The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Garuda on September 22, 2009, 09:16:00 am

Title: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: Garuda on September 22, 2009, 09:16:00 am
Is it true?
Or is just a bad joke from the guys of BrokenMUgen HD?

Check it out!

http://www.elecbyte.com/
With elecbyte's site down you can find MUGEN here
MUGEN 1.0 (http://network.mugenguild.com/justnopoint/mugen100.zip)
MUGEN 1.1b (http://network.mugenguild.com/justnopoint/mugen-1.1b1.zip)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Vans on September 22, 2009, 09:25:13 am
Seems like it supports truetype fonts now.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 09:25:38 am
well it looks kinda legit. lol @filtered kungfuman and his new move.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Geese on September 22, 2009, 09:26:16 am
O_o!.... am I dreaming?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 09:26:27 am
Now this will be interesting no matter how it turns out. 8)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: K.O.D on September 22, 2009, 09:27:55 am
o_O
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Spy Gentleman on September 22, 2009, 09:28:36 am
Dammit! It turns off when i run it!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Xenomic on September 22, 2009, 09:29:27 am
Wow....this is something I wasn't expecting to ever see again. Maybe they'll make MUGEN even better than it currently is and less buggy? Hmmmm
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Vans on September 22, 2009, 09:32:56 am
This is legit, just ran it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Geese on September 22, 2009, 09:33:14 am
LOL its slowing down my computer. This is too good.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 09:33:29 am
idk bout you guys but its laggy as hell for me  :-\
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Anjel on September 22, 2009, 09:33:38 am
Holy fucking shit.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyanide on September 22, 2009, 09:34:09 am
This DOES look legit, moving this topic to a more mainstream board for full discussion.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: WillFang on September 22, 2009, 09:36:13 am
Elecbyte! :fear:
this does look legit, downloading...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Garuda on September 22, 2009, 09:41:00 am
Tested for a while.
And it looks legit.
I wasn't able to get any screenshot, I tested Ryu by POTS and it's working.
Did you go to the forum?

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: NGeo on September 22, 2009, 09:41:43 am
OMFG :O
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 修羅 on September 22, 2009, 09:42:57 am
HOLY BALLS.
I dig the new bars, but what's up with the hitsparks being at half si-
GASP.

CAN IT BE.

HI-RES HITSPARKS.

I remember Zohar had made some, but GODDAMN YOU SKYDRIVE.
Edit: Never mind, needed a different browser to download, downloading now.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 09:47:12 am
The people who can't run it well should try with the old 640x480 res, it's still supported.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 09:49:18 am
combusken vs kungfuman:
Spoiler, click to toggle visibilty

it got less laggy, odd   o_O
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyanide on September 22, 2009, 10:00:13 am
For all you stage creators. This uses something called sffv2, that takes 5 bit, 8 bit or 32 bit sprites. Thats true colour.

Characters can do it too, but i'll stick to my .act files. However for stages, win in 92 directions.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Geese on September 22, 2009, 10:00:40 am
This sucks. I got finals in the morning and now i cant sleep. Must use Giant Geese.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 22, 2009, 10:03:27 am
Ahah, the name of the admin of the site "taking back whats ours"

Good news.

Quote
Elecbyte is back!

Ten years on... MUGEN's still gaining popularity! There's enough stuff out there that I can literally sink an entire evening clicking around Nicodou and YouTube. It's tremendous to see how many characters, stages, motifs and entire innovative games continue to appear on the platform. I still occasionally get surprised at what people can hack out of an engine that was originally designed to match the capabilities from 2D fighters of the mid '90s.

I find it cool that the word "MUGEN" has come to become synonymous with the notion of implausible matchups and wacky team combinations. At the same time, MUGEN has also become a new kind of platform for exhibiting art. Fan art can be brought to life in an environment where it can instantly interact seamlessly with hundreds of existing characters. Going beyond art and animation, original works can express themselves by bending (or wrangling) the basic rules of the engine.

Looking back, it's a shame that the MUGEN engine project itself has been stalled for ages. Unfortunately it's tough for a scattered group to maintain a complex open-spec engine without making it your job. So a couple of us decided to do just that. Now, Elecbyte is back as a lean full-time studio, and of course we've made dusting off MUGEN our first project. So yeah, thanks to everyone else from the old team for letting us take over the name and the IP. And thanks to all our users who collectively gave the MUGEN scene a life of its own. When Skynet declares war on mankind, it may be animated sprites that come to exterminate us.

Look for a new official M.U.G.E.N release with a few modern upgrades coming your way soon.

-KFM

Good times.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 10:03:55 am
your also gonna have to change the palette map in the character def file if you want each palette to work  :-\
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 10:04:23 am
This reminds me of the SF4 announcement haha, made when no one had any hope left.  And suddenly we need new tools, can't really check out the new SFF with the old ones.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: mh777 on September 22, 2009, 10:05:20 am
Shit. I was about to call it a night, too...  So far, everything's a-ok, as far as I know.   Well, except for the fact that it doesn't apparently render tiled parallax floors.  There goes my Fighters Megamix stages, as well as a few others.  :(  NEVER MIND JUST SAW CYANIDE'S POST.  I think sffv2 might be the answer there.

Some stages cause more lag than others, as well.  More investigation after I do things like sleep and life.

moar edits:

New stage parameters?  Interesting...these would explain why the stages I tested seemed cut-off at the top and bottom.

Code:
 ;Number of pixels beyond the top and bottom of the screen that may
 ;be drawn.  Overdraw specifies the how much can be seen during an
 ;EnvShake.  Overdraw pixels will also be used when the screen aspect
 ;is taller than the stage aspect.
overdrawhigh = 0
overdrawlow = 0

 ;Number of pixels into the top and bottom of the screen that may be
 ;cut from drawing when the screen aspect is shorter than the stage
 ;aspect.  These parameters suggest a guideline, and the actual
 ;number of pixels cut depends on the difference in aspect.
cuthigh = 35
cutlow = 25

I am excited yet angry that there's more things I have to consider while making stages!  I AM A LAZY MAN AFTER ALL.  Also:

And suddenly we need new tools, can't really check out the new SFF with the old ones.

Agreed!

even moar edits after reading the docs:

SHIT.  There's even more things I didn't catch for stages the first time around.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nedflandeurse on September 22, 2009, 10:13:01 am
Elecbyte... --;
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: WillFang on September 22, 2009, 10:18:09 am
Elecbyte... --;

 >:( you got a problem with them?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 10:31:19 am
dammit i want to open kunfuman720 sff file  >:(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Haseo80 on September 22, 2009, 10:35:18 am
this new version looks pretty sweet may get back to coding just to see what this new baby is capable of
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 22, 2009, 10:49:20 am
Native Winquotes?
Storyboard features updated?!

HOLY FUCKING SHIT

EDIT: Just finished testing it out. Seems that everything I put in still works. The default motif is really nice too. However, apparently the screenshot function doesn't work.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 10:49:40 am
AI trigger... :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 7th Delta on September 22, 2009, 11:07:46 am
All I can say is... awesome!  :D
However, the new mugen freezes sometimes when I try to open it
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 22, 2009, 11:09:12 am
Well, just checked Ren Idagawa and apparently his hitstates don't work properly any more, so I had to update him to have the new standards from the new common1.cns. I imagine more characters will need this treatment.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 11:15:34 am
Because you were overriding the hitstates, you mean ? I mean there would be no problem for those who don't, right ?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cloudius on September 22, 2009, 11:18:35 am
Too bad you cant really set P2 controls correctly (arrow keys)
Only things i tested so far. Try more later.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DavidGee on September 22, 2009, 11:20:16 am
So I guess SFIV made 2D fashionable again?

Quote
When Skynet declares war on mankind, it may be animated sprites that come to exterminate us.
LOL.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 22, 2009, 11:21:01 am
Because you were overriding the hitstates, you mean ? I mean there would be no problem for those who don't, right ?

WELL actually my common1.cns just had a few added states in for mobility, the hitstates were untouched. But yeah, after copy-pasting the new common1.cns in and adding in the extra states, he works fine.

TIME TO TEST SCROOGE and I'm pretty sure he's going to be fucked up

EDIT: Oddly enough he's fine, I just need to update the custom deathstate I put him in.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Loona on September 22, 2009, 11:22:42 am
AI trigger... :)

So much for Winane's hard work... still... wow, interesting couple of days indeed...

I'm still apprehensive about the posts there being signed "KFM" (and the http://www.elecbyte.com/contact.html page mentioned in the readme.txt not working doesn't help)... still, I'm curious to see how this turns out...

I'm at work so I really can't test this... anyone notice of any bugs/oddities/typos from previous versions have been fixed, like DefenseMulSet?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 11:22:48 am
The forum has a bug report section, so if it goes there you can probably expect it to be looked at next time.
--
http://www.elecbyte.com/mugendocs/sctrls.html#remappal
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyanide on September 22, 2009, 11:24:40 am
ai trigger is so fucking easy

ailevel > 0

Instant AI check. We don't even need to waste a variable anymore. Not for any reason. You can even use that to upscale how difficult your AI is.

Well you'd need a variable if you wanted more than 8 levels, but 8 should be enough for anyone.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: S.D. on September 22, 2009, 11:25:05 am
This is pretty heavy on resources.
New features are nice and all, maybe I'll update some stuff for this, dunno.

Here's waiting for .snd support for stages (useful for ambient, thunder, rain, wind, crowd, etc.) and maaaaaaaaaaaaaaaaaaaaaaaaybe stage interaction.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Vans on September 22, 2009, 11:25:28 am
Quote
RemapPal

Changes one of the player's palettes to another.

Hello transformations
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Loona on September 22, 2009, 11:26:17 am
"CNS: Fixed incorrect computation results using the ** operator."

Didn't Bia use to complain about this?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 11:26:35 am
Quote
RemapPal

Changes one of the player's palettes to another.

Hello transformations
How do you expect transformation through palette switching ? ??? Can't make extra parts transparent depending only on the palette. But MvC Ryu with full mode switch can be done. It seems like it's not linked to the palno trigger, either - but you can do that through a variable anyway.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Loona on September 22, 2009, 11:27:39 am
Quote
RemapPal

Changes one of the player's palettes to another.

Hello transformations

Hmmm, accurate Samurai Shodown raged modes...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 22, 2009, 11:28:05 am
Also SUPA MODE Heita

Also as expected HR stages made with the HR hack need to be updated.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lucky Dearly on September 22, 2009, 11:38:34 am
Holy crap!

I gotta test this new version of Mugen ASAP
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bea on September 22, 2009, 11:44:01 am
"CNS: Fixed incorrect computation results using the ** operator."

Didn't Bia use to complain about this?

Yes I did.

I'll run SSF2Nes on this when I have time and prepare a full report with my findings for them.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 22, 2009, 11:55:01 am
Fraps doesn't work on it for recording videos so for now it's either Snagit or Hypercam
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SNT on September 22, 2009, 12:01:24 pm
Quote
RemapPal

Changes one of the player's palettes to another.

Hello transformations
How do you expect transformation through palette switching ? ??? Can't make extra parts transparent depending only on the palette. But MvC Ryu with full mode switch can be done. It seems like it's not linked to the palno trigger, either - but you can do that through a variable anyway.

Speaking of palettes, how do you map Start+button palettes with the new Palette Keymapping thing?

edit:  WINQUOTES!  *Edits all the characters he can full of them*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bane84 on September 22, 2009, 12:13:23 pm
Looks like all of these MUGEN clone projects will probably end up closing their doors...

A true test is going to be if the various creations on my site still work in the new engine...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 22, 2009, 12:18:30 pm
I'm too excited. Glad to see Elecbyte making a return.


*goes to play with my new toy*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ExShadow on September 22, 2009, 12:25:06 pm
It turns off and says debug when I try to use it, oh well... [].[]
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 7th Delta on September 22, 2009, 12:25:30 pm
same here
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c001357 on September 22, 2009, 12:30:17 pm
fuck yes
wonder what will happen to frantz and sakir  :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 22, 2009, 12:33:18 pm
It turns off and says debug when I try to use it, oh well... [].[]

That happened to me once, but I rebooted it and it went straight to the Mode select Menu. You should keep trying ,and if it works, maybe it's a bug that occurs randomly for some computers for some reason.

I'm also looking for the "expressions" documentation, but I can't find it anywhere.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 22, 2009, 12:33:35 pm
What what whaaaatt?!?!


Holy freakin' hell, Am, I dreaming?!  o_O



* downloads
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c001357 on September 22, 2009, 12:34:33 pm
elecbyte is ALIVE!!!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 7th Delta on September 22, 2009, 12:35:56 pm
yup. Hmmm. still can't seem to open mugen. even tho I've rebooted my PC
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on September 22, 2009, 12:36:04 pm
Holy shit.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 22, 2009, 12:41:40 pm
yup. Hmmm. still can't seem to open mugen. even tho I've rebooted my PC

I meant I rebooted it, the Mugen program. It doesn't do that silly error for me anymore. I'm using Vista by the way.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 22, 2009, 12:43:02 pm
Awesome! They're finally back!

We should really suggest to to them to finally divide Team Arcade into Team Battle and 2on2/Tag mode. It's one of our greatest gripes with the engine.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 7th Delta on September 22, 2009, 12:44:33 pm
I'm using XP Service Pack 3... Well, it still freezes. I even managed to finish a while bag of chips and the mode select screen still doesn't show up..  --;
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 22, 2009, 12:47:25 pm
There's no documentation on winscreens, so I don't know if there's a way to make character-unique winquotes DISREGARD THAT I SUCK COCKS that's right the Winquote Sctrl
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 22, 2009, 12:54:22 pm
Is it just my Maki, or are posadd sctrls extremely exaggerated when used in this Mugen? I mean, it messes up my whole cornerpush code, and her grappling moves.  :(

Never mind, it only happens when facing on Kfm720, for some strange reason. Maybe he has the wrong mid.pos, etc...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 22, 2009, 12:56:34 pm
Weeee! Victory screen!

This'll go so well with my screenpack! I've got the mugen bug again! XD
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bane84 on September 22, 2009, 12:59:33 pm
Now if they can just add some options for dynamic camera scaling... I can fully replicate Smash Bros in Mugen...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 01:00:58 pm
Posadds working fine on my end (characters).
Man to think of all the stuff I'll have to update >_<, heh.  Done with the stage coding at least, will tackle characters later.

Edit: Oh, I'm a bit skeptical about including palettes in the sff file and how that will affect the palette making/downloading people.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c001357 on September 22, 2009, 01:05:47 pm
'sff patch'
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 22, 2009, 01:09:08 pm
Posadds working fine on my end (characters).
Man to think of all the stuff I'll have to update >_<, heh.  Done with the stage coding at least, will tackle characters later.

Edit: Oh, I'm a bit skeptical about including palettes in the sff file and how that will affect the palette making/downloading people.

KFM720 has bad mid.positions etc... >_>

My "possets" with her grappling moves against the walls, and her wall moves are not working "correctly," though. I don't even know what I have to update! I'm too lazy to figure it out now! Add one to hitdefs, and relocate palettes. >_>.

Also, where is my expressions documentation?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 01:21:28 pm
Oh, now that you mention it, yeah, posadds are screwed up when facing KFM720 (not old chars or normal KFM).  And it keeps happening even if you update your char to also specify its "localcoord".

Edit: wait, no, just the cornerpush code.  Guess it can be fixed if there's such a thing as a "target,localcoord" trigger or something along those lines, to rescale the hitvels back to normal.
In fact half of the updates to the engine seem to revolve around these individual playing area settings, will take a while to adapt.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 22, 2009, 01:57:25 pm
Yeah, I see what you mean by the "localcoord."  I just tested it.

"target,localcoord"

Maybe, a trigger like, "localcoord x or y," would be more beneficial than just "localcoord." But you probably meant that. >_>

Anyway, it'd be fairly simple if that existed. I'm excited about Elecbyte's return, but annoyed that I have to update characters! I'm really only annoyed by this posset thing. Everything else seems fine.

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: M79 on September 22, 2009, 02:04:50 pm
This is pretty nice. I tested it for a few minutes, the GUI looks nice. I'm not digging the filtered look, though. I see people comment on this being resource heavy, but I haven't noticed it as being AS resource heavy, for me, as the high res Mugen I normally played. The temperatures normally shot up when I played on it. On this one, they do go up, but it's not as bad or worse than before.

I've not tested any characters or stages yet, so this is probably a dumb question, but...does this act like HR Mugen? Meaning, it supports the usual high res stages?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 02:08:30 pm
I haven't actually tried old HR stages yet, but the whole thing seems set up to allow anything to have any resolution equal or lower to what you specified in mugen.cfg.  For instance I'm using the HD default screenpack with old 320x240 stages here.

Edit: Also the new training stage seems to be either HR or HD, so I guess that answers your question.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: saimoon786 on September 22, 2009, 02:10:04 pm
I just tested evil ryu on there normally evil ryu and ken are AI beast how do you get them to play like they normally do?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hams Will Get You on September 22, 2009, 02:11:22 pm
Is the new version is the REAL Winmugen. Good Job Elecbyte.
Now all it needs is support on all old MUGEN stuff, including screenpacks.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: M79 on September 22, 2009, 02:13:59 pm
This version doesn't support screen packs?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 22, 2009, 02:16:17 pm
Of course it does. They just don't appear properly bec. of the higher resolution.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c001357 on September 22, 2009, 02:17:11 pm
anyone else having trouble mapping buttons?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SNT on September 22, 2009, 02:18:13 pm
Man to think of all the stuff I'll have to update >_<, heh.  Done with the stage coding at least, will tackle characters later.

Edit: Oh, I'm a bit skeptical about including palettes in the sff file and how that will affect the palette making/downloading people.
At first glance it's a kick in the balls.  What was wrong with the way it was?  It can't be that hard to give the Palette Keymap thing the option to reference external .act files as well.  Not to mention it screws over palette-based alternate mode characters like your Ryu and Cammy.

I was also going to mention the stages: what changes did you have to make?  Are they the kind of changes that Joe Mugen can go into a stage's .def file and make themselves, or is something that has to be done on the creator's end?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 02:20:09 pm
anyone else having trouble mapping buttons?
Seems to mistake the directional arrows for the numpad, which I think was already reported to them. Otherwise fine here.

I was also going to mention the stages: what changes did you have to make?  Are they the kind of changes that Joe Mugen can go into a stage's .def file and make themselves, or is something that has to be done on the creator's end?
They're not hard, but maybe too boring and confusing for random people.  Just needs copying the new parameters and removing the dropped ones, but I don't think that's even mandatory for low res stages.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 02:21:35 pm
Quote
Not to mention it screws over palette-based alternate mode characters like your Ryu and Cammy.
It depends if the palno trigger takes into account this new version, as long as it does I don't see right now where the problem would be. It's still palno 1->12.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Geese on September 22, 2009, 02:24:07 pm
What a shot in the arm this is. Will 2010 be like 2003?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SNT on September 22, 2009, 02:32:30 pm
Quote
Not to mention it screws over palette-based alternate mode characters like your Ryu and Cammy.
It depends if the palno trigger takes into account this new version, as long as it does I don't see right now where the problem would be. It's still palno 1->12.
So the Palette Keymap does support holding the Start button?  How do you get that to work?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on September 22, 2009, 02:33:58 pm
HOLY MOTHERFUCK

(http://www.memedepot.com/uploads/500/729_1242618977342.jpg)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hams Will Get You on September 22, 2009, 02:35:50 pm
DAMN! I can't make my KOF XI lifebars to work with this new mugen. D:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c001357 on September 22, 2009, 02:36:27 pm
mugen.... online
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Siebzehn on September 22, 2009, 02:36:50 pm
Oh wow... this is too good to be true.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Valodim on September 22, 2009, 02:37:36 pm
:woeh:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: walt on September 22, 2009, 02:40:24 pm
D:

WHAT?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 02:46:03 pm
So the Palette Keymap does support holding the Start button?  How do you get that to work?
Ueh ? holding start = palettes 7 to 12. I haven't tested this new version yet, but if it's still possible to have up to 12 palettes, the palno trigger should still work the same way, regardless of how you actually select the palette, if it's still by holding start or if they somehow changed it, and regardless of how you do to define those palettes - as long as it's still possible to have 12 palettes. Again, I haven't checked, if you can't, my bad.

edit - that too, even, yeah.
||
V
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 22, 2009, 02:51:22 pm
Even if 12 is not possible, it would just mean to have less pallettes and the bottom row to be the transformed state.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on September 22, 2009, 02:57:01 pm
Can't get the damn thing to run. >_< Windows error. :woeh: >:D >:D >:D >:( >:(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hams Will Get You on September 22, 2009, 02:57:36 pm
Well Windows 7 runs the game well...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MrSteve81 on September 22, 2009, 02:59:42 pm
Sound doesn't work on mac running VMWare Fusion. I cant be bothered to join their forum to tell them something I'm 99.9% sure they wont really care about.

Runs well apart from that. Looks like Fighter Factory Ultimate isn't so ultimate after all...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 22, 2009, 02:59:47 pm
Funny, I've been saying that Elecbyte would come back and yet everyone laughed at me... Looks like I get the last laugh now bitch! Mwhahahahahahahahaha!!!!1!

*DL new Mugen now*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Ohzemesmo on September 22, 2009, 03:01:38 pm
Works fine here.

- The filtered KFM looks really ugly!
- The old chars are way to big on screen. Almost like in Mortal Kombat.
- The new screen and fonts are really nice.
- 1280x768 resolution!!!

I`m looking foward to see how mugen will be in the near future.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: NiO ErZeBeTh on September 22, 2009, 03:02:39 pm
hoping to see a Linux mugen (you know, to play it on my xbox)  :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 03:03:56 pm
Quote
- The filtered KFM looks really ugly!
Don't worry, the old one (and the very first before that) did too. :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Shakunetsu on September 22, 2009, 03:05:47 pm
Awesome! They're finally back!

We should really suggest to to them to finally divide Team Arcade into Team Battle and 2on2/Tag mode. It's one of our greatest gripes with the engine.

Shock!

Ala MVC system Yeah! and Zooming on some stages and stages interaction i really want to see that!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hams Will Get You on September 22, 2009, 03:07:54 pm
The ups:

Nice new Interface
REAL 1280x768 HD Resolution Support and even a bit bigger if you ask me.
Spoiler, click to toggle visibilty
New Screen and Fonts

The Downs:

Support for Old Mugen stuff is limited
KFM looks ugly in Hi-Def
Some characters doesn't work. (I tried Luis's stuff and it works. Ibukah's, no go and gave me an CNS error)
Screenpacks won't work. (><)
Lifebars aren't supported in this one.


Vertdict: It's a good engine which was made during Elecbyte's Hiatus but with the limited support, it may cause problems to some users at all. But they still did a good job.

Rating: B+ (Since I'm forgiving)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MOTVN on September 22, 2009, 03:09:54 pm
For all you stage creators. This uses something called sffv2, that takes 5 bit, 8 bit or 32 bit sprites. Thats true colour.

Characters can do it too, but i'll stick to my .act files. However for stages, win in 92 directions.

too bad it lags the same stage by more than half the framerate that winmugenHD can push at 60
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c001357 on September 22, 2009, 03:10:20 pm
3 vs 3 tag
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MOTVN on September 22, 2009, 03:12:41 pm
LR and HR Screenpacks won't work. (><)

fixed
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Master Yoda on September 22, 2009, 03:14:17 pm
wooowwww this is great!  ;D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on September 22, 2009, 03:15:00 pm
Too bad I can't try that for another few days, but HOLY SHIT THAT'S GREAT !!!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on September 22, 2009, 03:16:26 pm
Taken off the elecbyte website:
Quote
Here's a sampling of features you can find in M.U.G.E.N:

-Customizable title screen, character select screen, life and bars, game sound effects, fonts and more.
-Characters can have any number of sounds and sprites of any size limited by your computer's memory.
-Choose from multiple resolutions, ranging from 320x240 up to full HD at 1920x1080.
-Cutscenes.
Damn 1920x1080.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Master Yoda on September 22, 2009, 03:16:38 pm
WTF???? KFM whit the blow up filter??
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 22, 2009, 03:19:05 pm
Support for Old Mugen stuff is limited
What exactly is limited?

Quote
KFM looks ugly in Hi-Def
So did every other non-hi res character. You're confusing the filtered sprites with hi-res.

Quote
Some characters doesn't work. (I tried Luis's stuff and it works. Ibukah's, no go and gave me an CNS error)
That's bec. of the updated coding. It's an inevitable thing when it comes to programming in general.

Quote
Screenpacks won't work. (><)
:omg:

Here's how to make screenpacks work.

Code:
motif = data/mugen1/system.def

See this code in mugen.cfg? Maybe it has something to do with your problem. Change it to match that path where your screenpack's folder is or just point to data/system.def to use the one on the data folder.

Quote
Lifebars aren't supported in this one.
Same thing with the screenpack problem. The screenpack's system.def uses whatever fight.def it is assigned to.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 22, 2009, 03:21:18 pm
hm... also
Quote
To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. Then set mugenversion = 1.0 in the player's def file.
anyone tried it out? I admit it, i downloaded it and run it at the office, but it doesnt load up,it remains as a black screen.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 22, 2009, 03:21:47 pm
working fine for me so far mwhha. time to read whats really new
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FeLo_Llop on September 22, 2009, 03:22:38 pm
anyone else having trouble mapping buttons?

Me too. I can't put the directional arrows as buttons, aswell those I use for playing :/
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jarek Bachanek on September 22, 2009, 03:30:41 pm
I can't run it. My specs:

PIV 3.06 ghz
Nvidia Geforce 8600 GT with 256 mb RAM
2GB RAM
Windows XP Service Pack 3

I tried 640x480 and OpenGLScreen

It's run slow as hell and I only see black screen...

But I'm so happy because of Elecbyte is back. I hope RC2 will be better for me, and in next few days I recieve Core 2 Duo 7600 so maybe it will change something.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 03:32:00 pm
Say, has anyone with WinXP SP3 actually managed to run it ? At least it seems those who can't have that in common.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: K.O.D on September 22, 2009, 03:37:04 pm
I can run it perfectly with Win XP SP3.

specs :

Intel Dual Core 2.20 ghz
Geforce 8600 GT 1 gig
1 GB RAM
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 22, 2009, 03:40:59 pm
SHEEZ were gonna need a new fighter factory i presume?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hams Will Get You on September 22, 2009, 03:42:11 pm
Yes.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: kirakiyama on September 22, 2009, 03:43:39 pm
It's nice to hear that Elecbyte is back and they are planning to develop MUGEN engine again but if some old good stuffs from the previous version is not supported then I can't call it development. Also if this new MUGEN would lag my personal computer then I'll use the old version until bugs are fixed.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 03:45:18 pm
Quote
but if some old good stuffs from the previous version is not supported then I can't call it development.
Yeah, it's called change.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: kirakiyama on September 22, 2009, 03:46:45 pm
But changes should be for good. How about those decent characters that will not be supported?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 03:47:14 pm
How about all the future characters that will be better and will be able to do more better stuff ?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: M79 on September 22, 2009, 03:47:50 pm
Runs fine on my PC. The specs are: Intel Dualcore 2.6ghz CPU, 1 gig of ram, and an onboard (shut up) video card. OS = XP Pro SP3 (an edited 'performance edition' version of XP Pro).
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 22, 2009, 03:48:43 pm
Byakko, remind yourself that they never saw a jump from a version to the next one, this is a bit bewildering for people that never saw one like so.

I still think , from the documentation, that there might be a way to make them all work properly by changing some parameters and adding a few ones
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: kirakiyama on September 22, 2009, 03:48:48 pm
A good developer must find way on how to incorporate old decent capabilities together with the new decent ones.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 22, 2009, 03:49:38 pm
HOLY MOTHER!!!!

I've tried to run it on CrossOver (mac), but no good. I'll make more tries.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on September 22, 2009, 03:49:48 pm
Oh, just realized, I have WinXP SP3.

Yeah. Windows Error. :blank:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: kirakiyama on September 22, 2009, 03:50:04 pm
Does it work like WinMugen Plus? Are hi-res and low-res characters, hi-res stages, hi-res lifebar, hi-res screen pack supported?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 22, 2009, 03:50:53 pm
A good developer must find way on how to incorporate old decent capabilities together with the new decent ones.

When they cant, they compromise.
Old triggers are sometimes deleted as new ones are made to replace them, its just how it goes with "in development" engines.

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: #Shaun on September 22, 2009, 03:52:14 pm
Holy hell....did not expect to wake up this morning to find elecbyte resurrected. AWESOME!

Late to the party but yeah, it's laggy as hell. This is one of those times where I wish I didn't kill off my MUGEN collection (can't test out the bells and whistles with some key oldschool fighters and stages now). :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ☠Guardian Angel★☃ on September 22, 2009, 03:54:29 pm
At this point too much stuff has been created... I guess if the only way is to update all then it can't be helped, but if it could be avoided it would be good too.

(I tried Luis's stuff and it works. Ibukah's, no go and gave me an CNS error)

Ibukah's stuff had lots of code errors before too (and maybe still has) make sure that you got the last versions of those characters from the creator's page first. And I don't say it with any bad intentions but maybe everyone should try to use less buggy characters if you plan to give error reports.

Also (just saying it because that mugen runs for some and doesn't for others) mugen is very sensible to viruses, spywares and small comp errors in the registry. I'd suggest to clean your comp from spyware and crap and then running a registry error cleaner (Maybe even run it offline in safe mode)

Something like:
http://www.amltools.com/
http://www.eusing.com/free_registry_cleaner/registry_cleaner.htm

Mugen starts working again for many people after doing that. Who knows if this new version of mugen is even more sensible to registry errors.

I can't run it. My specs:

PIV 3.06 ghz
Nvidia Geforce 8600 GT with 256 mb RAM
2GB RAM
Windows XP Service Pack 3

I tried 640x480 and OpenGLScreen

It's run slow as hell and I only see black screen...

But I'm so happy because of Elecbyte is back. I hope RC2 will be better for me, and in next few days I recieve Core 2 Duo 7600 so maybe it will change something.

Yeah, yours sounds more like a video card incompatibility or something.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Orochi Gill on September 22, 2009, 04:02:03 pm
Seems like a waste to throw away what's been made for a new style.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Rote Zaungast on September 22, 2009, 04:05:23 pm
I FEEL BETRAYED
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Koldskool on September 22, 2009, 04:05:42 pm
Great to see an official MUGEN project up and running again.  But, I'm afraid I'm going to wait a bit before jumping on this new version.  I stuck with DOS MUGEN back in the day because there was more content for it than for WinMUGEN.  So, unless this version surpasses WinMUGEN+ in terms of content, I'll stick with WinMUGEN+.  Though I can't wait to see some of the new features in action.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jarek Bachanek on September 22, 2009, 04:06:13 pm
Yeah, yours sounds more like a video card incompatibility or something.

But KOD have the same graphic card (with more RAM but still) and it works on him, so I don't think it's a issue. I turned off my firewalll and Antivitus. No changes  :-\ From what I've seen all peole who run it perfectly have Core 2 Duo or something and I have old Pentium IV 3,06 ghz so maybe this is a problem. Luckly I ordered new CPU few days ago. I should get it soon.

About new stuff well people are not that sensitive about edits & permissions so some people will make patches for old chars (like those backward dos patches by electrocaid). Maybe someone make some tool which even simplify the process ? We will see. Mugen was released pretty often when Elecbyte was active and it wasn't big problem. People updated their stuff so this time it will be that too, I'm sure of that.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: BC on September 22, 2009, 04:06:22 pm
well eat my arse out and call me brenda........ i was not expecting this.


 ;D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c00p on September 22, 2009, 04:08:17 pm
so, when are we gonna have a massive use of this 'new' engine? 3 years? 2?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Just No Point on September 22, 2009, 04:10:16 pm
haha

It's funny seeing people complain AGAIN about the changes. Just use 2 versions of MUGEN =p

This happens every time there are updates to the engine. And it will more than likely happen again. That's why it's always good to have your version number clearly stated on your website and/or in your readme.

I need to see if they have a donate link. I still owe them some cash since I was too late back in 2003 when I finally decided to donate.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: #Shaun on September 22, 2009, 04:11:16 pm
so, when are we gonna have a massive use of this 'new' engine? 3 years? 2?

Depends on how much support ol elecbyter and knowledgable mugen authors give and how soon.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 04:11:27 pm
A good developer must find way on how to incorporate old decent capabilities together with the new decent ones.
You should introduce yourself with the concept of "deprecation".
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 22, 2009, 04:13:10 pm
People hate change.


Read "lazy to bother".
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 22, 2009, 04:13:23 pm
Fuck! Next time I would like a warning, considering I just got done making a new wiki with info from the old docs. WHAT THE FUCK!

Now that, that is over,

Holy fucking shit there is a new mugen. I might actually have to finish a couple of my projects just to test out the new shit.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 04:13:51 pm
To the people updating stages, if you left out the y parameter of anim tilespacing before (since it was ignored by Mugen afterall) it'll now slow down Mugen, so you'll have to specify it.

Btw it's really nice to have stable MP3 again. :sweetheart:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: #Shaun on September 22, 2009, 04:21:59 pm
Fuck! Next time I would like a warning, considering I just got done making a new wiki with info from the old docs. WHAT THE FUCK!

LOL
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: M79 on September 22, 2009, 04:29:21 pm
To the people updating stages, if you left out the y parameter of anim tilespacing before (since it was ignored by Mugen afterall) it'll now slow down Mugen, so you'll have to specify it.

Btw it's really nice to have stable MP3 again. :sweetheart:
The latest version makes MP3 usage stable? Like, I don't need to make some text file and get some .dll file from some screen pack for stability this time around?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 04:30:54 pm
Winamp plugin support was removed, mp3 and ogg are natively supported. Says so on the forum.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 22, 2009, 04:32:25 pm
is there actually a document stating what new things have been added to the CNS/CMD coding? im havin trouble finding this information
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 04:36:21 pm
Their forum.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: M79 on September 22, 2009, 04:36:34 pm
Winamp plugin support was removed, mp3 and ogg are natively supported. Says so on the forum.
Ah, thank goodness. I love matching songs with stages and was always annoyed with stability issues.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 04:36:48 pm
http://www.elecbyte.com/mugendocs/history.html

Should be the first thing people check out.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 22, 2009, 04:45:28 pm
that still isnt detailed enough because after looking through KFMs cns i found some new lines of code in the velocity and movement constants
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 22, 2009, 04:50:24 pm
OMG, I can't believed...

(http://2.bp.blogspot.com/_-6OOSJByyUU/SeKGJsej0qI/AAAAAAAAFk4/O46vJxjw0bQ/s400/young_frankenstein.jpg)
IT'S ALIVE!!!1!1!!ONE

Wow, so many changes revised in its page. I can't wait to get back home to test this new MUGEN!!

* B-kun thinking in make his stuff compatible and make AGP game in new MUGEN
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Master Yoda on September 22, 2009, 04:51:56 pm
for when a comercial version?  :S
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: #Shaun on September 22, 2009, 04:52:33 pm
Just noticed this at the forum:

Quote
- Helpers used as projectile replacements do not have all the desired properties of a projectile.

- SndPlay loop doesn't work.

Meh.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 22, 2009, 04:59:52 pm
An AutoFix programme for stages + chars does seem possible, from the stuff I've read in the page. Some people, just stop the panic.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 22, 2009, 05:08:11 pm
For everyone that wants to play with it on MAC:

-Take CrossOver program
- Change the resolution to 640x480 and RenderMode = OpenGLScreen on mugen.cfg
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Xinos on September 22, 2009, 05:14:04 pm
Awesomeness, looks like i'll be giving this new Mugen a try when I get home from College.

I wonder how my characters will work with this one.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jarek Bachanek on September 22, 2009, 05:20:13 pm
- Change the resolution to 640x480 and RenderMode = OpenGLScreen on mugen.cfg

Like I said before this won't work for me (XP User) :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: tunglashor on September 22, 2009, 05:33:56 pm
People hate change.

Read "lazy to bother".

Don't worry, lazy people!  From their forum:

K'style said:
   
If a character or stage or motif doesn't work right... then it's a bug in MUGEN.  Our intent is for 1.0 to be backwards compatible with content made for 2002.04.14 without any changes needed on your part.  This release candidate has some very visible bugs that affect a lot of content.

If you experience something that doesn't work, please check if it's a known or reported issue in the bugs forum, then post it if not.

Don't delete your old copy of MUGEN yet till we've ironed out the bugs in the 1.0 RCs... thanks for your patience.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: M79 on September 22, 2009, 05:36:55 pm
This topic should maybe be stuck? :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: BC on September 22, 2009, 05:52:50 pm
hyper ko BG's show missplaced on stage0

on mountainside temple they are fine, (i know this next bit has been mentioned) cornerpush systems are messed against new kfm and also my ryus shanketsu hadouken fire on p2 is near the ceiling against the new kfm.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 22, 2009, 05:59:24 pm
This topic should maybe be stuck? :P
+1
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 06:01:36 pm
Like I said before this won't work for me (XP User) :P
For everyone that wants to play with it on MAC:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nnaajj on September 22, 2009, 06:02:23 pm
Wow, just when I thought mugen was going to be dead forever, BAM! They come back.... I seriously don't get why don't they sell there engine for commercial game use? It's an ok engine and now there back, they can improve to the max!

10 damn years and now they come back with there new flashy mugen. Great comeback I must say. Finally, they got truetype compatbility.

I'm gonna try make some things on this baby once it's refurbished. See how it works.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 06:02:55 pm
This topic should maybe be stuck? :P
In every section. :laugh:

hyper ko BG's show missplaced on stage0
Sounds like something to do with the new widescreen support.  There should be an expression to figure out the center of the screen regardless of the stage in the future.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shinnox on September 22, 2009, 06:04:10 pm
so im guessing that 2d is back in fashion now???

im still waiting to download (much like i did ffu) unless there are some good new features (have yet to see any) then ill give it a go.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nnaajj on September 22, 2009, 06:09:22 pm
Go get the damn ting! It's nice to see a new mugen.
I still like 3d engines but, if it turns good enough they might make it commercial to use to make some badass 2d games :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 22, 2009, 06:10:01 pm
so im guessing that 2d is back in fashion now???


Nah, 2-d isn't back in fashion, we're just old fashioned. :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hadoabuser on September 22, 2009, 06:10:40 pm
Is it just me or do all explods use the pal1 only  :bigcry:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: xiondash on September 22, 2009, 06:13:19 pm
wtf this amazing thanks elecbyte
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: tunglashor on September 22, 2009, 06:13:45 pm
I seriously don't get why don't they sell there engine for commercial game use?

Not sell, but maybe they'll license it for commercial use?

http://elecbyte.com/mugen said:
M.U.G.E.N is free for non-commercial use. If you have other needs, just ask us.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 06:18:03 pm
Is it just me or do all explods use the pal1 only  :bigcry:
Using an alt palette here (they are purple in palette 1):
http://h.imagehost.org/0366/Image1.png
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Kratos on September 22, 2009, 06:19:26 pm
Holy fuck I haven't seen them since 2004....
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: BC on September 22, 2009, 06:20:27 pm

Sounds like something to do with the new widescreen support.  There should be an expression to figure out the center of the screen regardless of the stage in the future.

yea i noticed when making my mugen screen 640 480 the problem occured but when the screen was 1280 720 it was fine.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Chatman on September 22, 2009, 06:21:20 pm
I just ran sophiex's cvs2 mugen screenpack on it. It works, but the shit is HUGE! I think im gonna have to shrink all the damn sprites! Wah!  :gonk:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 22, 2009, 06:27:25 pm
i think i pissed my pants
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Tamez on September 22, 2009, 06:28:30 pm
Nice to see some of the updates...

But I can't run it.  Oh well.   :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ultimatedude on September 22, 2009, 06:29:15 pm
:O

That was unexpected (inb4 late to find out)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 22, 2009, 06:32:46 pm
It's good that osme of the features for my game that I was leaving out for a later time are now more easily doable.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: mh777 on September 22, 2009, 06:34:09 pm
Wait.  It's been nine pages and no one's mentioned this:

STILL NO SUAVE DUDE?   :'(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hadoabuser on September 22, 2009, 06:35:19 pm
O yea my specs

WinXP SP3

Intel Pentium Dual-core 1.6HZ 1GB RAM

Some examples of my problem
http://www.mugenevolution.co.uk/hadoabuser/Stuff/Hadouken0.png
http://www.mugenevolution.co.uk/hadoabuser/Stuff/Hadouken1.jpg
http://www.mugenevolution.co.uk/hadoabuser/Stuff/TFS.png

 :bigcry:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shockdingo on September 22, 2009, 06:36:24 pm
Well crap in a hat. I thought this was another prank; anyone remember how about a year or two ago they supposedly came back and were going to release a version that would start from the ground up, thus rendering all the old characters and elements unusable?  Glad to see they are back, I'm eager to see what they have in store, it's about time MUGEN was updated. :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 22, 2009, 06:43:58 pm
Straight from my MAC:
(http://img195.imageshack.us/img195/7130/picture1tv.png)

Hey, have anyone tested the new KFM move? D,DF,F + K? Its nice :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Xinos on September 22, 2009, 06:47:45 pm
Alright, so i've gave this a quick test, it seems to run perfectly for me, even through Crossover games and Parallels Desktop, no lag whatsoever.

Even my characters work perfectly, although one palette is available at the moment?

It's a great release, looking forward to updates.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 06:53:42 pm
Hey, have anyone tested the new KFM move? D,DF,F + K? Its nice :)
Wouldn't be a new Mugen without a new KFM move, haha.  Too bad it doesn't really do anything, like the Linux Palm.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DMK on September 22, 2009, 06:53:47 pm
So...this means that stuff a year ago wasn't a sick joke? None the less this is awesome and downloading it as I type. ITS LIKE THE FIRST TIME I DOWNLOADED MUGEN ALL OVER AGAIN. HYPE HYPE HYPE
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ESFAndy011 on September 22, 2009, 06:57:53 pm
Tested for a while.
And it looks legit.
I wasn't able to get any screenshot, I tested Ryu by POTS and it's working.
Did you go to the forum?

Oh thank God. I was actually worried the whole "Don't expect the current chars to work with the new version at all" deal might be true.
*wipes sweat from forehead*

Hopefully the whole crashing crap is finally fixed now.

Anyway, are there any changes code-wise? Like new features or whatever? Any changelogs? I'm at work currently and can't really dl it, that's why I'm asking instead of checking myself.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 22, 2009, 06:58:21 pm
OFMG run to the hills! hehehe
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nnaajj on September 22, 2009, 07:03:44 pm
OMFG Hadoa you have a terrible pc  :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: #Shaun on September 22, 2009, 07:04:46 pm

Anyway, are there any changes code-wise? Like new features or whatever? Any changelogs? I'm at work currently and can't really dl it, that's why I'm asking instead of checking myself.

http://www.elecbyte.com/mugendocs/history.html
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: NiO ErZeBeTh on September 22, 2009, 07:05:35 pm
new things would be implemented?! (if someone want to ask on their forum)

for example the unfinished M (from melee?) mode that was supossed to be on the old mugen (but not included)

what would be happen to the Xmugen scene (for example, I was going to upload a working setup of Xmugen)... they would allow this?!

damn, maybe I will need an account there  >:(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Loona on September 22, 2009, 07:06:51 pm
Wait.  It's been nine pages and no one's mentioned this:

STILL NO SUAVE DUDE?   :'(

It's probably meant to be that way (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheUnfought).
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 22, 2009, 07:08:36 pm
Quotes are fun!

[Quotes]
; Up to 100 victory quotes can be specified per language (victory0 - victory99)
victory1 = "You must defeat Tu Shou to stand a chance."
victory2 = "You need a lot of training. Come back in ten years."
victory3 = "You look familiar. Did I see you on TV?"
victory4 = "Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices."
victory5 = "That was a good workout."
victory6 = "I want to challenge more skilled fighters."
.victory7 = "What do you mean my girlfriend is in another temple?"

hehehe, very nice. But they don't show on MAC.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Loona on September 22, 2009, 07:11:41 pm

victory1 = "You must defeat Tu Shou to stand a chance."

Any know what this one means?... Perhaps Chinese for "sliding palm" or something? =P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 22, 2009, 07:12:53 pm
Victory quotes like what capcom vs snk has?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ken32 on September 22, 2009, 07:14:09 pm
Is this kfm the same guy that used to complain about codes and stolen chars or a new person?
Found this video of the new mugen

http://www.youtube.com/watch?v=7xTnn6D9Maw
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ☺FenixAzul☺ on September 22, 2009, 07:14:38 pm
WTF WTF WTF AWSOME I WAS WAITING FOR THISSSSSSS!!!!!!

This a Important Date in Mugen History, lets make this a Holyday  :fear:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: tunglashor on September 22, 2009, 07:47:10 pm
Is this kfm the same guy that used to complain about codes and stolen chars or a new person?

Different guy.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: momo! on September 22, 2009, 07:49:57 pm
how does the quote system work? is like svc, with the portraits and fading, or is it just text in boxes?

also dizzy soldiers reiya_story mode edit ahs been made useless!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Borghi on September 22, 2009, 07:50:17 pm
man......

My game is almost finished and now this...?

I don't even wanna try it you know! What if it's so good that I have to make half the work again to adapt it to this new mugen?

try new mugen or stick to old buggy winmugen for release?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nucka on September 22, 2009, 07:52:12 pm
That;s a good question Borghi.
Hopefully any problem that needs to be rectified will be an easy fix.
You should definitely consider making two versions unless the new MUGEN version also plays on old MUGEN.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 22, 2009, 07:54:01 pm
Yeah I think we are all scrambling. I'm glad I stopped on finishing things now.

They just dropped a bomb on us and we are dazed.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Borghi on September 22, 2009, 07:54:54 pm
That;s a good question Borghi.
Hopefully any problem that needs to be rectified will be an easy fix.
You should definitely consider making two versions unless the new MUGEN version also plays on old MUGEN.
"unless the new MUGEN version also plays on old MUGEN"
?  o_O
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DM on September 22, 2009, 07:55:15 pm
holy shit, am I dreaming? :O
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 08:01:54 pm
My main question, are people going to use this version instead of high res mugen? or is it optional like how people use low res mugen?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 22, 2009, 08:04:43 pm
Quotes are fun!

