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Mortal Kombat 2 MUGEN v1.1 (Read 92578 times)

Started by Juano16, December 26, 2009, 12:07:41 am
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Mortal Kombat 2 MUGEN v1.1
#1  December 26, 2009, 12:07:41 am
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--------------------------------|1.1|------------------------------


there is the version 1.1 of my game, soon a video

Spoiler, click to toggle visibilty

http://juano.enterateya.com/


EDIT: i've uploaded a patch for the game, this fixes some of the bugs that were report by some users, you can download it in the same page, the movelist is in the patch
Spoiler, click to toggle visibilty



--------------------------------|1.0|------------------------------


This is the first version of my full game

this is a try of remakeof mk2, it have some MKT gameplay details and stuffs

im using mugen 1.0 RC6

Screenshots:
Spoiler, click to toggle visibilty

Videos:
Spoiler, click to toggle visibilty

Download:
Spoiler, click to toggle visibilty




OTHER STUFFS IN BACKUP:
Spoiler, click to toggle visibilty
Last Edit: June 20, 2010, 11:44:13 pm by Juano Borsalino
Re: Mortal Kombat 2 MUGEN v1.0
#2  December 26, 2009, 06:10:54 pm
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Excellent work my friend !
No estaba muerto
Re: Mortal Kombat 2 MUGEN v1.0
#3  December 26, 2009, 07:28:58 pm
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I see one bug: Liu kang can't fire his fireball in air.
Hope you need to fix that. And for your next version, can you add kung fu man and cyborg ninjas?  :)
Re: Mortal Kombat 2 MUGEN v1.0
#4  December 26, 2009, 07:29:43 pm
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Why does KFM need to be in a game he wouldn't even fit in?
Re: Mortal Kombat 2 MUGEN v1.0
#5  December 26, 2009, 09:25:40 pm
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I see one bug: Liu kang can't fire his fireball in air.
Hope you need to fix that. And for your next version, can you add kung fu man and cyborg ninjas?  :)

i discover that bug yesterday, that happen because some hours before the launch i fix some stuffs in liu kang`s fireballs attacks but i commit a error in the air fireball, i already fix it, in the next update will be fixed

and about the cyborg ninjas, i wasnt thinking in add them to the game
and kfm... well i did something about it
Re: Mortal Kombat 2 MUGEN v1.0
#6  December 27, 2009, 01:52:23 am
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Can you change Jade's invincibility because when I use projectiles (for example liu kang's fireball) on Jade, it goes through her
and she hasn't made a damage on her. Remove that please.
Re: Mortal Kombat 2 MUGEN v1.0
#7  December 27, 2009, 02:13:21 am
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@Spuddyman Thats how it was in MK2, Jade was invincible to projectile attacks
Re: Mortal Kombat 2 MUGEN v1.0
#8  December 27, 2009, 02:37:22 am
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Great Work, Juano. This definitely owns MKP by a long shot. :sugoi:

My only gripe is that I think the bosses shouldn't be playable, but that's just an opinion.

Spoiler: PSN (click to see content)
[/center]
Re: Mortal Kombat 2 MUGEN v1.0
#9  December 28, 2009, 12:25:02 am
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FUCKING NICE!!! :o
Re: Mortal Kombat 2 MUGEN v1.0
#10  December 28, 2009, 03:30:40 pm
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I've got a problem. When I was about to download the fullgame, the link's broken. :( Can you fix it?

Spoiler, click to toggle visibilty
Re: Mortal Kombat 2 MUGEN v1.0
#11  December 28, 2009, 09:10:01 pm
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I've got a problem. When I was about to download the fullgame, the link's broken. :( Can you fix it?

Spoiler, click to toggle visibilty

broken?... i can enter, try again
Re: Mortal Kombat 2 MUGEN v1.0
#12  December 28, 2009, 09:12:25 pm
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Dude... I've never seen such a good MK Mugen.
MKP can kiss your ass.
The first Mugen project that didn't crash in random places... Of course, there are some bugs, but till now I haven't seen such a good Mugen project.

And I'll have to PM you on something else, too...
Re: Mortal Kombat 2 MUGEN v1.0
#13  December 29, 2009, 12:11:17 am
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Really very nice. You've done an outstanding job, as usual. :) Plus, you really work fast ! o_O Really feels like a fullgame, especially thanks to the story screen animation.

No in-depth feedback :
- Some stages could have better shadows, such as the blood pit, where shadows go over the bridge.
- The night bridge where Santa Claus passes in the sky has this problem too. Plus, the Santa animation disappears at the right of the stage before it's totally out of the screen (this can be corrected by changing the X axis of the sprite in the SFF itself).
- Also, if you win without doing a fatality, the game is a little too long to go to the victory screen IMO.
- When I select characters in training mode, the game makes strange sound bugs for a second or two !?
Re: Mortal Kombat 2 MUGEN v1.0
#14  December 29, 2009, 12:15:34 am
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Really very nice. You've done an outstanding job, as usual. :) Plus, you really work fast ! o_O Really feels like a fullgame, especially thanks to the story screen animation.

