The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Found Releases 1.0+ => Topic started by: cupcakkemama on August 23, 2019, 07:39:26 am

Title: KOF ver. Kim Jae Hoon by Kolossoni
Post by: cupcakkemama on August 23, 2019, 07:39:26 am
This is Kim Jae Hoon from Garou: Mark of The Wolves in KOF-version by Kolossoni.

(https://i.imgur.com/ssFNVjn.png)
[NEW] Character Spotlight Video:

He has:
(1) Custom sprites/stance.
(2) Simple, straightforward AI.
(3) 6 available palettes [Retro + High Contrast].
(4) MoTW faithful moveset.
(5) MoTW faithful sound files.
(6) NEW! Command Attack

Website:
https://sites.google.com/view/kolossoni-mugen

edit: After talking with Kolossoni, I decided to add more info and make the release more professional.
Thank you Kolossoni for letting me do this, despite his wishes at first.
[/font]
Title: Re: KOF ver. Kim Jae Hoon
Post by: Orochi Gill on August 23, 2019, 12:48:58 pm
Hi!

For release threads we ask that you post a screenshot or video and the author name if it's a found release in the thread title.
Title: Re: KOF ver. Kim Jae Hoon
Post by: Orochi Gill on August 23, 2019, 11:26:59 pm
Not likely. It was already released, I don't see how an announcement thread is a problem.
Title: Re: KOF ver. Kim Jae Hoon
Post by: Adnan on August 24, 2019, 01:41:32 pm
Actually we must thank him for reminding us to use this char early.Of course it is wrong to bypass your warning.But it should be fine.Nice char btw.
Title: Re: KOF ver. Kim Jae Hoon
Post by: Kolossoni on August 24, 2019, 02:20:52 pm
Actually we must thank him for reminding us to use this char early.Of course it is wrong to bypass your warning.But it should be fine.Nice char btw.

Hi and thank your for your compliment.

The only problem I have is that I personally wanted to reveal the character myself before anything like this could happen.
I feel a little betrayed since whoever this person is who distributed Jae without my permission or even a simple notice did it without my consent.

Well... I guess since it's already done, I'll just have to let it go.

I hope everyone enjoy this version of Kim Jae Hoon.
Title: Re: KOF ver. Kim Jae Hoon
Post by: 【MFG】gui0007 on August 24, 2019, 03:01:58 pm
I hope everyone enjoy this version of Kim Jae Hoon.

I will for sure man, i expecting for your version of Jae Hoon. Time to test!
Thanks bro and no worries, the guy that shared your Jae here did that just for appreciate what you did. :)
Title: Re: KOF ver. Kim Jae Hoon
Post by: Wackafoo on August 25, 2019, 07:51:47 am
This Kim Jae Hoon is top-notch compared to other KOF conversions.

It is a little early I feel to get into details on his moves and combos considering moves are missing. His two attacks off his dive kick are missing, his back back kick is also gone, and his TOP overhead kick (should be his f+k move for KOF) is partly made. 

The character has a great core base. Not a very broken build and feels like a kof character. Very nice to see.
Sprites are amazing.

The color pallets are ruff and does not show them off. I see these pallets made before on other characters and are not my style. However if you give him a standard KOF pallet, you can tell the detail in every sprite. I was amazed.

I would say this build is around 78% and is already shaping up to the best KOF Kim Jae Hoon.
Title: Re: KOF ver. Kim Jae Hoon
Post by: 2Dee4ever on August 25, 2019, 07:20:45 pm
Actually we must thank him for reminding us to use this char early.Of course it is wrong to bypass your warning.But it should be fine.Nice char btw.

Hi and thank your for your compliment.

The only problem I have is that I personally wanted to reveal the character myself before anything like this could happen.
I feel a little betrayed since whoever this person is who distributed Jae without my permission or even a simple notice did it without my consent.

Well... I guess since it's already done, I'll just have to let it go.