[Quotes]
; Up to 100 victory quotes can be specified per language (victory0 - victory99)
victory1 = "You must defeat Tu Shou to stand a chance."
victory2 = "You need a lot of training. Come back in ten years."
victory3 = "You look familiar. Did I see you on TV?"
victory4 = "Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices."
victory5 = "That was a good workout."
victory6 = "I want to challenge more skilled fighters."
.victory7 = "What do you mean my girlfriend is in another temple?"

hehehe, very nice. But they don't show on MAC.
OMFG!! Can't wait to create some Eric quotes for next update!! :D

Straight from my MAC:
http://img195.imageshack.us/img195/7130/picture1tv.png (http://img195.imageshack.us/img195/7130/picture1tv.png)

Hey, have anyone tested the new KFM move? D,DF,F + K? Its nice :)
Ha! My post is there!! XD
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: fer619 on September 22, 2009, 08:06:40 pm
wow, this is big news!  :o very unexpected of Elecbyte to return all of a sudden
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DM on September 22, 2009, 08:09:48 pm
I don't read the entire topic, so what about the new triggers? Something useful, like an AI trigger or a decent tag team?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Staubhold on September 22, 2009, 08:10:30 pm
Hey, have anyone tested the new KFM move? D,DF,F + K? Its nice :)

It look´s a lot like Virtua Fighter´s Akira Yuki shoulder ram...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Railgunner on September 22, 2009, 08:14:40 pm
Well, with the advent of in-fight palette switching, I have a LOT of work to do! Maybe I can get my ST Gouki's intro recoded with the new triggers or something - also, hello KOF accurate burn states!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 22, 2009, 08:16:14 pm
It look´s a lot like Virtua Fighter´s Akira Yuki shoulder ram...
Uh, yeah, probably because It's an actual Kung Fu move. It's called Tetsuzan Kou.

Quote
also, hello KOF accurate burn states!
I'm not quite sure it would  be able to apply P1's palette to P2.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Kakuto on September 22, 2009, 08:24:55 pm
THE DREAM LIVES ON! THE COMUNITY IS NOT ALONE ANYMORE, FUCK YES!
In all seriousness I can not believe this, after years they strike with something amazing!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ☺FenixAzul☺ on September 22, 2009, 08:29:53 pm
why does its says Hack in some parts? are they the real or they impersonators that upgrade the cracked version of Mugen 2001?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: megaman_zer0 on September 22, 2009, 08:31:31 pm
interesting lets see what will come out of this
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 08:31:40 pm
also, hello KOF accurate burn states!
In full games, anyway.
More interested in how stuff like Orochi, Gill or Demitri's palette effects are possible now (or, in Demitri's case, much easier).  In the first two cases it'd mean a lot of palettes though...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: momo! on September 22, 2009, 08:32:23 pm
basically they are a bunch from the original team and maybe some newer bros who are taking over from the original team.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: TAIMAT on September 22, 2009, 08:39:14 pm
Elecbyte should have released a better character as example .... instead of that freaky kung fu man .. or at  least a real HD of him

this topic flooded with posts ... can someone put a full review about this version ... what we gain .. what we loss??
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 22, 2009, 08:42:18 pm
Elecbyte should have released a better character as example .... instead of that freaky kung fu man .. or at  least a real HD of him

this topic flooded with posts ... can someone put a full review about this version ... what we gain .. what we loss??

http://www.elecbyte.com/mugendocs/history.html

and kung fu man is legendary how dare you make fun of him! :furious2:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Gio on September 22, 2009, 08:43:31 pm
For anybody that's wondering there seems to be no support for Windows 7.
I'm running Windows 7 RC 7100 and this new version of mugen doesn't load;black window and "not responding".
Also from what I hear there is significant slowdown.
So yeah sticking with Mugen Plus for the time being.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on September 22, 2009, 08:50:15 pm
I don't read the entire topic, so what about the new triggers? Something useful, like an AI trigger or a decent tag team?

That
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Titiln on September 22, 2009, 08:53:14 pm
mcrib is back
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Railgunner on September 22, 2009, 08:53:52 pm
Well, the new Mugen doesn't run on my machine - either it's a memory problem or something wrong with the computer itself - but whatever it is, fuck you Elecbyte.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ace_one on September 22, 2009, 08:54:01 pm
Interesting!!! I hope this guys re-edit more system stuffs...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 08:56:01 pm
My main question, are people going to use this version instead of high res mugen? or is it optional like how people use low res mugen?

 :-\
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 22, 2009, 09:02:22 pm
HR Mugen is a hack, this is what we've wanted for 7 or 8 years. Do the math. ???
I'm sure the transition will take a while though, and most people will be using HR Mugen during that time.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 09:07:43 pm
I guess ill be one of those people, im not really likeing the new mugen... for the time being.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on September 22, 2009, 09:07:56 pm
You know, I just realized something:

Could this finally mean Suave Dude?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Giorch on September 22, 2009, 09:08:22 pm
HR Mugen is a hack, this is what we've wanted for 7 or 8 years. Do the math. ???
I'm sure the transition will take a while though, and most people will be using HR Mugen during that time.

I wonder how the Asians will react to this...

And I disagree, we wanted a no buggy Mugen but as in everythig we need to make a cost-gain relation, hope this turns out well anyway even when I think they could have improved the plus version and make all of us happier and man I am happy with this news...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Aboriginal One on September 22, 2009, 09:09:22 pm
You know, I just realized something:

Could this finally mean Suave Dude?

Possibility, but I still don't believe SD will be made.

I like the fact that they are using SDL. That's the same library for my gaming engine.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DM on September 22, 2009, 09:09:59 pm
Also, this is a "RC" version. They could to update it soon.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: TAIMAT on September 22, 2009, 09:13:29 pm
it's runs much better on the standard 640*480 .. but what about stages with hires=1 ... is there a solution

Elecbyte should have released a better character as example .... instead of that freaky kung fu man .. or at  least a real HD of him

this topic flooded with posts ... can someone put a full review about this version ... what we gain .. what we loss??

http://www.elecbyte.com/mugendocs/history.html

and kung fu man is legendary how dare you make fun of him! :furious2:

kfm is the father of all mugen chracters  ;D ... but that was a decade ago
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Rote Zaungast on September 22, 2009, 09:16:08 pm
kfm got parries but the input (f/df+lp) is kinda strict XD
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 22, 2009, 09:25:22 pm
wonder if they implement 3d stages. ???
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Railgunner on September 22, 2009, 09:31:00 pm
OK, perhaps I should rephrase my last post: Can anyone help me get the new Mugen working on my computer?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Xzest on September 22, 2009, 09:32:28 pm
My Desktop 1gb of ram can't run it my laptop 2gb of ram can run it so it s maybe required 1.5++ gb of ram to run it not 512 like them said.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 22, 2009, 09:32:38 pm
can you register at the official forum and see the billlions of threads that can help you?  ::)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DM on September 22, 2009, 09:35:06 pm
Quote
My Desktop 1gb of ram can't run it my laptop 2gb of ram can run it so it s maybe required 1.5++ gb of ram to run it not 512 like them said.
Not true.

My actual pc pentium IV 1,5Ghz + 512mb + onboard 64mb video can run it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Wolf on September 22, 2009, 09:36:43 pm
Change the compatibility in the properties to Windows 95 or 98/Windows ME.

However:
Quote
Changing to compatibility mode helped. However, I have a new, very unusual problem instead :
When I exit mugen, it stays in the memory (mugen.exe on task manager's processes list), sometimes the old version did this as well, but the new one does it 100% of time. When I try to start it again, and there is such a not-actually running mugen.exe in the memory, it won't start. When I close down the "frozen" one, the newly started, also frozen one starts to work normally and loads...it's probably waiting for the other one to be closed.

http://elecbyte.com/forum/index.php?topic=16.0

You might also want to check:
http://elecbyte.com/forum/index.php?topic=21.0

And is it just me or the Elecbyte forums are slow as fuck.

... oh yeah and Elecbyte's returns marks the beggining of the Apocalypse.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Xzest on September 22, 2009, 09:38:00 pm
Quote
My Desktop 1gb of ram can't run it my laptop 2gb of ram can run it so it s maybe required 1.5++ gb of ram to run it not 512 like them said.
Not true.

My actual pc pentium IV 1,5Ghz + 512mb + onboard 64mb vide can run it.

My pc is Pentium4  3.00Ghz  1gb of ram nvidia Geforce FX5500 256of ram can't run it. so I don't know what's depending on.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Seravy on September 22, 2009, 09:41:51 pm
For those who can't run it :
Set compatibility mode to windows 95.
Make sure there is no crashed mugen.exe process running in the background. If there is one (it usually stays in the memory crashed even you used the exit function properly), kill it before running the new one. It can't start up if another one is already there.

It does seem to have a lot of bugs and issues, but it is intended to be able to work 100% compatible with old characters, so, it'll most likely get updates soon. Sceenpacks at the moment don't seem to work properly for example...but there are some very silly bugs too, like cns files that start with one empty line don't load and get ignored.

For those who noticed that characters are too large, change resolution. 1280*720 has a different ratio than 640*480 so it messes up sizes. Use 640*480 OR 1280*960 instead. Those worked for me.

PS it seems like someone quoted my findings right before me :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Tamez on September 22, 2009, 09:48:52 pm
Change the compatibility in the properties to Windows 95 or 98/Windows ME.

Ha.  It's been so long since I've actually had to do that, I didn't think to try.   ;P
Thanks, I can run it now. 
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MOTVN on September 22, 2009, 09:52:41 pm
what about stages with hires=1 ... is there a solution

all existing stages work with some minor code editing

I'm getting inconsistent fps results tho
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Xzest on September 22, 2009, 09:53:35 pm
Quote
Change the compatibility in the properties to Windows 95 or 98/Windows ME.

I tried thme out before still don't work but it's ok I don't care very much cuz I can use my laptop.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nucka on September 22, 2009, 09:57:16 pm
I gotta say...I'm very glad that they implemented localized sound. When a character makes a sound on the right of the screen the sound comes from the right.
But one of my characters won't play....it says that it doesn't see the snd, but it's there and named properly.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 22, 2009, 10:01:35 pm
geforce 7100
windows xp sp2
1 gb of ram
core 2cpu at 1,86 ghz

works for me in windows 98 mode.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Geese on September 22, 2009, 10:03:06 pm
I think itll be a while before this becomes more standard. I think its more a matter of creating new content with this engine in mind rather than converting everything thats old to work with the new one.

Hopefully this means a revitalized mugen community and new creators emerging.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Aboriginal One on September 22, 2009, 10:04:53 pm
People are lazy. 100% compatibility will just fuel the laziness. Eventually, new creators will emerge, but that'll take a while.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 22, 2009, 10:06:23 pm
Fuck that, new feature is inspiring. I'm actually thinking about making shit instead of just recoding the shit I don't like about everyones characters that I download.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sheng Long on September 22, 2009, 10:07:52 pm
Elecbyte is back? For REAL this time? o_O

That's news to me! Seriously, their site was gone for like, years. And now they show up like this? WOW! X_X
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DM on September 22, 2009, 10:08:27 pm
Quote
100% compatibility will just fuel the laziness
But it isn't the expected? Obviously a 100% compatibility is what everyone wants.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Aboriginal One on September 22, 2009, 10:16:04 pm
Of course. I am saying I don't believe that a boom of new creators will emerge because of this. The boom was when Youtube was made as an engine exhibition. The coming of a new age is over.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Person Man on September 22, 2009, 10:18:29 pm
Holy fucking ass crackers! Talk about a bolt from the blue.  I would have put money down that they were gone for good.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Tsunamidusher on September 22, 2009, 10:22:30 pm
Whole lot of captain bringdowns here...

Whether or not it'll usher in "a new age of mugen" as some of you put it, Just happy to see something new from that end.

'sgonna be fun on a bun
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 22, 2009, 10:24:43 pm
Quote
100% compatibility will just fuel the laziness
But it isn't the expected? Obviously a 100% compatibility is what everyone wants.

not really, is cool when a new update breaks the old characters and only decent quality stuff gets updated.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 22, 2009, 10:25:06 pm
Whatever happens, fun sexy haps ahead are a given.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: mh777 on September 22, 2009, 10:27:40 pm
Whether or not it'll usher in "a new age of mugen" as some of you put it, Just happy to see something new from that end.

'sgonna be fun on a bun

Whatever happens, fun sexy haps ahead are a given.

I agree with these mans.  Hell, I'm just happy to see Elecbyte give stages more flexibility and options, from what I'm gathering from reading teh docs and scouring the new def files.   :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bea on September 22, 2009, 10:38:27 pm
I'm enjoying playing around with the new toy. It's all shiny and needs to be torn apart badly.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: aLuCaRd_X on September 22, 2009, 10:44:16 pm
WTF D:

I can't believe this, this must be some prank or something... ;_ ;
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Kakuto on September 22, 2009, 10:45:53 pm
what about stages with hires=1 ... is there a solution

all existing stages work with some minor code editing

I'm getting inconsistent fps results tho

what he said
Title: M.U.G.E.N 1.0 Release Candidate 1 By Elecbyte.com!!
Post by: kuratabura on September 22, 2009, 10:48:04 pm
Elecbyte is back!!!

M.U.G.E.N 1.0 Release Candidate 1 By Elecbyte.com !!

http://www.elecbyte.com/

Update Imformation from http://www.elecbyte.com/mugendocs/history.html (http://www.elecbyte.com/mugendocs/history.html)

Version 1.0 RC1
Engine Changes

    * Added high-definition (HD) graphical support.
          o Any arbitrary resolution or aspect ratio can be set. For best compatibility, we recommend using 640x480, 1280x720 or 1920x1080.
          o 1280x720 set as the new default resolution. This can be changed with the GameWidth and GameHeight parameters in mugen.cfg.
          o Characters' target resolution can be set with the localcoord parameter in the character def file. An alternative, which affects sprites only, is to set smaller xscale and yscale parameters in the constants section of a character's CNS files.
          o Stages' target resolution can also be set with the localcoord parameter in the stage def file.
          o Characters, stages and motifs made for different resolutions can still interoperate with each other.
    * Added localization support.
          o Preferred language can be set in mugen.cfg
    * Added sound and text support to storyboards.
    * New sprite file format: SFF v2.
          o Multiple palette support.
          o Support for realtime compressed sprites to reduce memory usage.
    * New format for FNT.
          o Bitmap fonts now based on SFF v2.
          o Supports Truetype fonts.
          o UTF-8 text support (Truetype only).
          o Text can be quoted in order to use escape sequences, e.g. \n for a line break: "line1\nline2"
    * CNS: New triggers.
          o AILevel: returns the AI difficulty setting.
    * CNS: Added [Quotes] group to constants.
    * CNS: New controllers.
          o VictoryQuote: Selects a quote for the victory screen.
    * Stages: StageInfo: New parameters:
          o xscale, yscale: Specifies the drawing scale of the stage.
          o overdrawhigh, overdrawlow: Specifies the number of pixels of extra drawing beyond the top and bottom of the screen.
          o cuthigh, cutlow: Suggests the number of pixels that can be cut from the top and bottom of the screen when playing in a shorter game aspect than the stage was designed for. cutlow especially will be useful for making 4:3 stages look better when viewed in 16:9.
    * Motifs: Victory screen definition can be added to system.def. See [Victory Screen] and [VictoryBG] groups.
          o Characters may use sprite 9000,2 for the victory screen.
    * Motifs: system.def and fight.def font parameters standardized to take alignment and RGB color values. See font notes at end of fight.def.
    * Motifs: common1.cns can now be included with motifs.
    * Motifs: system.def: [VS Screen]: For consistency, changed pX.pos and pX.name.pos to pX.offset and pX.name.offset (.pos is deprecated but will still work).
    * Storyboards: Added sound playback and text display capability.

Tools

    * New tool: sprmake2 - Generates sff v2 files; replaces sprmaker.
          o Enhanced sprite and palette manipulation options.
    * fntmaker tool deprecated; use fnt v2 def files instead.

Bug Fixes

    * CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation.
    * CNS: Fixed incorrect computation results using the ** operator.
    * Motifs: fight: Fixed issue where power bar anims get out of sync with each other.

Sample Content

    * Added sample HD content:
          o mugen1 -- 720p motif. This is the new default motif.
          o stage0-720 -- 720p version of stage0.
    * Added sample truetype font

Misc

    * Base engine ported from Allegro to use SDL. There may be some minor differences, such as a change in audio volumes.

Notes

    * See readme.txt for known issues.
    * To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. Then set mugenversion = 1.0 in the player's def file
Title: Re: M.U.G.E.N 1.0 Release Candidate 1 By Elecbyte.com!!
Post by: ExShadow on September 22, 2009, 10:48:48 pm
lol
Title: Re: M.U.G.E.N 1.0 Release Candidate 1 By Elecbyte.com!!
Post by: Reza on September 22, 2009, 10:52:07 pm
Holy Shit :-X
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyanide on September 22, 2009, 10:53:41 pm
I have no issues running it.

XP SP3
Athlon 3000+ (no dual core or anything)
1gb DDR 200 (yeah, that's the slower option)
AGP Radeon 9600 256mb

I'm lower spec than a number of you here and the only problem i've had so far is some sound jittering on vice during intro. Beyond that, perfection.

And anyone complaining about NOT 100% compatibility... You weren't here for the 01,01,2000 > 07,31,01 swap. That genuinely broke everything as Elecbyte implemented quotes for the .cmd. This just makes a couple of possibly badly coded characters fail.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 1nonly on September 22, 2009, 11:01:46 pm
Damn........

but sadly everytie i start it it gets a windows error :/
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Anjel on September 22, 2009, 11:03:45 pm
Indeed, the most good coded characters seems to work. They will hopefully keep this compatibility.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Reza on September 22, 2009, 11:05:45 pm
Wow they are really back huh, i thought that someone was yanking my chain. One of my friends on Xbox Live told me about it but i didn't believe him at first until i seen it on basically every Mugen Website, I'll try it out soon.

My questions are:

Do we need to re-code all characters?
Would we need new programs to create content for Mugen?
Is there a possibility for ported versions on Consoles(Xbox, Xbox360, PS3...etc)?

Note: I didn't visit the Elecbyte site yet so please don't bash. Will do soon after work.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Zero-Sennin on September 22, 2009, 11:07:21 pm
I just found out about this today, lol. I nearly crapped myself, truthfully.

Seriously, though, all the new features including ON THE FLY PALETTE SWAPPING sound exciting as hell, but I don't have time to research 'em yet.
For now, I'm just going to do compatibility tests for my present roster and go from there.

Also, I think my post Big Bang ReBeat retirement just got shanked with a knife.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: EvilMugen on September 22, 2009, 11:08:30 pm
palette systems of winmugen chars, don't work in this version.
How to make sff and palette complatible whit this version?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: momo! on September 22, 2009, 11:09:32 pm
the anims have slowed down quite a bit, maybe thats just me?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 22, 2009, 11:11:17 pm
Do we need to re-code all characters?
Would we need new programs to create content for Mugen?
Is there a possibility for ported versions on Consoles(Xbox, Xbox360, PS3...etc)?

no,yes,yes.

I am more interested in 3, as the new sff format breaks the current sff programs( obviously) and air/clsn editors (which took me a bit to figure). sadly for me, those are the only mugen specific tools I use.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 22, 2009, 11:17:05 pm
am i the only one here having troubles setting up my keyboard config?
for up down left right i enter the arrow keys but it says numpad8,numpad2,numpad,4,numpad6
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SuperSaiyanAnthony on September 22, 2009, 11:19:03 pm
I think new 3D chars and stages on for winmugen or New Full Game ????

I heard about Elebyte is back. Hmmm! That's intersect.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Aboriginal One on September 22, 2009, 11:21:18 pm
Keep it 2D.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 22, 2009, 11:24:56 pm
I am more interested in 3, as the new sff format breaks the current sff programs( obviously) and air/clsn editors (which took me a bit to figure). sadly for me, those are the only mugen specific tools I use.
Now that you said it, I'll be waiting for those programs, too. Expecting a MCM-like tool for SFF, AIR and SND (FF sucks for me, really)

And I can use fonts of my PC to make it run in new MUGEN!! That's awesome :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SuperSaiyanAnthony on September 22, 2009, 11:30:51 pm
Keep it 2D.
Oh...I wish 3D but I accept keep it 2D.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: LegatoSkyheart on September 22, 2009, 11:32:18 pm
Dang...what Irony that I had posted a topic on MugenFreeForAll about the elecbyte site where I point out all of the new 2D Sprite games that are out now...and then THIS happens!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MOTVN on September 22, 2009, 11:34:52 pm
am i the only one here having troubles setting up my keyboard config?
for up down left right i enter the arrow keys but it says numpad8,numpad2,numpad,4,numpad6

it's a bug
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Aldo on September 22, 2009, 11:38:19 pm
YES!!! ELECBYTE IS ALIVE

*gonna download and try it
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 22, 2009, 11:48:59 pm
Quote
Would we need new programs to create content for Mugen?

Expect a new version of FF with SFFv2 suport :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MirageAtoli on September 22, 2009, 11:50:54 pm
elecbyte.com's 10th anniversary post said:
Now, Elecbyte is back as a lean full-time studio, and of course we've made dusting off MUGEN our first project.

I'm curious to know what other projects are in the works, and whether they will be published under the studio of Elecbyte or some other title.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 22, 2009, 11:53:15 pm
elecbyte.com's 10th anniversary post said:
Now, Elecbyte is back as a lean full-time studio, and of course we've made dusting off MUGEN our first project.

I'm curious to know what other projects are in the works, and whether they will be published under the studio of Elecbyte or some other title.

Me too...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Vans on September 22, 2009, 11:54:19 pm
Maybe they can finally finish their shooter. :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MirageAtoli on September 22, 2009, 11:56:51 pm
Maybe they can finally finish their shooter. :P

Don't you mean try to make a fighter and end up with a shooter?

I have a feeling that the next release will be boring and not related to gaming.  :-\
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Voltron-o on September 23, 2009, 12:01:32 am
Interesting i have tested with 10 diff chars and runs ok mostly, new things added and new paths to go, but resuming, a lot of work to do, but a lot of future too I LOOOOOOOOOOOOOVEE MUGEN!!!!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Tony 3rd on September 23, 2009, 12:06:03 am
WTF!!! I PASS THE ENTIRE DAY ON THE REAL WORLD AND THIS HAPPENS!?

DOWNLOADING NOW!


its the end of the world as we know it! AND I FEEL FINE!!!
Title: MUGEN 1.0RC released by Elecbyte
Post by: momo! on September 23, 2009, 12:13:17 am
in case some of you missed it ;P

http://elecbyte.com/

Title: Re: MUGEN 1.0RC released by Elecbyte
Post by: Orochi Gill on September 23, 2009, 12:14:26 am
The MUGEN Discussion thread covers this.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KudosForce on September 23, 2009, 12:16:22 am
A new Mugen release by Elecbyte? o_O

Somebody oughta tell Ahruon and Orkimides about this!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Koldskool on September 23, 2009, 12:22:07 am
I have to admit, I'm pretty psyched for victory screens with win quotes.

mcrib is back

Fuckin' LOL!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 12:24:06 am
Catwalk works.

That should tell everyone something about compatibility.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 12:25:16 am
To see some retards making trouble on Elecbyte`s own forum is disgusting...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Rote Zaungast on September 23, 2009, 12:26:52 am
attn iced
rid elecbyte of the filth and prove your worth
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 23, 2009, 12:28:43 am
Wow, this is crazy. It's like a birthday present.

I read up to page 9 of the topic, so I'm sorry if this was answered, but what is the new standard size for portraits? I forgot where to look in the docs.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 23, 2009, 12:29:23 am
just curious..
how are y'all keyboard setups?
since myn is fucking up on me
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 12:30:42 am
Wow, this is crazy. It's like a birthday present.

