The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: i_oVo_i on March 01, 2010, 09:38:04 am

Title: Antares City -Ruins-
Post by: i_oVo_i on March 01, 2010, 09:38:04 am
[Preview]
(http://i49.tinypic.com/s58pqd.jpg)





[Download]
(http://i45.tinypic.com/14464w0.jpg) (http://www.mediafire.com/?mkwiy0lgagd)

[Comments]
My first stage using the RGB method, I didn't have the time to jigsaw it at the moment (maybe I'll do that in the future).
There are 2 def files, read the readme for details.
BGM included.
Title: Re: Antares City -Ruins-
Post by: Cybaster on March 01, 2010, 09:42:01 am
My first stage using the RGB method, I didn't have the time to jigsaw it at the moment (maybe I'll do that in the future).
I thought the point of my Stage Tool was doing this automatically for you. ;P
Title: Re: Antares City -Ruins-
Post by: Zemilia on March 01, 2010, 10:01:37 am
Off topic:
I was gonna say where did you get that version of Tenshi and who made her, but Since Pre-to made her , I'll try to find her in Nico Nico Uploader.

Edit: Nevermind, can't find her.
Title: Re: Antares City -Ruins-
Post by: i_oVo_i on March 01, 2010, 10:07:44 am
I thought the point of my Stage Tool was doing this automatically for you. ;P
It kinda split the BG image into 1000+ parts for some reason  o_O so.. I just left it out for now.

Off topic:
I was gonna say where did you get that version of Tenshi and who made her, but Since Pre-to made her , I'll try to find her in Nico Nico Uploader.
I forgot, it was on Nico Uploader, but I forgot which file.
Title: Re: Antares City -Ruins-
Post by: Zemilia on March 01, 2010, 10:21:35 am
Dude, I tried Finding That version of Tenshi in Nico Uploader (with Google translator), but I can't find her.
Title: Re: Antares City -Ruins-
Post by: Cybaster on March 01, 2010, 10:28:50 am
It kinda split the BG image into 1000+ parts for some reason  o_O so.. I just left it out for now.
That's the point of the JigSaw method : cutting the image into 16*16 pixel tiles, which makes each tile have 256 colours -the maximum), ensuring optimal quality. Of course, this generates a huge number of tiles, and thus very large code. Takes some time to load, but has optimal framerate. Your choice at the end, to use it or no. :P
Title: Re: Antares City -Ruins-
Post by: i_oVo_i on March 01, 2010, 10:43:16 am
True, maybe I'll try use it for my next stage (when I get some ideas first).
Title: Re: Antares City -Ruins-
Post by: Tamez on March 01, 2010, 04:20:49 pm
Hmm... 

O.K. well, you still have sprite 0,0 which doesn't have anything to do with your stage in your .sff file. 

Plus you failed to crop your sprites again. 
Just a couple examples:
(http://i273.photobucket.com/albums/jj236/TamezMugen/VnixA1.png)
(http://i273.photobucket.com/albums/jj236/TamezMugen/VnixA2.png)


---
Bounds are off again.  This time it's a mixed bag. 

Boundleft goes to -146, so you were really close on that. 

However the boundright has a couple possibilities.  173 is the max it can go to right now, because your light on the right side cuts off.  If that light were edited, you could only reach 177 because your "darkness" effect that happens when the crystal lights up cuts off at that point.  Now if both the light and the darkness were changed, then your actual floor reaches to a boundright of 206. 

Of course, going to a higher boundright means you'll have to recenter the stages and that changes the boundleft. 

For the boundhigh you have:
boundhigh = -125
but it goes to
boundhigh = -229


---
Your intro in your last stage used delta = 0,0 for the sprites.  This one should have too. 
If a player skips the intro and moves, you can see past it. 

(http://i273.photobucket.com/albums/jj236/TamezMugen/VnixA3.png)


---
When the large light comes from the crystal, I think it should move up and down in time with it. 


---
Also, when the floor shakes, I think the background should shake a bit too. 
It looks kinda off to me for one to move and not the other.  If you decided to do this though, adjust the bound high to compensate for it. 
Title: Re: Antares City -Ruins-
Post by: i_oVo_i on March 01, 2010, 04:50:28 pm
Cool, thanks for the feedback.
Title: Re: Antares City -Ruins-
Post by: rukifellth on March 01, 2010, 05:15:45 pm
Off topic:
I was gonna say where did you get that version of Tenshi and who made her, but Since Pre-to made her , I'll try to find her in Nico Nico Uploader.

Edit: Nevermind, can't find her.

Offtopic: I'm more curious about Light Yagami. O___O

OnTopic: But the stage isvery nice, I'll go download it right away. :)
Title: Re: Antares City -Ruins-
Post by: Cybaster on March 01, 2010, 08:11:52 pm
Well, Tamez covered all the feedback I could have written, so I'll just say : nice stage with cool concept and very nice intro, just needs some code adjustments.
Title: Re: Antares City -Ruins-
Post by: i_oVo_i on March 03, 2010, 01:34:13 am
lol yea,I'm still quite new to this stage making thing. Still trying to improve as I go