I hope everyone enjoy this version of Kim Jae Hoon.

Unfortunately, you won't be able to release your own work these days. No one is going to honor that. Best no upload it on the web until you are ready to do so yourself.

There are other ways to encrypt your files, you'll have to look into it though. Better ways than molebox. Nothing is 100% secure, but it'll keep the pests away.
Title: Re: KOF ver. Kim Jae Hoon
Post by: Eric The Nihilist on August 25, 2019, 08:14:02 pm
Actually we must thank him for reminding us to use this char early.Of course it is wrong to bypass your warning.But it should be fine.Nice char btw.

Hi and thank your for your compliment.

The only problem I have is that I personally wanted to reveal the character myself before anything like this could happen.
I feel a little betrayed since whoever this person is who distributed Jae without my permission or even a simple notice did it without my consent.

Well... I guess since it's already done, I'll just have to let it go.

I hope everyone enjoy this version of Kim Jae Hoon.

Unfortunately, you won't be able to release your own work these days. No one is going to honor that. Best no upload it on the web until you are ready to do so yourself.

There are other ways to encrypt your files, you'll have to look into it though. Better ways than molebox. Nothing is 100% secure, but it'll keep the pests away.

I like my mugen best when nobody can play it!

Title: Re: KOF ver. Kim Jae Hoon
Post by: 【MFG】gui0007 on August 25, 2019, 08:18:43 pm
He already release it in his site. It was a matter of time that anyone shared it here or in other forums.
Just like Orochi Gill said, there's no problem at all with that.

Unfortunately, you won't be able to release your own work these days. No one is going to honor that. Best no upload it on the web until you are ready to do so yourself.

There are other ways to encrypt your files, you'll have to look into it though. Better ways than molebox. Nothing is 100% secure, but it'll keep the pests away.

What? So that's why you never released/shared your recent stuff? Because anyone can share your works instead of you? Geez...
MUGEN stuff is to be shared, no matter if you or any other do that and i ain't talk about leaked stuff or something.

Also don't made suggestions like that. Leave Kolossoni do whatever he want with his stuff.
Title: Re: KOF ver. Kim Jae Hoon
Post by: 2Dee4ever on August 25, 2019, 08:37:46 pm
You guys didn’t have to say anything especially when “release it when you are ready to” sufficed. It means release it when you are ready to.

Make your own shit so you can stop crying already especially you Eric gawd. How old are you now? Get over it. Why is it that grown men, grown ass men at that are worrying about what I’m personally doing? Stick to the topic, if he wants a solution no harm offering suggestions and in your arguments keep it baseline, your personal slights against me are wasted.

Edit for jab.. Please tell me.. You aren't 30-40.. LMFAO
Title: Re: KOF ver. Kim Jae Hoon
Post by: 【MFG】gui0007 on August 25, 2019, 11:20:01 pm
I won't repeat myself if you don't understand my point of view about this and why does my age matter to you? :P
Title: Re: KOF ver. Kim Jae Hoon
Post by: 2Dee4ever on August 25, 2019, 11:34:55 pm
You don’t understand, but maybe it’s a language barrier. No point going back and forth with you, don’t acknowledge me. Stop derailing the thread, hold back your salt. As much as I wanna talk shit to you, I don’t either. Stop checking everytime you see my name, feel like I’m being stalked by the same few of you.
Title: Re: KOF ver. Kim Jae Hoon
Post by: Jmorphman on August 26, 2019, 03:19:39 am
Why don't you both stop derailing this thread. All further off-topic replies will be deleted.
Title: Re: KOF ver. Kim Jae Hoon
Post by: 【MFG】gui0007 on August 26, 2019, 04:08:13 am
Why don't you both stop derailing this thread. All further off-topic replies will be deleted.