I read up to page 9 of the topic, so I'm sorry if this was answered, but what is the new standard size for portraits? I forgot where to look in the docs.
Its all( supposedly) retro compatible, but you can amp it up to HD.
just curious..
how are y'all keyboard setups?
since myn is fucking up on me
Its a bug, should be fixed next version.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Poemi Watanabe on September 23, 2009, 12:32:00 am
Thank god KFM and Elecbyte are bake.

Feedback:
-When I got to options and tried to configurate the controls for Player 1,the movement keys are still Num 8,Num 2,Num 4,and Num 6.

What I want in the new version:
-More slots for the new default motif.
-New hitsparks designed for the new default motif.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 12:33:18 am
Some of the things you all mentioned are actually in the works, so stay tuned for further developments this year. As for Suave in action.......it may be closer than you think........ ;)
SUAVE DUDE ANNOUNCED. ONLINE GAMING HINTED. OVERLOAD OF WIN.  4 8 15 16 23 42 EXECUTE... NOT COMPUTING.


Boom!

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Aldo on September 23, 2009, 12:34:31 am
DAMN! I CAN'T RUN IT  :-\

keeps saying the program is not responding  :-\ will see how to make it work
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: -Red- on September 23, 2009, 12:36:51 am
using XP3, running with no problems.

and to think that I gave up on normal mugen and almost ended with my KOF: NC fullgame and this happens? wow!

I'll totally change to this if they add my suggestion:

Spoiler, click to toggle visibilty
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Taurus Los' Force on September 23, 2009, 12:37:37 am
I love the new features and everything but the old mugen was just my main adaption. I came so far collecting rare material and then elecbyte hit me right in front of my face that hurted bad. My feedback to elecbyte if possible to make a converter for stages and character to automatic change values and more to the old creations. To work with the new mugen. Example like (dos2win02) !

Quote
•To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. Then set mugenversion = 1.0 in the player's def file.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: OZ on September 23, 2009, 12:40:53 am
Uhhhh.... o_O

So elecbyte's back.

I feel kind of like I work for NASA.
I've been in space for about about a month and when I get back I find out that Jesus returned and I've arrived right in the middle of the rapture.


I suppose I'll have to check this out.
What else is new?

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 23, 2009, 12:42:23 am
I know HD is supported, I mean, what size should things be so they fit on screen properly, with positioning and all that?

EDIT: What I mean is, does a character have to be HR to have an HR portrait?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MirageAtoli on September 23, 2009, 12:44:25 am
I know HD is supported, I mean, what size should things be so they fit on screen properly, with positioning and all that?

history.htm said:
For best compatibility, we recommend using 640x480, 1280x720 or 1920x1080.

I'm pretty sure it supports variable aspect ratios now, too.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 23, 2009, 12:46:58 am
Some of the things you all mentioned are actually in the works, so stay tuned for further developments this year. As for Suave in action.......it may be closer than you think........ ;)
SUAVE DUDE ANNOUNCED. ONLINE GAMING HINTED. OVERLOAD OF WIN.  4 8 15 16 23 42 EXECUTE... NOT COMPUTING.


Boom!



Are not you glad I refused to work on that other project for the meanwhile ?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 12:47:22 am
My feedback to elecbyte if possible to make a converter for stages and character to automatic change values and more to the old creations. To work with the new mugen. Example like (dos2win02) !

Quote
•To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. Then set mugenversion = 1.0 in the player's def file.
That is very easy to make. Thing is we have to get to know the new file formats first, and many things will probably be fixed in between versions, so let's not rush into fixing our collections choosing an engine here.

[E], go offer your body and soul to Elecbyte, NOW! I bet they could use a coder that's linked to the community. :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shockdingo on September 23, 2009, 12:56:40 am
Uhhhh.... o_O

So elecbyte's back.

I feel kind of like I work for NASA.
I've been in space for about about a month and when I get back I find out that Jesus returned and I've arrived right in the middle of the rapture.


I suppose I'll have to check this out.
What else is new?


Lol, that's a nice analogy.  ;D

Anyways, while the win quotes thing isn't huge, for some reason I'm really looking forward to taking advantage of that.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MirageAtoli on September 23, 2009, 12:58:51 am
Quote
What I mean is, does a character have to be HR to have an HR portrait?

That I don't know. But none of the docs that I have read have listed and change in how the lifebar system works.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 23, 2009, 01:08:23 am
 :oOH MY F***ING GAWD. Tommorow after school I'm trying out this new MUGEN
I hope the EVE screenpack will work with this.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 23, 2009, 01:28:32 am
the question bugging me is: Should i continue with whatever projects i had going or just wait until they actually release a more stable mugen and work towards making my projects compatible with that?

im kinda at a station here wondering whether to wait for the next train or get on the one in front of me :/
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 23, 2009, 01:32:38 am
Well I'm still making Rouga the old-fashioned way but throwing in some features that the new MUGEN has (mostly miniscule shit like winquotes). In general, the way it looks at the moment, if you were working on something the old way and you want it like that, you can pretty much go ahead and do it, as there's not a whole lot to update. And now you have an opportunity to try new stuff if you feel like it!

And it actually feels a lot more stable than the HR hack. It's just that I can't use my PSX controller the way I used to *shakes fist furiously*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: BigSally on September 23, 2009, 01:34:08 am
Im still gonna keep the title "King Of Mugen". sorry  ;)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 23, 2009, 01:35:36 am
Well I'm still making Rouga the old-fashioned way but throwing in some features that the new MUGEN has (mostly miniscule shit like winquotes)

if someone was to use him in the 2003 mugen wudnt there be a crash report for the winquote coding?

maybe it wud have to be added as an optional cns file for the time being along with anyother new features
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 01:37:51 am
The whole 'transition' thingy will sort it out itself, eventually. Keep your old MUGEN for now, and here's just hoping the next RCs get bugfixes and optimizations, not features.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 23, 2009, 01:45:40 am
Waiting for electrocaid v2
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Messatsu on September 23, 2009, 01:54:10 am
This <link> (http://web.archive.org/web/20080822042611/www.elecbyte.com/faq/) was apparently not a community joke after all.

Looks like all of these MUGEN clone projects will probably end up closing their doors...
I can still see sakir plugging away at it.  He invested alot of time and energy just to give it up.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: StefanBandicoot (MFG) on September 23, 2009, 01:59:31 am
Good to see MUGEN getting a new version. But when I try to start it, it ends up crashing. --; Oh well...LOL.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SuperSaiyanAnthony on September 23, 2009, 02:02:03 am
Im still gonna keep the title "King Of Mugen". sorry  ;)
That's okay. No Problem with you. You are my new friend. I still nice and friendly to you. Since I loves to Mugen but include HD support ;D  Wow!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Messatsu on September 23, 2009, 02:18:59 am
Anyways, while the win quotes thing isn't huge, for some reason I'm really looking forward to taking advantage of that.
It actually is a big deal.  Unless you used pictures of win quotes embedded into your SFF, you had to use workarounds to change anything.  I wrote a program that inserted sctrls into the compatible characters.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Magma MK-II on September 23, 2009, 02:22:13 am
(http://img99.imageshack.us/img99/3650/darbythegambler.png)[size=90pt]GOOD![/size][/b]

Yes, what at first seemed like a very bad joke, now turns to be the truth!

Altough, since Megaman 9, there's nothing I don't believe.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DNZRX768 on September 23, 2009, 02:23:08 am
YYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAA AAAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!


THIS IS AWESOME!!!!!!!!!

Sorry! I just can't express my excitement in any other way!

At first, I thought it was a joke. But when you guys started talking......


 :D :D :D :D :D :D

Once my computer is fixed, then it is FUN TIME!

With the new MUGEN of course!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: BigSally on September 23, 2009, 02:38:49 am
Im still gonna keep the title "King Of Mugen". sorry  ;)
That's okay. No Problem with you. You are my new friend. I still nice and friendly to you. Since I loves to Mugen but include HD support ;D  Wow!
;) meet me out back in 10 random guy  ;) ;)
I cant wait till they make a mugen wit net play, so i can get my ass kicked by sum kid in brazil at 2 o clock in the morning
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 23, 2009, 02:40:38 am
Uh-oh I just realized something.
Sonicfactor is not going to happy with me :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 23, 2009, 03:21:04 am
to fuck happy?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: furrynick on September 23, 2009, 03:24:36 am
I haven't been able to load the damn thing for nothing. It slows down my computer and it will not load for crap, it just stays in a black screen. This thing needs major inprovement before i concider even try it once more. I'll wait for the next update, and i will delete this thing from my computer right now.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shockdingo on September 23, 2009, 03:27:50 am
I haven't been able to load the damn thing for nothing. It slows down my computer and it will not load for crap, it just stays in a black screen. This thing needs major inprovement before i concider even try it once more. I'll wait for the next update, and i will delete this thing from my computer right now.
Hmm, well I'm not sure if this will help, but several pages back, a few users tried setting the compatibility to Windows 95 / 98, I believe that may have worked.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 23, 2009, 03:30:12 am
Im happy Elecbyte is back. Now we need to make sure that nobody fucks it up like last time. *cough cough Elecbyte1*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 03:33:35 am
the question bugging me is: Should i continue with whatever projects i had going or just wait until they actually release a more stable mugen and work towards making my projects compatible with that?

im kinda at a station here wondering whether to wait for the next train or get on the one in front of me :/

well, for me...I will wait a bit more. First, I will release for the winmugen...them, for Mrc1

------------------------------------------------------
My tests:

Specs
Intel DualCore 2.80 ghz
4 Gb of RAM
Onboard G31 intel graphic card

Works PERFECTLY. NO lag, no slowdown. I've filled the screen with shitload of helpers, and everything is okay :)

My chars Anita, Black Cat and Elecman works perfectly. I've tested CVS Commando by Warusaki, and its okay

(http://img87.imageshack.us/img87/9506/clipboard02wx.jpg)

Bugs I've found:

Hey, the F12 key isn't working, its ok?

-The normal explods are half of the size, its intentional?
(http://img22.imageshack.us/img22/8338/clipboard01bg.jpg)

-HI-res stages don't work yet
(http://img32.imageshack.us/img32/5648/clipboard03yp.jpg)

- The pals order isn't recognized?




Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Messatsu on September 23, 2009, 03:33:47 am
It's been my position for a while that Elecbyte only used the leak as an excuse to leave when they had already previously lost interest or lacked the time to contribute.

Quote
-The normal explods are half of the size, its intentional?
Maybe you were using a bug as a feature. ;P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Average Mugen Guild Poster on September 23, 2009, 03:44:17 am
Argh, I can't use the goddamn arrow keys anymore.  >:(
Who the hell thought that was a good idea?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Aldo on September 23, 2009, 03:45:30 am
Argh, I can't use the goddamn arrow keys anymore.  >:(
Who the hell thought that was a good idea?

a bug that can be fixed in a while because ELECBYTE returns so be patient

yes managed to run apparently Windows 98 compatibility for XP works smoothly
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 03:47:20 am
Here it runs without any hack :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 23, 2009, 03:48:01 am
This <link> (http://web.archive.org/web/20080822042611/www.elecbyte.com/faq/) was apparently not a community joke after all.
+1

When I was revising Elecbyte's page first time when i knew about all of this, I recorded these words in my head...

[E], go offer your body and soul to Elecbyte, NOW! I bet they could use a coder that's linked to the community. :D
[E] is the NEO of the MUGEN community, he's the choosen one 8)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Aldo on September 23, 2009, 03:52:09 am
if anyone is interested it seems that Kung Fu Man in randomselect updated 4 of his stages (HR) to work with this new version of winmugen
http://randomselect.piiym.net/
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Head of RD on September 23, 2009, 03:55:20 am
works great too bad i can't get my chars in different colors and about the arrow keys go to configure and change all the controls for p2 to * and then change p1 keys to whatever you like it should work and make sure you save.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 04:07:41 am
if anyone is interested it seems that Kung Fu Man in randomselect updated 4 of his stages (HR) to work with this new version of winmugen
http://randomselect.piiym.net/

And how you can make they work?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Real Bastard on September 23, 2009, 04:08:09 am
Well, expect more KOF 12 sprite packs to be ripped and become playable on mugen.

This is just a prediction.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 04:15:04 am
Quote
;--------------------------------------------------------
[StageInfo]
 ;Z offset for drawing
 ;Adjust this value to move the ground level up/down in the screen.
 ;It's the position where the players stand at.
 ;Up - smaller, Down - larger
 ;***
zoffset = 430

 ;Leave this at 1. It makes the players face each other
autoturn = 1

 ;Set the following to 1 to have the background be reset between
 ;rounds.
resetBG = 1
localcoord = 640, 480
xscale = 1
yscale = 1

hum...the double of the value?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Randomish on September 23, 2009, 04:21:28 am
Wohoo party!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 04:24:51 am
Yes, I've found it:

To convert the previous HI-res stages to work on this new Mugen:

First, you need to inform the right size of the stage (the old HR stages are 640x480, while the LR are 320x240):
Quote
localcoord = 640, 480
xscale = 1
yscale = 1
(this values holds some nice features, take a look...

then, you need to fix this:

Quote
zoffset = 210

You need to double the value (since 640 is the double of 320).

And its works perfectly:

(http://img33.imageshack.us/img33/9646/clipboard04jj.jpg) (http://img33.imageshack.us/i/clipboard04jj.jpg/)
By OIlusionista (http://profile.imageshack.us/user/OIlusionista)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: aLuCaRd_X on September 23, 2009, 04:34:00 am
Quote
[20:28] <Shin-KFM> http://randomselect.piiym.net/forum/index.php?topic=5160.0 <- Can someone post this in Guild's "OMG Elecbyte!" thread?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 04:41:00 am
Quote
Now go to the following values and double them: boundleft, boundright, boundhigh, floortension, p1startx, p2startx

yes, that is true.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 23, 2009, 04:43:14 am
i looked into kfms victory quotes and there was an unused one that said "what do you mean my girlfriend is in another temple?"

wow does that mean there actually continuing the story of kung fu man?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 04:47:41 am
´quote]Now go to the following values and double them: boundleft, boundright[/quote]

hum....here it screws up the stage doing that.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 23, 2009, 04:49:26 am
weird, it seems the new mugen won't run on my computer.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: [[D4RK_R4V3N]] on September 23, 2009, 04:58:43 am
mine either  >:(, WTF!?, which are the requirements for this version  ???
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: shinjody on September 23, 2009, 05:16:46 am
I was at 33% of my first game (18 chars) and now this? Well until they develop a tool able to edit SFFv2 I'll keep using the old one, then I'll give it a shot. I will take 4-5 months to complete the game, so I am giving them all the time to fix all those bugs (in primis the one that makes impossible some stages with parallax tiles to work) and it will be really fine to get to work with a brandnew mugen.

Honestly, my excitement faded in a couple of hours. The good new is not that we have a new mugen, the good new is that Elecbyte is back. This 1.0 is really buggy, but now I can finally trust in a future in which mugen will be updated!

And winquotes rule, so ttf support does. But IMHO they will totally win when they will add AVI/MPG cutscenes between fights (or as intro/ending). I really miss them much.

Shin
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 05:18:33 am
i looked into kfms victory quotes and there was an unused one that said "what do you mean my girlfriend is in another temple?"

wow does that mean there actually continuing the story of kung fu man?
Dude, it's a reference to SMB.

Having to clarify that makes me feel old. :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Kel9509 on September 23, 2009, 05:25:28 am
Yes, I've found it:

To convert the previous HI-res stages to work on this new Mugen:

None of that should be necessary.  This new mugen should be fully backwards compatible with the old hacked code.  There's just too many stages/characters to change.  It's easier to code a workaround in the new version to accept the old hacked style, than to expect people to manually change thousands of stages/characters on their own. 

I thought that was the goal anyway.  Right?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 05:28:37 am
Still, making a software to check which stages in your folder have Hires=1 and Autofix them shouldn't be too hard.

I insist, though, that it's best to wait for a more stable RC before converting stuff.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Renzo F on September 23, 2009, 05:28:49 am
This is really amazing. 2009 is really the year of the fighters with so many good game releases and now mugen.
This can actually make me return to create some stuff.

Didn't take to check 19+ pages, but anything new in the A.I. department?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 05:32:25 am
Yes.
http://elecbyte.com/mugendocs/history.html
# CNS: New triggers.

    * AILevel: returns the AI difficulty setting.

:D

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Metroid Budgie on September 23, 2009, 05:56:06 am
So it wasn't a hoax. Well, I don't see any huge reason to switch mugens right now.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Renzo F on September 23, 2009, 06:01:16 am
Anyways you don't have to do anything to switch. Just copy your stuff to this version's folder and you are done.
Haha, so classical. Like when WinMugen was "released" and people was stuck with DosMugen.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 23, 2009, 06:02:43 am
yea.. but some people cant handle the new mugen, they are not worthy.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 23, 2009, 06:11:45 am
Yes.
http://elecbyte.com/mugendocs/history.html
# CNS: New triggers.

    * AILevel: returns the AI difficulty setting.

:D


There's still a need to code AI, I believe? :S

It just makes it easier to discern what AI should do on difficulty levels. Making it easier to code difficulties. One still has to put those 2hours plus into making AI. >_>
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 06:15:13 am
Well, but it IS news on the AI department... :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 23, 2009, 06:21:11 am
Once again, sorry to ask a question that may have been asked already, but did we figure out the palette issue yet? I saw that palettes are now part of the .sff or something, but how do we get palettes on older characters to work? Did I miss this or has it not been worked out yet?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Renzo F on September 23, 2009, 06:22:59 am
You still have the option to stick to 8bit images (with palette) as far as I read on Elecbyte.com forums.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 23, 2009, 06:27:01 am
Well, but it IS news on the AI department... :P

I tested, Winane AI method has problems activating the second round or higher. I don't know why, it just does. Oh well, when I really get down to updating for this, I'll find some solutions, if any. >_>
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 23, 2009, 06:35:08 am
Well, whenever I select characters with different buttons, they're always the same color. That's my problem right now.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 23, 2009, 06:44:04 am
just paste this in -2

[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,palno
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: L on September 23, 2009, 07:33:34 am
Altough, since Megaman 9, there's nothing I don't believe.
Do you believe Sega will make good Sonic game? =P

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 1nonly on September 23, 2009, 07:47:19 am
Yes, I've found it:

To convert the previous HI-res stages to work on this new Mugen:

First, you need to inform the right size of the stage (the old HR stages are 640x480, while the LR are 320x240):
Quote
localcoord = 640, 480
xscale = 1
yscale = 1
(this values holds some nice features, take a look...

then, you need to fix this:

Quote
zoffset = 210

You need to double the value (since 640 is the double of 320).

And its works perfectly:

[url=http://img33.imageshack.us/img33/9646/clipboard04jj.jpg]http://img33.imageshack.us/img33/9646/clipboard04jj.jpg (http://img33.imageshack.us/i/clipboard04jj.jpg/)[/URL]
By OIlusionista (http://profile.imageshack.us/user/OIlusionista)


ok i done this so far but now i cant see the characters
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 23, 2009, 11:22:44 am
Rajaa: AILevel=0 means a human player.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shion on September 23, 2009, 11:57:27 am
Looks like I can't run it either.

Win XP SP 1
Athalon XP 3000+
GEforce 5200
1 GB of ram

Crashes immediately.

Interesting to see where this is gonna go though, I'm a bit apprehensive since it's unclear how many of the original team members are on this new team.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 11:59:34 am
you shouldnt be on the internet without at least sp2.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on September 23, 2009, 12:18:23 pm
Do you believe Sega will make good Sonic game? =P

Project Needlemouse.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 23, 2009, 12:29:11 pm
Rajaa: AILevel=0 means a human player.

Yep, so all the fancy variables and Winane method can be done without.

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 23, 2009, 12:32:34 pm
(Stroke? ;P)

Hey, it's even what Winane wanted, as much fun as he had working around that limitation.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on September 23, 2009, 12:39:14 pm
I'm pretty blown away by this, I truly am. I think I'm going to stick with the hacks until all the bugs and major compat. issues are ironed out, but I am definitely excited that the process is beginning anew.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shion on September 23, 2009, 12:54:31 pm
you shouldnt be on the internet without at least sp2.

Probably true, but I've never had a problem with the AV/Malware solutions I'm using.

Anyway, I got it to run by downloading  SDL.dll and replacing the one that comes with RC1.

Also, is it just me or does ALT+Enter not work anymore?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 23, 2009, 12:57:12 pm
(Stroke? ;P)

Hey, it's even what Winane wanted, as much fun as he had working around that limitation.

Fixed, I swear it was complete when I posted.

I also see that the problem with "angeldraw" and it's use of the "ignorehitpause"  parameter are fixed so it won't make a helper's size increase drastically on hitpause.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: EvilMugen on September 23, 2009, 01:37:45 pm
damn  >:(

where are these stage parameters???? in new version >:( ???

[Scaling]
 ;No need to change these values
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Chronojiuj on September 23, 2009, 02:05:57 pm
Can't run it. >:(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on September 23, 2009, 02:15:52 pm
Jesus... 19 pages and half complaints that it won't run.

Okay, if you run on Mac, the fix I think was on 16 somewhere. XP SP3, run it on 95-98 Compatibility mode, it should run, then.

I'm standing by what I said earlier, but my curiosity on running my stages has gotten the better of me, so I'm testing my works now then seeing what needs fixing...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Real Bastard on September 23, 2009, 02:23:43 pm
This new Mugen made me a happy man. So, I was reading. There is only 6 palettes. Also, the character himself or herself can have up to 16-56 bits on a palette? If so, I will finish my WIP, but shit, I might have to use another tool besides Fighters Factory to make her compatable for this mugen as well.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 02:41:52 pm
damn  >:(

where are these stage parameters???? in new version >:( ???

[Scaling]
 ;No need to change these values
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

Have they took out this? ( I can't test it right now).
AFAIK, its not in the stage.def anymore...if its true, I'm fucked, because I use it :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on September 23, 2009, 02:54:04 pm
I dun know if anyone else noticed this, but an arcade playthrough made me notice - how you won is recorded on the win counter - it differentiated between normal and hyper attack - am I being stupid or was this not possible before?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 02:57:17 pm
This was possible before.

BTW, O Ilu, I bet they've deprecated our old shitty scale method in stages because they are about to do something better, that actually doesn't break the characters' explods. Don't worry. ;)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on September 23, 2009, 03:00:14 pm
This was possible before.
Figured. I must just use lame lifebars that don't take advantage of it.lol

I'm having a bit of bother actually, didn't notice if anyone else mentioned this issue so it might be me - my winquotes and menu screen are squished up the screen leaving a black space below. It only happens on those two screens, stages, options and character select are fine. Did I mess something up when I changed screensize to 640x480?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 03:02:02 pm
It was confirmed: they took off the Poz values and scaling. fuck.

Quote
BTW, O Ilu, I bet they've deprecated our old shitty scale method in stages because they are about to do something better, that actually doesn't break the characters' explods. Don't worry.

I'm not worried about the char scales itself (yes, that was broke), but I'm worried because I use that Z Scaling in all my fullgame project :(

So, no new mugen for me until they fix it. Damn it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Kashkabald on September 23, 2009, 03:13:10 pm
you shouldnt be on the internet without at least sp2.

Probably true, but I've never had a problem with the AV/Malware solutions I'm using.

