The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Capcom vs the World 2 => Topic started by: Memo on August 13, 2016, 11:48:20 am

Title: CVTW2 Idea thread (poll up come vote)
Post by: Memo on August 13, 2016, 11:48:20 am
Yup you read the title correctly, I got permission from the man Sean Altly to create the sequel.
In this topic I'm gonna discuss ideas and what not about the game and if you have any ideas
And suggestions post them too.



Title: Re: Memo project cvs alpha game
Post by: Trololo on August 13, 2016, 12:11:19 pm
Sounds not bad about features. But I feel many people will have to get used to 2 buttons system. Especially me. XD
And about throw- use SF2 styled execution.
-Close Contact + fwd/back + strong attack. In your case- normal attack.
Title: Re: Memo project cvs alpha game
Post by: Memo on August 13, 2016, 12:20:05 pm
Sounds not bad about features. But I feel many people will have to get used to 2 buttons system. Especially me. XD
And about throw- use SF2 styled execution.
-Close Contact + fwd/back + strong attack. In your case- normal attack.

the 2 button system is super easy to get used to but don't think the game is easy lol, now Close Contact + fwd/back + strong attack for the throws?
I was thinking that but I don't want it to interfere with basic attacks, I don't want throws to just happen by accident if your just trying to hammer your
enemy but I'm going to test it to see how it feels thanks for the suggestion.


just tested it works good ill keep the command how you suggested
Title: Re: Memo project cvs alpha game/ KEN preview video posted
Post by: Memo on August 13, 2016, 08:30:56 pm
Here is a little preview of Ken showing off his Capcom VS moveset for my full game. share your thoughts

Title: Re: Memo project cvs alpha game/ ken preview vid up
Post by: Memo on August 15, 2016, 10:40:08 pm
(http://i.imgur.com/OOmRfDi.png)

I posted a demo with ken, his move set is..
X = basic attacks
Y = special attacks
X+Y = supers

hadoken, command = Y
shoryuken, command = DF, Y
Tatsumaki, command = B, Y

forgot the names to the supers but heres the commands

X+Y
B, X+Y
DF, X+Y

test out my 2 button system let me know what you think, its not perfect I'm sure there are bugs, list what you find
so I can fix them. any feedback is appreciated!

commands for the system mechanics are on first post
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Memo on August 22, 2016, 09:33:00 pm
this is my ideas for the Capcom roster, what yall think?

(http://i.imgur.com/tVkto0T.png)
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Trololo on August 22, 2016, 09:36:42 pm
Capcom roster- and NO RYU? XD
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Memo on August 22, 2016, 09:42:36 pm
Capcom roster- and NO RYU? XD

Screw ryu lol he's in all the v.s. games.
actually I have a couple ideas for ryu, I'm thinking of making him one of the bosses, as if in this game he turned to evil ryu
could not resist the satsui no hado.
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Duos.act on August 22, 2016, 09:46:47 pm
He's in all the games because he is the standard character that the rest of the entire structure is based upon.  You literally cannot have a properly functioning game without him because the rest will fall apart without that standard. 
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: ShinZankuro on August 22, 2016, 09:48:20 pm
this is my ideas for the Capcom roster, what yall think?

(http://i.imgur.com/tVkto0T.png)


Pretty nice roster!

But I think you should add at least one more Rival Schools character D:

Maybe Hinata or Kyosuke...

Aside of that, keep it up man :)
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: R565 on August 22, 2016, 10:28:05 pm
He's in all the games because he is the standard character that the rest of the entire structure is based upon.  You literally cannot have a properly functioning game without him because the rest will fall apart without that standard. 

What Duos said, he's in every Street Fighter for he's created first and they build off the roster from there. Shoot, he was made before Ken, and everyone in the fighting game know-how knows this. I also agree on adding one more Rival Schools fighter. Seeing Volnutt in the roster reminds me of the CvTW DLC you made...ahh memories.
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Memo on August 23, 2016, 12:30:57 am
He's in all the games because he is the standard character that the rest of the entire structure is based upon.  You literally cannot have a properly functioning game without him because the rest will fall apart without that standard. 

What Duos said, he's in every Street Fighter for he's created first and they build off the roster from there. Shoot, he was made before Ken, and everyone in the fighting game know-how knows this. I also agree on adding one more Rival Schools fighter. Seeing Volnutt in the roster reminds me of the CvTW DLC you made...ahh memories.

He's in all the games because he is the standard character that the rest of the entire structure is based upon.  You literally cannot have a properly functioning game without him because the rest will fall apart without that standard. 

Dayum lol I didn't know ryu was that important, good thing I still have one half way finished. I figured Ken needed the spotlight for once and I do have a kyosuke I can include too but I want to keep both rosters small for capcom and snk I dont want to overwhelm myself and promise a huge roster. Ill be releasing a new demo soon. I did some changes to the gameplay. Added launchers and air combos like cvtw nothing to big and crazy. I have Joe almost ready he just needs some damage values reduced and some fx's for his alpha counter
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: GTOAkira on August 23, 2016, 12:33:52 am
Looking good
also forgot to respond to your pm but you got my complete permission for the lifebars
good luck
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Memo on August 23, 2016, 12:36:07 am
Looking good
also forgot to respond to your pm but you got my complete permission for the lifebars
good luck

Thanks! Can you hook me up with and edit of the bars? I need a dizzy/stun bar too
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: GTOAkira on August 23, 2016, 12:40:43 am
I kind of lost my interest in mugen but Il try to see if I can do something
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Memo on August 27, 2016, 12:16:31 am
If you guys want to test the new demo I got cooking up (made a bunch of changes gameplay feels alot tighter now)
Leave me a pm and ill send you a link if you can help me refine the gameplay find bugs give feedback on what works what doesn't. The demo posted up now is outdated I'm not worried about that one. Let me know if y'all interested because yall ain't showing no love here lol
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Beta158 on August 31, 2016, 09:21:30 pm
Capcom roster- and NO RYU? XD

Screw ryu lol he's in all the v.s. games.
actually I have a couple ideas for ryu, I'm thinking of making him one of the bosses, as if in this game he turned to evil ryu
could not resist the satsui no hado.

You sir are twisted. But still a genius. Any hints on the Snk roster reveal?
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Memo on August 31, 2016, 09:33:48 pm
Capcom roster- and NO RYU? XD

Screw ryu lol he's in all the v.s. games.
actually I have a couple ideas for ryu, I'm thinking of making him one of the bosses, as if in this game he turned to evil ryu
could not resist the satsui no hado.

You sir are twisted. But still a genius. Any hints on the Snk roster reveal?

well actually the roster is getting a change up again. its not gonna be just Capcom and snk...im trying to make a sequel to something..
wont reveal yet until I get permission from the original creator, but if I do there would be chars from other "worlds"  too lol.
the demo is outdated to what I have now, its a lot better ill post an update soon
Title: Re: Memo project cvs alpha game DEMO Up come test it
Post by: Memo on September 01, 2016, 09:41:31 am
Almost ready for the next demo, thanks for the advice guys. Ryu is coming out great just have to finish up some supers first.
I cant believe I was gonna leave him out.... --;

(http://i.imgur.com/Yq5A8hr.png)
(http://i.imgur.com/602HHMl.png)
Title: Re: Memo project untitled fullgame for now
Post by: Memo on September 01, 2016, 09:13:11 pm
ive sent a demo of my full game project to a select few, if I didn't send you one and you want to test and leave feedback
hit me up in like the next 20 mins and ill pm you a link

alright 20 mins is up on my way back home...no internet yet at home lol that's why I gave yall time to ask for it
but leave me a pm and ill see if I can get it to you tommorow
Title: Re: Memo project untitled fullgame for now
Post by: Memo on September 02, 2016, 07:26:47 pm
Capcom vs the World 2 is my official title of my project, and ideas for the roster post them here and don't worry
About chars who dont have enough attacks to make a full 6 button character, my game runs on 2 buttons
So anybodys game!
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: R565 on September 02, 2016, 07:33:46 pm
Capcom Vs the World 2-buttons (lol)! I like the sound of that, and with the two button gameplay, you can get things done faster and you can keep a lot of characters simple. I hope with this that you'll convert some of Sean Alty fighters into this style.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on September 02, 2016, 07:36:41 pm
Are these two buttons "Dive" and "Kick"?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: R565 on September 02, 2016, 07:38:24 pm
Are these two buttons "Dive" and "Kick"?

LOL, it would be cool to see them outside of Divekick, but I don't know if they would work...
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 02, 2016, 09:23:27 pm
Capcom Vs the World 2-buttons (lol)! I like the sound of that, and with the two button gameplay, you can get things done faster and you can keep a lot of characters simple. I hope with this that you'll convert some of Sean Alty fighters into this style.

oh yea, anything Sean sprited is in game. also some of the others like rikimaru

Are these two buttons "Dive" and "Kick"?

Basic Attacks
Special Attacks

Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on September 02, 2016, 09:35:26 pm
I mean, for as simple as it is, it isn't a terrible idea. However, why call it CvTW 2? Couldn't you just maybe make a new project all together?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 02, 2016, 09:39:08 pm
I mean, for as simple as it is, it isn't a terrible idea. However, why call it CvTW 2? Couldn't you just maybe make a new project all together?

because I want a sequel to it and it feels like an extension of cvtw, you want to try it?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on September 02, 2016, 09:42:05 pm
because I want a sequel to it and it feels like an extension of cvtw, you want to try it?

If you want. I'm just curious onto how this would feel like CvTW. From the looks of things, it seems if SSB controls were in a SF game, rather than a CvTW extension. But then again, I have never played it. 

Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 02, 2016, 09:49:21 pm
because I want a sequel to it and it feels like an extension of cvtw, you want to try it?

If you want. I'm just curious onto how this would feel like CvTW. From the looks of things, it seems if SSB controls were in a SF game, rather than a CvTW extension. But then again, I have never played it. 



sent you something by pm
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on September 03, 2016, 12:55:39 am
Ok, so I streamed the game. Not bad I suppose. Found a few weird stuff:

- Ken can grab with 2K. If he grabs you, clones will appear.

- Ken might need some ender in the air to end combos, otherwise he's a sitting duck. He could combo into tatsu, but it doesn't always hit.

- Some of the normals when you stretched their hurtboxes weren't needed. Makes the chars have very little priority.

- Ken might need a check on cool-down from his tatsu. Its not too fast, but it seemed hard to punish at first (could be my 1st scrubby reaction time shit).

- The hitpause like lag after the fireball might need to be adjusted. Feels like I'm playing Street Fighter 2 on the SNES.

