makes no sense when the camera isn't following them like it should).
Title: Re: Hatter's Art Vault.
Post by: hatter on February 10, 2017, 03:36:59 am
I would have replied to you sooner, but at the time, my neck and back were so sore I couldn't concentrate.

I've decided to keep to what I was going with. I know that SF3 has weird anatomy and all, but.... I really don't want to draw wack anatomical poses. Plus it feels better in motion in my opinion.

So yapping aside, here's where I am with Urien:

(http://imgur.com/X9T1prX.gif)

If the dominos fall where I want them to and stay dilligent enough, I should be done with it next Tuesday.

Feel free to point out any errors you see thus far, I'm sure I missed something.

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on February 11, 2017, 08:38:28 pm
Gonna take the silence as "Good, move along". then.

(http://imgur.com/C37EM7i.gif)


Gonna start working on the requests of Xenomic and Likiji. Will be trying new things with em. Pandas request will be redone after I finish Whip's.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 13, 2017, 03:23:22 am
(http://imgur.com/BkTqfXE.png)

Thoughts? Anything I might have missed?
Title: Re: Hatter's Art Vault.
Post by: likiji123 on February 13, 2017, 11:05:55 am
Hmmmm.....
The only thing odd to me is that kyo looks sad and that he may be a bit too chubby. Other than that its lookin good
Title: Re: Hatter's Art Vault.
Post by: StevenB on February 13, 2017, 11:51:21 am
Kyo isn't as muscled as, say, Guy, Cody or Ryu. In terms of proportions he's be more in line with Sakura or Yun/Yang.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 13, 2017, 01:21:34 pm
I'm pretty sure that is more of a frowny "I'm determined to kick your ass face".

Also:

a bit too chubby.

Kyo isn't as muscled as, say, Guy, Cody or Ryu. In terms of proportions he's be more in line with Sakura or Yun/Yang.

Not even close. Kyo is 5'11" and weighs at about 75 kg, while Yun/Yang are 5'8" and 62 kg, and Sakura is 5'2" and 42 kg. The closest you can get to Kyo is Adon, who is taller than him by half an inch, and weighs two kilograms less than Kyo. And guess what I found when I compared upper bodies:

(http://imgur.com/ioHmzgM.gif) <--Not that much of a marginal difference.

I got some feedback from friends on it, I'll upload later this afternoon after giving it another look or two.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 13, 2017, 11:32:00 pm
I'll upload later this afternoon after giving it another look or two.

(http://orig06.deviantart.net/471f/f/2017/044/2/8/_cps2__kyo_kusanagi___2k2_by_yahyanass-dayyo3v.png)

Thinned him out by a really small bit. Also added a pixel to his eyebrow to make him more frowny than he already is.
Title: Re: Hatter's Art Vault.
Post by: likiji123 on February 13, 2017, 11:39:46 pm
Eh, guess it might just be me
But nice kyo :D
Title: Re: Hatter's Art Vault.
Post by: hatter on February 13, 2017, 11:49:00 pm
^ I should have (and I obviously failed to) mention that I wasn't working from his King of Fighters XIII sprite (where he actually looks kinda anime thin), but from his King of Fighters 2K2 sprites, where he didn't really look thin (at least when comparing them). So, sorry for any ensuing confusion my failure to speak up caused.


EDIT: UDON Crew on dA are having a SFvsDS fan art submission contest (http://udoncrew.deviantart.com/journal/STREET-FIGHTER-VS-DARKSTALKERS-fan-art-663099218), if anyone's interested, the deadline's March 1st 2017.
Title: Re: Hatter's Art Vault.
Post by: likiji123 on February 14, 2017, 12:09:41 am
Ahhh, well i only remember the XIII sprite cause of how beautiful it is, but its cool to see it based on the older versions
Title: Re: Hatter's Art Vault.
Post by: hatter on February 16, 2017, 05:33:07 am
(http://imgur.com/RYk42iU.gif)

#tomorrow.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 20, 2017, 04:51:23 am
(https://cdn.discordapp.com/attachments/281846316563300353/283082973689937921/ggx_iori_work.png)
Title: Re: Hatter's Art Vault.
Post by: RockHowardMX on February 20, 2017, 04:52:25 am
Oh, my, that GGX Iori will be as great as your other stuff, colleague! Keep on going!

Is that the CVS Stance?
Title: Re: Hatter's Art Vault.
Post by: lui on February 20, 2017, 05:05:06 am
that looks great so far, but you should slightly increase the contrast with his skin, the colors blend too easily
Title: Re: Hatter's Art Vault.
Post by: hatter on February 23, 2017, 02:15:06 am
^That's ArcSys Works fault, not mine (I took his skin tones from Anji Mito).

(http://orig12.deviantart.net/bced/f/2017/051/c/c/_ggxx__iori_yagami_by_yahyanass-dazreu3.png)

Its more-uhh- Guilty Gear-ish than accurate to the style, because there are things they did in it that I abhor to an extent.

Also, to those who requested the digital art, I haven't forgotten about them, I'm about to be near-done with the 2nd request soon. So sorry for keeping you all waiting.
Title: Re: Hatter's Art Vault.
Post by: Aldo on February 23, 2017, 03:44:26 am
If there is something the company did "wrong" you could just fix it tbh, I also think the skin could use a bit more of contrast. Less notorious on that level of resolution I suppose.

Small details aside, pretty spot on for the style. Looks amazing
Title: Re: Hatter's Art Vault.
Post by: hatter on February 23, 2017, 03:54:29 am
I actually did change the contrast from the last one, but I guess it wasn't enough. I'll look into it again tomorrow.

Honestly, the only thing that is spot on is the face, because I traced over the CvS2 Iori sprite, side by side with Testament. The rest are really just ripped off from CvS2 with some minor changes here and there.
Title: Re: Hatter's Art Vault.
Post by: hatter on February 26, 2017, 03:32:41 am
(https://images.discordapp.net/.eJwFwQEOgyAMAMC_8ACYQCvzM6RDAmYKhtYsZtnfd_dV19jVoqrIyYsx68apj1Wz9EEl69J72TOdG-vUD0MilOqRm7CxCBgcoMfJw4SzQ2MDWOeffvYeHAR8WHNTvSk2Yo40JL6otTzip4-3PltRvz_yiSqm.73vV4s2829YBb3pAeFkX5rEohKE?width=645&height=430)

W.I.P of my social medial banner. I'm happy with the poses of my characters, all I gotta do is fix up some anatomical messes I made and work through the thing.

Digital painting w/o values is the best fun I've ever had and I'm sorry that I ever thought that I used line art when I first attempted it.
Title: Re: Hatter's Art Vault.
Post by: hatter on March 01, 2017, 01:14:48 am
Nothing but W.I.Ps to show today:

(https://images.discordapp.net/.eJwNwgkOgyAQAMC_8ABAjpX4GbIqQVSOwJombfr3NjMf9vSbLewgamMRYk9jq33ng2rHGHisNd4BWxp8q1kgEW5HDoWGUGDBaQsGJmMnmDUI5UBJa7U00pk_mMV5rugL9ufCnHx6Y8GY_Kv2i7cS2fcH7wsqig.093Gw9dbyz16ehCU2JOxqIYm8Wc?width=430&height=430)

(https://cdn.discordapp.com/attachments/285869899446747136/286287958502408193/yahya_nass_art_banner_work_2.png)

Title: Re: Hatter's Art Vault.
Post by: hatter on March 01, 2017, 10:36:39 pm
(http://i.imgur.com/yZ8tBU8.png)

Made some more progress on Izanagi. I'm debating on whether I should make Narukami a bit wider or keep him the way he is.

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on March 03, 2017, 05:41:25 am
(http://orig01.deviantart.net/1372/f/2017/061/b/9/_jjba__yu_narukami_and_izanagi_by_yahyanass-db0ybmx.png)

As a breather, I did this very silly cross-over sketch:

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: SkySplitters on March 03, 2017, 12:12:48 pm
The Animalistic ones remind me of some sort alternative Howard the Duck & Detective Chimp.
Title: Re: Hatter's Art Vault.
Post by: hatter on March 05, 2017, 04:19:24 pm
The Animalistic ones remind me of some sort alternative Howard the Duck & Detective Chimp.

Think of him as Donald Bogard Duck instead.



Resuming my partnership with Koopa901:

(http://imgur.com/GkmU9tk.gif)

ITS SO PUNNY!!
Title: Re: Hatter's Art Vault.
Post by: hatter on March 07, 2017, 05:40:08 am
(http://imgur.com/1ZK93Ep.gif)

I'm oddly proud of the skull animation. ^_____^

Now I have to detail and color it.... : ' <
Title: Re: Hatter's Art Vault.
Post by: sabockee on March 07, 2017, 10:34:27 am
It looks really good so far. Good job!
Title: Re: Hatter's Art Vault.
Post by: hatter on March 09, 2017, 03:44:47 am
It looks really good so far. Good job!

Thank you.

(https://cdn.discordapp.com/attachments/265683564614516736/289216398041808896/punisher_idle_work.gif)

(https://cdn.discordapp.com/attachments/281846316563300353/289194154721017866/punisher_walk_work.gif)

(^he doin' the stip-step, don't mind him).
Title: Re: Hatter's Art Vault.
Post by: lui on March 09, 2017, 04:02:47 am
tho it's a shame he essentially looks like cable cosplaying as punisher, it still looks very good regardless
Title: Re: Hatter's Art Vault.
Post by: hatter on March 10, 2017, 02:12:39 am
^Someday we'll have a good Punisher with custom sprites.... someday.