No in-depth feedback :
- Some stages could have better shadows, such as the blood pit, where shadows go over the bridge.
- The night bridge where Santa Claus passes in the sky has this problem too. Plus, the Santa animation disappears at the right of the stage before it's totally out of the screen (this can be corrected by changing the X axis of the sprite in the SFF itself).
- Also, if you win without doing a fatality, the game is a little too long to go to the victory screen IMO.
- When I select characters in training mode, the game makes strange sound bugs for a second or two !?

well the last happen because the mugen start the music before the first tick of the fight, that is solved in the +alpha versions, but there is not RC6 EX+ alpha

i tried really to make it fell like a full game, for that reason i made the bios screen, vs screen and battle plan

maybe i work fast because i made stuffs in simple ways, but IMO i think this release was hurry, i wanted to launch the 1.0 in december 25, but i overlook various important details, i cant belive that i forgot to change a trigger in the liu kang air fireball  :-\

but well, the revision 1.1 will have the stuffs that i wanted in the 1.0
Last Edit: December 29, 2009, 12:20:09 am by Juano Borsalino
Re: Mortal Kombat 2 MUGEN v1.0
#15  December 29, 2009, 03:38:07 pm
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Sorry for the question, but will we able to gut the stuff in this lovely fullgame to use in regular MUGEN?

Perdón por la pregunta, pero vamos a poder sacar las cosas y ponerlas en cualquier MUGEN?
Re: Mortal Kombat 2 MUGEN v1.0
#16  December 30, 2009, 02:37:12 am
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Re: Mortal Kombat 2 MUGEN v1.0
#17  December 30, 2009, 02:59:39 am
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Sorry for the question, but will we able to gut the stuff in this lovely fullgame to use in regular MUGEN?

Perdón por la pregunta, pero vamos a poder sacar las cosas y ponerlas en cualquier MUGEN?

the game is encypted, but some stuffs cant work in any mugen, like the char, if you try to use in regular mugen shang not work, he still freeze in stand
and the stages have a res os 395 x 254, then you cant use them

for that reason im gonna release a update of shang with the fixes and stuffs added (kintaro and shao)

pd: also the option to easy disable the dial-up combos and combo count
Re: Mortal Kombat 2 MUGEN v1.0
#18  December 30, 2009, 05:54:53 pm
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In team mode, when I use Smoke or scorpion's spear, it grabbed two people, and then it freezes.
Fix this please.
Re: Mortal Kombat 2 MUGEN v1.0
#19  December 30, 2009, 06:08:54 pm
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Also, can I ask where did you get the sprites? Cause I think you used some sprites that are not available on MKWarehouse.
Re: Mortal Kombat 2 MUGEN v1.0
#20  December 30, 2009, 07:38:22 pm
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He ripped them himself and maybe edited some.
Re: Mortal Kombat 2 MUGEN v1.0
#21  December 30, 2009, 08:20:39 pm
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Awesome work Juano. This is the best MK project done so far.


Although some of these changes can make the game much more fun:

- Giving noob siabot his original moves from UMK 3 and the later games.
- Adding Ermac.
- Changing smoke to his robot form.
- Adding more moves for the ninjas from the first mortal kombat movie. They were so awesome. Scorpion and reptile in perticular.
- Giving jade seperate moves
 










Re: Mortal Kombat 2 MUGEN v1.0
#22  December 31, 2009, 01:50:16 am
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@T-Rex: I think that what he meant to make is a remake of MK2 in Mugen (with a few LITTLE tweaks, like combos)... The ideas you suggested are too far from the idea.
Re: Mortal Kombat 2 MUGEN v1.0
#23  December 31, 2009, 04:40:53 am
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Quote
@T-Rex: I think that what he meant to make is a remake of MK2 in Mugen (with a few LITTLE tweaks, like combos)... The ideas you suggested are too far from the idea.

No they are'nt. A remake implies changes that remain true to the source yet add a twist to the whole project. Giving different movesets to ninjas are a change for the better, as cloning offers little variety in gameplay. Noob Saibot and Smoke can definetely use different moves and I'am sure many would agree with that. Adding the cyborg smoke may drift from the main idea so I concede on that point(although it would be nice to have atleast one robot).  

Ermac was technically in Mk 2 as he was present throughout the first two tournaments as a hidden character. He even appears in Shoalin monks as a secret boss in the shrine stage which is a nod to his mysterious presence which were speculated as rumors.  

The moves from the MK movie are'nt out of source either. The ninjas in the first movie were based on their MK 2 persona and their moves were not special attacks like what was seen in the later MK games. They were melee attacks that fitted the fighing style of MK2.
Re: Mortal Kombat 2 MUGEN v1.0
#24  December 31, 2009, 02:24:03 pm
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Quote
@T-Rex: I think that what he meant to make is a remake of MK2 in Mugen (with a few LITTLE tweaks, like combos)... The ideas you suggested are too far from the idea.

No they are'nt. A remake implies changes that remain true to the source yet add a twist to the whole project. Giving different movesets to ninjas are a change for the better, as cloning offers little variety in gameplay. Noob Saibot and Smoke can definetely use different moves and I'am sure many would agree with that. Adding the cyborg smoke may drift from the main idea so I concede on that point(although it would be nice to have atleast one robot).  

Ermac was technically in Mk 2 as he was present throughout the first two tournaments as a hidden character. He even appears in Shoalin monks as a secret boss in the shrine stage which is a nod to his mysterious presence which were speculated as rumors.  

The moves from the MK movie are'nt out of source either. The ninjas in the first movie were based on their MK 2 persona and their moves were not special attacks like what was seen in the later MK games. They were melee attacks that fitted the fighing style of MK2.


Well, I believe Juano doesn't think like you.

MK2 had no robots, and I agree on that completely.

Ermac wasn't even a character before UMK3, that whole Error Macro thing is ridiculous.

About the MK Movie moves, sure, they are nice, but it's the movie, not the game. The game had it's moves, and they are to be respected. There are many other MK2 Mugen "REMAKES" that have these moves (and many other ridiculous ones), and I'm cool with Juano not doing any more than he already did.
Re: Mortal Kombat 2 MUGEN v1.0
#25  January 01, 2010, 02:21:20 am
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Quote
Well, I believe Juano doesn't think like you.

way to pull a psychic. I mean really, I should have seen that coming. "OH FUK HE KAN LUK AT UR MINDS".

Quote
MK2 had no robots, and I agree on that completely.
 


Do you find it difficult to read my posts?

I just said "it would be cool to add atleast one" because it would be more enjoyable to have a robot then having a clone ninja. Only one god damn robot. My original statement:

Adding the cyborg smoke may drift from the main idea so I concede on that point(although it would be nice to have atleast one robot).  

God, some people can be so dense at times..

Quote
Ermac wasn't even a character before UMK3, that whole Error Macro thing is ridiculous.

I don't remember MK2 featuring stages from MK1, Shang Tsung having a transformation intro, Scorpion having his own stage with the song taken from The Pit 3, all this stage material taken directly from UMK3. Its called creating a "remake".

Quote
About the MK Movie moves, sure, they are nice, but it's the movie, not the game.


No shit sherlock. I absolutely missed the fact that ed boon had nothing to do with the movie and its scripts at all.

Quote
The game had it's moves, and they are to be respected.


Oh like the creators did for MK:SM which is essentially a remake of MK2 and emphasized those perticular moves only.. oh wait.

Quote
There are many other MK2 Mugen "REMAKES" that have these moves (and many other ridiculous ones),

Name me one project that has anything remotely similar to the movie melee moves done by Scorpion, Subzero and Reptile or atleast featuring their perticular designs from the movie for that matter.

Quote
and I'm cool with Juano not doing any more than he already did.

Oh sure, he has satisfied everyone here. Its a full game, and I don't think there are many bugs in it at all.

So, now what? leave it like it is or add features that will make it more interesting?  

Last Edit: January 01, 2010, 04:12:56 am by Tyrannosaurus rex
Re: Mortal Kombat 2 MUGEN v1.0
#26  January 01, 2010, 05:27:54 am
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the game have a lot of minor bugs, the only major bugs that i noticed is the liu kang air fireball and the battle plan super bug when you choose the arcade mode with player 2

but my main complain is the poor AI in the game  :-\ , i need to practice more in code AI for the chars

im fixing little bugs that im finding and others that the ppl report, for now, im polishing the actual stuffs, fixing ones, recoding others, but im not adding new stuffs like new chars, new attacks or changes in the engine

there is some left stuffs that i not fixed before the launch, and im working in that, for example im working in stuffs to have different palletes in the chars, bacause in the v1.0 there isnt second pallete, only a dark effect.

i not want to enter in the polemic about "original Arcade" VS "inovation" is impossible make everyworld happy

for now thats my idea with the game, remember i not feel it like a complete version yet
Re: Mortal Kombat 2 MUGEN v1.0
#27  January 01, 2010, 06:33:36 am
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I don't like dark palettes and did I tell you that there is a bug in team where the full game can freeze due to scorpion's spear because it just
hit two opponents in team mode and it freezes. Fix that so it can hit one opponent. Oh and add a stage for noob as his dorfen.
Re: Mortal Kombat 2 MUGEN v1.0
#28  January 01, 2010, 10:36:25 pm
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very nice, juano, you are a great author!
happy new year
Re: Mortal Kombat 2 MUGEN v1.0
#29  January 03, 2010, 10:34:08 pm
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Great Project, I escpecially like how the Combat Tree worked out.
Don't know what else to say, other than I am looking forward to more stuff of yours  ;)
Re: Mortal Kombat 2 MUGEN v1.0
#30  January 10, 2010, 02:39:40 am
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Are you gonna update shang tsung mk2, soul/female/cyborg ninja?
Re: Mortal Kombat 2 MUGEN v1.0
#31  January 10, 2010, 10:29:56 pm
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Hahah, this T-Rex guy is hilarious...
...Oh well.

Anyways, Juano, the only thing I see here missing is a slightly better AI...
Oh, and could you turn down the volume on the MK 1 stages? I know I can do it myself, but you should do it for the next version.

EDIT: I always forget to mention.
When you do SubZero's decapitation fatality on a female, it sounds like it's a male. Just wanted to point it out.
Last Edit: January 10, 2010, 10:39:34 pm by wladodragovic
Re: Mortal Kombat 2 MUGEN v1.0
#32  January 11, 2010, 08:34:30 am
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Ar you kidding ?  --;

Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 3579545...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing graphics...gameCoord 790x508...render mode 0_0...trying 790x508x16 mode 0x1...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...Error loading VictoryBG
SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Playing storyboard mk2logo.def: scene
Storyboard playback finished OK
Finished playing storyboard mk2logo.def: scene
Initializing character info...OK
Initializing select screen...finding characters...
  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def
Reuben "Reu" Kee
                                                                                 
You will not be forgotten my friend !

