Thank you so much for your generosity, of course you can get in, as i said, i'll as much help as i can.Always welcome bro! ;)
Alright!Hell yeah Wizzy! Let's do this! :hippy:
Good to see this going on here!
Thank you so much for your generosity, of course you can get in, as i said, i'll as much help as i can.Always welcome bro! ;)Alright!Hell yeah Wizzy! Let's do this! :hippy:
Good to see this going on here!
Ah, one question: the sound is only in CPS2?
Thank you so much for your generosity, of course you can get in, as i said, i'll as much help as i can.Always welcome bro! ;)Alright!Hell yeah Wizzy! Let's do this! :hippy:
Good to see this going on here!
Ah, one question: the sound is only in CPS2?
You're more than welcome to contribute your own for this OST; another approach is always good!
By the way, maybe we will need new sounds for the lifebar, an announcer :3
Hmm...I feel like Ingrid would fit right on in this kind of game myself, now that I think about it. Will you be doing all of the custom states from Darkstalkers for this game for the SF cast as well? Will you be reusing assets from SF for said characters for these states? Do you have any ideas of what you'll be doing for each state?
Never really thought of including Ingrid; but I'm sure that we may not use the anims where characters are "sliced" in half.
The "Midnight Bliss" should be easy to cover, as majority of the SF characters are covered--I'll try my hand at sprites if needed.
While I am not a coder in any sense of the word, I'd like to be a little more active in this project.
I figured Ingrid would fit really well, seeing as she's a sun goddess (I...think she was?? I could be misremembering), which would contrast against all of the demons here (that, and she uses the Psycho power that Bison and Rose both use, and if they're both in here, why not her? Plus, "technically" she's dealt with some of the Darkstalkers in CFJ anyways so eh). I'm sure there's better reasons than those for her but that's what I can come up with. ^^;
I'm sure Ingrid's a great addition because she has technically fought Ryu, Chun-Li, Bison, Rose, Felicia, Pyron, Demitri, Anakaris and Jedah in CFJ.
(http://s13.postimg.org/bprfrwl4j/mugen000.jpg) (http://postimg.org/image/bprfrwl4j/)
(http://s13.postimg.org/tapd39reb/mugen001.jpg) (http://postimg.org/image/tapd39reb/)
(http://s17.postimg.org/jls422n0r/mugen002.jpg) (http://postimg.org/image/jls422n0r/)
gui0007 it's still on W.I.P. the best is about to come, :3
Suggestions about gameplay:
For graphic ones:
- Sparkset should be like X-Men Vs Street Fighter ones with follow colours: Purple for normal and high/launcher hitsparks and Red for special. For Super Hit Spark, you should put the "X" super spark hit I always use in our team edits.
- You should put also a floor in Hyper BG, like I did with our edits. But a different one. Like a devasted floor like in Apocalypse's stage in XvsSF.
- Slash sparks should be from Marvel Vs Capcom 1.
For gameplay:
- I noticed this game will gain a simple mix of Zero/DS + Vs Style game mechanics. You can put a little super jump and chain combos.
- Hyper EX Moves will gain superpauses like in Marvel Vs Capcom/SF séries and Hyper Portraits[But a X-Men Vs SF styled hyper portraits]. But the body will gain the "Rainbow Aura" like on DS games.
- Dash and Air dash for all characters. Like on TvsC.
- Fatalities can be considered, but I think this are one of last things you can put on this fullgame.
¿Does anyone want me to release the already done stages of the Project?
Demitri Vs. RyuWait, what? Why exactly isn't Morrigan paired with Ryu? She is the protagonist of Darkstalkers. (Dee VS Ken? Dee isn't even canon, dude, its a what-if evil Donovan)
Dee Vs. Ken
Morrigan Vs. Rose
BB. Hood Vs. Rolento
Lilith Vs. Sakura
Rikuo Vs. Blanka
Donovan Vs. Dan
Felicia Vs. Chun-Li
Bishamon Vs. Katana Sodom
Talbain Vs.Fei-Long
Sasquatch Vs. Dhalsim
Hsien-Ko Vs. Makoto
Zabel Vs. Adon
Victor Vs. Zangief
Q-Bee Vs. Cammy
Huitzil (no rival)
Jedah Vs. Akuma
Pyron Vs. Bison
Why exactly isn't Morrigan paired with Ryu? She is the protagonist of Darkstalkers.Despite what crossovers might lead you think, no, she isn't. Demitri is. The series is called "Vampire", after all.
Yes she is. Demitri was set to be protagonist in the first game, but Morrigan was added instead of him because she was more popular. And the series' name is Darkstalkers, Vampire is the japanese name, and Morrigan resembles a vampire, and was planned to be one, before they changed her to a succubus. Also, have you noticed that Morrigan's story is much more elaborated and important (even if you consider the relationship with other characters) than Demitri's?
Well, why is Donovan still there then? If one of then will be there, the other shouldn't be. And if you plan to accept Morrigan as a non-protagonist like the noobs saidChange your tone buddy. Nobody called her a non-protagonist, they just presented evidence as to why you are totally in the wrong that she is the "main" protagonist
Anyone, please feel free to modify this for better matching--we are a team here.
Blanka is in Felicia's DS1 and NW ending though.
Love your roster, gui0007!
I think this should be definite!
Isn't Sasquatch a bigfoot? How about an oni? You know, onis are quite popular and have some cool powers.
Speaking of a Gorgon, I remember seeing something like that for the Darkstalkers contest quite some time ago. It was a rather interesting design and somehow didn't win (instead a grave robber duder won IIRC). Sucks because I really liked her design...I designed a gorgon for the contest, though I didn't actually make any drawing, do you remember how it was? About the mermaid, she could be a little more seduction oriented than Rikuo.
I wouldn't mind seeing a dark elf or fallen angel~ Don't think a mermaid would really work though...I think. Sure, there's Rikuo, but Rikuo is different from a mermaid so...
Hmm, Oni? What about SSFIV Oni (Akuma's Ultimate form)?No, not that, an actual oni.
Amingo and Ruby are rejected concepts who never appeared in Darkstalkers, and came to appear as originals in MvC2. The Sonson that appears in MvC2 is Sonson III, granddaughter of the protagonist of the original game Son Son.
giant anakaris
The more I think about it, a good Medusa is overdueSnake tail? I hope not.Spoiler, click to toggle visibilty
Wouldn't a gorgon and medusa be the same thing? o.o??Medusa was one of them.
Some of the things that came from the contest:
This was second place:
(http://fast1.onesite.com/capcom-unity.com/user/dubindoh/darkstalkers/3185a5d3998e4d5b2d781d239014c360.jpg?v=254400)
Was some kind of spider lady.
Well maybe you could ask judas since he did make something like this
(http://img.photobucket.com/albums/v471/ruinsofeden/crys.gif)
Im more used to seeing the legless gorgons called Lamias, and the sea ones called Nagas, although I guess there is really little difference.
[youtube]https://www.youtube.com/watch?v=zjz257QtqcE[/youtube]
23 seconds in It's also the preview
I'd actually like someone to help me with it, to build of course..., if you can do it, i beg you to do so, but whatever, tell me please, :)
I'm not agreeding with it, something like a Fatality is to Cliche, we should be more Original, please, be more fluent, creative for the love of jesus christ, please...