Roger Jmorph. I already said what I had to say.
Title: Re: KOF ver. Kim Jae Hoon
Post by: Flowrellik on August 26, 2019, 06:42:43 am
As much as I can understand the frustration of the early release out of eagerness to show the world, I honestly can say without a doubt this is one of the best KOF versions of Jae Hoon I've played thus far! I cannot wait to see what's in store for the future from you Kolo!
Title: Re: KOF ver. Kim Jae Hoon
Post by: Jmorphman on August 26, 2019, 09:35:57 am
To not totally derail...

@Kolossoni - Is this a full release, or just a beta? I've played around with it a bit and it feels finished, but if you were still planing on adding some polish you could still make whatever changes you were planning on and release it as a "full version" with whatever fanfare you wanted. fairly certain as long as some changes were made that wouldn't break any rules. As for it being released without permission though, as soon as anything is released on the internet you should consider it fair game. If it wasn't cupcakkemama it would have been some other jaggof from mugen @rchive releasing it, or even stealing it and claiming it as there own. That's just how the internet is.
That's not how this works. ONLY post about stuff on topic. Posts like these just get deleted (like this one was), even if they have parts that are on-topic.
Title: Re: KOF ver. Kim Jae Hoon
Post by: PeXXeR on August 26, 2019, 08:50:29 pm
Actually we must thank him for reminding us to use this char early.Of course it is wrong to bypass your warning.But it should be fine.Nice char btw.

Hi and thank your for your compliment.

The only problem I have is that I personally wanted to reveal the character myself before anything like this could happen.
I feel a little betrayed since whoever this person is who distributed Jae without my permission or even a simple notice did it without my consent.

Well... I guess since it's already done, I'll just have to let it go.

I hope everyone enjoy this version of Kim Jae Hoon.

I understand where you're coming for and I am sorry to hear that your char was released this way.
However it opened my eyes for how cool the char is, and I am looking forward for your release when the char is finished.
Title: Re: KOF ver. Kim Jae Hoon
Post by: 9mb on August 27, 2019, 08:14:43 am
The character's running action is not handled well, or it is different from the kof style. :)
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Rayzo on August 28, 2019, 04:34:00 am
thanks
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Kolossoni on September 01, 2019, 04:55:18 pm
Thank you everyone for your support/feedbacks.

After taking a short break, I'm officially back at it again with Jae and am still converting/drawing more sprites for additional moves.
I'm looking at the overall combos/moveset in MoTW and debating whether I should implement the entire moves/combos or make it custom designed.
No promises yet though.


At the same time, I'm currently (but slowly) working on KOF version of Dong Hwan as well, so only time will tell when he will finish.

So at this point:
Jae Hoon = 80~90%
Dong Hwan = 15~25%
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: PeXXeR on September 01, 2019, 05:55:41 pm
Not a problem.

I suggest revamping his hitboxes, they are really clunky and have unfair priority.
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Kolossoni on September 01, 2019, 07:25:05 pm
Not a problem.

I suggest revamping his hitboxes, they are really clunky and have unfair priority.

Just to get an idea, could you specify which one for an example?

I want to start off with someone's suggestion so I get it out of the way.
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Wackafoo on September 05, 2019, 03:07:44 am
Full move set please from Garou. Or he will always feel unfinished.

Balance your character after the sprites are made. Coding a character is never done. It always keeps continuing.
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Inactive user on September 05, 2019, 05:12:18 am
This char looks great! i think only the thread is quite disorganized.
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: ArtistofLegacy on September 07, 2019, 12:32:02 pm
Some feedback from quick playing.
EDIT - Houyoku Tenshou-kyaku gives back meter.
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Kolossoni on September 10, 2019, 11:12:00 am
Some feedback from quick playing.
  • You can cancel Ryusei Raku into Hien-zan.
  • Getting hit in between the first and second hit of Ryusei Raku leaves him standing in midair.
  • Houyoku Tenshou-kyaku drops after the first hit in most combos I've tried. Even just B Hangetsu-zan Super Cancel drops on characters with air recovery.
EDIT - Houyoku Tenshou-kyaku gives back meter.
Okay, thanks for the feedbacks.