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Re: Mortal Kombat 2 MUGEN v1.0
#33  January 26, 2010, 09:39:05 pm
How did you makethe real fatalities? I use some characters from that MK anthology and I must say his work was pretty unimaginative and lame - stages that basicly combine same sprites in different ways, characters with almost no differences, just useless spam of characters. Unlike him you did a gr8 job, and having characters with the real fatalities would be better. That reminds me, in MKanthology all fatalities were decapitating with uppercut or some random move - again very boring and unimaginative.

Bad server. Links broken.
Last Edit: January 26, 2010, 09:54:33 pm by programm
Re: Mortal Kombat 2 MUGEN v1.0
#34  January 26, 2010, 10:42:13 pm
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How did you makethe real fatalities? I use some characters from that MK anthology and I must say his work was pretty unimaginative and lame - stages that basicly combine same sprites in different ways, characters with almost no differences, just useless spam of characters. Unlike him you did a gr8 job, and having characters with the real fatalities would be better. That reminds me, in MKanthology all fatalities were decapitating with uppercut or some random move - again very boring and unimaginative.

Bad server. Links broken.

i know, all my downloads are down because the server was closed, im gonna reupload all to mediafile or 4shared in another moment

mmm, about the fatalitys, how did i created?, well i coded all, dont compare with anthology, because are different engines, i didnt base in mkp 4.1





Re: Mortal Kombat 2 MUGEN v1.0
#35  January 26, 2010, 11:07:55 pm
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Ermac wasn't even a character before UMK3, that whole Error Macro thing is ridiculous.


Well to be fair in MK2 Smoke would leave a clue referencing Ermac "Ermac who?" much like Jade's clue which references Chun Li from Street Fighter "Chun who?"
Re: Mortal Kombat 2 MUGEN v1.0
#36  January 31, 2010, 03:45:27 am
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i reuploaded the v1.0, is the mirror link in my page
Re: Mortal Kombat 2 MUGEN v1.0
#37  May 26, 2010, 10:39:29 am
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Link is broken. Page in signature also broken. Please reupload.
Re: Mortal Kombat 2 MUGEN v1.0
#38  May 27, 2010, 07:15:57 am
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Link is broken. Page in signature also broken. Please reupload.

sorry, i forgotten to put the link to the 4shared mirror
the server was erased, but a friend give me another, then im uploading to that new host, im gonna reupload all my mugen stuffs there, but also i will launch too the little update of this game, the v1.1, i didnt do much stuffs there because i didnt have much time, but the changed that i remember about the new version is:
  • Now i use SFFv2 for shang, then now i have 2 palletes for each morph, no more dark effect for the chars
  • I fixed some problems like the liu kang's air fireball that doesnt work, a bug in the animation of teleport punch of one of the ninjas where appear a kintaro's sprite, and maybe there is other attacks that i dont remember
  • I remember that i remade some stuffs in the AI of the char
  • A friend made a gameover and credits
  • I recoded the noob's spine ripo fatality to have better movement of the head
  • Noob isn't now a chameleon, he now only have the spear, slide, invisible, air trow from the other ninjas, now he have some of his umk3 moves, he have the cloud attack and teleport trow, I will code the shadow trow today
  • The ninjas have now run sprites (made by a friend)
  • I dont remember if i added the intro of the arcade (the history and blablalbla), if not, now the game have it, if yes then discahrd this point
  • Two new stages, a clone of the pit 2 that have different background and color swap, and the sky temple, both was made by friends, pd, the sky temple have stage fatality
  • I remade the effect of the punch of the pit 2 stage fatality, now is more like arcade
  • I dont remember what other change or fix i did  :S

i will make another video about that changes to the launch of the update, it will be when i reupload my page, also i will upload the little update in my soul ninja umk3 (he have a bug fixed in the deep freeze fatality, and i added an ingame movelist), he is the one of my chars that i updated  :'(

EDIT: i remember now another change

I added some codes to be used for the fight, like disable trow, disable special moves MKA announcer and a klassic kombat mode (some stuffs in basics are bit more like the arcade)

and now raiden have his mk1 light effect while he is stand
Last Edit: May 27, 2010, 08:24:57 am by Juano Borsalino
Re: Mortal Kombat 2 MUGEN v1.0
#39  May 27, 2010, 09:25:03 am
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this update sounds pretty cool ^^
Re: Mortal Kombat 2 MUGEN v1.0
#40  May 28, 2010, 03:54:35 am
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You forgot to upload the WINMUGEN chars and an add-on finish him music for stages. Reupload that.
Re: Mortal Kombat 2 MUGEN v1.0
#41  May 28, 2010, 06:18:00 am
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yeah, I need the finish him music as well
Re: Mortal Kombat 2 MUGEN v1.0
#42  May 28, 2010, 06:24:40 am
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You forgot to upload the WINMUGEN chars and an add-on finish him music for stages. Reupload that.

i have some other stuffs in my 4shared account, im going to check and post them in the firts post of this thread

but right now i'm with stuffs of my new site, when i finish i will reupload all there

EDIT: i posted the link in the first post
Last Edit: May 28, 2010, 06:30:31 am by Juano Borsalino
Re: Mortal Kombat 2 MUGEN v1.0
#43  May 29, 2010, 09:40:36 am
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cool thanks

also I was planning to mod some chars to be compatible with Borghi's characters finishers and I was wondering if I did so would they also work with your MK chars?
Last Edit: May 30, 2010, 05:45:39 am by Lucky Dearly
Re: Mortal Kombat 2 MUGEN v1.0
#44  May 30, 2010, 11:50:22 pm
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cool thanks

also I was planning to mod some chars to be compatible with Borghi's characters finishers and I was wondering if I did so would they also work with your MK chars?

