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How to fight a Boss with no partner during simul arcade?  (Read 2419 times)

Started by PIZZAHIGHFIVE, December 30, 2018, 03:44:50 pm
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How to fight a Boss with no partner during simul arcade?
#1  December 30, 2018, 03:44:50 pm
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when I play simul arcade, I play a series of 3 on 3 fights using the add004 tag patch till i get to the final boss.  thing is, I don't want to fight a team of 3 final bosses at the end, I want to fight 1 single difficult final boss without his partners, just him alone.   so it'll be a 3 on 1

How would I do this?
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Re: How to fight a Boss with no partner during simul arcade?
#2  December 30, 2018, 04:07:17 pm
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Make a kfm that dies at the start of  the match  and has blank animations.Patch him with add004 and remove the add004 code from cmd file only (the code is under  statedef-1).
Re: How to fight a Boss with no partner during simul arcade?
#3  January 01, 2019, 12:52:05 pm
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that's a clever way, what's the code to make them die at the start of the match?
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Re: How to fight a Boss with no partner during simul arcade?
#4  January 01, 2019, 02:03:19 pm
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under statedef -3

[State 0, ChangeState]
type = ChangeState
trigger1 = time=1
value = 5150
ctrl = 0

Re: How to fight a Boss with no partner during simul arcade?
#5  January 01, 2019, 02:12:23 pm
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ok, so if I wanted my final boss to be Thanos alone in a 3 vs 1 fight, in my select.def it'll be

Thanos, order =9
KFM, order = 9
KFM, order = 9

?   

and I should add that instant kill code into their state - 3, and blank out many of KFM animations?   and that'll do it ?
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Re: How to fight a Boss with no partner during simul arcade?
#6  January 01, 2019, 04:45:01 pm
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yes but make kfm 2 different characters like kfm1 & kfm2

Thanos, order =9
KFM1, order = 9
KFM2, order = 9
Last Edit: January 01, 2019, 04:49:03 pm by Bejeeta
Re: How to fight a Boss with no partner during simul arcade?
#7  January 01, 2019, 05:00:40 pm
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Use this code for the 2 KFMs.

Code:
[State -2, LifeSet]
type = LifeSet
triggerall = IsHomeTeam && MatchNo = Whatever Stage Number the Final Boss is battled at
trigger1 = !time
value = 0
ignorehitpause=1
persistent = 0

Put this code in the KFM's -2 states, it'll KO them as soon as the stage starts during the intro. Also, that trigerall is extremely useful as IsHomeTeam always applies to the enemy team in Arcade/Simul Arcade and to help it more, the MatchNo trigger to go with it makes it stand out a lot more better. That way it'll only trigger when you're at the final stage in Arcade/Simul Arcade. Hope this helps.
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Last Edit: January 01, 2019, 05:04:45 pm by DarkWolf13