M.U.G.E.N Central => Projects => Topic started by: vyn on March 03, 2019, 09:06:10 am
Title: Goku
Post by: vyn on March 03, 2019, 09:06:10 am
So im making this guy. He transforms and all :).
Tranformations are temporary, during specials or supers and his playstyle will be a simplified mix of MVC3 and DBFZ.
(and no, im not cancelling Kage, he is pretty close to be done actually).
Title: Re: Goku
Post by: President Devon on March 03, 2019, 09:51:58 am
Can I make some pals? He looks cool af.
Title: Re: Goku
Post by: evilakuma1000 on March 03, 2019, 10:38:53 am
I hope that you will be able to finish kage and evil ryu before going full speed with goku. Your work is amazing hope to have the joy to try your new chars soon.
Title: Re: Goku
Post by: BurningSoul on March 03, 2019, 11:52:03 am
how many butons is this going to be?
Title: Re: Goku
Post by: Hephaistos31 on March 03, 2019, 01:46:32 pm
Oh shit!
Title: Re: Goku
Post by: yaret on March 03, 2019, 04:11:10 pm
The best Goku is comming. and el mejor Vegeta? I hope so too.xD
Title: Re: Goku
Post by: GaziraAgain on March 03, 2019, 04:49:29 pm
Son Goku made for you! Wow! Waiting more advances.
Title: Re: Goku
Post by: Umezono on March 04, 2019, 12:16:18 am
The best Goku is comming. and el mejor Vegeta? I hope so too.xD
Do not request characters.
Title: Re: Goku
Post by: SkySplitters on March 04, 2019, 12:24:09 am
Dayum! This looks epic! :D
Title: Re: Goku
Post by: Hephaistos31 on March 04, 2019, 12:25:39 am
Vyn, do you think that for this kamehameha effect it's possible to put some transparency on the black part? I'm not sure that's why I ask.
Title: Re: Goku
Post by: Ex☆Cham on March 04, 2019, 12:45:50 am
Oh~ Something to dirt and smash the keyboard for.
Plan to go for the japanese, english or randomly for the español dub for the voice? Patchs are easy, but curiosity.
Title: Re: Goku
Post by: ZolidSone on March 04, 2019, 07:12:37 am
It's a nice WIP character, but I kinda wish you release your other works before posting another one. It's hard to give feedback on your new WIPs if I don't know how the mechanics of your newer characters works assuming Goku uses the same play style as Kage or SF3 Evil Ryu. Images are cool, but I can't tell through GIFs alone and maybe a video or two could help. Just a suggestion.
Title: Re: Goku
Post by: Azul Crescent on March 04, 2019, 07:17:30 am
It's a nice WIP character, but I kinda wish you release your other works before posting another one. It's hard to give feedback on your new WIPs if I don't know how the mechanics of your newer characters works assuming Goku uses the same play style as Kage or SF3 Evil Ryu. Images are cool, but I can't tell through GIFs alone and maybe a video or two could help. Just a suggestion.
I mean, i wanna agree with you but imo theres no issue with someone announcing their next project even before their current one is done. And he stated that Kage is almost finished. It gives those who follow and use his creations an idea of what to expect next. It's good to have projects planned out before you finish the current one. And having even starting images of the project is even better because it lets people know it's not just an idea. You just have to be careful you don't work on to many at once. But since he said Kage is almost done, I'm pretty sure he doesn't intend to really focus on Goku till Kage's done and released.
....I think...lmao
Title: Re: Goku
Post by: vyn on March 04, 2019, 07:31:24 am
So here´s the plan for this guy.
He will use many of his transformations but only during his special and super moves, instead of permanent transformations. We have seen him fight like this a few times in the anime, switching transformations on the fly, i think its a pretty cool concept.
This way i get to put all my favorite stuff into one character, here is an example.