i made compatible the borghi's head rip system with mine too

i made compatible the borghi's torso-rip system only with my soul ninja umk3
Re: Mortal Kombat 2 MUGEN v1.0
#45  May 31, 2010, 02:36:57 am
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ah okay then, I'll just use the head rip animations then for now
Re: Mortal Kombat 2 MUGEN v1.0
#46  May 31, 2010, 02:43:53 am
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i've uploaded my page, it's WIP, i only uploaded my 5 chars, im gonna upload the rest of the stuffs later
you can see the link to my page in my signature

i used joomla to create the page

Ax

Re: Mortal Kombat 2 MUGEN v1.0
#47  May 31, 2010, 02:53:33 am
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Oh wow, I didn't know you released a Soul Ninja UMK3!
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Re: Mortal Kombat 2 MUGEN v1.0
#48  June 01, 2010, 08:15:13 am
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hey will you be re-uploading your tutorials for compatibility with Sub-Zero's deep freeze, Kung Lao's slice in half and Jax's arm rip fatalities?
Re: Mortal Kombat 2 MUGEN v1.0
#49  June 01, 2010, 09:01:09 pm
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Re: Mortal Kombat 2 MUGEN v1.1
#50  June 14, 2010, 11:25:14 pm
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i updated the game, check the first post
Re: Mortal Kombat 2 MUGEN v1.1
#51  June 15, 2010, 02:04:08 am
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The latest version of Mortal Kombat II uses MUGEN RC7.01 EX + alpha?
Re: Mortal Kombat 2 MUGEN v1.1
#52  June 15, 2010, 03:39:48 am
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Just played through once on arcade

Very faithful to the arcade version and I'll probably keep it on my computer.

Re: Mortal Kombat 2 MUGEN v1.1
#53  June 15, 2010, 05:25:31 am
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Re: Mortal Kombat 2 MUGEN v1.1
#54  June 15, 2010, 08:22:26 am
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nice updates, I love the sky temple stage fatality, you got to bring that to normal mugen it looks pretty awesome!
Re: Mortal Kombat 2 MUGEN v1.1
#55  June 15, 2010, 03:23:40 pm
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I feel Safe Downloading this Mortal Kombat game.

For the first time in my mugen lifetime, I've seen a great Mortal Kombat Full game :)

PSN: Cashman1242
Gamertag: Cashman124
Re: Mortal Kombat 2 MUGEN v1.1
#56  June 16, 2010, 01:31:21 am
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suprised there was no movelist with the download
Re: Mortal Kombat 2 MUGEN v1.1
#57  June 16, 2010, 02:52:33 am
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Re: Mortal Kombat 2 MUGEN v1.1
#58  June 16, 2010, 04:27:00 am
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I wonder if the next version will make Jade not "Khameleon".
She'll have UMK3 moves and you may add a stage, bloodzone.
Re: Mortal Kombat 2 MUGEN v1.1
#59  June 16, 2010, 05:14:36 am
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I wonder if the next version will make Jade not "Khameleon".
She'll have UMK3 moves and you may add a stage, bloodzone.

both are good idea, but i can't do the first one, im not an editor, i can't create godd sprites of that
Re: Mortal Kombat 2 MUGEN v1.1
#60  June 17, 2010, 05:23:45 am
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interesting ending bios for Jade, Smoke, and Noob Saibot although from what I remember in Deception

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Re: Mortal Kombat 2 MUGEN v1.1
#61  June 19, 2010, 03:13:22 am
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I wonder if the next version will make Jade not "Khameleon".
She'll have UMK3 moves and you may add a stage, bloodzone.

Both are good idea, but I can't do the first one, I'm not an editor, I can't create good sprites of that

Who created these sprites?

And also why is the Sky_Temple.def and the SFF hidden in the stages folder?

suprised there was no movelist with the download

oops, i will upload it later along with a little patch which solves some little issues in the game  :P

I hope you're sure because I saw one issue about the survival mode the P2 lifebar is misaligned.

Re: Mortal Kombat 2 MUGEN v1.1
#62  June 19, 2010, 05:23:26 am
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I wonder if the next version will make Jade not "Khameleon".
She'll have UMK3 moves and you may add a stage, bloodzone.

Both are good idea, but I can't do the first one, I'm not an editor, I can't create good sprites of that

Who created these sprites?

And also why is the Sky_Temple.def and the SFF hidden in the stages folder?

suprised there was no movelist with the download

oops, i will upload it later along with a little patch which solves some little issues in the game  :P

I hope you're sure because I saw one issue about the survival mode the P2 lifebar is misaligned.

i dont know what sprites you say, i said i dont have sprites edits of jade,

the sky temple and one of the wastelands, are encrypted in the EXE, because that stages was made by 2 friends who dont wanted to release the stages, they accepted to include in the game only if i encrypt them

second, these days i have worked in fix some issues, i will upload the first version of the patch this weekend
Re: Mortal Kombat 2 MUGEN v1.1
#63  June 19, 2010, 11:34:19 pm
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i have uploaded the patch already
you can download it in the same page

check the first post to check the fixes, btw, the patch includes the movelist too
Re: Mortal Kombat 2 MUGEN v1.1
#64  June 20, 2010, 12:13:31 am
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about the patch, do we need a username/password to download it?
Re: Mortal Kombat 2 MUGEN v1.1
#65  June 20, 2010, 12:58:03 am
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Re: Mortal Kombat 2 MUGEN v1.1
#66  June 20, 2010, 02:23:11 am
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i cannot download this...even after i register it says theres a problem with the mail...but under that it says the activation email has been sent, but i check my inbox and theres no email
Re: Mortal Kombat 2 MUGEN v1.1
#67  June 20, 2010, 02:27:31 am
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i cannot download this...even after i register it says theres a problem with the mail...but under that it says the activation email has been sent, but i check my inbox and theres no email
ehh, sorry im going to check that right now

