The Mugen Fighters Guild

M.U.G.E.N Central => The Finished Hall => FullGame development => Touhou: Gensokyo Reloaded => Topic started by: IkuTronHD on October 26, 2016, 11:16:44 am

Title: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on October 26, 2016, 11:16:44 am
Hello everyone
I think today RicePigeon a section to correct bug and glitches

Here I bring some bugs

(http://i.imgur.com/2YFqT66.gif)
The bug is in Reimu Hakurei

(http://i.imgur.com/XOcQqY4.gif)
(http://i.imgur.com/i1sLQp6.gif)
The bug is in Cirno

(http://i.imgur.com/r0DgWUJ.gif)
The bug is in Patchouli Knowledge

(http://i.imgur.com/AMXzH7n.gif)
The bug is in Yukari Yakumo

(http://i.imgur.com/EPINIFN.gif)
(http://i.imgur.com/qtj0deX.gif)
The bug is in Reisen U. Inaba
Title: Re: Report bug/Glitch in Touhou RP Gensokyo Reloaded chars
Post by: IkuTronHD on October 26, 2016, 07:15:13 pm
bug in sprite 5000,20
(http://i.imgur.com/Owre6tm.png)

fix here:(http://i.imgur.com/G1X92t4.png)
Title: Re: Report bug/Glitch in Touhou RP Gensokyo Reloaded chars
Post by: Ricepigeon on October 26, 2016, 09:10:11 pm
Regarding the knockdown on KO bugs:

There is a bug in both State 854 and State 6110 (located in custom.st) that governs the behavior of Hard Knockdowns, caused by the following piece of code:

Quote
[State 6110, SS]
type = selfstate
trigger1 = time = 10
value = 5120

Until a permanent fix can be added to all characters, please add the following line of code:

Quote
[State 6110, SS]
type = selfstate
trigger1 = alive ;<--- ADD THIS LINE
trigger1 = time = 10
value = 5120

This should resolve the issue

EDIT: Apparently some characters are still affected by this issue even with the fix implemented. Still looking into whats causing it.

EDIT2: After further testing, it turns out that the above modification fixes the problem in all affected characters.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on October 27, 2016, 09:46:38 am
Minibug on Palette in Small Portrails on Yuuka.

(http://i.imgur.com/b2yyVmY.png)
Title: Re: THRP:GR Bug Reporting Thread
Post by: PlasmoidThunder on October 27, 2016, 01:04:37 pm
[avatar]http://i.imgur.com/cd5ufxM.png[/avatar]It would really help if you pointed out exactly what the bug was rather than simply showing an image and assuming everyone understands what's wrong.

The small portrait uses the palette 1,2 rather than 1,1, though this would only be noticeable on the select screen and for 1.1 lifebars that use default portraits. On a side note, palette 1,1 is located after 1,15, rather than before 1,2.
Title: Re: THRP:GR Bug Reporting Thread
Post by: Ricepigeon on October 28, 2016, 05:33:28 pm
It would really help if you pointed out exactly what the bug was rather than simply showing an image and assuming everyone understands what's wrong.

The small portrait uses the palette 1,2 rather than 1,1, though this would only be noticeable on the select screen and for 1.1 lifebars that use default portraits. On a side note, palette 1,1 is located after 1,15, rather than before 1,2.

Palette 1,1's placement was due to leftovers of the color separation process. A minor issue really, but it also explains why the small portrait uses 1,2 instead of 1,1.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on October 29, 2016, 09:18:33 pm
Sakuya has not poster Counter Hit
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on October 29, 2016, 11:03:36 pm
This happens when you choose 300% of life in options

(http://i.imgur.com/jCn70m7.png)
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on November 01, 2016, 01:24:06 pm
bug on Mokou

Title: Re: THRP:GR Bug Reporting Thread
Post by: PlasmoidThunder on November 03, 2016, 12:39:56 pm
Not sure if this is a bug or something intentional, but the height of Flandre's MP Starbow Break changes depending on how far away she is from the side of the screen she is facing.
Title: Re: THRP:GR Bug Reporting Thread
Post by: Ricepigeon on November 03, 2016, 06:03:26 pm
Given the nature of the move, it's intentional. However, I do feel that MP Starbow Break is a tad useless as it is right now, so this may be revised soon.
Title: Re: THRP:GR Bug Reporting Thread
Post by: PlasmoidThunder on November 03, 2016, 06:47:51 pm
I just found it odd because the LP version doesn't do that and the additional height didn't seem to serve much purpose outside of making Flandre more punishable.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on December 06, 2016, 12:06:42 am
Bug on Reimu by changing the names of the spellcards

(http://i.imgur.com/eCpvLou.png)
Title: Re: THRP:GR Bug Reporting Thread
Post by: jaede_ on December 06, 2016, 12:22:14 am
that's not a bug because you're supposed to modify the position of the spellcard text within the code yourself if you change the sprites.
Title: Re: THRP:GR Bug Reporting Thread
Post by: Ricepigeon on December 06, 2016, 02:36:43 am
that's not a bug because you're supposed to modify the position of the spellcard text within the code yourself if you change the sprites.

To expand dong on what he said, each spellcard text has two images; one for the left which should be aligned at x = 0, and one for the right that should be aligned at x = <whatever the width of your spellcard text image is after cropping it>.

But yeah, this is not a bug in THRP itself.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on December 06, 2016, 08:33:30 am
that's not a bug because you're supposed to modify the position of the spellcard text within the code yourself if you change the sprites.

To expand dong on what he said, each spellcard text has two images; one for the left which should be aligned at x = 0, and one for the right that should be aligned at x = <whatever the width of your spellcard text image is after cropping it>.