All normal attacks are done in his base form (This is Standing Heavy Attack): (https://i.imgflip.com/2v5ez0.gif)
Special attacks will mostly use his super saiyan forms (This is Standing QCF+P): (https://media.giphy.com/media/2LhhoG8cIsfgDyzxsi/giphy.gif)
Supers/ultimates will use KAIOKEN, SSJ4, SSGSS and SSG (This is Standing QCF+PP): (https://media.giphy.com/media/e5VYP5Q6nSYzLnJUuc/giphy.gif) (btw im changing everything on this move, im not happy with it).
Title: Re: Goku
Post by: vyn on March 04, 2019, 07:43:43 am
I hope that you will be able to finish kage and evil ryu before going full speed with goku. Your work is amazing hope to have the joy to try your new chars soon.
I will, i worked on Kage today before i worked on goku.
It's a nice WIP character, but I kinda wish you release your other works before posting another one. It's hard to give feedback on your new WIPs if I don't know how the mechanics of your newer characters works assuming Goku uses the same play style as Kage or SF3 Evil Ryu. Images are cool, but I can't tell through GIFs alone and maybe a video or two could help. Just a suggestion.
I mean, i wanna agree with you but imo theres no issue with someone announcing their next project even before their current one is done. And he stated that Kage is almost finished. It gives those who follow and use his creations an idea of what to expect next. It's good to have projects planned out before you finish the current one. And having even starting images of the project is even better because it lets people know it's not just an idea. You just have to be careful you don't work on to many at once. But since he said Kage is almost done, I'm pretty sure he doesn't intend to really focus on Goku till Kage's done and released.
....I think...lmao
Im glad you guys are excited for Kage. I will finish him pretty soon, no worries. I like to have at least 1 side project, keeps me from getting bored of mugen. Gameplay wise, Kage is pretty close to SFV and Goku will be a simplified mix of DBFZ and MVC3.
Title: Re: Goku
Post by: Nep Heart on March 04, 2019, 07:59:59 am
Reserving transformations for circumstantial moves like specials and supers is actually pretty clever. I don't mean it in just an artistic perspective, but also practical purposes since transformations are a pain in the ass to code, but this method gets around the problems such a thing would pose.
Title: Re: Goku
Post by: Formerly Hoshi on March 04, 2019, 08:00:57 am
For the SSJ4 super, I'd suggest editing the pants to match whatever color Goku has for his pants in base form.
Title: Re: Goku
Post by: vyn on March 04, 2019, 08:02:32 am
Reserving transformations for circumstantial moves like specials and supers is actually pretty clever. I don't mean it in just an artistic perspective, but also practical purposes since transformations are a pain in the ass to code, but this method gets around the problems such a thing would pose.
shhh, people must not know im a lazy bum lol.
Title: Re: Goku
Post by: Umezono on March 04, 2019, 08:10:00 am
It's a nice WIP character, but I kinda wish you release your other works before posting another one. It's hard to give feedback on your new WIPs if I don't know how the mechanics of your newer characters works assuming Goku uses the same play style as Kage or SF3 Evil Ryu. Images are cool, but I can't tell through GIFs alone and maybe a video or two could help. Just a suggestion.
I mean he can release any which way he wants, its not going to really affect what needs to be fixed
Title: Re: Goku
Post by: lui on March 04, 2019, 09:24:31 am
are you making use of the resources i gave you? :)
id like to go for japanese, depends on what i find in good quality and easy to use
i got you covered for this as well fam, just shoot me a DM and i'll give you the best quality japanese rips for XV2, Raging Blast 2, FighterZ and Jump Force sound rips i managed to find from good sources and rip myself :)
Title: Re: Goku
Post by: ZolidSone on March 04, 2019, 11:29:27 am
I mean he can release any which way he wants, its not going to really affect what needs to be fixed
True, but knowing vyn's creations in the past, he has more than one style and feels kind of unpredictable (CvS, CvSX, MvC-EoH with CvS2 hitsparks and the other Evil Ryu style I don't know). Since it's none of those, I kinda want to get more of an idea what this new style is like such of what kind of hit sounds on the hit sparks, what button configurations they use, do they have chain combos, any other modes, etc. More info always helps.