(https://cdn.discordapp.com/attachments/285869899446747136/289565419168071682/ttt2_jin_work.png)

One day, I'm going to get better at this. :/

(I'm going to also redo Xenomic's because fuck my first attempt).
Title: Re: Hatter's Art Vault.
Post by: likiji123 on March 10, 2017, 08:06:02 am
The jin is looking fantastic so far!
cannot wait to see it finished :D
Title: Re: Hatter's Art Vault.
Post by: hatter on March 14, 2017, 11:07:06 pm
(https://cdn.discordapp.com/attachments/281846316563300353/291319924859731978/z2_super_buu_contest_work.png)

Buulluun Boi.
Title: Re: Hatter's Art Vault.
Post by: Xenomic on March 15, 2017, 12:27:32 am
See, Buu, this is why you don't eat P Balloons! They're not good for ya, brah!
Title: Re: Hatter's Art Vault.
Post by: hatter on March 17, 2017, 12:32:09 am
^Lol.


(https://pbs.twimg.com/media/C7EtYefXkAAWFw5.png)

After watching a DYKG video for Mother/Earthbound, I recalled my failed attempts at doing a custom pixel style, so I got re inspired and worked on this. Had Heritage for the Future in mind while doing this.

Straight up rip from old concept art:
Spoiler, click to toggle visibilty

I dunno, thoughts? I was thinking of adding something like secondary lighting like Street Fighter 3, but IDK if it would add to it or subtract from it.
Title: Re: Hatter's Art Vault.
Post by: hatter on March 23, 2017, 02:54:26 am
(http://imgur.com/EiM0R1Q.png)

Obviously failed hair is obvious. Guess hair goes on the list of things to git gud at then?? Add to it edges and lighting, just to name a couple of things I struggle with off the top of my head.

All I have left are his feet, and then its off to any request I didn't show or bother working on.
Title: Re: Hatter's Art Vault.
Post by: lui on March 23, 2017, 04:25:31 pm
the hair looks fine, a little rough here and there but overall it's a good look.

man, this portrait is looking fanfuckingtastic, nice work!

the only issue I have is with the face and how it look off-model somewhat. like the nose looks bigger than usual depictions and the mouth looks..idk.."off"

the previous rendition looked better imo
Title: Re: Hatter's Art Vault.
Post by: hatter on March 23, 2017, 04:38:11 pm
I was told the mouth in the previous rendition was off. In this one, I actually used a proper reference (https://s-media-cache-ak0.pinimg.com/originals/9e/ed/d8/9eedd83e84231c70cebde422307e7c2f.jpg) when drawing it in, rather than what I did with the other one which was winging it entirely. Truth be told, I'm not entirely happy with it either, but I'm going to roll with it, because at this point, I don't know what other way I can fix it, and if I touch it again, I'm just going to fuck it up.

I agree with you on the face. I found a much better way to draw them in now (which came after I drew in Jin's face. Why couldn't it come any earlier? >_<), thanks to GDM, and its been netting me some nice results for once, so I'll get around to using the requests of Pandas (redux since I fucking hate what I did to his request), Ding, Whiplash, and Xenomic very soon.
Title: Re: Hatter's Art Vault.
Post by: lui on March 23, 2017, 04:41:10 pm
aside from that like I said it looks fantastic so far, it's very clean
Title: Re: Hatter's Art Vault.
Post by: hatter on March 23, 2017, 05:04:40 pm
Yeah, its not the best, but remembering my first earlier attempts at digital art, its apparent that I have started to slightly improve.
Title: Re: Hatter's Art Vault.
Post by: hatter on March 29, 2017, 12:17:01 am
(http://pre08.deviantart.net/8fed/th/pre/f/2017/087/b/2/_digital_art__jin_kazama_by_yahyanass-db3v3kn.png)

@likiji123: Your request is finished.

Also, here's a throwback. my first ever attempt at digital artwork v. this one:

Spoiler, click to toggle visibilty

And here's a look at the pose I chose for Ding's request:

(http://imgur.com/h8kRKvD.png)

Spoiler: list for those interested (click to see content)


Title: Re: Hatter's Art Vault.
Post by: likiji123 on March 29, 2017, 09:15:40 am
:flipout: :flipout: :flipout:
IT LOOKS SO GOOD I LOVE IT :D
Thank you so much for making this for me :)
Title: Re: Hatter's Art Vault.
Post by: -Whiplash- on March 29, 2017, 09:23:31 am
I'm really looking forward to seeing mine :) :)
Title: Re: Hatter's Art Vault.
Post by: hatter on April 05, 2017, 07:52:33 pm
(http://imgur.com/EbJBYkh.png)

~Something something something, I'ma workin' on something~

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on April 09, 2017, 06:02:22 pm
(http://imgur.com/GsgFPvk.png)
Title: Re: Hatter's Art Vault.
Post by: Gladiacloud on April 09, 2017, 06:09:40 pm
(http://imgur.com/Yvjr6dz.png)


It seems that, in the end, you are following in part my tips about Cps2 sprites. :)
Title: Re: Hatter's Art Vault.
Post by: hatter on April 09, 2017, 06:29:53 pm
Of course! Your advice is akin to gold, and its been very helpful. : ]
Title: Re: Hatter's Art Vault.
Post by: hatter on April 12, 2017, 04:29:48 am
(http://orig11.deviantart.net/68fe/f/2017/102/f/9/_cps2__mega_man_x_by_yahyanass-db5ft1h.png)

X confirmed for Capcom vs. Square Enix.

EDIT: Updated, because I'm not good at art... yet.

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: Slayer. on April 12, 2017, 05:08:16 am
That's sick! I just think his face is a bit stretched horizontally.
I decrease it by one pixel and looked better.
It's nice to know you're going to make a full sheet. I never was a big fan on MVC sprites of Megaman, so I'll be waiting for this!
Good luck!!

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: hatter on April 12, 2017, 05:13:50 am
When I do the idle animation, I'll def apply what you said about the face.

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: Zo_Warudo on April 12, 2017, 08:50:33 pm
X looks Clean as hell bro, from his design I take it we'll be seeing armors and moves from Command Mission?
Title: Re: Hatter's Art Vault.
Post by: hatter on April 12, 2017, 08:53:50 pm
Nah, he's gonna take em from the X games. I might add some stuff from Command Mission now that you bring it up, but it'll be predominantly from the X games.

Also, posting it here for new page:

(http://orig11.deviantart.net/68fe/f/2017/102/f/9/_cps2__mega_man_x_by_yahyanass-db5ft1h.png)

If I have a change of heart, I'll add the jewels on his arms/legs. I'm certainly not adding his scarf.
Title: Re: Hatter's Art Vault.
Post by: hatter on April 14, 2017, 02:13:58 am
Commission crud:

(http://imgur.com/EkghQxn.gif)

(http://imgur.com/NPfYYW6.gif)

Also, request crud:

Spoiler, click to toggle visibilty
Title: Re: Hatter's Art Vault.
Post by: MotorRoach on April 14, 2017, 04:54:16 am
Wow, that request picture... actually looks pretty smooth so far. I love how you shaded his face and hair, it just feels so natural in a way.
Title: Re: Hatter's Art Vault.
Post by: DelusionTrim on April 16, 2017, 03:17:55 am
So sorry if I may bump your thread, but I thought there was a little inconsistency with X's face and helmet, I tried to improve them a bit:

(https://cdn.discordapp.com/attachments/265683564614516736/301811735457693707/X.png)
Title: Re: Hatter's Art Vault.
Post by: hatter on April 16, 2017, 03:31:01 am
I wish there was a magic button to fix all mistakes so people don't have to do shit for me.

Thanks anyways, I'll use it well.
Title: Re: Hatter's Art Vault.
Post by: hatter on April 17, 2017, 02:22:01 am
(http://imgur.com/5CzJneo.png)
Title: Re: Hatter's Art Vault.
Post by: hatter on April 21, 2017, 01:59:10 am
(http://imgur.com/ORXsanM.png)
Title: Re: Hatter's Art Vault.
Post by: ShinZankuro on April 21, 2017, 02:23:19 am
Shit, that's a awesome work!! Congrats! :D
Title: Re: Hatter's Art Vault.
Post by: walt on April 21, 2017, 02:53:57 pm
Good job on the coloring, I can tell you're getting more and more proficient with whatever software you're using.

Although I gotta say, the proportions and perspective are all over the place. Hands are Tiny, Face is large and disproportionally distributed on the head space, viewer's right leg is too short, and the calf/foot are in a very awkward position.
Title: Re: Hatter's Art Vault.
Post by: hatter on April 21, 2017, 03:37:08 pm
Looking back at the the picture I traced over, I can agree with you on the face being a tad large. As for the rest, they seem to look decent when putting the result/photo in comparison.

I'm just gonna call it a happy accident and refine/practice my face drawing method more.
Title: Re: Hatter's Art Vault.
Post by: hatter on April 23, 2017, 10:33:31 pm
(https://pbs.twimg.com/media/C-H4dH1XUAA80wq.jpg)

Some progress. I kinda like how Zombie Master's face looks like fuggin Gorillaz. I don't like how I handled the hair, so I'm gonna redo it. At least color/shading wise.

Not that this is important, but since I like the guy a lot, this is where I got the pose from (https://assets.audiomack.com/strange-music-inc/bac7779f03a340cf4d5743fdc7d2dd58.jpeg).
Title: Re: Hatter's Art Vault.
Post by: -Whiplash- on April 24, 2017, 01:32:42 am
Looking badass. I really can't wait to see the final result.
Title: Re: Hatter's Art Vault.
Post by: hatter on April 25, 2017, 01:07:01 am
Thank you, thank you.



