Posted by OHMSBY
in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Also included in this update is AI scaling, which means that the engine's difficulty setting actually does something now. Max level is pretty much how Yang's AI was before this update for the most part.
full list of changes:
Quote
- Yang now has color separated sprites courtesy of drpepperfan
- New Palettes to accommodate the color separated sprites (Including an extra folder consisting of palettes by Mid117)
- Yang's AI now scales according to the engine's difficulty setting
- Reduced Meter Gain
- Other minor bug fixes
Asuna's 5061,0 and 5062,0 sprites are assigned to only her default colors at palette 80. Therefore, they don't work with palettes and when grabbed with moves using them sprites.....yeah, quite obvious what happens.
Fixed.
Quote
1. I think your Smash characters move too fluidly to fit in with the rest of the cast, and maybe their textures aren’t 2D enough. Try to animate them more like GG Xrd than their source game, for example. I understand if you like your Smash-derived characters this way, but still.
Yeah, having all the characters fit in with each other graphically isn't really a big concern for me. Even outside of my blender projects, I have characters with varying resolutions, and there's also the Examu sprited characters like Heart, Saya, and Thief Arthur that I actually feel really stick out compared to most others. Plus there are a couple of instances of characters from the same franchise like Yumi and Homura not even being in the same sprite style.
(And it also makes me wonder if characters like Sora are now on the table too)
Pretty much the entirety of the Smash Ultimate roster, and even modded characters, are on the table.
2. Will you ever make a Skullgirls character? There’s a dearth of characters from the game for MUGEN at this point.
I probably will at one point.