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Steel Komodo's Idea Dump for Things He'll Never Do (Read 86262 times)

Started by Steel Komodo, April 25, 2014, 01:16:20 am
Re: SNK vs. The World - A Fullgame Idea
#21  April 25, 2014, 10:57:34 am
  • **
  • Taste my Shiny Dragon Raging Fire!
Spoiler: SNK Roster (click to see content)

Let me give some advise to you about th- wait a minute... *turns to crowd*

SILENCE! I've only returned for just one moment! For just one, before i disappear for a time unknown!

*turns back* ...so where was I? Oh, yes, let me give some advice to you about the SNK roster:

  • Why we need Benimaru? Screw with him. The same i can say to King.
  • Add Rock Howard from Fatal Fury instead.
  • Soiree Meira from Maximum Impact series will fit too. Maybe his brother, Alba Meira, also.
  • And the last, but not least. Marco!(Metal Slug)
  • Oh, and the thing about The World wacky subby. Why not Cycloid from SFEX? Or... or... Ummmm- Or Cyborg, aka Shotoborg?

That's it. I'm done here.[/list]
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: SNK vs. The World - A Fullgame Idea
#22  April 25, 2014, 11:02:42 am
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    Squigly (Skullgirls)
    Yes!
    Petra Lagerkvist (Arcana Heart)
    Double Yes!
    If it only had contained a Touhou character or a Type-Moon character in the World Roster, then it would have been a Triple Yes...
    • Soiree Meira from Maximum Impact series will fit too. Maybe his brother, Alba Meira, also.
    • And the last, but not least. Marco!(Metal Slug)
    • Oh, and the thing about The World wacky subby. Why not Cycloid from SFEX? Or... or... Ummmm- Or Cyborg, aka Shotoborg?

    That's it. I'm done here.[/list]
    -No. The Meira brothers do not belong to SNK. Plus, everybody hates falcoon.
    -Agreed
    -I think Shotoborg might fit, but the better choice would be obviously Fat MegaMan from Street Fighter x Tekken. :mmhmm:
    ===My discord servers===
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    Re: SNK vs. The World - A Fullgame Idea
    #23  April 25, 2014, 11:33:13 am
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    Alba Meira actually could work. He has sprites (you would need Misamu's permission), and he belongs to SNK. Sean includes a character from SFEX so, why not?

    The main problem is the roster, is getting too big! And before moving to big leagues would be preferable to set a less imaginary target. You should consider the "must have" characters, then pick some other guys, and after that, think on the other characters (pretty much like DLC characters from CvTW).

    Also, as I understand Ryu is the rival of Kyo, right? I think this rivalry fits well in CvS, but in a game of "the World", from my point of view, the most appropriate character to rival Ryu, is Ryo from AoF.
    Re: SNK vs. The World - A Fullgame Idea
    #24  April 25, 2014, 11:49:27 am
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    It's..sure a BIG roster. My suggestion, center your efforst first in single characters and then, think in something bigger.
    I swear there was something cool here!!
    Re: SNK vs. The World - A Fullgame Idea
    #25  April 25, 2014, 01:19:23 pm
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    @DAN_HIBIKI: But... but I like Benimaru D:. Also, I don't really know who most of those characters are, so I can't do anything there.

    @Trinitronity: Pfffft, either one of those could work. If someone had managed to rip Bad Box Art Mega Man's Japanese voices, I would totally do it.

    @Chazzanova and FeLo_Llop: Yeah, the roster really is getting a bit too big, isn't it? I only really expanded it because people were complaining there wasn't a big enough representation of SNK characters, when really I envisioned the roster as it was to avoid having a big roster in the first place, and therefore a bigger workload. Like you guys suggested, I would probably release some standalone characters first to test the system, then work on the full-game release with the roster I cooked up first and add everyone else as DLC.

    In all honesty, I'm beginning to wonder if this was such a good idea. I had another project idea I could have posted, called "Street Fighter vs. Capcom", that probably would have been easier to accomplish how I saw it, but I posted this instead because I felt it was the more interesting one. Guess my lack of knowledge on SNK is biting me in the arse here :(.
    Re: SNK vs. The World - A Fullgame Idea
    #26  April 25, 2014, 01:31:12 pm
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    Alba Meira actually could work. He has sprites (you would need Misamu's permission), and he belongs to SNK.
    What?
    Alba is a falcoon character and NOT an SNK character. Just like anyone else, who debuted in Maximum Impact and is not a relative of an SNK character (which is the reason, why Xiao Lon is NOT a falcoon character).
    However, you actually got a point with Skullomania being in Capcom vs The World.
    At the end, it's up to the author, whenever he wants to include him or not.
    Guess my lack of knowledge on SNK is biting me in the arse here :(
    One advise: Before you do a game, inform yourself about it as much as possible. That always helps and should not be TOO hard in most cases.
    That's also what I do with my projects: Collecting as many informations as possible.
    ===My discord servers===
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    Re: SNK vs. The World - A Fullgame Idea
    #27  April 25, 2014, 05:18:52 pm
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    this si idea engineering so it'sok to starta project then change your mind midway.
    Steel Komodo's Idea Dump
    #28  April 25, 2014, 08:02:27 pm
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    Alright, I finally pinned down the movelist for Iron Man. Do take a look at it and tell me if it's any good.