It would be really good dudes, hope you achieve the purpose you want, please, someone help me with the Screenpack.
Bad news boys, my PC got fucked up..., I've lost all of the stuff..., seriously I'm dying inside, if some smart guy asks, I'm writting this throughout my Iphone
Guess who's back bitches! :3
Yeah, but a secret one, to lock it on a .rar with a password that would be showed on the ending of the game. Liking the idea?
Sounds good;Ok Wizzy, here we go!
looking forward to hearing your works.
I like it but how will it work?
Hey gui, can you archive them altogether in a rar. file?
many of them are mind-fucking great e_e
Bison absorbs pyron
Bison absorbs pyron
I'm just waiting for further updates. I was thinking about P. Bison and P. Pyron being the True Final Bosses like how U. Rugal and S. Akuma were in CvS2 but that type of coding can't be implemented in MUGEN...
By the way, you promised me a video with my stages XD
It seems, but guys, someone vote for a street fighter secret sub-boss, xD
P.S: gui0007, loved that sprite :D
Who is Fuka?
Well, it's been decided, the secret sub-bosses shall be "Dark Talbain/Gallon" & "Shotoborg" :3
The managers of music shall be, WizzyWhipitWonderful and gui0007, :D
Shotoborg has been covered;
A "Meet Shotoborg" theme is in progress...
Dark Talbain will be epic.
But I will choose the name: "Shin/Oni Talbain" :3
well to make him unique you could check other game werewolf like cornell from castlevaniaThe only fighting game where Cornell appeared was Castlevania Judgement, and that game can't be translated well into MUGEN right?
Dark Talbain will be epic.No, please... just... no.
But I will choose the name: "Shin/Oni Talbain" :3
I'd suggest an air hadouken just like akuma's, but with both hands for a start, :DYou know, Shotoborg will make the game even more repetitive. I think there are enough shotos in Street Fighter already, so what could he actually have that other characters didn't? Also, I researched a little more about Fuka, and she isn't really confirmed as Gouken's daughter, so she could easily have another playstyle, but it wouldn't make any sense having her as a sub-boss anyway. Weren't you thinking about adding Juli & Juni as I suggested? I also thought about a cyborg doll...
Dark Talbain will be epic.
But I will choose the name: "Shin/Oni Talbain" :3
Juli & Juni are the already selected sub-bosses, we just want some "secret ones", but whatever since you say so then we better use one that has already been made, we could ask N64Mario to edit his newest version of "Oyaji" :3You mean another shoto? It would have the same problem as Shotoborg. Which other style is worth making a new character? Will Charlie be alive in this one? We could add a Ghost Charlie. If he is alive, Shadow Lady could be in, since she is a cyborg and not a clone, and she has different moves, so, she wouldn't be that bad.
Who is making shotoborg? Oh and also good idea Lord that would be cool to have charlie
Oh geez, looks awesome to me, i'm going to try it, of course, instead of using the "Paint" fonts ( -_- ) I'll use some images for the fonts I've done for the screenpack, it will be delayed, but cool, thank you so much mate, :3
And I beg you Lord M, to stop trying to change the already assigned ideas, not everybody is tired of shotos, neither on humor to see just to many of them, it's going to be balanced, with characters that haven't been saw in years, characters that deserved a more descent re-apparition, anyway, it's akward, I know why I am putting on the game what I am putting, thanks for the comprehension dude :)
AVP, Lord M is just making suggestions;
do not take them personal.
It's not personal, i'm just asking him to do so, because not everybody checks this, neither has offered to help, so i need to accelerate the process just a bit more, because it seems no one offered himself to do original sprites for the chars, neither coding, so practically I'm by myself with the group around (just 3 persons) and the ideas from all of you, plus I'm having lots of problems with school, so please, be patient with me guys...
I'm not being impatient, you were impatient with me. But really, redo that poll and add more options for people.
Hm, are you have some options? ;)Well, I gave some of them before: Shadow Lady, Ghost Charlie (pretending that he is dead, if not, just Charlie or Shadow), Retsu, Decapre (if you can make her less Cammy-like, some of her original attacks + some new ones), Rook, D. D. (the last ones were C. F. All-Stars originals like Ingrid). Also, for Darkstalkers, maybe Belial, Cecil (the boy who is friend of Huitzil, if you add teen Anita, he can be older too), original char based on that DS character contest (it has been discussed here, but gone nowhere), Shadow, Marionette (with some gameplay added)...
Dark Talbain is already decided for Darkstalkers. This poll is to add someone to Street Fighter side.
Ideas for Shin Talbain /Ansatsu Gallon:
- Air Dragon Flare
- A Tenma Kujin Kyaku based move
- Kyõfu No Ken[ A updated Moment Slice]
- Demon Magic[Using the giant swords like Valdoll did in Warzard]
- Fire Nun-Chaku
- Projectile on Climb Razor [Like Slash Beast did on Rockman X4]
- Distorted Voice [Because he is a dark side of Gallon]
Okay guys, it's a draw, time for the final judge between the two of them, Retsu or Shotoborg? :3
Ideas for Shin Talbain /Ansatsu Gallon:
- Air Dragon Flare
- A Tenma Kujin Kyaku based move
- Kyõfu No Ken[ A updated Moment Slice]
- Demon Magic[Using the giant swords like Valdoll did in Warzard]
- Fire Nun-Chaku
- Projectile on Climb Razor [Like Slash Beast did on Rockman X4]
- Distorted Voice [Because he is a dark side of Gallon]
I have a sub boss or just a normal character idea , Vampire RoseI wouldn't mind seeing a character who is a fusion of both franchises.
I made a simple sprite of what she looks like
(http://s28.postimg.org/p4xmv5a5p/Vampire_Rose.png)
Probably retsu (for my disgrace)If Retsu wins its because he was a better option to the project, think this the opinion of the people and if he wins, people will like DSvsSF even more because their choice is in. Also, that doesn't mean you cannot create Shotoborg outside the project, right?
I have a sub boss or just a normal character idea , Vampire RoseI wouldn't mind seeing a character who is a fusion of both franchises.
I made a simple sprite of what she looks like
(http://s28.postimg.org/p4xmv5a5p/Vampire_Rose.png)Probably retsu (for my disgrace)If Retsu wins its because he was a better option to the project, think this the opinion of the people and if he wins, people will like DSvsSF even more because their choice is in. Also, that doesn't mean you cannot create Shotoborg outside the project, right?
But if that happens wizzy's songs for shotoborg won't appear, that pisses me off and makes me feel guilty to make him do the "meet" for him in vain.
Ask him to make one for Retsu. I can't believe he didn't yet.
Vampire Rose theme Or dark rose as some of my friends also call her lol
https://www.youtube.com/watch?v=ecumrykqORw&feature=youtu.be
Maybe you should add Retsu as a regular char? Or not? :PNo. Really, no. We've gone through three polls to add a secret boss, so if Retsu wins it should be as a secret boss. Anyway Retsu would have no pair if he was a normal, all the DS cast has a pair already.