Anyway, I got it to run by downloading  SDL.dll and replacing the one that comes with RC1.

Also, is it just me or does ALT+Enter not work anymore?

This worked for me too. We should put ways of getting the thing to run on the first post.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Loona on September 23, 2009, 03:18:56 pm
Better have a new topic for it, maybe then sticky it in Introduction and Guides.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dead or Alive Fan on September 23, 2009, 03:44:10 pm
It works on my old computer with the following resolutions :sugoi:

   640x480   Standard definition 4:3
 1280x720   High definition 16:9

(http://img230.imageshack.us/img230/2096/newmugen.png)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shinnox on September 23, 2009, 04:36:47 pm
looks like the new mugen wont live up to the legend that the original became.

its almost like when ffu got released
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 23, 2009, 04:42:15 pm
looks like the new mugen wont live up to the legend that the original became.

its almost like when ffu got released

its not like this is there final release...(or is it?) they plan on updating it big time so dont give up on it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: K.O.D on September 23, 2009, 04:44:17 pm
looks like the new mugen wont live up to the legend that the original became.

its almost like when ffu got released

uh what the hell are you talking about?

Elecbyte just came back recently (after 8 years) and they released a new mugen with a native A.I trigger, winscreens, new sctrls, etc.

Doesn't anyone have any goddamn patience anymore? This is a Release Candidate, it's not complete yet.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Guilty on September 23, 2009, 04:45:50 pm
looks like the new mugen wont live up to the legend that the original became.

its almost like when ffu got released

uh what the hell are you talking about?

Elecbyte just came back recently (after 8 years) and they released a new mugen with a native A.I trigger, winscreens, new sctrls, etc.

Doesn't anyone have any goddamn patience anymore? This is a Release Candidate, it's not complete yet.


Say that to the noobs/narutards.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 04:54:51 pm
uh what the hell are you talking about?

Elecbyte just came back recently (after 8 years) and they released a new mugen with a native A.I trigger, winscreens, new sctrls, etc.

Doesn't anyone have any goddamn patience anymore? This is a Release Candidate, it's not complete yet.


They are badly accostumed.
Its a good release candidate, stable enough, some bugs, people working on them. But you know what they want?
Online! or...or... Six vs SIX.. or..or... an automatic char creator!Or rainbows and buttercups.

After eight years, they lost the ability to be properly critical of a wip of this size/importance. Its up to us as well to set an example I guess.


The potential of the engine alone is huge. With proper time and careful api construction they could even lease it for xbox live releases and ps3 live. But people will only notice the "now".
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 23, 2009, 04:59:21 pm
uh what the hell are you talking about?

Elecbyte just came back recently (after 8 years) and they released a new mugen with a native A.I trigger, winscreens, new sctrls, etc.

Doesn't anyone have any goddamn patience anymore? This is a Release Candidate, it's not complete yet.


They are badly accostumed.
Its a good release candidate, stable enough, some bugs, people working on them. But you know what they want?
Online! or...or... Six vs SIX.. or..or... an automatic char creator!Or rainbows and buttercups.

After eight years, they lost the ability to be properly critical of a wip of this size/importance. Its up to us as well to set an example I guess.


The potential of the engine alone is huge. With proper time and careful api construction they could even lease it for xbox live releases and psn. But people will only notice the "now".

Fixed. And yeah i agree it is a good release candidate..I just cant wait to see what there final product will be ::)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: </M0GL13> on September 23, 2009, 05:00:56 pm
i think this will end up just like Shugendo.
First of all our newest Fighter Factory was released just not long ago.
And like many pointed out THERE ARE WAY TOO MANY great characters too upgrade for new mugen.
Yes new MUGEN might pull off some cool stuff...but are wea ble to rip stuff for it to make it any different?
So far our skills are limited to Mugen HR
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 23, 2009, 05:03:51 pm
How come no one ever brings up porting it to the wii --;

This thing is fine. 6 on 6 and all that is asking a lot for 3 or so pale geeks. I still with they would open the code. I have yet to figure out why you would have a free closed source engine.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 05:05:01 pm
i think this will end up just like Shugendo.
First of all our newest Fighter Factory was released just not long ago.
And like many pointed out THERE ARE WAY TOO MANY great characters too upgrade for new mugen.
Yes new MUGEN might pull off some cool stuff...but are wea ble to rip stuff for it to make it any different?
So far our skills are limited to Mugen HR


Whatcha talking about, upgrade? They are fully compatible.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 23, 2009, 05:05:38 pm
i think this will end up just like Shugendo.
First of all our newest Fighter Factory was released just not long ago.
And like many pointed out THERE ARE WAY TOO MANY great characters too upgrade for new mugen.
Yes new MUGEN might pull off some cool stuff...but are wea ble to rip stuff for it to make it any different?
So far our skills are limited to Mugen HR


There's this something called adapting to change. That's what everyone did when we all jumped in to Winmugen Hi-res. How will now be any different?

I have yet to figure out why you would have a free closed source engine.

Since when did free automatically mean open source? Doesn't freeware exist anymore? ???
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 23, 2009, 05:06:44 pm
it's never been freeware either, consider it an open beta.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 05:08:11 pm
Its a good release candidate, stable enough, some bugs, people working on them.
Which is waaaay more than what any MUGEN clone has ever had. :P

80% of the community is a bit too spoiled, I'ld say.

M0GL13, you obviously haven't noticed how buggy ShugenDo has remained after all these years. Elecbyte, while having been gone all this time, is a team of professionals developing the engine.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Tony 3rd on September 23, 2009, 05:09:10 pm
First of all our newest Fighter Factory was released just not long ago.

No offense, but this has nothing to do with the MUGEN release. there is a new set of tools for the new formats, as there always was. if you can't wait for FF to be updated to the new formats, you can simply use them.

And like many pointed out THERE ARE WAY TOO MANY great characters too upgrade for new mugen.

this is not like when Winmugen was released and people realized that 90% of their characters depended on engine bugs that had to be fixed. the upgrades here a minimum, and elecbyte is maintaining a really big level of retro-compatibility.

if people changed to Winmugen, you can bet they will change to  1.0




Yes new MUGEN might pull off some cool stuff...but are wea ble to rip stuff for it to make it any different?
So far our skills are limited to Mugen HR

you can say the same about the current hack. this part totally depends of the author of the character/stage.

the only difference now is that the engine has true support to HD resolutions. so its up to you to either rip the HD games, or create HD sprites. Elecbyte already did its part.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: #Shaun on September 23, 2009, 05:11:18 pm
How come no one ever brings up porting it to the wii --;

Because porting 2D fighting to the Wii is just silly you silly goose.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jarek Bachanek on September 23, 2009, 05:12:02 pm
i think this will end up just like Shugendo.

ShugenDo is very alive so don't make any assumptions. It's just won't be any releases for while.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: </M0GL13> on September 23, 2009, 05:16:14 pm
forget WII
.....it sux xD
I want to play MUGEN on PSP...or some other portable console...who knows may be someone will invent that for mugen one day
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 05:17:33 pm
Comparing Sakir's ShugenDo to Elecbyte's MUGEN is unfair for both projects. They have different scales, different aims, different development levels, and an obvious difference in quality and potential.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: </M0GL13> on September 23, 2009, 05:20:58 pm
Comparing Sakir's ShugenDo to Elecbyte's MUGEN is unfair for both projects. They have different scales, different aims, different development levels, and an obvious difference in quality and potential.
understood
however i was talking about progress...and what i know they have in common is...theyre both free fighting engines.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 05:30:33 pm
Okay, one more time.

Comparing progress of both engines is unfair, since MUGEN has been under development of a whole team for a longer time with huge time lapses without work, while SDo has been under development of a single guy for a shorter time with almost no lapses without work.

SDo's fate is a mystery now... had it been a bit more complete and polished, maybe its survival would be more sure. But now... if Elecbyte deems the Clone engine development unacceptable (which would be quite reasonable), then SDo fans will become the community pariahs, because I think most of us would side with Elecbyte.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 23, 2009, 05:33:18 pm
No I wouldn't. 8 years and not a word? Frankly they are not on my list of people to side with.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 23, 2009, 05:34:19 pm
Quote
They are badly accostumed.
Its a good release candidate, stable enough, some bugs, people working on them. But you know what they want?
Online! or...or... Six vs SIX.. or..or... an automatic char creator!Or rainbows and buttercups.

hahahahah, perfect.

Quote
Comparing progress of both engines is unfair, since MUGEN has been under development of a whole team for a longer time with huge time lapses without work, while SDo has been under development of a single guy for a shorter time with almost no lapses without work.

For me, its fair, why not?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: </M0GL13> on September 23, 2009, 05:36:41 pm
so
new creators  cant use KFM any longer as a base?
Let me see....any characters that were made  using KFM's codes etc  are no longer legit and basicly belong to ELECBYTE...am i right?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Tony 3rd on September 23, 2009, 05:38:41 pm
totally wrong.

simply invert what you've said to get it right.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: </M0GL13> on September 23, 2009, 05:40:40 pm
totally wrong.

simply invert what you've said to get it right.
Well...I just seen someone posting a screenshot of new mugen , where it says that KFM's copyrighted now and you cant use his codes.
was that a fake?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 23, 2009, 05:43:19 pm
No I wouldn't. 8 years and not a word? Frankly they are not on my list of people to side with.

It's true! They've actually been snatched by the Snatchers and are now on their way to total fighting game community domination!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 23, 2009, 05:44:25 pm
totally wrong.

simply invert what you've said to get it right.
Well...I just seen someone posting a screenshot of new mugen , where it says that KFM's copyrighted now and you cant use his codes.
was that a fake?


LOL!! yeah that was fake. its called a victory quote and what he says is up to you.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 05:44:47 pm
totally wrong.

simply invert what you've said to get it right.
Well...I just seen someone posting a screenshot of new mugen , where it says that KFM's copyrighted now and you cant use his codes.
was that a fake?


Step away from the elecbyte foruns until they start banning all the humanoid trash.

Thats people distorting information to try to get others .
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 23, 2009, 06:15:36 pm
Yay!! I tested 1.0 last night, and it's wonderful!! I only tested Eric and it works very well, I haven't to do anything to make him compatible with new MUGEN. The only stuff i don't liked were:
-KFM720 is too blurry :-\
-Default resolution is higher than the MUGEN itself (the window is 1024x768, but the resolution cut the half of the right side, soon I'll upload a shot of this)
-I can't take shots with F12
-Eric has normal size sparks (with the same scale than him), but KFM sparks are in standard size (320x240 res in a 1024x768 window)
-Only works palettes 1-6 on Eric
-Also, the SFFv2 really it's different. I tried to open with MCM and doesn't recognizes it in any way, it's like to open an empty SFF with 0 sprites

But it works very well in my PC (WinXP SP2 with 1,8GhZ and 768 MB RAM), I can run it without a problem. Today I'll test my other characters, but until now Eric passes the test :D

I can't wait to put him quotes like "You have to defeat... bah, I forgot the name of the guy" and other more ;D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 06:26:32 pm
totally wrong.

simply invert what you've said to get it right.
Well...I just seen someone posting a screenshot of new mugen , where it says that KFM's copyrighted now and you cant use his codes.
was that a fake?


Step away from the elecbyte foruns until they start banning all the humanoid trash.

Thats people distorting information to try to get others .
Iced, he's talking about this...

(http://i36.tinypic.com/5pimnt.png)

I say you ban Titiln for distorting infomation and being a maldito Shileno! humanoid trash.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ESFAndy011 on September 23, 2009, 06:48:36 pm
totally wrong.

simply invert what you've said to get it right.
Well...I just seen someone posting a screenshot of new mugen , where it says that KFM's copyrighted now and you cant use his codes.
was that a fake?


Step away from the elecbyte foruns until they start banning all the humanoid trash.

Thats people distorting information to try to get others .
Iced, he's talking about this...

(http://i36.tinypic.com/5pimnt.png)

I say you ban Titiln for distorting infomation and being a maldito Shileno! humanoid trash.

It's kinda stupid though to leave an orgy of comments that practically serve as a tutorial throughout kfm's cns and cmd and then say it's illegal to use him as a base. Pretty retarded actually... not buying it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 23, 2009, 06:51:45 pm
Wouldn't it be amazing if the comments were intended to have you learn how to do stuff.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bronko on September 23, 2009, 06:52:21 pm
It's too easy to spread lies in this community...  even unintentionally.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 06:53:52 pm
...

Tit just modified his KFM's victory quote to post a joke screenshot. Elecbyte's KFM doesn't say that. I thought most people would get it by now. --;
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: walt on September 23, 2009, 06:54:28 pm
:omg:

Maybe some were fooled by the apostrophe and the capitalization at the begining of the sentence, but the lack of a coma and a period really give Titiln away-
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: </M0GL13> on September 23, 2009, 06:55:21 pm
i asked a question.. thats all i did
simply dont take a question as propaganda
and yeah the joke served me as a great example of what is possible in the new mugen.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 23, 2009, 06:55:42 pm
Only some of them say copyrighted. So it depends on when you downloaded him. The one that says that has more moves and a projectile.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 06:57:18 pm
shamrock, you\\\'re being mean again, shamrock :sadgoi:

EDIT: WTF he deleted his mean post? ???
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 23, 2009, 06:59:37 pm
it was all an illusion dude
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 23, 2009, 07:02:55 pm
Hey no deleting my lies. Besides, I have the power to restore and you fucked up the responses which fuck up the thread.   ;P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 07:06:33 pm
Ohnoes! The Matrix has me!

*runs away searching for Elecbyte's protection*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ArellonX on September 23, 2009, 07:08:28 pm
If it gets licensed at some point it could happen? Sorry if that scares you Tony3rd but we'll just have to wait and see where your future goes.

@ Shamrock, wow, so you're just gonna turn your back on elecbyte because it's not going your way anymore :P LOL

@ Iced, yeah who knows, maybe you'll be first to get banned  ;P


Back on topic

Lets also remember that mugen was leaked to begin with hence the team splitting up because of the "No money for me now" part.

I just hope the community doesn't piss off Elecbyte to the point of quitting again, though they wouldn't be wrong if they had to especially if they had to deal with a lot of people like you(s)

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 07:11:48 pm
NO U(S)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 23, 2009, 07:13:13 pm
hes from new york so its ok
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Veinen on September 23, 2009, 07:13:32 pm
Truly, the very best thing about the new Mugen release is the propensity for unintentionally hilarious "Engrish" win quotes.

Joking aside, this is quite a pleasing development.  I feel very confident that bugs will be sorted out, especially with the HUGE flood of developer input over at the Elecbyte forum.  I am also quite sure that we will see a massive flood of new and creative stages, characters and other goodies for us to use.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Veinen on September 23, 2009, 07:16:52 pm
One more thing I'd like to add -

There are some wildly idiotic threads going up on the Elecbyte forum, and only serious posters with serious concerns (that means, probably not you) should post stuff there.  Let the folks who are adept at creating content for the engine deal with the nitty-gritty.  It will turn out quite well with their input.  The rest of us should just sit back and enjoy the updates.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on September 23, 2009, 07:21:14 pm
Pleased to say I had no troubles during my testing. I thought I had at first since the characters weren't on the right offset on some stanges but then I tested it on my old Mugen and realised the error was completely mine.lol Lag is a minor issue on some of my rain-based stages, but I think I can fix it by using less rain, frankly. It's good!

But I'm still not making the total switch just yet. Maybe a few updates along the line.

That big black space in the picture was what I was talking about in my last post. Guess it wasn't me screwing something up then.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ArellonX on September 23, 2009, 07:24:40 pm
One more thing I'd like to add -

There are some wildly idiotic threads going up on the Elecbyte forum, and only serious posters with serious concerns (that means, probably not you) should post stuff there.  Let the folks who are adept at creating content for the engine deal with the nitty-gritty.  It will turn out quite well with their input.  The rest of us should just sit back and enjoy the updates.

They're the same people I'm talking about, they are being very disrespectful to elecbyte by telling them that this should have been fixed all ready and what they have to do now, etc. They are very arrogant and this is exactly what I am talking about that sooner or later elecbyte might just quit. Drama is all ready beginning over there and it just might be ending sooner than you think.

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: [[D4RK_R4V3N]] on September 23, 2009, 07:30:48 pm
(http://i691.photobucket.com/albums/vv273/WarReaver/CivilWar1cover.jpg)
Whose side are you on?

I'm with WalMart  :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 07:34:30 pm
EPIC WIN. POST OF THE YEAR.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Veinen on September 23, 2009, 07:35:56 pm
Yeah, it's pretty pathetic.  I wonder what the average age of a Mugen enthusiast is?

One more thing I'd like to add -

There are some wildly idiotic threads going up on the Elecbyte forum, and only serious posters with serious concerns (that means, probably not you) should post stuff there.  Let the folks who are adept at creating content for the engine deal with the nitty-gritty.  It will turn out quite well with their input.  The rest of us should just sit back and enjoy the updates.

They're the same people I'm talking about, they are being very disrespectful to elecbyte by telling them that this should have been fixed all ready and what they have to do now, etc. They are very arrogant and this is exactly what I am talking about that sooner or later elecbyte might just quit. Drama is all ready beginning over there and it just might be ending sooner than you think.


Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Retro Respecter on September 23, 2009, 08:15:13 pm
Let's give it up for the return of Elecbyte, everybody!!!!!

 :army: :bandana: :batman: :beatnik: :biker: :bow: :baby: :hair: :hair2: :builder: :builder2: :clown: :jester: :joker: :juggle: :juggle2: :cyclist: :drummer: :guitarist: :singer: :hat: :hat2: :helmet: :party: :party2: :party3: :pimp: :rockstar: :sombrero: :stooge_larry: :stooge_moe: :stooge_curly: :sultan: :toff: :vampire: :wings: <==== Audience: (wild cheers and applause)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Titiln on September 23, 2009, 08:15:56 pm
never change uche!!!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 23, 2009, 08:20:42 pm
yea.. unlike some people...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 08:30:13 pm
One more thing I'd like to add -

There are some wildly idiotic threads going up on the Elecbyte forum, and only serious posters with serious concerns (that means, probably not you) should post stuff there.  Let the folks who are adept at creating content for the engine deal with the nitty-gritty.  It will turn out quite well with their input.  The rest of us should just sit back and enjoy the updates.
I like the cut of your gib!

Also, loling at the winquote, I thought people were already making fusses with copyright threads and indexable rules and permissions lists.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Veinen on September 23, 2009, 08:54:54 pm
Thanks, Iced.

“Four-fifths of all our troubles would disappear, if we would only sit down and keep still. ” - Calvin Coolidge

That definitely applies here.  Four-fifths of Mugen users probably have no idea how the engine works (including myself).
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 23, 2009, 08:55:47 pm
Iced, they are already making fusses and everything, just not over here.

http://elecbyte.com/forum/index.php?topic=62.0
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ArellonX on September 23, 2009, 09:23:07 pm
Iced, they are already making fusses and everything, just not over here.

http://elecbyte.com/forum/index.php?topic=62.0

Told ya this would hapen :P

Also Byakko VS Kratos  :o

The FAQ also states that you need Elebyte's permission which was overlooked a lot. I hope that was an edit of the hacker guy who distributed winmugen because then we would really have to pay just to play  :(

Likely meaning a licensing as well  :'(  It said no altering, and only KFM character could be used but nothing on modded or edited KFM into other characters.

THE END IS NEAR, WE ARE ALL GOING TO DIE!!!!!   :o

EVERYBODY PANIC!!!!  :o   AAAHHAHAHAHAHAAAAHHHAAAAAAAAAHHHHHHH!!!!!!!!!!!!!!!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 23, 2009, 09:26:46 pm
That forun sucks ass. The only topic even worth reading is E's about tools.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Deathz0r on September 23, 2009, 09:32:05 pm
i am impressed with the new mugen
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 23, 2009, 09:36:58 pm
Wow Byakko, must you always be smart aleck. Kratos stated some good opinions and I dont think you should have shut him down like that. Go cop an attitude somewhere else.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 09:39:47 pm
Iced, they are already making fusses and everything, just not over here.

http://elecbyte.com/forum/index.php?topic=62.0
:wall:



At any rate, the elecbyte people are more than welcome here. We could have a elecbyte star, or give them Ambassador status.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Just No Point on September 23, 2009, 09:42:34 pm
Wow Byakko, must you always be smart aleck. Kratos stated some good opinions and I dont think you should have shut him down like that. Go cop an attitude somewhere else.
Don't bring that here either :P To Byakko Kratos was the one acting up. This siding with people is silly and we won't be bringing the drama here. Though I would rather it be here than at Elecbyte's forum The topic is locked there and this is a no issue.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 23, 2009, 10:06:56 pm
Wow Byakko, must you always be smart aleck. Kratos stated some good opinions and I dont think you should have shut him down like that. Go cop an attitude somewhere else.
*Obnoxious bitch mode on*
Who are you again ?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 23, 2009, 10:10:57 pm
Lol does that really matter?
*runs*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 23, 2009, 10:12:27 pm
to fuck happy?
No because I was supposed to make Silver for his MUGEN game and I was close to finishing Silver and now I have to configure everything on my Silver for this updated MUGEN. We're gonna need a new Fighter Factory. Who knows when thats gonna be?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 23, 2009, 10:14:33 pm
Everything done for the previous mugen works for this one.

So no, you dont have to restart anything, so its out as an excuse to delay showing off stuff =p
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on September 23, 2009, 10:15:20 pm
They need a forum coder, badly, mind. Didn't wanna say it there because it sounds ungrateful, but that hog be WILD.

Try making an gif ava or a sig with paragraphs. >.>'
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 23, 2009, 10:15:34 pm
Everything done for the previous mugen works for this one.

So no, you dont have to restart anything, so its out as an excuse to delay showing off stuff =p
Thank god.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 23, 2009, 10:16:11 pm
No you don't, have you read anything about the transition?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DM on September 23, 2009, 10:16:23 pm
Quote
No because I was supposed to make Silver for his MUGEN game and I was close to finishing Silver and now I have to configure everything on my Silver for this updated MUGEN. We're gonna need a new Fighter Factory. Who knows when thats gonna be?
It's too early to waste time wondering about a full compatible char to this new mugen, using all the new features and so on. Try to do your char to the current winmugen version. And be happy. :P

Edit: just as Iced said. :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: frog2k4 on September 23, 2009, 10:57:44 pm
I hope they implement native tag system in the next updates of this mugen
 :sugoi:

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: OZ on September 23, 2009, 10:58:22 pm
Iced, they are already making fusses and everything, just not over here.

http://elecbyte.com/forum/index.php?topic=62.0

A little late, but Jesus! :omg:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Rote Zaungast on September 23, 2009, 11:20:18 pm
time for a creator(younameit) status
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: OZ on September 23, 2009, 11:24:56 pm
And while we're at it, let's take this opportunity to police the internet and destroy some warehouses.  :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c00p on September 23, 2009, 11:47:21 pm
while you were outside flyin' through the universe, the therm changed to war houses
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 23, 2009, 11:48:17 pm
i thought it was war horses  ???
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c00p on September 23, 2009, 11:51:11 pm
you learn something new every day, my young bolivian padawan

--and this is the last spampost here from meself, i promise
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 24, 2009, 12:10:29 am
What about if we go back to the topic subject...

