Link to download site
http://jbbs.shitaraba.net/bbs/read.cgi/game/54714/1340533542/135
Link to MFG hosted program
http://network.mugenguild.com/justnopoint/SAKnifeWM-v108.zip
@Byakko: How much would it cost to commission you to translate this thing?! serious
XGargoyle - Today at 1:08 PM
I've been using it for some time
so extract the zip
you will see an exectuable
launch it
program is in japanese, but it's really easy to use
JustNoPoint - Today at 1:10 PM
It says it's for winmugen but I assume it still works on 1.0
Okay running it go ahead
XGargoyle - Today at 1:10 PM
you will have 3 windows
JustNoPoint - Today at 1:10 PM
It's asking me a question
Left option is OK right is cancel
XGargoyle - Today at 1:10 PM
a big black one, one totally white
and the main one with the menu
the main screen, will have several lines
these are the profiles
select one, and click on the big button on the right
it will open a new screen
(http://network.mugenguild.com/justnopoint/SwissCapture.PNG)
first line is name of profile
second line is whereyour mugen.exe is located
third line is where yuor select.def is located
leave the rest of options as is, and click on the left button in the bottom part to save the changes
let me know if you have any question so far
XGargoyle - Today at 1:17 PM
in the picture
so, after saving the profile, it will be displayed on the list in main screen
select it and then click on the big button on the right
this will launch mugen with the debugger enabled
let me know when you get to this step
JustNoPoint - Today at 1:19 PM
got it going
XGargoyle - Today at 1:19 PM
perfect
now, in main screen, top menu
second option is "window" menu
pull down tthe menu and select the last 2 lines of that menu
it will open the actual debug and the variables windows
let me know when you have done so
JustNoPoint - Today at 1:21 PM
Holy hell we need this in english!
Got them going
whoa
XGargoyle - Today at 1:21 PM
ok, now just slect versus o any play mode
select characters ang into the fight
JustNoPoint - Today at 1:22 PM
Yeah I got that going
It's showing me all kinds of info
XGargoyle - Today at 1:22 PM
that's the great part
debug window has 4 tabs
player, explod, proj and trigger
self explanatory
it says all the active players/helpers
if you click on them, in the ddisplay to debug (within mugen) it will automatically display the info you have for DTC
so you can select a helper, without having to press Ctrl+D several times
once you have a player/helper selected, in the bottom screen you could see all variables ans other data he's using
this is the screen with several radio buttons
this is pure gold!!! :smiley:
JustNoPoint - Today at 1:25 PM
Yeah I'm clicking like crazy!
XGargoyle - Today at 1:25 PM
as you can see, you can get all data such as variables damage values, statetypes, sysvars, superapsue times
everything
XGargoyle - Today at 1:27 PM
expldo tab, will display the active explods
really useful to check if your explod spawns or not
and when it is removed
XGargoyle - Today at 1:27 PM
keeping the reversed commands stuck
the projectile tab is self explanatory
in that same window, first checkbox in the top is the pause button
and the button next to it is the step frame
the radio buttons in the middle, will apply an envcolor to the stage
each radio button is a different color
but you need the checkbox ticked
it is useful for example if your stage is white or makes it difficult to read the debug
so, this is the basic course on swiss army
what I do for developing is to keep this open and FF as well
and instead of launching the character from FF
I just press shift+F4 on swiss army to reload the character and test
JustNoPoint - Today at 1:31 PM
Ah thank you
XGargoyle - Today at 1:32 PM
you can play with the other options and find out what they do
but what I show you is the basic framework to use
the debugger
having full access to all variables and being able to directly access the player/helepr info and explods is basically all you need
forget about the displaytoclipboard from mugen
you no longer have to keep editing it everytime you want to check a variable or if a explod existed
:smiley:
and it's really useful to check on the helper's variables as well
JustNoPoint - Today at 1:35 PM
Yeah I need that
XGargoyle - Today at 1:35 PM
I bet you're now feeling an orgasm lol
Spoiler: me (click to see content)
:magneto:
(https://media.giphy.com/media/11t9sYRP19MFd6/giphy.gif)
But seriously, this is going to suck... having to switch to windowed for this awesome tool! I can't wait!