Regarding other things like adding more moves is nicely coming along the way.
The other comment about his running not being in KOF-esque style, I can't really pinpoint as I believe it's passable.
Hitboxes and priority issues I'll get back to as soon as I add a few more moves and work out a consistent combo system...

Anyways, keep up the feedbacks!
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Kolossoni on September 15, 2019, 07:08:50 pm
An update on the character has been made. <Link is still the same>

ADDED:

(1) Rest of the missing moves including:
(2) New Palettes for those who were unhappy with the high-contrast palettes. (Change "Retro" to "Contrast" for high contrast palettes in the .def file.)
(3) Fixed multiple bugs/issues regarding: hitboxes, priorities, coding, ETC...

I have spent nearly all my time trying to perfect this character while pausing all progress for other characters in WIP.
Since he's highly anticipated by many TWD fans/players, I took special attention to his overall aesthetics + moveset.

Despite requests from some, I have decided not to completely implement the MoTW system/combos into the character due to the fact that this is a KOF rendition of Jae Hoon NOT a simple sprite conversion form his Fatal Fury counterpart.
Therefore, I will not personally add/change anything regarding his core system for this very reason.

Anyway, I hope I won't need to edit this character anymore since I tried satisfying many of the feedbacks as much as possible.
I'm very sure that he's still not 100% perfect, but I want to move on to making Dong Hwan now that I'm kind of done with Jae Hoon.
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: ,mem on September 15, 2019, 08:27:11 pm
Cancelling the 1st and 2nd hit of the strong hien-zan into his Houkyou Tenshou-kyaku leaves him standing above the ground.
Which stacks if you keep repeating it.
(https://i.imgur.com/QOKf0x0.png)
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Kolossoni on September 15, 2019, 08:48:07 pm
Cancelling the 1st and 2nd hit of the strong hien-zan into his Houkyou Tenshou-kyaku leaves him standing above the ground.
Which stacks if you keep repeating it.
(https://i.imgur.com/QOKf0x0.png)

Well, dang.
And here I thought everything was set...

Okey doke, I'll get to it and quickly fix that.

edit: My bad, I forgot to change Hien Zan to Air not Stand, that must've been the problem. SOLVED!
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: electrocaid on September 17, 2019, 12:28:43 pm
Link's seems to be currently down...
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Kolossoni on September 18, 2019, 08:18:42 am
Link's seems to be currently down...

Yes, something was wrong with the link for some time...

It's all better now!
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: electrocaid on September 18, 2019, 06:18:47 pm
Thanks!  :dadadadaa:
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Momotaro on September 21, 2019, 09:32:30 am
I"m glad we might have to chance to have his brother as well!
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Kolossoni on September 21, 2019, 10:06:46 am
I"m glad we might have to chance to have his brother as well!

Yes, and thankfully a lot of his sprites are overlapped with Jae Hoon's so that makes life much easier to convert sprites.

Problem is that some of his unique moves/actions have many sprites, meaning more time consumption...
Also, his hair in particular is very unique (unlike Jae who didn't need much edit from his father's sprites), therefore it also takes time to convert his hair over to the Jae/Kim's sprites.

But, he is in progress at the moment.
Title: Re: KOF ver. Kim Jae Hoon by Kolossoni
Post by: Wackafoo on September 26, 2019, 05:16:50 am
I would like to say thank you for all your work.

The final character strites are perfect. I would love to see you do more converted to KOF characters, but we all know the spotlight is now on the second brother. I can not wait for it!

I would like to see you make your sprites and learn from you. Would you consider doing some recording and putting it on YouTube?

I think you should do the body first and then do the hair after finishing all the moves. You may even be able to get some help from me or others with finishing hair sprites. My clothing work is not very good, however I do know others that can do that.

Also, I think you should start a development thread for the new character. That way we don't keep this thread at the top all the time :)