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General Progress Thread (Read 382999 times)

Started by A$AP Buckus, December 05, 2013, 10:26:45 pm
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Re: General Progress Thread
#181  October 20, 2014, 02:56:45 pm
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Why not just use start for assist and keep mediums? I hated mvc2's set up(But liked 3 for some reason). I know this isn't meant to feel like a traditional Sf game, but still.

Btw, is Viper's sff done? Im still low on time, but I can try to squeeze in some testing time now that my tower is ready. Half of my mugen files were trapped on an hd I couldn't access

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: General Progress Thread
#182  October 20, 2014, 05:01:44 pm
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The main reason for switching is that too many buttons are used for this type of fighting game. While I did like it at first, I realized it can be confusing at times. I believe this is why capcom switched it in mvc2. Also, giving launcher it's own button opens up the combo system a lil, as hard attacks are usually used for launchers. I thought about the mvc3 setup, but I think for chars like Balrog/boxer, it's better to have separate punches and kicks(could make it work with button hold/no button hold, though). And I actually like mvc2 setup  :)

Viper's sff is done except fx. I have them, just haven't put most of them in yet. I'm gonna finish Cody and Viper, then send out the next alpha to the testers. The one you guys have is extremely outdated. I can send you the sff if you'd like.
Re: General Progress Thread
#183  October 20, 2014, 10:26:54 pm
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Is there something I can help out with?
Re: General Progress Thread
#184  October 21, 2014, 05:08:06 am
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@A$AP Buckus: WOW. 7 buttons is ALOT. Even for a Capcom VS. game. Yeah, going for the MvC2 layout is better IMO. And damn, 5 characters finished, with 2 at 90%. This is definitely getting more and more interesting. Good luck Buckus! :D
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Re: General Progress Thread
#185  October 21, 2014, 05:56:19 pm
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Re: General Progress Thread
#186  October 21, 2014, 10:24:13 pm
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Tell me what ports you need and how you would like them. Also, whats your feel on the sp build.
Re: General Progress Thread
#187  October 22, 2014, 10:21:02 am
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I'll send you a pm sometime tomorrow.

Doing brainstorming, I'm thinking of going to the 4 attack layout of mvc3(Light,Med,Hard,Special). This was my original plan for changing the controls, but I came into problem when thinking of chars like Dee Jay and Blanka, who have charge moves with the same motions between punch and kick. I think I can overcome these by giving them the Balrog/Boxer treatment on some moves. For example:

Dee Jay's Air Slasher(fireball) and Rolling Sobat are charge back- fwd moves, with one being punch and the other kick. If I did the mvc3 setup, there's no punch/kick. To compensate, I'd make Air Slasher charge back-fwd+attack, and make Rolling Sobat charge back-downfwd+attack like balrog/boxer's dashing moves. For his charge down-up moves, I'd make Jackknife Maximum(Up kicks) charge down-up+attack, and make Machine Gun Upper charge down-up+2 attacks. In this game, no supers attacks charge motions, so that works for that move, but it maybe limited to only 1 version. Or attack+special.

Spoiler: Big Spoiler Alert!!! (click to see content)

How does this sound? I think it can work. It gives everyone mediums again and options for 3 versions of specials. Only difficulty would be coming up with which light-med-hard attack a char should use, but not a big issue.
Last Edit: October 22, 2014, 10:31:57 am by A$AP Buckus
Re: General Progress Thread
#188  October 22, 2014, 02:31:18 pm
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I swear there was something cool here!!

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Re: General Progress Thread
#189  October 22, 2014, 07:05:33 pm
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The MvC3 layout sounds the most befitting imo, so I agree with that decision. With the concepts of assists and all that stuff, the button layout had to be condensed to allow such things. Though with MvC3, I think they were also trying to make it casual gamer friendly. It worked for the most part. As an added bonus, it'll also help with the amount of atks needed for each char. I do have to say though, that if you're using DeeJay's Alpha sprites, he's gonna stand out like a sore thumb. Though it's cool, maybe you can get a fresh spriteset for him down the road.
Re: General Progress Thread
#190  October 23, 2014, 08:10:24 pm
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Then it's settled. I'm switching to the 5 button scheme. (Light-Med-Heavy-Special-Partner). The more I hear it, the more it makes sense. Already converted Ryu, and it works well. The others should be converted by the weekend.

About Dee Jay's sprites, I'm gonna use them as is for know. A conversion will happen down the line.
Re: General Progress Thread
#191  October 24, 2014, 01:07:02 am
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@A$AP Buckus: about deejay's sprites, do you think you can wait until I've finished my xi kyo? Im planning on doing a cvs deejay (only if Felo isn't gonna do one)? No commissions or anything, I'll do'em for free.
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Re: General Progress Thread
#192  October 24, 2014, 05:20:55 am
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The set isnt that bad iirc? At least its not Elena's (her get hits are ugly, her ankle breaks a lot, she loses detaila, etc).

I didn't really use chargers in Mvc3, so I cant help there. They did change some inputs to accommodate characters with a lot of specials(C.Viper comes to mind?).

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: General Progress Thread
#193  October 24, 2014, 07:18:41 am
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Then it's settled. I'm switching to the 5 button scheme. (Light-Med-Heavy-Special-Partner). The more I hear it, the more it makes sense. Already converted Ryu, and it works well. The others should be converted by the weekend.

About Dee Jay's sprites, I'm gonna use them as is for know. A conversion will happen down the line.

I made the color separation of Dee Jay, if you are interested, also practically I will make the rest of color separation of SF2 cast.
And I will like suggest one button for super combos I think that this would be useful for finish with a combo or something like that.

@A$AP Buckus: about deejay's sprites, do you think you can wait until I've finished my xi kyo? Im planning on doing a cvs deejay (only if Felo isn't gonna do one)? No commissions or anything, I'll do'em for free.

If you are planing make the conversion of Dee Jay to cvs, probably will be useful my color separation of him, and I would like make in Pots style in a future when the sprites are in cvs style :D

Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: General Progress Thread
#194  October 24, 2014, 09:10:54 am
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@A$AP Buckus: about deejay's sprites, do you think you can wait until I've finished my xi kyo? Im planning on doing a cvs deejay (only if Felo isn't gonna do one)? No commissions or anything, I'll do'em for free.

Of course I'll use them. Dee Jay won't be released with the beta, or anytime soon, so I'll be waiting. Even if he did get finished, I can just replace the sprites since the coding will be done.

They did change some inputs to accommodate characters with a lot of specials(C.Viper comes to mind?).

Yep. I'm doing the same thing with her. The coding is all done, just need to change the commands.


I made the color separation of Dee Jay, if you are interested, also practically I will make the rest of color separation of SF2 cast.


Excellent. I'd appreciate it if you'd send them to me. Thanks in advance.



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Re: General Progress Thread
#195  October 24, 2014, 09:06:46 pm
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The set isnt that bad iirc? At least its not Elena's (her get hits are ugly, her ankle breaks a lot, she loses detaila, etc).

It's not that his sprites are bad, it's just with the majority of the roster being CvS, not even a x scaling will make DeeJay blend with that sprite style. It's not a big deal and I'm certainly not suggesting he hold off on DeeJay or anything. I'm just saying, you'll see how he sticks out when you see him with the rest of the cast.
Re: General Progress Thread
#196  October 24, 2014, 10:31:35 pm
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  • Summon me and maybe I can appear.
    • Skype - https://www.twitch.tv/varo_hades
    • varohades.wixsite.com/varohadesmugen
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: General Progress Thread
#197  October 29, 2014, 09:34:21 pm
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All chars have been updated to the new control system and it works out great. Had to change Cody's Ruffian kicks to half circle instead of quarter circle.
Re: General Progress Thread
#198  October 31, 2014, 06:14:16 pm
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I would have turned Criminal upper into a dp and ruffian into a qcb to avoid the half circle motion. For whatever reason, random changes to half circles feels weird. Esp Chun-Li in X Tekken even though her inputs change like every game that she's in

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: General Progress Thread
#199  October 31, 2014, 08:42:00 pm
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That does make more sense. I'll change it. And yeah, Chun-Li's had everything except 360s.
Re: General Progress Thread
#200  June 07, 2015, 09:54:53 pm
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It's been a LONG time since I've posted anything, but there's been a ton of stuff done. So for those wondering, here's some info and screens:

-New Control Layout
     -Light
     -Medium
     -Hard
     -Special(Launcher, Air Combo Ender, etc. Think MvC3 Special button)
     -Assist
-Red Health system added
-Snapbacks added
-Hitstun Deterioration system added
-Crossover Counter added
-Team Aerial Counter added
-a bunch of stuff I may have forgotten about

and some screens


(portraits by Jiggeh. Viper's portrait is placeholder.)













powerbar design by City_Hunter. Lifebar and powerbars are placeholders.

I'll be sending out a build to my testers in a week or 2.
Last Edit: June 07, 2015, 10:25:50 pm by A$AP Buckus