YesNoOk
avatar

MoveGuarded (Triggers) (Read 3065 times)

Started by Odb718, September 14, 2015, 02:25:38 am
Share this topic:
MoveGuarded (Triggers)
#1  September 14, 2015, 02:25:38 am
  • *****
  • Shame on you!
    • USA
This trigger is valid only when the player is in an attack state. MoveGuarded gives a non-zero value if P2 is guarding, or has guarded, P1's attack. It gives 0 otherwise. P1 is the player, and P2 is his opponent. Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.

Format:
MoveGuarded
Arguments:
none
Return type:
int
Error conditions:
none
Example:

Code:
trigger1 = MoveGuarded
  True if P1's attack was guarded by P2.


Details:
    See Details section for MoveContact trigger.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: September 18, 2015, 02:52:24 pm by Just No Point
Re: MoveGuarded (Triggers)
New #2  September 18, 2015, 03:58:19 pm
  • avatar
  • ***
  • ̢̻̮̫̬̹̞̼̲̪̜̭͇̲͒ͪ̌ͬ̒̄̔̐͘͟ͅ ̢̋ͬ̓͗̏̇̌̑͐ͤ͗̔̊̕͏̴̣͎̟͈̬͚
    • Monaco
use
triggerall = moveguarded
on all unblockable attack when making an A.I

use
triggerall = !moveguarded
on all blockable attack when making an A.I
http://signavatar.com/32255_s.gif

please visit my request thread. here
bad grammar is art
Last Edit: September 18, 2015, 04:03:45 pm by yaminogun