EDIT: sorry for that, i fixed, now you can download


Last Edit: June 20, 2010, 02:31:26 am by Juano Borsalino
Re: Mortal Kombat 2 MUGEN v1.1
#68  June 20, 2010, 08:42:22 pm
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Good game, but the movelist doesn't work. Here's what I get.

Code:
<html>

<head>
<title>mugenhispania.info</title>
<script type="text/javascript" src="/js/general.js"></script>
<script type="text/javascript">
ChkRequestEnc('YToyMTp7aTowO3M6MTk6IjIwMTAtMDYtMjEgMDM6Mzc6NDciO2k6MTtzOjc6IjUyNjk0OTciO2k6MjtzOjUzOiJodHRwOi8vbXVnZW5ndWlsZC5jb20vZm9ydW14L2luZGV4LnBocD90b3BpYz0xMTAwMDcuMCI7aTozO3M6ODg6Ik1vemlsbGEvNS4wIChXaW5kb3dzOyBVOyBXaW5kb3dzIE5UIDYuMTsgZW4tVVM7IHJ2OjEuOS4yLjMpIEdlY2tvLzIwMTAwNDAxIEZpcmVmb3gvMy42LjMiO2k6NDtzOjIwOiIvRlVMTEdBTUUvcmVhZG1lLnR4dCI7aTo1O3M6MTQ6IjY2LjE2Ny4xNzYuMTgzIjtpOjY7czoxOiI1IjtpOjc7czowOiIiO2k6ODtzOjA6IiI7aTo5O3M6MjoiVVMiO2k6MTA7czo4OiJJTExJTk9JUyI7aToxMTtzOjc6IkNISUNBR08iO2k6MTI7czo2OiIyNjU3ODQiO2k6MTM7czoxODoibXVnZW5oaXNwYW5pYS5pbmZvIjtpOjE0O3M6NjM6Imh0dHA6Ly9uZHBhcmtpbmcuY29tL3NlcnZlLnBocD9saWQ9NTQ5ODM2JmRuPW11Z2VuaGlzcGFuaWEuaW5mbyI7aToxNTtOO2k6MTY7TjtpOjE3O047aToxODtOO2k6MTk7TjtpOjIwO047fQ==');
</script>
<script type="text/javascript">

</script>
</head>

<frameset rows="100%,*" frameborder="no" border="0" framespacing="0">
  <!-- SCC a5 -->
  <frame src="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">

<noframes>
<body bgcolor="#ffffff" text="#000000">
  <a href="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">Click here to enter</a>.
</body>
</noframes>
</frameset>
</html>
Re: Mortal Kombat 2 MUGEN v1.1
#69  June 20, 2010, 11:40:33 pm
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Good game, but the movelist doesn't work. Here's what I get.

Code:
<html>

<head>
<title>mugenhispania.info</title>
<script type="text/javascript" src="/js/general.js"></script>
<script type="text/javascript">
ChkRequestEnc('YToyMTp7aTowO3M6MTk6IjIwMTAtMDYtMjEgMDM6Mzc6NDciO2k6MTtzOjc6IjUyNjk0OTciO2k6MjtzOjUzOiJodHRwOi8vbXVnZW5ndWlsZC5jb20vZm9ydW14L2luZGV4LnBocD90b3BpYz0xMTAwMDcuMCI7aTozO3M6ODg6Ik1vemlsbGEvNS4wIChXaW5kb3dzOyBVOyBXaW5kb3dzIE5UIDYuMTsgZW4tVVM7IHJ2OjEuOS4yLjMpIEdlY2tvLzIwMTAwNDAxIEZpcmVmb3gvMy42LjMiO2k6NDtzOjIwOiIvRlVMTEdBTUUvcmVhZG1lLnR4dCI7aTo1O3M6MTQ6IjY2LjE2Ny4xNzYuMTgzIjtpOjY7czoxOiI1IjtpOjc7czowOiIiO2k6ODtzOjA6IiI7aTo5O3M6MjoiVVMiO2k6MTA7czo4OiJJTExJTk9JUyI7aToxMTtzOjc6IkNISUNBR08iO2k6MTI7czo2OiIyNjU3ODQiO2k6MTM7czoxODoibXVnZW5oaXNwYW5pYS5pbmZvIjtpOjE0O3M6NjM6Imh0dHA6Ly9uZHBhcmtpbmcuY29tL3NlcnZlLnBocD9saWQ9NTQ5ODM2JmRuPW11Z2VuaGlzcGFuaWEuaW5mbyI7aToxNTtOO2k6MTY7TjtpOjE3O047aToxODtOO2k6MTk7TjtpOjIwO047fQ==');
</script>
<script type="text/javascript">

</script>
</head>

<frameset rows="100%,*" frameborder="no" border="0" framespacing="0">
  <!-- SCC a5 -->
  <frame src="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">

<noframes>
<body bgcolor="#ffffff" text="#000000">
  <a href="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">Click here to enter</a>.
</body>
</noframes>
</frameset>
</html>

i dont understand, the movelist is in the patch, i dont know where did you get that

EDIT: i think i know, the movelist of the first post is about my old host, that one was erased, then athe whole part about the 1.0 in the first post no longer wokrs
Re: Mortal Kombat 2 MUGEN v1.1
#70  June 21, 2010, 01:37:25 am
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Good game, but the movelist doesn't work. Here's what I get.

