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Fausto Mugen

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Messages by Fausto Mugen

    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 July 12, 2019, 04:41:07 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/07/12]

"Soak in your own blood! Bloody High Claw!"



- Added Bloody High Claw (level 2 only).
- Added a throw: Rainbow Suplex.
- Added stand strong punch.
- Added dash forwards (incomplete, lack of sprites).
- Changed SprPriority code for Vega, claw and mask.
- Changed AfterImage code: now claw and mask appears during afterimages.
- Fixed Parry, Custom Combo and MAX Mode: aligned FXs and added sounds.
- Remove Claw and Remove Mask now reset claw hits and mask hits to the max values.
- Added jump dust FX to Back Slash, Short Back Slash and Scarlet Terror.
- Temporary disabled AI commands in CMD file.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 968 sprites done from 1474 (65,67% done). 

Download spritepack and char for testing in the first post.
    

Re: EB Vegeta Mugen Char Pots/Infinite Style (transform)

 June 25, 2019, 01:51:46 pm View in topic context
 Posted by Fausto Mugen  in EB Vegeta Mugen Char Pots/Infinite Style (transform) (Started by DJMouF May 13, 2019, 11:46:10 pm
 Board: Projects

    

Same SprPriority and the "sandwich" issue

 June 21, 2019, 06:47:48 pm View in topic context
 Posted by Fausto Mugen  in Same SprPriority and the "sandwich" issue (Started by Fausto Mugen June 21, 2019, 06:47:48 pm
 Board: Development

[Google Translate]

Working on my wip of Vega (Claw), I found this problem, I did not found another post where it was described.

When a player, a explod and a helper share the same sprpriority, I think the "drawing in front order" is:



P1 > P2 > P3 > P4
> First Helper or Explod created by P1 >...> Last Helper or Explod P1
> First Helper or Explod created by P2 >...> Last Helper or Explod P2
> First Helper or Explod created by P3 >...> Last Helper or Explod P3
> First Helper or Explod created by P4 >...> Last Helper or Explod P4

Example on single mode:



Please, correct me if I'm wrong
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 June 12, 2019, 07:10:42 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/06/12]

Today is my birthday :D , and to celebrate I share more progress of Vega. Enjoy!



- Added stand ligth kick.
- Added Remove Claw and Remove Mask.
- Added Sky-High Claw.
- Bloody High Claw in development, does not work yet (level 2).
-Added config for activation cage in specific stages (see "Config.txt" file).
- Added more palettes by davismaximus, sethzel and RagingRowen.
- Added more triggers for winquotes, intros and winposes: now Vega should be compatible with more characters.
- Changed code for slash sparks.
- Changed SprPriority code for Vega, mask and claw.
- Updated "Readme.txt" file.
- Some minor fixes.
- Color separation progress: 883 sprites done from 1474 (59,91% done).

Download spritepack and char for testing in the first post.

well happy birthday to you :D ant btw, sorry that i didn't know where are those who you really try to find.

Thank you!

I ain't seen sh~t for palettes yet so I did a thing:

CvS Choi Bounge



Thank you for the palette, I added to Vega.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 June 10, 2019, 05:24:41 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Hello, I'm still working on Vega, I hope to publish the progress on this Wednesday (my birthday xD). I'm looking for similar effects to these, to add them to the supers.

Spoiler, click to toggle visibilty
    

Rose petals explosion FX

 June 10, 2019, 05:17:34 pm View in topic context
 Posted by Fausto Mugen  in Rose petals explosion FX (Started by Fausto Mugen June 10, 2019, 05:17:34 pm
 Board: Development Resources

Hello, I'm looking for similar effects to these, to add them to my WIP CvS2 Vega (Claw/Balrog).
Thanks.

