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Spritesheet Expansion Thread (Read 1493358 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#441  July 05, 2015, 10:50:50 am
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 I feel my Spidey should be able to aim his shots a little better....
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#442  July 30, 2015, 01:17:14 am
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Some rebuilt stances I made for Vans. Now released for whoever.



Also all those new Marios that I accidentally deleted from my photobucket...
Last Edit: July 30, 2015, 01:22:43 am by ink
Re: Spritesheet Expansion Thread
#443  August 08, 2015, 04:24:44 pm
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After I commissioned the amazing  Chamat for Yun's Anim 5945 frames (Umihei Yun) as seen below;



Afterwards, I attempted to make some for other SF3 characters, and here's what I have produced with from some few editing and franken-spriting;


Hugo, (GM) based of SvC Chaos Guard Crush. Surprising SNK simply used his Hard Hit State animation frames for it.  I took liberty to give the sprites some alterations to at least not make them a 100 percent copy and paste of the Hard Hit frames.


Ibuki (GM)


Urien, (Umihei) I will admit, I feel he looks odd-silly with his stiff left and it looks like as if he's dunking something. I've scrolled at Emugif.com for ideas, Initially, his 5945 animation was planned to have semblance to KOF XIII Magaki's Guard Break, but his available frames doesn't allow it. And the closest one I have came to would be that of Rugal Bernstein's.

Last Edit: August 08, 2015, 04:57:06 pm by T. Vinceson
Re: Spritesheet Expansion Thread
#444  August 08, 2015, 06:35:21 pm
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Re: Spritesheet Expansion Thread
#445  August 08, 2015, 06:41:43 pm
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Idk. Neither Ibuki's or Urien's make sense for guard crush anims. Urien needs newly drawn sprites, and Ibuki shouldn't move forward when her guard is broken.
Spriting is hard.
Re: Spritesheet Expansion Thread
#446  August 08, 2015, 07:00:40 pm
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didn't knew about this thread until now, and I can't remember if I have made those kind of edits (and probably yes)

but... wouldn't be cool if Mugenguild could host all of this in a site?
you know, in that way those won't get lost
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Re: Spritesheet Expansion Thread
#447  August 08, 2015, 07:21:15 pm
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now that's a good idea.
Re: Spritesheet Expansion Thread
#448  August 08, 2015, 07:44:21 pm
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Idk. Neither Ibuki's or Urien's make sense for guard crush anims. Urien needs newly drawn sprites, and Ibuki shouldn't move forward when her guard is broken.

Ibuki, yes, Urien, kinda disagree. I kinda like the comedic factor in Urien's anim, but new anims wouldn't be bad either.

wouldn't be cool if Mugenguild could host all of this in a site?
you know, in that way those won't get lost

TOTALLY AGREE.


Also who or what is Umihei???
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Re: Spritesheet Expansion Thread
#449  August 08, 2015, 07:45:39 pm
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Umihei is the author of some SF3 characters, including Urien.

Re: Spritesheet Expansion Thread
#450  August 08, 2015, 10:33:54 pm
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but... wouldn't be cool if Mugenguild could host all of this in a site?
you know, in that way those won't get lost

If that were posible, I'd be happy to maintain the index again. Updating the first posts became a nightmare. It kept timing out over and over, regardless of the computer/Internet connection. At one point I actually lost the content in the first post and had to recreate it all over again from scratch.

And that doesn't even cover issues with the hosting that the contributors used. Some images are now broken and I can't recover them.
Re: Spritesheet Expansion Thread
#451  August 18, 2015, 02:14:21 am
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Some stuff I founded on Deviantart

Deejay Run by CallMeMrA (Cps2/SFA)


Akuma MvC3 Stance by CallMeMrA (Cps2/SFA)


New Stance for Megaman by CallMeMrA (Cps2/MvC)


Dunno if those where ever posted if yes well sorry about that
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Re: Spritesheet Expansion Thread
#452  August 18, 2015, 02:21:07 am
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Re: Spritesheet Expansion Thread
#453  August 18, 2015, 02:24:09 am
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Deejay Run by CallMeMrA (Cps2/SFA)


Dunno if those where ever posted if yes well sorry about that

Ah yes, a DeeJay run animation.

While I'm here, @Rolento: Can I use and convert this anim to CvS style for a future sprite project? I'll give you full credit for it.

Akuma MvC3 Stance by CallMeMrA (Cps2/SFA)



This is excellent.

However I wish it was in CVS.



You could always use the one by Shao-san:


Spoiler: Shao-san's CvS Akuma Idle (click to see content)


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Last Edit: August 18, 2015, 02:27:12 am by Black Hatter
Re: Spritesheet Expansion Thread
#454  August 18, 2015, 02:32:45 am
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I also founded some dan custom animation made by DaiKuwabara

Stance


Intro


Doctor Doom Hidden Missile by RieyTails (Cps2/MvC)


About the akuma stance I think Noz maded a comission to balthazar for a cvs conversion of his mvc3 stance Maybe he could send them to you
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Re: Spritesheet Expansion Thread
#455  August 18, 2015, 02:36:04 am
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Oh Hatter, that needs a CS now!! :P It was originally from chuchoryu's SFxT Gouki, i edited it
Re: Spritesheet Expansion Thread
#456  August 21, 2015, 03:55:13 am
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If you did not know, in the MSHvsSF and MvsC games, the character Zangief in the tag team super "Double Final Atomic Buster", the other characters make a unique movement in this attack (do not have it regularly). I ripping the sprites of shadow charlie during this attack.


shadow

ryu

https://www.youtube.com/watch?v=eodpM_W9OAc
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Last Edit: August 21, 2015, 07:43:16 am by Maleiva
Re: Spritesheet Expansion Thread
#457  August 21, 2015, 05:54:17 pm
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Oh, that's quite interesting, I hope to see the sprites of the rest of the cast.

lui

Re: Spritesheet Expansion Thread
#458  August 21, 2015, 06:20:47 pm
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only certain characters (like ryu and akuma or hulk) have unique sprites, most of the cast (like cap) just re-use existing sprites that have been used in one move or another
Re: Spritesheet Expansion Thread
#459  August 22, 2015, 03:08:47 am
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Do you have a cleaner rip for Charlie? I'm getting blurred edges on him.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#460  August 22, 2015, 07:21:35 am
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Oh, that's quite interesting, I hope to see the sprites of the rest of the cast.

I'll try, but there are several character, here 2 more.





Do you have a cleaner rip for Charlie? I'm getting blurred edges on him.

Click on the image and, options click in download.


only certain characters (like ryu and akuma or hulk) have unique sprites, most of the cast (like cap) just re-use existing sprites that have been used in one move or another

It is true only some characters have unique sprites, but I was referring more to the movement of attack.


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