Also, I'm going to side with yaret regarding that post you said to him, but where did he ever said he was "requesting" characters? He was just simply asking vyn if the "Vegeta" on the pics is a WIP of his as well (Which he confirms in a later post it's not). That's all, I don't see why would a user with a "contributor star" say that as they could make their own if they wanted to.
Title: Re: Goku
Post by: Hephaistos31 on March 04, 2019, 11:41:40 am
Thanks for your answer, vyn!! I'm looking for your final work, I'm hyped! xD
Title: Re: Goku
Post by: junkerde on March 04, 2019, 09:35:47 pm
haha yeah, i was about to say, you must have a lot of time if he's gonna be able to transform to all of em and stay that way, but transforming just for moves is a clever way to do it as well
Transformations are a pain, especially when custom states come
Title: Re: Goku
Post by: Umezono on March 04, 2019, 09:47:50 pm
I mean he can release any which way he wants, its not going to really affect what needs to be fixed
True, but knowing vyn's creations in the past, he has more than one style and feels kind of unpredictable (CvS, CvSX, MvC-EoH with CvS2 hitsparks and the other Evil Ryu style I don't know). Since it's none of those, I kinda want to get more of an idea what this new style is like such of what kind of hit sounds on the hit sparks, what button configurations they use, do they have chain combos, any other modes, etc. More info always helps.
Also, I'm going to side with yaret regarding that post you said to him, but where did he ever said he was "requesting" characters? He was just simply asking vyn if the "Vegeta" on the pics is a WIP of his as well (Which he confirms in a later post it's not). That's all, I don't see why would a user with a "contributor star" say that as they could make their own if they wanted to.
Staying off topic is staying off topic, end of conversation. Its my obligation as staff to make sure that doesn't happen in the development and release boards.
If you have a problem with that you are welcome to bring it up in a feedback board. I frankly don't care whose side you take.
Title: Re: Goku
Post by: vyn on March 04, 2019, 10:53:49 pm
haha yeah, i was about to say, you must have a lot of time if he's gonna be able to transform to all of em and stay that way, but transforming just for moves is a clever way to do it as well
Transformations are a pain, especially when custom states come
id like to go for japanese, depends on what i find in good quality and easy to use
i got you covered for this as well fam, just shoot me a DM and i'll give you the best quality japanese rips for XV2, Raging Blast 2, FighterZ and Jump Force sound rips i managed to find from good sources and rip myself :)
Ah you rock dude. Can i have DBFightersZ rips for all the gokus please?, base, ssj and ssjb.
Title: Re: Goku
Post by: lui on March 05, 2019, 06:44:36 am
No prob, gonna go get everything by tmo
Title: Re: Goku
Post by: vyn on March 05, 2019, 08:44:26 pm
Made a bit of progress on the basics yesterday. Thank god im going for only 3 buttons cuz the extreme butoden sprites are all over the place, its like they have never heard of recovery frames lol, some of the long animations are like 4 sprites of windup, 2 sprites for the attack and 1 sprite recovery.... wtf guys.
Correct alignment and smooth animations are turning out to be quite the challenge so ill have to spend extra time on that and sprite editing. Basic movement and basic attack animations are the key to a high quality feeling character neways so its worth the effort.
Still, this is a pretty fun character to make
Title: Re: Goku
Post by: Mysticus92 on March 05, 2019, 09:58:22 pm
What!? Finally a very good Kakarot is being made! Keep it up man!
Title: Re: Goku
Post by: vyn on March 07, 2019, 12:42:34 am
So ive been deciding on his moveset and transformations, there is a lot to choose from but i want to make a simple character with 2 or 3 specials and 2 or 3 supers.
This is what i have planned so far.
Normals: - X,Y,Z attack buttons for: light, medium and heavy attacks. Directional input in one of these for overhead. - A button for launcher (or spike while in the air) - B button for chase - C button for power charge
Specials, mostly based on dbfz, he turns super saiyan 1 for all of these and the are all ground and air. - QCF+P: Kamehameha - QCB+P: Elbow Dash - DP+P: Energy spining kicks
Supers, diferent forms for each, all are ground and air.