Code:
<html>

<head>
<title>mugenhispania.info</title>
<script type="text/javascript" src="/js/general.js"></script>
<script type="text/javascript">
ChkRequestEnc('YToyMTp7aTowO3M6MTk6IjIwMTAtMDYtMjEgMDM6Mzc6NDciO2k6MTtzOjc6IjUyNjk0OTciO2k6MjtzOjUzOiJodHRwOi8vbXVnZW5ndWlsZC5jb20vZm9ydW14L2luZGV4LnBocD90b3BpYz0xMTAwMDcuMCI7aTozO3M6ODg6Ik1vemlsbGEvNS4wIChXaW5kb3dzOyBVOyBXaW5kb3dzIE5UIDYuMTsgZW4tVVM7IHJ2OjEuOS4yLjMpIEdlY2tvLzIwMTAwNDAxIEZpcmVmb3gvMy42LjMiO2k6NDtzOjIwOiIvRlVMTEdBTUUvcmVhZG1lLnR4dCI7aTo1O3M6MTQ6IjY2LjE2Ny4xNzYuMTgzIjtpOjY7czoxOiI1IjtpOjc7czowOiIiO2k6ODtzOjA6IiI7aTo5O3M6MjoiVVMiO2k6MTA7czo4OiJJTExJTk9JUyI7aToxMTtzOjc6IkNISUNBR08iO2k6MTI7czo2OiIyNjU3ODQiO2k6MTM7czoxODoibXVnZW5oaXNwYW5pYS5pbmZvIjtpOjE0O3M6NjM6Imh0dHA6Ly9uZHBhcmtpbmcuY29tL3NlcnZlLnBocD9saWQ9NTQ5ODM2JmRuPW11Z2VuaGlzcGFuaWEuaW5mbyI7aToxNTtOO2k6MTY7TjtpOjE3O047aToxODtOO2k6MTk7TjtpOjIwO047fQ==');
</script>
<script type="text/javascript">

</script>
</head>

<frameset rows="100%,*" frameborder="no" border="0" framespacing="0">
  <!-- SCC a5 -->
  <frame src="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">

<noframes>
<body bgcolor="#ffffff" text="#000000">
  <a href="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">Click here to enter</a>.
</body>
</noframes>
</frameset>
</html>

i dont understand, the movelist is in the patch, i dont know where did you get that

EDIT: i think i know, the movelist of the first post is about my old host, that one was erased, then athe whole part about the 1.0 in the first post no longer wokrs

What patch? The one I downloaded, and the only one available, was 1.0. (And yes, I see 1.1 in the topic title, but there's no 1.1 to download.)
Re: Mortal Kombat 2 MUGEN v1.1
#71  June 21, 2010, 03:19:10 am
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Good game, but the movelist doesn't work. Here's what I get.

Code:
<html>

<head>
<title>mugenhispania.info</title>
<script type="text/javascript" src="/js/general.js"></script>
<script type="text/javascript">
ChkRequestEnc('YToyMTp7aTowO3M6MTk6IjIwMTAtMDYtMjEgMDM6Mzc6NDciO2k6MTtzOjc6IjUyNjk0OTciO2k6MjtzOjUzOiJodHRwOi8vbXVnZW5ndWlsZC5jb20vZm9ydW14L2luZGV4LnBocD90b3BpYz0xMTAwMDcuMCI7aTozO3M6ODg6Ik1vemlsbGEvNS4wIChXaW5kb3dzOyBVOyBXaW5kb3dzIE5UIDYuMTsgZW4tVVM7IHJ2OjEuOS4yLjMpIEdlY2tvLzIwMTAwNDAxIEZpcmVmb3gvMy42LjMiO2k6NDtzOjIwOiIvRlVMTEdBTUUvcmVhZG1lLnR4dCI7aTo1O3M6MTQ6IjY2LjE2Ny4xNzYuMTgzIjtpOjY7czoxOiI1IjtpOjc7czowOiIiO2k6ODtzOjA6IiI7aTo5O3M6MjoiVVMiO2k6MTA7czo4OiJJTExJTk9JUyI7aToxMTtzOjc6IkNISUNBR08iO2k6MTI7czo2OiIyNjU3ODQiO2k6MTM7czoxODoibXVnZW5oaXNwYW5pYS5pbmZvIjtpOjE0O3M6NjM6Imh0dHA6Ly9uZHBhcmtpbmcuY29tL3NlcnZlLnBocD9saWQ9NTQ5ODM2JmRuPW11Z2VuaGlzcGFuaWEuaW5mbyI7aToxNTtOO2k6MTY7TjtpOjE3O047aToxODtOO2k6MTk7TjtpOjIwO047fQ==');
</script>
<script type="text/javascript">

</script>
</head>

<frameset rows="100%,*" frameborder="no" border="0" framespacing="0">
  <!-- SCC a5 -->
  <frame src="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">

