The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Infinite Daze on May 31, 2019, 10:02:35 pm

Title: Jotaro Kujo -Updated 6-16-2019
Post by: Infinite Daze on May 31, 2019, 10:02:35 pm
Jotaro Kujo

(https://i.imgur.com/stujgb6.png)

onedrive (https://1drv.ms/u/s!Ane85eKDatyyiz4j9KqP_fJ6xeH7)

mediafire (http://www.mediafire.com/file/0n6iyefj6dzg68u/Jotaro.rar/file)
Title: Re: Jotaro Kujo
Post by: Shadic12 on May 31, 2019, 10:10:47 pm
Thanks for the hard work and effort you put into Jotaro. I can't thank you enough for doing this character in your style.
Title: Re: Jotaro Kujo
Post by: RagingRowen on May 31, 2019, 10:14:30 pm
Ok now this is quality content. Another good hit into the CVS/PotS Guest Lineup.
PS: His F,F is listed as Run instead of Dash Forward. oopsie.
Title: Re: Jotaro Kujo
Post by: PeXXeR on May 31, 2019, 10:22:44 pm
When Jotaro runs and crouches it takes half a second for his crouching jab or crouching kick to come out.
When you quickly dash back  and input any hyper/ special motion or press any button jotaro sits there and does nothing.

Thanks for the release.
Title: Re: Jotaro Kujo
Post by: RΣDDBRIПK on May 31, 2019, 10:29:26 pm
Very nice jotaro. definitely a keeper in my roster.
-His light kick plays a punch sound instead of a kick sound.

That was all i found so far will let you know if i find anything else.

Title: Re: Jotaro Kujo
Post by: Infinite Daze on May 31, 2019, 11:06:34 pm
When Jotaro runs and crouches it takes half a second for his crouching jab or crouching kick to come out.
fixed
When you quickly dash back  and input any hyper/ special motion or press any button jotaro sits there and does nothing.
fixed
-His light kick plays a punch sound instead of a kick sound.

fixed
Title: Re: Jotaro Kujo
Post by: PeXXeR on May 31, 2019, 11:38:51 pm
Dunno if those are just Jotaro's recovery frames but standing normals are still affected by this.
https://streamable.com/8hcdw
All of the others were resolved but just the standing normals are still a bit delayed.

Edit: A good example of this would be Makoto she has those compose frames or whatever but she can cancel out of em when she uses a normal

Edit 2: none of the standing normals can cancel into a super. (Fclass)

Edit 3 Jotaro is also unable to move forward or backward  during those compose frames.

Bar the compose frame kinks I feel Jotaro is solid, good work.
Title: Re: Jotaro Kujo
Post by: 【MFG】gui0007 on June 01, 2019, 04:18:51 am


ORA! Nice work. :)
Title: Re: Jotaro Kujo
Post by: Infinite Daze on June 01, 2019, 06:35:14 am
Dunno if those are just Jotaro's recovery frames but standing normals are still affected by this.
https://streamable.com/8hcdw
All of the others were resolved but just the standing normals are still a bit delayed.
fixed
Edit 2: none of the standing normals can cancel into a super. (Fclass)
fixed
Edit 3 Jotaro is also unable to move forward or backward  during those compose frames.

Bar the compose frame kinks I feel Jotaro is solid, good work.
fixed
Title: Re: Jotaro Kujo
Post by: senorfro on June 01, 2019, 06:35:39 am
- Not sure what's considered too much damage from 'the World', but I can get combos to hit 650 (734, if I combo a jumping attack into the World)

- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen.  I can list which of my stages do this, if it helps.

- Forgot to mention this during testing, but for Max Star Breaker, since it ground bounces, is it intentional to not be able to combo after it?
Title: Re: Jotaro Kujo
Post by: PeXXeR on June 01, 2019, 12:26:12 pm
The forward dash still has that issue though. You can dodge after it to keep the pace up.
https://streamable.com/iavmv
His damage is also a tad bit too high for 1 bar you can get damage in the 300's ( well in  an ideal situation like training)

Thanks for the update
He's getting better with everyone of em.

Edit: Dunno if this is an AI thing, but when the AI parries it can attack on the same frame.
Title: Re: Jotaro Kujo
Post by: MAO11 on June 01, 2019, 08:11:21 pm
blazing strike doesn't kill opponents affected by the world.
Title: Re: Jotaro Kujo
Post by: PRØJECT.13 on June 01, 2019, 09:55:11 pm
Rapid Upper is kind of wonked when it hits. In addition to the sprites in the animation sort of repeating and compounding on top of each other, the swinging sound also plays on top of itself until the animation for the move ends.

Edit: Also, I think Star Finger's hitsound be a slash instead of a hit, though that might be intentional on your end.

Two more things I noticed: Super Finish text on Star Destroyer actually says "Star Derstroyer" and sometimes when Star Platinum is out doing his thing and Jotaro does a normal attack, Star Platinum will shout out instead of Jotaro. It's easier to notice with Blazing Strike, it doesn't always happen, and I'm not sure if anything can be done about it, but I figured it's worth mentioning.
Title: Re: Jotaro Kujo
Post by: Infinite Daze on June 02, 2019, 07:00:56 am
His damage is also a tad bit too high for 1 bar you can get damage in the 300's ( well in  an ideal situation like training)
that sounds like a get, not given.
Edit: Dunno if this is an AI thing, but when the AI parries it can attack on the same frame.
I ran literally hundreds of AI matches, I haven't seen that yet but just in case I put a limiter on his AI attack states where he shouldn't be able to attack from the parry states.

Rapid Upper is kind of wonked when it hits. In addition to the sprites in the animation sort of repeating and compounding on top of each other, the swinging sound also plays on top of itself until the animation for the move ends.
fixed
Edit: Also, I think Star Finger's hitsound be a slash instead of a hit, though that might be intentional on your end.
added
Two more things I noticed: Super Finish text on Star Destroyer actually says "Star Derstroyer"
fixed
sometimes when Star Platinum is out doing his thing and Jotaro does a normal attack, Star Platinum will shout out instead of Jotaro. It's easier to notice with Blazing Strike, it doesn't always happen, and I'm not sure if anything can be done about it, but I figured it's worth mentioning.
fixed

blazing strike doesn't kill opponents affected by the world.
I think you are talking about the damage done? the blazing fist does multiple hits so I nerfed it when in the World, I gave it a little more punch now but I don't want easily aboused.

- Not sure what's considered too much damage from 'the World', but I can get combos to hit 650 (734, if I combo a jumping attack into the World)
OK, I nerfed The World Damage

- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen.  I can list which of my stages do this, if it helps.
I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?

- Forgot to mention this during testing, but for Max Star Breaker, since it ground bounces, is it intentional to not be able to combo after it?
That was kind of limited the full charge made it easy to do but forgot about the regular Max bounce, OK, I tweaked it but only certain specials and supers work after.

-also fixed chain combo modes.

Updated
Title: Re: Jotaro Kujo
Post by: MAO11 on June 02, 2019, 08:34:23 am
no what i mean is it doesn't kill oppoenents even if they have no hp left.
Title: Re: Jotaro Kujo
Post by: ZolidSone on June 02, 2019, 01:07:23 pm
Thanks for the release, Infinite and Shadic12 as well for commissioning. It's finally nice to see a well done Jojo character in this style. I posted a little late, but I think most of the issues are ironed out after my testing.

no what i mean is it doesn't kill oppoenents even if they have no hp left.
You should clarify that it won't knock out the opponent if you used any variation of the Blazing Strike-Mach Ora move only and used no other moves. If you perform anything else along with the move, it will. Just use more attacks besides that.
Title: Re: Jotaro Kujo
Post by: PeXXeR on June 02, 2019, 02:16:22 pm
Thanks for all the updates, Jotaro feels  waay smoother to play as right now.
Title: Re: Jotaro Kujo
Post by: senorfro on June 02, 2019, 06:03:31 pm
- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen.  I can list which of my stages do this, if it helps.
I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?

Not to my knowledge (may have to try those stages).  But, the stages I have affected are
- ALASKA_BASE_REVISITED by MOTVN (which is odd, as I have 5 other stages of his, and they aren't affected)
- On the Blackbird by NightWing (V.E.A.C.H)
- On the Blackbird noon by The Immortal
- Practice Makes Deadly (Night) by Kung Fu Man
- Dudley SF3 SI by Caddie
- Terry, MotW round 1 by Caddie
- Charlie's SFA stage by VegazParrelli
- Jardin Academico by Panda
- Chicago 1960 Jean Bureau
- Blast Furnace by VegazParrelli
Title: Re: Jotaro Kujo
Post by: Infinite Daze on June 02, 2019, 07:19:27 pm
no what i mean is it doesn't kill oppoenents even if they have no hp left.
You should clarify that it won't knock out the opponent if you used any variation of the Blazing Strike-Mach Ora move only and used no other moves. If you perform anything else along with the move, it will. Just use more attacks besides that.
Yeah, I didn't quite understand, but now I do Fixed.

- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen.  I can list which of my stages do this, if it helps.
I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?

Not to my knowledge (may have to try those stages).  But, the stages I have affected are
- ALASKA_BASE_REVISITED by MOTVN (which is odd, as I have 5 other stages of his, and they aren't affected)
- On the Blackbird by NightWing (V.E.A.C.H)
- On the Blackbird noon by The Immortal
- Practice Makes Deadly (Night) by Kung Fu Man
- Dudley SF3 SI by Caddie
- Terry, MotW round 1 by Caddie
- Charlie's SFA stage by VegazParrelli
- Jardin Academico by Panda
- Chicago 1960 Jean Bureau
- Blast Furnace by VegazParrelli
Fixed and I got a really good Dudley stage out of it. :mlol:

Thanks Everybody for the comments and feedback.
Title: Re: Jotaro Kujo
Post by: Mysticus92 on June 02, 2019, 07:28:53 pm
What can I say? You did an outstanding job! Do you plan to make even Dio Brando with POTS Style?
Title: Re: Jotaro Kujo
Post by: Mr. Ansatsuken on June 02, 2019, 08:40:09 pm
Thank you so much for this excellent char, Infinite!
You know, ShinRei (Now "2Dee4Ever") was making a Jotaro char 3 years ago or so... but I guess he never finished it.
Anyway, no one's more qualified to make a character as hyped as Jotaro than the king himself! Haha.

Honestly, one of the friends whom I play Mugen irl here and there was asking me to make a Jotaro char, 'cause he's a HUGE JoJo's fan.
Now we're gonna have a blast ORA'ing each other thanks to you! Haha.
Title: Re: Jotaro Kujo
Post by: ZolidSone on June 03, 2019, 01:34:57 pm
So while I was using him, I actually found some bugs regarding his Platinum Light super:
-His forward run as Star Platinum has no dash sound effect.
-If you are performing any moves in the air while as Star Platinum when it's times up, the revert animation doesn't play and switches back to Jotaro automatically after touching the ground.
-If you perform Reverse Time and successfully counter the opponent's move right when Platinum Light ends and the revert animation plays, the opponent is forever stuck in a custom state and can no longer be hit.

Since I rarely use that super, that's why I thought everything was ironed out. Turns out that's not the case as long as I don't use Platinum Light too often.
Title: Re: Jotaro Kujo
Post by: Infinite Daze on June 05, 2019, 06:38:00 pm
So while I was using him, I actually found some bugs regarding his Platinum Light super:
-His forward run as Star Platinum has no dash sound effect.
-If you are performing any moves in the air while as Star Platinum when it's times up, the revert animation doesn't play and switches back to Jotaro automatically after touching the ground.
-If you perform Reverse Time and successfully counter the opponent's move right when Platinum Light ends and the revert animation plays, the opponent is forever stuck in a custom state and can no longer be hit.

Since I rarely use that super, that's why I thought everything was ironed out. Turns out that's not the case as long as I don't use Platinum Light too often.
Fixed
Title: Re: Jotaro Kujo
Post by: PeXXeR on June 16, 2019, 01:45:11 am
After using the star finger Jotaro can't do the lk mk chain was this to reduce his damage ?
https://streamable.com/dfi3y

Also, when Jotaro is hard knocked down, he bounces and then he's able to stand up. He is unable to get up before the bounce and sometimes you want to keep the pressure going.
By bounce I mean an animation he does.

I would also speed up the EX star finger a tad bit, If I am wrong, please feel free to correct me, but I don't see any difference between the ex version of star finger or and the normal one, well I think the EX one has a tad bit longer hit stun and damage but from what I am seeing that's it and as it stands that ain't worth the bar usage.

Speeding it up a tad bit will result is some wake up shenanigans if you time it right and I feel it will be worth the bar usage in that manner.

I would also tweak the EX dash punch ( DB any punch) so Jotaro can continue a combo after it, bar the movement bonus I don't see the EX version's use. When it connects Jotaro is unable to move. I would live him open if its blocked though so he can get punished.
Title: Re: Jotaro Kujo
Post by: Infinite Daze on June 16, 2019, 03:33:08 pm
After using the star finger Jotaro can't do the lk mk chain was this to reduce his damage ?
https://streamable.com/dfi3y
Jotaro can't cancel any normals into normals while SP is on screen, not just damage but had potential for many infinites

Also, when Jotaro is hard knocked down, he bounces and then he's able to stand up. He is unable to get up before the bounce and sometimes you want to keep the pressure going.
By bounce I mean an animation he does.
Yeah his gethits were kind of jack with so I rearranged for custom states and his animations to be similar to others. Fixed

I would also speed up the EX star finger a tad bit, If I am wrong, please feel free to correct me, but I don't see any difference between the ex version of star finger or and the normal one, well I think the EX one has a tad bit longer hit stun and damage but from what I am seeing that's it and as it stands that ain't worth the bar usage.
The EX Star Finger covers as the most distance, has the startup time of the light version... Has Invincibility frames on both Jotaro and SP....
Speeding it up a tad bit will result is some wake up shenanigans if you time it right and I feel it will be worth the bar usage in that manner.
it really doesn't need more buffs I might as make it a super move at that point. the normal versions of the move can already do shenanigans if you manage to place the right timing and buttons.

I would also tweak the EX dash punch ( DB any punch) so Jotaro can continue a combo after it, bar the movement bonus I don't see the EX version's use. When it connects Jotaro is unable to move. I would live him open if its blocked though so he can get punished.
This  EX version has followup which allows for either good mixup or combo potential, also, It also has some of the features mentioned on the other EX move that I talked about minus the invincibility frames.
Title: Re: Jotaro Kujo -Updated 6-16-2019
Post by: PeXXeR on June 16, 2019, 04:41:45 pm
Ah, my bad, I thought the range was identical,  I will test the EX version of the dash punch to see what I can get from it.
Not being able to cancel the normals when SP is on the screen makes sense, good call.

Thanks for the updates !
Title: Re: Jotaro Kujo -Updated 6-16-2019
Post by: Infinite Daze on June 16, 2019, 06:21:37 pm
Updated fixed custom screen positioning bug on custom states
6/16/2019 21 PM EST