- Ryu is a missing a portrait.

- Ryu is missing a grab.

- I gotta check how ken's shoryuken is supposed to be blocked. Seemed to be a high.

What I found while streaming so far. It's a nice start, and I'll probably be playing it a little more. I don't see anything CvTW tbh, but it's fine on its own. Also, I was wondering if i could do a real quick Online port to test with you/others. And no, I won't put it out publicly or to people who would ahem... leak anything. Any who, I'll play more soon to find other stuff if I could. Keep it up.

Spoiler, click to toggle visibilty
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 03, 2016, 01:14:41 am
Ok, so I streamed the game. Not bad I suppose. Found a few weird stuff:

- Ken can grab with 2K. If he grabs you, clones will appear.

- Ken might need some ender in the air to end combos, otherwise he's a sitting duck. He could combo into tatsu, but it doesn't always hit.

- Some of the normals when you stretched their hurtboxes weren't needed. Makes the chars have very little priority.

- Ken might need a check on cool-down from his tatsu. Its not too fast, but it seemed hard to punish at first (could be my 1st scrubby reaction time shit).

- The hitpause like lag after the fireball might need to be adjusted. Feels like I'm playing Street Fighter 2 on the SNES.

- Ryu is a missing a portrait.

- Ryu is missing a grab.

- I gotta check how ken's shoryuken is supposed to be blocked. Seemed to be a high.

What I found while streaming so far. It's a nice start, and I'll probably be playing it a little more. I don't see anything CvTW tbh, but it's fine on its own. Also, I was wondering if i could do a real quick Online port to test with you/others. And no, I won't put it out publicly or to people who would ahem... leak anything. Any who, I'll play more soon to find other stuff if I could. Keep it up.

Spoiler, click to toggle visibilty


-the grabs honestly I thought I deactivated them, I haven't finished those yet
-I could look into adjusting his tatsu hitbox a little bit so it connects more often
-I meant for the chars to have low priority on basic attacks but I'm going to adjust some of them some more
-tatsu cooldown is something I was thinking about too
-haha yea that's what I was going for, that sf2 lag after a fireball hits but I can also lower the time on it too
-no ports yet I got something planned for those
-grabs aren't ready either
-you should be able to block his shoryuken crouching and standing

you could test it online if you want, I wont be able to play myself with you guys yet
thanks for the feedback, ill have these 2 100% pretty soon and send out another test demo.

Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on September 03, 2016, 01:22:03 am
I watched a bit of Fclass's stream, and I should tell you that you need to lift the life bars a bit higher. I've never seen life bars at that position in any fighting game.

Aside from that, g'luck with this project.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on September 03, 2016, 02:17:13 am
Also, supers give back meter.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 03, 2016, 02:29:13 am
Also, supers give back meter.

Yup I got fix that too, the chars are far from finished I really just sent out that deo to get feedback on the 2 button system, and the grabs fuck I forgot to disable it lol

I watched a bit of Fclass's stream, and I should tell you that you need to lift the life bars a bit higher. I've never seen life bars at that position in any fighting game.

Aside from that, g'luck with this project.
Haha yea I just watched the video, I'm over here like yes you can do that! In the beginning when he was trying to perform some of the attacks lol but he got it, the bars came like that and those aren't final either.


Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 04, 2016, 05:53:55 am
Crow ,kou, shima and hina from yatagarasu. I've been playing
The shit out of this game and these 4 right here are my favs
What do yall think? Should I include all 4 or just pick 2?
(http://i.imgur.com/GuJDYqX.jpg)
(http://i.imgur.com/Z1YLqTw.jpg)

Made up my mind I'm just including shima and kou
Cant wait to start on these 2
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 08, 2016, 09:41:28 am
started coding Shimo today, I'm trying to find a good scale for her
comparing her size to cvs sprites
what x,y scale looks best? the first one is default x=1, y=1
the second is x=.9, y=.9.

(http://i.imgur.com/Uzs3zrx.png)
(http://i.imgur.com/xIaKNBU.png)
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: HadeS on September 08, 2016, 01:27:45 pm
I did that too for those chars too and I did:
Code:
xscale = .813
yscale = .913

You can try it and see if you like it :)
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 08, 2016, 05:37:21 pm
I did that too for those chars too and I did:
Code:
xscale = .813
yscale = .913

You can try it and see if you like it :)

Thanks dude I'm about to try it out and see how it looks
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Steel Komodo on September 08, 2016, 06:28:17 pm
Just a small observation - looking at the screenshot, I think you might want to move the guard bars down a tad on your characters. I can see the red of the empty gague peeking out underneath the green, and it's kinda distracting to me :P

Other than that, interesting project idea. Looking forward to seeing where this goes.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 08, 2016, 06:37:19 pm
Just a small observation - looking at the screenshot, I think you might want to move the guard bars down a tad on your characters. I can see the red of the empty gague peeking out underneath the green, and it's kinda distracting to me :P

Other than that, interesting project idea. Looking forward to seeing where this goes.

Actually I'm going to have to draw them again, no matter what theres always some red showing on the top, bottom and sides. Its frustrating but eventually ill fix that too, thanks for your interest!
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Sean Altly on September 12, 2016, 12:51:56 am
Once this project has more progress, feel free to ask the Mods for control of the Capcom vs The World sub-forum. I asked for it to be moved to inactive projects a really long time ago but it never did, so it might as well get some use.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: JustNoPoint on September 12, 2016, 12:53:40 am
I apologize if I was supposed to do that and didn't. I'll get on it now. I can move it back when this gets going.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 12, 2016, 04:42:55 am
I apologize if I was supposed to do that and didn't. I'll get on it now. I can move it back when this gets going.

Once this project has more progress, feel free to ask the Mods for control of the Capcom vs The World sub-forum. I asked for it to be moved to inactive projects a really long time ago but it never did, so it might as well get some use.

Will do thanks!

Well I got Shimo done for now, making adjustments to the gameplay controls experimenting with a 3 button setup so far it looks like I might go with it
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: totaln00b on September 22, 2016, 06:06:58 am
I think you should add your Terry to the game!
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on September 22, 2016, 06:16:27 am
I think you should add your Terry to the game!

He will be in game that's a must.  But I'm still on ryu right now, I've remade the gameplay, controls, mechanics again. Switched it to a 3 button system now. A punch button, kick button, and a defense button that performs evades, advance guarding..defensive shit pretty much. With this system theres more flexibility, with combos, pokes stuff like that than the other set up I had. Once im happy with how he plays out ill send a demo for feedback and recode Ken, Joe and shimo like this and get to work on the rest of the cast!
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: totaln00b on September 22, 2016, 06:31:20 am
Nice! The three button idea sounds real good. Congrats on getting permission btw
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on December 18, 2016, 05:03:56 pm
I got a demo coming soon, alot of changes.
No 2 or 3 button system, now its the same as
The first cvtw, 4 attack buttons, 1 for throws,
1 for supers and also ut attacks.

Dash, roll FWD, a stun system that incorporates
Guard crush and hit stun in 1 bar, 1 ex special
Unique to the char, example ryu will have a ex hadoken
Ken a ex shoryuken pretty much that chars iconic special.

1 super for now, in the future 2. Both lvl 1 like yatagarasu.
2 super bars max

Its slower pace, combos are strict!

Oh and the reason its in idea engineering is because nothing
Is set in stone yet, these are my ideas in playable form for
Feedback....that I dont get much lol.

Stay tuned it will be uploaded soon and don't worry about the
Bars being low I'm gonna make my own starting next month
When I have time to draw some out.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on December 20, 2016, 05:10:46 am
And honestly, how it should be... lel, good shit. Glad ya still on this. :P
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on December 20, 2016, 05:06:11 pm
And honestly, how it should be... lel, good shit. Glad ya still on this. :P

Yup had a change of heart, I might keep that simple 2 button shit for something else not
Related to this.

Everything's going pretty smooth, gonna add some A.I. To ryu so I can upload the proto.
It will just include him since I've been spending the majority of development fleshing
Out a gameplay system, didnt convert any body else yet, not until me and you guys haha
Are happy with the system.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 13, 2017, 02:57:27 am
got bored today and decided to figure out the roster, its not 100%
there's a couple chars I want in but didn't place in there yet.
The Capcom side is probably gonna be what you see here with
maybe 1 or 2 added as secret.
I'm not too happy with the world side I want a little bit more
diversity, chars that we didn't see in the last one BUT that are
sprited in a similar fashion.
I cant sprite sooo yea I wont be adding anybody new not seen in
mugen, unless you recommend me someone and I like it or if you
sprite it lol.

*my goal is to have ONE rep from what ever game they came from
example SF = ryu (that's it for sf) megaman x = zero, you get it..


(http://i.imgur.com/yFLO7WF.png)

and random in game pics
Spoiler, click to toggle visibilty
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: ShinZankuro on January 13, 2017, 02:59:16 am
I just fall in love with that Palettes of Saki :D

Are you going to use Ramza's Zero?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 13, 2017, 03:05:32 am
I just fall in love with that Palettes of Saki :D

Are you going to use Ramza's Zero?

sakis got all power ranger pallets lol, red, blue, pink all of them.
yeah that's ramzas zero right there, the best one so far for mugen.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: ShinZankuro on January 13, 2017, 03:11:11 am
The roster is pretty promising! I'll keep watching this, and hope to see more of that :D
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on January 13, 2017, 03:17:01 am
Oh boy... looking interesting
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 13, 2017, 03:19:30 am
The roster is pretty promising! I'll keep watching this, and hope to see more of that :D

the roster was hard to put together when your only using 1 char from there game
or affiliation like xmen avengers, cap America got booted for black widow even thou I wanted
both, I have to keep it fair.
that Capcom side is pure Capcom roster, I'm trying to avoid making a SF vs the world.

Oh boy... looking interesting

ima send you something soon once I get saki done and all the mechanics balanced out.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on January 13, 2017, 03:21:38 am
eyy... Cool.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on January 15, 2017, 03:15:45 am
oh cool, nice to see it coming to fruition. I'm able to give feedback as well if you're up for it
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 15, 2017, 08:04:22 pm
oh cool, nice to see it coming to fruition. I'm able to give feedback as well if you're up for it

Yea you know I'm down for feedback, its always welcome!
You guys should know me by know I like project feedback
I dont ever take it negative, I feel like I'm on a coaching session
At work I always need improvement plus I make this shit for us
To enjoy.