-QCF+PP: Kamehameha x10. Turns SSJ4. Lvl1 super. -QCB+PP: Super Spirit Bomb. Turns SSJG. Lvl2 super. -DP+PP: God meteor smash: Turns Kaioken for a quick combo, then SSJBlue for a few more hits and finally Kaioken SSJBlue for some sort of finisher, Depending on the amount of power available when activated this will vary from lvl1 super to lvl3 with each transformation requiring one extra super bar.
Title: Re: Goku
Post by: Fausto Mugen on March 07, 2019, 05:29:51 pm
Here are all sounds of FighterZ, ripped by Demahu from vg-resource.com (https://www.vg-resource.com/thread-32946.html (https://www.vg-resource.com/thread-32946.html)), maybe be useful to you.
Title: Re: Goku
Post by: SOLIDUS SNAKE on March 08, 2019, 07:29:31 am
Cool, now he must at least have a custom intro. Something that pays homaged, to flowergirl's Broly.
Title: Re: Goku
Post by: vyn on March 11, 2019, 03:23:47 am
I really wanted to add SSJ2 and SSJ3 somehow, this is his QCF+Attack, if the attack button is held Goku will keep charging. A full charge deals more damage and is unblockable. (ignore the damage for now):
Here are all sounds of FighterZ, ripped by Demahu from vg-resource.com (https://www.vg-resource.com/thread-32946.html (https://www.vg-resource.com/thread-32946.html)), maybe be useful to you.
And this is how the pallette works, there is no color separation but each transformation has its own pallette, same with his energy, here are a couple of quick examples.
(https://i.imgflip.com/2vwwtf.gif) (https://imgflip.com/gif/2vwwtf)(https://i.imgflip.com/2vwwyb.gif) (https://imgflip.com/gif/2vwwyb) Black and Broly
I will post a pallette template when all transformations are indexed (missing SSG and SSB).
Title: Re: Goku
Post by: vyn on March 15, 2019, 07:37:59 am
Aight, I made the pallette template finally.
Here is the download file including the .act file https://www.sendspace.com/file/bpbuvo
MIght seem a bit overwhelming at first but its very well organized per transformation. The only mistake is the eyes and teeth of ssj forms sharing color with the lightest color hair, but i will fix that later frame by frame i guess, its very few frames really.
Title: Re: Goku
Post by: \0/ sunbro on March 24, 2019, 03:18:49 am
this looks so good man, you're doing a great job!
Title: Re: Goku
Post by: QuickFist on March 24, 2019, 06:46:44 am
Hot damn
Title: Re: Goku
Post by: REDHOT on March 24, 2019, 04:27:19 pm
:downsbravo: :downsbravo:
Title: Re: Goku
Post by: Prime SC on March 24, 2019, 04:47:22 pm
Those damn fx man holy shit gorgeous
Title: Re: Goku
Post by: Mr. Ansatsuken on March 24, 2019, 08:56:35 pm
You know what, Vyn? People often praise me because of the visual effects on my chars. But you know what? It was YOUR chars what inspired me to make them! Hahahahahaha!! Man, I'm making a PotS-Styled Broly now. And honestly, the visual effects I'm seeing here are BREATHTAKING, I've just found EXACTLY what Broly's Gigantic Omegastorm needs to look like... and that is, like your Goku's Kamehameha! Haha. I'm working with DJMouF on a PotS styled Bardock, Goku, and Vegeta as well. (Bardock is 98% done, kinda) And I'm gonna give them DRAMATIC FINISHES, Dragonball FighterZ style! So I wanted to ask ya, would you like your Goku to have a Dramatic Finish with my Broly? Haha.
Also, here's a palette for Goku, haha. (Both are almost identical, so use whichever you preffer). (https://i.imgur.com/OBbdg37.png) (https://i.imgur.com/jOPINE5.png)
I wanted to ask to you too, when are you gonna release this Goku? Can you send me the .SFF file? I've been looking for some high-quality DBZ effects lately. Man, I just NEED those effects in my life! Haha.
Title: Re: Goku
Post by: Lunchbillion on March 24, 2019, 09:19:04 pm
You nailed SSG's flaming aura. Nice
Title: Re: Goku
Post by: vyn on March 25, 2019, 08:32:57 am
Super Kamehameha x10 is pretty much done.
Im not 100% happy cuz I only had 5 sprites of goku in SSJ4 but the effects are damn good if i say so myself :).
I think goku will looks better with the aura genkidama efect that you used, artsystem used a similar one for his kioken (http://img.fenixzone.net/i/2u07cWq.png) this one: (http://img.fenixzone.net/i/LbmqgsS.png)
Title: Re: Goku
Post by: vyn on March 30, 2019, 11:54:05 pm
Here, made a quick video of the progress so far.
Please dont mind the current damage values.
Title: Re: Goku
Post by: RagingRowen on March 30, 2019, 11:59:06 pm
The Kaioken seems very light for a MAX Level super (from what I saw). I assume it's gonna play out like a string-input super (Deadly Rave-ish?)
Title: Re: Goku
Post by: Henry Hero on March 31, 2019, 05:28:55 am
looking amazing! congrats on the fx
Title: Re: Goku
Post by: vyn on April 02, 2019, 10:20:29 am
Title: Re: Goku
Post by: QuickFist on April 05, 2019, 10:28:49 pm
Holy Saiyan Christ, that looks incredible
Title: Re: Goku
Post by: vyn on April 07, 2019, 05:09:43 am
I worked on a simple hyper background and a cool portrait for each super.
I tested these two kind, single color and full colored. Full color looks better imo.
(http://i63.tinypic.com/rk7djs.png)
Title: Re: Goku
Post by: RagingRowen on April 07, 2019, 05:15:49 am
The single color versions remind me too much of your old chars and the Classic PotS stuff. It would be cool if the full color version was palette coordinated.
Title: Re: Goku
Post by: Prime SC on April 07, 2019, 05:20:58 am
Loving this new style...
Title: Re: Goku
Post by: SlenderMan on April 07, 2019, 07:52:23 am
I just wish the animations for EB were smoother like CVS2-esque.
Title: Re: Goku
Post by: ReduxMercenaryT on April 08, 2019, 01:02:20 am
The single color versions are popular for a reason because you don't have to work on coordinating the palettes.
Title: Re: Goku
Post by: Formerly Hoshi on April 08, 2019, 02:25:46 am
You could always do color specific super ports:
Base: Bright Red SS: Gold SSG: Orange-Red SSGSS: Blue KK SSGSS: Blue/Bright Red SS4: Dark Red
KKSSGSS Example
Spoiler: KKSSGSS Example(click to see content)
(http://www.hoshi.trinitymugen.net/example.jpg)
Title: Re: Goku
Post by: vyn on April 08, 2019, 09:36:39 am
A more updated video of progress:
Title: Re: Goku
Post by: DJMouF on April 08, 2019, 09:54:22 am
Just perfection! I wish i was as creative as you are
Title: Re: Goku
Post by: Hephaistos31 on April 08, 2019, 10:58:21 am
A real jewel that you're cooking for us, Vyn.
Title: Re: Goku
Post by: vyn on April 09, 2019, 09:26:49 am
I started working on different hitsparks, im trying to make something more cartoonish and less CvS looking.
The single color versions remind me too much of your old chars and the Classic PotS stuff. It would be cool if the full color version was palette coordinated.
I started working on different hitsparks, im trying to make something more cartoonish and less CvS looking.
Here is what i got so far for the heavy version.
(https://i.imgflip.com/2y44c8.gif)
(https://imgflip.com/gif/2y44c8)
That reminds me of the FighterZ sparks, looks great
Title: Re: Goku
Post by: Ramon Garcia on April 12, 2019, 05:08:53 am
Hi Vyn very good your edits and works, congratulations. if you want gain some money easy to do a little FX work for me send the e-mail to iaramongtg) ]
Title: Re: Goku
Post by: vyn on April 13, 2019, 05:05:33 am
Here, I finished the new hitsparks:
And yes, there is quite a bit of dbfz inspiration there.
