Marvel Vs. Capcom 1: Lilith AenslandLatest Version: v2.2 (11/11/17)Hello everyone. Today i bring you an update of a character that kinda got left behind for a bit when i moved onto some other stuff n updates and all the sorts. My standards have increased, I've played and studied these old games a lot more, and I'm a bit overall more in tune with this whole thing, so I figured i'd give another go at this lil one in mvc style.You should expect now to have a much, much more polished character that feels like you've really got a piece of mvc in your roster, with a bit more tools on her belt, and hopefully a bit more fun to go along with em. Hope you guys enjoy! o and this is for ol secret pinky >:CMvC LILITH v2.2-Added throw state precautions-Added Pre-Match walking (or skipping in this case)-Improved Mystic Arrow detection range-Fixed Shining Blade hitvels-Minor sprite fixprevious changelist ahoy:Spoiler: Changelists (click to see content)MvC LILITH v2.1-Fixed Recovery direction change-Added p2 jump frame check for grabs-Added startup frames to Merry Turn variations-Fixed Soul Flash spawn distance + hitbox-Increased Luminous Illusion damage-Fixed minor Player Marker bugMvC1 LILITH v2-Added OTGs-Added Double Jump-Added proper scaling-Sprites realigned and palette adapted stuff (soul flash, splendor love)-New palettes-Major hitbox changes-Damage scaling changed-Mirage Blade now is an OTG-Changed gravity and movement speeds-Changed Gloomy Puppet Show command-Added Soul Flash -> super cancel-Added Merry Turn Super Jump ctrl-Added Dash to Dash Cancelling-Improved Off-Screen handling-Added Hyper/Air Combo Limiter-Added Player Markers-Fixed Air Combo check bug-Updated Gloomy Puppet Show-Fixed Soul Flash first attack bug-Fixed Super Jump -> Jump-in attack bug-Fixed Aerial Super Jump Turning-Improved common recovery states-Modified Tech Hit system-Fixed Splendor Love explod goof-New winquotes n stuff-Extra winpose added-Optimized code-removed ai-Several other minor changesretrieve the lilit at TrinityMUGEN
nice! cant wait to see how good the hitboxes are compared to the crappy ones I make ;A;Spoiler, click to toggle visibiltydo you plan on ever doing your own tag-team system for characters you make in this style? if you ever make more atleast
Walruslui said, September 26, 2017, 02:30:12 amdo you plan on ever doing your own tag-team system for characters you make in this style? if you ever make more atleastIt may not be MvC1 specifically but some day in this century or something maybe I'll get started on a project involving mvc type gameplay that i wanted to do beforealso for everyone readin if u downloaded before i made this post pls redownload because i immediately found a bug after this post because i'm a meme
I just noticed that when you get hit and get a soft knockdown and you recover as Lilith you cannot steer the direction of the recovery, and it's been buggin me a lil ;~; was that intentional?
jade_midori said, September 29, 2017, 06:46:21 amI just noticed that when you get hit and get a soft knockdown and you recover as Lilith you cannot steer the direction of the recovery, and it's been buggin me a lil ;~; was that intentional?It was intentional at first, but now I realize that was probably a bad idea, so I decided to re-add that control. I also took the time to scope any other bugs n such while I did so, and provided you guys with an update!MvC LILITH v2.1-Fixed Recovery direction change-Added p2 jump frame check for grabs-Added startup frames to Merry Turn variations-Fixed Soul Flash spawn distance + hitbox-Increased Luminous Illusion damage-Fixed minor Player Marker bugAlso, I decided to make a lil video for the release, albeit kinda late. Check it out on the first post of this thread, if you'd like!retrieve the updated lilit at TrinityMUGEN
Another lil set o bugs fixes, and a lil addition. Pls enjoyMvC LILITH v2.2-Added throw state precautions-Added Pre-Match walking (or skipping in this case)-Improved Mystic Arrow detection range-Fixed Shining Blade hitvels-Minor sprite fixretrieve the v2.2 lilit at TrinityMUGEN