...and, plus, to try to help Elecbyte to improve mugen, instead of wasting time into useless discussion?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c00p on September 24, 2009, 12:12:21 am
. . . then you're wasting your time around here, you should go directly to their forum
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jarek Bachanek on September 24, 2009, 12:13:20 am
Ok I solved my problem. Turns out it was my fault and partialy because of confusing mugen.cfg

It looks like there is two video configs are in mugen.cfg:

Code:
 ;Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 1280
GameHeight = 720

and here:

Code:
[Video]
 ;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
;Width  = 1280
;Height = 720

In order to avoid freezing you need to change values of resolution in both configs, otherwise Mugen will freeze. I hope it helps....
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DNZRX768 on September 24, 2009, 12:58:00 am
So much drama!

Elecbyte is back! We should cerebrate! Not complain!

Also, I think Elecbyte should try to listen to their more serious followers.

AKA us.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 24, 2009, 01:07:44 am
Quote
In order to avoid freezing you need to change values of resolution in both configs, otherwise Mugen will freeze. I hope it helps....
?? the second one is commented out.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shockdingo on September 24, 2009, 01:19:08 am
DNZRX768: I agree that they should focus on the more serious member's input.  I think they'll be able to filter out who's ideas are unhelpful. :)  I'm pretty sure that while they've been gearing up for their return they've been looking at some of the standout people in this community, seeing what would be a good idea to implement and also define the communities that are the "lol zOmg moar moar stuff 12 x 12 fighters, make it look like Proxcide's Mk vs SF3!!!11" verses the stable communities that strive for ingenuity and overall better quality and ideas.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 24, 2009, 01:22:55 am
Quote
In order to avoid freezing you need to change values of resolution in both configs, otherwise Mugen will freeze. I hope it helps....
?? the second one is commented out.

the default values might be fucking up, gonna give that a try.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jarek Bachanek on September 24, 2009, 01:51:01 am
Quote
In order to avoid freezing you need to change values of resolution in both configs, otherwise Mugen will freeze. I hope it helps....
?? the second one is commented out.

In my case it wasn't matter. Mugen freezed until I noticed I changed values at only one of these. It started working soon after I changed values in both.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 24, 2009, 01:53:19 am
A detail I found in this 1.0: special portraits for winquotes are 9000,2

Why? you should ask: Simple, is for this:

Image of the winquote with Eric in MUGEN 1.0 (http://img12.imageshack.us/i/eric1l.jpg/)
Sprite 9000,2 of Eric' SFF in MCM (http://img195.imageshack.us/i/eric2o.jpg/)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Real Bastard on September 24, 2009, 02:32:09 am
Everything done for the previous mugen works for this one.

So no, you dont have to restart anything, so its out as an excuse to delay showing off stuff =p

Easy to learn without using KFM as a base.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Gonbjon on September 24, 2009, 04:20:51 am
Aww yeah! I stop gettin on the internet and this happens. I Can't wait to try it out. :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mineko C. Lucky on September 24, 2009, 04:59:50 am
Oh my god, why the heck did I miss this I am so very late :omg:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RUDOLF27 on September 24, 2009, 05:16:21 am
I recently came back at Mugen and I'm not yet finished compiling chars for my Mugen Plus and now this?  o_O

Why HD? With this Mugen, even Hi res chars looks bad...  :-\

Why not HR with new features?  ::)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 24, 2009, 05:24:26 am
What the fuck, no 3d?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: OZ on September 24, 2009, 05:27:03 am
Thank goodness someone finally said what everyone was thinking.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DNZRX768 on September 24, 2009, 05:28:42 am
Thank goodness someone finally said what everyone was thinking.

What was everyone thinking?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 24, 2009, 05:30:02 am
how long is sheng long  --;
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Swagless on September 24, 2009, 05:35:12 am
Looonnnnggg scrreeeeennn.

Still epic. Long live the king(s). :O
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: [[D4RK_R4V3N]] on September 24, 2009, 05:55:14 am
Thank goodness someone finally said what everyone was thinking.

What was everyone thinking?

sex
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Renzo F on September 24, 2009, 06:02:48 am
I can't believe people is complaining about this.
Seems like the worst thing you can do is actually giving the people what they want, because sooner or later they will start to complain about having nothing to complain about.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on September 24, 2009, 06:16:25 am
all kinds of irony up in that last statement XD
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Rote Zaungast on September 24, 2009, 06:27:26 am
right and lol
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ArellonX on September 24, 2009, 07:36:25 am
That forun sucks ass. The only topic even worth reading is E's about tools.

The forum just started & you shouldn't be jealous either, again i repeat they are no threat lol

DNZRX768: I agree that they should focus on the more serious member's input.  I think they'll be able to filter out who's ideas are unhelpful. :)  I'm pretty sure that while they've been gearing up for their return they've been looking at some of the standout people in this community, seeing what would be a good idea to implement and also define the communities that are the "lol zOmg moar moar stuff 12 x 12 fighters, make it look like Proxcide's Mk vs SF3!!!11" verses the stable communities that strive for ingenuity and overall better quality and ideas.

A little smug are we? Talk about elitism, so you're better than everybody  ::) With that attitude you and others like you ( a lot) will be filtered then, good luck and learn some humility, I swear you think because you can copy and paste for an hour that you're god or something lol

I do it to, maybe not as great as you or anyone else for that matter but at least my attitude is in check and I keep it real.  8) 

If I'm off topic then so be it but it needed to be said, I just think it's fucked up that these guys go over to elecbyte and shit all over a second chance. I guess they gotta have their drama doze.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 24, 2009, 08:31:38 am
Tell me why ArellonX hasn't been banned, again? He's the kind of member that DOES give the community a bad name.

It's like a 13 year old GohanSSM on drugs.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ArellonX on September 24, 2009, 08:52:00 am
Because I'm Rodney Fucking King, that's why  --;

I don't care if I get banned and anyway I all ready finished my query about mugen in general, look to the topic I supposedly started  :P

Also I'm a damn fine member for being serious where it counts and getting right down to the truth and core of it all, if you don't like it suck my boot  :-X I'm not gonna change because of your threats, I've all ready accomplished my goals here, I got my work out there and some people enjoy it and that's good enough for me.

Believe me to when is say this, it ain't me giving the community a bad name, it's elitism and you're pitiful because of it.


I'm out, see-ya, gonna go back to my realm  8)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 24, 2009, 08:54:36 am
The word is already. ALREADY. Not "all ready."
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: TAIMAT on September 24, 2009, 10:46:45 am
will mugen 1.0 support playing video avi, bik ????????? (for intros as example)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Garuda on September 24, 2009, 11:51:41 am
NEW MUGEN updated!

http://elecbyte.com/forum/index.php?topic=123.0

Small one...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on September 24, 2009, 12:26:59 pm
It's a optional patch, not really an 'update'.

Also, am I the only one who's bugged that people are more and more underestimating individual character code now that Elecbyte is back?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 24, 2009, 12:39:09 pm
Because I'm Rodney Fucking King, that's why  --;

I don't care if I get banned and anyway I all ready finished my query about mugen in general, look to the topic I supposedly started  :P

Also I'm a damn fine member for being serious where it counts and getting right down to the truth and core of it all, if you don't like it suck my boot  :-X I'm not gonna change because of your threats, I've all ready accomplished my goals here, I got my work out there and some people enjoy it and that's good enough for me.

Believe me to when is say this, it ain't me giving the community a bad name, it's elitism and you're pitiful because of it.


I'm out, see-ya, gonna go back to my realm  8)

While you may be stating what you believe is the "truth," it's just your opinion. So, stop thinking that your post motives and ideas are superior to everyone's motives or ideas, something you claim everyone else thinks their ideas to be.

Also, if you're fakeposting, stop fakeposting in a manner in which you start a serious discussion that involves yourself, that you're not going to be serious about in return because you're just getting internet Lol's; let the people who take the internet seriously enjoy themselves without you coming to cause disruptions, please.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 24, 2009, 12:47:54 pm
Also, am I the only one who's bugged that people are more and more underestimating individual character code now that Elecbyte is back?
Not sure what you mean, care to elaborate?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PivAd on September 24, 2009, 01:42:21 pm
Sorry if this question is "n00bish", but how do you make Hi Res stages work in this one? Since all of them look "zoomed in"
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: tunglashor on September 24, 2009, 02:02:51 pm
Sorry if this question is "n00bish", but how do you make Hi Res stages work in this one?
There's a topic about it at the elecbyte forum (http://elecbyte.com/forum/index.php?topic=106.0) - the post from KFM Mr RandomSelect describes how to do it manually, or you can try my utility which does it for you  :cool4:
It's a work-in-progress but it does auto-backup any files it changes so it's safe to try.

"lol zOmg moar moar stuff 12 x 12 fighters, make it look like Proxcide's Mk vs SF3!!!11"
:wiseguy: I already saw at least one post on there mentioning this...

Looonnnnggg scrreeeeennn.
You can change it to whatever aspect ratio you want, though - that's just the new default.

Why HD? With this Mugen, even Hi res chars looks bad...  :-\

Why not HR with new features?  ::)
Changing the resolution is simple, just edit the GameWidth/GameHeight settings in mugen.cfg.  Hi-res chars look fine at 640x480, for example.

Or 640xanything, in fact:

(http://img44.imageshack.us/img44/9946/mugen640x360.png)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: TheMajinZenki on September 24, 2009, 02:38:45 pm
I've noticed a problem with MP3s: if the mp3 file has a ID3v2 tag, M.u.g.e.n crashes. Can you guys test this, too? I was wondering why some musics worked while others didn't, and I noticed the only difference was the presence of an ID3v2 tag; by removing it, the music works (and by adding it, it stops working). ID3v1 works fine.

I'm not saying it should be fixed, but if an mp3 file doesn't work that could be the reason.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PivAd on September 24, 2009, 03:36:22 pm
Sorry if this question is "n00bish", but how do you make Hi Res stages work in this one?
There's a topic about it at the elecbyte forum (http://elecbyte.com/forum/index.php?topic=106.0) - the post from KFM Mr RandomSelect describes how to do it manually, or you can try my utility which does it for you  :cool4:
It's a work-in-progress but it does auto-backup any files it changes so it's safe to try.

But, there's ANOTHER problem, the songs play too fast or too slow. How can I fix that? (I will search in the Elecbyte forum while waiting someone to answer this.)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sepp on September 24, 2009, 05:00:40 pm
He's the kind of member that DOES give the community a bad name.

Must watch our image!! =D

Smile and look good, everybody, there are security cameras all around~
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 24, 2009, 05:03:02 pm
A detail I found in this 1.0: special portraits for winquotes are 9000,2

Why? you should ask: Simple, is for this:

Image of the winquote with Eric in MUGEN 1.0 (http://img12.imageshack.us/i/eric1l.jpg/)
Sprite 9000,2 of Eric' SFF in MCM (http://img195.imageshack.us/i/eric2o.jpg/)
Since no one noticed before...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 24, 2009, 05:06:33 pm
http://www.elecbyte.com/mugendocs/history.html

:innocent:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 24, 2009, 05:08:48 pm
Quote
Motifs: Victory screen definition can be added to system.def. See [Victory Screen] and [VictoryBG] groups.

    * Characters may use sprite 9000,2 for the victory screen.
Oh, of course :P since no one talked about it...

One more reason to update Eric apart of quotes :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 24, 2009, 05:10:03 pm
The quote system rocks btw, I love that new VictoryQuote sctrl.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 24, 2009, 05:11:20 pm
Smile and look good, everybody
C'mon, Elecbyte has returned. Let's try to PRETEND we are not a bunch of rambling videogame-obsessed maniacs who fight over whose forum you've sworn allegiance to and be civil, maybe they won't figure it out until a couple more days. :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 24, 2009, 05:13:26 pm
The quote system rocks btw, I love that new VictoryQuote sctrl.
Me too, it's a feature I wanted long time ago (but I couldn't reproduce it like various creators here)

I already did the winquotes for Eric XD have you think some ones for Rare Akuma, POTS??
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 24, 2009, 05:17:17 pm
Heh no my chars will have double wonquotes ;)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jmorphman on September 24, 2009, 05:35:56 pm
http://i691.photobucket.com/albums/vv273/WarReaver/CivilWar1cover.jpg (http://i691.photobucket.com/albums/vv273/WarReaver/CivilWar1cover.jpg)
Whose side are you on?

I'm with WalMart  :)
I'm with Nextwave.
(http://upload.wikimedia.org/wikipedia/en/4/43/Nextwave_issue_11.jpeg)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 24, 2009, 07:26:54 pm
. . . then you're wasting your time around here, you should go directly to their forum

I will wait to the childish level goes down a bit there, then I will start to suggest.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 24, 2009, 08:49:40 pm
The quote system rocks btw, I love that new VictoryQuote sctrl.
Me too, it's a feature I wanted long time ago (but I couldn't reproduce it like various creators here)

I already did the winquotes for Eric XD have you think some ones for Rare Akuma, POTS??


id love to see what he would say.. ;D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on September 24, 2009, 08:58:51 pm
I already did the winquotes for Eric XD have you think some ones for Rare Akuma, POTS??

Oh god this.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dr. Mask The 3rd on September 24, 2009, 10:06:44 pm
Do I win something?

(http://i35.tinypic.com/1iij38.png)

(I'm playing the game in 640x360)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 24, 2009, 10:33:22 pm
Does Roll ever say sod?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Titiln on September 24, 2009, 10:34:25 pm
she does in the rockman manga
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 24, 2009, 11:10:03 pm
Does Roll ever say sod?
I dont like the fact that Roll says "sod", sounds like a translater messed up.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: BigSally on September 24, 2009, 11:19:30 pm
I love titiln
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dr. Mask The 3rd on September 24, 2009, 11:32:50 pm
Ha, Roll never said "Sod" in MVC, I added it myself.

At the moment, I'm trying to make it HD, but due to the Picture not being quite big, and the screenpack being 720, I could only produce this.

(http://i33.tinypic.com/24p02h5.png)
1280x720 Screenshot: http://i34.tinypic.com/2namb1u.jpg


Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 24, 2009, 11:48:41 pm
haha, I cant wait to see what people come up with thanks to the quotes.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jax on September 25, 2009, 12:34:45 am
A new KFM  o_O
(http://i33.tinypic.com/333bvro.png)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 25, 2009, 12:36:54 am
A new KFM  o_O
http://i33.tinypic.com/333bvro.png (http://i33.tinypic.com/333bvro.png)
Wow, even though I cant get the new Mugen to run on my computer, all I can say is that that is some terrible vectorized graphics.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jax on September 25, 2009, 12:42:04 am
A new KFM  o_O
http://i33.tinypic.com/333bvro.png (http://i33.tinypic.com/333bvro.png)
Wow, even though I cant get the new Mugen to run on my computer, all I can say is that that is some terrible vectorized graphics.
that's kfm's new attack and also the menus look Awesome.
and the new KFM looks like he was painted o.o
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 25, 2009, 12:42:25 am
maybe because there not vectorized but filtered.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 25, 2009, 12:43:24 am
A new KFM  o_O
http://i33.tinypic.com/333bvro.png (http://i33.tinypic.com/333bvro.png)
HOLY S**T! that looks worse than some of my stages!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jax on September 25, 2009, 12:45:41 am
A new KFM  o_O
http://i33.tinypic.com/333bvro.png (http://i33.tinypic.com/333bvro.png)
HOLY S**T! that looks worse than some of my stages!

Stop being afraid to swear
and also NO your stages look ALOT worse.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 25, 2009, 12:48:05 am
A new KFM  o_O
http://i33.tinypic.com/333bvro.png (http://i33.tinypic.com/333bvro.png)
HOLY S**T! that looks worse than some of my stages!

Stop being afraid to swear
and also NO your stages look ALOT worse.
Oh snap! Haha NO U!

But now Im curious to see this new KFM's attack. Can't I just take that character and put him into old mugen?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 25, 2009, 12:49:15 am
yes but you need to downgrade him.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 25, 2009, 12:51:41 am
yes but you need to downgrade him.
Great... just my luck. How am I supposed to do that?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Byakko on September 25, 2009, 12:55:03 am
Redo his SFF, redo the code so the new stuff are removed, etc.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jax on September 25, 2009, 12:55:20 am
Stop judging a book by its cover and look at these.
(http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen.jpg)
(http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen1.jpg)
(http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen2.jpg)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on September 25, 2009, 12:58:21 am
im green with envy. I hate my computer.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 25, 2009, 01:27:45 am
Does the EVE Screenpack work with the new MUGEN?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Poemi Watanabe on September 25, 2009, 01:51:18 am
Does the EVE Screenpack work with the new MUGEN?
No it won't.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FerchogtX on September 25, 2009, 01:52:05 am
OMG!!!!

Hey guys... have you tried a fresh install of this new version? I've got working this jewel by just executing it  o_O... maybe that could be the reason. First tried 1280x960 and worked properly (just a lil' frame skip), then configured my keys, my simul settings and played a bit (not too much, my monitor doesn't support such resolutions :( ). Then exit, changed my resolution in the GameWith and Height parameters to 640 x 480, restarted mugen... no problems.

If you get issues with the HD screenpack included in the Mugen pack, you can change to the old default sp, just delete the /mugen1 part in the motif line. (Got this from the elecbyte forum).

My System:
S.O.: Microsoft Windows XP Professional SP3
Procesor: AM2 AMD Semprom 3400+ 1.8 Ghz 64 Bit (only using 32 due S.O. Limitation)
RAM: 1 GB DDR2 RAM PC-5300 (667 Mhz) Kingston
VGA: nVidia Geforce 6100 nForce 405 (Integrated, Chipset MCP61, 256 MB Max, Using 64)
HD: MAXTOR Diamond Max 10 SATA II 160 GB (2 Partitions: 30 GB System, 130 GB for everything else)
Monitor: Compaq MV540 (Yes... it sucks...)

(http://img38.imageshack.us/img38/6052/sinttulo1nh.th.jpg) (http://img38.imageshack.us/i/sinttulo1nh.jpg/)

As far as you can see is not a dual core or core 2 or something like that (Like Cyanide says), is just a standard system (but for me, the best :) ) But this thing worked perfectly.

Also tested in a Virtual Machine running Windows 2000 SP4 (No RollUp Update installed) and worked properly too (few frame skip due RAM amount), This one had 128 MB RAM, 8 MB VRAM, and same processor (So maybe this thing goes on lower processors, like 900 or even 700 Mhz)... They need to update the readme, they say this onnly run on Windows XP/Vista/7, but 2000 does too...

I hope that, anyways, the elecbyte team can fix the issues with other PC's, otherwise full game releasing will be very hard and buggy... Maybe I'm wrong, but I guess that fresh install of this new version will solve problems related to it... I hope so.

Congrats to elecbyte for returning!!!!!!!!!!!!!!!!!!

See ya!!!!!! :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 25, 2009, 01:53:38 am
Does the EVE Screenpack work with the new MUGEN?
No it won't.
Will any other screenpack work?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FerchogtX on September 25, 2009, 02:09:55 am
Does the EVE Screenpack work with the new MUGEN?
No it won't.
Will any other screenpack work?
Why won't you try?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jax on September 25, 2009, 02:31:35 am
What is THIS?
(http://i38.tinypic.com/dhcpvm.jpg)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Poemi Watanabe on September 25, 2009, 02:42:20 am
What is THIS?
http://i38.tinypic.com/dhcpvm.jpg (http://i38.tinypic.com/dhcpvm.jpg)
According to the def file,the ai files are AI Hints data.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mineko C. Lucky on September 25, 2009, 02:52:12 am
Well... speaking of the new MUGEN, I think the OpenSourceMugen is now officially EPIC FAIL, maybe, even though if it is real or not.

OSM just died off and nobody remembers anymore.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Siebzehn on September 25, 2009, 03:16:08 am
Then... why remind everyone?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Gamelogic on September 25, 2009, 03:56:36 am
This is still exciting as hell lol, seriously.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: The Railgunner on September 25, 2009, 04:11:15 am
Well, as it turns out, I had to replace sdl.dll to get Mugen to work, but so far, it works fine.

Though I now have to increase the SprPriority on Felicia's powerbars because they no longer show up in Stage00. Ah well, you win some, you lose some. :-\

Also tested in a Virtual Machine running Windows 2000 SP4 (No RollUp Update installed) and worked properly too (few frame skip due RAM amount), This one had 128 MB RAM, 8 MB VRAM, and same processor (So maybe this thing goes on lower processors, like 900 or even 700 Mhz)... They need to update the readme, they say this onnly run on Windows XP/Vista/7, but 2000 does too...

Windows 2000 and XP are almost identical - there are only a few small coding differences and aesthetic changes, so it's not really coincidental that Mugen 1.0 runs fine on 2000.

Also, Mugen 1.0 can run in a VERY low resource environment (my processor is 648 Mhz, for example), so I assume that the requirements listed are more like recommendations than concrete criteria for Mugen.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: NickyP on September 25, 2009, 04:53:13 am
I wonder if Elecbyte really is back, will they do ports to homebrew enabled consoles as well?

I believe I speak for everyone when I say: PSP and Wii is in dire need of some mugen.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FerchogtX on September 25, 2009, 05:07:06 am
Windows 2000 and XP are almost identical - there are only a few small coding differences and aesthetic changes, so it's not really coincidental that Mugen 1.0 runs fine on 2000.

Also, Mugen 1.0 can run in a VERY low resource environment (my processor is 648 Mhz, for example), so I assume that the requirements listed are more like recommendations than concrete criteria for Mugen.
Oh yeah... but when you code a program, you can make it look into registry for checking which version of windows you are using, so, if they said it worken only on those systems, i spected mugen to fail loading in win2000, but it seems that this version has the limitation of only working on NT enviornments (Maybe Win NT can run this... but I've got no copy of this last SO to test) win 9x enviornment is definitively out of this range (tested on win 98 and ME and doesn't load anymore, the famous "This program needs a newer version of Windows" window appear).

BTW I got another hint here... I don't see anyone posting their SOUND cards specs, I mean, if you got a Sound Blaster, or anything else... I?ve tested this version in another win2000 PC, but with 700 Mhx Celeron CPU, 184 MB RAM, 8 MB Video (SIS 630) and the most interesting: C-Mixer sound card... and... fail!!!... yes! it failed to load, it got an exception error, then I proceded to download SDL.dll v1.2 and then tried to load again, result: success!!!... a bit slow (because of the crappy SIS630 Card) but worked...

I guess that this has something to do with the sound cards... In my Case, my XP SP3 System Got a Realtek on board HD Sound Card, the virtual machine has a Sound Blaster 16 type one... on these ones mugen runs with its default sdl.dll, but c-mixer needs the replacement...

Either I would suggest to use that version of the library for further versions, or to change to another type of sound support, I ignore if there is another one...

I hope this will be fixed soon, many mugen players will be sad if this continues :(

See ya!!! :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Renzo F on September 25, 2009, 05:08:39 am
Why people is so obsessed with console releases?
I think they'll focus on making it better for PC before even thinking about a port.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: [[D4RK_R4V3N]] on September 25, 2009, 06:43:59 am
Why people is so obsessed with console releases?
'cause console is teh rulz
I think they'll focus on making it better for PC before even thinking about a port.
or other dude will do the port anyway *cough* xbox community *cough*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: WillFang on September 25, 2009, 07:39:00 am
How do you put your own quotes in the quote system?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: megaman_zer0 on September 25, 2009, 07:56:15 am
check out kung fu man's cns file
Code:
;Default language victory quotes **MUGEN 1.0**
;The default language victory quotes must be implemented in English.
[Quotes]
; Up to 100 victory quotes can be specified per language (victory0 - victory99)
victory1 = "You must defeat Tu Shou to stand a chance."
victory2 = "You need a lot of training. Come back in ten years."
victory3 = "You look familiar. Did I see you on TV?"
victory4 = "Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices."
victory5 = "That was a good workout."
victory6 = "I want to challenge more skilled fighters."
victory7 = "What do you mean my girlfriend is in another temple?"
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 25, 2009, 08:35:59 am
is the quote screen optional or will it always appear?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: WillFang on September 25, 2009, 08:46:32 am
is the quote screen optional or will it always appear?