Hi Vyn very good your edits and works, congratulations. if you want gain some money easy to do a little FX work for me send the e-mail to iaramongtg) ]
You cut this out right now
Not only is it scummy as it's trying to hijack someone's thread for your own gain it's also sketchy as you're saying "want to earn easy money"
Don't do this
Title: Re: Goku
Post by: Odb718 on April 14, 2019, 09:36:40 am
@vyn: The two level of sparks, I see/think you have a bigger spark on a launcher. But then it looks like the same spark on a special? I prefer smaller sparks in general. The launcher spark works because it's 1 bigger hit. And it works for the specials/ultras. Were you thinking about switching up the colors like vsCapcom does, or just keep yellow across the board?
The FX are pretty nice.
Title: Re: Goku
Post by: vyn on April 15, 2019, 12:24:13 am
I decided to remove the flurry kick special and instead add Dragon Punch
Title: Re: Goku
Post by: vyn on April 20, 2019, 04:49:54 am
Im at my folks for the weekend so i have some hours to kill, goku is pretty much done, here is a video of some combos and cool looking stuff.
I went for english voice cuz i dont know a lick of japanese but if someone makes a good quality jap patch, i will gladly publish it with the character once released.
Title: Re: Goku
Post by: Tsuyoi on April 20, 2019, 06:42:30 pm
Im at my folks for the weekend so i have some hours to kill, goku is pretty much done, here is a video of some combos and cool looking stuff.
[youtube]https://youtu.be/cZQeQMvPzIE[/youtube]
I went for english voice cuz i dont know a lick of japanese but if someone makes a good quality jap patch, i will gladly publish it with the character once released.
Any chances of a brazilian portuguese voice patch? I could look after it!
Goku seems really awesome! Can't wait to have it in my roster xD
Title: Re: Goku
Post by: vyn on April 24, 2019, 07:11:17 am
Character released, please go to the release section.
Title: Re: Goku
Post by: vyn on April 27, 2019, 06:46:14 am
After all ive decided I will include a lvl5 super: Limit Breaker.
Its gonna take a while cuz im making those sprites and the auras for them one by one but ill get there.
Title: Re: Goku
Post by: Henry Hero on April 27, 2019, 07:14:52 am
ooh that's awesome. does he have to be low life to use? I feel like that would be appropriate
Title: Re: Goku
Post by: ,mem on April 27, 2019, 05:06:34 pm
Seeing as you're apparently making the ultra instinct sprites I wonder if you know about Goku with EB sprites that had a UI mode with sprites as well by 280. Just seeing if you knew about the sprites that had for UI or not in case that might make this easier. Edit:Oh the goku was posted here earlier by fenzi with the uxgetuploader link.
Title: Re: Goku
Post by: vyn on April 28, 2019, 01:09:30 am
Seeing as you're apparently making the ultra instinct sprites I wonder if you know about Goku with EB sprites that had a UI mode with sprites as well by 280. Just seeing if you knew about the sprites that had for UI or not in case that might make this easier. Edit:Oh the goku was posted here earlier by fenzi with the uxgetuploader link.
i know it yes, I already use some stuff from that goku (found in credits) but i just didnt like the way his UI stuff looks so im making my own.
Good to see you doing updates. Do you plan to do an AI for him since you've started doing so?
You read my mind. Vyn's been applying AI for his last few characters so it's possible but the first post also invites others to make AI, so can't say.
He has a boss AI already, I didnt make much of an announcement but its been in the file for a few weeks now. You may download the update whenever you want.
Title: Re: Goku
Post by: vyn on August 15, 2020, 05:44:15 am
Made a video of the new super and the AI patch.
Title: Re: Goku
Post by: Odb718 on August 15, 2020, 08:27:49 am
Are you going to upload the video again? It says it's been removed.
Title: Re: Goku
Post by: vyn on August 15, 2020, 05:13:23 pm