The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: AddiK on February 06, 2014, 11:32:23 am

Title: Kyo Flame [2014 Edit]
Post by: AddiK on February 06, 2014, 11:32:23 am
Hey Guyzzz

Good News

Today the edit is final for public

So i m going to leave it for all of you
http://www.youtube.com/watch?v=eXSZvKF4kxk (http://www.youtube.com/watch?v=eXSZvKF4kxk)

and here is the link for char
http://www.4shared.com/get/gaba0uDlba/Kyo_of_flame__2_.html (http://www.4shared.com/get/gaba0uDlba/Kyo_of_flame__2_.html)

Enjoy All
AddiK
Title: Re: Kyo Flame [2014 Edit]
Post by: Sky79 on February 06, 2014, 04:01:04 pm
Flashy guy there

Edit:

- Pallet issues with small port
- When he faces MI_Kyo, he calls him Ash Crimson

+ Great AI

Q: Why the name 'Kyo of flame'?
Title: Re: Kyo Flame [2014 Edit]
Post by: AddiK on February 07, 2014, 03:36:57 pm
Yes i talked to friend and he said he will make it right wit final
But he didn't. and he uploaded the link [i thought he might took care of it]
use this "pal1 = Paletas\kyo_ne01.act"
remove all other pals..it will be fine

The Special intro came up with character
We edited char of Opirus 'Nest-Kyo Kusanagi'

You can add/replace your favrt voice with "ash crimson" sound
+ he does not call him ash crimson. he thought he is against with Ash crimson
He also has special intros with Element and Gustab Iori
Lv2 bosses and updated chars by opirus

Q: Why the name 'Kyo of flame'?
A : Isn't that obvious ? :P btw i did put 2 names on table for char.
i = Kyo Max
ii = Flame Kyo
And he decided it "Kyo of Flame"

Basically we were working on my kyo
and his name was Flame kyo.

the move we were edit is like in my signature
(http://imageshack.com/a/img545/7455/bpm5.gif) (https://imageshack.com/i/f5bpm5g) i made with few changes
then i dropped the char for some reasons
Title: Re: Kyo Flame [2014 Edit]
Post by: MrChris on February 07, 2014, 03:40:00 pm
superb edit dude. ! but do you make a rugal xiii version?
Title: Re: Kyo Flame [2014 Edit]
Post by: PRØJECT.13 on February 07, 2014, 08:57:41 pm
Error message: Invalid varname info.name in: Stagevar
Error parsing PlaySnd
Error parsing [State 6010, PlaySound]
Error in [Statedef 6010]
Error in Kyo-KOFM.cns
Error loading chars/Kyo_Of_Flame/Kyo_Of_Flame.def
Error loading p1

Library error message: Died parsing ifelse(Stagevar(Info.name)!="Boss",1,7)

This shows up whenever I start my mugen with him.. What the deal? .___.
Title: Re: Kyo Flame [2014 Edit]
Post by: Víctorys on February 08, 2014, 12:03:57 am
Isn't the stagevar thingy exclusive for Mugen 1.0? I'm saying since this char was released on the winmugen section.
Title: Re: Kyo Flame [2014 Edit]
Post by: AddiK on February 08, 2014, 12:04:50 pm
Uh-Oh   
Character is 1.0 and also works fine in 1.1
Try him in Mugen 1.0 and 1.1
if Still gives error then will look forward to it

Isn't the stagevar thingy exclusive for Mugen 1.0? I'm saying since this char was released on the winmugen section.

Ooops my bad :-s
Admin can move the topic to 1.0 section
P.S im sorry for that
Title: Re: Kyo Flame [2014 Edit]
Post by: Sinnesloschen on February 08, 2014, 12:06:47 pm
Admin can move the topic to 1.0 section
There's a move topic button down near the bottom of the page that I'm pretty sure is visible to the creator of the topic. Just ctrl+F move and you'll find it.
Title: Re: Kyo Flame [2014 Edit]
Post by: AddiK on February 08, 2014, 03:10:29 pm
superb edit dude. ! but do you make a rugal xiii version?

i m not that much editor
im learning .
+ not really into xiii players
so i guess thats a No

     Posted: February 08, 2014, 03:12:52 pm
@Knowingest J. Drawbridges Thank You [moved]