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Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17 (Read 34149 times)

Started by Cruz, October 26, 2017, 05:25:09 pm
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#21  October 31, 2017, 05:40:26 am
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#22  November 06, 2017, 01:08:25 am
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I haven't tried her yet but I will later tonight. Congratulations on the release bud! :)
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"

DW

Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#23  November 07, 2017, 03:14:19 am
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That small port turned out better than I thought it would. A couple things I want to address:

-I'm not 100%, though I think Busty Suplex allows p2 to recover before she does. Might wanna put them in a custom liedown state just to be sure.

-For one of her supers(forget which one) I think it's the one that she slams p2 multiple times and finishes with a spiral slam; If you catch p2 with this, and they are not on the ground(like sc'ing from Shermie Whip...? The QCB + P special), they will be off the ground as Shermie handstands on their head. Looks weird and I doubt that source accurate, though even if it is, there's some things that really shouldn't carry over.

-Let's go half on a CvS spriteset... :deal2:
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#24  November 10, 2017, 07:23:03 pm
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#25  November 10, 2017, 08:01:23 pm
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-Let's go half on a CvS spriteset... :deal2:
Hemm... I don't know what it means?
Just cusrious about what you asked here.

The link has been updated.
Thanks!
Thanks for the update!
Always the best stuff!

By the way, I send you a PM with the fixed frame for the custom animations I made for you.
Just note that the sprite is not CS-ized
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#26  November 11, 2017, 08:46:33 am
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If its just shermie then i dont mind cs them
I need more PSN friends

DW

Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#27  November 16, 2017, 02:42:50 pm
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#28  November 16, 2017, 06:45:25 pm
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Hemm... I don't know what it means?
Just cusrious about what you asked here.

To commission a CVS sprite set for her, each of us covering half the cost of it.

Oh, I see.
I thought her dampir's spriteset was OK? No?
BTW I started updating her spriteset, to something custom (NOT CVS accurate) A little bit like what Sethzel do with CVS mai sprites
but I can't work on it right now.
Again, I'm slow with full set work...
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#29  November 16, 2017, 07:54:17 pm
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Well if or when you do the Sprite set I don't mind CS those I'm pretty much just CS queen bee right now at my spare time
I need more PSN friends
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#30  November 17, 2017, 01:25:33 am
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Well if or when you do the Sprite set I don't mind CS those I'm pretty much just CS queen bee right now at my spare time

Thanks! Since you CS-ised the full sprite set of dampir's Shermie.
I'll use it as a base. You still can add moe color separations on it later :)

If you're interested on it, I would love to see some "simple" or "less simple" CS for KOF Shermie :)
She never had this chance, but it could be great!