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Ikemen GO (Read 1221424 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#341  March 03, 2019, 12:03:20 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Windows 10 64bit.

Did the tasks and when I open Ikemen_GO.exe it says OpenAL32.dll was not found.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#342  March 03, 2019, 12:04:16 pm
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  • One of Ikemen GO devs
    • Colombia
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: March 03, 2019, 12:11:38 pm by Gacel
Re: Ikemen GO Plus
#343  March 03, 2019, 12:08:10 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Thanks for your condolences. The CMD thing remains open when the game is running though.
Is this on my end or is it just there?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#344  March 03, 2019, 12:11:18 pm
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  • One of Ikemen GO devs
    • Colombia
It remains open until Ikemen closes...
It's not really a cmd so it's useless, if Ikemen surfers a error it closes instantly.
If you suffer a error it's inisde the debug folder, a log.txt file.

I know. It's really useless and annoying.
I need a way to remove it and add a real output to console.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#345  March 03, 2019, 12:27:37 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
My next problem is that in matches you don't get a point after winning, meaning the match is endless.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#346  March 03, 2019, 12:29:20 pm
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And that's a know bug, that is the next on my list of thing to do with the engine.
It will be fixed later.
For now the only way that a match could end is turns mode. (Or the esc key)
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: March 03, 2019, 12:36:29 pm by Gacel
Re: Ikemen GO Plus
#347  March 03, 2019, 01:45:53 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Ok, when I try to open DeathScythe's Mugen Ultimate Tournament, the game just closes on startup.
Compatibility issues again?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#348  March 03, 2019, 03:41:33 pm
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  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Rounds on turns mode are bugged too.
Lasagna
Re: Ikemen GO Plus
#349  March 03, 2019, 05:59:48 pm
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Ok, when I try to open DeathScythe's Mugen Ultimate Tournament, the game just closes on startup.
Compatibility issues again?

I keep reading about the infinite rounds bug in here, how do I reproduce it? Im playing arcade/team/vs mode and its fine for me.
Re: Ikemen GO Plus
#350  March 03, 2019, 06:03:46 pm
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You play neat unsou build or gacel build?
Re: Ikemen GO Plus
#351  March 03, 2019, 06:07:12 pm
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Me? I'm playing neat unsou build at the moment.
Re: Ikemen GO Plus
#352  March 03, 2019, 06:16:01 pm
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Gacel's build has the bug.
Re: Ikemen GO Plus
#353  March 03, 2019, 08:24:07 pm
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huh, at least 10 pages to read since I've last been here. From what I see there is a new fork by Gacel with active development. Since this topic is still in use for the new fork, Gacel, let me know how I should edit the first post to properly describe your fork. I'm ok with completely removing link and information regarding my repo, since yours seems to be more developed and up to date with official OSDN commits.
Re: Ikemen GO Plus
#354  March 03, 2019, 08:26:29 pm
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Glad to see you back k4thos!I missed you.
Re: Ikemen GO Plus
#355  March 03, 2019, 08:31:42 pm
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@K4thos I'd say there's 2 different ones around right now, Gacel's and neatunsou in active development. I feel like both could be on the front page. They have gotten really far :)
Re: Ikemen GO Plus
#356  March 03, 2019, 10:08:30 pm
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I've added links to both those forks and removed some not relevant stuff from the opening post. Let me know if something else should be changed (not sure if I should remove "Feature requests" and "Bug reports"?) I can also change the opening post all together if someone bothers to write a new one with more up to date info and F.A.Q.

btw. I see Gacel that you're using outdated lua scripts since you don't have latest footer text with F1 support:

and gamepad setting that mimics mugen:


Once I find some time I will send you the updated lua files (I need to first check what has to be changed to use them since the engine crashes if I just copy them to your repo)
Last Edit: March 03, 2019, 10:34:55 pm by K4thos
Re: Ikemen GO Plus
#357  March 04, 2019, 02:47:45 am
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  • One of Ikemen GO devs
    • Colombia
So only my build has the bug, Interesting.
If it's true I'll ditch my code and back port my changes to the Neat Unsou build.

Hey K4thos you could upload the whole updated code? (Not only the lua files but also the go files)
It would be useful to compare functions between the 2 code bases.

EDIT

Neat Unsou repo doesn't have these bugs, so that means...
It's time to port code!

EDIT 2

The only differences between our forks are lifebar localcoord code and the cause of the bug (A merge conflict that I handled wrong)
 :oops:
I'm very dumb.
https://github.com/Windblade-GR01/Ikemen_GO/commit/3c86033581655cdef0c1c19cc62e45de097a4ab9

As you can see it works even on 8vs8 after fixing my mistake!
Also remind me the reason why Ikemen has 8vs8 (That's more players than Dota 2 or Call of Duty)
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: March 04, 2019, 04:18:57 am by Gacel
Re: Ikemen GO Plus
#358  March 04, 2019, 09:42:02 pm
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amazing! Thank you for the fixes!

And on the topic of 8 vs 8 etc, I remember in Ikemen Plus 0.3 we were able to add in additional lifebars for the rest of the characters if you did more than 2v2. So if you had 3v3, a 3rd lifebar could appear for the 3rd team member, and this was done simply by adding "p5" and "p6" in the lifebar def file in Ikemen Plus. Here's an example I did in it, Ikemen plus 0.3:


And you had all the permiters as you did the rest of the lifebars, like the size, positioning, etc, simply by adding "p5." or "p6." So in this pic I made the 3rd partner's lifebars smaller simply by editing it in the def file. Thoughts if this will get implemented in the future?

Obviously take your time, because you guys have gotten so far in Ikemen and its amazing to see the progress!
Last Edit: March 07, 2019, 10:57:42 pm by junkerde
Re: Ikemen GO Plus
#359  March 05, 2019, 06:56:14 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
@K4thos Do you still plan to implement tournament mode and universal tag system to the engine?
Lasagna
Re: Ikemen GO Plus
#360  March 05, 2019, 07:14:39 am
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  • One of Ikemen GO devs
    • Colombia
@K4thos Do you still plan to implement tournament mode and universal tag system to the engine?

I'm not k4thos but i think it would be too hard add universal tag (Remember there are a common.cmd) so it's the matter of adding a extra [Dedicated] tag button and some minor adjustments.
I will see about universal tag after k4thos send the lua files.

amazing! Thank you for the fixes!

And on the topic of 8 vs 8 etc, I remember in Ikemen Plus 0.3 we were able to add in additional lifebars for the rest of the characters if you did more than 2v2. So if you had 3v3, a 3rd lifebar could appear for the 3rd team member, and this was done simply by adding "p5" and "p6" in the lifebar def file in Ikemen Plus. Here's an example I did in it, Ikemen plus 0.3:



And you had all the permiters as you did the rest of the lifebars, like the size, positioning, etc, simply by adding "p5." or "p6." So in this pic I made the 3rd partner's lifebars smaller simply by editing it in the def file. Thoughts if this will get implemented in the future?

Obviously take your time, because you guys have gotten so far in Ikemen and its amazing to see the progress!


I remember that K4thos implemented that in Ikemen go some time ago...
There are 2 posibilites or suehiro didn't implemented it or is in the unreleased K4thos code.

Edit Here is the post:
Spoiler, click to toggle visibilty
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: March 05, 2019, 07:22:33 am by Gacel