I realized today that I could easily fix the problem I had with Zombie Master's hair through editing the saturation. So in other words, a few Wacom pen strokes later, it all worked out.

I also decided to stop being a yellow-belly, and go back and redo what needs to be redone:

(http://imgur.com/qqj1lkQ.png)

I think its already clear which is the better one, but yeah, here's a proper CPS2 styled Tifa, now with obvious referencing of Sakura/Karin.

Asura's gonna get a similar redux (I already redid the face on his completed animations), but its not gonna be as extensive as this. Just his arms/legs (the golden portions), and fix any color scheme mistakes I probably made, not to mention make him bigger as well.

So yeah in other words, I'm gonna finish Asura's movement animations before Tifa's, what an unsurprising twist of events.

EDIT: (http://imgur.com/JfDGp0e.png) -> edited further.
Title: Re: Hatter's Art Vault.
Post by: hatter on April 28, 2017, 03:23:11 am
(http://imgur.com/Z9saXWc.png)

(http://imgur.com/u5kgFyA.png)

(http://imgur.com/vcoESdG.gif)

Stuff.

Title: Re: Hatter's Art Vault.
Post by: Xenomic on April 28, 2017, 03:37:30 am
What's going on in the last frame of that Midnight Bliss? There's these green lines in the middle of the skirt. Are those there originally? o_O
Title: Re: Hatter's Art Vault.
Post by: hatter on April 28, 2017, 03:39:32 am
Nah those are some holes in the pixel I made, I was resizing and moving stuff around. It doesn't really matter since I'm going to draw over it anyways.
Title: Re: Hatter's Art Vault.
Post by: hatter on April 30, 2017, 04:21:36 am
(https://pbs.twimg.com/media/C-oG3B4XUAY9ivj.jpg)

Sprite time lapse maybe.
Title: Hatter's Stuff.
Post by: hatter on May 01, 2017, 05:17:54 pm
(http://imgur.com/hL1FXbZ.png)

@Whiplash: here he is m8.
Title: Re: Hatter's Art Vault.
Post by: Graphicus on May 01, 2017, 06:13:28 pm
Awesome use of color.

Is that the Skull Servant from Yu-gi-oh? I still have my old cards for that game.
Title: Re: Hatter's Art Vault.
Post by: -Whiplash- on May 01, 2017, 08:22:00 pm
Awesome use of color.

Is that the Skull Servant from Yu-gi-oh? I still have my old cards for that game.

Yes, he is! They're both yu-gi-oh cards, actually, that's zombie master summoning him.

Great work Hatter, like that's awesome.
Title: Re: Hatter's Art Vault.
Post by: hatter on May 01, 2017, 08:29:29 pm
It was a blast working on him, thanks for suggesting/requesting him.
Title: Re: Hatter's Art Vault.
Post by: likiji123 on May 02, 2017, 07:36:34 am
Holy shit that looks great hatter!
Title: Re: Hatter's Art Vault.
Post by: hatter on May 03, 2017, 04:24:54 am
Glad you like.


(http://imgur.com/nv0wyzf.png)

One-layer head sketches I quickly did to loosen up. I definitely achieved loosening up a bit.
Title: Re: Hatter's Art Vault.
Post by: walt on May 04, 2017, 11:26:40 pm
Batman's cheekbones have differen sizes on each side of his face :S

I get this constant feeling when I see your stuff that you're trying super hard to run when you clearly should be learning how to crawl.
Title: Hatter's Stuff.
Post by: hatter on June 22, 2017, 01:38:15 pm
*deep breathe, followed by blowing sound and flying dust particles*

(http://imgur.com/GuTTERi.png)


(http://pre07.deviantart.net/dfad/th/pre/i/2017/173/b/3/_concept_art__badlands_ogre__w_i_p__by_yahyanass-dbc9snt.png)
(^work-in-progress)

(http://imgur.com/zQoNVEu.gif)
(^work-in-progress)

(http://imgur.com/KxX65zX.gif)


(http://imgur.com/zrOcqhP.gif)

Title: Re: Hatter's Stuff.
Post by: Janis L.C.V. on June 23, 2017, 12:39:34 am
Wowza, the eye painting looks really cool, and the second drawing, with the perspective on the giant is really top notch.

Looks really good so far, my dude.
Title: Re: Hatter's Stuff.
Post by: Mr.Karate JKA on June 28, 2017, 01:04:03 am
Still open to comissions!?
Title: Re: Hatter's Stuff.
Post by: hatter on June 28, 2017, 01:35:05 am
Sure, but it'll have to wait until Thursday the 29th to talk about it, I'm kind of trying to finish up a really important real-life task.

I'll talk with you about it then.

Ding: Thanks, I'm fond of the perspective as well. It's the first time I ever do something with my own characters. Hope to get it done eventually.
Title: Re: Hatter's Stuff.
Post by: hatter on June 29, 2017, 05:39:54 am
(http://imgur.com/fbEMvYf.gif)


(http://imgur.com/fUJRFth.gif)

Some in-progress crap, because today has been a wave of disappointment.
Title: Re: Hatter's Stuff.
Post by: hatter on July 02, 2017, 04:44:26 am
(http://imgur.com/Ltb79MU.png)

^got some help from MotorRoach with the face and color scheme. It looks a lot nicer now. Only a few more things before it's done.

Here's some non-pixel art stuff:

Spoiler, click to toggle visibilty
Title: Re: Hatter's Stuff.
Post by: hatter on July 22, 2017, 02:46:44 am
Oh look, more trash stuff:

(https://cdn.discordapp.com/attachments/265683564614516736/332985547284938752/mmx_cmd.png)

(http://imgur.com/O4ALfbq.png)

(http://imgur.com/Jrx5bu1.gif)

(http://imgur.com/bBkHBmt.jpg)

(http://imgur.com/cOwQEBc.png)
Title: Re: Hatter's Stuff.
Post by: hatter on July 27, 2017, 04:23:24 am
Breaking news, after three years, I finally managed to pull off the Grayscale method:

(http://imgur.com/IJPO8k7.gif)
Title: Re: Hatter's Stuff.
Post by: ShinZankuro on July 27, 2017, 04:25:02 am
It looks gorgeous :D
Title: Re: Hatter's Stuff.
Post by: Momotaro on July 27, 2017, 08:47:11 am
Breaking news, after three years, I finally managed to pull off the Grayscale method:

(http://imgur.com/IJPO8k7.gif)

How this method works ? some info ?
Title: Re: Hatter's Stuff.
Post by: AlexSin on July 27, 2017, 01:08:01 pm
http://2dwillneverdie.com/tutorial/the-making-of-tekken-megaman-sprite/
http://2dwillneverdie.com/tutorial/the-making-of-el-zombo/
Title: Re: Hatter's Stuff.
Post by: hatter on July 28, 2017, 03:23:04 am
I would have answered you earlier Ned, but by the time you asked I was fast asleep. And by the time I saw it, I was at work.

Anyways, the links above detail the Grayscale method, but I differed in my approach in three things:

1) Scaling to 200% (rather than 500%)
2) Using the Bicubic Sharper interpolation when downsizing (he used Billinear)
3) Using a Posterize adjustment layer at 4 colors rather than using Index mode. (useful tip courtesy of balmsold).



(http://i.imgur.com/djEMFsB.jpg)

Work in progress.

Also, thanks Shin.
Title: Re: Hatter's Stuff.
Post by: kakkoii superhero on July 28, 2017, 06:07:24 am
for photoshop, to sizeup drawing or pixelart I use "alienskin blowup" addon plugin, it has Much better scaling algorithm than anything photoshop has to offer.
Title: Re: Hatter's Stuff.
Post by: hatter on July 28, 2017, 11:38:28 am
for photoshop, to sizeup drawing or pixelart I use "alienskin blowup" addon plugin, it has Much better scaling algorithm than anything photoshop has to offer.

Thanks for the recommendation, I'll look into it soon enough.
Title: Re: Hatter's Stuff.
Post by: hatter on July 30, 2017, 08:22:32 pm
(https://cdn.discordapp.com/attachments/265683564614516736/341251077015863296/barbara_palvin_wrk_3.jpg)

Redid her face and played around w/ the size. It's about as close as I can get to the model's face. Everything in red is what else I need to fix.

Shouod be done by the end of the next week.

Just a little note: her face isn't supposed to face the screen directly, it actually tilts to the side a little bit.
Title: Re: Hatter's Stuff.
Post by: Momotaro on July 31, 2017, 05:02:56 pm
http://2dwillneverdie.com/tutorial/the-making-of-tekken-megaman-sprite/
http://2dwillneverdie.com/tutorial/the-making-of-el-zombo/
Thanks! I remember now!! :)

I would have answered you earlier Ned, but by the time you asked I was fast asleep. And by the time I saw it, I was at work.

Anyways, the links above detail the Grayscale method, but I differed in my approach in three things:

1) Scaling to 200% (rather than 500%)
2) Using the Bicubic Sharper interpolation when downsizing (he used Billinear)
3) Using a Posterize adjustment layer at 4 colors rather than using Index mode. (useful tip courtesy of balmsold).



(http://i.imgur.com/djEMFsB.jpg)

Work in progress.

Also, thanks Shin.

Don't worry, no problem!
And thanks for taking the time to explain! :)
Title: Re: Hatter's Stuff.
Post by: hatter on August 07, 2017, 04:39:38 am
(https://cdn.discordapp.com/attachments/265683564614516736/343943931748155392/barbara_palvin_wrk_4.jpg)

I wanted to finish it this week, but I didn't. :|

Also working on some commission related stuff for Mr. Karate JKA, no1wammy and Zemilia, will try to show soon or whatever.
Title: Re: Hatter's Stuff.
Post by: hatter on August 14, 2017, 03:25:36 am
Ladies and gentlemen, I present an in-progress first look of how Sora will look in a MUGEN near you, in about a few years or so:

(https://orig04.deviantart.net/46e6/f/2017/225/2/c/_cps2__sora___kingdom_heart_2__w_i_p__by_yahyanass-dbjy1uy.png)

I worked off of Likiji's sprite (thanks bud :]). I chose to simplify certain things, but so far how does this look?