Right now any ideas or thoughts are welcome until I release the
Prototype I'm putting together then we talk about the gameplay

Actually I need some right now, I want to replace Ingrid and volnutt
With 2 different capcom reps but who? Who can take those 2 spots
Who's game isn't already represented on the char select?

I can think of cap commando, hayato, but I need a female rep!
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: ShinZankuro on January 15, 2017, 08:17:39 pm
I could suggest one of these two but FUCK, these two was never sprited before....

Linn Kurosawa from Alien VS. Predator or Chain Chierotto from Progear no Arashi xD

There's Roll, but Rockman already got a rep
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on January 15, 2017, 09:09:52 pm
Fiona from haunted ground

Michelle heart

Also, why didnt you include kyo or a single kof rep? I count terry as fatal fury personally, kyo is a fighting game staple
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 15, 2017, 09:26:55 pm
Fiona from haunted ground

Michelle heart

Also, why didnt you include kyo or a single kof rep? I count terry as fatal fury personally, kyo is a fighting game staple

K'dash kof, Fiona ill check out haven't played much with her. Michelle heart would be cool but her moveset
might not work since she relies on projectiles and flight too much and the gameplay I'm working on
Isn't over the top like mvc gameplay

*edit I might go ahead and replace k with kyo
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on January 15, 2017, 10:13:02 pm
Oh right i didnt see k there lol my bad

Also, will you be keeping the voices to english for the most part like sean did or have them in japanese with some characters like frank, superman, and cap english
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 15, 2017, 10:36:39 pm
Oh right i didnt see k there lol my bad

Also, will you be keeping the voices to english for the most part like sean did or have them in japanese with some characters like frank, superman, and cap english

If I can ge them all in English yup, but if I cant ill do it like mvc3, Japanese chars will speak Japanese
and the others english
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: "Bad News" Hoffmann on January 15, 2017, 10:45:22 pm
Good luck and everything with the project Memo, it sounds ambitious but very cool, I liked the first Capcom vs the World a lot.


If I can make a character suggestion as well, maybe another popular wrestler would be cool since CM Punk was in the first game?

Stone Cold Steve Austin or The Rock would be quite badass.

Or to continue the spirit of "different worlds" maybe an MMA athlethe or Real World Martial Arts actor of the past or present time?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 15, 2017, 10:50:08 pm
Good luck and everything with the project Memo, it sounds ambitious but very cool, I liked the first Capcom vs the World a lot.


If I can make a character suggestion as well, maybe another popular wrestler would be cool since CM Punk was in the first game?

Stone Cold Steve Austin or The Rock would be quite badass.

Or to continue the spirit of "different worlds" maybe an MMA athlethe or Real World Martial Arts actor of the past or present time?

sounds good but I need sprites, or Goldberg ha give the spear
To ryu
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on January 15, 2017, 10:55:46 pm
the problem with that idea is that memo is not a spriter, sean had the luxury of being an experienced spriter so if he wanted someone in badly he could've done it which is why he even put cm punk there in the first place, there are barely any other "real life" martial artists for mugen (that aren't sprite edits of feil long) that could even blend well at all
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: PBRTODD101 on January 15, 2017, 11:30:58 pm
I think you should keep K' over Kyo. The number of crossovers he's been in is way low, plus he's more technical and interesting than Kyo (from a gameplay standard). Also, how about Tiffany over Batsu?

If you want an unknown face from the world you should give Roomi from Galaxy Fight a look. With the right palette she can fit right in and she has some interesting, cartoony attacks.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 16, 2017, 12:03:36 am
I think you should keep K' over Kyo. The number of crossovers he's been in is way low, plus he's more technical and interesting than Kyo (from a gameplay standard). Also, how about Tiffany over Batsu?

If you want an unknown face from the world you should give Roomi from Galaxy Fight a look. With the right palette she can fit right in and she has some interesting, cartoony attacks.

i dont know about Tiffany over batsu that's my boy right there lol, I cant find a
working link for roomi if you have one post it and ill check her out
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 19, 2017, 10:32:56 am
some sprites cvs ryu didn't have that I swiped from a sprite sheet I found

(http://i.imgur.com/zxpkH87.png)
(http://i.imgur.com/IV1PuFC.png)

shitty gif of ex hadouken!
(http://i.imgur.com/BfRQBWl.gif)
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: JudaiZX on January 19, 2017, 10:59:05 am
if you're looking for more character suggestions, maybe for Capcom:Dante or Vergil, Hayato? and for The World: Jotaro, Sol, or Cless ?

also Ryu's sprite in the first screenshot is still looking a little bit too much like SF3 Ryu(mainly the head and the gi), but the other sprites from the other two screenshots look fine

Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 19, 2017, 12:42:23 pm
if you're looking for more character suggestions, maybe for Capcom:Dante or Vergil, Hayato? and for The World: Jotaro, Sol, or Cless ?

also Ryu's sprite in the first screenshot is still looking a little bit too much like SF3 Ryu(mainly the head and the gi), but the other sprites from the other two screenshots look fine



im gonna see if someone could touch those sprites up
A little theres only 2 of them shouldn't be too hard.

Hayato I might consider but vergil and Dante have no
Decent sprites, alexlexus Dante i haven't really checked
Out only heard bad things about the coding ill see if they
Are any good.

Jotaro is a capcom character, im not sure about adding sol
Or cless because I want to add new chars but thanks for
the feedback.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: rhiggatwat on January 19, 2017, 01:33:14 pm
I like the roster so far, especially Saki, Zero and Frank being in there. Personally, and yes, I know this is extremely unlikely, but I would love to see Batman and Ironman in there. I think that Alucard's Batman sprites are really pretty good and would fit nicely, he just needs some serious re-coding, but a lot of the characters need that to fit. Someone on here even made running sprites for Batman, and you have a wide variety of moves and sprites within the character to work with to create your own unique take on him. No one has really made a good Batman yet, code wise.
(http://www.infinitymugenteam.com/images/Scruffy/char_batman.gif)

No more Tiffany from Rival Schools? I would also agree on Fiona and Michelle Heart for Capcom girls, both great characters that would make the game a bit more unique. Neither has really been used for anything yet. And it's nice to give your game some of it's own unique flavor. Batman, Fiona, and Michelle help to do this. Plus, so many people love Batman, making your own version of him might bring some extra attention to the game.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 19, 2017, 02:31:52 pm
I like the roster so far, especially Saki, Zero and Frank being in there. Personally, and yes, I know this is extremely unlikely, but I would kill to see Batman and Ironman in there. I think that Alucard's Batman sprites are really pretty good and would fit nicely, he just needs some serious re-coding, but a lot of the characters need that to fit. Someone on here even made running sprites for Batman, and you have a wide variety of moves and sprites within the character to work with to create your own unique take on him. No one has really made a good Batman yet, code wise.
(http://www.infinitymugenteam.com/images/Scruffy/char_batman.gif)

I would also agree on Fiona and Michelle Heart for Capcom girls, both great characters that would make the game a bit more unique. Neither has really been used for anything yet. And it's nice to give your game some of it's own unique flavor. Batman, Fiona, and Michelle help to do this. Plus, so many people love Batman, making your own version of him might bring some extra attention to the game.

ive been looking at different batmans too! Just looking for the perfect 1, I have alucards batman ima put him
Up now in FF and compare the sprites with the other one. I'm just not sure if Michelle  would fit in with the gameplay you'll see once I release the new proto, its not like a traditional vs game, it plays more like a mixture
Of SF, yatagarasu, kof, her flight mode is what I'm really concerned about, I'm not sure if it would make her op
Or hey I just had an idea, ditch her flight and just give her a higher jump and have her kinda of float down slow?
Idk ill get back to the roster once I release the proto, you guys get a sample of the gameplay and we could figure
Out who would fit in nicely
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: JudaiZX on January 20, 2017, 06:20:45 am
Memo link=topic=175733.msg2321652#msg2321652  said:

Jotaro is a capcom character, im not sure about adding sol
Actually, Jotaro is technically not a Capcom character, while Capcom did make the JoJo arcade fighter, JoJo is actually a manga/anime series, so Jotaro would count towards The World
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on January 20, 2017, 06:57:19 am
Jotaro would count towards The World

you mean....ZA WARUDO? *shot*
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: JudaiZX on January 20, 2017, 07:31:19 am
Jotaro would count towards The World

you mean....ZA WARUDO? *shot*
kek, I thought about making that joke too
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 28, 2017, 07:37:25 am
some random me vs cpu vids of ryu





hitboxes ground normals, numbers represent
start-up-active-recovery, advguard/advhit/advcounter
Spoiler, click to toggle visibilty
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on January 30, 2017, 12:33:45 am
the game got another big change, 6 button gameplay instead of 4 button.
Grabs are x+a
UT attacks are y+b
and characters will also have CD attacks like kof z+c,

last post got updated with a little bit of frame data for Ryu.
All of ryus attacks will share frame data with SFV, any char
thats in game will have frame data from its source, IF it has any,
purefur ill have to just do on my own since she wont have any.

im also thinking about releasing this ryu as a char for regular mugen play.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheFclass97 on January 30, 2017, 12:37:52 am
the game got another big change, 6 button gameplay instead of 4 button.
Grabs are x+a
UT attacks are y+b
and characters will also have CD attacks like kof z+c,

last post got updated with a little bit of frame data for Ryu.
All of ryus attacks will share frame data with SFV, any char
thats in game will have frame data from its source, IF it has any,
purefur ill have to just do on my own since she wont have any.

im also thinking about releasing this ryu as a char for regular mugen play.

Cool I guess
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: dakidbanks on January 30, 2017, 01:20:05 am
I like the roster so far, especially Saki, Zero and Frank being in there. Personally, and yes, I know this is extremely unlikely, but I would kill to see Batman and Ironman in there. I think that Alucard's Batman sprites are really pretty good and would fit nicely, he just needs some serious re-coding, but a lot of the characters need that to fit. Someone on here even made running sprites for Batman, and you have a wide variety of moves and sprites within the character to work with to create your own unique take on him. No one has really made a good Batman yet, code wise.
(http://www.infinitymugenteam.com/images/Scruffy/char_batman.gif)

I would also agree on Fiona and Michelle Heart for Capcom girls, both great characters that would make the game a bit more unique. Neither has really been used for anything yet. And it's nice to give your game some of it's own unique flavor. Batman, Fiona, and Michelle help to do this. Plus, so many people love Batman, making your own version of him might bring some extra attention to the game.

ive been looking at different batmans too! Just looking for the perfect 1, I have alucards batman ima put him
Up now in FF and compare the sprites with the other one. I'm just not sure if Michelle  would fit in with the gameplay you'll see once I release the new proto, its not like a traditional vs game, it plays more like a mixture
Of SF, yatagarasu, kof, her flight mode is what I'm really concerned about, I'm not sure if it would make her op
Or hey I just had an idea, ditch her flight and just give her a higher jump and have her kinda of float down slow?
Idk ill get back to the roster once I release the proto, you guys get a sample of the gameplay and we could figure
Out who would fit in nicely

Yeah since Superman was in the first, Batman would be a great addition
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on February 10, 2017, 05:42:32 am
any idea who made these sprites? i grabbed them from here somewhere but dont know the spriters name.
i need that for the credits, im doing the readme/movelist for ryu hes almost done
(http://i.imgur.com/ekefNcN.png)


*edit

i also need to know who sprited this stand anim

(http://i.imgur.com/m47hCnH.gif)
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: WizzyWhipitWonderful on February 10, 2017, 05:54:41 am
I believe the stance is done by Chuchoryu.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on February 10, 2017, 05:57:22 am
Impossible. The huge difference in quality is a dead giveaway that it isn't chuchoryu. Its either armentis or Shao Jetstream. Probably the former.

EDIT: To add to it further, I think AlexSin revamped it but I'm not 100% certain on that.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on February 10, 2017, 06:12:47 am
I believe the stance is done by Chuchoryu.

you know you trolling right now lol, gave me a good laugh though

Impossible. The huge difference in quality is a dead giveaway that it isn't chuchoryu. Its either armentis or Shao Jetstream. Probably the former.

EDIT: To add to it further, I think AlexSin revamped it but I'm not 100% certain on that.

ill just include every bodys name in there
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: AlexSin on February 10, 2017, 11:28:49 pm
any idea who made these sprites? i grabbed them from here somewhere but dont know the spriters name.
i need that for the credits, im doing the readme/movelist for ryu hes almost done
(http://i.imgur.com/ekefNcN.png)

Spoiler: quotes (click to see content)
So:
original: mwryly, I re-uploaded (even though there was no need, the guy just needed to update the link of the image) and Odb718 edited it a little bit.


i also need to know who sprited this stand anim

(http://i.imgur.com/m47hCnH.gif)
http://mugenguild.com/forum/msg.1946003
The original was by Chuchoryu (I have my doubts), Buckus, Cvsnb and I edited it (well, Buckus just took the belt fix by Cvsnb, who wasn't really involved in the editing process) and the link above takes you to the last edit.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on February 10, 2017, 11:34:27 pm
any idea who made these sprites? i grabbed them from here somewhere but dont know the spriters name.
i need that for the credits, im doing the readme/movelist for ryu hes almost done
(http://i.imgur.com/ekefNcN.png)

Spoiler: quotes (click to see content)
So:
original: mwryly, I re-uploaded (even though there was no need, the guy just needed to update the link of the image) and Odb718 edited it a little bit.


i also need to know who sprited this stand anim

(http://i.imgur.com/m47hCnH.gif)
http://mugenguild.com/forum/msg.1946003
The original was by Chuchoryu (I have my doubts), Buckus, Cvsnb and I edited it (well, Buckus just took the belt fix by Cvsnb, who wasn't really involved in the editing process) and the link above takes you to the last edit.

Thanks alex ill make sure to include everyone in the credits
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on February 12, 2017, 11:27:26 am
I can think of cap commando, hayato, but I need a female rep!

I almost forgot

http://mugenguild.com/forum/topics/lucia-released-178188.0.html

lucia was re-made by nexus games to get rid of those wack ass proportions with her tits and ass so she looks like a proper cvs character now, so if you need another final fight rep I guess she could do

I could also supply voice clips for her that could fit her perfectly
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on February 12, 2017, 11:45:55 am
I can think of cap commando, hayato, but I need a female rep!

I almost forgot

http://mugenguild.com/forum/topics/lucia-released-178188.0.html

lucia was re-made by nexus games to get rid of those wack ass proportions with her tits and ass so she looks like a proper cvs character now, so if you need another final fight rep I guess she could do

I could also supply voice clips for her that could fit her perfectly

Hmmm I'm not sure if I could work with her she seems incomplete, her
Animations look real choppy she needs more work to animate her smoothly.
If she was more complete I would of replaced haggar with her but then again
I need a grappler I game and haggar the only one I have.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Omega on February 12, 2017, 12:58:03 pm
I like the changes and updates so far. As for Characters I could help suggesting some.

I will suggest some females for the Capcom side.

Mai Ling (Red Earth) - I believe she could appear in a crossover. She deserves a spot.
Tabasa (Red Earth) - Same as Mai Ling. She is kinda populair and has decent moves.
Ingrid (Capcom Fighting Jam) - Her debut was in Capcom Fighting Jam and she is known as The Eternal Goddess.
SonSon (Marvel VS Capcom 2) - She is Classic SonSon's grandchild. I believe she is unique and a reference to Sun Wukong like Goku from Dragonball.
Tron Bonne (Mega Man Legends)
Ruby Heart (Marvel VS Capcom 2) - She is basicly a Capcom Character created for MVC2. She could appear in another crossover.

So basicly. I listed a few of these as you can look into them. But basicly, I would pick the ones that aren't used much.
Mai Ling, SonSon or Ruby Heart would be awesome.

Since Ruby Heart is a pirate captain, I would suggest you to add a One Piece Character to the world side. They could have a special intro against each other aswell.

Some Character suggestions for The Wold side.

Dragonball Z Extreme Butoden
- Krillin would be awesome. He could be in the game as he is trying to train with new Characters and become Stronger.
- Future Trunks. He could travel into a world where he encounters all these fighters in your game.
- Fat Buu could be looking for new food, new candy.

You could also look into One Piece Great Pirate Colosseum
- Nami (One Piece) - She could be looking for treasure)
- Sabo (One Piece) - He could fit in many ways like doing research and so on.

It is up to you. You could use main characters or not but, I was going for a little variation.
Dragonball and One Piece Characters needs scaling as their sprites are big.

Good luck with your Game project man.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: DJ_HANNIBALROYCE on February 12, 2017, 01:39:27 pm
OH man...i like the son son idea. plus u can get really creative with the hypers!!!!
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on February 12, 2017, 08:57:58 pm
Son son and krillen confirmed, since I don't have reps for they're games/series.
I'm only doing 1 char from whatever game/series they from.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: BurningSoul on February 12, 2017, 09:49:46 pm
does it really have to be krillin? mann,I'm sad,On the other hand I can't wait for what you got,
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on February 12, 2017, 09:56:28 pm
damn, I was looking forward to trunks :( but krillin is a good choice too!

look at kenshiro99's krillin, his extreme butoden characters are pretty much the only 6-button extreme butoden characters besides gknux's and theanwser's
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on February 12, 2017, 10:23:16 pm
does it really have to be krillin? mann,I'm sad,On the other hand I can't wait for what you got,

Goku and Vegeta are oversused fucks in any DBZ crossover material. Having Krillin represent DBZ is akin to a breath of fresh air



I was gonna say go for SonSon III as the Capcom female rep, but you are already on that. Are you still taking roster suggestions or is the final roster set?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: PBRTODD101 on February 22, 2017, 01:20:04 pm
Any chance of a SHADES character like Snow in his SHADES 3 design? I think it's only fitting considering this is a sequel of Sean's game, and SHADES is his original series.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on February 22, 2017, 01:58:31 pm
Any chance of a SHADES character like Snow in his SHADES 3 design? I think it's only fitting considering this is a sequel of Sean's game, and SHADES is his original series.

Is the shades 3 design the one in cvtw??
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: PBRTODD101 on February 24, 2017, 07:15:12 am
It's this one (http://mugenguild.com/forum/topics/cvtw-sabotage-and-snow-updated-wshades-3-designs-163425.0.html). The one with the latest update of the game. Looks like he is offline though, and Sean might be hard to contact for it, and I don't have it either. Classic design should still be online though.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: R565 on February 24, 2017, 07:39:05 am
I HAVE IT!

Snow and Sabatoge with their new looks right?

I have the last update before he decided to stop working on MUGEN. Only problem is, it might take a bit to get it uploaded.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on February 24, 2017, 09:33:45 am
I HAVE IT!

Snow and Sabatoge with their new looks right?

I have the last update before he decided to stop working on MUGEN. Only problem is, it might take a bit to get it uploaded.

Send me links when you can so I can check em out, I have ideas for a few secret chars, I could use them
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 07, 2017, 03:31:34 pm
Now that I got Ryu out the way I'm in the mood to create him a rival punching bag, I'm digging
Chuchoryus sfiv sagat sprites because they're huge...no SFV frame data though, gonna look
At sfiv frame data and see how it compares and probably code this guy out, already have an
Sff ready might put it to use even though he's not in the roster
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 07, 2017, 03:36:37 pm
hmm..like a bonus character to test out the waters to see if you're up to par on coding non-sfv characters to match that kind of frame data? sounds neat, I look forward to it
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 07, 2017, 03:40:39 pm
Yea sort of like a bonus, I'm looking at the data and i think he can fit right in no problem.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: opalander on March 10, 2017, 02:38:56 am
Wow, I can't believe there's gonna be a sequel. I love how Krillin is a confirmed character lol. Anyways, if you need suggestions for characters, might I suggest Yu Narukami from Persona Arena for The World side?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 10, 2017, 03:01:52 am
Wow, I can't believe there's gonna be a sequel. I love how Krillin is a confirmed character lol. Anyways, if you need suggestions for characters, might I suggest Yu Narukami from Persona Arena for The World side?

Are the sprites similar to capcom sprites or are they HD? I've never played persona
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on March 10, 2017, 03:05:48 am
Persona 4 Arena, since that's the fighting game spin-off for Persona. And unfortunately:

(http://www.gamesknit.com/wp-content/uploads/2015/09/2027745-641697_20130212_002.jpg)

Yeah, Narukami in CvTW2 is probably unlikely, unless you can find a spriter who has enough patience to convert the P4A sprites to CvS/CPS2 style.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 10, 2017, 03:19:40 am
Persona 4 Arena, since that's the fighting game spin-off for Persona. And unfortunately:

(http://www.gamesknit.com/wp-content/uploads/2015/09/2027745-641697_20130212_002.jpg)

Yeah, Narukami in CvTW2 is probably unlikely, unless you can find a spriter who has enough patience to convert the P4A sprites to CvS/CPS2 style.