Spoiler, click to toggle visibilty
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 May 24, 2019, 05:42:40 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 May 24, 2019, 05:19:17 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/05/24]

- Added more sprites and animations: all intros, missing winposes and guard crush (air).
- Added stand medium punch.
- Added Back Slash and Short Back Slash.
- Added Scarlet Mirage (level 1 and 2).
- Added Red Impact (level 3 with claw only).
- Added more palettes by Project.13, Froz, davismaximus and sethzel.
- Added "Readme.txt" file.
- Some minor fixes.
- Color separation progress: 868 sprites done from 1474 (58,89% done). 

Download spritepack and char for testing in the first post.

Off topic: Splendid Claw?
Spoiler, click to toggle visibilty
    

Volcano from Planet Gelbo [640x480] - MUGEN 1.0 and 1.1

 April 03, 2019, 02:44:56 pm View in topic context
 Posted by Fausto Mugen  in Volcano from Planet Gelbo [640x480] - MUGEN 1.0 and 1.1 (Started by Fausto Mugen April 03, 2019, 02:44:56 pm
 Board: Your Releases, 1.0+

A stage inspired on Dragon Ball GT: Transformation.
Enjoy!



Donwload: https://www.dropbox.com/s/blemoidrn4ghba9/Volcano_from_Planet_Gelbo.rar?dl=0

-------------------------------------------------------------

Credits and references

Sprites:

- Lava cave background from RPG Maker MV: https://www.spriters-resource.com/pc_computer/rpgmakermv/sheet/100335/

- Volcano and rocks from Fire Emblem: Heroes: https://www.spriters-resource.com/mobile/fireemblemheroes/sheet/87844/

- Rock platform from Moonglowlilly: https://www.deviantart.com/moonglowlilly/art/Floating-Terrain-3-352026251

Music:

- Destroyed Namek from Extreme Butoden: https://www.youtube.com/watch?v=ar3wm8C5-Vg

References:

- DBGT Transformation - Planet Gelbo: https://www.youtube.com/watch?v=UN72nUa6lm8

- Volcano Gelbo HR by Tapion-Gokussj5 Team DBZOS ("Earthquake" code taken from here):
 https://www.youtube.com/watch?v=38qm54hcw9Q
(demo video only)
    

Re: WHY DON'T ANIMATED PORTRAITS WORK LIKE THAT?

 March 22, 2019, 04:58:05 pm View in topic context
 Posted by Fausto Mugen  in WHY DON'T ANIMATED PORTRAITS WORK LIKE THAT? (Started by Inactive user March 20, 2019, 03:16:41 pm
 Board: M.U.G.E.N Discussion

Today I tried this with mugen 1.0 lifebar and apparently it works, at least for single mode.

    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 March 22, 2019, 03:09:01 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/03/22]

- Added more sprites and animations: parry (air, stand and crouching) and dodge.
- Some minor fixes.
- Color separation progress: 637 sprites done from 1474 (43,22% done).

Download spritepack and char for testing in the first post.
    

Devil's Toilet [320x240] - DB Advanced Adventure

 March 12, 2019, 12:37:51 pm View in topic context
 Posted by Fausto Mugen  in Devil's Toilet [320x240] - DB Advanced Adventure (Started by Fausto Mugen March 12, 2019, 12:37:51 pm
 Board: Your Releases, 1.0+



From Dragon Ball Advanced Adventure. A very basic stage that I did for practice. Enjoy!

Download stage:
 https://www.dropbox.com/s/97ga1bt6w6w8brt/Devil%27s%20Toilet.rar?dl=0

Download music:
 https://www.dropbox.com/s/4qaoap6y5xtjr14/Devil%27s%20Toilet.mp3?dl=0

Spoiler, click to toggle visibilty

Credits:

- ShadeDBZ for the sprites of the stage: https://www.spriters-resource.com/game_boy_advance/dbadvadven/sheet/52217/

- cldz for the platform sprite, taken from his "cosmos" stage: http://mugenguild.com/forum/topics/-jump-ultimate-stars-1-0-163586.0.html

- 7GamerMinutes for the music: https://www.youtube.com/watch?v=KtbSrYXEB3w
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 March 08, 2019, 05:32:09 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Do you want help with this separation? I had been meaning to tell you. I’m working on this character as well.

That would be very useful, since the color separation is what takes me most time.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 March 08, 2019, 02:47:52 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

 [Update 2019/02/06]

- Added more sprites and animations. 
- Added "wall jump" and "cage climb".

"Cage climb" is only aesthetic for now, Vega can't attack from cage yet. When cage is on the stage, active it by pressing and holding "down", then release and press "up" and two kicks (~30$D, $U, a+b).

- Some attacks added or fixed: stand light punch, crouch light punch, jump light kick and jump medium kick.
- Color separation progress: 604 sprites done from 1474 (40,98% done). 

Download spritepack and char for testing in the first post.


    

Re: Goku

 March 07, 2019, 05:29:51 pm View in topic context
 Posted by Fausto Mugen  in Goku (Started by vyn March 03, 2019, 09:06:10 am
 Board: Projects

    

Re: Budokai Tenkaichi 3 Lifebar [640x480]

 February 21, 2019, 01:21:45 pm View in topic context
 Posted by Fausto Mugen  in Budokai Tenkaichi 3 Lifebar [640x480] (Started by Fausto Mugen February 18, 2019, 12:10:19 pm
 Board: Your Releases, 1.0+

The Simul Lifebar is far too small.

Intentional, I wanted it to look similar to the original game.

IMO it should be about twice the size and maybe shifted to the sides a bit more.

The original sprites had a resolution of 512x450, and I did not want to modify them. However, I agree with you on this.

thanks !NICE!

Thanks to you.

[Update 2019/02/21]

- Added patch for big size.
- Some minor fixes.


    

Budokai Tenkaichi 3 Lifebar [640x480]

 February 18, 2019, 12:10:19 pm View in topic context
 Posted by Fausto Mugen  in Budokai Tenkaichi 3 Lifebar [640x480] (Started by Fausto Mugen February 18, 2019, 12:10:19 pm
 Board: Your Releases, 1.0+

It's not 100% equal to the original game, partly due to the limitations of Mugen, and partly for laziness xD.

Credits to ViveDBZBT3 for their sprites, many of which I used in this lifebar.
(Link: https://www.spriters-resource.com/playstation_2/dragonballzbudokaitenkaichi3/sheet/113410/ )

Download link for lifebar: https://www.dropbox.com/s/s7drlzcwuigghy7/BT3%201.1.rar?dl=0



Some screenshots
Spoiler, click to toggle visibilty
Installation and customization
Spoiler, click to toggle visibilty
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 February 06, 2019, 05:34:09 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

 [Update 2019/02/06]
- Added more sprites and animations.
- Added sprites edits from SFA: "beautiful taunt" (thanks to bis1994), cage and alternative lose pose.
The cage is only aesthetic for now, Vega can't climb yet. Active it by pressing and holding "start" during the intro. AI activates it automatically during single mode.
- Mask and claw during custom animations? Possible with compatible characters, but difficult to implement (more details in spoiler).
- Color separation progress: 562 sprites done from 1474 (38,12% done).

Download spritepack and char for testing in the first post.





Mask and claw during custom animations?
Spoiler, click to toggle visibilty
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 January 04, 2019, 02:17:44 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/01/04]

Happy new year!

- Palette template and palettes updated (same colors, fixed some sprites).
- Added more sprites and animations.
- Added some sprites edits from SFA for alternatives winposes.
- Color separation progress: 501 sprites done from 1474 (33,99% done).

Download spritepack and char for testing in the first post.

    

Re: Vega's mask moves out of the face

 November 21, 2018, 03:53:43 pm View in topic context
 Posted by Fausto Mugen  in Vega's mask moves out of the face (Started by Fausto Mugen November 15, 2018, 05:46:33 pm
 Board: M.U.G.E.N Development Help

Thanks for your answers, I will try.