I have a good idea about how I should animate this, but I'm probably going to die in the process. T_T
Title: Re: Hatter's Stuff.
Post by: likiji123 on August 14, 2017, 07:37:32 am
Its looking so clean so far :D
I worked off of Likiji's sprite (thanks bud :]).
;)
Title: Re: Hatter's Stuff.
Post by: lui on August 14, 2017, 08:40:31 am
His face looks malicious which doesn't really look right with his character
Title: Re: Hatter's Stuff.
Post by: Graphicus on August 14, 2017, 05:08:14 pm
I would also make him hold the keyblade a bit lower to the ground, like he does in the games. Right now it kinda looks like he's leaning forward a bit strangely.
Title: Re: Hatter's Stuff.
Post by: hatter on August 15, 2017, 02:32:11 am
Well, I mean:

Spoiler, click to toggle visibilty

This was the screenshot that was used, and he kinda looks like he's leaning forward anyways. Probably going to keep it like this... for now at least.

(https://cdn.discordapp.com/attachments/265683564614516736/346809585845403658/sora_cps2.png)

Title: Re: Hatter's Stuff.
Post by: hatter on August 18, 2017, 04:05:46 am
(http://imgur.com/SXyhKuh.png)

Commission crud. It's Noel Vermillion from BlazBlue in SSF2 style. Link by StevenB, used for style reference, first of 8 (or 9) sprites that will be done in this style (same character for all).
Title: Re: Hatter's Stuff.
Post by: likiji123 on August 18, 2017, 08:00:57 am
Hmmmm, that doesnt really feel "ssf2" to me
she looks way to tall, eyes dont seem to be ssf2ish
i think there is too much of the legs aswell
Title: Re: Hatter's Stuff.
Post by: hatter on August 19, 2017, 06:19:35 pm
^ taking that into account, I changed the face to match w/ Link's. Legs are going to stay as they are though:

(https://cdn.discordapp.com/attachments/265683564614516736/348450934864478218/ssf2_noel_vermillion.png)

1/9.

Also:

(https://cdn.discordapp.com/attachments/265683564614516736/348496882647040000/punisher_smp_work.gif)

(https://cdn.discordapp.com/attachments/265683564614516736/348496901592842262/zero_damaged_stance_wrk_new.gif)

bleh
Title: Re: Hatter's Stuff.
Post by: lui on August 19, 2017, 09:19:25 pm
If you keep the legs the same it'll be way bigger than the average ssf2 sprite which isn't really being accurate
Title: Re: Hatter's Stuff.
Post by: hatter on August 19, 2017, 09:27:26 pm
If you keep the legs the same it'll be way bigger than the average ssf2 sprite which isn't really being accurate

Zemilia was fine with the legs the way they are, so whether it is or isn't, legs are staying as is.
Title: Re: Hatter's Stuff.
Post by: hatter on September 06, 2017, 07:17:52 pm
(https://orig02.deviantart.net/fb07/f/2017/248/5/e/_cps2__krillin__piccolo__yamcha___dbz_by_yahyanass-dbmgr7f.png)

(https://imgur.com/vz09hCE.png)

(https://imgur.com/hlql2Q6.png)

So I'm pretty much back to DBZ All-Stars semi full-time. And a bunch of other things too... semi full-time..

If you're wondering about the gun-fire FX in the 2nd one, well, me and Zemilia talked about it and this is kind of the FX he wanted (blurry af, but you should still be able to see it):

Spoiler, click to toggle visibilty
Title: Re: Hatter's Stuff.
Post by: Iori730 on September 07, 2017, 08:40:17 pm
Spoiler, click to toggle visibilty



(https://i.imgur.com/7pFmasR.png) a street fighter 2 image;       
 (http://imgur.com/SXyhKuh.png) whatever this is.

You cant call that SSF2 by any means. The shading, the blue thing that looks like some sort of giant finger.
Also, WalursLuis may actually have a point  for once, and I believe he is getting better too. But you on the other hand.  So basically you don't give a shit, and don't bother trying. , Ok so  Zemilia  is cool with it, but for a commissioned work that is weak, by no means that is SSF2 "style".  Your sprite is ok, but your attitude sticks out like a sore potato.   If I had to give a recommendation for a commissioner, its certainly not you.  :kugoi:

Title: Re: Hatter's Stuff.
Post by: hatter on September 07, 2017, 08:59:38 pm
SSF2 stands for Super Smash Flash 2 you nimrod.
Title: Re: Hatter's Stuff.
Post by: PlasmoidThunder on September 07, 2017, 10:40:24 pm
To be fair it can mean both, and it's certainly more commonly associated with Streets. Easy to get confused.

That doesn't excuse the snarky post though.
Title: Re: Hatter's Stuff.
Post by: hatter on September 07, 2017, 10:51:19 pm
Alright, point taken there. I'd at least have thought that Steven's Link sprite would indicate what kind of sprite it is, but hey, I guess I was wrong there as well.
Title: Re: Hatter's Stuff.
Post by: likiji123 on September 08, 2017, 10:19:48 am
Yea, Many people do mistake it for Super Street Fighter 2
To the point where i make jokes outta it
If I had to give a recommendation for a commissioner, its certainly not you.
I get that you might be angry cause you thought it was Street fighter and not Smash Flash, but saying something like that is rather dickish, like one quick google search for "SSF2" and all you will see is super smash flash 2
Title: Re: Hatter's Stuff.
Post by: hatter on September 12, 2017, 05:26:21 am
Alright. Putting this thread back on track:

(https://imgur.com/i5eqDly.png)

How do you know he has a big asshole?
Title: Re: Hatter's Stuff.
Post by: hatter on September 15, 2017, 03:37:19 am
(https://cdn.discordapp.com/attachments/352174185004531722/358061452398952458/vrim_vrim.png)

It was already brought to my attention that this sprite is bigger than most CPS2 sprites (yes it was bigger than Juggernaut @_@) but I'm not going to rescale it, bc at this point, its going to ruin everything.

That being said.... is there anything I should be made aware of in terms of, well, anything related to this sprite? I'm using Pin and Scrollboss' sprites as references.

EDIT: If you're wondering to yourself, how did he even mess up the scale like that?, well its because I didn't use my brain and resized to this and made it bigger by a sinch (https://orig12.deviantart.net/93ee/f/2017/213/3/9/abigail___sfa_style_by_pixel_m-dbig22v.png) rather than resize according to, oh I don't know Ryu or T.Hawk or something. -___-
Title: Re: Hatter's Stuff.
Post by: Xenomic on September 15, 2017, 05:41:30 am
I don't know man, his size seems pretty legit to me! *Thinks*
Title: Re: Hatter's Stuff.
Post by: hatter on September 16, 2017, 10:12:17 pm
He is a huge mofo, yeah. So I guess its alright in his case. Just gotta be more careful w/ scaling when it comes to other stuff, which I will.

Have some CPS2 stuff while you are at it:

(https://orig00.deviantart.net/0118/f/2017/259/7/0/_cps2__abigail___final_fight_sfv_by_yahyanass-dbnm6l0.png)

(https://orig00.deviantart.net/fb07/f/2017/248/5/e/_cps2__krillin__piccolo__yamcha___dbz_by_yahyanass-dbmgr7f.png)

Spoiler: and I guess I'll throw this in because everything's better in threes (click to see content)
Title: Re: Hatter's Stuff.
Post by: FeLo_Llop on September 16, 2017, 11:50:44 pm
Man, you've improved a lot! Also, that animated gif could be used as tutorial by some people. My congratulations, dude!!
Title: Re: Hatter's Stuff.
Post by: inktrebuchet on September 19, 2017, 11:21:36 pm
Looking awesome man! you have improved a ton.

If it were mine, I think I would cut out the detailed stuff. Like the lettering and patterns on his pants but that's not saying it looks bad or anything.
Title: Re: Hatter's Stuff.
Post by: hatter on September 20, 2017, 03:29:25 am
Thanks guys. I see what you mean about the details, ink. Personally, I'd have done away with the lettering and kept the patterns on his pants, but I can understand why you'd do away with both.

(https://imgur.com/odEpx1e.png)

animPOKET challenged me to do this. She's handless until I figure out how to make that darn hand of hers (I'll probably rip off something similar from any of the NGPC games than actually make it <_<)
Title: Re: Hatter's Stuff.
Post by: hatter on September 24, 2017, 11:32:47 pm
(https://orig00.deviantart.net/d4b0/f/2017/267/1/3/_ssf2_inspired__noel_vermillion_by_yahyanass-dbogjcu.png)

(https://orig00.deviantart.net/7007/f/2017/266/0/8/_sotn____solid_snake_by_yahyanass-dbocxmj.png)

(https://orig00.deviantart.net/9ec5/f/2017/263/f/3/_ngpc__menat___sfv_by_yahyanass-dbo036n.png)

(https://cdn.discordapp.com/attachments/265683564614516736/360797059412000768/quatro_cinqo_sies.gif)

Recent pixel stuff I did. I'm going to now spend more time w/ personal work + projects.
Title: Re: Hatter's Stuff.
Post by: walt on September 25, 2017, 06:59:43 pm
Yo, is that Solid Snake
Title: Re: Hatter's Stuff.
Post by: hatter on September 30, 2017, 04:18:51 pm
(https://cdn.discordapp.com/attachments/265683564614516736/363732308106149889/s_72_price.jpg)

I'm prolly gonna have to redo those gear portions anyways. And other things I guess

EDIT: Alright, I guess I figured it out.
Title: Re: Hatter's Stuff.
Post by: hatter on October 09, 2017, 07:08:04 pm
(https://orig00.deviantart.net/6a0b/f/2017/277/9/7/_ssf2_ish__trevor_belmont___castlevania_anime_by_yahyanass-dbpjjwr.png)


(https://pre00.deviantart.net/754b/th/pre/f/2017/282/e/b/_ink____wrekonize_by_yahyanass-dbq1evk.jpg)


Nothing to see here, move along now
Title: Re: Hatter's Stuff.
Post by: hatter on October 21, 2017, 12:45:35 am
(https://cdn.discordapp.com/attachments/265683564614516736/371052634326433792/sf3_zeku_old_wrk.png)

Old Man Zeku wip using a butchered attempt at ink's method.

