YesNoOk
avatar

A question about Clsn2 boxes..... (Read 762 times)

Started by Werewood, August 13, 2010, 08:52:44 pm
Share this topic:
A question about Clsn2 boxes.....
#1  August 13, 2010, 08:52:44 pm
  • ****
  • Trying now to act normal
    • https://onedrive.live.com/?id=7DB65F02B0BBD12E!105&cid=7DB65F02B0BBD12E


Since Broly's forward dash is so diagonal and big, what is wrong with the Clsn2 boxes.....? ???
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: A question about Clsn2 boxes.....
#2  August 13, 2010, 09:02:21 pm
  • ******
  • Just a butcher on a mission
    • www.justnopoint.com/lbends
The dash is on the ground right?  So you should still be able to sweep Broli with a low attack.  The way the boxes are set up makes it nearly impossible to do so.

There's a bunch of other things but that stands out most.
Re: A question about Clsn2 boxes.....
New #3  August 13, 2010, 09:13:47 pm
  • ****
  • Trying now to act normal
    • https://onedrive.live.com/?id=7DB65F02B0BBD12E!105&cid=7DB65F02B0BBD12E
The dash is on the ground right?  So you should still be able to sweep Broli with a low attack.  The way the boxes are set up makes it nearly impossible to do so.

There's a bunch of other things but that stands out most.
Thanks for your quick reply!

So, is this a better setting?

* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: October 03, 2010, 05:05:54 pm by Werewood
Re: A question about Clsn2 boxes.....
#4  August 14, 2010, 05:26:26 am
  • ******
  • [E]
    • Mexico
better yes, it can still be improved but you are better off checking other anims.
Re: A question about Clsn2 boxes.....
#5  August 14, 2010, 11:11:30 am
  • ******
  • Just a butcher on a mission
    • www.justnopoint.com/lbends
I made a mockup of how I would have done it in paint.


I gave the head its own clsn box as you find in many games nowadays, notice that the hair is not included.  This box would typically never change in size and will move for any given frame.
I have also separated the torso and legs into two boxes, and one is tilted forward to reflect the fact that he is leaning forward during this anim.  Extra areas behind him and above him have been trimmed since most of those features are elsewhere on a 3d plane anyway.

The point is not to match the sprite, the point is to make it work in a way that makes sense during an actual playthrough.
Re: A question about Clsn2 boxes.....
#6  August 14, 2010, 04:56:52 pm
  • ****
  • Trying now to act normal
    • https://onedrive.live.com/?id=7DB65F02B0BBD12E!105&cid=7DB65F02B0BBD12E
Thanks for your great tips!   :-*
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster