Pretty much a full character but I call him a Beta because he is missing a couple of things I mean to add but kinda lack the motivation, maybe a release will help with that .This guy is the base for a new system, one a bit more modern and way more streamlined than my previous characters. No AI yet.Mostly based on SFV with a power bar to be used on EX moves (and a super once i add it) and a secondary Gauge used for the Ultimate attack and A utility skill (strong punch + strong kick), the secondary bar is filled by taking damage or using his parry ability (medium punch + medium kick).Neways, here is the link, Character is called V-Ryu.http://www.mediafire.com/folder/a6bepg66b3bcp/Mugen_Characters <<<<<< LINK
My Ryu has a couple SFV animations you could use, LP, MP, HP, MK, HK, jumping HK if you want to check em out.Sabockee was the sprite artist.Spoiler, click to toggle visibiltyhttp://mugenguild.com/forum/topics/cvtw2-ryu-24-december-2017-update-178688.0.html
Testing this character immediately! Just have to say too, I absolutely LOVE the way you did the Hyper Spark and setup (quick zoom in and no portraits). I've always wanted creators to do that style with their characters more often, but few ever do and decide to go with the whole hyper portrait and crazy effects shibang, which is cool too, but I like this style a lot more. It just looks so good the way you did it, and the beam effect on the hyper is insanely frickin cool too. Even without testing him out yet, and just seeing the screenshots, bravo friend, bravo. This looks so damn cool man. Nicely done.Edit:Nevermind, just tested him and I was wrong about the zoom in on the hyper effect. I didn't realize the zoom was due to you using 1.1 and the way you recorded the example. Not a big deal as far as gameplay goes though, and he plays really great, aside from the feedback that has been posted before and after this post. Would really like if you did add a zoom in on hypers though, the way the gif implies it looks.
looks f**king awesome man. Can't wait to see what your future projects behold. I've always looked up to you, Cybaster and P.O.T.S in creation. you guys are awesome. Merry Christmas man. Same goes for all of MFG.
Question, is he supposed to lose all of his meter when he uses any of his V-gauge attacks?Also knocking down an opponent with something like an aerial Tatsu and then doing his launcher (Crouching HP) will disable the auto recover the launcher usually has.Also just a worthless nitpick but it feels like his opponent recovers too fast from the launcher when it's used normally.
Okay and one more thing for now.I'll assume this is intentional but his Ground normals can cancel into EX moves while his Air normals can't cancel into aerial EX moves.My thoughts overall on him is that he's a nice Ryu.
Memes never die/Manby said, December 26, 2017, 04:20:03 pmOkay and one more thing for now.I'll assume this is intentional but his Ground normals can cancel into EX moves while his Air normals can't cancel into aerial EX moves.My thoughts overall on him is that he's a nice Ryu.Intentional yes, Ryu is not much of an aerial character IMO, does it feel weird?.
OKAY........................NOW 2018 gonna be The Best year>o yesss... thanks for this Xmas Gift WOW SUPER Lit cool RYUU char
Super super cool! Have you considered using SF3's sprites? I think they look cooler !Thanks for sharing
The sprites that was for this version of Ryu, was right on point. I disagree with using sf3 sprites, I love cvs sprites much better. Nice and compact and sleek, not big and bulky.lol Keep it rocking Vyn, will post my 2cents late on.
Memo said, December 26, 2017, 04:11:31 amMy Ryu has a couple SFV animations you could use, LP, MP, HP, MK, HK, jumping HK if you want to check em out.Sabockee was the sprite artist.Spoiler, click to toggle visibiltyhttp://mugenguild.com/forum/topics/cvtw2-ryu-24-december-2017-update-178688.0.htmli do like the stanceshulbocka said, December 26, 2017, 05:12:18 amTesting this character immediately! Just have to say too, I absolutely LOVE the way you did the Hyper Spark and setup (quick zoom in and no portraits). I've always wanted creators to do that style with their characters more often, but few ever do and decide to go with the whole hyper portrait and crazy effects shibang, which is cool too, but I like this style a lot more. It just looks so good the way you did it, and the beam effect on the hyper is insanely frickin cool too. Even without testing him out yet, and just seeing the screenshots, bravo friend, bravo. This looks so damn cool man. Nicely done.Edit:Nevermind, just tested him and I was wrong about the zoom in on the hyper effect. I didn't realize the zoom was due to you using 1.1 and the way you recorded the example. Not a big deal as far as gameplay goes though, and he plays really great, aside from the feedback that has been posted before and after this post. Would really like if you did add a zoom in on hypers though, the way the gif implies it looks.gotcha hehe, ya its just 1.1 zoomSlenderMan said, December 26, 2017, 06:43:54 amlooks f**king awesome man. Can't wait to see what your future projects behold. I've always looked up to you, Cybaster and P.O.T.S in creation. you guys are awesome. Merry Christmas man. Same goes for all of MFG. tnx manMemes never die/Manby said, December 26, 2017, 03:54:29 pmQuestion, is he supposed to lose all of his meter when he uses any of his V-gauge attacks?Also knocking down an opponent with something like an aerial Tatsu and then doing his launcher (Crouching HP) will disable the auto recover the launcher usually has.Also just a worthless nitpick but it feels like his opponent recovers too fast from the launcher when it's used normally.HP+HK only take 1/2 of the V-GaugeLauncher fixed, tnx for telling meoscar123 said, December 26, 2017, 04:09:11 pmthe effect are nice,but no have any i.anot yet cidiego said, December 29, 2017, 03:04:28 pmSuper super cool! Have you considered using SF3's sprites? I think they look cooler !Thanks for sharingsf3 sprites are pretty cool indeed, this time i used CVS, thats all
Oh I think I said the wrong thing with the v-gauge thing.I meant like he loses all his super meter when he uses it.Edit: A V-gauge attack that is.
Memes never die/Manby said, December 30, 2017, 10:11:35 pmOh I think I said the wrong thing with the v-gauge thing.I meant like he loses all his super meter when he uses it.Edit: A V-gauge attack that is.ooooh, no he shouldnt, ill fix that
Upated Ryu-Improved hitsparks (less invasive)-Fixed many bugs on his ultra-Launcher works properly now-Changed and improved a few sound effects-Remade his V-trigger-Damage dampener tweaks-Reduced Filesize-Made the rest of the pallettes-Some minor fixes here and therePlease redownloadhttp://www.mediafire.com/folder/a6bepg66b3bcp/Mugen_Characters
just a ocd nitpick i have on the vtrigger, as the meter is filling up at an angle the middle part of the bar should be angled tooand my personal pref would be to layer the trigger above the char
His denjin hadouken still takes up all of his super meter.Edit: Here are two combos because I like the update he got. good job.https://streamable.com/e9tiphttps://streamable.com/0n4vj
Memes never die/Manby said, January 01, 2018, 08:45:37 pmHis denjin hadouken still takes up all of his super meter.Edit: Here are two combos because I like the update he got. good job.https://streamable.com/e9tiphttps://streamable.com/0n4vjfuck me... fixed and reuploadedthank you for the combos man!
By the way you might wanna nerf his meter gain a bit.https://streamable.com/s8xivStuff like this seems kinda wrong to me. But that's just me and stuff.
Im updating this guy next.The idea is to make him more consistent with my more recent releases.Im also using the "Shin Ryu" concept to add a few extra moves (hence the red eye).- Remaking his .sff for that sweet color separation - CVS2ish overall effects- Better code all around- Revised movelist- Remaking animations, clsns, etc.Couple of screenshots.
vyn said, May 13, 2023, 09:48:11 pmIm updating this guy next.The idea is to make him more consistent with my more recent releases.Im also using the "Shin Ryu" concept to add a few extra moves (hence the red eye).- Remaking his .sff for that sweet color separation - CVS2ish overall effects- Better code all around- Revised movelist- Remaking animations, clsns, etc.Still can't PM yet. Feel free to use whatever you like from my characters. Looking forward to that new update
I would've liked to see how you expand on that V-System, but I understand trying to get a consistent style of sorts.Might I suggest CvS2 system sounds to go with the CvS2 effects this time? The SFV sounds don't really fit tbh.Lastly, I'm getting nitpicky here, I'm not saying I'm tired of them, but I think it would be cool to diversify a bit and edge away from Shotos, since you've done plenty of updates and releases of previous Ryus and the odd Ken. I'm just eager to see how you handle other characters and archetypes with your style.
RagingRowen said, May 14, 2023, 12:21:33 amI would've liked to see how you expand on that V-System, but I understand trying to get a consistent style of sorts.Might I suggest CvS2 system sounds to go with the CvS2 effects this time? The SFV sounds don't really fit tbh.Lastly, I'm getting nitpicky here, I'm not saying I'm tired of them, but I think it would be cool to diversify a bit and edge away from Shotos, since you've done plenty of updates and releases of previous Ryus and the odd Ken. I'm just eager to see how you handle other characters and archetypes with your style.I was thinking of using dbfz sound effects lolIm updating my shotos cause its the all i have time for im afraid, i do hope to start a new project soon though
Bit of an update here, i finished most specials and about 70% of his .sffOn to the fun stuff: super moves
vyn said, May 22, 2023, 06:13:48 amBit of an update here, i finished most specials and about 70% of his .sffOn to the fun stuff: super movesGot a rundown of his new stuff? I'm curious on what the unique stuff is gonna be this time around.
coded these two, still at about 50% eachRagingRowen said, May 22, 2023, 11:28:55 pmGot a rundown of his new stuff? I'm curious on what the unique stuff is gonna be this time around.sure, so far i got this, more to come:specials:hadokenshoryusenkugoshohashakunetsu hadokenjodansokutougerimisogitatsuashura senkuzanku hadoken (air)tenmakujinkyaku (air)tatsu (air)ashura senku (air)Supers:shinkuhadokenshin shoryushinku tatsuraging demonshin zenku hadoken (air)shinku tatsu (air)raging demon (air)
vyn said, May 28, 2023, 10:48:07 pm[youtube]https://youtu.be/ETnBKXcP8HU[/youtube]coded these two, still at about 50% eachRagingRowen said, May 22, 2023, 11:28:55 pmGot a rundown of his new stuff? I'm curious on what the unique stuff is gonna be this time around.sure, so far i got this, more to come:specials:hadokenshoryusenkugoshohashakunetsu hadokenjodansokutougerimisogitatsuashura senkuzanku hadoken (air)tenmakujinkyaku (air)tatsu (air)ashura senku (air)Supers:shinkuhadokenshin shoryushinku tatsuraging demonshin zenku hadoken (air)shinku tatsu (air)raging demon (air)I do like the fx of the Zankuu Hadouken super. Good stuff so far!
Since more moves is the idea here, I'd suggest giving him Kaze no Ken in some shape or form, perhaps as a counter like in SF4 Omega Mode and SF5.Is it okay to also suggest a more interesting Level 3 than a Raging Demon? I know it's tough to find another notable MAX move of his, but still.Lastly, what's the general gameplay gonna be like? Since the supers seem MvC-like and pretty insane for Level 1 standards.
is this a re-release? and i wanted to ask you if you could help me out. i have a few chars i want to edit and kind of make my own project. if you are not too busy i can show you what i was working on.
Not sure if you have access to them, but I believe somewhere; someone made the SFEX-Tatsu sprites; weird suggestion, but it would be cool to see them utilized .. as far as the Omega mode stuff and SF5 stuff goes, that would be an excellent edition ... for sure can't wait to see where he ends up!