M.U.G.E.N Central => FullGame development => Famicom Fighters => Topic started by: KingPepe2010 on June 08, 2017, 11:12:11 pm
Title: Character: Thonolan
Post by: KingPepe2010 on June 08, 2017, 11:12:11 pm
Thonolan (http://i.imgur.com/maC9IjH.gif) Representative of: Taito First Game: Kick Master (January 1992) Progress: 100% Playstyle: Well-rounded character with emphasis on his pokes and pressure.
Strengths: -Basic attacks reach rather far, giving Thonolan a lot of decent pokes. -Pretty good anti-air game thanks to his basic attacks and Rising Flip. -Good damage output and has quite a few combos. -Solid pressure game due to his pokes, Bouncing Bulb and Soaring Kick.
Weaknesses: -Most of his basic attacks have a bit more start-up and/or recovery compared to others, requiring Thonolan to use them at max range. -Mobility is below-average; walk speed and dashes are a bit on the slow side and his jump is high and floaty. (Knee Drop kinda remedies this but the short range still makes it hard for Thonolan to preform jump-ins) -Bouncing Bulb is lacking compared to other projectile attacks; it's not great for projectile wars and it's notably slow. -Grab range is rather small and his below-average walk speed doesn't help with throwing the opponent.
Moveset:
Basics
Front Double Kick (Forward + Punch, Punch) - 2-hit combo that knocks the opponent down. Both parts can act as an anti-air and the second kick can hop over low attacks while being immune to throws.
Butterfly Kick (Down-Back + Punch) - Hops over low attacks and is immune to throws. If this move successfully hits, it's possible to link afterwards with basic attacks.
Knee Drop (Down + Kick; Air only) - Range is rather short but it also makes Thonolan drop down faster.
Specials
Bouncing Bulb (D, DF, F, Punch or Kick) - Thonolan summons an orb that tosses out a bouncing bulb. Punch version throws it farther from Thonolan while the Kick version throws it closer; causing it to bounce up much sooner. The start-up on the projectile is rather slow and unlike other projectiles in the game, the speed of it can't be altered. This makes it not suitable for keeping opponents out or dealing with projectile wars. However, the angle can be altered to serve either as a long-range option or an anti-air for Thonolan.
Soaring Kick (Hold B, F, Punch or Kick (can be done in the air)) - Thonolan does a sliding kick (or a flying kick in the air; acts a bit similarly to the original flying kick). The Kick version goes farther and does more damage. On the ground, the move is rather unsafe unless done at max range. The shortened hitbox does allow Thonolan to go under high attacks and certain projectiles. In the air, Thonolan flies forward while moving slightly downwards. On block, Thonolan rebounds off of the opponent and is unsafe regardless of range.
Rising Flip (Hold D, U, Punch or Kick) - Thonolan's special anti-air and reversal. Punch version travels the least distance and has him only do one flip but has invincibility in the beginning. The kick version drops the invincibility but has Thonolan flip 3 times, making him travel farther and do more damage. This does more damage compared to Soaring Kick but doesn't travel as far and both versions leave Thonolan unsafe on block. The attack also doesn't remain active for long, requiring you to time it in order to properly anti-air with it.
EX Specials
EX Bouncing Bulb (D, DF, F, Punch and Kick) - Travels straight across and deals two hits. If it collides with the wall it's flying towards, it will bounce back and on contact, it can knock the opponent forwards.
EX Soaring Kick (Hold B, F, Punch and Kick (can be done in the air)) - Ground version travels as long as the non-EX Kick version but on contact, Thonolan immediately goes into a Vertical Press Kick (his Crouching Strong Punch) which launches the opponent upwards. Air version travels straight across and has projectile invinciblity in the beginning.
EX Rising Flip (Hold D, U, Punch and Kick) - Acts like the Kick version but also uses the Punch version's invincibility. All the hits can combo directly into any of his air supers. (...which he only has one.)
Super Attacks
Blazing Flips (Level 1) (D, DF, F, D, DF, F, Kick) - Thonolan launches himself up-forwards while doing five flip kicks. Has some invincibility in the beginning but is horribly unsafe on whiff and block. Works well with juggles.
