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Edited Stages (Read 457884 times)

Started by Shiyo Kakuge, August 11, 2014, 07:21:43 pm
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Re: Edited Stages
#281  March 31, 2018, 08:35:29 pm
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Tatsu's make really cool re-works and edits.
I love to look into the *.def files and decode his "magic"
Re: Edited Stages
#282  April 17, 2018, 09:21:08 pm
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Um Shiyo your stages and add004 links are down. is there something wrong?
Re: Edited Stages
#283  April 18, 2018, 02:25:56 am
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Both links are up for me.
Re: Edited Stages
#284  April 18, 2018, 06:06:52 am
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huh. Must've had a hiccup then from onedrive. it's all back to normal.
Re: Edited Stages
#285  April 21, 2018, 10:27:27 pm
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Sorry for double post but gotta be known

BRand new stage: Great Wall from KOF *Beta RELEASE! Unsure about the rest of the stages.
Re: Edited Stages
#286  April 30, 2018, 01:28:19 am
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:V I hope I'm not gonna get in trouble with these update posts.

NEW STAGE: Cave2014 beta!
Re: Edited Stages
#287  April 30, 2018, 01:32:12 am
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Nice, looks like another WATER stage.
Re: Edited Stages
#288  April 30, 2018, 02:50:37 am
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I'm curious if he's still working on his unreleased stages still (Mansion2014, Rural2014, Both Roof2014 stages and Ikari2014)
Re: Edited Stages
#289  May 01, 2018, 04:06:22 am
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Dudes a genius...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Edited Stages
#290  May 10, 2018, 07:46:33 pm
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GANGA released!
Re: Edited Stages
#291  May 12, 2018, 06:58:48 am
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What's up with all the betas?
Re: Edited Stages
#292  May 12, 2018, 06:59:58 am
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Re: Edited Stages
#293  May 12, 2018, 02:09:14 pm
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Re: Edited Stages
#294  May 13, 2018, 02:31:10 am
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Glad to see Shiyo is on a roll

Ive been having a weird issue wiht one of the stages
Spoiler, click to toggle visibilty
In this situation you would think its the beam sprite  not being long enough but thats not it.
Spoiler, click to toggle visibilty
The sprite is long as hell, ive had issues like that before with the "window" code that does not render anything outside from the default view, but thats not the case here, if anyone can help that would be awesome, thanks in advance.
Re: Edited Stages
#295  May 13, 2018, 02:43:58 am
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delta perhaps?

GLB

Re: Edited Stages
#296  May 13, 2018, 02:58:13 am
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Are you trying to get it to not look cut off on the top? Try adjusting the start value of the beam sprite to be a little higher and see if that helps. If it's 1.1 it could be a zoom thing that i'm unaware of lol
Re: Edited Stages
#297  May 13, 2018, 03:36:05 am
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Thank you guys, with your help, I manged to figure it out, the hardest part was to identify which code was for the beam, I had to look in the animations (150)

Spoiler, click to toggle visibilty
Re: Edited Stages
#298  May 13, 2018, 04:17:47 am
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Oh yeah, I had that. Just gave the beam tile=0,1 and some tilespacing, haha
Re: Edited Stages
#299  May 13, 2018, 04:21:24 am
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Oh yeah, I had that. Just gave the beam tile=0,1 and some tilespacing, haha

It was not like that for the old version of the stage though, due to legacy's big life bars it took me awhile to even notice it.
Re: Edited Stages
#300  May 13, 2018, 04:28:35 am
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Yeah I only found out when I was making screenshots with zoom-in intros.