You could always do it like we are doing the MFG SF game. Don't focus on the "final" cast. Just work in smaller chunks and add as many as you can. Make a priority list (this would be the list you absolutely want to get made) then if you get through that list add new priorities for additional characters. Ala DLC or upgrade potential.
Okay, I can put retsu as a normal one, and shotoborg/cyborg as a secret sub-boss, even so, wizzy already did a theme for him long time ago XD
Wait, did you ask the rest of the team to make this decision? There is a reason the poll was created you know, if I had suggested Retsu after Shotoborg was decided you would have never added him. You're just not accepting your loss.
He should stand alone, but akuma and Jedah must be rivals, not for equivalence, just because of their boss status, just like bison and pyron :)
I like echo defeat screams, but for some reason, I think they only fit with characters with transparent effects.
I also thought about something for Morrigan and Lilith. Since Lilith has returned to Morrigan's body, it would make more sense if Lilith only appeared as a helper for Morrigan. HOWEVER, since I doubt people would like to have Lilith reduced to a helper (I wouldn't), so I thought that in Lilith's intro, Morrigan could appear, Lilith comes out from her, and then Morrigan leaves (they can have a special intro if they fight each other, with Lilith coming out and fighting her). The same could happen to Mei-Ling if she were playable, with her coming out from Hsien-Ko's hat.
I think Demitri did (there was an old thread were we were discussing it). I'm wanting to say a few more but don't recall now.
@Iced: should know more in this regard.
Also he trying to convert (or transform, i don't know) Morrigan in a vampire, but she resist.His ending is non-canon. In fact, most of the endings of Darkstalkers weren't canon, I don't remember all of them, but the ones I'm sure are Morrigan and Lilith's because the only thing that happens is Lilith returning to Morrigan, and thats one of the only canon facts that became clear.
- Jedah injuried Demitri
I think Demitri did (there was an old thread were we were discussing it). I'm wanting to say a few more but don't recall now.
@Iced: should know more in this regard.
I think the only canon things happens in Darkstalkers séries is:Donovan was already a half-vampire half-human (Dhampir) but he never became a full vampire due to his resistance, Dee is non-canon himself. And Pyron's defeat happened much before Jedah's, so I don't really believe he was actually absorbed, otherwise Demitri wouldn't need Morrigan to defeat Jedah.
- Jedah injuried Demitri
- Lilith and Morrigan defeated Jedah
- Lilith fused with Morrigan
- Gallon finds his dark self[Ansatsu Gallon]
- Demitri absorbed Pyron
- Donovan turned a Vampire[And trying to resist it]
- Anita grows up and she's turned a Darkstalker Hunter.[And probably one of most powerful beings on Darkstalkers franchises]
Actually, the only ones who died before DS3 were Pyron and Huitzil, and they didn't appear again. If Capcom just made a new game explaining all events...I think Demitri did (there was an old thread were we were discussing it). I'm wanting to say a few more but don't recall now.
@Iced: should know more in this regard.
ending wise:
felicia is now a nun.
victor is dead
talbain abandoned humanity
morrigan turned into a statue to resist demitri
morrigan fused with lilith , so lilith is "dead"
jedah is "dead", but he will keep regenerating as long as the makai plane needs him
phobos is "dead" so is all of mankind
oboro is dead and buried
Raptor is just a head now
anakaris went to another plane of existence and has no reason to be here anymore
hsienko and leilei are now children and have no reason to appear
donovan goes full vampire
morrigan has killed pyson and absorbed his power
from material outside of it
jedah and demitri faced and demitri was soundly defeated
morrigan and lilith fused have enough power to rival with captain america and thor, that means she can create huge beams and stuff
lilith is now inside of zangief body
bbhood is sadly dead under a truck
However, with demitri belial and jedah gone, unless morrigan rises to power in place of her father there will be civil war in makai
I think its safe that you can ignore every single piece of that.. Its a fighting game. characters will fight and return because they must. Capcom never made any character go away when they could have them again ( in vampire savior they couldnt hold enough memory for all chars so they removed some, but they were readded for the home versions ) they fill in stereotypes and specifics.
It's a crossover, doesn't have to be that related..., if you don't believe me, check Marvel vs DC :PMarvel VS DC wasn't that good, not all characters played well and it was cancelled. If you want to make a good game, it must have a story.
I meant the 90's four comic books, not the damn videogame from scruffydragon, Has anyone even read it? XD
How sweet! Thanks again dude!
Shotoborg, he is the one i'm going to start with anyway, along with our dear friend ShinZankuro, :3
Shotoborg, he is the one i'm going to start with anyway, along with our dear friend ShinZankuro, :3Wouldn't it be better to start with a DS character for the template so you know how to convert other characters to the DS style a bit better?
I'm not understanding why you want Shotoborg so badly, especially since I'm reading that he lost really badly to Retsu, therefore Retsu was the people's votes??There was a first poll, where he just added two or three Street Fighter characters, including Shotoborg, one of them was Fuka from a Street Fighter anime, which isn't either bossly or even canon. Then I suggested more people and he remade the poll and it was a draw, then a third poll was made, where Retsu received 14 votes against Shotoborg's 7.
I can't download it.
Can someone share the files with me?
It's going to be an independent character from the proyect, since suddenly everybody got the Retsu syndrome, he will be on the proyect, and shotoborg shall be released for normal use on anyone's mugen, so, it's my idea, let me be at least with that single character that I wanted so badly but lost the polls I did, but there is just one detail, i'm having problems on doing retsu, since everybody wants to see him, ironically, no one wants to help me with him, so, how am I supposed to edit/do retsu? All by myself? I don't think so, :)
I can't download it.
Can someone share the files with me?
hmmm, i don't understand Wizzy. :confused:
Got them;Yep, i'm sure of that Wizzy. He send me some of your stuff as a help for the project. :)
You need to make sure you have GenesisKeys' permisson to use his works for an alt. soundtrack.
My gratitude is infinite with all of you guys :D
I will support this game no matter what
Any progress so far?
None mates, I gave it a pause for my regularization classes n' stuff, the fact is, I'll be back soon enough guys ;3
I am back!
Destroy all human kind...!
Naaah! I will try to finish the hole stage collection for the game and update the ones I already released so then I can focus on the screenpack, this will be sooner than how you think my dudes.
Believe me, I will not disappoint you along with my feroicuis team part of this game, that includes you gui0007 and Wizzywhipitwonderful of course, plus all of you who have been so kind to pay attention to my idea, so weird to find this intelligence and patience on a forum, thank you, as I said, I will not disappoint anyone.
tell me what you want see dudes.Morrigan
This is the progress so far, of course needs more stuff, tell me what you want see dudes.
(http://s18.postimg.org/g9ltn6be1/mugen001.png) (http://postimage.org/)
pic upload (http://postimage.org/)
Existing characters, most from ShinZankuro, Beximus and Spec Ops, since they are the closest to the gameplay for the project itself.
so this will jsut be a compilation then? with characters of differing gameplay styles?
will there be any attempt at a uniform system?
Thank you gritsmaster, wizzy, I will do my best to stay up on this, I'll keep it up.
I didn't knew you did sprites! D:
Another one done, (Need a coder for original moveset...)
(http://s1.postimg.org/re090pudr/mugen002.png) (http://postimage.org/)
image host (http://postimage.org/)
Coming soon...
(http://s10.postimg.org/lzbuaraa1/mugen000.png) (http://postimage.org/)
adult photo sharing (http://postimage.org/)
This is just a suggestion i dont know if you can do that here. But you could move your post in the projects forum but like i said im not sure if you can do that and also more people could see this awesome project of yours
;SUPERJUMP BEXIMUS STYLE
[statedef 40]
type = s
physics = s
ctrl = 0
[state 40, 1]
type = velset
trigger1 = time = 0
y = 0
[state 40, 2]
type = changeanim
trigger1 = time = 0
value = 40
[state 40, 1]
type = velset
;trigger1 = time = 0
;trigger1 = command = "holdfwd"
trigger1 = prevstateno = 101
;trigger1 = sysvar(1) = 1
x = 7
[state 40, 1]
type = velset
trigger1 = time = 0
trigger1 = command = "holdback"
trigger1 = prevstateno = 105
x = -6
[state 40, 4]
type = varset
trigger1 = time = 0
sysvar(1) = 0
[state 40, 5]
type = varset
trigger1 = command = "holdfwd"
sysvar(1) = 1
[state 40, 6]
type = varset
trigger1 = command = "holdback"
sysvar(1) = -1
[state 40, 7]
type = velset
trigger1 = animtime = 0
trigger1 = var(40) = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)
[state 40, 8]
type = velset
trigger1 = animtime = 0
trigger1 = var(40) = 1
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, 3, -1.5))
y = -14 ;< - This determine how higher will go your super jump. Never forget to adjust that value, for evading some Moon Jumpings. I recommend to start with value between -12/-14. And please be atent: If your char surprasses the stage height limit, lower that value.
[state 40, 9]
type = velset
trigger1 = animtime = 0
trigger1 = prevstateno = 100
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)
[state 40, 11]
type = varset
trigger1 = time = 0
var(40) = 0
[state 40, 12]
type = varset
trigger1 = command = "du"
trigger2 = command = "abc"
trigger3 = prevstateno = 440 ;< - Launcher state[/b]
var(40) = 1
[state 50, playsnd]
type = playsnd
trigger1 = animtime = 0
trigger1 = var(40) = 1
value = s1,7;s55,1
channel = 0
[state 40, 13]
type = varset
trigger1 = time = 0
var(12) = 0
[state 40, 14]
type = changestate
trigger1 = animtime = 0
value = 50
ctrl = 1
;---------------------------------------------------------
; jump Up
[statedef 50]
type = a
physics = a
[state 50, 1]
type = varset
trigger1 = time = 0
sysvar(1) = 0
[state 50, 2]
type = changeanim
trigger1 = time = 0
trigger1 = var(40) = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))
[state 50, 3]
type = changeanim
trigger1 = time = 0
trigger1 = var(40) = 1
value = ifelse((vel x)=0, 50, ifelse((vel x)>0, 51, 52))
[state 50, 4]
type = varset
triggerall = time = 0
trigger1 = vel x = 0
var(1) = 0
[state 50, 5]
type = varset
triggerall = time = 0
trigger1 = vel x > 0
trigger2 = vel x < 0
var(1) = 1
[state 50, 6]
type = turn
trigger1 = p2dist x < 0
trigger1 = var(40) = 1
[state 50, 7]
type = veladd
trigger1 = var(40) = 1
trigger1 = command = "holdback"
trigger1 = vel x > -1.5
x = -.05
[state 50, 8]
type = veladd
trigger1 = var(40) = 1
trigger1 = command = "holdfwd"
trigger1 = vel x < 3
x = .15
[state 50, 9]
type = veladd
trigger1 = var(40) = 1
y = -0.14
[state 50,5]
type = explod
trigger1 = time = 2
trigger1 = var(40) = 1
anim = 6010
id = 6010
postype = p1
pos = 0,40
ownpal = 1
bindtime = 1
sprpriority = 5
persistent = 0
removeongethit = 0
[state 50, 12]
type = changestate
trigger1 = vel y > 0
trigger1 = pos y > 0
value = 52
;---------------------------------------------------------
; jump land
[statedef 52]
type = s
physics = s
facep2 = 1
velset = 0,0
ctrl = 0
[state 52, 1]
type = changeanim
trigger1 = time = 0
value = 47
;[state 52, playsnd]
;type = playsnd
;trigger1 = animelem = 1
;value = s0,16
[state 52, Dust]
type = explod
trigger1 = time = 2
anim = 6007
id = 6007
postype = p1
pos = 0,0
ownpal = 1
bindtime = 1
sprpriority = -2
persistent = 0
removeongethit = 0
[state 52, 3]
type = posset
trigger1 = time = 0
y = 0
[state 52, 4]
type = ctrlset
trigger1 = time = 1
value = 1
[state 52, 5]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
;-| super jump |-----------------------------------------------------------
[command]
name = "du"
command = ~D, $U
time = 8
[command]
name = "abc"
command = a+b+c
time = 8
;Super Jump
[state -1]
type = changestate
value = 40
triggerall = command = "abc"
trigger1 = statetype != a
trigger1 = ctrl
trigger2 = stateno = 440 ; < - The launcher number.
trigger2 = time < 1
[state 240, 4]
type = changestate
trigger1 = movehit
trigger1 = command = "holdup" && time <= 20
value = 40
In the .cmd, you might want to put "stateno = 440 && movehit" that way, if your launcher misses or gets blocked, you won't be able to super jump. I believe this applies to me as well.
All right then..., thanks for the advice my friend! :D
The project just lacked of cooperation on the team,
"Wizzy and the presents on this topic are the exception, thank you for your constancy, love you guys, (Not in a fucking homo mood)."
Beyond that, i have expelled the "private" personal of it, that cutted me a lot of inspiration, none of them wanted to help, they got lazy or simply did not gave a damn, i shall suspend it until someone convices me to re-open it, good bye.
Here is the link with "progress so far".
http://www.4shared.com/rar/cPV_gl3Lce/DS_X_SF_Progress.html?
Yeah man, sorry for this, it is not closed at least, but i am pretty depressed to do not have as many support as i need, but whatever, i shall try to get into it as quick as posible mate, keep going with Capcom Universer, Snk and Originals n' stuff, good luck, and a big hug mate.
I'll see if i can get ShinZankuro to aid us in bringing this to fruition in his freetime.
Sorry for the delay and bumping this thread. But I want to say, I'm really interested to help on project. Actually some DS chars are in works on my project. Can be slow a little the progress, but I want to give a decent conversion and this will demand a little time xD
But i'm on this project also >=)
PLEASE DON'T GIVE UP MAN! :D
By the way, new "Alias" :3
Check out my Marvel vs. Capcom Mugen Session, In Darkstalkers vs Street Fighter Style A tribute to the project hope ya'll enjoy there will be more more on the way =)
http://youtu.be/-NNkyBKZuDQ
I'm more than happy to help you all in this project BUT .. I know nothing about creating characters or moves etc ^_^; all I did for my game was just adding characters made by somebody, creating portraits & changing existed screenpack to another " I used SFA3 screenpack " xD heck I'm STILL searching for a good B.B.Hood that have Darkstalkers gamestyle :( but no luck .
I'm more than happy to help you all in this project BUT .. I know nothing about creating characters or moves etc ^_^; all I did for my game was just adding characters made by somebody, creating portraits & changing existed screenpack to another " I used SFA3 screenpack " xD heck I'm STILL searching for a good B.B.Hood that have Darkstalkers gamestyle :( but no luck .
Now here's a little something i'm pretty sure you guys will LOVE it :D a little tribute to " Super Puzzle Fighter II " game .
I call it " Super Puzzle Fighter II Alpha " a fighting game version with the same roster " except for Devilot " :D what do ya guys think ?
Here's some screen shots for you all :
http://s1381.photobucket.com/user/Ahmed_Dragunov/media/mugen/puzzle2_zpsrhzhd2fp.png.html#/user/Ahmed_Dragunov/media/mugen/puzzle2_zpsrhzhd2fp.png.html?&_suid=142239468044805321900889715136
Sprite by me:
(http://i.imgur.com/fX3uWY9.png)
Speaking of Darkstalkers , does anybody have a good B.B.Hood character with Darkstalkers fighting style ? not " CvsS or MvsC " , I've searched for her everywhere & I couldn't find her :(
New match is up :D enjoy
https://www.youtube.com/watch?v=TeFWXL2OsEc&feature=youtu.be
Hmmm, let's see.
For Australian Outback, maybe you could made two versions, the original one and an alternative version, without rain and a fullmoon in the background
For Vanity Paradise, maybe you could add some chinese castles thing in the left/right sides
or a full day version with some Kangaroos in background :)
Will be nice to see a day version of Australian Outback xD
Hey gui0007! You released it?
My Darkstalkers vs Street Fighter Intro hope you guys like it :)
http://youtu.be/OTyYCjq_KXU
You are more than welcome to enter, i would actually enjoy something simple, but cool, sort of like your screenpack of Planet Mugen.
"Full-length" for the Title screen and "According to the belt" should be like the VS Screen :3 GOOD LUCK! Thanks for the help, really, it is imperative :DGood (excellent).
Right now i am doing the lifebar, not a big deal, tell me guys, what should i add\change?
(http://s23.postimg.org/4oh7j8pmj/mugen000.png) (http://postimage.org/)
free image upload (http://postimage.org/)
For 'murrica...!
(http://s21.postimg.org/5ehlajpw7/mugen000.png) (http://postimage.org/)
upload photos (http://postimage.org/)
(http://s21.postimg.org/q3q6ipcyf/mugen001.png) (http://postimage.org/)
uploading pictures (http://postimage.org/)
(http://s21.postimg.org/yflxjyac7/mugen002.png) (http://postimage.org/)
free image host (http://postimage.org/)
(http://s21.postimg.org/rexxr68k7/mugen003.png) (http://postimage.org/)
post a picture (http://postimage.org/)
(http://s21.postimg.org/o9dc0ypxz/mugen004.png) (http://postimage.org/)
image hosting over 10mb (http://postimage.org/)
(http://s21.postimg.org/nl4hi0r87/mugen005.png) (http://postimage.org/)
free upload pictures (http://postimage.org/)
DSvsSF. mugen 1.0 (640,480)
Progress Report:
[youtube]KhwHWcrLu-4[/youtube]
Рабочий процесс:
Workflow:
https://translate.google.ru/
(http://s23.postimg.org/73yuwdsej/image.jpg) (http://postimg.org/image/fm8b0pyx3/full/)
хостинг фото (http://postimage.org/index.php?lang=russian)
This... is... WONDERFUUUUUL Mr. ТриПисят! I love it! I... FRICKING... LOVE IIIIIIT! Thanks! :3
【MFG】gui0007.
Чем плох такой логотип?
What's wrong with this logo?
Which kind of portrait you guys prefer for the portrait?
(http://s14.postimg.org/v3fgp1c75/mugen000.png) (http://postimage.org/)
free upload pictures (http://postimage.org/)
This is getting really awesome man! Thanks!
P.S: I was wondering if it comes in purple.
(Reference to Batman since it is in 8 bit, and of course of the color palette of the game)
Good luck, ТриПисят. We're here if you need any assistence. ;)
gui0007, Thanks to you to, i must continue to edit it so it is a "good quality" done one :D
A bit of CPS2 is needed :vКонкретней.
A bit of CPS2 is needed :vКонкретней.
Specifically.
LOL, gui0007 answered exactly how i wanted, thanks man, more like that brotha.
But I do not think that is a big problem. When the work is finished wakes. You will be able to change the font and and music. There are very few.
Could you at least send it? :(
Could you at least send it? :(
Could you at least send it? :(Конечно. Вот наработки:
Excuse me ,gui0007, you are good to transform and adapt lifebars? You'll see..., this is happening on the screenpack...
(http://s24.postimg.org/qegznn8ol/mugen000.png) (http://postimage.org/)
post a picture (http://postimage.org/)
I think you should just change some elements of MUGEN RGDMc, and you can get what you want.
I think you should just change some elements of MUGEN RGDMc, and you can get what you want.
Там наложение двух (трёх) анимаций( [TitleBG 2] and [Begin Action 0] +карона). Их нужно удалить и заменить вашем спрайтом
There is a superposition of two ( 3 ) animations. ( [TitleBG 2] and [Begin Action 0] +Caron)They need to remove and replace your sprite
Then i practically have to re-size of the sprites? :P
Looks a bit messy, but well, i shall wait for more progress, anyways, i shall send the lifebar.
i think it will fit the system of this screenpack 320x240, just wait for me some hours like tomorrow or something.
Any progress...? :I
Charlie's cameo by the way:
(http://s24.postimg.org/4t5re2r7p/mugen000.png) (http://postimage.org/)
free image host (http://postimage.org/)
Bison's portrait is done:
(http://s18.postimg.org/a3k8nbx1l/mugen001.png) (http://postimage.org/)
gifs upload (http://postimage.org/)
By the way, i feel something wrong with morrigan's portrait..., do not know what it is, could someone tell me?
I am just asking for the quality's sake, :v
Exactly! that is the style my friend, :3
I did this title to use the CPS2 style long time ago, you like it?
(http://s3.postimg.org/depw59gs3/Sprite.png) (http://postimage.org/)
post a picture (http://postimage.org/)
Anyways, it is looking perfect so far my friend, :3
Morrigan's portrait re-done:
(http://s18.postimg.org/upn7zgavd/mugen000.png) (http://postimage.org/)
img host (http://postimage.org/)
What do you think? :3
Morrigan's portrait re-done:
(http://s18.postimg.org/upn7zgavd/mugen000.png) (http://postimage.org/)
img host (http://postimage.org/)
What do you think? :3
8-Bit Gotham Knight that logo looks perfect!
I can! ^_^
Yes, of course i can, just be more specific of what you need! Tell me all the details please xD
Is anyone capable of coding this intro to Psycho Pyron when we start building him?
https://www.youtube.com/watch?v=HC3zqD_EfBg
We really need a SONIC BOOM in this game D: a must have
I like how you implemented the Street Fighter Alpha/Alpha 2 and Vampire Savior ports into the lifebars. Definitely can't wait for the beta to come out. Good luck guys! :)
i agree cut dan add charlie, and while your at it switch zangief for birdie, and how is blanka not in this he could be like a double agent
but looks pretty cool good work on the street stalkers
(http://s12.postimg.org/8wkl7ozfx/mugen000.png) (http://postimage.org/)
Thank you gui0007, em..., could you send me over the intro? I mean, if you want me to help... :P
gui0007: It's done.
Help is always welcome from anyone! Just tell, in what do you want\can help us with... :P
Thanks Mr..., Ms..., whatever..., THANKS! :P
Have you guys thought of implementing the lifebars into the add004 system? it's fairly easy and with the patcher you can also implement tag matches as well.
Yamori X: Could you help us build in certain aspects like coding and etc, the final bosses, we mean, "Psycho Pyron" and "Perfect Bison", the spriting is mostly covered with me and possibly if i am right, with chuchoryu, just hope he doesn't screw up, :3
That doesn't like a bad idea, but i do not know how to fricking do it.
Guys, does anyone know how to get the Midnight bliss sprites of the characters from Street Fighter?
By the way, is there a possibility that you "ShinZankuro" include in the future update a sprite changing with the ones from Capcom Fighting Jam? :3
https://www.youtube.com/watch?v=n2Lfg1NkPdk
Guys, does anyone know how to get the Midnight bliss sprites of the characters from Street Fighter?
By the way, is there a possibility that you "ShinZankuro" include in the future update a sprite changing with the ones from Capcom Fighting Jam? :3
https://www.youtube.com/watch?v=n2Lfg1NkPdk
Ok thanks from the last post, so these are the 21 stages that's gonna be in the game? also wasn't jedah stage apart of the project as well?...Here
I agree with Black Hatter.
If you need help finding CPS2 styled sprites for Haggar and Poison, I'll take care of that.
As for Shadow, I think that's as good as it gets for him....
since you guys already have the gameplay system down, the screenpack down and the stages down and settled, why don't you move this to the Projects section?
Cool, oh there was anothing thing I for got to mention it's about the Greek-Party stage in my opinion I figure the stage can use more people in the background. I like ken's stage for street fighter alpha 2 just a suggestion :)
Ermac445, Wizzywhipitwonderful and gui0007: IT SHALL BE DONE! :D
gui0007: I was talking about the giving i little plus to the number of people in the "Greek Party" stage, but if you want me to help, i shall, i just hope to manage to do so, what do you need specifically?
Look guys..., i know you always complain about the shades and shading, what i can say is that i am not perfect neither fast in the details, every thing i post here is on W.I.P. so i like the advices and i aprecciate them, but some things are pretty obvious to notice, i do notice them, i just post it to see the progress, not the full thing.
You saw the update dude?
If you'd like, send me some sprites you need fixed and I'll see what I can do for you.
Actually i was wondering if you could get me some kangaroo sprites, the CPS2 like you could get please, :p
Does anyone know where can i find\rip the Voices of this game?
https://www.youtube.com/watch?v=hOdzDfmswQc
https://www.youtube.com/watch?v=e7FZc8bN5rY
https://www.youtube.com/watch?v=xlhNct494uU
P.S: Poor jedah, he couldn't even breathe.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK! :'(
alexbunton87: Thank you so much! :3
My own topic feels a bit abandoned, but whatever, just camed to tell you guys that i will show some updates soon.
My own topic feels a bit abandoned, but whatever, just camed to tell you guys that i will show some updates soon.
Guys..., the dream is not death..., school issues..., i will be back...
I'm redoing Gallon, and his hyper beast cannon will be remaded based on Rubyheart's hyper combo.So Talbain's Hyper will be similar to Ruby Heart's Flan Mer... interesting...
I'm working alone for now on all chars, and some depression crisis hitted me at latest days.aw dude, pm me if you ever wanna talk about it, im here for you bud!
I want to seriously apologize AVP for my lazy/delay on DS chars..
I'm working alone for now on all chars, and some depression crisis hitted me at latest days.
I hope to overcome this and can bring more DS characters to this project!
OBS: Thats a beautiful stage :D
nice to see this is still alive
did you guys decided on the gameplay
What a pleasant surprise!
Can't wait until I get more free time so I can work on more music!
Nice stage awesome im glad to see that this project is still going. I have a question if this stage is gonna be for the sub-bosses, then what about the original stages that the sub-bosses was suppose to fight on?
wow so awesome...i hope to see more stages...
oh what a suprise to see my good youtuber ermac445 aka Swagga Kings.
keep it up ;)
man this is gonna be interesting to see completed!
B E a U tiful
Everything in the screenshots looks so dark except for the small portraits.
nice to see this is still alive
did you guys decided on the gameplay
Everything in the screenshots looks so dark except for the small portraits.
Everything in the screenshots looks so dark except for the small portraits.
Saw the video as well and yeah, that's what bugs me too.
(https://lh4.googleusercontent.com/-vABCzyW_iU8/VXosaxLDf9I/AAAAAAAACJs/Tg69Geuh3Kc/w680-h510-no/mugen001.png)
(http://s7.postimg.org/lj0wavjpn/mugen000.png)
i've had eyes on this for a while, but couldn't chime in like i wanted to before due to my own 'jects in tha works. with that bein' said, i gotta tell ya:(https://lh4.googleusercontent.com/-vABCzyW_iU8/VXosaxLDf9I/AAAAAAAACJs/Tg69Geuh3Kc/w680-h510-no/mugen001.png)
^---seein' this used for tha DSvSF SP's logo [nice work Gui!].....(http://s7.postimg.org/lj0wavjpn/mugen000.png)
^---& seein' tha return of these powerbars [tha 1s after these with tha added wings & tha gray'd number color just look'd too bleak IMO] made my day.
& since 2 of tha awesome talents helpin' out with this [Wizzy & Gui] are my R.O.K brethren, if any AA is needed soundtrack-wise [loop kuttin' & such], just let me know, i'll be glad to lend a hand.
good work gais, this project is gonna be a great thing 1ce it's done.
Oh? And who's that lady on the same boat as Eliza?
Hmm to be honest i'll say the street fighter stages should have an creepy look to them but alittle less creepy in my opinion. I'll say give them a try to see how they would look.
Looks way better now!
Hmm to be honest i'll say the street fighter stages should have an creepy look to them but alittle less creepy in my opinion. I'll say give them a try to see how they would look.
All right then my friend! :D
Another update (Shadowlaw Stage finished):
https://www.youtube.com/watch?v=1TzNkmfQdUs
Hmm to be honest i'll say the street fighter stages should have an creepy look to them but alittle less creepy in my opinion. I'll say give them a try to see how they would look.
All right then my friend! :D
Another update (Shadowlaw Stage finished):
https://www.youtube.com/watch?v=1TzNkmfQdUs
I suggest some intervals between that warning in the shadowlaw stage. I can see that hurting peoples eyes. A bit hard to look at.
Why do all the stages have this crappy darkness overlay? I mean it's going over your lifebars and everything
The stages are looking great man :). I wonder after you reveal all the stages in this games what would be the next few updates?
Ahhh ok I can't wait to see that :)
Ok
@Kut Kreator
Thanks fella! :D
@AVPboy6754
Damn bro, these stages looks neat! * . *
I'm ready a vid to showing up the screenpack beta... ::)
We won't give up DW. ;)
The beta of the screenpack still on the way, i had some delays, but i'll release it very soon.
Good to see you're still progressing. Don't give up.
Nice screenpack!
Love the cosmetics!
i dont get why you used the sfiv announcer, it clashes really badly with the overall theme, but i like it. nice work.
We understand.
Real life should always come first; we'll be here years from now if ever you decide to come back.
What, no DeeJay? :(Maybe. ::)
Good luck with the project though.
EDIT: Also, since the SF side says "Q or Twelve", will you put up a poll to decide on which to choose?
Go with YamoriWalrus said that too CH. Also ShinZankuro is very busy working in the Vs. Style chars and screenpack.
it will fit perfectly with the DS cast and the SF cast
You cant since it wasent made by you
I guess you could always make a new topic since it wont really be the same
You could always have "secret" chars instead of that many mid-bosses. Like say: Shadow Nash / Lady as the secret chars SF side. Have Zabel (which didn't get mentioned) or Anita on the DS side. Or you could even go as far and make a MvC reference and leave Morrigan and Lilith fused as one aswell as Shadow Lady as secret chars.
Pardon me, but is the Morrigan / Lilith fusion even really necessary? I've always felt it was such an overdone gimmick, and you've already got both the chars in..
So, a new Roster:....
Dee Jay
Decided to not include the FInal Fight chars at all
my idea for the gameplay was to have a mix between Darkstalkers and SFAThat would include the launchers and the super large full screen supers?
I think something similar to MSH or Xmen COTA would be pretty good
your idea is actually pretty spot on on what the game could be
I personnaly think it would be better if it was a one vs one game
Nice also I think the roster should be smaller, something like SFV.16 character is pretty good for a versus series I
I also gave a try at making a lifebars for this game
(http://i.imgur.com/dcWBrgG.png)
it is a mix between SFA3 and Dark Stalkers Revenge
Not really planning to finish it but it could be an alternative to the current lifebars
Thats great. Would there be any possibility to add tessa?
DS1, DS2, and DS3 huitzil/Phobos are all 3 very different characters.
So Huitzil would be DS2 version and Phobos would be DS3
Boss Huitzil would be DS1 with some from 2 and 3 perhaps
Yeah, bigger variation characters would get their own spot. As you can see I tried to pair NW variants/clones with some SF clones. Like that alternate Ken. Alt Ken would be more like MVC Ken with close range. Or maybe no fireball at all.
This is kind of an old list for me I may update and change it a bit on the SF side.
But to start off id stick to a smaller roster like I 1st posted. But focus on the engine. Is anything going to be cut from the VS engine? Do you know all the stuff in the engine? What all from SF do you want?
For mine I'm considering (and have started) using JZ's Felicia as a base. Keeping the Chronicles system where you can choose which game. Vampire, Hunter, Savior, Savior2, JZ, and JNP. If the system you want isn't too much I might could add your system too.
Ah okay. I didn't know if you'd finalized that decision yet or not. That's a fine engine to use. Good luck and I'll keep you updated on anything I may create that might assist :)
You're waiting on my reply? For what exactly, may I ask?
Oh uh, sure, I'll give it a go.
I can help out regarding fine tweaking such as hitbox placement, animtimings, etc.
plus if there are any sprites that need some small refining, im your man
Was AVP the only one working on stages?
Was AVP the only one working on stages?
I believe he was;
I don't remember seeing anyone else contributing.
Yo, GUI and/or anyone that is interested in helping! I have a proposal to help us all out. I need someone that can rip sprites. Not character sprites, I can do that. Can any of you rip stage and screen pack stuff? If so let me know.
Gui, do you have it set in stone how the characters should play yet? Can you list the deviations from the source games you would like? You're wanting marvel type super jumps and other Marvel features, correct?
Are you familiar enough with all the mechanics in Vampire Savior to make a list of what you wouldn't want and what you'd rather have instead?
Be specific, DS has ES, EX, no super pauses, renda bonus, a different kind of guard push, guard reversals, pursuits, etc
Most of the marvel kinds of things like launchers and air combos wouldn't be tough to add as a mode along with the modes I'm already making. So if you can aid me in the sprite department and tell me what you want specifically I can code them for this project along with mine.
For now just DS1 Rikuo's stage. Some random things other things would be the Dark Force BG from VS2, and the lifebars, timer, super bars (entire fight motif) from Night Warriors and VS2, (I have the VS1 stuff)
Also, have you added me on google or skype yet? I haven't seen an accept request yet.
It's kind of hard to make a mix really.
Let's see. It'd be round based and not stock based of course.
DS1/SFA1 chain system where you can chain into specials and supers.
Up to 5(?) special stocks with lvl 1-3 supers (super pauses?)
Guard Meter?
Alpha Counter instead of Custom Combo
There's not really a lot that the DS1 and DS 2 modes wouldn't cover. Anything else and you're really just converting mechanics to SF. DS1 was almost just like SFA1 in regards to mechanics. It set the template for SFA1. Every DS game after got further from the SF formula. DS2 is really the ultimate blend.
Maybe instead of the Chain Combo will have the Vampire Savior combo system.why? the vsav system is more restricted than chains. do you even have any idea what you're talking about?
But this up to you. ;)
why? the vsav system is more restricted than chains. do you even have any idea what you're talking about?
Meh, I wouldn't crawl his case. I call the SFA, Marvel, and DS chain system chain combos too. Even though you have differences with magic series and Hunter chains. I kinda figured he was doing the same thing.he said he wants a vsav system without ever explaining why. the vsav chain system is very different from sfa's. you can't chain into specials or supers with it, and not all characters have the same button chains.
Hey Guys... (TFS Goku Voice) I'm Back...
To note I haven't abandoned this. Just focusing on HDBZ because we have a release date goal. No I'm not telling what it is :p
Hey Guys... (TFS Goku Voice) I'm Back...
Glad to see you back bruh! :D
Well, are you planning something related to the project, like you know, new stages? ;P
Also, idk if you see the previous posts around, but we gain such great help.
About the screenpack, as i said before, i want an intro, a new logo and some help with the victory screen, just to made it a little longer. I'm working in the main menu screen already.
I am sorry, but no..., i won't do it.
Hmm... I don't see Bison or Pyron on there... but I do see Jedah and I think what appears to be Gill.
Well, T. Vinceson kind of hit the "nail on the head" with his post;
He would be Shin Bison with MVC Properties--some moves are based off of his MVC2 iteration...Could be said to be very similar to what Sevil Nathe is.
Perfect Bison
Special Moves
• Psycho Shot (Fireball) •
M. Bison winds up and tosses out a fireball that curves. Light Punch starts out high and then quickly curves down. Hard Punch starts out low and then curves up, which will sail over most character's heads from full-screen's distance.
• Psycho Field •
This makes you charge a ball up in your hands that travels forward and then rapidly expands to 3 huge circles, which are fairly difficult to avoid.