It looks cool but yea the sprites are not matching at all lol
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 10, 2017, 04:02:56 am
might I suggest adding in chucho's kazuya to go with jin? it's actually decently sprited
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Prime SC on March 10, 2017, 04:19:32 am
Paul phoenix is also pretty decent
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 10, 2017, 05:05:31 am
I'll check em out, I had them before but didn't really mess with them. Most of his sprite sets are incomplete
I had to frankensprite a far medium punch for his SF 4 sagat last night, I'll re download them and see if they
Have everything necessary to at least have the gameplay mechanics covered.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 10, 2017, 05:08:15 am
his kazuya is his first real effort so yeah I can vouch for that one.

his paul has a lot of cvsnb's stuff so you can expect some quality in it I guess

EDIT: also have you though of using chamat's sagat sprites? they're essentially remade chucho anims that make them look really, really good
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: YugaCurry on March 10, 2017, 05:25:06 am
I'd vouch for Kazuya too. It's his most completed character to date and his sprites would be usable with minimal edits and addons.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 10, 2017, 05:25:42 am
his kazuya is his first real effort so yeah I can vouch for that one.

his paul has a lot of cvsnb's stuff so you can expect some quality in it I guess

EDIT: also have you though of using chamat's sagat sprites? they're essentially remade chucho anims that make them look really, really good

Send me a link please! I don't think I've seen those, shit you got me excited.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 10, 2017, 06:00:59 am
(http://orig15.deviantart.net/e562/f/2015/144/c/d/sf3_sagat_by_chamat-d8uiot6.gif)
(http://orig01.deviantart.net/7e7f/f/2015/197/b/2/sf3_sagat_crouch_by_chamat-d91k3vi.gif)
(http://orig04.deviantart.net/7275/f/2015/226/7/5/sf3_sagat_walk_forward_by_chamat-d95qggm.gif)
(http://i.imgur.com/q4R8rEH.gif)
(http://i.imgur.com/W9aphAF.gif)
(http://i.imgur.com/C2PE4i6.gif)

it's not much but hey if you can add it on to chucho's existing set and make em as good as you can do for it
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: │ㄷ ▌ on March 10, 2017, 06:25:25 am
EDIT: also have you though of using chamat's sagat sprites? they're essentially remade chucho anims that make them look really, really good

Let me correct you there, I didn't edit none of his stuff. Though I get what you mean with "essentially".

Here's the last record of the progress, it has increased since then:

http://mugenguild.com/forum/msg.2131727

Ghost Killer is the one who commissions me to do the animations:

http://mugenguild.com/forum/msg.1985846
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 10, 2017, 06:39:45 am
oh no I didn't say edit, if meant edit I would mean that, an edit. you did remake the anims, from scratch. that's what I meant.

ghost killer based his sagat off of chucho's (which itself is based off of efex's) and intended to remake it himself for his sf3 sagat, I still have his test version with the wip frames, but he decided to commission you about it to speed up the progress.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 10, 2017, 06:52:45 am
EDIT: also have you though of using chamat's sagat sprites? they're essentially remade chucho anims that make them look really, really good

Let me correct you there, I didn't edit none of his stuff. Though I get what you mean with "essentially".

Here's the last record of the progress, it has increased since then:

http://mugenguild.com/forum/msg.2131727

Ghost Killer is the one who commissions me to do the animations:

http://mugenguild.com/forum/msg.1985846

That sagat looks gorgeous no homo but your also missing his SF4 medium far punch, it's basically
A left handed jab.  You got to finish that it looks incredible!
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: opalander on March 10, 2017, 11:11:49 pm
Yeah, I figured the original game's sprites would be too HD, so I did some digging and found a version by Zennore that uses Melty Blood styled sprites. Would that be ok?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 11, 2017, 12:12:57 am
Yeah, I figured the original game's sprites would be too HD, so I did some digging and found a version by Zennore that uses Melty Blood styled sprites. Would that be ok?

melty bloods fine I have a MB char in the roster, just post a pic whenever so I can
Check em out
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: opalander on March 11, 2017, 01:13:27 am
Here are some of the sprites I extracted from his sff file. I think they could pass in this game. Spoilers because of image wall.
Spoiler, click to toggle visibilty
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 11, 2017, 03:16:31 am


He looks pretty cool,  you've peaked my interest.  I've never played persona and I'm not familiar with
The char though so it's not guaranteed.  Reason i say that is because I want the chars to feel as
Faithfully as themselves in game and I wouldn't want him feeling off but send me a link when you can
To where I can find a copy to try out myself.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: opalander on March 11, 2017, 03:31:45 am


He looks pretty cool,  you've peaked my interest.  I've never played persona and I'm not familiar with
The char though so it's not guaranteed.  Reason i say that is because I want the chars to feel as
Faithfully as themselves in game and I wouldn't want him feeling off but send me a link when you can
To where I can find a copy to try out myself.

Yeah, it's a pretty good game. You can play the original games on the PlayStation 2 or the updated version on the Vita. If you want to play Arena, then you'd need an Xbox 360 or a PlayStation 3 to play it. I will link them in the spoilers if you really want to buy them.

Spoiler, click to toggle visibilty
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 11, 2017, 04:43:01 am

I ment a copy of the character
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: opalander on March 11, 2017, 04:46:06 am
Sorry, I misunderstood. http://www.mediafire.com/file/p9ucdx9w2ym9k39/MUGEN_P4hero.zip
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 11, 2017, 04:47:24 am
Sorry, I misunderstood. http://www.mediafire.com/file/p9ucdx9w2ym9k39/MUGEN_P4hero.zip

Lol it's cool thanks for the link too
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Strider Gunstar on March 18, 2017, 12:33:05 am
Is there a list of the current roaster at the moment? I hope all of the original roaster + DLC is in.

Also, I hope there is one character to represent each Capcom crossover. So I guess at this point;
Marvel, TATSUNOKO (please please please?), SNK, Namco, and I guess  Project X Zone and Smash allow Nintendo and Sega by this ruleset I guess. But I mean, I think Marvel, Tatsunoko, SNK, and Namco are the main partners in crossover fighters so far in Capcom's library.

And are you looking for any help on this project? I'd love to contribute to characters or what have you if possible to make this game as grand as it can be.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 18, 2017, 02:24:44 am
(http://i.imgur.com/yFLO7WF.png)

This and like 4 more not listed, can you sprite?
That's all the help I would need right now to
Be honest.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 18, 2017, 02:37:01 am
please tell me you're planning on using the updated k sprites

also, I would replace Arthur with Fiona belli, her assist mechanic would make for some really interesting gameplay

Spoiler, click to toggle visibilty
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 18, 2017, 02:52:06 am
please tell me you're planning on using the updated k sprites

also, I would replace Arthur with Fiona belli, her assist mechanic would make for some really interesting gameplay

Spoiler, click to toggle visibilty

Hey what up, Fiona for Arthur sounds like it may become reality since I'm not really digging
His small size plus to try and balance the male female ratio. Sagat is a punching bag at the
Moment, has his required animations done so I can beat him up lol, I'll get back on his basic
Attacks soon once I'm done updating Ryu, I found a infinite in the  corner I fixed and checking
The other states to make sure they're sent anymore
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Strider Gunstar on March 18, 2017, 02:24:43 pm
It's been awhile, but I can try. I'll make an example and PM to see if I'm up to par to helping at all.

I have to say I dig the one character a series rule too, as it gives more obscure series a chance. Though, I am going to miss my boy Alex. (Hey, going off Tatsunoko vs. Capcom rules, though, they listed Third Strike as it's own series. So you could argue-)

On the topic of Tatsunoko though, they did have their own fighting game, so they have sprites. If they're quality enough to use, and even if you want to, is up for you to decide. (I'm really overly pushing Tatsunoko, aren't I?)

Spoiler, click to toggle visibilty
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: LightScarecrow on March 18, 2017, 10:27:03 pm
Capcom vs ZA WARUDO?
Could Jojo's Bizarre Adventure characters mix their way into the game? Just a thought, really.
Other than that, I feel like the Capcom side is missing Phoenix Wright and other Capcom icons.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 18, 2017, 10:30:05 pm
Capcom vs ZA WARUDO?
Could Jojo's Bizarre Adventure characters mix their way into the game? Just a thought, really.
Other than that, I feel like the Capcom side is missing Phoenix Wright and other Capcom icons.

You gonna sprite me a Phoenix Wright? I've never seen him available for mugen.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: TheRedBeast on March 18, 2017, 10:34:37 pm
(http://i.imgur.com/yFLO7WF.png)

This and like 4 more not listed, can you sprite?
That's all the help I would need right now to
Be honest.

i wanna se jyuzumaru on the secret spot behined shimo and from capcom well uuuh...mmm...a saki omikame what do you think?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: LightScarecrow on March 23, 2017, 12:37:29 am
Capcom vs ZA WARUDO?
Could Jojo's Bizarre Adventure characters mix their way into the game? Just a thought, really.
Other than that, I feel like the Capcom side is missing Phoenix Wright and other Capcom icons.

You gonna sprite me a Phoenix Wright? I've never seen him available for mugen.

Well, since Im not an experienced spriter and I'm quite slow at doing them, It would probably take forever, but I would gladly.
I could take inspiration in MvC and just go ham.
I have seen him in Mugen somewhere, however.. Im gonna try to find it for you. I just don't remember quite well if it's any good :/
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 23, 2017, 02:27:28 am
Capcom vs ZA WARUDO?
Could Jojo's Bizarre Adventure characters mix their way into the game? Just a thought, really.
Other than that, I feel like the Capcom side is missing Phoenix Wright and other Capcom icons.

You gonna sprite me a Phoenix Wright? I've never seen him available for mugen.

Well, since Im not an experienced spriter and I'm quite slow at doing them, It would probably take forever, but I would gladly.
I could take inspiration in MvC and just go ham.
I have seen him in Mugen somewhere, however.. Im gonna try to find it for you. I just don't remember quite well if it's any good :/

I've never seen him but if you find it again send
me a link
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on March 23, 2017, 03:35:46 am
I believe you may be referring to this:

Spoiler: NSFW?? (click to see content)

It was an edit from a hentai MUGEN character for a full-game. IINM, its a private edit, and IDK if anyone here has it.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 23, 2017, 04:12:53 am
Uh yea, no mustache riding Phoenix in CvTW2 lol. What a waste of sprites.
It would of been awesome if the creator used his time to make a proper one.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on March 23, 2017, 04:40:34 am
It is a waste indeed.

You don't really need to consider what I'm about to say next, but I think your roster is practically set. Whatever you have in mind now, you might as well go with it. The only thing I can recommend is using the dampir K' sprite set instead of CVSNB's because in comparison it looks better than the CVSNB iteration:

(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/K_zpsa3233de5.gif)

Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 23, 2017, 05:01:03 am
It is a waste indeed.

