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Sparkster (Rocket Knight Adventures 2) (Read 10550 times)

Started by Xinos, September 13, 2009, 05:13:35 am
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Re: Sparkster (Rocket Knight Adventures 2)
#21  September 19, 2009, 04:13:03 am
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Nice project, Sparkester reminds my childhood :D

Keep up the good work, bro. I'm really looking forward to it.

Ah, an idea: make the flame sword appears with moar chance when his rocket gauge is full. =D
Re: Sparkster (Rocket Knight Adventures 2)
#22  September 19, 2009, 04:18:50 am
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Nice project, Sparkester reminds my childhood :D

Keep up the good work, bro. I'm really looking forward to it.

Ah, an idea: make the flame sword appears with moar chance when his rocket gauge is full. =D

That's actually a good idea, thanks for that, i'll add that in :)
Re: Sparkster (Rocket Knight Adventures 2)
#23  September 21, 2009, 06:17:32 pm
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Hadn't had chance to update this due to college, but I finally got some updates for you.


This is Sparkster's Pillar Bolt attack. It's main use is to catch out jumping opponents.


And this is Sparkster's Projectile attack, it moves pretty slow, so you can use this move 2 times at once.

Now a question for you guys.

When it came to coding special attacks, I couldn't use the current buttons that are being used right now (A, B, C) for some strange reason. Should I resort to using X, Y, Z for the special attacks?
Re: Sparkster (Rocket Knight Adventures 2)
#24  September 22, 2009, 02:44:24 pm
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What was the problem exactly ? The attacks didn't come out when you performed the motion ? Maybe it's a priority problem in the CMD file ?
Re: Sparkster (Rocket Knight Adventures 2)
#25  September 22, 2009, 04:57:13 pm
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What was the problem exactly ? The attacks didn't come out when you performed the motion ? Maybe it's a priority problem in the CMD file ?

Yeah, for example, if I did this: D,DF,F a, it wouldn't come out.

A is attack, A would come out only.
Re: Sparkster (Rocket Knight Adventures 2)
#26  September 22, 2009, 07:56:03 pm
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check ur wip topic over at mi ;)
Re: Sparkster (Rocket Knight Adventures 2)
#27  September 23, 2009, 01:52:50 am
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Unfortunately, Sparkster and Generalismo Lioness are put on hold for now. I realized how busy i'm going to be, now that i'm in college time. My apologies for those who were waiting for these characters.

Rest assured, when I get time, I will most definately work on them.

~Xinos (Axel Gear)
Re: Sparkster (On Hold)
#28  September 23, 2009, 01:55:07 am
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i feel ya man, i just started college and its a bitch lol
Re: Sparkster (On Hold)
#29  September 23, 2009, 02:00:16 am
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Re: Sparkster (On Hold)
#30  September 23, 2009, 02:04:29 am
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Oh no, the burst of work is over.  :(

This'll either do one of the following: Motivate you to get more done in the little time you have to work on the character; or tire you of character creation altogether due to lack of stimulation.
 
Re: Sparkster (On Hold)
#31  September 23, 2009, 02:09:50 am
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I do intend to get more done, when I can, isn't known yet. But I can safely say, I haven't given up on working on these characters.
Re: Sparkster (Rocket Knight Adventures 2)
#32  September 24, 2009, 05:42:43 am
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The burst of work slowly comes back...



Just so you know, Sparkster is the character being worked on now, Generalismo is still on hold. I have more time than I thought, meaning Sparkster is now being worked on again.
Last Edit: September 24, 2009, 05:46:20 am by Axel Gear
Re: Sparkster (Rocket Knight Adventures 2)
#33  September 24, 2009, 11:25:25 pm
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I know my little brother will like this character when I download him.
Re: Sparkster (Rocket Knight Adventures 2)
#34  September 25, 2009, 12:46:45 am
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Re: Sparkster (Rocket Knight Adventures 2)
#35  September 25, 2009, 02:43:40 pm
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Re: Sparkster (Rocket Knight Adventures 2)
#36  September 25, 2009, 07:28:40 pm
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What was the problem exactly ? The attacks didn't come out when you performed the motion ? Maybe it's a priority problem in the CMD file ?

Yeah, for example, if I did this: D,DF,F a, it wouldn't come out.

A is attack, A would come out only.
Place the state-1 of the D,DF,F+a attack before the "A" attack in the CMD. Always put complicated motion before easy ones.

Of course! I completely forgot  --; thanks for that Cybaster.
Re: Sparkster (Rocket Knight Adventures 2)
#37  September 25, 2009, 11:54:57 pm
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horray for the continuation for Rocket Power Knight