But yeah, this is not a bug in THRP itself.

But within the char the texts of the Spell Cards are centered. Inside Reimu.

(http://i.imgur.com/r1jW6Yy.png)
Title: Re: THRP:GR Bug Reporting Thread
Post by: Ricepigeon on December 06, 2016, 04:09:18 pm
I thought I fixed Reimu to use the current layout but I guess shes still using a slightly older layout.

Either way, its still an issue of sprite alignment.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on December 17, 2016, 10:52:58 am
Bug on Reimu:
Spoiler, click to toggle visibilty
Title: Re: THRP:GR Bug Reporting Thread
Post by: PlasmoidThunder on December 17, 2016, 03:56:19 pm
It would really help if you pointed out exactly what the bug was rather than simply showing an image and assuming everyone understands what's wrong.

The bug is that the attack sends the opponent into a custom state wherein they are told to change to anim 5061 and then anim 5051, but Reimu does not have either animation.

State 4050:
Code:
[State 4050, CA2]
type = changeanim;2
trigger1 = selfanimexist(5061) ;This anim should exist, its a required anim. If it doesnt, then you did something horribly wrong.
trigger1 = time <= 6
value = 5061

State 4051:
Code:
[State 4050, CA2]
type = changeanim
trigger1 = selfanimexist(5051) ;This anim should exist, its a required anim. If it doesnt, then you did something horribly wrong.
trigger1 = time = 0
value = 5051

In short, Rice did something horribly wrong :P
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on December 18, 2016, 12:04:30 am
Bug in Moriya Shine:

(http://i.imgur.com/a4hWjmJ.png)

The bug is in the background that is black and higher is the sky.

Note: Download me version 2.0.0. And then I downloaded version 2.0.3. And I have a graphic message, but I fix it by adding this sprite:(http://i.imgur.com/52LZ2RT.png) And stays as in the main picture.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on December 18, 2016, 11:13:24 am
Bug on Sakuya?:
Spoiler, click to toggle visibilty
Title: Re: THRP:GR Bug Reporting Thread
Post by: DoomBowser on December 18, 2016, 11:43:59 pm
As you have been told several times before, you need to actually describe the bug you are showcasing and not just expect people to automatically know what you are talking about.

Bug in Moriya Shine:

1. Rice has not made any of the stages featured in THRP outside of Cemetery of Onbashira (if that is still in there--I can't remember off the top of my head).
2. I don't see any bugs in the screenshot you posted, please elaborate on the bug you claim to have found.

Bug on Sakuya?

It's a good thing I know what the problem is here, though this is not technically a bug, but actually an oversight (or more specifically, Rice lazily copypasting code and not completely adjusting the code for purpose).

Basically, I think the hitdef for the initial melee attack of Deflation World was taken and used for the knife projectiles, but the guard damage was never adjusted for them, so while the initial melee attack does 90 guard damage, the knives do 90 x 6 guard damage at max (so 90 for each knife and 540 max).

On a lesser note, I don't know if Rice wants to add a bounce to characters hit out of Sakuya's regular grab, the current animation where they hit the floor looks kind of awkward.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on December 19, 2016, 05:38:15 pm
Post Update
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on January 13, 2017, 08:57:12 pm
Bug on Mokou and Flandre:
Spoiler, click to toggle visibilty
Title: Re: THRP:GR Bug Reporting Thread
Post by: Superteletubbies64 on January 13, 2017, 09:06:42 pm
Bug on Mokou and Flandre:
Spoiler, click to toggle visibilty

That was actually intentional. You know Mokou is immortal so her exploding in a shower of blood doesn't make sense right? So this doesn't happen with Mokou as well as Eirin and Kaguya
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on January 13, 2017, 09:59:40 pm
IMPORTANT Bug on Youmu:
Spoiler, click to toggle visibilty
Title: Re: THRP:GR Bug Reporting Thread
Post by: Darkflare on January 13, 2017, 10:08:51 pm
That's not a bug, that's hitboxes.
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on January 13, 2017, 10:22:04 pm
That's not a bug, that's hitboxes.

Insurance?:
Spoiler, click to toggle visibilty

And this happens with all the characters.
Title: Re: THRP:GR Bug Reporting Thread
Post by: DoomBowser on January 13, 2017, 10:33:58 pm
IMPORTANT Bug on Youmu
You have been asked many times to explain (with words) what the bug is that you are trying to showcase, as you are leaving it up to someone else to have to find out the details of what's wrong.

For the record, the Youmu being unable to counter Mokou's attack thing seems to be a bug where the 6 Root Cleansing Hyper does not work for player 2, as attempting to replicate the issue with other characters causes the same issue to occur.



Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on January 13, 2017, 10:40:51 pm
IMPORTANT Bug on Youmu
You have been asked many times to explain (with words) what the bug is that you are trying to showcase, as you are leaving it up to someone else to have to find out the details of what's wrong.

For the record, the Youmu being unable to counter Mokou's attack thing seems to be a bug where the 6 Root Cleansing Hyper does not work for player 2, as attempting to replicate the issue with other characters causes the same issue to occur.





Okay, okay, I'll try to explain but do not give me the fuck all the fucking time  :S
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on January 22, 2017, 01:47:00 pm
Update State 900(Mokou):
Replace it with the original State:
Spoiler, click to toggle visibilty

Replace it with the original command:
Spoiler, click to toggle visibilty
Title: Re: THRP:GR Bug Reporting Thread
Post by: PlasmoidThunder on January 22, 2017, 02:43:25 pm
What?
Title: Re: THRP:GR Bug Reporting Thread
Post by: IkuTronHD on January 22, 2017, 02:48:15 pm
What?

Just add a few things so that the movement is better.