    Spoiler: SNK vs. The World - Iron Man (click to see content)

    Also here's a basic outline of Street Fighter vs. Capcom, since I mentioned it earlier.

    Spoiler: Street Fighter vs. Capcom - Civil War of Heroes (click to see content)

    You may also have noticed I updated the first post with a new-detail - Pre-Fight Dialogue. I noticed most SNK fighting games had this, especially SvC Chaos, so I thought it would be a nice think to include. It'd only appear in Arcade Mode, mind.
    Last Edit: April 25, 2014, 08:07:01 pm by Steel Komodo
    Re: Steel Komodo's Idea Dump
    #29  April 26, 2014, 03:20:23 am
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    What?
    Alba is a falcoon character and NOT an SNK character. Just like anyone else, who debuted in Maximum Impact and is not a relative of an SNK character (which is the reason, why Xiao Lon is NOT a falcoon character).
    ... You know that Falcoon was an SNK's employee, right? Not like a videogame or a company. Alba Meira is an SNK character. Doesn't matter if the employee was fired or not, the character is still from a title of SNK :S

    Komodo, how well are you for coding?
    Re: Steel Komodo's Idea Dump
    #30  April 26, 2014, 06:40:16 pm
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    Komodo, how well are you for coding?

    Um, do you mean have I actually started coding him, or am I any good at coding? If the former, no :P. If the latter, it's been a while since I tried anything, so my skills maybe a little rusty. Last time I checked, I can definitely code basics and projectiles, and was wrangling with some code for a Shoryuken way back in an unreleased character. Some things are currently beyond my ability, like some sorts of supers, but I guess I'll learn sooner or later.
    Re: Steel Komodo's Idea Dump
    #31  April 26, 2014, 06:49:31 pm
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    A full game project that is slowly becoming a reality had a start similar to this.  http://mugenguild.com/forum/mfg-presents-street-fighter.402
    If you want to try to learn more or know others that would like to you can take a look at the training camps. It's an idea to try and make a community driven full game and teach users how they can contribute to it as well.

    If you want to have people help you you'll have to be able to contribute in some kind of decent way. And as the show runner you'll be expected to do the most work to keep things moving.
    Re: Steel Komodo's Idea Dump
    #32  September 02, 2014, 10:05:05 pm
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    I apologize for the long silence in this topic - I lost interest in it for a bit, then I had to move house and had no internet for like a week. But now that I'm back, I think I am ready to present a fullgame idea that, as JNP stated, I could readily contribute to if I wanted. Inspired by a comment from three years ago, waaaay back in the MKvsSF general topic:
    I'm glad he did change his mind because those lifebars on the video look like a clusterfuck of epic proportions...not to mention they are fucking ugly. ;P They actually look like someone pasted the original old lores winmugen default lifebars over mugen luffy's MKvsSF ones. They destroy the overall look of the game. If you like them, then I'm sorry but you must have very poor taste in design if you do.

    ƒıЯ£-ŁØřĐ, I want to congratulate you on the recent status of the beta. Your newer lifebars impressed me the most. They look awesome and just breathe new life into the MKvsSF universe.

    Don't make the Daigo vs Justin spoof video ones, seriously...they look like an Alien flying saucer from Las Vegas with beeps and lights is hovering over the fight. Might as well call the game "MKvsSF: High Stakes Casino Edition" if you are going to use those.
    Ladies and gentlemen... without a shred of decency or irony... I give you:

    Spoiler: Mortal Kombat X Street Fighter: High-Stakes Casino Edition (click to see content)

    Comments and critique would be appreciated, as usual.
    Re: Steel Komodo's Idea Dump ft. King of Fighters X The World
    #33  December 09, 2015, 10:59:11 pm
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    Me again. Sorry to bump this old, old topic like this, but I wanted to write a few things down in case I forget them, and also to announce something small.

