When Jotaro runs and crouches it takes half a second for his crouching jab or crouching kick to come out.fixed
When you quickly dash back and input any hyper/ special motion or press any button jotaro sits there and does nothing.fixed
-His light kick plays a punch sound instead of a kick sound.fixed
Dunno if those are just Jotaro's recovery frames but standing normals are still affected by this.fixed
https://streamable.com/8hcdw
All of the others were resolved but just the standing normals are still a bit delayed.
Edit 2: none of the standing normals can cancel into a super. (Fclass)fixed
Edit 3 Jotaro is also unable to move forward or backward during those compose frames.fixed
Bar the compose frame kinks I feel Jotaro is solid, good work.
His damage is also a tad bit too high for 1 bar you can get damage in the 300's ( well in an ideal situation like training)that sounds like a get, not given.
Edit: Dunno if this is an AI thing, but when the AI parries it can attack on the same frame.I ran literally hundreds of AI matches, I haven't seen that yet but just in case I put a limiter on his AI attack states where he shouldn't be able to attack from the parry states.
Rapid Upper is kind of wonked when it hits. In addition to the sprites in the animation sort of repeating and compounding on top of each other, the swinging sound also plays on top of itself until the animation for the move ends.fixed
Edit: Also, I think Star Finger's hitsound be a slash instead of a hit, though that might be intentional on your end.added
Two more things I noticed: Super Finish text on Star Destroyer actually says "Star Derstroyer"fixed
sometimes when Star Platinum is out doing his thing and Jotaro does a normal attack, Star Platinum will shout out instead of Jotaro. It's easier to notice with Blazing Strike, it doesn't always happen, and I'm not sure if anything can be done about it, but I figured it's worth mentioning.fixed
blazing strike doesn't kill opponents affected by the world.I think you are talking about the damage done? the blazing fist does multiple hits so I nerfed it when in the World, I gave it a little more punch now but I don't want easily aboused.
- Not sure what's considered too much damage from 'the World', but I can get combos to hit 650 (734, if I combo a jumping attack into the World)OK, I nerfed The World Damage
- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen. I can list which of my stages do this, if it helps.I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?
- Forgot to mention this during testing, but for Max Star Breaker, since it ground bounces, is it intentional to not be able to combo after it?That was kind of limited the full charge made it easy to do but forgot about the regular Max bounce, OK, I tweaked it but only certain specials and supers work after.
no what i mean is it doesn't kill oppoenents even if they have no hp left.You should clarify that it won't knock out the opponent if you used any variation of the Blazing Strike-Mach Ora move only and used no other moves. If you perform anything else along with the move, it will. Just use more attacks besides that.
- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen. I can list which of my stages do this, if it helps.I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?
Yeah, I didn't quite understand, but now I do Fixed.no what i mean is it doesn't kill oppoenents even if they have no hp left.You should clarify that it won't knock out the opponent if you used any variation of the Blazing Strike-Mach Ora move only and used no other moves. If you perform anything else along with the move, it will. Just use more attacks besides that.
Fixed and I got a really good Dudley stage out of it. :mlol:- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen. I can list which of my stages do this, if it helps.I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?
Not to my knowledge (may have to try those stages). But, the stages I have affected are
- ALASKA_BASE_REVISITED by MOTVN (which is odd, as I have 5 other stages of his, and they aren't affected)
- On the Blackbird by NightWing (V.E.A.C.H)
- On the Blackbird noon by The Immortal
- Practice Makes Deadly (Night) by Kung Fu Man
- Dudley SF3 SI by Caddie
- Terry, MotW round 1 by Caddie
- Charlie's SFA stage by VegazParrelli
- Jardin Academico by Panda
- Chicago 1960 Jean Bureau
- Blast Furnace by VegazParrelli
So while I was using him, I actually found some bugs regarding his Platinum Light super:Fixed
-His forward run as Star Platinum has no dash sound effect.
-If you are performing any moves in the air while as Star Platinum when it's times up, the revert animation doesn't play and switches back to Jotaro automatically after touching the ground.
-If you perform Reverse Time and successfully counter the opponent's move right when Platinum Light ends and the revert animation plays, the opponent is forever stuck in a custom state and can no longer be hit.
Since I rarely use that super, that's why I thought everything was ironed out. Turns out that's not the case as long as I don't use Platinum Light too often.
After using the star finger Jotaro can't do the lk mk chain was this to reduce his damage ?Jotaro can't cancel any normals into normals while SP is on screen, not just damage but had potential for many infinites
https://streamable.com/dfi3y
Also, when Jotaro is hard knocked down, he bounces and then he's able to stand up. He is unable to get up before the bounce and sometimes you want to keep the pressure going.Yeah his gethits were kind of jack with so I rearranged for custom states and his animations to be similar to others. Fixed
By bounce I mean an animation he does.
I would also speed up the EX star finger a tad bit, If I am wrong, please feel free to correct me, but I don't see any difference between the ex version of star finger or and the normal one, well I think the EX one has a tad bit longer hit stun and damage but from what I am seeing that's it and as it stands that ain't worth the bar usage.The EX Star Finger covers as the most distance, has the startup time of the light version... Has Invincibility frames on both Jotaro and SP....
Speeding it up a tad bit will result is some wake up shenanigans if you time it right and I feel it will be worth the bar usage in that manner.it really doesn't need more buffs I might as make it a super move at that point. the normal versions of the move can already do shenanigans if you manage to place the right timing and buttons.
I would also tweak the EX dash punch ( DB any punch) so Jotaro can continue a combo after it, bar the movement bonus I don't see the EX version's use. When it connects Jotaro is unable to move. I would live him open if its blocked though so he can get punished.This EX version has followup which allows for either good mixup or combo potential, also, It also has some of the features mentioned on the other EX move that I talked about minus the invincibility frames.