EDIT:

Progress:

(https://cdn.discordapp.com/attachments/265683564614516736/371102224694378496/Screenshot_31.png)
Title: Re: Hatter's Stuff.
Post by: GTOAkira on October 21, 2017, 03:59:00 am
Looking good so far
Title: Re: Hatter's Stuff.
Post by: lui on October 21, 2017, 04:13:27 am
i feel you dude, ink's method is pretty hard to grasp at first :p
Title: Re: Hatter's Stuff.
Post by: hatter on October 21, 2017, 11:58:08 pm
It is, which is why I need to practice it more often. Maybe it's time for me to go back and redo my old SF3 sprites as a test run.



(https://orig00.deviantart.net/1bda/f/2017/294/a/2/_cps3__zeku___sfv_by_yahyanass-dbraqik.png)

And he's straight out the gate.
Title: Re: Hatter's Stuff.
Post by: SlenderMan on October 22, 2017, 09:56:51 am
nice Trevor Belmont
Title: Re: Hatter's Stuff.
Post by: lui on October 23, 2017, 05:04:05 am
It is, which is why I need to practice it more often. Maybe it's time for me to go back and redo my old SF3 sprites as a test run.



(https://orig00.deviantart.net/1bda/f/2017/294/a/2/_cps3__zeku___sfv_by_yahyanass-dbraqik.png)

And he's straight out the gate.

holy crap that's awesome. that's one of your best sprites to date man
Title: Re: Hatter's Stuff.
Post by: Graphicus on October 24, 2017, 01:39:47 am
https://orig00.deviantart.net/1bda/f/2017/294/a/2/_cps3__zeku___sfv_by_yahyanass-dbraqik.png

Absolutely amazing, man.
Title: Re: Hatter's Stuff.
Post by: hatter on October 24, 2017, 04:33:03 am
Thanks. I'm excited to go back to redoing my old SF3 sprites, can't wait to see how those turn out (also, SF3 Young Zeku will arrive soon-ish enough)



Wasn't sure if I can post something like this here, but EventHubs recently featured my Zeku sprite alongside fan art of the man himself, with one of them being by the ever-amazing Yotatouch. (https://www.eventhubs.com/news/2017/oct/22/beautiful-zeku-fan-art-around-web/) And all I have to say about that is HOLY SHIT! HOLY SHIT! HOLY SHIT!
Title: Re: Hatter's Stuff.
Post by: Ghoulglifer on October 24, 2017, 12:34:03 pm
Woa! That´s cool! :o
Title: Re: Hatter's Stuff.
Post by: hatter on November 01, 2017, 07:00:14 pm
: ]



(https://imgur.com/ZABMwYc.png)

(https://cdn.discordapp.com/attachments/265683564614516736/375341516098633729/castle.png)
Title: Re: Hatter's Stuff.
Post by: hatter on November 06, 2017, 02:27:22 am
(https://orig00.deviantart.net/8c7f/f/2017/306/b/d/_no_specific_style__castle_by_yahyanass-dbsjkaf.png)

Spoiler: process (click to see content)



(https://orig00.deviantart.net/5890/f/2017/309/0/4/_cps2__misty_by_yahyanass-dbsvp3x.png)

Spoiler: process (click to see content)
Title: Re: Hatter's Stuff.
Post by: Shockdingo on November 08, 2017, 07:28:35 pm
Dude, this is amazing stuff! :o

I'm lovin' ol Abigail, he looks fantastic! Well, I'm gonna marathon all 52 pages now, cause I dig this!
Title: Re: Hatter's Stuff.
Post by: hatter on November 08, 2017, 07:36:20 pm
My better stuff starts around pg. 44 or 45. The previous pages are utter trash, honestly.

Thanks for dropping by.



(https://cdn.discordapp.com/attachments/265683564614516736/377841762695118849/scops_owl.png)

So I made this as part of Neocide's stage. A 360 degree head turning animation'll follow. EDIT: Actually, never mind, its a myth. Turns out they can turn their heads 270 degrees in both directions, so you'll get that instead.
Title: Re: Hatter's Stuff.
Post by: hatter on November 15, 2017, 04:07:23 am
(https://orig00.deviantart.net/40c3/f/2017/310/0/8/_no_specific_style__jiminy_cricket_by_yahyanass-dbsyp7b.png)

(https://imgur.com/nHBsaUn.png)

(it's not done)
Title: Re: Hatter's Stuff.
Post by: hatter on November 17, 2017, 01:09:38 am
(https://cdn.discordapp.com/attachments/265683564614516736/380867153257037826/Screenshot_40.png)


yes

(I love Injustice 2, but damn they really fucked up with the proportions on Hellboy)
Title: Re: Hatter's Stuff.
Post by: lui on November 17, 2017, 01:23:23 am
idk hellboy looks accurate to how his comic book counterpart is in ij2, especially with the tiny legs and the face
Title: Re: Hatter's Stuff.
Post by: Neocide on November 17, 2017, 01:46:35 am
My better stuff starts around pg. 44 or 45. The previous pages are utter trash, honestly.

Thanks for dropping by.



(https://cdn.discordapp.com/attachments/265683564614516736/377841762695118849/scops_owl.png)

So I made this as part of Neocide's stage. A 360 degree head turning animation'll follow. EDIT: Actually, never mind, its a myth. Turns out they can turn their heads 270 degrees in both directions, so you'll get that instead.

Ok that looks awesome! <3
Title: Re: Hatter's Stuff.
Post by: Jesuszilla on November 17, 2017, 04:06:53 am
it.

is.

an.

OWL
Title: Re: Hatter's Stuff.
Post by: Neocide on November 17, 2017, 05:56:12 am
Yea for my forest stage and it looks awesome. Calm the fk down lol.
Title: Re: Hatter's Stuff.
Post by: hatter on November 22, 2017, 05:03:48 am
it.

is.

an.

OWL

Yes.

it.

IS



Also related to the Forest Stage for DBZ All-Stars:

(https://imgur.com/4xJSh91.png)

and a breather from Hellboy:

(https://imgur.com/8xSlrdj.png)

(3rd one is where the actual cleaning/retouching will happen. I'm enjoying the Greyscale method too much.)
Title: Re: Hatter's Stuff.
Post by: hatter on November 26, 2017, 11:59:22 pm
Dump of today:

(https://orig00.deviantart.net/8252/f/2017/327/e/e/_cvs2__michael_myers_by_yahyanass-dbun6gg.png)
Spoiler: process (click to see content)


(https://cdn.discordapp.com/attachments/381986513547821056/384474168957206559/s72_char_illustration.jpg)

(some perspective hiccups there that I'll fix up real quick, but I like how this is going as opposed to last time)
Title: Re: Hatter's Stuff.
Post by: hatter on December 02, 2017, 02:08:16 am
(https://pbs.twimg.com/media/DQAKoiwWkAEs-F3.jpg)

Here in my garage, I chug maple syrup and make paint strokes with a stylus in the hopes of making something that isn't crap.

(it's for my Twitter banner)
Title: Re: Hatter's Stuff.
Post by: hatter on December 05, 2017, 02:20:20 am
(https://i.imgur.com/shPIrV5.png)

(https://imgur.com/6OVapRu.gif)

original sprite by Ndsilva
Title: Re: Hatter's Stuff.
Post by: NDSilva on December 05, 2017, 08:56:50 pm
Oh, now I understand what @MotorRoach: was reffering to. Thanks for the improvements, it feels much more CvS now! :D

Spoiler, click to toggle visibilty
Title: Re: Hatter's Stuff.
Post by: hatter on December 05, 2017, 09:52:23 pm
References are your friend, yeah. Mine were the CvS renditions of Maki, King, Yuri and Hibiki.

Though I think I fucked up the length of her right (viewer) arm. Looking back, it should've been a midway between yours and mines; or maybe its alright, idhk

Glad you like them, thanks for making the sprite. I'm a fan of Mirror's Edge myself. :yes:
Title: Re: Hatter's Stuff.
Post by: hatter on December 09, 2017, 12:52:11 am


I did a thing.
Title: Re: Hatter's Stuff.
Post by: RockHowardMX on December 09, 2017, 08:11:15 pm
WOW! So fluid, Hatter! No one like you for making this kind of Sprites. No doubt I'm many many lightyears away from reaching you.
Title: Re: Hatter's Stuff.
Post by: hatter on December 11, 2017, 11:14:27 pm
C'mon, I'm not that great. Just aspire to be the best you can, its much easier honestly.