It will always appear I think...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 25, 2009, 09:01:44 am
hopefully theres a way to opt out of it. i care none for a quote system
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on September 25, 2009, 09:04:48 am
I haven't tried out the new mugen yet, but I'm guessing the quote system is just text right? If it could use sounds as well then it wouldn't be such a bad idea but if it's just text then I could care less, I'd rather just skip it like DonuTs said.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 25, 2009, 09:12:38 am
It uses sound, you can set music for it just like the other system screens in the system.def.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on September 25, 2009, 09:15:22 am
So there is no character specific sounds for each quote then right? Having bgm for the screen doesn't make the quote system any more appealing to me.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 25, 2009, 09:22:01 am
Okay. You didn't specify that, you just said sounds, so I answered. I'm not sure what's not cool about a win quote system, but to each their own.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 25, 2009, 09:28:40 am
I'm not sure what's cool about a win quote system, but to each their own.

what you should have said  ;P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on September 25, 2009, 09:31:45 am
I'm not sure what's cool about a win quote system, but to each their own.
what you should have said  ;P
I kinda agree on this. I don't see much that's appealing about it. It's just text that you write in yourself which is probably only gonna be viewed by yourself so the quotes wouldn't be very funny or cool, so I don't see much point in making quotes for all the characters in your mugen roster.

It's not really a bad idea, I'm sure many like it, but I personally don't care much for it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: megaman_zer0 on September 25, 2009, 10:03:47 am
well authors will take advantage of it in the future adding it to their characters and adding music to the win quote screen makes it more like a full game remember mugen is an engine to create 2D fighting games.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: bWWd on September 25, 2009, 10:14:24 am
I really hope they will work on Multiplayer online gameplay cause its the only thing M.U.G.E.N really really needs ,pack all folders and check crc during online to avoid quick hacks.
Rest of the features are only small add-ons , every serious game today should have multiplayer support or else it dies after some time,how many years you can play vs fighting games alone ?
Anybody asked about possibility of multiplayer in engine ?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: megaman_zer0 on September 25, 2009, 10:20:07 am
well if you want you can sign up for there forum and ask :/ personally though I don't think now is the right time to imlement anything as lofty as online play there are still alot of bug that need to be ironed out.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: fartybrando on September 25, 2009, 10:52:27 am
I just read this.

Oh snap.

I think this was an ohsnap moment for anybody when they first saw that Elecbyte, the legendary unknown undead guy that no1 ever expected to see again cuz he made a program and then perma-headdesked, came back.

I think I would need a bit more info before playing this though. Skimming through the pages it sounds like this version of Mugen takes up way more RAM then the last one. As I can barely run the last one smoothly on my computer, I can't imagine why i'd want a fighting game that's a slideshow. unless the resource requirements are the same I'm gonna be stuck with the older version, like anyone else with old PCs, and that's a definite.

Still very cool that he came back and is being all Mugen support-o though.

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on September 25, 2009, 11:36:45 am
Well its Elecbyte is not a "He" its more like "They"

but we are all excited as long as they run away with yet another half ass finished released
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyanide on September 25, 2009, 12:30:03 pm
You can disable the quotes thing altogether. You cannot disable it on a character specific basis. Located in system.def.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on September 25, 2009, 02:02:54 pm
Quote
"What do you mean my girlfriend is in another temple?"

^ so much win there :beam:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on September 25, 2009, 02:15:54 pm
It's not really a bad idea, I'm sure many like it, but I personally don't care much for it.

I actually agree here. I could care less about this little quote system, all I care about is more coding functionality, especially in the areas that, while coding, have made me go "RAAAAAAAAGHHHHHHHH MUGEN LIMITATIONSSSSSSS"
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 25, 2009, 03:23:10 pm
It's not really a bad idea, I'm sure many like it, but I personally don't care much for it.

I actually agree here. I could care less about this little quote system, all I care about is more coding functionality, especially in the areas that, while coding, have made me go "RAAAAAAAAGHHHHHHHH MUGEN LIMITATIONSSSSSSS"
Hum... which kind of areas?

*takes out notepad, ready to add stuff to the suggestion list everyone hates him for*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 25, 2009, 03:47:27 pm
out of my head.

sprite no and group no triggers.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 25, 2009, 03:52:32 pm
Added. :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: goku262002 on September 25, 2009, 05:20:26 pm
I just read this.

Oh snap.

I think this was an ohsnap moment for anybody when they first saw that Elecbyte, the legendary unknown undead guy that no1 ever expected to see again cuz he made a program and then perma-headdesked, came back.

I think I would need a bit more info before playing this though. Skimming through the pages it sounds like this version of Mugen takes up way more RAM then the last one. As I can barely run the last one smoothly on my computer, I can't imagine why i'd want a fighting game that's a slideshow. unless the resource requirements are the same I'm gonna be stuck with the older version, like anyone else with old PCs, and that's a definite.

Still very cool that he came back and is being all Mugen support-o though.



Me too dude!

i cannot believe this!! team elecbyte back?! Are we all in trouble for using hacked mugens? Are they still asking for money to use full versions? are they really getting rid of 2D in favor of 3D like on their old teaser site? what are the specs. for the new version of mugen?

god soo many questions. if this is true, this is the second coming guys the dawn of a new era for mugen.

but now, all of our knowlage of old mugen will be obsolete! :S
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Titiln on September 25, 2009, 05:35:39 pm
Are we all in trouble for using hacked mugens?
no, they would've made a statement about this by now
Quote
Are they still asking for money to use full versions?
they never did that
Quote
are they really getting rid of 2D in favor of 3D like on their old teaser site?
it's still using 2d and sprites, what do you think
Quote
what are the specs. for the new version of mugen?
System requirements
-------------------

Operating System: Microsoft Windows XP SP2 or later.  Should work on
Windows Vista and Windows 7.  Not yet tested on 64-bit installations.

CPU: Intel Core Duo or equivalent recommended for HD resolutions.

Memory: 512 MB or more (actual requirements may vary based on
character and stage complexities).
Quote
but now, all of our knowlage of old mugen will be obsolete! :S
how
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 25, 2009, 05:51:47 pm
Man, with the return of Elecbyte, the community has shown itself a new level of stupidity. :/
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: goku262002 on September 25, 2009, 05:55:29 pm
no, they would've made a statement about this by now

Well thats good. glad they still support us even though we fans basiclly became priates and hacked their engine.

Quote
they never did that

Sware i thought they were once. my bad.

Quote
it's still using 2d and sprites, what do you think

I dont know lul :p. seriously, the teaser site put allot of fears into me of them basicly coming back and saying "fuck you all were changing everything and theres nothing you can do about it! haha!!" but im glad there still sticking with good ole 2d.

Quote
System requirements
-------------------

Operating System: Microsoft Windows XP SP2 or later.  Should work on
Windows Vista and Windows 7.  Not yet tested on 64-bit installations.

CPU: Intel Core Duo or equivalent recommended for HD resolutions.

Memory: 512 MB or more (actual requirements may vary based on
character and stage complexities).

Thanks. it looks like i can still run it i was hearing over at the offical forum that people who could run it before smoothly were having serious lag issues and overall slowness.

Quote
how?

well as time goes on things that were once solid stepping stones to creating stuff are going to be changed or removed people wont know them like the back of thier hand anymore.

Lets hope team elecbyte doesnt change too many things soo soon.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Siebzehn on September 25, 2009, 05:59:20 pm
If mugen with 3D the community, at least the 3D guys, would die out.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 25, 2009, 06:09:59 pm
Man, with the return of Elecbyte, the community has shown itself a new level of stupidity. :/
I'ld say it's the usual stupidity.
It's just that we run into people we ain't used to seeing since we are all in our own sub-communities. The Elecbyte issue has brought all those together.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sir.Mocholini on September 25, 2009, 07:19:04 pm
this could be awesome  :) might do some 1920x1200 stages . ::)
omg filesize.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 25, 2009, 07:28:10 pm


Man, with the return of Elecbyte, the community has shown itself a new level of stupidity. :/
I'ld say it's the usual stupidity.
It's just that we run into people we ain't used to seeing since we are all in our own sub-communities. The Elecbyte issue has brought all those together.

TRUE DAT
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: gigaEmpoleon on September 25, 2009, 07:49:08 pm
 :o I can't believe Electbyte is back!The new version of Mugen is pretty buggy and laggy for me though even though I have a pretty new computer.I hope they fix that :/
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: vyn on September 25, 2009, 08:08:27 pm
cant blame me for not reading 30 pages after just finding out bout this version so i have a question

any talk for online mode from them?? now that would be really something
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 25, 2009, 08:10:28 pm
Elecbyte hasn't mentioned anything about it as far as I know. It has been suggested, and you could probably check out their forum and search the word "online" to see the suggestions of it. I don't know if The Elecbyte has given a direct answer yet, though.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mackx on September 25, 2009, 08:28:32 pm
The return of electbyte is awesome, especially love the new resolutions. The only downside for me are for all these 3-d illusion stages, wont work and will have to be edited now...  :bigcry:


this could be awesome  :) might do some 1920x1200 stages . ::)
omg filesize.

Hehe, and with the new color pallette it might be even bigger  ;)  I probably won't be making anymore stages untill this new engine is perfected...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 25, 2009, 08:31:02 pm
The return of electbyte is awesome, especially love the new resolutions. The only downside for me are for all these 3-d illusion stages, wont work and will have to be edited now...  :bigcry:


this could be awesome  :) might do some 1920x1200 stages . ::)
omg filesize.

Hehe, and with the new color pallette it might be even bigger  ;)  I probably won't be making anymore stages untill this new engine is perfected...

That may be a long time..lol
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: XamΣeta on September 25, 2009, 09:21:18 pm
I just gave this new mugen a run a few days ago and I'm somewhat disappointed at some of the results.

I've noticed this new mugen is slower and lags on my setup...I've never had this problem when playing Mugen+ on fullscreen before.

Can somebody recomend something to speed it up.

I'm on Windows XP if it helps, btw.

Also...what's up with the media plugins feature? Has this been eliminated forever? It would suck to lose ADX now, since I've converted most of my stuff to that format.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 25, 2009, 09:35:33 pm
ADX native support will probably be implemented soon. To speed it up, try 640x480 and

http://elecbyte.com/forum/index.php?topic=123.0

Also, try changing RenderMode.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: XamΣeta on September 25, 2009, 09:39:44 pm
Thanks.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyanide on September 25, 2009, 11:55:35 pm
It's ELECBYTE

There are not 2 T's dammit

Quote
the teaser site put allot of fears into me of them basicly coming back and saying "fuck you all were changing everything and theres nothing you can do about it! haha!!" but im glad there still sticking with good ole 2d.
How do you know that was even them? That could have been a lolhack. Nothing ever ever came of it and 99% of us ignored it as fake. Stoppit.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 25, 2009, 11:58:07 pm
"gives Cy a relaxing backrub"
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 26, 2009, 12:20:06 am
I hope Cy doesn't read the stuff at the Elecbyte forun. He might pop a vain.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: walt on September 26, 2009, 12:21:41 am
VEIN...

(http://cdn2.knowyourmeme.com/i/3088/original/English_Motherfucker_Do_You_Speak_It.jpg)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shamrock on September 26, 2009, 12:24:13 am
I was talking about the band.

(http://t0.gstatic.com/images?q=tbn:EGTQrd-zPbEjyM:http://hardrockhideout.files.wordpress.com/2008/03/vainnorespect.jpg)
 

Anyone could see that. :-[
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DM on September 26, 2009, 12:26:14 am
I guess this thread is kinda useless now. :P
30 pages with posts relating the same errors and so on, lol
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: tunglashor on September 26, 2009, 12:43:33 am
The return of electbyte is awesome, especially love the new resolutions. The only downside for me are for all these 3-d illusion stages, wont work and will have to be edited now...  :bigcry:
It should be possible to edit them to still work at 640x480 shouldn't it?  I guess it means remaking them for each resolution though (actually that's not possible as any resolution is now possible, it seems!)

this could be awesome  :) might do some 1920x1200 stages . ::)
omg filesize.

Hehe, and with the new color pallette it might be even bigger  ;)  I probably won't be making anymore stages untill this new engine is perfected...
The new SFF format will apparently support compression, so perhaps once that's implemented...
There's also talk of 24-bit colour support, so no more palette issues!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyanide on September 26, 2009, 12:52:34 am
Tell me, has anyone with a hires stage (i have none at ALL) tried applying the

 ;Width and height of the local coordinate space of the stage.
localcoord = 1280, 720

bit to them?

You might need to up your zoffset as well by the looks of things.

I mean, if i set localcoord to 640x480 in a character it halves the size. If i set it to 320x240 it's normal, should be the same for stages yes?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on September 26, 2009, 01:00:10 am
It's not really a bad idea, I'm sure many like it, but I personally don't care much for it.

I actually agree here. I could care less about this little quote system, all I care about is more coding functionality, especially in the areas that, while coding, have made me go "RAAAAAAAAGHHHHHHHH MUGEN LIMITATIONSSSSSSS"
Hum... which kind of areas?

*takes out notepad, ready to add stuff to the suggestion list everyone hates him for*

Mostly just the stuff from my lifebars suggestions thread. You can add the stuff from that thread on the ebyte forums to your list if you want to in a Lifebars section or something.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jango on September 26, 2009, 01:42:21 am
BTW just tested putting the winquote parameter in the previous build of MUGEN and there aren't any shutdowns, so assuming people aren't using the Victoryquote Sctrl for character-specific winquotes, if people have reservations about putting them in their characters, they shouldn't.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 26, 2009, 01:51:09 am
remappal crashes it, tho.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 26, 2009, 02:19:37 am
FORUN...

http://cdn2.knowyourmeme.com/i/3088/original/English_Motherfucker_Do_You_Speak_It.jpg (http://cdn2.knowyourmeme.com/i/3088/original/English_Motherfucker_Do_You_Speak_It.jpg)
Fixed.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Chapulín on September 26, 2009, 02:27:25 am
Stop judging a book by its cover and look at these.
http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen.jpg (http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen.jpg)
http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen1.jpg (http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen1.jpg)
http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen2.jpg (http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen2.jpg)

I really like the MUGEN, a pity that it has some annoying bugs and it still has the old options screen...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FerchogtX on September 26, 2009, 03:24:25 am
System requirements
-------------------

Operating System: Microsoft Windows XP SP2 or later.  Should work on
Windows Vista and Windows 7.  Not yet tested on 64-bit installations.

CPU: Intel Core Duo or equivalent recommended for HD resolutions.

Memory: 512 MB or more (actual requirements may vary based on
character and stage complexities).
Quote
but now, all of our knowlage of old mugen will be obsolete! :S
how
Not at all, and BTW, Ive tested mugen on another SO that is not listed, so I guess that the real reqs are:

Operating System: Microsoft Windows 2000/XP.  Should work on
Windows Vista and Windows 7.  Not yet tested on 64-bit installations.

CPU: Pentium III 800 Mhz or higher recommended for HD resolutions.

Memory: 256 MB or more (actual requirements may vary based on
character and stage complexities).

Yes is lower, may change if in your PC with lowers specs can run it as well, I think they exaggerate a bit with this.

Man, with the return of Elecbyte, the community has shown itself a new level of stupidity. :/
Don't be so rude man! You will break some hearts... ¬¬

Seriously... I think that we are getting a lil' of nonsense in every thread that is related to this new version... and is not new... everytime I see this forum I see flame wars, claims, insults, and so on... Is incredible that just a lil' hobby like mugen do this to the people... c'mon, everyone here (including me) has a real life, why don't we act as adults? Is quite simple...

BTW Nice to see you here again!!! :D

Stop judging a book by its cover and look at these.
http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen.jpg (http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen.jpg)
http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen1.jpg (http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen1.jpg)
http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen2.jpg (http://i398.photobucket.com/albums/pp70/KillajaxPwn/newmugen2.jpg)

I really like the MUGEN, a pity that it has some annoying bugs and it still has the old options screen...

You should thank that you can use a higher resolution on that instead of the old hi res hack that only allowed 320x240... any other stuff can be changed... what about your imagination?

See ya!!! :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on September 26, 2009, 03:34:30 am
Has anyone suggested to ElecByte to implement the MP3 Volume configuration in the options screen? That's one thing I hated about the old mugen is all the characters are way too loud compared to my BGM.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: tunglashor on September 26, 2009, 03:41:14 am
Tell me, has anyone with a hires stage (i have none at ALL) tried applying the

 ;Width and height of the local coordinate space of the stage.
localcoord = 1280, 720

bit to them?

You might need to up your zoffset as well by the looks of things.

I mean, if i set localcoord to 640x480 in a character it halves the size. If i set it to 320x240 it's normal, should be the same for stages yes?

You use localcoord to tell it what resolution the stage was designed for, and Mugen then uses that info to scale everything for the resolution currently in use.  So for hi-res stages you set this to 640x480.

You need to adjust a bunch of params - zoffset is one - the biggest job is the deltas, velocities etc of the BG elements.  The reason (if I understand correctly) is that in order for these stages to work in WinMugen Plus, these values had to be doubled as the engine would halve them automatically.  The new version doesn't do this, so the values in question need to be manually halved (in effect, put back to their correct values).  KFM Mr RandomSelect posted full details (http://elecbyte.com/forum/index.php?topic=106.msg1010#msg1010) at elecbyte's forum, although there are still details he's yet to fully iron out.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FerchogtX on September 26, 2009, 04:06:39 am
Has anyone suggested to ElecByte to implement the MP3 Volume configuration in the options screen? That's one thing I hated about the old mugen is all the characters are way too loud compared to my BGM.
You should do it man...

http://elecbyte.com/forum/index.php?board=9.0

See ya!!! :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FerchogtX on September 26, 2009, 04:08:42 am
Tell me, has anyone with a hires stage (i have none at ALL) tried applying the

 ;Width and height of the local coordinate space of the stage.
localcoord = 1280, 720

bit to them?

You might need to up your zoffset as well by the looks of things.

I mean, if i set localcoord to 640x480 in a character it halves the size. If i set it to 320x240 it's normal, should be the same for stages yes?
Basically yes... this thing works more or less like the old hack if HIRes = 1 in the stage definition, but the advantage is that you can customize it, so if you do a HD stage, you set that value, if it is Hi Res, use 640, 480... and so on...

See ya!!! :D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Haver of Sex on September 26, 2009, 04:12:34 am
The HR Stages are off. Not to mention delayed sounds in MUGEN 1.0 KFM V.S KFM=  :kugoi::drummer:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DragonSlayerEX on September 26, 2009, 05:20:30 am
I wonder if this mugen is capable of runing online play. :yugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 26, 2009, 05:21:36 am
No, it's not.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DragonSlayerEX on September 26, 2009, 06:34:01 am
Dame, oh well its still a sweat update.  ;)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on September 26, 2009, 09:40:45 am
Yah, very sweaty indeed.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on September 26, 2009, 12:14:41 pm
*facepalm*

Are people physically unable to read through things? Really?

Anyhoo, yeah - apparently the mini-update patch was unsuccessful at fixing most peoples issues. That doesn't bode well, does it...?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on September 26, 2009, 01:56:50 pm
The mini-patch was more-so Elecbyte stabbing around trying to find where the problem was.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 26, 2009, 03:34:13 pm
I tried this out yesterday. Its pretty awesome except some extra palletes I'm using for MUGENHunter's Sonic won't appear. Any help guys?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Smash on September 26, 2009, 05:22:06 pm
wow i break from the mugen for a month then i come back and elecbyte comes back...

well gotta try the newer mugen
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: nightmarePRT on September 26, 2009, 06:41:06 pm
LOL same here
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SuperSaiyanAnthony on September 26, 2009, 07:21:02 pm
I did play mugen HD on my cousin's laptop that work. ;D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Saturno on September 26, 2009, 07:30:39 pm
I'll try the New version of M.U.G.E.N. released. I hope is great...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on September 26, 2009, 07:33:29 pm
imo they should just try to make New Mugen as backwards compatible as possible. THEN they should worry about adding new things.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: AlumDixon on September 26, 2009, 08:30:57 pm
its a great mugen. but i got alot characters and would maybe need a new screen pack and stuff to fit that mugen, but idk.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: TheMajinZenki on September 26, 2009, 08:53:46 pm
It's not necessary to have a different screenpack to fit many characters; by editing system.def you can add more character slots. This is my current configuration (Mind you, I have set Mugen's resolution to 1280x960):

Code:
rows = 30
columns = 27
pos = 241,50
cell.size = 28,28
cell.spacing = 2
cell.bg.scale = .3,.3
cell.random.scale = .3,.3
p1.cursor.active.scale = .3,.3
p1.cursor.done.scale = .3,.3
p2.cursor.active.scale = .3,.3
p2.cursor.done.scale = .3,.3
portrait.scale = .3,.3
;Big portraits
p1.face.offset = 0,0      ;Position to put big portrait
p1.face.scale = .5,.5
p2.face.offset = 1279,0
p2.face.scale = .5,.5
;Name
p1.name.offset = 0,320   ;Position to put name
p2.name.offset = 1280,320

(That's only what I remember changing)

Basically, resized the scale of slots, icons and portraits, and moved stuff around to make everything fit without losing (too much) visibility. Hope that helps.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Zero-Sennin on September 26, 2009, 09:01:58 pm
I tried this out yesterday. Its pretty awesome except some extra palletes I'm using for MUGENHunter's Sonic won't appear. Any help guys?

Six palette limit for all characters, 1.0 compatible or not. Sucks for palette-activated features, unless you're willing to copy a folder and change up the palette order.

The winquote system is fun.

Spoiler, click to toggle visibilty

:D

(Sorry for the size, F12 =/= screenshot apparently.)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Noctis on September 26, 2009, 09:15:38 pm
Wow. The game is a little bit to big for my screen (Changing resolutions now.) and the gameplay goes extremely slow when there is a LOT of effects, but this is awesome.
The keys are different. I got them the same as my other MUGEN for the 1st player, but not the 2nd player.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Good Ol' Liftset. on September 26, 2009, 11:41:51 pm
been away for a lil while... but damn! this is pretty awesome; what a surprise...
I have no more words...  :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lonely on September 27, 2009, 01:48:30 am
This is pretty sweet, looking forward to future updates for sure.

 -edit- fixed my key problems.

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 27, 2009, 01:49:29 am
They screwed up that , they will fix it shortly on the next RC.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Haver of Sex on September 27, 2009, 02:50:48 am
Kung Fu Man bonus game by Tatsu won't work
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: goku262002 on September 27, 2009, 03:15:26 am
I tried this out yesterday. Its pretty awesome except some extra palletes I'm using for MUGENHunter's Sonic won't appear. Any help guys?

Six palette limit for all characters

your serious?! thats fucked up.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: WillFang on September 27, 2009, 03:25:30 am
I tried this out yesterday. Its pretty awesome except some extra palletes I'm using for MUGENHunter's Sonic won't appear. Any help guys?

