The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: yaminogun on October 04, 2016, 01:51:50 am

Title: editing .lua files to show stage name during fight
Post by: yaminogun on October 04, 2016, 01:51:50 am
is that possible?
Title: Re: editing .lua files to show stage name during fight
Post by: adriano gt on October 07, 2016, 10:41:26 pm
this can be done on the same stage
Title: Re: editing .lua files to show stage name during fight
Post by: yaminogun on October 09, 2016, 11:04:55 am
how you do that?
which function that print to screen?
mugen.log() > print something to mugen.log
but what is the var name that has the stage name?!
Title: Re: editing .lua files to show stage name during fight
Post by: adriano gt on October 09, 2016, 11:51:03 am
It is simple ... is done on stage
in .SFF you put a sprite with the stage name.
in the .DEF you put the code for the sprite appear for a certain time
Title: Re: editing .lua files to show stage name during fight
Post by: Cyanide on October 13, 2016, 09:16:04 am
He has a point, you don't need to edit a lua file to make a stage display its own name when you're in the fight. Just add the sprites/text and display it as a picture.

For .lua files you can't do much at all. You are limited solely to what elecbyte has added, which is basically nothing. There is a SINGLE example of a changestate. And it works with ctrl+I, you can alter it so it sends you both to things other than standing. That's pretty much it.