    Firstly, I've decided that, since I am currently unemployed and therefore have lots of free time, I want to actually try and make one or two characters in the SNK vs. The World style. Since my coding experience is limited, it'll be a learning experience for me as I go - I intend to start of with everyone's favourite overdone shoto, Ryu, to get a feel of what I want. I'll mostly be looking at SeanAltly's CvtW Ryu for inspiration, although with a lot of changes to incorporate the traditional KoF mechanics. If Ryu is well-recieved, then I might make more complex characters in the same style, and then incorporate them into the full game.

    Secondly, here's a few changes and thoughts I've had since I first created this topic:
    • The game's name will be changed to King of Fighters X The World. This is due to a lack of sprite/voice availability for some of the SNK cast, and also to reduce the initial roster size a bit. I will edit the first topic to reflect this shortly.
    • Talking Characters for a moment: Kazuya Mishima will be replaced with Jin Kazama due to sprite availability. Jin will use CVSNB's sprites, and will use CVS-Artist's DivineWolf-style Jin as a reference. He will also use voices from SFxTK.

      Magneto will also get replaced by M. Bison from Street Fighter. I just couldn't think of how to tone down Magneto's move list for the KoF-style environment, so Bison will have to take his place.

      I am in two minds about replacing Fulgore with Orchid for Mai's rival, and adding Jacky Bryant for Terry's rival instead. This would mean I would either need to add another KoF character to face Tifa, replace her with Cloud to face somebody else or just ditch the Final Fantasy rep altgether. Thoughts?

      Meanwhile, thinking of adding a League of Legends character for laughs. My choices are either Kindred for some unique gameplay vareity, or Poppy since she is most relevant after her recent rework. HAMMER TIME etc.
    • EX Characters will appear, but will not be visible on the roster. So far, I have decided on Mr. Karate (Ryo), Noob Saibot, Dark Ash and Final Bison. I'm also considering versions of characters using concepts/powers from other series, in the same vein as Violent Ken. Dark Bison/Psycho Ash, anyone? :U
    • Don't know what to do for a final boss. Maybe I'll handle it the same way SFxTK did - Final Bison for SNK characters, Dark Ash for The World characters?
    • EX Moves will not be in the game. They may return as a MAX Mode feature, but who knows.
    • Characters will have Hidden Super Desperation Moves, which use 3 charges of the super meter and require the fighter to have low health. They will replace the standard Level 3 Super.
    • A sixth button would be used for Taunts, whilst Start will bring up the character's move list. Taunting gives meter to the opponent, so be careful about spamming it!
    • No Simul mode. Because that thing is broken to all hell. A tag mode may be considered, but it's not likely.
    Finally, I've managed to brainstorm something to replace the Universal Defensive Manouvres, since rolling is a universal KoF mechanic anyway. I dub this the "X-Gauge" (pronounced Cross Gauge), and it's essentially a hybrid of Street Fighter V's V-Gauge and KoF XIII's Drive Gauge, with it's funtions tied to a fourth button. How it works is detailed in the spoiler below, along with examples of each function.

    Spoiler: Functions of the X-Gauge (click to see content)

    And I'm done. Thoughts? Opinions? Keep an eye on the first post, I will definitely edit the roster to reflect these announcements.

    QUICK UPDATE: Updated the first post, also made some more drastic roster changes. I'll explain my choices a bit more, if asked :U
    Last Edit: December 11, 2015, 04:45:22 pm by Steel Komodo
    Re: Steel Komodo's Idea Dump ft. King of Fighters X The World
    #34  January 01, 2016, 05:04:08 pm
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    Pre-emptive apologies for double-posting . :P

    UPDATE: KoFxW Ryu is now in Punching Bag Status. Here's what he has so far.
    • All the basic gethits.
    • All basic movements including running, jumping and backdashing.
    • Taunt.
    • Focus attack based on Rolento's code. Not yet complete - I'll need to add the crumple state for afterwards.
    He's currently using PotS' SFF, which I believe was also used in SeanAltly's Ryu, but most of his hitboxes are based on Lost_Avenger's. If either of them have any issues with me borrowing stuff, I'll try and re-do things from scratch.  Right now, I'll need to work on the following:
    • Basic attacks.
    • Finish the Focus Attack coding, as well as figuring out how to make cancelling into it from other attacks work.
    • Tweak velocities for jumps and runs, and code in the short hop and super jump.
    • Add sounds - thinking of using SFxTK voice and hitsounds, maybe?