You don't really need to consider what I'm about to say next, but I think your roster is practically set. Whatever you have in mind now, you might as well go with it. The only thing I can recommend is using the dampir K' sprite set instead of CVSNB's because in comparison it looks better than the CVSNB iteration:

(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/K_zpsa3233de5.gif)



True that, the roster is pretty much set in stone and I got alot of coding to get done.
I probably will end up using that K' the one I have pictured was really just a place
Holder for the image I made of the roster. The only recommendations I'm really
Considering right now are for 2 bosses, 1 capcom 1 world. Or just 1 really obscured
Boss maybe a made up one that can explain why these different universes are colliding
With one another.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on March 23, 2017, 05:08:06 am
Hmmmm.

Well for Capcom, you could use Pyron or Ingrid. Or Yami from Okami, if you can get someone to make him:



As for World, that is going to be a hard one. What if you narrowed it down to a theme? Fantasy, alien, universe-destructor threat, maybe something like that can help us suggest to you a boss.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 23, 2017, 05:32:56 am
what about having one of sean's characters as a boss? there's a new character called dark nation which never made the final cutting floor for shades and he's fully complete and fits in perfectly as a boss. it could be great to implement him in a new fullgame since he never made it in shades 2
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: R565 on March 23, 2017, 06:56:58 am
what about having one of sean's characters as a boss? there's a new character called dark nation which never made the final cutting floor for shades and he's fully complete and fits in perfectly as a boss. it could be great to implement him in a new fullgame since he never made it in shades 2

But they work for Maddicorp, they are just high level henchmen after all. Sean released them as DLC, they didn't have a storyboard but he said that they worked for Maddigan. Though they could work as a sub boss. Now that I think about it, Mr. X was made from DN too. Also for final bosses, why not Oroch---*gets shot*
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 23, 2017, 07:03:00 am
what about having one of sean's characters as a boss? there's a new character called dark nation which never made the final cutting floor for shades and he's fully complete and fits in perfectly as a boss. it could be great to implement him in a new fullgame since he never made it in shades 2

Oh I forgot all about dark nation, Sean's link is down send a copy if you can
Please ill check him out.

Hmmmm.

Well for Capcom, you could use Pyron or Ingrid. Or Yami from Okami, if you can get someone to make him:

[youtube]https://www.youtube.com/watch?v=q_7SfZ-ymKA[/youtube]

As for World, that is going to be a hard one. What if you narrowed it down to a theme? Fantasy, alien, universe-destructor threat, maybe something like that can help us suggest to you a boss.

That kind of boss from vs games, huge and weird is something
I would like to have actually.


Now this is the idea I've been having, I haven't wrapped my head around
The idea completely just yet but ive been having ideas of spriting a
Character that's just made of clsn boxes and kinda break the 4th wall
Make it seem like its the actual game system fighting you as a boss.
With a stage that looks like a glitch, as if the characters got stuck inside
This videogame and became "awoken" to they're reality. It sounds weird
But I think it could be pretty cool for a boss.  And since he's the game system
He can "cheat" and have extra system mechanics normal characters dont have
Go all out and make him cheap like snk bosses.

That's just an idea, I'm not sure if ill go with it, I can sprite it since its just a bunch
Of blue and red boxes but its not something I'm 100% on yet. Im interested in what
You guys think of my idea for this boss.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: R565 on March 23, 2017, 07:11:25 am
That sounds a lot like something Giyagas would do. Also about Jojo, Dio Over Heaven could fit sub boss or boss wise. Either way, that interactive stage sounds cool as hell but it sounds like a pain to code...
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 23, 2017, 08:04:06 am
That sounds a lot like something Giyagas would do. Also about Jojo, Dio Over Heaven could fit sub boss or boss wise. Either way, that interactive stage sounds cool as hell but it sounds like a pain to code...

Oh no I didnt mean a interactive stage, that would be fucking awesome thou to be
Honest but I wouldn't have any idea how to make those.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 24, 2017, 01:39:05 am
http://www.mediafire.com/file/rxotitx7w6bvx3b/DarkNation.rar

here ya go
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Strider Gunstar on March 25, 2017, 04:22:24 pm

I like the idea of a boss that is the "game" itself. Maybe even find a way for the announcer himself to be pit againist the player, maybe just by having the boss have the same voice, or something else entirely. I'd want the world boss to not be some super obvious pop culture icon, so I attempted to list some potential characters. 

For other world bosses, I'd suggest:
Mister Mxyzptlk - From DC, and I think it'd be cool if the boss was from a world that doesn't have representation. But Mxyptlk is a reality warper, and you can even use comics for inspiration for crazy things he could do to the player.
Bruce Almighty - Jim Carrey with god powers. He could be a parody of SNK bosses.
Jareth the Goblin King - Could have a moveset based on using a "stage", in which he alters to trap and mess with the player. He could also use DANCE MAGIC as an attack, which may be the whole reason I'm listing this.
Honestly someone recommended Gigyas and I think that would be the most ideal "World" boss, because it's so out there and  the powers are never fully explained so you can do a lot with that.

For plot purposes, you could easily create a reason for each mixing the worlds or being involved as well.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: lui on March 25, 2017, 04:34:07 pm
the problem with that is that there aren't any sprites for those characters and that memo isn't a spriter himself. unless he gets a dedicated spriter for the project I doubt that those ideas would come to fruition anytime soon
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Strider Gunstar on March 25, 2017, 08:38:50 pm
I'd be willingly to sprite them. Besides since their reality warping they'd just need basic sprites and most of the effects would be on the stage itself, at least how I'm thinking of them.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 25, 2017, 10:25:00 pm
I'd be willingly to sprite them. Besides since their reality warping they'd just need basic sprites and most of the effects would be on the stage itself, at least how I'm thinking of them.

The stage isn't interactive though,  and for the final boss I think it would be best if he's
An original character, not from capcom or from another existing world.
2 sub bosses would be cool though,  1 cap 1 world.

Then stage I have in visioned would look like a glitch in the code, backgrounds changing,
Disappearing to reveal screens, the ground can disappear for a second or change.
The screens can display code like 1's and 0's something like that matrix movie effect.

I'm Spriting the final boss as hitboxes I already have some cool ideas I want to do for
"It" lol maybe make grow huge, have him break down in pieces as he takes damage like
The SF2 brick breaking bonus stage but the bricks fight back, jump fly shoot shit ahh this
Is gonna be awesome once I get to it.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on March 25, 2017, 10:32:48 pm
Overheaven DIO like what R565 mentioned would make for a great "World" sub-boss (you can never go wrong with JoJo too ; D).

Completely custom sprites too, if you want an image:

(https://i.imgur.com/9mRzI2B.png)
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 25, 2017, 10:37:13 pm
Overheaven DIO like what R565 mentioned would make for a great "World" sub-boss (you can never go wrong with JoJo too ; D).

Completely custom sprites too, if you want an image:

(https://i.imgur.com/9mRzI2B.png)


Isn't Jojo capcom?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: hatter on March 25, 2017, 10:46:48 pm
Nah. Heritage For The Future was only made by Capcom, they don't actually own it.

So if you end up testing him out and wanting to put him in, he's good to go for the World side.

Just in case, here's the link to Heal The World's OneDrive (https://onedrive.live.com/?id=72E038BB10B52804%21108&cid=72E038BB10B52804).
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 26, 2017, 12:42:04 am
Nah. Heritage For The Future was only made by Capcom, they don't actually own it.

So if you end up testing him out and wanting to put him in, he's good to go for the World side.

Just in case, here's the link to Heal The World's OneDrive (https://onedrive.live.com/?id=72E038BB10B52804%21108&cid=72E038BB10B52804).

Thanks for the link, just got home I'm bout to check him out he looks cool.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Strider Gunstar on March 26, 2017, 03:56:03 am
For the glitch boss, one idea is you could have the "Hit the Car" screen, but then for a slight bit the car fights back. I dunno, I was inspired by the brick idea you mentioned, and thought it could be fun.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 26, 2017, 05:09:51 am
For the glitch boss, one idea is you could have the "Hit the Car" screen, but then for a slight bit the car fights back. I dunno, I was inspired by the brick idea you mentioned, and thought it could be fun.

Yea he can have random stuff like that, I'm thinking maybe ill give him a big amount
Of health and fight him as if he's a mini game or something, start off with him in a easy
State for example like.the brick breaking bonus with a time limit, he grows and you have
To chip away at his body to break him down, and while your at it he can be jumping, rolling ECT
 if you fail you get hurt or you can add extra damage to his ridiculous life amount.

Then eventually he turns into a cheap boss type, with a mean keep away game, long pokes and
Projectiles, like a fusion of sagat, apocalypse and a sentinel.

Have specials that behave like low and high fireballs, tiger knee.
Helpers like apocalypse's drones that shoot lasers at you, and a super
Like apocalypse's drill that goes across the screen.
 long reaching basic attacks like sentinels and missiles.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Strider Gunstar on March 26, 2017, 02:48:34 pm
Also, I just noticed. You said you wanted the roaster to have one character a franchise, but you have K' and King. I mean, I know KOF is a crossover so you can claim King is from the game she originated in, but essentially they're both from KOF. Not that I don't want King, just more curious the reasoning for keeping her. Female representation?
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on March 26, 2017, 07:30:50 pm
Also, I just noticed. You said you wanted the roaster to have one character a franchise, but you have K' and King. I mean, I know KOF is a crossover so you can claim King is from the game she originated in, but essentially they're both from KOF. Not that I don't want King, just more curious the reasoning for keeping her. Female representation?

King for Art of fighting, K' is purely a KOF character he never appeared in a game before then.
Plus I need more honey's on the roster, but honestly king might get swapped for kasumi from AOF
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Strider Gunstar on March 28, 2017, 03:32:18 am
Ah, I just would prefer someone else, but that's just me (and I love king!). Just cause Capcom Vs. SNK has already happened, and there is so much potential. But sadly it's harder to think of viable female fighters with available sprites out there. I get the choice.

Personally I'd try to smuggle a persona char (https://www.youtube.com/watch?v=tKACjojecMo) or skullgirl in, but I get their style clashes and all that jazz.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Steel Komodo on April 11, 2017, 05:49:35 pm
Just thought I'd pop my head in to say something: I notice you have Sub-Zero on your roster. In between working on Ryu for CvWA, I'm creating an alternate sound file for the CvtW Sub-Zero that uses his MKX voice, which got ripped some time ago. If you like, I could send it over to you once I'm done, so you can use it in your own project.
Title: Re: Capcom vs the world 2 idea engineering topic
Post by: Memo on April 11, 2017, 07:26:08 pm
Just thought I'd pop my head in to say something: I notice you have Sub-Zero on your roster. In between working on Ryu for CvWA, I'm creating an alternate sound file for the CvtW Sub-Zero that uses his MKX voice, which got ripped some time ago. If you like, I could send it over to you once I'm done, so you can use it in your own project.

That's cool send it when your finished I wont get to him for a while
Title: Re: CVTW2 Idea thread
Post by: Memo on May 08, 2017, 07:36:07 am
Reshade or naw?
(http://i.imgur.com/oHei4kc.jpg)
Title: Re: CVTW2 Idea thread
Post by: -Ash- on May 08, 2017, 08:07:38 am
Looks cool, but if you're talking about the release, making it optional would be the best bet.
Title: Re: CVTW2 Idea thread
Post by: TheFclass97 on May 08, 2017, 04:40:22 pm
Make it optional.
Title: Re: CVTW2 Idea thread
Post by: Memo on May 08, 2017, 08:58:01 pm
I think ill just drop the reshade, it gives me a error everytime
i start the game, it says it cant load the plugins or something
But does anyway...

And if you resize the screen you gotta adjust the crt scanlines
Its bothersome so you guys get reshade if you like ok.
Title: Re: CVTW2 Idea thread
Post by: TheFclass97 on May 08, 2017, 09:10:40 pm
That works too, Lel.
Title: Re: CVTW2 Idea thread
Post by: liamx2000 on June 05, 2017, 01:29:45 pm
Just found out a sequel is being made , I loved the first game , out of the characters from the first game how many will be returning ?

Id love to see Regina from Dino Crisis , someone was working on her and she looked really good heres a screenshot , do you guys know who was working on her ? http://fdzeta.com/imgcache/180555dz.png

Maybe also create a character fusion , like my example I did ages ago was Rose from SFA Becoming a Vampire at hands of Demitri from Darkstalkers.
Just silly idea I wanted to share lol.

The music I picked for her would make a good Final boss music , I got it from a website ages ago on free play music.
https://www.youtube.com/watch?v=ecumrykqORw


Well good luck with it all hope development goes smoothly for you.
Title: Re: CVTW2 Idea thread
Post by: lui on June 05, 2017, 09:27:41 pm
now that ton pooh is made memo you gotta include her, her moveset is perfect for cvtw2
Title: Re: CVTW2 Idea thread
Post by: Memo on June 05, 2017, 09:53:41 pm
now that ton pooh is made memo you gotta include her, her moveset is perfect for cvtw2

Lol I got ideas already bro,  she might show up as a
Mid boss fight or as DLC I'm not sure yet but I am interested
In making a ver of her.

Just found out a sequel is being made , I loved the first game , out of the characters from the first game how many will be returning ?

Id love to see Regina from Dino Crisis , someone was working on her and she looked really good heres a screenshot , do you guys know who was working on her ? http://fdzeta.com/imgcache/180555dz.png

Maybe also create a character fusion , like my example I did ages ago was Rose from SFA Becoming a Vampire at hands of Demitri from Darkstalkers.
Just silly idea I wanted to share lol.

The music I picked for her would make a good Final boss music , I got it from a website ages ago on free play music.
https://www.youtube.com/watch?v=ecumrykqORw


Well good luck with it all hope development goes smoothly for you.

what up dude ill answer these in order

1) I have a roster posted I think on the 3rd page but its receiving
Some minor changes.

2) that Regina looks alright but I don't know where to find her sprites,
looks like its still a wip.

3) i cant sprite but I'm spriting the boss since he's a simple design.

4) i got music from CvS the abstract's album adult swim bumpiverse

Thanks dude, its been smooth so far
Title: Re: CVTW2 Idea thread
Post by: Memo on June 08, 2017, 09:05:10 pm
I got a Ton Pooh related poll up. I'm gonna code her for cvtw2, did some research
on her and I find her interesting enough to include her for the game but I will
Let you guys decide how I will include her in. Go vote!

Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: SOLIDUS SNAKE on June 11, 2017, 05:46:55 am
Here is a small list of fighters who need justice. They would fit perfect into your game.

Remy Cvs2 by Mr.Piffy
Hattori Hanzo (Dampir sff)
Mina (Cvs2 sprites by Viofitz)
ASKA_(TmntTF)
Demitri (Dampir sff)
CVS TAKI (Dampir sff)

Just food for thought, sorry if this was not needed. I like what you have going here, please bring it home to us. Keep it rocking and if you need any help. Just pm me and I will see what I can do.


Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: YugaCurry on June 11, 2017, 06:34:03 am
Every game needs a good grappler, one preferably from each side. Haggar and Alex have been done in the previous version, so anyone new except Zangief. Someone had also mentioned batman with alucard's sprites. I think he could be an awesome addition seeing as Sean had started work on him but discontinued it.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: TheRedBeast on June 11, 2017, 11:25:00 pm
Every game needs a good grappler, one preferably from each side. Haggar and Alex have been done in the previous version, so anyone new except Zangief. Someone had also mentioned batman with alucard's sprites. I think he could be an awesome addition seeing as Sean had started work on him but discontinued it.

hugo too, and the other side raiden or tizoc? they are the only is im thinking and chada but is shimo now
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 12, 2017, 07:49:20 am
Every game needs a good grappler, one preferably from each side. Haggar and Alex have been done in the previous version, so anyone new except Zangief. Someone had also mentioned batman with alucard's sprites. I think he could be an awesome addition seeing as Sean had started work on him but discontinued it.

hugo too, and the other side raiden or tizoc? they are the only is im thinking and chada but is shimo now

I'm lost on a grappler if its not haggar, who do you guys recommend? whos games not already represented.
if we find a replacement it leaves a slot for a final fight rep.

Here is a small list of fighters who need justice. They would fit perfect into your game.

Remy Cvs2 by Mr.Piffy
Hattori Hanzo (Dampir sff)
Mina (Cvs2 sprites by Viofitz)
ASKA_(TmntTF)
Demitri (Dampir sff)
CVS TAKI (Dampir sff)

Just food for thought, sorry if this was not needed. I like what you have going here, please bring it home to us. Keep it rocking and if you need any help. Just pm me and I will see what I can do.


post me some pics if you can or give me recommendations for whoever you think fits the sprite style the best.
some of those sound interesting but I'm not too sure about the sprites.



random pics
(http://i.imgur.com/1D5bJCW.png)
(http://i.imgur.com/0h92md6.png)
(http://i.imgur.com/Xnm5tQB.png)
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: ,mem on June 12, 2017, 08:01:17 am
Juzoh from LB2 is a grappler.
LB2 being Last Blade 2
Here's a video of him just in case you're interested.
https://www.youtube.com/watch?v=2vsnejMzc6U
Here's his moveset. http://wiki.shoryuken.com/Juzoh_(LB2)
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: lui on June 12, 2017, 08:21:50 am
dampir's sff is really weird looking and is very inconsistent, I don't recommend using his sprites for this game that relies on consistence.

also taki's sprites are just fucking bad, don't use them. they're not worth it at all

Mina's cvs sprites by VioFitz however are amazing, you should totally make use of that spriteset, it's very well done and would fit your game perfectly
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: ,mem on June 12, 2017, 08:24:59 am
Here are VioFitz sprites just in case you agree with Walruslui to use them.
http://www.justnopoint.com/mugen/rips/viofitz%20edits/
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: sabockee on June 12, 2017, 04:46:37 pm
I would suggest adding some ROTD or Matrimelee characters, like Pepe or Angela Belti. Their sprites would blend pretty well with your roster. Of course you will need some additional sprites, but I think I could help you with that.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 12, 2017, 06:34:13 pm
I would suggest adding some ROTD or Matrimelee characters, like Pepe or Angela Belti. Their sprites would blend pretty well with your roster. Of course you will need some additional sprites, but I think I could help you with that.

Ill check them out, I have the roms too so ill put down some play time too

Here are VioFitz sprites just in case you agree with Walruslui to use them.
http://www.justnopoint.com/mugen/rips/viofitz%20edits/

got em thanks, ill check em out after work, they do look good!
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Strider Gunstar on June 14, 2017, 02:01:03 am
Would you be open to any collaboration with other creators, who would want to make characters in style of the game? Much like what happened with CvTW being expanded by other inspired creators. At least maybe some other "DLC PACKS" made by "fans".
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 14, 2017, 02:13:11 am
Would you be open to any collaboration with other creators, who would want to make characters in style of the game? Much like what happened with CvTW being expanded by other inspired creators. At least maybe some other "DLC PACKS" made by "fans".

I'm open to user created dlc, that's how I got started by making cvtw dlc couple years ago.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: SOLIDUS SNAKE on June 14, 2017, 02:25:26 am
Hey did you consider my idea about terry lv3 super, with his eye's. Also, not just him but probably for all fighters in some type of way.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 14, 2017, 02:48:43 am
Hey did you consider my idea about terry lv3 super, with his eye's. Also, not just him but probably for all fighters in some type of way.

I'll do some test with terry when I get home and see how it turns out.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: SOLIDUS SNAKE on June 14, 2017, 03:04:23 am
Right on, sound all good my man. Let me know how it turns out on him.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: ,mem on June 14, 2017, 03:22:06 am
Lin from the first CVTW was from ROTD however yeah more of those characters would be cool.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Strider Gunstar on June 14, 2017, 01:42:57 pm
Anyone know where I could find some sprites for some Tatsunoko characters? Ideally Casshan or Polimar. I'm wanting to mess around with them in this game's format.

If I can't find any ideal sprites for them, I'll likely just make a grappler character using Kinnikuman.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: R565 on June 14, 2017, 02:23:59 pm
Check the databases, I remember someone ripping the sprites from the Tatsunoko game.MFG and MFFA are bound to have something.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Strider Gunstar on June 14, 2017, 03:19:07 pm
Yeah, they're just low-quality and didn't think Memo would want those in the game, especially after trying to find sprites of characters that have a cohesive style. If I can make some worthwhile characters, I'll likely end up doing "packs" whenever the inspiration hits, one Capcom and one world character a pack.