I forgot to post the end result of that time lapse, so here it is:

(https://cdn.discordapp.com/attachments/378631066359169045/388476775627358210/before_after.png)

Also:

(https://pbs.twimg.com/media/DQzEeGDWAAIO6ve.png)

Welcome back. :coollove:

Title: Re: Hatter's Stuff.
Post by: hatter on December 18, 2017, 07:00:54 pm
Here's a recap of all the dumb pixel shit I did this year:

(https://orig00.deviantart.net/aaff/f/2017/352/3/b/_collage__my_pixel_2017_by_yahyanass-dbx3hot.png)

I learned new things, got pissed off, learned new things. Maybe next year will be kinder to me.

EDIT: I just realized I posted the wrong Balluun Boy sprite (it was an earlier one before I added in hands). I guess its too late to change that, lmao.
Title: Re: Hatter's Stuff.
Post by: hatter on December 25, 2017, 05:01:54 pm
(https://imgur.com/NuIidKb.gif)

(https://cdn.discordapp.com/attachments/267755556398301185/394696717296992268/Screenshot_58.png)

(^ yes, this is a preview, no its not done, yes I'm still fixing it.)
Title: Re: Hatter's Stuff.
Post by: WizzyWhipitWonderful on December 27, 2017, 12:56:37 am
This preview is looking incredible, and sets her apart from Psylocke.

I always felt their stances were too much alike.
Title: Re: Hatter's Stuff.
Post by: hatter on December 27, 2017, 01:11:49 am
The preview's actually for the bottom one, not the top. The Rogue flight stance is done at the moment. (though I do somewhat agree with your idea about both normal stances looking alike).



(https://imgur.com/7yAKuuS.gif)

Okay this is a preview.

Title: Re: Hatter's Stuff.
Post by: inktrebuchet on December 27, 2017, 02:13:41 am
I'm looking forward to that run animation! It's looking great so far.
Title: Re: Hatter's Stuff.
Post by: hatter on December 30, 2017, 03:39:27 am
Thank.

(https://imgur.com/aRmhGe1.gif)

balmsold is the man for teaching me this.. The main man. (my anatomy's still mediocre, I know).



Also, I made this in SSF2-style (or close to it):

(https://imgur.com/SQbxy9m.png)

(https://imgur.com/jmGUdN3.gif) <-- process

Batman kinda follows along with what I usually do with Super Smash Flash 2's style (I do a bit of anti-aliasing here and there), Joker is me trying to adhere to the whole no anti-aliasing in SSF2's style.
Title: Re: Hatter's Stuff.
Post by: hatter on January 01, 2018, 08:29:33 pm
(https://imgur.com/fnv2G2s.gif)

(https://imgur.com/PBvgspH.png)

Starting the new year off with Young Lad Zeku. (wip)


EDIT:

currently at:
(https://cdn.discordapp.com/attachments/265683564614516736/397557800965898240/sf3_young_zeku_wrk.png)
Title: Re: Hatter's Stuff.
Post by: hatter on January 06, 2018, 01:18:22 am
(https://imgur.com/vEUVKZ2.png)

(https://orig00.deviantart.net/8c5a/f/2018/004/3/7/_process__zeku___young_lad_mode_by_yahyanass-dbyyhod.gif)

(https://imgur.com/SfOf4W2.png) < wip
Title: Re: Hatter's Stuff.
Post by: Hien on January 08, 2018, 04:53:54 am
Amazing stuff Hatter.  :) :goi:
Title: Re: Hatter's Stuff.
Post by: hatter on January 10, 2018, 03:42:20 am
Thanks.



(https://pre00.deviantart.net/54ba/th/pre/i/2018/009/e/0/912018_by_yahyanass-dbzida9.jpg)

(https://cdn.discordapp.com/attachments/382679462019465216/399975853188186122/tifa_yn_waveblow_crouch.gif)
Title: Re: Hatter's Stuff.
Post by: hatter on January 13, 2018, 03:31:09 am
(https://imgur.com/586cpQ9.png)
Title: Re: Hatter's Stuff.
Post by: Xenomic on January 13, 2018, 05:59:43 am
Oho? Is that a Shanoa I see in the works?
Title: Re: Hatter's Stuff.
Post by: hatter on January 17, 2018, 02:29:11 am
Yeah.

(https://cdn.discordapp.com/attachments/265683564614516736/402263125065334796/Screenshot_71.png)

Its gonna be killer :8):

also:

(https://cdn.discordapp.com/attachments/265683564614516736/402996691378110466/punisher_run_wrk_posterize.gif)

I cry every time.
Title: Re: Hatter's Stuff.
Post by: hatter on January 20, 2018, 11:08:33 pm


Another sprite timelapse.
Title: Re: Hatter's Stuff.
Post by: !E on January 20, 2018, 11:59:40 pm
Just a little suggestion, in photoshop you can open multiple window of the same file that you're working on.
On the top menu go to Window>Arrange>New Window for "your image name here"

This way you don't have to constantly zoom out to see your sprite result because you will have 1 window for preview while you work on the other window.

The reason I'm suggesting this is because it's a headache to watch speed video that zoom in and out, I used to make video this way and its hard to watch.

The image below will explain itself.
In this example I open 3 windows for zeku.
(https://i.imgur.com/3DnrDFT.gif)

you can see here in one of my video beginning at 12 sec. this way my viewer can see the result on the bottom right if they dont' want to look at the left side where I'm constantly zooming.
Title: Re: Hatter's Stuff.
Post by: hatter on January 21, 2018, 12:03:15 am
I've actually been trying to figure out how to do that for a while, never thought it'd be that easy. Thanks for sharing it, I'll try it out the next time I do one of these.
Title: Re: Hatter's Stuff.
Post by: hatter on January 30, 2018, 08:36:04 pm
(https://pbs.twimg.com/media/DUwpe3JV4AAdjjd.jpg:large)
Title: Re: Hatter's Stuff.
Post by: PlasmoidThunder on January 30, 2018, 09:57:29 pm
Looking like Cuphead and his pal Mugman. Interested to see how they turn out.
Title: Re: Hatter's Stuff.
Post by: hatter on January 31, 2018, 06:49:26 pm
Well, you are correct, and since you're the only person that seems remotely interested, here:

(https://imgur.com/a05f3cW.png)

I'm sure you can guess who the other two are.
Title: Re: Hatter's Stuff.
Post by: Xenomic on January 31, 2018, 11:03:33 pm
I couldn't guess who those other two are at all myself. Are they from the same game as those two...things? o.o?
Title: Re: Hatter's Stuff.
Post by: hatter on February 01, 2018, 12:15:04 am
They arent from Cuphead, no.

One of em is from an indie RPG in-progress and the other from a 3D platformer (also indie).

Looking at the original Cuphead sprites, it seems I made the shorts a bit too tall (turns out they are a tad shorter than what I did).
Title: Re: Hatter's Stuff.
Post by: Long John Killer on February 01, 2018, 12:42:15 am
Something about transitioning the Cuphead characters from their rubber hose aesthetic to something a bit more realistic just makes them not look right.  I think it's the jagged pixels surrounding their mouths are more noticeable than the edges of their bodies.  I mean, they're good sprites, but it's awkward to look at at the same time?  If that makes any sense?

Hat Girl can't not be adorable, so I look forward to how she turns out, though!
Title: Re: Hatter's Stuff.
Post by: hatter on February 01, 2018, 12:51:33 am
I can agree with what you are saying. I guess there's no way around it. Or maybe there is and I'm oblivious to it.

Hat Girl can't not be adorable, so I look forward to how she turns out, though!

Oh hey, you actually noticed. Yeah, I have a feeling you'll love the result.
Title: Re: Hatter's Stuff.
Post by: PlasmoidThunder on February 01, 2018, 02:05:58 pm
Is the other one Ajna?
Title: Re: Hatter's Stuff.
Post by: hatter on February 01, 2018, 02:16:27 pm
Perceptive.

Since the last two were guessed:

(https://imgur.com/B9sZeKw.png)

Probably these (and Cuphead/Mugman) were the most fun I had making sprites.
Title: Re: Hatter's Stuff.
Post by: Long John Killer on February 01, 2018, 11:05:39 pm
Like I said; adorable.  Nice work.
Title: Re: Hatter's Stuff.
Post by: hatter on February 04, 2018, 02:41:23 am
Glad you like it.



(https://pbs.twimg.com/media/DVJ5qfwX0AARfGe.jpg:large)

Working on a banner, where I got to with this so far. I'm going to fix whatever's wonky when I start painting it in, because I can't line art decently for shit.
Title: Re: Hatter's Stuff.
Post by: hatter on February 05, 2018, 08:11:46 pm
(https://imgur.com/PUFs2Fm.png)
Title: Re: Hatter's Stuff.
Post by: Xenomic on February 05, 2018, 10:57:36 pm
Oh man, that Shinryu. Taking after the original with that sprite, I see~ Looking pretty solid so far, I bet dealing with each individual segment on him has to be pretty rough too, eh?

Have you seen his most recent appearance, by the by? : o
Title: Re: Hatter's Stuff.
Post by: hatter on February 06, 2018, 02:54:09 am
It is difficult, but seeing I got this far means it's mostly possible.