    Once that's done, I'll make a post in Projects to formally announce his existance. Also, check the first page for an update to the Roster, as well the in-depth explanation of the X-Gauge I previously posted.
    Re: Steel Komodo's Idea Dump ft. King of Fighters X The World
    #35  January 01, 2016, 06:06:29 pm
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    I gotta have to say: I'm very disappointed that you removed Arcana Heart's Petra from your SNK vs The World roster. How come?
    ===My discord servers===
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    you are all small and can't grow manly sideburns
    Re: Steel Komodo's Idea Dump ft. King of Fighters X The World
    #36  January 01, 2016, 06:26:23 pm
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    I gotta have to say: I'm very disappointed that you removed Arcana Heart's Petra from your SNK vs The World roster. How come?

    Mostly because I wanted to cut down on the amount of characters requiring new sprites, to make this project easier on myself. Please try to remember that the roster is still tentative and subject to change, and she may return at some point - either as part of the first roster or as DLC in the future.

    Also, whoops, forgot to add CLSN's to the blocking animations! Aren't I silly? :P
    Re: Steel Komodo's Idea Dump ft. King of Fighters X The World
    #37  January 06, 2016, 08:30:39 pm
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    Double post again to announce that KOFxTW Ryu is now a W.I.P! Check out progress in the thread here.

    Also, the first post has been updated once more - the roster is now pretty much set, and the mechanics have been changed. I realized that making the Blowback Counter, something majorly integral to KoF as a whole, reliant on a meter was the dumbest thing. The gameplay is now much more skewed towards a SNK/CvS style, so hopefully that'll make it more true to the inspirations.
    Re: Steel Komodo's Idea Dump ft. King of Fighters X The World
    #38  January 07, 2016, 09:01:15 am
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    I gotta have to say: I'm very disappointed that you removed Arcana Heart's Petra from your SNK vs The World roster. How come?

    Mostly because I wanted to cut down on the amount of characters requiring new sprites, to make this project easier on myself. Please try to remember that the roster is still tentative and subject to change, and she may return at some point - either as part of the first roster or as DLC in the future.

    Also, whoops, forgot to add CLSN's to the blocking animations! Aren't I silly? :P
    If you're looking for characters that do not need new sprites, I could suggest Reimu from Touhou Project to you.
    Someone already MUGENized a KOF version of Reimu already, complete with KOF-styled recreations of her Touhou Hisouten animations.
    I could send that character to you (the character is called Wakimiko, but is otherwise KOF-styled Reimu).
    ===My discord servers===
    Unlimited Force HQ: https://discord.gg/hnyK7JZ
    Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

    Touhou database (by Ryouchi):
    http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
    you are all small and can't grow manly sideburns
    Re: Steel Komodo's Idea Dump ft. King of Fighters X The World
    #39  January 08, 2016, 12:35:22 pm
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    If you're looking for characters that do not need new sprites, I could suggest Reimu from Touhou Project to you.
    Someone already MUGENized a KOF version of Reimu already, complete with KOF-styled recreations of her Touhou Hisouten animations.
    I could send that character to you (the character is called Wakimiko, but is otherwise KOF-styled Reimu).

    Yes, please, that would be pretty useful! I don't know much about Touhou, but I suppose if I like the character's playstyle and think she brings something new to the game, I'd gladly edit her for the game.
    Re: Steel Komodo's Idea Dump ft. Street Fighter vs. Capcom
    #40  February 21, 2016, 09:41:11 pm
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    Okay, so it just occured to me that King of Fighters X The World might be a bit out of my scope - the amount of new characters that require spriting, not to mention my lack of knowledge on KoF-style gameplay overall, is somewhat holding me back on that project. Therefore, I've decided to shift focus onto a project that I think might be more in my scope and somewhat easier to do, but with some of the ideas I still liked about KoFXW.

    So here's an updated plan of Street Fighter vs. Capcom: Civil War of Heroes. I've had some time to ruminate on the concept since playing some BlazBlue and Street Fighter V, and I've decided to try and make a lot of changes to it based on what I've played. Basically, this comes from my newly-acquired dislike of Links as a method of combos, and a bigger preference to the Versus/Darkstalkers-styled Chain combos that are easier for a complete scrublord like me to perform :P.

    Spoiler: Street Fighter vs. Capcom - Civil War of Heroes (click to see content)

    Also, just to prove that I am actually doing something towards this one, here's a prototype of what I want the lifebars to look like, based on the screen resolution of Street Fighter Alpha 3.



    For those who don't know, they're based on the ones found here - an edit of an edit, if you will. I'm still not entirely sold on the look, nor do I have any idea on what to do for the power bar or time/power fonts, so I'll take any feedback I can get. I also remenber City_Hunter saying his works were open source, but if he has a problem with me using these I'll try and make my own from scratch or something.

    Any thoughts? Comments? Feedback? Also, does anyone know where I might find a colour-separated CPS2 Ryu spriteset so I can start work on that?
    Last Edit: February 21, 2016, 09:50:15 pm by Steel Komodo