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Marvel vs Capcom 2 characters project (Read 783288 times)

Started by REDHOT, September 08, 2016, 04:02:55 am
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Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)
#201  May 15, 2017, 01:45:47 pm
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I always felt that Web ball should stay longer on ... Spiderman could never really compete I always felt that be real nice.
Well with Web Ball (Hard punch) the trap stay a considerer time in any MvC game, if the trap stay more longer will be annoying for the player 2.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
#202  May 28, 2017, 05:30:25 am
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Teaser Gameplay Video!



Hi! the first vertion of Sonson it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is FerchoGTX, Ryou Win & Kong and this edition that I made, is made with a lot of effort to try to improve Sonson in MvC2 gameplay, this character was not worsened to offend the great work of the original authors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX and code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx
- Hit character sound
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Lose by time over anim
- Palettes
- p1 and p2 icon
- Mini portait
- Air dash
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands (dash & launching moves too)
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Air combo camera
- Throws
- Air hard punch (pole hits)
- Combo messages in Shienbu
- Ground Corner Push hitting big monkey
- Hyper Combo Finish in POW
- Check and get a little better all hypers and supers (HitDef in Tenchi Tsuukan / Fire hit in Enou / Superarmor in Enou)
- Camera holder in Wall Climb
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- FerchoGTX, Ryou Win & Kong (Original authors and various original codes of this character, Some MvC2 FX and sounds)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
#203  May 28, 2017, 08:16:15 am
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awesome!
Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
#204  May 28, 2017, 09:29:43 am
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She is one of the characters that i was waiting the most from you, thank you.
Lasagna
Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
#205  May 28, 2017, 05:37:34 pm
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Thanks to you guys!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
#206  May 30, 2017, 12:11:03 am
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Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#207  June 21, 2017, 05:37:33 am
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    • marvelvscapcomextreme.000webhostapp.com



Teaser Gameplay Video!



Hi! the first vertion of Captain America it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Unkoman and this edition that I made, is made with a lot of effort to try to improve Captain America in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Original MvC2 Explotion effect ripped by me (NEW!)
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Shield states
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Double Jump code
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit code, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- A.I
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Shield states: - P2 icon (the p1 icon it´s ok)
                              - Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.
- Air combo camera
- Throws
- Announcer message in Final Justice (better)
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Unkoman (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- MystikBlaze (Intros code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#208  June 22, 2017, 12:12:23 am
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glad to see that you're back, just 25 more to go

anyway when he does a hyper combo finish on final justice, it's not slowing down unlike his other super moves
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#209  June 22, 2017, 03:22:42 am
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glad to see that you're back, just 25 more to go

anyway when he does a hyper combo finish on final justice, it's not slowing down unlike his other super moves

Thanks!.
mmmm I read too that other guy found a bug in Final Justice.. sincerally Final Justice is working perfect for me.. in all the ways, inclusive in Hyper Combo Finish.
The Hyper Combo Finish BG appears to me when Cap.America throw the enemy down with the big explotion, like in MvC2, nothing weird.. Cap do the Final Justice perfectly

This happen to you always? with any oponnent?

Let me know if you found another bug guys.

Thanks!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#210  June 22, 2017, 08:04:13 pm
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here's another problem with captain america that i forgot to point out:

if you do a throw, cap's shield will be outside of his arm instead of in his arm
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#211  June 22, 2017, 08:24:43 pm
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here's another problem with captain america that i forgot to point out:

if you do a throw, cap's shield will be outside of his arm instead of in his arm

Yes, this is something that I point out in "Things to perfect´s list"

Quote
- Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.

That´s something that I have to check in the finals vertion of Cap... probably I have to generate the p2stateno anims shield of all the MvC2 character´s throws...
Could exist an easy way that MystikBlaze do.. generate it automaticly...
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#212  June 22, 2017, 10:21:17 pm
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I gotta say this project looks promising.
If you need another char for MVC2 style that's marvel based, I have a few ideas in mind
1) Sentinel
2) Cyber-Gouki
3) an original character done in the past (Sandman, electro, etc. Mainly any character that is not used any sort of character as a base)

lui

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#213  June 22, 2017, 10:25:53 pm
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sandman uses bases, its just hard to tell because of the filter but it's pretty easy to make out once you take em out.
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#214  June 23, 2017, 01:44:39 am
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I gotta say this project looks promising.
If you need another char for MVC2 style that's marvel based, I have a few ideas in mind
1) Sentinel
2) Cyber-Gouki
3) an original character done in the past (Sandman, electro, etc. Mainly any character that is not used any sort of character as a base)

Thanks, Sentinel was released in MvC2 style months ago in his v1.. if you mean the Sentinel that I´m thinking about.
The main idea is NOT doing another character that isn´t in the MvC2 game, except Norimaro replacing Wolverine with bone claws.
This is the main idea obviusly. When I´ll reach the objective (the 56 characters in his final version) I could consider enlarge the project and transform it into a new one with the next steps that is NOT confirmed at all:

1 - New HD FX and HQ sounds, probably elaborated by me (I could got the sounds from UMvC3)
2- Tag system
3- MvC/MvC2 mix gameplay (MvC: Duo/Triple Hyper combo with one character - Team Hyper combo in Tag System.    MvC2: Duo/Triple Hyper combo calling another character - Counter - Snapback)
4- War Machine into Gold War Machine hyper (like Zangief into Mech Zangief)
5- War Machine new helmet sprites
6- Hulk into Orange Hulk hyper
7- Venom into Orange Venom hyper
8- Charlie / Shadow palette, the same with Spiderman/Armored, Blackheart/Mephisto, Cap/U.S. Agent.
9- New Hyper Portaits and new draws
10- Ryu with his ken and akuma mode like in MvC
11- Morrigan with lilith hypers
12- New characters (the next list is per phase, the first ones are the easiest to make, the existents in the MvC series..and the ones I would do first if this comes true... )
     
       PHASE ONE:
       Anita - Mech Gouki - Shadow Lady

       PHASE TWO:
       Apocalypse - Onslaught - Abyss

       PHASE THREE (characthers by CAPCOM that we have sprites and NOT appear in MvC series):
       Street Fighters characters - Darkstalkers characters - etc

       PHASE FOUR (UMvC3 characters ):
       They would be exactly like UMvC3 in his animations and abilities (moves, hypers and supers), obviusly in 2D, the hard part of this? SPRITES, well
       for that this it´s in the phase four, and unfortunately this is very likely that never happen.

please, not take all this like a confirmation, at all.
I still have enough to complete my initial idea, and probably the last.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#215  June 23, 2017, 04:02:03 pm
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i cant wait to see your rogue!
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#216  June 27, 2017, 01:44:50 am
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あなたの製作物は本当に素晴らしいです!
私はあなたのストライダー飛竜にAIを追加しようとしましたが、
最終的には、それに加えてあなたのストライダーをよりMvC2の性能に正確になるように改変しました!
是非これをあなたのサイトでアップデートとして公開して下さい。

Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.

https://onedrive.live.com/download?cid=D822217CAFA11DAA&resid=D822217CAFA11DAA%213722&authkey=AGcIRQQ_0qrYoQ0

変更点
- AIを追加(風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/
 (StriderHiryu.cmdにてAIの強さを変更することができます。)
- P1&P2アイコン(ズームアウトに対応)
- バグ修正
- 私が気付いたMvC2と異なるステートの修正
 与ダメージ
 パワーゲージ
 ポーズタイム
 のけぞり時間
 空中ジャンプ
 ガード条件
 ベクトル
 フレーム
 他いくつかのコード

Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
 (You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
 Damage
 Poweradd
 Pausetime
 Hittime
 Airjump
 Guardflag
 Velocity
 Frame
 some codes

lui

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#217  June 27, 2017, 03:49:14 am
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    • USA
Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#218  June 27, 2017, 04:00:34 am
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Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
#219  June 27, 2017, 01:57:24 pm
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  • MvC Adict!!
    • Argentina
    • marvelvscapcomextreme.000webhostapp.com
あなたの製作物は本当に素晴らしいです!
私はあなたのストライダー飛竜にAIを追加しようとしましたが、
最終的には、それに加えてあなたのストライダーをよりMvC2の性能に正確になるように改変しました!
是非これをあなたのサイトでアップデートとして公開して下さい。

Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.

https://onedrive.live.com/download?cid=D822217CAFA11DAA&resid=D822217CAFA11DAA%213722&authkey=AGcIRQQ_0qrYoQ0

変更点
- AIを追加(風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/
 (StriderHiryu.cmdにてAIの強さを変更することができます。)
- P1&P2アイコン(ズームアウトに対応)
- バグ修正
- 私が気付いたMvC2と異なるステートの修正
 与ダメージ
 パワーゲージ
 ポーズタイム
 のけぞり時間
 空中ジャンプ
 ガード条件
 ベクトル
 フレーム
 他いくつかのコード

Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
 (You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
 Damage
 Poweradd
 Pausetime
 Hittime
 Airjump
 Guardflag
 Velocity
 Frame
 some codes

Hi, thanks!, I´ll check it later the difference into this one and the last version in the first place. I will use my judgment when I´ll update Strider to evaluate whether I will use all the changes you made or only some.
Thanks for your work and time!.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
#220  July 15, 2017, 05:23:41 am
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    • Argentina
    • marvelvscapcomextreme.000webhostapp.com


Teaser Gameplay Video!




Hi! the first vertion of Tron Bonne it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Beximus and this edition that I made, is made with a lot of effort to try to improve Tron Bonne in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit (new code based in Beximus one, this only works with T.Bonne, I´ll have to update all the characters with this code, now you can hit Sentinel, Iron Man and T.Bonne, and the normals hit sounds are replaced with the metal ones, exactly like in MvC2.. this will work too with Dr.Doom, War Machine and Mech Zangief (when they are released. I discover a code that works ONLY with Mech Zangief and NOT with Zangief).
- HD Special Hits
- Better sounds using movehitreset.
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Air Dash
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Electic hit effect in air medium punch
- Firehit effect in standing kick punch
- Crouch hard kick command
- Check kobun chef win.
- King Kobun hyper ground corner push veloff
- Hyper combo finish in Chuushoku Rush hyper
- Rock explod in standing strong kick
- Air combo camera
- Throws
- Announcer message in Chuushoku Rush hyper
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- LegendaryXM90 (Intros, lose time over, and win code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini