Posted by Krizalid99v2
in [SOLVED] Jumping immediately after connecting with a 'launcher' uppercut? (Started by Krizalid99v2 July 04, 2011, 06:51:30 am
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
I want to make it so that after the hit connects, the character can jump immediately to perform her air combo, meaning you don't have to wait for the uppercut animation to finish (i.e. like in the Capcom Marvel versus games).
My character's Crouching Uppercut state number is 440 and it has 9 animations. The hit comes on animation 5.
I'm new to coding, and I came up with the following code to insert into the character's 'Jump Start' section in the common.cns file, but predictably, no luck.
Code:
[State 40, 7]
type = ChangeState
trigger1 = stateno = 440
trigger1 = AnimElem = 5
value = 40
ctrl = 1
Can anyone help guide or show the correct method and code to do this?
Thanks in advance.