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MvC1 Lilith v2.2 (Updated: 11/11/17) (Read 10893 times)

Started by yamme, September 26, 2017, 02:03:10 am
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MvC1 Lilith v2.2 (Updated: 11/11/17)
#1  September 26, 2017, 02:03:10 am
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Marvel Vs. Capcom 1: Lilith Aensland
Latest Version: v2.2 (11/11/17)

Hello everyone. Today i bring you an update of a character that kinda got left behind for a bit when i moved onto some other stuff n updates and all the sorts. My standards have increased, I've played and studied these old games a lot more, and I'm a bit overall more in tune with this whole thing, so I figured i'd give another go at this lil one in mvc style.

You should expect now to have a much, much more polished character that feels like you've really got a piece of mvc in your roster, with a bit more tools on her belt, and hopefully a bit more fun to go along with em. Hope you guys enjoy!

o and this is for ol secret pinky  >:C



MvC LILITH v2.2

-Added throw state precautions
-Added Pre-Match walking (or skipping in this case)
-Improved Mystic Arrow detection range
-Fixed Shining Blade hitvels
-Minor sprite fix

previous changelist ahoy:
Spoiler: Changelists (click to see content)

retrieve the lilit at TrinityMUGEN
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Last Edit: November 11, 2017, 10:42:39 pm by Yamori X

lui

Re: MvC Lilith v2
#2  September 26, 2017, 02:30:12 am
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nice! cant wait to see how good the hitboxes are compared to the crappy ones I make ;A;

Spoiler, click to toggle visibilty
Re: MvC1 Lilith v2
#3  September 26, 2017, 02:43:09 am
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do you plan on ever doing your own tag-team system for characters you make in this style? if you ever make more atleast
It may not be MvC1 specifically but some day in this century or something maybe I'll get started on a project involving mvc type gameplay that i wanted to do before

also for everyone readin if u downloaded before i made this post pls redownload because i immediately found a bug after this post because i'm a meme
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Last Edit: September 26, 2017, 06:56:09 am by Yamori X
Re: MvC1 Lilith v2
#4  September 29, 2017, 06:46:21 am
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I just noticed that when you get hit and get a soft knockdown and you recover as Lilith you cannot steer the direction of the recovery, and it's been buggin me a lil ;~; was that intentional?
Yeaaaah im shootign ducks wiht the paino
MvC1 Lilith v2.1 (Updated: 9/29/17)
#5  September 30, 2017, 01:56:37 am
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I just noticed that when you get hit and get a soft knockdown and you recover as Lilith you cannot steer the direction of the recovery, and it's been buggin me a lil ;~; was that intentional?
It was intentional at first, but now I realize that was probably a bad idea, so I decided to re-add that control. I also took the time to scope any other bugs n such while I did so, and provided you guys with an update!

MvC LILITH v2.1

-Fixed Recovery direction change
-Added p2 jump frame check for grabs
-Added startup frames to Merry Turn variations
-Fixed Soul Flash spawn distance + hitbox
-Increased Luminous Illusion damage
-Fixed minor Player Marker bug

Also, I decided to make a lil video for the release, albeit kinda late. Check it out on the first post of this thread, if you'd like!

retrieve the updated lilit at TrinityMUGEN
do the thing
Re: MvC1 Lilith v2.2 (Updated: 11/11/17)
#6  November 11, 2017, 11:27:30 pm
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Another lil set o bugs fixes, and a lil addition. Pls enjoy

MvC LILITH v2.2

-Added throw state precautions
-Added Pre-Match walking (or skipping in this case)
-Improved Mystic Arrow detection range
-Fixed Shining Blade hitvels
-Minor sprite fix

retrieve the v2.2 lilit at TrinityMUGEN
do the thing