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Spritesheet Expansion Thread (Read 1491914 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#601  August 28, 2016, 12:37:07 am
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Eh?

Uh, now that you've said something, the Sagat walk animation is based on his SFA one.
Re: Spritesheet Expansion Thread
#602  August 28, 2016, 12:39:08 am
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Re: Spritesheet Expansion Thread
#603  September 17, 2016, 05:26:59 pm
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K' sprites found by riccochet/DatKofGuy:

Re: Spritesheet Expansion Thread
#604  September 17, 2016, 05:49:26 pm
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I just realized.. I never posted that here yet.
Re: Spritesheet Expansion Thread
#605  September 17, 2016, 06:02:40 pm
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Why did you change your name though? :\
Re: Spritesheet Expansion Thread
#606  September 17, 2016, 06:11:28 pm
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[offtopic]Wait... DJ VAN and... riccochet are the same person?![/offtopic]
Re: Spritesheet Expansion Thread
#607  September 17, 2016, 06:45:41 pm
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Re: Spritesheet Expansion Thread
#608  September 17, 2016, 07:29:24 pm
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lmao
Re: Spritesheet Expansion Thread
#609  September 18, 2016, 07:11:21 am
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Hello, I don't know if it can go here, but here I leave some of Rock Howard Animations (only attacks):



Blowback Attack from KOF MI Series <--- Official Move



Aratana Double Reppūken from KOF MI 2/R:A <--- Official Move



Neo Raging Storm from KOF MI 2/R:A <--- Official Move



Buster Wolf (non self-taught, learned from Terry)

I hope you like it, any feedback is welcome....

More edits, HERE
Re: Spritesheet Expansion Thread
#610  September 19, 2016, 11:44:34 pm
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@aperson98: I heavily recommend you to use line tool instead brush or pencil. With line tool you save a lot of time since you can easily shade what you do after, instead of investing hours to clean those lines:





Use 1x thickness for the line.

It also would be good if you separate the objects' lines per colors: skin, hair, clothes...

I would really like to use those Sagat outlines but these are quite dirty as those are now. Poison's lines are cleaner than Sagat's but these still need some cleansing.

I guess I never thought about it too much I kinda prefer
hand drawing in my own way I  guess, but I can't argue that your
results do look nicer.
Re: Spritesheet Expansion Thread
#611  September 21, 2016, 11:04:25 am
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A pretty weird Sagat sprite I made... It's like a munchkin Sagat


----
Sin-, 2 more sprites to make and I'll upload the animation :P
No need to make a second post just to answer.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: September 21, 2016, 08:16:44 pm by Odb718
Re: Spritesheet Expansion Thread
#612  September 21, 2016, 11:15:03 am
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...ok?
What is it used for?

----
I see.
Last Edit: September 21, 2016, 11:24:52 pm by Sin-
Re: Spritesheet Expansion Thread
#613  September 23, 2016, 11:13:35 am
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So the above sprite got reworked a bit. He was too low to the ground to match the other sprites I've made.
I _think_ I made every single sprite in this animation. I'm like 99.9% sure I did. All Frankenspriting. @aperson98:
Going to see what I can do with that Sagat CMK

Yeah, it's backwards but it's the best I could do. It doesn't match perfect to the outlines either. It'll be in the next update I release for my Sagat.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#614  December 29, 2016, 10:08:21 pm
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Remade M.Bison's SNK stance.
Each frame may not stay true to perfect SNK sprites but it looks nice in game and matches his other animations perfectly.

Re: Spritesheet Expansion Thread
#615  December 29, 2016, 11:41:34 pm
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that actually looks pretty awesome, I feel like that M.Bison version does not get enough love.

The movement looks so fluid and feels like it fits more with KOF then SVC... really like how the shoulders move.
Id love to see more kof style work from you in the future.
Re: Spritesheet Expansion Thread
#616  December 30, 2016, 06:41:52 am
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Would anyone be interested in tweaking this a bit more to match the original. Anyone whom did High Angle could find use of it.


Then again..

https://vid.me/RN3i
It does not look bad in game, I'd say the first could be made into the transition frame of the second and it'd be straight
Last Edit: December 30, 2016, 11:24:32 am by ReixSeiryu
Re: Spritesheet Expansion Thread
#617  January 02, 2017, 12:25:28 am
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u 3u
Re: Spritesheet Expansion Thread
#618  January 02, 2017, 11:26:37 am
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Last Edit: January 02, 2017, 03:08:48 pm by T. Vinceson
Re: Spritesheet Expansion Thread
#619  January 12, 2017, 04:04:20 pm
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I've sat on these long enough!

These were created for use in the SF3 Strider project, some references from UMVC3. A little credit would be nice if used, 3D-Rendering by O Ilusionista, converted to sprites by Inktrebuchet.

I am really happy with how these turned out. Enjoy!








Last Edit: January 16, 2017, 02:45:48 am by ink
Re: Spritesheet Expansion Thread
#620  January 12, 2017, 07:55:36 pm
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THIS IS AMAZING. How did you pull off the last one? I mean the last few frames where it's firey and deformed