YesNoOk
avatar

HULK by MGMURROW VER 1.0 11/23/07 (Read 34890 times)

Started by MGMURROW, November 23, 2007, 10:10:41 pm
Share this topic:
HULK by MGMURROW VER 1.0 11/23/07
New #1  November 23, 2007, 10:10:41 pm
  • avatar
  • ***
    • https://sites.google.com/site/mgmurrow/



Release 1.0 11/23/07
Whats New
-changed super armor variables to 5000 states(thanks to P.O.T.S. RESPECT)
-removed super armor from the beginning of hypers
-added nothitby to the beginning of hypers
-changed the time of the hyper portraits to match the superpauses
-fixed hitby in gamma wave(normal)
-fixed kill points in all throws
-fixed super armor bug in the blocking states
-tweaked the timing of the counter charge(alpha counter)
-fixed advanced guard/push bug
-removed super armor from throw states
-added air alpha counter
-added ending animation to the recovery rolls
-added parry sounds and explodes
-added standing parry
-added aerial parry
-added dodge roll(forward and back)
-added dizzy sound to dizzy state and p2 Earthshake dizzy state
-added helper states to the gamma wave(normal) to destroy projectiles(removed hitoverride)
 hulk can now be hit from the back by attacks but not projectiles,still working on this.
-added helper states to the Gamma Crush down states to stop being hit out of the move by normal
 moves(removed hitoverride)
-added helper states to the ground gamma charges to destroy projectiles(removed hitoverride)
-added helper states to the counter charge to destroy projectiles
-changed bindtimes for some explodes so they do not follow hulk if he gets hit
-changed the gamma crush velocities & made the move multiple hits(more like MVC)
-broke gamma crush sound into seperate sounds to match the animations and new velocities
-added explode and sounds to air throw
-added statetypeset=I to gamma charges so if blocked P2 wouldn't be stuck in guard state until
 the move is finished(P2 can attack hulk during the ending animations)
-fixed the ending velocities of Hyper gamm charge(horizontal) so  hulk doesn't go below screen
-lowered sprite priorities to help with some issues
-fixed the air jump falling animation, it was cut short due to animation 41 not being correct
-added the shadow to the gamma crush so you will know where hulk is going to come down

http://www.This link no longer works, sorry/?d=W1U4CTYW

http://www.sendspace.com/file/vucd3q

http://www.mediafire.com/?7blfpxryoi2

enjoy

MGMURROW
Last Edit: December 15, 2007, 08:29:48 pm by Sepp
Re: HULK by MGMURROW VER 1.0 11/23/07
#2  November 23, 2007, 10:12:04 pm
  • **
  • Za Warudo!
Screens please?
Re: HULK by MGMURROW VER 1.0 11/23/07
#3  November 23, 2007, 10:16:27 pm
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
This is MvC Style? LOL MVC WITH PARRY? LOL :smash:
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: HULK by MGMURROW VER 1.0 11/23/07
#4  November 23, 2007, 10:36:17 pm
  • avatar
  • ***
    • https://sites.google.com/site/mgmurrow/
MVC with parries, yes sir, i started playing SF3 since it was emulated and i love using the parries so i added them to hulk. infact all my future releases will have the same fighting system as hulk(parry,recovery rolls, advanced guard, alpha counters, etc) no matter what game they came from.

thanks MGMURROW
Re: HULK by MGMURROW VER 1.0 11/23/07
#5  November 23, 2007, 10:53:42 pm
  • avatar
  • **
I like the parry thing your hulk has, makes him an interesting character to play with.

I haven't found any bugs in his play yet, pretty good job mgmurrow  :sugoi:
Re: HULK by MGMURROW VER 1.0 11/23/07
#6  November 24, 2007, 12:53:39 am
  • avatar
  • ****
  • I'm just a Moo
    • USA
    • www.youtube.com/user/CoztheSexyBeast666
Your Hulk is really good man and I like the extra supers you gave him and not to mention the parry thing works really good with him Too. Good job mgmarrow
No
Re: HULK by MGMURROW VER 1.0 11/23/07
#7  November 24, 2007, 01:05:35 am
  • ***
  • Still in Prison...
this hulk looks good! ~downloading.. :sugoi:

Been Through Worse....
Re: HULK by MGMURROW VER 1.0 11/23/07
#8  November 24, 2007, 01:33:43 am
  • ****
  • Coming Soon?
why does one of his throws use juggernauts laugh?

also his comboability is very high its like MSH Hulk on steroids speed wise.  Isn't he supposed to be strength not speed?

although I am really enjoying all of his new found quickness.

definitely a lot of good in this edit.  will have to playtest more of course but so far so good.

great job.
thinking of any other Marvel heroes to do?
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Last Edit: November 24, 2007, 01:37:46 am by DemonicDrPhil
Re: HULK by MGMURROW VER 1.0 11/23/07
#9  November 24, 2007, 01:36:47 am
  • ****
  • King of Sona
im not feeling it, sorry to say
parry + forward dash through opponent doesnt go well

on the other hand. i'm quite pleased on the other fixes you've made
cheers on that one
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: HULK by MGMURROW VER 1.0 11/23/07
#10  November 24, 2007, 01:45:28 am
  • ****
  • Coming Soon?
QCF KK super in the air allows hulk to hit the opponent once he lands before them  You can do air combo super air combo super air combo super.  Practically 100 percent off of one hit.  EDIT Actually do to the juggle points you can only do it twice.

will edit if i find more

I'm loving the Hugo moves I just think the air throw special should do more damage.

I also think the super air throw should follow hulk all the way up in the air so you can see the whole move on a super jumpable stage
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Last Edit: November 24, 2007, 02:11:34 am by DemonicDrPhil
Re: HULK by MGMURROW VER 1.0 11/23/07
#11  November 24, 2007, 01:56:57 am
  • avatar
  • ***
    • https://sites.google.com/site/mgmurrow/
thanks DemonicDrPhil will look into stoping that super to air and as for doing marvel characters probably juggy and shuma.  as for juggy laugh it was a placeholder for another sound but the person at IMT said he would rip hulk sounds from the dvd series but never got back to me and i havent changed it yet.

thanks MGMURROW
 
 
Re: HULK by MGMURROW VER 1.0 11/23/07
#12  November 24, 2007, 02:12:22 am
  • ****
  • Coming Soon?
cool looking forward to both jugs and shuma

Hulk also gains meter pretty fast.

woah woah wait why does he have like 8 clsn's for every animation?  you aren't supposed to make them to cover every speck of the character one to three should suffice for the blues.  check the tutorial in the docs www.mugenguild.com/docs on how to do clsns

attack clsn's are also really knackered probably ends up leading to some infinite priority here and there.

Definitely have some weird attack clsn's

He is strong and super fast he needs some balancing.  53 wins in survival mode without even trying.  Mostly doing his air hulk torpedo super every 5 seconds since he gains meter so fast.  the only way to get it faster would be to have it auto regen.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Last Edit: November 24, 2007, 04:11:41 am by DemonicDrPhil
Re: HULK by MGMURROW VER 1.0 11/23/07
#13  November 25, 2007, 06:20:22 am
  • ***

My messed up private mugen!
Re: HULK by MGMURROW VER 1.0 11/23/07
#14  November 25, 2007, 07:16:46 am
  • avatar
  • ***
    • https://sites.google.com/site/mgmurrow/
thanks splitt ill look at hulk and abyss to try and figure out whats up.

vyn

Re: HULK by MGMURROW VER 1.0 11/23/07
#15  December 13, 2007, 08:27:54 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
ur inbox is full so sorry for going off topic, ill help u no problem plz clean ur inbox a bit to send ya some contact info, tnx
Re: HULK by MGMURROW VER 1.0 11/23/07
#16  December 13, 2007, 08:56:17 pm
  • ******
  • チョンリサ
    • Canada
I think it's fun how he thanks himself after every post =P

I like the idea of MVC with Parry (should've had it in the actual game to stop chip deaths)
you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.

Re: HULK by MGMURROW VER 1.0 11/23/07
#17  December 13, 2007, 08:59:38 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
I like the idea of MVC with Parry (should've had it in the actual game to stop chip deaths)
Free, riskless guard pushing does it better.
No, I don't like the idea of parrying in MvC either, it's mixing a precision move with a sloppy gameplay. :S
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: HULK by MGMURROW VER 1.0 11/23/07
#18  December 13, 2007, 09:10:17 pm
  • ******
  • チョンリサ
    • Canada
Guard pushing doesnt stop chip damage in MvC, PotS.

The back breaking sound is LMFAO

you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.

Re: HULK by MGMURROW VER 1.0 11/23/07
#19  December 13, 2007, 09:32:42 pm
  • ******
  • Does this look like the face of mercy?
Re: HULK by MGMURROW VER 1.0 11/23/07
#20  December 13, 2007, 09:47:38 pm
  • **
  • Za Warudo!