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Famicom Fighters (Progress Thread) (Read 1018051 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters (Progress Thread)
#481  July 28, 2019, 07:15:57 pm
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Re: Famicom Fighters (Progress Thread)
#482  August 19, 2019, 07:25:09 pm
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Ohhhhhhhh yeeeeesss I really like the background cameo characters.
I can't wait for the fighter and assists from Sunsoft!
Re: Famicom Fighters (Progress Thread)
#483  September 08, 2019, 06:52:44 pm
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Although I really wish you could get someone to try and port this to the actual Famicom/NES. That would be really awesome, especially since that console didn't really have much in the way of fighting game experiences.

As for new characters, maybe someone from Dragon Quest would be nice.
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Girls are now typing. Please wait warmly and have some tea until the signature is ready.


Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Last Edit: September 10, 2019, 01:32:04 am by GeorgeMP
Re: Famicom Fighters (Progress Thread)
#484  September 29, 2019, 03:59:15 am
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So after some discussion, Kid Niki will be pushed back to a later date since his sprite progress has come to a halt. However, he's not cancelled and we do have another character taking his place (that I wanted to release later but oh well) for Kid Niki's original release...

...and he seemed perfect for the final reveal:

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Re: Famicom Fighters (Progress Thread)
#485  September 29, 2019, 05:32:43 pm
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Black Mage from Final Fantasy is it??
Re: Famicom Fighters (Progress Thread)
#486  September 30, 2019, 03:22:34 am
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Yeah, it was admittedly a fairly obvious one. (Probably even without the hint)
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Re: Famicom Fighters (Progress Thread)
#487  September 30, 2019, 02:50:30 pm
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Awesome! :yippi:
Re: Famicom Fighters (Progress Thread)
#488  October 11, 2019, 09:44:40 pm
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Re: Famicom Fighters (Progress Thread)
#489  October 12, 2019, 05:43:17 pm
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Yie Ar Kung-Fu, super classic! I love it!
Re: Famicom Fighters (Progress Thread)
#490  October 21, 2019, 03:50:56 am
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Heads up again on this: MC Jimmy and I will be at RetroGameCon in Syracuse on November 2nd and 3rd with our own table! We'll have Famicom Fighters set up there to play as well as t-shirts and CDs you can get!

You can also see our table banner right here: https://twitter.com/FamicomFighters/status/1186095890920030212
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Re: Famicom Fighters (Progress Thread)
#491  October 21, 2019, 03:59:14 am
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  • "My God, jelly donuts are so scary."
    • USA
Heads up again on this: MC Jimmy and I will be at RetroGameCon in Syracuse on November 2nd and 3rd with our own table! We'll have Famicom Fighters set up there to play as well as t-shirts and CDs you can get!

You can also see our table banner right here: https://twitter.com/FamicomFighters/status/1186095890920030212

Oh, that's pretty cool! Very nice looking. Although I really wish you could get someone to try and port Famicom Fighters to the actual Famicom/NES. That would be really awesome, especially since that console didn't really have much in the way of fighting game experiences.
Quote
Girls are now typing. Please wait warmly and have some tea until the signature is ready.


Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Famicom Fighters (Progress Thread)
#492  October 25, 2019, 07:18:11 pm
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The new update is finally here!:

Download link: http://mcjimmy.net/famicomfighters.html

Change list:
Spoiler, click to toggle visibilty
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Last Edit: October 25, 2019, 07:28:44 pm by KingPepe2010
Re: Famicom Fighters (Progress Thread)
#493  October 25, 2019, 08:28:06 pm
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Found a bug: Simon can't access his Pause Menu when I push Start. May wanna check other chars too.
Edit: May I suggest shortening Star Man's Orbital Swing swing part? Last Edit: I'm not quite sure about his Shooting Slam being HCF when his Rocket Run is QCF, doesn't quite work in my eyes because you may do the Slam unintentionally when trying to get a distance. RDP would be a logical input.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: October 25, 2019, 08:49:12 pm by RagingRowen
Re: Famicom Fighters (Progress Thread)
#494  October 25, 2019, 11:30:06 pm
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Try re-downloading to fix the Simon bug. I just uploaded a small update to the build.
I'll take a look into the Star Man issues when I can.
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Re: Famicom Fighters (Progress Thread)
#495  October 25, 2019, 11:44:18 pm
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Also are you using the latest Explodsive Buffering version?
I think it was updated for Jmm's Chun-Li when I was having issues pulling off Deltas in Karma's Blanka.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Famicom Fighters (Progress Thread)
#496  October 26, 2019, 12:39:15 am
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I haven't used any newer versions, I'll have to look at that another time.
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Re: Famicom Fighters (Progress Thread)
#497  October 27, 2019, 03:40:30 pm
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I downloaded the latest build and played for hours! I love it so much, also made a few runs with different characters but the Yie Ar Kung-Fu bonus stage never showed up which is my next question: is it included in this build? keep up the good work man!
Re: Famicom Fighters (Progress Thread)
#498  October 27, 2019, 04:03:52 pm
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I should mention now that you didn't put that Mario's Multistomp has to be used from his Stomp in his movelist.
Edit: If he misses his Super Fire, he can't use his projectile moves afterwards.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: October 27, 2019, 04:07:06 pm by RagingRowen
Re: Famicom Fighters (Progress Thread)
#499  October 29, 2019, 04:36:28 am
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@RagingRowen: Give it a redownload, I updated the build.
@Noside: Said update I mentioned for RagingRowen should fix that issue? I restructured the select.def in it. (I can't guarantee it'll show up 100% of the time because in arcade mode, it's fighting with two other bonus stages for a single spot.)
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Re: Famicom Fighters (Progress Thread)
#500  November 03, 2019, 05:22:12 pm
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So I check the Stages folder and there's no Yie Ar Kung-Fu stage, no wonder it never showed up. lol