Light Punch travels forward to about sweep distance before expanding, Hard Punch goes a bit further than 3/4th's of the screen.
Until the ball gets bigger, it won't actually hit your opponent, it will simply pass through them. Unfortunately you cannot use the Hard Punch ball to cross up your enemy.
• Double Knee Press (Scissor Kicks) •
Also works in the air now, and can change the trajectory of your jump to catch your opponent off guard. Plus you can execute this while you're still in the air after doing a regular jumping move.
For example, Jumping Hard Kick and Canceling into the Hard Kick Double Knee Press while you're still in the air will combo.
• Teleport •
Teleports you into a location chosen by the button you pressed. Punches always take you to the top of the screen, Light to the left, Hard to the right. This does not change even if you switch sides.
Kicks always take you to the bottom. Again, Light to the left and Hard to the right.
Also, if you execute this so you end up in the air, you can attack on the way down, or even Teleport again. Plus you can Cancel into this after executing many of your moves, or on recovery from being hit. Very fast, like Sevil Nathe's teleport.
• Head Stomp and Skull Driver •
While this can be done in the air, you still need to charge it up by holding down before you can execute it.
Makes Bison do his trademark Head Stomp, followed up with a Skull Driver punch. Hitting either Punch button will initiate the Skull Driver, after you Stomp.
• Flying •
After doing this motion you can fly around by pressing in any direction with the joystick. Also, you can execute any of your moves that can normally be done in the air.
Hyper (Super) Moves
• Psycho Crusher •
After a brief pause, the Dictator goes into his Flaming Torpedo move, hitting multiple times. This move can also be done in the air.
• Knee Press Nightmare •
Does a fake Teleport which leaves two M. Bisons on the screen. Both on screen characters attack with a souped up version of his Double Knee press move.
Hyper (Super) Move Concepts
• Cosmic Explosion •
A Hyper version of Bison's Psycho Field that has the destructive properties of Pyron's "Cosmo Disruption". Note, the ball will not expand unless it comes into contact with an enemy, so if the other player jumps it, nothing will happen.
• Knee Press Nightmare Crusher •
A souped up version of his Double Knee press move that also includes the Dictator's Flaming Torpedo move, hitting multiple times.
DS has always had MVC-like properties so there's not much to say about Pyron. Anything not mentioned here would stay the same from any iteration of him. I did not include EX moves to complicate his play style seeing as how the VS. series doesn't use EX moves.
Psycho Pyron
Special Moves
• Sol Smasher •
Pyron throws a solar sphere that sets the player aflame upon contact. Light punch hits once, medium punch hits twice, and fierce punch hits three times; This can also be done in the air.
• Zodiac Fire •
Pyron turns into a charging flamewheel that damages the player upon contact. Light punch hits once, medium punch hits twice, and fierce punch hits four times.
• Orbitial Blaze •
Pyron turns into a flaming tornado spiraling toward the player. Light kick hits twice, medium kick hits three times, and fierce kick hits five times.
• Galaxy Trip •
Pyron's teleport move. Depending on which P or K button you use, Pyron will either teleport close, mid, or far screen. P makes him teleport on the ground, while K makes him teleport in the air.
Hyper (Super) Moves
• Cosmo Disruption •
Truly a spectacular special. It covers nearly all of the screen, and IIRC, it takes off a good 50-70% health. It is blockable (IIRC again), but can inflict massive chip damage. Not to mention that it stops virtually all attacks.
• Piled Hell •
Pyron turns into a pillar of fire. It deals horrendous damage, and it has to be almost next to the opponent for it to even hit.
Hyper (Super) Move Concepts
• Hellstorm Smasher •
Pyron Fires off a ton of projectiles in a very short period of time, burning the player upon contact. Like Akuma's Tenma Gou Zankuu, this move is only done in the air.
• Soul of Bison/Spirit of Dictator •
Pyron fades into the background, creating a fiery clone of Bison for you to face for a limited time.
• Two World's Destruction/Zodiac Crusher •
Pyron hits the player into a dizzy state and creates a Bison clone to assist him. they fade from the screen much much like SFA3 Bison and crush the player between Pyron's Zodiac Fire and Bison's Psycho Crusher.
if anyone would like to add anything, feel free to do so. feedback is definitely appreciated.
For a deadly desperation move, you could give Bison a variant of Psycho Punisher but have him use the fire powers he got from Pyron instead. Since it's desperation, he can only use this move if he's health's low and it can't be blocked or countered.
For a deadly desperation move, you could give Bison a variant of Psycho Punisher but have him use the fire powers he got from Pyron instead. Since it's desperation, he can only use this move if he's health's low and it can't be blocked or countered.
Sounds like a nice idea; Should he strike once, or return from the other side of the screen to make it more devastating?
the fact that it's unblockable will have players dreading the attack....I'm cringing just thinking about a double psycho crusher.
Also, what would we call it? Cosmic Crusher?
Sound good enough?
For a deadly desperation move, you could give Bison a variant of Psycho Punisher but have him use the fire powers he got from Pyron instead. Since it's desperation, he can only use this move if he's health's low and it can't be blocked or countered.
Sounds like a nice idea; Should he strike once, or return from the other side of the screen to make it more devastating?
the fact that it's unblockable will have players dreading the attack....I'm cringing just thinking about a double psycho crusher.
Also, what would we call it? Cosmic Crusher?
Sound good enough?
That sounds nice, the moves should be a good combo of both names like MvC.
BUMP
For informational value and better project engineering, Swagga Kings of YouTube has been putting together DS X SF mugen paying tribute to the project. It will be a CVS-styled,
2-on-2 tag gameplay system.
Are we still going for VS Series style tag gameplay?
The one I'm headlining will be Vampire Savior style. But mine is on hold probably till next year while I wrap up the HDBZ release.
BUMP
For informational value and better project engineering, Swagga Kings of YouTube has been putting together DS X SF mugen paying tribute to the project. It will be a CVS-styled,
2-on-2 tag gameplay system.
Are we still going for VS Series style tag gameplay?
Swagga is a great supporter of the project, this will be interesting for sure. :)
And damn, i need to know how to transfer the Tatsu's tag lifebars config to the DSvSF lifebars. :P
I want to test if a tag system will work well.
Hey whats sup guys this is me Swagga Kings thank you guys for the shot out I'm glad to a supporter of this project, stay tuned for the next Darkstalkers vs Street Fighter playthrough on the way :D
is there anyway i can help sprite and coding certain stuff with coding i can't do but i can lend a hand to help at least
I'm going to start coding for this again next year. Probably in January. Trying to finish Piccolo for a December release.
What characters have been made? This is still looking like a compilation character wise, not the obvious inserts or edits, but the mixing of styles. Also what's finalized I see a lot of concepts.
is there anyway i can help sprite and coding certain stuff with coding i can't do but i can lend a hand to help at least
I'm going to start coding for this again next year. Probably in January. Trying to finish Piccolo for a December release.
What characters have been made? This is still looking like a compilation character wise, not the obvious inserts or edits, but the mixing of styles. Also what's finalized I see a lot of concepts.
Thanks for the share )
So... How is everything going here? :)
HYPE.WILL.NEVER.DIE.
oooooooooooh I see good things coming :D!