I haven't seen it tbh, does he have a new design (and is it Shinryu or Shinryu Verus)? If you could PM it to me, I'd appreciate it.
Title: Re: Hatter's Stuff.
Post by: hatter on February 16, 2018, 03:40:16 am
Useless dump:

(https://imgur.com/WTTk8bK.png)

(https://imgur.com/zv9KBUJ.png)

(https://imgur.com/0SGiPGM.jpg)

(https://imgur.com/Mcyf9Na.jpg)
Title: Re: Hatter's Stuff.
Post by: The Sudden Rarity on February 16, 2018, 04:11:05 am
Ajna . . . isn't she from the game Prototype or something like that?
Title: Re: Hatter's Stuff.
Post by: hatter on March 02, 2018, 02:40:12 am
(https://imgur.com/q2FkTv9.png)

(https://orig00.deviantart.net/b01b/f/2018/052/d/6/_cps2__sagat__sfv_ae__by_yahyanass-dc3vnkt.png)

Title: Re: Hatter's Stuff.
Post by: hatter on March 15, 2018, 12:13:29 am
(https://orig00.deviantart.net/dd9e/f/2018/061/8/1/_ssf2_ish__count_dracula_by_yahyanass-dc4rbdu.png)

(https://orig00.deviantart.net/bf44/f/2018/071/5/5/_custom__raaashiiidooooo__sf3_inspired__by_yahyanass-dc5pbgy.png)
Title: Re: Hatter's Stuff.
Post by: hatter on March 18, 2018, 03:15:43 am
(https://imgur.com/wRaLHbi.gif)

(https://imgur.com/9gCSuE8.gif)

(https://imgur.com/Qr6EJhv.jpg)

^some animations, some idea for a penguin protagonist.
Title: Re: Hatter's Stuff.
Post by: hatter on March 18, 2018, 09:43:51 pm
(https://pbs.twimg.com/media/DYmRs2bWkAAHP9v.jpg)

Just gotta play around with some more stuff, and textures/overpaint and shit.
Title: Re: Hatter's Stuff.
Post by: M206 on March 20, 2018, 11:27:11 am
(https://imgur.com/q2FkTv9.png)

(https://orig00.deviantart.net/b01b/f/2018/052/d/6/_cps2__sagat__sfv_ae__by_yahyanass-dc3vnkt.png)

wonderful work on sagat!!

Ho-Oh's Apprentice did you received my pm? :)
Title: Re: Hatter's Stuff.
Post by: hatter on March 21, 2018, 02:47:17 pm
Not interested.



(https://78.media.tumblr.com/9dc45377628a654ceb2fd500632de97c/tumblr_p5w380sHlk1whg6kro1_1280.jpg)

(https://78.media.tumblr.com/9a57bddbd104b9091c5311718e407c50/tumblr_p5w380sHlk1whg6kro2_1280.jpg)

A bit of a step up from previous works.
Title: Re: Hatter's Stuff.
Post by: hatter on March 25, 2018, 05:07:13 pm
(https://orig00.deviantart.net/6093/f/2018/081/9/4/_custom__chvlk_roundhouses_by_yahyanass-dc6lxru.gif)

(https://orig00.deviantart.net/57c9/f/2018/083/0/3/_jjba__hatsune_miku_by_yahyanass-dc6t8e9.png)

(https://cdnb.artstation.com/p/assets/images/images/009/986/671/large/yahya-nass-img-20180324-195849.jpg?1521946562)

(https://pbs.twimg.com/media/DZIudQKXcAU5DPz.jpg:large)
Title: Re: Hatter's Stuff.
Post by: hatter on March 28, 2018, 06:54:26 pm
(https://orig00.deviantart.net/d33e/f/2018/084/8/5/_custom__doomheart_by_yahyanass-dc6xiiy.png)

(https://img00.deviantart.net/6f02/i/2018/086/c/3/27032018_by_yahyanass-dc73h59.jpg)

Spoiler: NSFW (click to see content)
Title: Re: Hatter's Stuff.
Post by: xxxx on March 29, 2018, 04:18:05 pm
good stuff there,dude , you've been improving alot as of lately, keep it up!
Title: Re: Hatter's Stuff.
Post by: hatter on March 29, 2018, 09:32:01 pm
good stuff there,dude , you've been improving alot as of lately, keep it up!

Thanks, wouldn't have gotten to this point without your help. : )

(https://pbs.twimg.com/media/DZay4dUW0AAQQsL.jpg)

Spoiler: NSFW (nude figure sketch) (click to see content)
Title: Re: Hatter's Stuff.
Post by: hatter on April 01, 2018, 10:51:16 pm
(https://imgur.com/WfLYGXQ.png)

One final CAPCOM newcomer remaining. I wonder who it's gonna be...

Moriah converted from a CvS sprite by NicotineFist.

Pink Ostrich was converted from a CvS rendition by KiwiRGB.
Title: Re: Hatter's Stuff.
Post by: WizzyWhipitWonderful on April 02, 2018, 10:48:23 pm
(https://imgur.com/WfLYGXQ.png)

One final CAPCOM newcomer remaining. I wonder who it's gonna be...

Moriah converted from a CvS sprite by NicotineFist.

Pink Ostrich was converted from a CvS rendition by KiwiRGB.

Lovely! If you plan on doing more stuff from either D&D or Battle Circuit, I'd be happy to showcase any other works as well.
Title: Re: Hatter's Stuff.
Post by: hatter on April 02, 2018, 11:25:11 pm
You're more than welcome to showcase any sprite I make on your channel. I'd love to see what you come up with.

If you do plan on showcasing Pink Ostrich and Moriah, just make sure to credit KiwiRGB and NicotineFist respectively as well, since I used their CvS sprites to make my CPS2 renditions. just realized I said something like that above. >-<
Title: Re: Hatter's Stuff.
Post by: hatter on April 11, 2018, 02:31:33 am
Welcome to today's dump.

(https://orig00.deviantart.net/a5fa/f/2018/099/8/5/_hdbz__broly___cliff_side_portrait_by_yahyanass-dc8cg3e.png)

(https://orig00.deviantart.net/c238/f/2018/099/1/1/_process__hdbz_broly_port_by_yahyanass-dc8cge8.gif)

(https://pbs.twimg.com/media/Dabw0awW0AEoQS2.png)

(^left by Axem Black, right by me)

(https://cdnb.artstation.com/p/assets/images/images/010/250/933/large/yahya-nass-bireta-character-concept-2.jpg)

(https://cdnb.artstation.com/p/assets/images/images/010/250/867/large/yahya-nass-finding-the-fairy-child-2.jpg)
Title: Re: Hatter's Stuff.
Post by: hatter on April 18, 2018, 10:10:16 pm
Spoiler: An entire week of daily sketching because Feng Zhu Desgin (click to see content)

(https://pbs.twimg.com/media/DbF0j2JWsAEGj0p.jpg)
Title: Re: Hatter's Stuff.
Post by: hatter on April 29, 2018, 07:00:53 pm
(https://orig00.deviantart.net/7531/f/2018/110/a/4/_cps2__cody___sfv_by_yahyanass-dc9chni.png)

(https://78.media.tumblr.com/bd7941d230aabfda6c8d1b349dc4f28f/tumblr_p7rne7Uv3c1whg6kro1_250.gif)

(https://pbs.twimg.com/media/Db6buXGXcAERnQH.jpg:large)
Title: Re: Hatter's Stuff.
Post by: hatter on May 10, 2018, 10:34:52 pm
(https://pre00.deviantart.net/433e/th/pre/i/2018/122/7/7/_profile_picture__02052018_by_yahyanass-dcag6qj.jpg)

(https://pre00.deviantart.net/726f/th/pre/f/2018/128/b/1/ds_08052018_by_yahyanass-dcb0pc5.jpg)

(https://pre00.deviantart.net/2e07/th/pre/f/2018/129/c/d/ds_09052018_by_yahyanass-dcb2pkv.jpg)

(https://imgur.com/0BuS6rT.gif) <it's high-time I redid this.
Title: Sonic Mania-styled Espio
Post by: hatter on May 25, 2018, 03:07:28 am
(https://orig00.deviantart.net/72c5/f/2018/144/3/b/_sonic_mania__espio_the_chameleon_by_yahyanass-dccfn54.png)

I don't know how this sprite style works, but here's my first attempt at it.

Also, here's this:

(https://i.pximg.net/c/600x600/img-master/img/2018/05/23/04/56/14/68877639_p0_master1200.jpg)
Title: Re: Hatter's Stuff.
Post by: AlexSin on May 25, 2018, 01:01:42 pm
Also, here's this:
(https://i.pximg.net/c/600x600/img-master/img/2018/05/23/04/56/14/68877639_p0_master1200.jpg)

This picture doesn't show up.
Title: Re: Hatter's Stuff.
Post by: hatter on May 25, 2018, 04:28:16 pm
Pixiv has failed me.

Here:

(https://cdna.artstation.com/p/assets/images/images/010/875/378/large/yahya-nass-drakeler-pop-art.jpg?1526679402)
Title: Re: Hatter's Stuff.
Post by: hatter on June 08, 2018, 10:05:50 pm
Here's my entry to the Street Fighter Summer Sports Special that won't make the cut:

Spoiler, click to toggle visibilty

and here're some more pixel related turds because why not:

(https://imgur.com/K6xusYK.gif)

(https://orig00.deviantart.net/9205/f/2018/154/f/5/_custom__captain_america_by_yahyanass-dcde9kq.png)

(https://orig00.deviantart.net/d450/f/2018/145/2/2/_sonic_mania__chaotix_mania_by_yahyanass-dccicos.png)
Title: Re: Hatter's Stuff.
Post by: hatter on June 28, 2018, 12:37:39 am
Pixel gunk:

(https://orig00.deviantart.net/4685/f/2018/162/1/7/_pokemon__gsc_betas_by_yahyanass-dce50q0.png)

(https://orig00.deviantart.net/bc38/f/2018/172/6/1/_cvs2__demitri_maximoff_by_yahyanass-dceyek5.png)

(https://orig00.deviantart.net/1be1/f/2018/168/2/3/_cvs2__dan_hibiki___sfiv_by_yahyanass-dceoorf.png)

Commission gunk:

(https://orig00.deviantart.net/a9fe/f/2018/174/e/b/comm___cps2__wumboman_by_yahyanass-dcegizy.png)

(https://imgur.com/03wAAZq.gif) <-- fixing up stuff, mostly size discrepancies and redoing rough frames, but aside from those it only needs two more frames before it's done.
Title: Re: Hatter's Stuff.
Post by: hatter on July 09, 2018, 03:15:32 am
Some complete commissioned works and in-progress works for other commissions:

(https://imgur.com/rykvWne.gif) < --- commissioned by Mr. Karate JKA (wip)

(https://imgur.com/ECZmVQa.gif) < ---- commissioned by no1wammy in conjunction with Abonobo (complete)

(https://imgur.com/YGncvXf.gif) < ---- commissioned by Koopa901 (complete)
Title: Re: Hatter's Stuff.
Post by: no1wammy on July 09, 2018, 04:05:03 am
OOOH, I would love to use that Hulk run once it's done! Cool idea, Koopa.
Title: Re: Hatter's Stuff.
Post by: hatter on July 10, 2018, 03:17:58 am
Yeah, I'd love to see what you'd do with it.

