The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: RMaster007 on December 24, 2018, 04:53:28 pm

Title: RM M.U.G.E.N Release: RM (Updated 1/11/19)
Post by: RMaster007 on December 24, 2018, 04:53:28 pm
It's the holidays, and here is a special gift from me to you!
RM is now complete and ready to fight!
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/e3d2adf5-641b-4e09-854e-ceb097fb4a48/dcv80sf-74acdee0-51fe-4656-8635-3312d7dec6ee.png/v1/fill/w_1192,h_670,strp/mugen102_by_rm007returns_dcv80sf-pre.png)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/e3d2adf5-641b-4e09-854e-ceb097fb4a48/dcv80s0-e99b03f0-8877-49d1-87f3-4604c67625c2.png/v1/fill/w_1192,h_670,q_70,strp/mugen103_by_rm007returns_dcv80s0-pre.jpg)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/e3d2adf5-641b-4e09-854e-ceb097fb4a48/dcv80rt-20ef9b83-4f15-4a26-891f-7cc3aeaca477.png/v1/fill/w_1192,h_670,q_70,strp/mugen104_by_rm007returns_dcv80rt-pre.jpg)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/e3d2adf5-641b-4e09-854e-ceb097fb4a48/dcv80re-a166f560-fd56-4f41-8ebc-5a602aadfdff.png/v1/fill/w_1192,h_670,q_70,strp/mugen105_by_rm007returns_dcv80re-pre.jpg)
Get him here. (Updated 1/11/19) (https://drive.google.com/open?id=1_cAWjvW6IUlnxfAsfQOM1iYbB3qa7WHY)
Shock is now on Google Drive as well. (https://drive.google.com/open?id=1JwlJj9YzTvVky2Z5l0JqHL5e_NKaMntM)
Title: Re: RM M.U.G.E.N Release: RM
Post by: N_N on December 30, 2018, 05:36:03 pm
Some feedback:

- Horizontally misaligned hitsparks on normals, Fast Dash Punch and all variants of Flip Kick
 - Slightly vertically misaligned hitspark on Matrix hyper
- If the opponent is at the edge of the stage and the Matrix hyper happens to be performed next to the opponent, the hyper misses for the most part
- You could raise the damage on the Sword and Matrix hypers a little
- His Mallet and Hadouken specials are flagged as normal attacks
- The Sword, Team Up, and Matrix hypers are flagged as special attacks

=============
Personal preference
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Why are there so many KFM moves? 3/5 of his specials (not counting variants) are very similar to KFM's, and he has a hyper similar to KFM's Smash Kung Fu Upper as well.
Title: Re: RM M.U.G.E.N Release: RM
Post by: RMaster007 on December 30, 2018, 07:42:46 pm
Thanks for the feedback. RM has been updated.

Quote
- Realigned Hitsparks for normals, Hadoken, Fast Dash Punch, Uppercuts, Flip Kicks, Matrix, and Smash Upper
- Added dash effect for Sword
- Buffed Mallet special and Sword and Matrix
- Added dust effects to Palm and Fast Uppercut
- Realigned dust effect on Run
- p1 pausetime changed to 0 for Hadoken projectile
- Correctly attributed Mallet and Hadoken as specials
- Correctly attributed Sword, Matrix, and Team Up! as hypers
- Removed p2facing = 1 for Matrix
- Fixed some typos in the readme
- Dust effect for Frontflip Kick now has sprpriority changed to -1
- Resized dust effect for Team Up!
- Added changelog
Title: Re: RM M.U.G.E.N Release: RM (Updated 12/30/18)
Post by: RMaster007 on January 11, 2019, 10:45:26 pm
RM has been updated again.

Quote
- Slowed down his basic attack and Mallet animations a tad bit
- Fixed Damage Dampener slightly
- Resized dust effect on Dash Punch specials
- Updated comboing a bit
- Adjusted damage for basic attacks
- Adjusted chip damage for Hadoken and Smash Upper
- Slight edit to DestroySelf state for Hadoken
- New Aerial Medium Punch animation
- Removed CtrlSet state for Crouching Heavy Punch
- Different sounds for Crouching Medium Punch
- Shock now goes away when RM is hit during the Team Up hyper
- Fixed some typos in Read Me
- Team Up! renamed to Team Up
- Added Pause to Smash Upper
- Added cornerpush to Matrix hyper to prevent RM from going off the screen
- Added ChangeState for his basic aerial attacks