Lightning Leg (Level 1) (Hold B, F, B, F, Kick; Air Only) - Thonolan does a flying kick forwards and on hit, several lightning bolts strike down on the opponent. This move has some projectile invincibility in the beginning and is useful for air-to-airs. On block, Thonolan rebounds the same way as the Air Soaring Kick however.
Pulse Wave (Level 1) (Hold B, F, B, F, Punch) - The orb gets summoned and it creates a pulse wave. The pulse wave can go through projectiles and enlarges the more it travels (although there is a max size).
Sky High Kicks (Level 3) (D, DB, B, D, DB, B, Punch+Kick) - Thonolan does a Rising Flip Kick that travels forward and if any of them connect, it launches the opponent up into the air. Thonolan proceeds to fly after them with spinning his legs, constantly hitting them and then finishing them off with stomping them into the ground. This move has invincibility during the entire first flip but on block, it's horribly unsafe.
Helpers: Rat Soldier (5 hits): Rat Soldier will attempt to block any attack that gets thrown at him with his shield. His shield can defend against basic attacks and special projectiles. Anything stronger will bypass the shield and cause him to get hit. While blocking, the Rat Soldier himself is not immune to aerial attacks. He's unable to block if he's in the middle of an attack.
Standing - Rat Soldier stabs the opponent, leaving them stunned. (1/3rd of the helper bar)
Crouching - Rat Soldier swings his tail and trips the opponent into a hard knockdown. (1/3rd of the helper bar)
Bub (2 hits) :
Standing - Burps out a bubble that travels forward. If it hits before the bubble is fully created, the opponent becomes trapped in it. While the opponent is trapped, Thonolan can't regain helper meter and he can't re-summon Bub. (1/3rd of the helper bar)
Crouching - Burps out a lightning bubble. If Thonolan comes near it, it pops and sends a bolt out, knocking down the opponent. The lightning bubble counts as a part of Bub so until the bubble is popped, Thonolan can't gain helper meter or re-summon Bub. (1/3rd of the helper bar) (possibly not the final move for Bub yet)
NOVA (Power Blade) (3 hits) :
Standing -Tosses out a boomerang that can break through normal projectiles. (Half of the helper bar.)
Crouching - NOVA comes out and unpins a grenade and then tosses it forwards, exploding in mid-air. The grenade itself bypasses all attacks and projectiles. (2/3rds of the helper bar.)
Other Stuff: Great Kicking Skills - This was probably obvious but in a similar way that Urban Champ. only uses his fists in his attacks, Thonolan only uses kicks.
Palettes: (http://i.imgur.com/Cv5RpJs.png) 1 - Default 2 - Marcel (Thonolan's brother in the intro) 3 - Intro palette used when Marcel is dying) 4 - Palette used for when Thonolan obtains a spell 5 - Doppelganger 6 - Burai Fighter
Title: Re: Character: Thonolan
Post by: Noside on June 10, 2017, 06:25:42 am
Fantastic work KingPepe2010! I'm loving it so far, keep it up!
Title: Re: Character: Thonolan
Post by: KingPepe2010 on July 09, 2017, 04:47:09 pm
Been a bit quiet about Thonolan's development, sorry about that! Anyways... (http://i.imgur.com/SAFH1Hf.png) (http://i.imgur.com/9n9zdFj.png) (http://i.imgur.com/fzr6CPl.png) (http://i.imgur.com/y041VOE.png) (http://i.imgur.com/svDq1cO.png)
Title: Re: Character: Thonolan
Post by: Noside on July 09, 2017, 10:39:50 pm
Looks pretty cool! I can't wait to test him out seriously since Thonolan is one of my fave characters in the NES game library, keep up the good work! :yuno:
Title: Re: Character: Thonolan
Post by: KingPepe2010 on July 19, 2017, 03:15:38 am
Here's Thonolan's level 3 super in action: https://twitter.com/KingPepe_BGW/status/887461196126990337
Title: Re: Character: Thonolan
Post by: Noside on July 19, 2017, 04:01:09 am
Loving that super! :yuno:
Title: Re: Character: Thonolan
Post by: Koju-kun on July 19, 2017, 05:13:50 pm
Excellent work! Can't wait for this release dude.
Title: Re: Character: Thonolan
Post by: KingPepe2010 on August 05, 2017, 12:40:34 am
Some shots of Thonolan's helpers!: (http://i.imgur.com/OlIvKAJ.png) (http://i.imgur.com/fAYFn9m.png) (http://i.imgur.com/F9QQjaD.png) If you want to see them in action: Rat Knight: https://twitter.com/KingPepe_BGW/status/892597966288158721 Bub: https://twitter.com/KingPepe_BGW/status/893166519617814532 NOVA: https://twitter.com/KingPepe_BGW/status/893589259353042945
Title: Re: Character: Thonolan
Post by: Noside on August 05, 2017, 04:55:19 am
Power Blade striker! yeesss!
Title: Re: Character: Thonolan
Post by: BASSKiT3000 on August 11, 2017, 07:11:05 am
Aww maaan he looks dope!! Whens that trailer coming out?!?
Title: Re: Character: Thonolan
Post by: KingPepe2010 on February 06, 2018, 02:26:45 am
Finally working on Thonolan's standalone version!: (https://cdn.discordapp.com/attachments/319049781798240256/410243860938227713/mugen072.png)
Title: Re: Character: Thonolan
Post by: KingPepe2010 on February 23, 2018, 04:30:53 pm
And Thonolan has been converted!
(https://i.imgur.com/nFPXSWP.png)
Download: Thonolan: https://www.dropbox.com/s/e2yesudgsvahma5/Thonolan%20%282-23-2018%29.zip?dl=0 This also contains the balance/move changes that will be implemented in the next FCF update.
Title: Re: Character: Thonolan
Post by: KingPepe2010 on March 27, 2018, 06:33:33 pm
Standalone Thonolan updated: https://www.dropbox.com/s/13qcxti4rpfr72f/Thonolan%20%283-27-2018%29.zip?dl=0 -Fixed a bug where you couldn't summon mid-attack in Simul mode.
Title: Re: Character: Thonolan
Post by: KingPepe2010 on November 05, 2018, 11:43:53 pm
Bug fix update for Thonolan: http://mcjimmy.net/famicomfighters.html
Fixed issues with summoning helpers in Simul
FCF characters are no longer invincible upon getting up, hard knockdown get up state was re-implemented.
Music now only stops when Thonolan is performing his Round 2 winpose or if he dies.
Title: Re: Character: Thonolan
Post by: KingPepe2010 on July 31, 2019, 12:40:20 am
Update for standalone Thonolan: http://mcjimmy.net/famicomfighters.html
Projectiles were re-coded to fix command issues (ex: not being able to throw out a projectile when the opponent was laying down).
Helpers were re-coded to prevent the move counter from dropping and to fix an issue where if a helper was dead, they could still be summoned mid-attack
Juggle system was updated: Level 1 supers and helpers do not max out the juggle points anymore. (Level 3 supers still max out the bar)
The helper bar can now be resized as well as have its background swapped it by a minimalist one. This can be changed in the Config.txt file.
Bub's recovery after shooting his bubble is shortened (94F -> 48F).
If an empty bubble is on the screen and Bub isn't, he can be re-summoned.
Title: Re: Character: Thonolan
Post by: KingPepe2010 on October 17, 2020, 08:14:12 pm
Update for Thonolan (10-17-2020): http://mcjimmy.net/famicomfighters.html General Changes:
FCF's control scheme is changed so that A and B align with the 6-button control scheme.
Received damage dampener update; based around specific attacks scaling rather than the number of hits in a combo.
Mid-position hit sprites were readjusted.
Fire/Electric attacks now don't force the opponent to restand.
Priority was reworked on most attacks, being hitbox-reliant instead.
Upon defeating the opponent with a super, a "super finish" screen will appear with the super's name.
These following attacks have had their range increased:
Standing Strong Kick, Crouching Strong Kick, Air Light Kick, Air Strong Kick
Thonolan's Standing Light Punch active frames increased by 3F (2 -> 5)
Much of Thonolan's mobility has been adjusted, with a slightly shorter jump and faster walkspeeds.