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OHMSBY

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Messages by OHMSBY

    

Re: [OHMSBY Thread]: Yang's color separation update (7/09/23)

 July 09, 2023, 07:38:33 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Yang Xiao Long now has color separated sprites, thanks to drpepperfan.



Also included in this update is AI scaling, which means that the engine's difficulty setting actually does something now. Max level is pretty much how Yang's AI was before this update for the most part.

full list of changes:
Quote
- Yang now has color separated sprites courtesy of drpepperfan
- New Palettes to accommodate the color separated sprites (Including an extra folder consisting of palettes by Mid117)
- Yang's AI now scales according to the engine's difficulty setting
- Reduced Meter Gain
- Other minor bug fixes



Asuna's 5061,0 and 5062,0 sprites are assigned to only her default colors at palette 80. Therefore, they don't work with palettes and when grabbed with moves using them sprites.....yeah, quite obvious what happens.

Fixed.

Quote
1. I think your Smash characters move too fluidly to fit in with the rest of the cast, and maybe their textures aren’t 2D enough. Try to animate them more like GG Xrd than their source game, for example.  I understand if you like your Smash-derived characters this way, but still.

Yeah, having all the characters fit in with each other graphically isn't really a big concern for me. Even outside of my blender projects, I have characters with varying resolutions, and there's also the Examu sprited characters like Heart, Saya, and Thief Arthur that I actually feel really stick out compared to most others. Plus there are a couple of instances of characters from the same franchise like Yumi and Homura not even being in the same sprite style.

(And it also makes me wonder if characters like Sora are now on the table too)

Pretty much the entirety of the Smash Ultimate roster, and even modded characters, are on the table.

2. Will you ever make a Skullgirls character? There’s a dearth of characters from the game for MUGEN at this point.

I probably will at one point.
    

Re: [OHMSBY]: Asuna + Dark Meta Knight Released, Meta Knight Updated (6/18/23)

 June 27, 2023, 07:04:29 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Quick question, but have you ever thought of making a Capcom character ? In case you haven't, was it because of the quality of the sprites as you said that you prefer working on hi-res characters ?

So there was a pitch to Capcom for a Darkstalkers HD Remix, similar to Street Fighter II Turbo HD Remix. That pitch was unfortunately turned down, but if that were to actually have happened, I would have most likely have already made a Capcom character.

Now that I'm doing Blender projects with the smash ultimate cast, that puts Ryu, Ken, and Mega Man are on the table. There's also Bugya's DMC Characters too that I could eventually work on.

The thing that sticks out to me in Dark Meta Knight is how good his fireball is. 236B is very overwhelming (at least at first glance). But his other specials seem weaker so maybe it evens out.

If a character with a more grounded gameplay system were fighting him, then sure, 236B can be overwhelming for that character.

However, in a gameplay system where air dashes, double jumps, and super jumps are the norm (which is the kind of environment that I've been designing my characters for), the opponent is able to get over his 236B with relative ease due to how quickly the projectile will pass from below. In this case, Dark Meta Knight can get himself in trouble if he gets too predictable with how he uses his fireballs.
    

Re: [OHMSBY]: Asuna + Dark Meta Knight Released, Meta Knight Updated (6/18/23)

 June 21, 2023, 05:54:19 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

In other news, I updated the 4Kids voice patch for Dedede too. I only replaced 2 sounds I didn't like to his 5A move and that's pretty much it.
https://www.mediafire.com/file/oo1t13wzkqi5okn/4Kids_Dedede_voice_patch.rar/file

Also, the link to the 4Kids Meta Knight voice patch on your site leads to the old and dead link, I'm not sure If you forgot to put it or didn't click publish again just like last time lol

Links have been updated and are actually functional this time.
    

Re: [OHMSBY]: Asuna + Dark Meta Knight Released, Meta Knight Updated (6/18/23)

 June 20, 2023, 06:14:32 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Also, I'll ask again. Whose voice is Dark Meta Knight having? It sounds kinda familiar but I'm not really sure.

It's Bedman from Guilty Gear Xrd. More specifically, it's just the bed's voice and not the man's voice.

I love that we're seeing more boss characters.

Will there be more boss characters from games that aren't from Super Smash Bros?

Hopefully one day.
    

Re: [OHMSBY]: Asuna + Dark Meta Knight Released, Meta Knight Updated (6/18/23)

 June 19, 2023, 04:33:45 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

There's an error for your Asuna during her grabbed state.
It happens with your Sol and Ragna.

Fixed.

The 4Kids voice patch for Meta Knight got updated so he can have a sound against Dark Meta Knight, along with 2 small changes.

Link on site has been updated.

Ohmsby, since you use models from Smash to create characters, have you considered using modded characters, like Alucard?