Some more progress on Rugal: (https://imgur.com/9QSRicn.gif)

And here are two animations for something I'm working on in my spare time: (https://imgur.com/JLyNJK8.gif) (https://imgur.com/1TatUHM.gif)
Title: Re: Hatter's Stuff.
Post by: Abonobo on July 13, 2018, 11:27:40 pm
I love that Misty animation except for one thing; the lack of a transitional frame or so between when her kick ends and she falls is rather noticeable.  Possibly less so if the animation is played more quickly in-game, but I'm not sure.  More frames might be nice, to show her lowering her legs for the landing.
Title: Re: Hatter's Stuff.
Post by: hatter on July 13, 2018, 11:34:06 pm
I had that thought of that in my first draft. I can definitely put one in when I make an air version of that move.
Title: Re: Hatter's Stuff.
Post by: Abonobo on July 15, 2018, 01:12:18 am
Interesting; in what ways would an air version differ?
Title: Re: Hatter's Stuff.
Post by: hatter on July 15, 2018, 01:28:08 am
Not much, it would have slightly edited start up frames to make it seem like she's doing the kick from the air. At least that's what I understood from Wammy's description of the Dragonair air kick. Think of it as the difference between a Shoryuken and an Air Shoryuken in the MvC series.



While I am at it, have some digital art:

(https://img00.deviantart.net/1029/i/2018/194/6/2/the_nomad_s_journal_ep_by_yahyanass-dch3v4e.png)

(https://cdna.artstation.com/p/assets/images/images/011/813/884/large/yahya-nass-img-20180713-233423.jpg?1531540256)

(https://cdna.artstation.com/p/assets/images/images/011/813/888/large/yahya-nass-img-20180707-151915.jpg?1531540079)

The bottom two are things I did for #drawitinyourstyle on Twitter/Instagram. The first character is for Din the Abary, the creator of "Deadly Metropolis". Second one is one of Diepod's characters.

I personally like how colorful they are, but in the case of Monolith, I don't like how the head came out. It feels too wide, and the cheek bones/eyes don't feel very well-aligned (one eye feels bigger than the other). I'd say its because I didn't start with a geometric sketch and play around with the space he should occupy. Gotta remember to do that for the next time.
Title: Re: Hatter's Stuff.
Post by: hatter on July 22, 2018, 04:22:05 am
(https://pre00.deviantart.net/85bc/th/pre/i/2018/198/2/5/spider_man_gear_solid_by_yahyanass-dchh3fa.jpg)

(https://pre00.deviantart.net/e10c/th/pre/i/2018/199/5/1/staniel_ferreira___portrait_by_yahyanass-dchmd05.jpg)

(https://pre00.deviantart.net/4796/th/pre/i/2018/201/3/5/nima____drawthisinyourstyle_by_yahyanass-dchsscp.png)

(https://pbs.twimg.com/media/DirNa3VXkAAtsHE.jpg:large)
Title: Re: Hatter's Stuff.
Post by: hatter on August 07, 2018, 02:28:47 am
completed commissions:

(https://imgur.com/Pkd5wNd.gif)
(https://imgur.com/ZKkVwnO.png)
(https://imgur.com/69U1X12.gif)
(https://imgur.com/7r4tgTZ.gif)

in-progress commissions:
(https://imgur.com/iupnlwz.gif)<-- aside from still needing air frames and a transitional frame from the last kick, I had to redo most of the frames because of scale issues. Only need to do one last frame before handling the latter two,

Spoiler, click to toggle visibilty
Title: Re: Hatter's Stuff.
Post by: DW on August 08, 2018, 05:54:35 pm
Man, what happened to Hulk's run...?

(https://imgur.com/pGP8IqA.gif) < --- also commissioned by Koopa901 (wip)

^This looked great. You can see the power and aggression/weight in this run. The finished one you have there though looks more like a brisk jog... :-\ I mean, it's not bad, but the original concept you had was so much better.

 
Title: Re: Hatter's Stuff.
Post by: hatter on September 10, 2018, 05:38:29 pm
(https://imgur.com/a9Kw5SU.png)

I got off my ass and went back to doing stuff for Neocide for once.
Title: Re: Hatter's Stuff.
Post by: hatter on September 14, 2018, 06:55:43 pm
(https://cdn.discordapp.com/attachments/265683564614516736/490202661501534238/misty_hurt_wrk_3.gif)

(https://cdn.discordapp.com/attachments/265683564614516736/487634218252501024/misty_all_jumps.gif)
Title: Re: Hatter's Stuff.
Post by: hatter on September 21, 2018, 03:34:11 pm
(https://imgur.com/1uklzVr.gif)

Final Misty animation before freedom, wip. Second part intended to replicate this artwork by Ken Sugimori:

Spoiler, click to toggle visibilty
Title: Re: Hatter's Stuff.
Post by: Trololo on September 21, 2018, 04:10:59 pm
Well, that looks really nice, even though the eye is kinda attached to "inconsistent" contour on her shoulders, shorts ner her viewer's left hand and a disappearing pixel in her tail. Good job.
Title: Re: Hatter's Stuff.
Post by: Abonobo on September 22, 2018, 03:13:07 am
Is that a Let's Go Pikachu/Eevee reference?  I'll accept that...in this case.  But to anyone reading, that doesn't mean I want bullshit like Eevee not evolving to become a regular thing!

Edit: Also, does the hurt animation still need finishing?
Title: Re: Hatter's Stuff.
Post by: hatter on December 01, 2018, 02:59:04 am
(https://imgur.com/QdJhsfh.png)
Title: Re: Hatter's Stuff.
Post by: Xenomic on December 01, 2018, 05:05:44 am
GodzillaWarGreymon, go! Nice work though~
Title: Re: Hatter's Stuff.
Post by: Zo_Warudo on December 01, 2018, 11:51:37 am
Holy crap dude! That looks dope as hell!
Title: Re: Hatter's Stuff.
Post by: hatter on December 03, 2018, 11:16:11 pm
thanks

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/f452d5b6-4c29-4b2a-a9d4-770fbe0ad93d/dctdmcs-eb6b4769-cfe9-414a-81eb-501bcd0c0f52.png/v1/fill/w_832,h_960,q_70,strp/nana_komatsu_by_yahyanass_dctdmcs-pre.jpg)
Title: Re: Hatter's Stuff.
Post by: hatter on December 27, 2018, 03:53:58 am
(https://orig00.deviantart.net/a814/f/2018/343/a/d/_z2__android_17_by_yahyanass-dcqwdwx.gif)

(https://cdn.discordapp.com/attachments/412699302876413952/527679011799957514/a17_turn_wrk.gif)

Spoiler, click to toggle visibilty
Title: Re: Hatter's Stuff.
Post by: hatter on February 10, 2019, 03:27:33 am
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/f452d5b6-4c29-4b2a-a9d4-770fbe0ad93d/dcyztph-c5285d30-f441-433c-a0e0-489e986eb2d1.png/v1/fill/w_894,h_894,q_70,strp/1_1_by_yahyanass_dcyztph-pre.jpg)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/f452d5b6-4c29-4b2a-a9d4-770fbe0ad93d/dczbl8k-d08753c1-b18d-438b-a60c-f733ae5e08d7.png/v1/fill/w_894,h_894,q_70,strp/1_4_by_yahyanass_dczbl8k-pre.jpg)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/f452d5b6-4c29-4b2a-a9d4-770fbe0ad93d/dcyax3h-73b1976c-5583-4c66-a7ee-1f8adf79ca72.png/v1/fill/w_959,h_833,q_70,strp/1c_by_yahyanass_dcyax3h-pre.jpg)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/f452d5b6-4c29-4b2a-a9d4-770fbe0ad93d/dcyk8qh-653b3ab5-d89d-4626-a138-3b6abd529b2c.png/v1/fill/w_836,h_956,q_70,strp/1d_by_yahyanass_dcyk8qh-pre.jpg)

latest things I've drawn.

I haven't done any pixel art in a while, so no there isn't anything to show for that; really have had zero motivation to make sprites in general, digital painting is what takes up 99% of my time these days. Slowly creeping back into it by working on animations for a Z2i project, and Neocide's DBZ All-Stars game.

Oh and there's this:

(https://media.discordapp.net/attachments/265683564614516736/543472968991244316/Screenshot_10.png?width=1085&height=611)
Title: Re: Hatter's Stuff.
Post by: hatter on February 22, 2019, 03:32:51 am
(https://imgur.com/z6BCNIw.jpg)

Rosalina doesn't have a face because I'm reworking it.