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Li_kun's proyects wip's (Read 183776 times)

Started by li kun, July 19, 2008, 08:12:58 am
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Re: Li_kun's proyects wip's
#461  November 04, 2014, 12:52:49 am
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hopefully type moon's
Re: Li_kun's proyects wip's
#462  November 04, 2014, 01:49:10 am
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  Her name has been changed from Erida to Medusa to better fit her character bio.  Li-kun and i worked together to finalize this look for her.  I had a general idea of what i wanted Medusa to look like but it was Li-kun that really fleshed out her character by adding his personal touches to her.  Showing that she's a tragic character in a sense.

She's a victim of human enhancement experiments and doesn't know who she is anymore.  All she can remember is pain.  Her consciousness is filled with anger, hatred, and misguided malice.  She dedicates what's left of her fading sanity to protecting Nemesis so that she may succeed in ending human existance.

She's a violent close combat fighter that moves quickly relying on disorganized and frenzied attacks.
she has no projectiles.  she can be summed up best as a berzerker.

Shes Medusa an original char for Beximus game
Re: Li_kun's proyects wip's
#463  November 04, 2014, 02:04:34 am
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That's a nice style for Medusa! [I in some times call her Erida, but it's a personal think xD]

I hope she gains Hyper Armor like Mega Zangief, Gold War Machine and Metal Mode for Mario i'm converting to the VS Style :)

I'm curious to see how she will play[I know I will wait a ''little'' time to see her and Nemesis in action, the plot between those two characters is very awesome.. And sad in the same time XD]

I'm curious for Nemesis concept[The final boss for Capcom Universe].. I think she will gain a some resemblance to the final boss from Blazblue[NU-13] :)
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Re: Li_kun's proyects wip's
#464  November 05, 2014, 03:25:55 pm
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Liking this 'Medusa' look.
Is this character inspired by 'Testament' from the guilty gear series, by any chance?
When I first looked at Medusa, I thought "Oh, an Orochi Testament -character? Nice."
Looking forward to seeing more of that...after Tiffany, of course :3
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Re: Li_kun's proyects wip's
#465  November 08, 2014, 08:11:51 pm
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Liking this 'Medusa' look.
Is this character inspired by 'Testament' from the guilty gear series, by any chance?
When I first looked at Medusa, I thought "Oh, an Orochi Testament -character? Nice."
Looking forward to seeing more of that...after Tiffany, of course :3

Well the look of her is like testament but the style are more crazy and violent jejeje so spect more of her soon
Re: Li_kun's proyects wip's
#466  December 19, 2014, 12:43:15 am
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Re: Li_kun's proyects wip's
#467  December 19, 2014, 12:46:30 am
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nice job on the sprite really liking the progress
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Re: Li_kun's proyects wip's
#468  December 19, 2014, 12:57:34 am
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YES! YES! YES!


Hey Fervicante, when will you release Tiffany?
Current Status: N/A
Re: Li_kun's proyects wip's
#469  December 19, 2014, 01:06:06 am
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Re: Li_kun's proyects wip's
#470  December 19, 2014, 01:23:45 am
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In that video the red/brown tiffany actually has some sort of parry or counter that punishes you with no sort of meter investment?? That looks rather cheap to be honest. Basically the same deal with Hinata, the AI enjoys abusing that counter. It should consume half a meter at least IMO. Unless it mimics some sort of Rival Schools mechanic?

Everything else is looking gorgeous though. Tiffany looks hella fun to play as.

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Re: Li_kun's proyects wip's
#471  December 19, 2014, 01:38:10 am
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Yikes, this is looking great. I hope to see more RS characters in the future, man. And good luck! ;)
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Re: Li_kun's proyects wip's
#472  December 19, 2014, 03:10:20 am
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Heck yeah man, looking really nice.

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Re: Li_kun's proyects wip's
#473  December 19, 2014, 01:34:32 pm
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In that video the red/brown tiffany actually has some sort of parry or counter that punishes you with no sort of meter investment?? That looks rather cheap to be honest. Basically the same deal with Hinata, the AI enjoys abusing that counter. It should consume half a meter at least IMO. Unless it mimics some sort of Rival Schools mechanic?

^This. Please fix this for them both. I doubt RS allowed free alpha-like counters that could be comboed and super cancelled from.
Re: Li_kun's proyects wip's
#474  December 19, 2014, 01:37:17 pm
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After 4 years Fervicante speaks again!
Re: Li_kun's proyects wip's
#475  December 19, 2014, 01:39:34 pm
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Re: Li_kun's proyects wip's
#476  December 19, 2014, 02:45:34 pm
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In that video the red/brown tiffany actually has some sort of parry or counter that punishes you with no sort of meter investment?? That looks rather cheap to be honest. Basically the same deal with Hinata, the AI enjoys abusing that counter. It should consume half a meter at least IMO. Unless it mimics some sort of Rival Schools mechanic?
It's the Tardy Counter.
I doubt RS allowed free alpha-like counters that could be comboed and super cancelled from.
It's exactly what it does.
Last Edit: December 19, 2014, 02:48:46 pm by Alex Sinigaglia
Re: Li_kun's proyects wip's
#477  December 19, 2014, 05:37:50 pm
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Re: Li_kun's proyects wip's
#478  December 19, 2014, 08:30:29 pm
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Re: Li_kun's proyects wip's
#479  December 19, 2014, 08:33:12 pm
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^This. Please fix this for them both. I doubt RS allowed free alpha-like counters that could be comboed and super cancelled from.
Actually, I'm pretty sure that's the case. I'll have to dust off my copy of PJ and confirm it but I remember tardy counters being pretty silly. It could change depending on if you use the RS or CvS grooves, that'd be pretty smart in terms of accuracy.
Re: Li_kun's proyects wip's
#480  December 19, 2014, 08:46:08 pm
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It's the Tardy Counter.

Still a tad broken. Perhaps in a 3-D game like Rival Schools (which IIRC had sidesteps, dunno have not played that in a while) wasnt that big of a deal but in this the AI can easily punish any normal you throw at the character with no meter investment whatsoever. Meh, dunno man it should be some meter at least so isnt so abusable...

Oh well, it is manageable at least.

Actually, I'm pretty sure that's the case. I'll have to dust off my copy of PJ and confirm it but I remember tardy counters being pretty silly. It could change depending on if you use the RS or CvS grooves, that'd be pretty smart in terms of accuracy.

A confirmation of that feature would be really nice, please

Chilling