[State 0, VarAdd];if button is held for 50 ticks, the value goes up by 1 and he does 3 punches
type = VarAdd
trigger1 = time = 50
v = 20
value = 1
;=========================================================================
[State 0, VarAdd];if button is held for 120 ticks, the value goes up by 2 and he does 5 punches
type = VarAdd
trigger1 = time =120
v = 20
value = 1
;==================================================================================
[State 0, ChangeState]
type = ChangeState
triggerall= var(20)=0
trigger1 = animtime=0
value =156
ctrl = 0
[State 0, ChangeState]
type = ChangeState
triggerall= var(20)=1
trigger1 = animtime=0
value =162
ctrl = 0
[State 0, ChangeState]
type = ChangeState
triggerall= var(20)=2
trigger1 = animtime=0
value =163
ctrl = 0
Seems like it will always changestate to 163. There's no way for