<noframes>
<body bgcolor="#ffffff" text="#000000">
  <a href="http://ndparking.com/serve.php?lid=549836&dn=mugenhispania.info">Click here to enter</a>.
</body>
</noframes>
</frameset>
</html>

i dont understand, the movelist is in the patch, i dont know where did you get that

EDIT: i think i know, the movelist of the first post is about my old host, that one was erased, then athe whole part about the 1.0 in the first post no longer wokrs

What patch? The one I downloaded, and the only one available, was 1.0. (And yes, I see 1.1 in the topic title, but there's no 1.1 to download.)

just over the 1.0, in the first post, you can see the 1.1, there is a link to the page to download it
Re: Mortal Kombat 2 MUGEN v1.1
#72  June 21, 2010, 04:30:52 am
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I just downloaded 1.1, but there's no movelist.
Re: Mortal Kombat 2 MUGEN v1.1
#73  June 21, 2010, 06:35:30 am
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Re: Mortal Kombat 2 MUGEN v1.1
#74  June 21, 2010, 05:52:04 pm
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Re: Mortal Kombat 2 MUGEN v1.1
#75  June 21, 2010, 08:57:34 pm
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Re: Mortal Kombat 2 MUGEN v1.1
#76  June 24, 2010, 02:02:33 pm
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Nice updates. :) Especially that  Wasteland edit 2 - it looks amazing.

But, there are 2 glitches that I have to report - when you select her with HP, Mileena's color palette is all messed up. The other one might not be a glitch, but it looks as one - When Noob's running, his arms have strange looking pixels on them.

Re: Mortal Kombat 2 MUGEN v1.1
#77  June 25, 2010, 04:15:29 am
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great game dude!,excelente trabajo  :sugoi:
madness, as you know it\\\'s like gravity... all it takes is a little push
Re: Mortal Kombat 2 MUGEN v1.1
#78  June 30, 2010, 01:11:56 pm
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@Juano Borsalino ther is an error on this  archiv shangtsungMK2._v1.1_by_Juano16_WINMUGEN.rar
I download this archiv after that i replace the old wight this one now i whant play wight the new shangtsung but i get are error.
this is what i see
Error message: Trigger not valid for mugenversion of character: ailevel
Error parsing trigger1, 1
Error parsing [State ]
Error in [Statedef 5900]
Error in chars/MK2chars/code\common1.cns
Error loading chars/MK2chars/shangtsungMK2.def
Error loading p1

Library error message: Died parsing ailevel && enemynear,ailevel && teamside = 1)
 how i fix this
Re: Mortal Kombat 2 MUGEN v1.1
#79  June 30, 2010, 09:07:09 pm
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@Juano Borsalino ther is an error on this  archiv shangtsungMK2._v1.1_by_Juano16_WINMUGEN.rar
I download this archiv after that i replace the old wight this one now i whant play wight the new shangtsung but i get are error.
this is what i see
Error message: Trigger not valid for mugenversion of character: ailevel
Error parsing trigger1, 1
Error parsing [State ]
Error in [Statedef 5900]
Error in chars/MK2chars/code\common1.cns
Error loading chars/MK2chars/shangtsungMK2.def
Error loading p1

Library error message: Died parsing ailevel && enemynear,ailevel && teamside = 1)
 how i fix this


are you trying to use the full game char in winmugen?
you cant use him out the game

to use shang tsung in regular mugen download the winmugen version, and erase the old folder of the char and put the new

i read the error and i found strange the the filenames, make sure that you aren't doing nothing wrong
Re: Mortal Kombat 2 MUGEN v1.1
#80  June 30, 2010, 11:26:18 pm
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I love your chars however, Mugen 1.0 doesnt seem to run well if not at all on my PC.  Any chance of this ever being converted for WinMugen?
Re: Mortal Kombat 2 MUGEN v1.1
#81  July 01, 2010, 10:37:03 am
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I whant us it on you mortal kombat version i delete the old char then i copy the new char to the chars\MK2chars folder the same error.
And i can not select the orther chars from you game (kintaro,shaokahn usw)
Last Edit: July 01, 2010, 10:46:43 am by herr-master
Re: Mortal Kombat 2 MUGEN v1.1
#82  July 01, 2010, 09:15:40 pm
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I whant us it on you mortal kombat version i delete the old char then i copy the new char to the chars\MK2chars folder the same error.
And i can not select the orther chars from you game (kintaro,shaokahn usw)
hmm, did you changed the char folder of the full game? the full game char and the indidual char are different, you cant mix them or install other chars in the game, or use the game's char outside the game

I love your chars however, Mugen 1.0 doesnt seem to run well if not at all on my PC.  Any chance of this ever being converted for WinMugen?

my page already has winmugen versions of all my chars
Re: Mortal Kombat 2 MUGEN v1.1
#83  July 02, 2010, 02:21:27 pm
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No nothing changed.
I found it i changed this line common.cns to code\common.cns and it works.
And thanks i test the chars on my mugen game.
Re: Mortal Kombat 2 MUGEN v1.1
New #84  July 13, 2010, 12:36:35 am
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    • mgmod.com/mugen/
This has a strange take on MKII, Also curious if you plan on a Full blow UMK/Trilogy game, Also i wish your site was more english
Interactive Stage W.I.P Click Below


--------------


I give my life not for honor but for you
Last Edit: July 13, 2010, 05:57:19 am by BigBoss