But I'm getting ahead of myself. :P
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: R565 on June 14, 2017, 03:54:20 pm
It's nice to have that kind of ambition, it gets stuff to a better quality. Aside from a few things, Memo blew up thanks to his CvtW DLC. Maybe the same path can happen to you.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Strider Gunstar on June 14, 2017, 08:03:10 pm
Yeah, I don't want to rush anything out though. If I only can put out two quality characters that add to the experience of the game, that's enough for me. Hopefully I can met Memo's standards.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 15, 2017, 01:11:08 am
Yeah, I don't want to rush anything out though. If I only can put out two quality characters that add to the experience of the game, that's enough for me. Hopefully I can met Memo's standards.

My standards are not that hard to do, I just want all chars to feel like themselves.
Pretty much CLSN and hit/block and counter hit advantage stuff.
Ive been using frame data that I can find to do that, if I cant find any I go off ryus
Data and adapt the char to what I feel the char would be like going against him.

bit if it's fan created content you dont have to follow the standards of you can't I
Wont trip over it I might just give you tips to Improve.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: lui on June 19, 2017, 08:54:43 am
if I might add in another character suggestion

http://mugenguild.com/forum/topics/link-from-loz-kingcharz-revamped-v-2-1-173647.0.html

this updated link looks really good, even for me. essentially its ramzaneko's link animated by chucho, BUT, someone else took chucho's sprites, made it USEABLE and look even better and updated the link to be an actually good character. I think Link could go great with Mario as Nintendo reps

also if you want someone that goes well with the existing characters, lyndis from fire emblem comes to mind. pair her up with link and they won't look that out of place compared to the rest of the cast
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: liamx2000 on June 21, 2017, 10:16:08 am
Just a few characters that you might want to add one day

Edward falcon Mugen by 2DForever - http://pixeljoint.com/pixelart/104473.htm
Maybe someone could finish it off one day looks amazing for early progress.

Axel from Streets of rage by Sean - http://mugenguild.com/forum/topics/axel-stone-streets-rage-138996.60.html
How much of him is completed ? would be cool to have him and Blaze together.

Rouge from Power Stone by Li Kun - https://www.youtube.com/watch?v=-cHHAaongiw

Tessa from Red Earth

Eliza Masters by SilentRipper (WinMugen Version) - Never been playable in a real Capcom game so might be cool to put her in.

Devilotte from the Capcom Universe fan game.

Just a few things I wanted to show you in case you might one day want to try and put any of these in ( if possible ) , please don't think I am being one of those fans that rudely just says "hey put this character in ! " lol

Just wanted to throw a few ideas out there as I really enjoyed the first game and from what I have seen so far this sequel is shaping up really well.



Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: sabockee on June 21, 2017, 10:30:54 am
Edward falcon Mugen by 2DForever
(...)
Axel from Streets of rage by Sean
(...)
Rouge from Power Stone by Li Kun
(...)
Devilotte from the Capcom Universe fan game.
(...)
These are pretty cool ideas, but I'm pretty sure none of them were actually completed.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 21, 2017, 07:57:54 pm
Edward falcon Mugen by 2DForever
(...)
Axel from Streets of rage by Sean
(...)
Rouge from Power Stone by Li Kun
(...)
Devilotte from the Capcom Universe fan game.
(...)
These are pretty cool ideas, but I'm pretty sure none of them were actually completed.


I'm like em all but devilotte, she has a weird  moveset that belongs in
A MvC type game
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: liamx2000 on June 22, 2017, 01:28:40 am
Yeah she is a tad too wacky and overpowered lol  , also I just stumbled across this ,Capcom showed off some old screenshots and artwork from the canned game Capcom Fighting All Stars and I really liked the look of the character select screen what do you guys think.



http://www.fightersgeneration.com/nz8/game/capcomfightingallstars/capcom-fighting-allstars-selection-screen-cfn-portal.jpg
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: President Devon on June 22, 2017, 02:31:35 am
Hexagonal select screens are a bitch to code.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: SOLIDUS SNAKE on June 22, 2017, 02:35:13 am
They are some what a pain but, with your skill set. You can easily pull it off, probably can look at the old snk2 sp.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: President Devon on June 22, 2017, 02:45:54 am
Yeah I threw together a quick grid. It actually made me remember that I tried doing something like this before I just can't remember why I didn't follow through.

(http://i.imgur.com/L5foSDv.png)

I've already finished the basic design for the select screen though so this is all theory.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: SOLIDUS SNAKE on June 23, 2017, 01:45:26 am
If you can put it together, I will code it if memo likes. Let me know, how it turns and we maybe can run with it.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 23, 2017, 04:55:28 am
NoZ legacy screenpack is similar to that right?
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: President Devon on June 23, 2017, 05:18:16 am
Kind of, it doesn't have the vertical overlap or the slot gaps.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on June 23, 2017, 05:24:01 am
I like what you have going on currently
I think I'll pass on this because it wont feel right
Control wise when selecting chars.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: President Devon on June 23, 2017, 06:51:29 am
I like what you have going on currently
I think I'll pass on this because it wont feel right
Control wise when selecting chars.
Aha, this post reminded me why I didn't pursue the style.
(http://i.imgur.com/Rzs5zie.png)
Here's the grid with all of the unused cells blocked out, see the problem?

Now, even then you could still probably pull this off by designing the char select directly into the ports but then you'll be missing out on a few elements like cursor and such and it's an unneeded amount of extra work.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: SOLIDUS SNAKE on June 24, 2017, 03:13:01 am
Roger that, the original plan is better to go with. I love that design simple and stylish for the game. Send me the files when ready, so I can get started.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: President Devon on June 24, 2017, 03:33:58 am
You're the one doing the 1.0 conversion? cool yeah I'll shoot you a PM tonight maybe, there's some design elements that aren't ready yet and won't be ready until later on in development.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: SOLIDUS SNAKE on June 24, 2017, 08:12:30 am
Yeah, 1.0 or 1.1 is no problem for me. I will leave the 1.1 to you, since you clearly have better graphic skills. Over this old fox.lol Send me what you can when you can, when ready for coding. Keep it rocking and looking forward to working on it.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: liamx2000 on June 28, 2017, 07:25:59 pm
I just discovered Fou-Lu from Breath of Fire 4 for MUGEN and wanted to show you , He would be great for the Capcom side.

Here is a super attack of him transforming into Dragon form
https://www.youtube.com/watch?v=NcHGb-bTS9A

and some game play in an alt color
https://www.youtube.com/watch?v=NPd5EOb20sQ

and some game play of his default color
https://www.youtube.com/watch?v=7ciWkZ4Xu2c

Obviously you would have to tweak him here and there but what do you think ? maybe sometime down the line ?

Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: liamx2000 on July 01, 2017, 12:27:10 pm
Also do you guys know who was working on this game I think it was someone by the name of Nestor ?
http://i.imgur.com/lmL1eZL.png

Wonder if he still has the sprites and characters from this project.

They were working on Regina , Leon S.Kennedy Fiona and Hewie

http://i.imgur.com/R8FGXxR.png
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: hatter on July 01, 2017, 11:10:34 pm
Also do you guys know who was working on this game I think it was someone by the name of Nestor ?
http://i.imgur.com/lmL1eZL.png

Wonder if he still has the sprites and characters from this project.

They were working on Regina , Leon S.Kennedy Fiona and Hewie

http://i.imgur.com/R8FGXxR.png

AFAIK, those characters were being made solely for the full-game. They were planning on releasing them as well to the public, but I think only later on.

Memo could try and get in touch with Nestor and his team, and ask to use the sprites. SeanAltly did that with Leon for the first CvTW.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on July 01, 2017, 11:29:27 pm
Also do you guys know who was working on this game I think it was someone by the name of Nestor ?
http://i.imgur.com/lmL1eZL.png

Wonder if he still has the sprites and characters from this project.

They were working on Regina , Leon S.Kennedy Fiona and Hewie

http://i.imgur.com/R8FGXxR.png

AFAIK, those characters were being made solely for the full-game. They were planning on releasing them as well to the public, but I think only later on.

Memo could try and get in touch with Nestor and his team, and ask to use the sprites. SeanAltly did that with Leon for the first CvTW.

He never had Leon in Cvtw, ive only seen that Chris Redfield
And his animations were super choppy
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: NDSilva on July 01, 2017, 11:44:31 pm
I like what you have going on currently
I think I'll pass on this because it wont feel right
Control wise when selecting chars.
Aha, this post reminded me why I didn't pursue the style.
(http://i.imgur.com/Rzs5zie.png)
Here's the grid with all of the unused cells blocked out, see the problem?

Now, even then you could still probably pull this off by designing the char select directly into the ports but then you'll be missing out on a few elements like cursor and such and it's an unneeded amount of extra work.

Best way to make this method work is setting "moveoveremptyboxes = 1" in the screenpack, and draw the cursors à la Guilty Gear XX/Smash Bros.

But it disadvantages the idea of secret chars, etc.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on July 01, 2017, 11:57:17 pm
I like what you have going on currently
I think I'll pass on this because it wont feel right
Control wise when selecting chars.
Aha, this post reminded me why I didn't pursue the style.
(http://i.imgur.com/Rzs5zie.png)
Here's the grid with all of the unused cells blocked out, see the problem?

Now, even then you could still probably pull this off by designing the char select directly into the ports but then you'll be missing out on a few elements like cursor and such and it's an unneeded amount of extra work.

Best way to make this method work is setting "moveoveremptyboxes = 1" in the screenpack, and draw the cursors à la Guilty Gear XX/Smash Bros.

But it disadvantages the idea of secret chars, etc.

iTs ok we have something better cooking up right now thanks to Pres. Devon and Big Boss
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on August 03, 2017, 02:13:53 pm
So ive been tweaking P.o.t.S COUNTER! system (statedef 8290) , I added a
6 tick pause, FX, sound FX, and a white flash and removed pots counter fx.
Gives back a bit of super power 250.

Those simple changes to the counter system has changed gameplay a bit lol
Shit I just realized the importance of this gameplay mechanic..
And these things I did are just experiments in reverting back so I can brainstorm
a good system that rewards you for counters and gives you slight perks
Like maybe a 1 or +2 added to recovery or extra power / life added,
moveset change during counter pause for a unique attack?

Any ideas? Post them
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: BurningSoul on August 03, 2017, 10:07:36 pm
about counter system or general? In general I would really like to see Drive Cancels in this,to increase combo potential.
Title: Re: CVTW2 Idea thread (poll up come vote)
Post by: Memo on August 04, 2017, 12:23:41 am
about counter system or general? In general I would really like to see Drive Cancels in this,to increase combo potential.

Right now just the counter system, but drive cancels sound interesting too.
But I would do it without a extra meter and allow it among the EX attacks
So you can choose to use a critical art or try to combo 3 EX attacks.