Spoiler, click to toggle visibilty
    

Re: [OHMSBY]: Asuna + Dark Meta Knight Released, Meta Knight Updated (6/18/23)

 June 19, 2023, 07:28:31 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Asuna and Dark Meta Knight have been released:



Spoiler: Asuna Screenshots (click to see content)

Spoiler: Dark Meta Knight Screenshots (click to see content)

Direct Link for Asuna:
https://drive.google.com/file/d/1c_M3DCJuEwrX13BC0SU7kCgTwiemS1UE/view?usp=drive_link

Direct Link for Dark Meta Knight:
https://drive.google.com/file/d/1fhem-IzG1ItDp8G3L54GiOERvIoSmv0w/view?usp=drive_link


Regular Meta Knight has also been updated:
Quote
-Added Additional effects to some of Meta Knight's normals
-Adjusted intro animation
-Added special intro against Dark Meta Knight

Download Meta Knight's update here:
https://drive.google.com/file/d/1VihBLiyG19WS2iegHr_7H3Db9WP-Nmdx/view?usp=drive_link


Spoiler: Up Next... (click to see content)

Have fun.
    

Re: MUGEN Video thread

 June 17, 2023, 05:09:51 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 June 17, 2023, 04:30:49 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Asuna and Dark Meta Knight:
    

Re: [OHMSBY Thread]: Ridley Released (4/23/23)

 June 08, 2023, 03:27:59 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

https://www.mediafire.com/file/kevsw85b3vep08t/4Kids_Dedede_voice_patch.rar/file

I made a voice patch for Dedede that uses his 4Kids voice!

Nice, added to the site.



I've recently heard of a rumor that you're starting to just release characters bi-monthly, so is this true

Yeah:
is that the reason why Powered Ciel is taking longer then your other releases or is it something else?

The thing is I have made 66 characters up to this point, which is a lot. So I have decided that it's time to start slowing things down as far as character releases go, and make more time for other things.

will there be any additional changes to the releases going forward? Like a new character and a EX version of a character.

Nah, not really. I'll just keep working on and releasing characters as I have been, just at a slower pace. EX characters releasing alongside regular character is only going to be an occasional sort of deal.

    

Re: MUGEN Video thread

 June 08, 2023, 03:16:13 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Ridley Released (4/23/23)

 May 16, 2023, 01:01:22 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Fixed.
    

Re: [OHMSBY Thread]: Ridley Released (4/23/23)

 April 27, 2023, 07:07:30 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+



Neither of these were intentional, and are both fixed now.



I had a feeling it would've been that. Ultimate had better Smash attacks for him because he actually uses his sword and aren't cloned from Captain Falcon.

It's actually possible for me to work on Twilight Princess Ganondorf with the Smash Ultimate moveset. However, like Macaulyn, I prefer the Ocarina of Time design.
    

Re: [OHMSBY Thread]: Ridley Released (4/23/23)

 April 24, 2023, 01:02:32 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

It will definitely be Smash Ultimate/Ocarina of Time Ganondorf.
    

Re: [OHMSBY Thread]: Ridley Released (4/23/23)

 April 23, 2023, 09:56:59 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Yeah, I was actually starting to wonder if I had his health set too high, so it's good to know that other people wouldn't object to having it lowered.

Anyway, time for another quick little update.

Quote
Ridley:
- Health has been lowered to from 1200 to 1050
- Adjusted how close the opponent has to be in order for the AI to use 5A
- Skewer is now flagged as a strike instead of a throw



What? But he is too tall for this game!

/j

My next metroid character will be Kraid as regular playable character.
    

Re: [OHMSBY Thread]: Ridley Released (4/23/23)

 April 23, 2023, 05:45:57 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Ridley has gotten a quick update:

Quote
Ridley:
- Increased the volume on the Rapid Cancel Sound
- Changed Dead Angle Attack's animation to have more recovery frames
- Ridley now flashes during the start up frames of Space Pirate Rush B to further differentiate from the A version.
- Foreground elements will now be disabled during Skewer's red screen
- Changed the sprite used for when the opponent is on the Gunship during Plasma Scream
- Changed the sprites for groups 5031, 5032, 5071, and 5072 to better reflect Elecbyte's standards



- Light Plasma Breath seems better than the EX version. I think since its main weakness is frame data, the EX version could either start or recover faster

While the EX version's animation is identical to the A version, the EX version actually becomes jump cancelable (and airdash cancelable if you're using the air version) the moment the 5th projectile has been launched.

- Wing Blitz only has one version?

Technically, no. The forward and downward versions are used for jC and j2C respectively. Back in the planning and drafting phases, all versions of Wing Blitz would have been allocated to jC, where as the upward version would have been j8C. However, when I actually started working on him, I found that the upward version worked better as his reversal than being j8C.

But I should mention that you forgot to put the link to his 1.0 patch on the first post and your site. No one has access to it unless they look at his Read Me.

Oh, well that's just embarrassing on my part. Added to the site and first post.

Very interested to see your own take on Asuna and what you plan to do with Dark Meta Knight. Already guessing that DMK's gonna be Mirror in terms of Copy Abilities,

Not only that, but some of the Mirror ability's moves will be incorporated into his moveset like in Star Allies. While Meta Knight has more emphasis on Rush Down, Dark Meta Knight will have more emphasis on zoning and set play.

    

Re: [OHMSBY Thread]: Ridley Released (4/23/23)

 April 23, 2023, 08:53:11 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 April 22, 2023, 07:44:27 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 April 22, 2023, 06:25:55 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Ridley:
    

Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)

 April 22, 2023, 05:28:06 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 April 16, 2023, 03:37:43 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion