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General Progress Thread (Read 390444 times)

Started by A$AP Buckus, December 05, 2013, 10:26:45 pm
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Re: General Progress Thread
#241  August 18, 2015, 11:19:53 pm
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Yep, it's the Combo bar, which has become the Hitstun Meter. Basically, the more moves you connect in a combo, the bar fills up and hitstun from  your attacks becomes less. I explained it on one of the previous pages.

Thanks for the answer Buckus and Whiplash :D

And my bad, I didn't readed the old posts D:

This looks very promising, and I liked that idea of combo meter, this will makes the gameplay even more balanced :D

Please keep it up man, I'm looking forward to see more of this and the roster :)
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Re: General Progress Thread
#242  August 18, 2015, 11:32:37 pm
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Alright here everything separated

I maded some small edit to the max font and I also changed the powerbars font color depending on the level
0 = Turquoise
1 = Blue
2 = Green
3/MAX = Red

It be cool if someone could help me with the missing stuff
-Hits fonts
-Timer fonts
-Ready,Fight,Win,Lose logo
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Re: General Progress Thread
#243  August 18, 2015, 11:42:49 pm
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Alright here everything separated

I maded some small edit to the max font and I also changed the powerbars font color depending on the level
0 = Turquoise
1 = Blue
2 = Green
3/MAX = Red

It be cool if someone could help me with the missing stuff
-Hits fonts
-Timer fonts
-Ready,Fight,Win,Lose logo

I can try to help with Ready/Fight  Win/Lose logo.
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Re: General Progress Thread
#244  August 19, 2015, 12:04:34 am
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@City_Hunter: If you can explain what "Hit fonts" is supposed to mean, I can help you with that.

But for starters, I'm going to assume it's the parts where when you make a combo, something like "Awesome" or "Cool" appears?
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Re: General Progress Thread
#245  August 19, 2015, 12:07:36 am
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@City_Hunter: If you can explain what "Hit fonts" is supposed to mean, I can help you with that.

the font that says 27 hits!, etc..

But for starters, I'm going to assume it's the parts where when you make a combo, something like "Awesome" or "Cool" appears?

Those actually aren't in MUGEN and need to be added separately into the common file as effects, but presumably (not sure if buckus wants them or not) they would need to be done too.
Re: General Progress Thread
#246  August 19, 2015, 12:13:06 am
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@City_Hunter: If you can explain what "Hit fonts" is supposed to mean, I can help you with that.

the font that says 27 hits!, etc..

So he meant like this:



No biggie, I'm more than capable of doing them. ^_^

But for starters, I'm going to assume it's the parts where when you make a combo, something like "Awesome" or "Cool" appears?

Those actually aren't in MUGEN and need to be added separately into the common file as effects, but presumably (not sure if buckus wants them or not) they would need to be done too.


I don't do MUGEN coding, so IDK. But thanks for telling me that.
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Re: General Progress Thread
#247  August 19, 2015, 12:23:39 am
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For the combo message spawn, I think he only needs the "text" sprited. The codingwise he will do :P
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Re: General Progress Thread
#248  August 19, 2015, 12:27:14 am
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For the combo message spawn, I think he only needs the "text" sprited. The codingwise he will do :P

Yeah, I know that. I'll get to work on them later.

Spoiler: not necessarily related but (click to see content)
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Re: General Progress Thread
#249  August 19, 2015, 12:31:52 am
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Re: General Progress Thread
#250  August 19, 2015, 01:11:38 am
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yup what I was talking about is the Hits logo and the number
also buckus what announcer are you going to use?
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Last Edit: August 19, 2015, 02:21:20 am by City_Hunter
Re: General Progress Thread
#251  August 19, 2015, 06:08:45 am
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You guys are a god send. Honestly, this was one of the things holding me back from releasing builds to my team. I'm gonna start a contribution thread. Especially need ideas for the screenpack.

also buckus what announcer are you going to use?

Haven't gotten that far yet, but may do custom. I'm gonna need custom voices for a few characters as well, but will cross that bridge when it comes.

Re: General Progress Thread
#252  August 19, 2015, 06:11:31 am
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Cool and glad to help
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Re: General Progress Thread
#253  August 19, 2015, 06:13:56 am
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I've made some voices for "Ready" and etcetera things for my lifebar, but I didn't liked the result for my wip, but can help ya if you want.
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Re: General Progress Thread
#254  August 29, 2015, 11:33:53 pm
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after looking at it again I wasent to happy with it so I decided to make some change on it

dunno if you prefer it this ways but you can use any of them
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Re: General Progress Thread
#255  September 04, 2015, 09:28:53 pm
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Double post because update
here the final look


you are still free to use the older one but I feel this one is better
missing some good name and timer font
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Re: General Progress Thread
#256  September 04, 2015, 09:46:10 pm
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Showing it in game like that really made it pop!
Re: General Progress Thread
#257  September 10, 2015, 07:02:27 pm
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what is better Red or Blue?
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Re: General Progress Thread
#258  September 10, 2015, 07:11:35 pm
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The blue is too faded out, im gonna go with the red
Re: General Progress Thread
#259  September 10, 2015, 07:20:03 pm
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Red because I can actually see it better than blue.

I'll get to work on the Hit fonts today, hopefully I'll have a few things to show (namely the numbers 0,1,2,3 and "Hits").
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Re: General Progress Thread
#260  September 10, 2015, 07:25:05 pm
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Red. Fit more.
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