Six palette limit for all characters

your serious?! thats fucked up.

Meh, I never really cared for extra palettes other than the original palette the character had...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 27, 2009, 03:27:13 am
actually now there a limitless amounts of palettes that a character can have thanks to the new palatte code that can be added to any character.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: goku262002 on September 27, 2009, 03:32:48 am
actually now there a limitless amounts of palettes that a character can have thanks to the new palatte code that can be added to any character.

So without this code basicly people are restricted to only 6 palletes correct? Well hopfully it along with all the other gripes will be fixed in the next update. i like there trying to support widescreen people but now i heard theres no support for people who still have 1024x768 standard. hopefully someone found a way around that...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 27, 2009, 03:34:35 am
i think there was a solution to the 7-12 palettes being able to work, but i forgot lol i havent been around the elecbyte forum since it came out, to many noobs there   :-\
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: goku262002 on September 27, 2009, 04:03:13 am
i think there was a solution to the 7-12 palettes being able to work, but i forgot lol i havent been around the elecbyte forum since it came out, to many noobs there   :-\

Well thats good. i know a few good characters would really be hurt by that.


Don't be so rude man! You will break some hearts... ¬¬

Seriously... I think that we are getting a lil' of nonsense in every thread that is related to this new version... and is not new... everytime I see this forum I see flame wars, claims, insults, and so on... Is incredible that just a lil' hobby like mugen do this to the people... c'mon, everyone here (including me) has a real life, why don't we act as adults? Is quite simple...

Thanks for trying to defend me. i only check this place weekly and Ive only just heard of this i didn't know all of the details yet. asking simple questions apparently just sends people into a fit-shit for some reason.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shaggy on September 27, 2009, 09:21:58 am
I've skimmed through these pages, and haven't seen any one mention a problem i'm having.  It's with the character sounds, for some reason they sound broken or distorted on my PC. (tested with characters by H and warusaki) Besides this though I'm luvin this new version.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 27, 2009, 01:38:24 pm
Oh, now that you mention it, yeah, posadds are screwed up when facing KFM720 (not old chars or normal KFM).  And it keeps happening even if you update your char to also specify its "localcoord".

Edit: wait, no, just the cornerpush code.  Guess it can be fixed if there's such a thing as a "target,localcoord" trigger or something along those lines, to rescale the hitvels back to normal.
In fact half of the updates to the engine seem to revolve around these individual playing area settings, will take a while to adapt.

Was testing triggers:

I think they already have some triggers that solves this problem, because I seem to have fixed it. Something like this (haven't really done anything mathematical) just tested and this seems to be able to manage that problem well enough.

It could become a problem when people start using Localcoord that equal funny combination of numbers though. When the localcoord gets too low, it makes a character abnormally large, and when it gets to high, it makes the abnormally small. So I guess if people are using decent numbers it'll work once a formula is developed.

fvar(30) = cornerpush velocity

[state -3,cp]
type= Posadd
triggers...
value = -abs(fvar(30))/ifelse(target, const240p(3) = 3, 1, ifelse(target, const240p(3) = 6, 2, 3))

>_>
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 27, 2009, 01:45:16 pm
Yeah I posted a similar thing in a bug thread along with a mini rant, then they added different coordinate spaces to the known issues topic.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 27, 2009, 01:52:29 pm
Oh, I see the known issues thing, so the extra coding won't be necessary. Shoot!   :P

They also have where screenpos x should equal 0 wrongly listed, it's the left not the right, right? Correct me if I'm wrong before I correct them!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 27, 2009, 01:53:55 pm
I dunno the last time I touched screenpos x must've been when I was first seeing what triggers did :S, it's supposedly deprecated in favour of pos x.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SnowShingo on September 28, 2009, 02:10:44 am
it's nice to know that after however many years and countless man hours elecbyte was at long last able to solve the problem on many of us not being able to us HD res and high color sprites instead of focusing on something as silly as making the game engine somewhat more stable than the previous winmugen build
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Siebzehn on September 28, 2009, 02:16:26 am
Release Candidate.

Besides, other stuff was added/changed as well.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Real Bastard on September 28, 2009, 03:44:02 am
Can I be honest. I am just going to let it out.

When I heard that Elecbyte came back. I actually messed my pants because of the stiffy.

I am glad he has returned. I am liking the new mugen still. Now, I can find patterns around it. I am using the debug version of this to program any WIPs. I am still using the old one, but hell.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on September 28, 2009, 05:17:19 am
they*
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 28, 2009, 06:09:26 am
Six palette limit for all characters, 1.0 compatible or not. Sucks for palette-activated features, unless you're willing to copy a folder and change up the palette order.

that's a bug with the current build of the engine not detecting start to choose palettes, the 12 palettes work perfectly if you choose them by other means.

Oh, now that you mention it, yeah, posadds are screwed up when facing KFM720 (not old chars or normal KFM).  And it keeps happening even if you update your char to also specify its "localcoord".

Edit: wait, no, just the cornerpush code.  Guess it can be fixed if there's such a thing as a "target,localcoord" trigger or something along those lines, to rescale the hitvels back to normal.
In fact half of the updates to the engine seem to revolve around these individual playing area settings, will take a while to adapt.

Was testing triggers:

I think they already have some triggers that solves this problem, because I seem to have fixed it. Something like this (haven't really done anything mathematical) just tested and this seems to be able to manage that problem well enough.

It could become a problem when people start using Localcoord that equal funny combination of numbers though. When the localcoord gets too low, it makes a character abnormally large, and when it gets to high, it makes the abnormally small. So I guess if people are using decent numbers it'll work once a formula is developed.

fvar(30) = cornerpush velocity

[state -3,cp]
type= Posadd
triggers...
value = -abs(fvar(30))/ifelse(target, const240p(3) = 3, 1, ifelse(target, const240p(3) = 6, 2, 3))

>_>

You are supossed to use the trigger directly on expressions.

const240p(X) return X times the difference in resolution of the character who is evaluating the trigger.

value=abs(fvar(30)/targer,const240p(1))

obviously, if your character runs at a different res, you use the 480 or 720 versions of the triggers.

this should be all the code, unless I misunderstood what youa re trying to code there.

also, ishida iryu found a nice bug, this should help people with good computer who still get horrible framerates.

Quote
yea, it seems like the current frameskip code has a bug, as I found a reliable formula in my hardware to keep it working at 60fps. provided the fps are less than 60, if I add teh fps to teh default gamespeed (60fps) I get perfect frameskipping.

Quote
21·35·52:. «Bernkastel» I get 30 fps on 720
.:21·35·57:. «Bernkastel» so I am setting it to 90

Quote
.:21·43·14:. «Bernkastel» 1080 decided to work
.:21·43·25:. «Bernkastel» I get 13 fps
.:21·43·29:. «Bernkastel» so, it worked with 73


Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 28, 2009, 04:24:32 pm
Six palette limit for all characters, 1.0 compatible or not. Sucks for palette-activated features, unless you're willing to copy a folder and change up the palette order.

that's a bug with the current build of the engine not detecting start to choose palettes, the 12 palettes work perfectly if you choose them by other means.
+1
I tested that and you can choose 1-6 palettes, but CPU can choose 1-12 palettes like always :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 28, 2009, 04:34:46 pm
You can choose 7 to 12 by the command line (as first posted by kamek) or you can use the remappal sctrl.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 28, 2009, 05:35:45 pm
You are supossed to use the trigger directly on expressions.

const240p(X) return X times the difference in resolution of the character who is evaluating the trigger.

value=abs(fvar(30)/targer,const240p(1))

obviously, if your character runs at a different res, you use the 480 or 720 versions of the triggers.

this should be all the code, unless I misunderstood what youa re trying to code there.

You are right, I was just assuming everyone would go with those standard Localcoords mentioned in the docs. The way you suggested would definitely be more efficient to exact correct scaling to the posadd's value. They are supposed to fixing it, though, so maybe it's not an issue anymore. :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: _Kronos_ on September 28, 2009, 05:47:19 pm
weeeeeeee :woeh:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 28, 2009, 06:00:10 pm
I think they should have used a value of 1 in the examples instead of 3.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bad Mr. Basara on September 28, 2009, 07:56:24 pm
A question: someone of here has already made a new SFFv2??
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Artisto on September 28, 2009, 09:12:05 pm
Ya know.... I am so glad that I got REALLY lazy and have not really worked on my full game since last year. Maybe this might get be back into a productive mode.....

sigh, I just gotta get through the tedius "get-hit" animations and coding for all the characters.

Thankfully I won't be losing any important coding (since I have yet to code any moves beyong basic movements into any of the characters yet).
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Vans on September 28, 2009, 09:45:20 pm
A question: someone of here has already made a new SFFv2??

I have, for my CC combo counter.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Reza on September 28, 2009, 10:19:21 pm
Okay this new Mugen doesn't work for me at all, its just crashes at start up and i downloaded that mini updated and its still a no go. ??? :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 28, 2009, 10:26:12 pm
simple test.

modify the .cfg file so it runs at 640x480
double click mugen.
open the task manager (ctrl alt del)
double click mugen
now you should have two mugen.exe processes in task manager, kill the one that is using more memory.
keep on trying those combinations.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Reza on September 28, 2009, 10:45:01 pm
simple test.

modify the .cfg file so it runs at 640x480
double click mugen.
open the task manager (ctrl alt del)
double click mugen
now you should have two mugen.exe processes in task manager, kill the one that is using more memory.
keep on trying those combinations.


Okay thanks I'll try that.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on September 28, 2009, 10:47:55 pm
Also, right-click on the exe and set it to "Compatible with Windows 98" Mode, and try again.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 29, 2009, 12:53:09 am
http://elecbyte.com/forum/index.php?topic=253

Might be interesting for those wanting to know more of the new SFF format.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: iTorres on September 29, 2009, 07:49:59 am
RC2 released -

http://elecbyte.com/forum/index.php?topic=261.0
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 29, 2009, 07:51:02 am
Hires =1 supported.

YES!  8)

And a ton bugfixes. Whew, wonderful. :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: iTorres on September 29, 2009, 07:51:48 am
But not recommended...  :P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: MugenBabe on September 29, 2009, 07:53:26 am
Beep beep!  ;D
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Luis Alejandro on September 29, 2009, 07:53:49 am
control configuration still hasnt been fixed i see.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on September 29, 2009, 10:03:34 am
Wow, they're working fast. When they're back, they're BACK. Go Elecbyte.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SNT on September 29, 2009, 10:08:20 am
Quote
If a character or stage or motif doesn't work right...

...then it's a bug in MUGEN.  Our intent is for 1.0 to be backwards compatible with content made for 2002.04.14 without any changes needed on your part.
At the risk of coming off whiny, this should extend as far as the old palette system.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on September 29, 2009, 10:12:36 am
Well, they fixed some compatibility problems with palettes in the RC2 release :
Quote
* Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.
If you're still having problems, I guess you can go whining in their forum and explain your problem. ;P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 29, 2009, 12:26:41 pm
Awesome, they fixed the biggest char code nuisance the previous version added, the interaction between characters of different resolutions.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Elix on September 29, 2009, 12:44:05 pm
These news are just...
(http://i17.photobucket.com/albums/b66/dr_sloth78/Motivators/awesome.jpg)

This is really inspiring.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on September 29, 2009, 12:53:24 pm
So what's to update with characters now? Palettes work fine, etc... Nothing really. We should all release one last version of older stuff, then begin making them break in the older version by using the new state controllers and trigger. :ninja:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: O Ilusionista on September 29, 2009, 03:08:08 pm
Awesome, they fixed the biggest char code nuisance the previous version added, the interaction between characters of different resolutions.

Really? what happens?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 29, 2009, 03:17:19 pm
If the opponent was coded with localcoord=640,480 or whatever, different from the standard 320x240, every time you checked the enemy's position or vels they'd be doubled/tripled compared to your character, which caused problems all over the place.  To fix it you'd have to recode every instance of enemy,vel x etc with the new Const***p triggers, but now it seems to convert the values automatically.

As a simple example, try some moves that place explods on P2 against KFM 720 in the previous version, then in the new version.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: firelord on September 29, 2009, 03:43:58 pm

 ;Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 1280
GameHeight = 720

 :o :o :o :o :o :o :o :o :o :o :o :o :o
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on September 29, 2009, 03:54:19 pm
As somebody said already : "take that in your face Vyx !!!"
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: PotS on September 29, 2009, 04:15:42 pm
Let's all make an effort to let that name fade to nothingness (heh) instead of being forever attached to HD. :(
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: c001357 on September 29, 2009, 04:25:48 pm
then youd have to trash the topics in the hall of fame...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on September 29, 2009, 04:28:04 pm
That's a big NONO !!! :P

Also, I'm pretty sure him and his team don't even know about the new Winmugen release, and they're still thinking their shitty hack is THE shit. ;P
They'll realize their mistake in a few months.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 29, 2009, 04:31:17 pm
You will be horrorized when the elecbyte team announces it was approached by a business that is interested in being their forefront to deal with the community, it will be a selection of people responsible for trouble and confusion headed by Vyx.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 29, 2009, 04:40:54 pm
I think the term you are looking for is horrified. :ninja:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on September 29, 2009, 04:42:26 pm
/me hangs himself.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Hams Will Get You on September 29, 2009, 04:52:25 pm
HELL NO! DX
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SNT on September 29, 2009, 05:46:54 pm
Quote
* Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.
Well, I get palettes 1-6 now, and I don't have to stuff around with the characters, either.  That's great.

I take it RC2 didn't address the holding-Start-on-the-select-screen-not-working thing?  It's a very minor thing, but it's the last issue I have with 1.0.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Siebzehn on September 29, 2009, 06:24:35 pm
You will be horrorized when the elecbyte team announces it was approached by a business that is interested in being their forefront to deal with the community, it will be a selection of people responsible for trouble and confusion headed by Vyx.

His French Honor system will probably cause him to have problems.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Taurus Los' Force on September 29, 2009, 06:40:21 pm
-Great updates  :) !

*Old palettes are back
*When use to play with warusaki3 characters then I finish a opponent with a final KO. The graphic doesn't show on the side of the screen no more (Fix) :sugoi:
*Some hits connect proper a bit

-What remains !

*Some of the old stages still slow down mugen gameplay
*Configuration haven't been updated correctly

I thought wrong about this new mugen. If we all in the community help giving feedback to elecbyte. It might get as backward compatible that we all wanted to be ;). Till time I will wait for this mugen start being truely stable to be compatible with characters and stages.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: LaQuak on September 29, 2009, 07:52:21 pm
Is anybody having palletes not showing up? I have a toy troubleshoot character that I decided to make just to test for new mugen and I have 3 palletes but only the main pallete shows up. If I take the main pallete off and replace it with another color pallete and use that as main new mugen still shows me the old color pallete :D

I already reported the bug but I was wondering if anybody here has the same issue?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: JudaiZX on September 29, 2009, 09:51:16 pm
Is anybody having palletes not showing up? I have a toy troubleshoot character that I decided to make just to test for new mugen and I have 3 palletes but only the main pallete shows up. If I take the main pallete off and replace it with another color pallete and use that as main new mugen still shows me the old color pallete :D

I already reported the bug but I was wondering if anybody here has the same issue?
I have that issue with MUGENHunter's Sonic and Dshiznetz's lucario.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: LaQuak on September 29, 2009, 10:14:09 pm
Oh yeah? I already pmed Dshiznet to check it out aswell. He helped me out before but I'll also tell him to check out his Lucario. I guess my next step is to make another toy character and see if I can do anything different.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 29, 2009, 10:15:16 pm
its a common bug found so far, man.
There are a few others, but they already released a version that fixes some of them.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: LaQuak on September 29, 2009, 10:30:49 pm
The copy that was released today for sept 29th? Today was the 1st time I gave new mugen a try.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on September 29, 2009, 10:32:49 pm
Then you have it, its Rc 2, Rc 1 was launched in 22. As you can see they are working on it as we speak.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 29, 2009, 10:38:04 pm
They are working on fixing stuff that stops people from trying the new mugen, such as the program not runing at all.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: LaQuak on September 29, 2009, 10:55:23 pm
Well I just solved the problem. It's not new Mugen, its my pallete for my toy character (as usuall ;P) I went and got some more rips from JNP and just added in one sprite and changed the shirt color and new version shows default and 2nd pallete I just made which pretty much is a done deal. The main toy character had little dots that I added in the pallete before removing them say from ms paint so the colors still lingered in the pallete. I also used some edits but they didnt see to make a difference to the pallete when I shared them. I guess I will see what else I can do with the old toy character. If not i'll make a new toy character.

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shockdingo on September 30, 2009, 02:06:56 am
Wow, they already released RC2 today? Sweet. This has been a good week so far, Super Street fighter 4 is coming out and Mugen is still trucking on. Huzzah!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mineko C. Lucky on September 30, 2009, 03:33:16 am
If only some old members knew Electbyte was back...

Also, I recall Messatsu said that he quits mugen until there's a new MUGEN coming up, isn't it?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: jstyle on September 30, 2009, 04:49:08 am
I have a question :

Is is possible to play with more than 12 characters in this mugen? I keep trying to increase the character slots on the select screen but it doesn't seem to be working. Thanks in advance
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Siebzehn on September 30, 2009, 05:41:11 am
You can change the motif to "big". I'd assume adding more slots beyond that would be similar to how it's normally done.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 30, 2009, 05:41:50 am
Also, I recall Messatsu said that he quits mugen until there's a new MUGEN coming up, isn't it?
http://elecbyte.com/forum/index.php?action=profile;u=254

;)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Reza on September 30, 2009, 06:16:35 am
Yay! A new version is out, hopefully this one actually loads this time. :computer:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Messatsu on September 30, 2009, 11:46:50 am
It'll be a while before they add the features that I'm interested in.  They are still at the bug fixing level, so it might be a year before we get some decent features then stability afterward.  I haven't paid much attention to the new version yet, but I don't think it's that substantially different in a way that interests me.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on September 30, 2009, 03:41:39 pm
If they keep up the rate they're working at, the bugfixing and stability part might take a lot less than you think. It's impossible to know about new features, though.

As long as it doesn't take them 10 years, I guess it'll be OK. ;P
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on September 30, 2009, 05:26:42 pm
I lucked out and they added the features I wanted.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: [[D4RK_R4V3N]] on September 30, 2009, 11:18:14 pm
I lucked out and they added the features I wanted.
Sexy KO standard  ???
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Gordon360 on September 30, 2009, 11:36:05 pm
I have a question :

Is is possible to play with more than 12 characters in this mugen? I keep trying to increase the character slots on the select screen but it doesn't seem to be working. Thanks in advance

Maybe your editing the wrong system.def, the default motif(system.def) is in the mugen1 folder in the data folder.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sapphire Flame on October 01, 2009, 12:06:54 am
Wow... I never, ever expected this to happen.

So what if I'm late to the party? I'm excited! The timing is perfect for me, too, since I was thinking about getting back into programming.

... I'm just going to go ahead and ignore your pleas for mercy.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: jstyle on October 01, 2009, 01:51:14 am
I have a question :

Is is possible to play with more than 12 characters in this mugen? I keep trying to increase the character slots on the select screen but it doesn't seem to be working. Thanks in advance

Maybe your editing the wrong system.def, the default motif(system.def) is in the mugen1 folder in the data folder.

ohhh...well that was mighty noobish of me haha. Thanks a lot!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Uno on October 01, 2009, 01:53:20 pm
 :sugoi: the new beginning  :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sonic Clone on October 01, 2009, 01:57:23 pm
I noticed something odd when playing the newest version today. Most of the characters have no AI whatsoever. It was to the point that MugenHunter's Sonic beat ShinRyoga's Mario in a watch match. Is anyone else getting this problem?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Laxxe23 on October 01, 2009, 02:08:43 pm
Yeah it was mentioned earlier on, in other posts. 
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bloodly on October 01, 2009, 03:22:18 pm
...There are, as yet, no tools that allow you to work with placing of CSLNs, Axises, etc, visually rather than with numbers?(I've often wondered how the hell you can do it with just numbers, given you've no clue where it puts '0, 0' and the numbers for these things are based on offset from '0, 0'.)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Bastard Mami on October 01, 2009, 03:27:56 pm
0,0 is the upper left corner, that's your clue.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: felineki on October 02, 2009, 06:55:43 am
Wait wait wait, what what wha...?  o_O Figures that I stay away from Guild for a few weeks and something EARTHSHATTERING happens. I've got a lot of catching up to do.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: kaijyuu on October 02, 2009, 02:34:30 pm
What first came out of my mouth when I first heard the news:


HOLYFWANFWESWOMNSZOMMNNMNWD


Or something like that.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: C.v.s The Abstract on October 02, 2009, 03:44:43 pm
I think the reason He came back was becuz of the new HD fighting like,King of fighters xii,sf4(The 3d can be rip for mugen and Blueblaze, Cuz the win mugen couldnt handle any HD character had have huges sprite dat can make there mugen crash lmao,It's good he making a comeback
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on October 02, 2009, 04:04:32 pm
lol wat
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on October 02, 2009, 04:36:53 pm
lol wat
I think the reason He came back was becuz of the new HD fighting like,King of fighters xii,sf4(The 3d can be rip for mugen and Blueblaze, Cuz the win mugen couldnt handle any HD character had have huges sprite dat can make there mugen crash lmao,It's good he making a comeback
Translation: "I think the reason ElecByte came back was because of the new HD fighting games like King of fighters xii, sf4 (The 3d animations can be ripped for mugen) and BlazBlue, Because the old win mugen couldn't handle any HD characters that had huge sprites and it could cause mugen to crash because of it, lmao. It's good ElecByte is making a comeback"
 ;)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: </M0GL13> on October 02, 2009, 04:40:24 pm
If you guys don't mind can you make a short tutorial on how to update characters to new mugen?
and all the other necessary stuf for using it including opening and editing sprites from new mugen and all this deatails.
If someone will-many thanks
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DragonSlayerEX on October 02, 2009, 07:10:28 pm
Now that! would be great. i'v ben trying to make my character for the old and the new but the characters making the game vary slow. :S And i dont know why?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Reza on October 02, 2009, 11:44:07 pm
Yay... this version actually works i need to release something in its honor. :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on October 02, 2009, 11:51:04 pm
It sucks that I cannot get the new version to work. I dont want to buy a new computer (although I've had mine since 2002) to get it to work.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Reza on October 03, 2009, 12:23:56 am
It sucks that I cannot get the new version to work. I dont want to buy a new computer (although I've had mine since 2002) to get it to work.

Mine is just as old as yours and it works for me now, just try the newer version and see if that works.

Which version are you running? MugenRC1 or RC2?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: _Josue_ on October 03, 2009, 02:06:28 am
This idea is just... an idea that came and I wonder if I should just throw it away or post it.
how about merging the MFG forums with Elecbyte forums? I mean, being able to login there with the MFG forums account the same way you can log in your gmail account and enter you tube and  comment without the need to login in you tube.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Siebzehn on October 03, 2009, 02:24:40 am
If you guys don't mind can you make a short tutorial on how to update characters to new mugen?

There's no point. RC is aiming for backwards compatibility, and as of now it's still being updated.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: [[D4RK_R4V3N]] on October 03, 2009, 03:38:01 am
A tutorial may be helpful for the SFF issue but the rest I see no point either
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Chronojiuj on October 03, 2009, 04:36:37 am
This idea is just... an idea that came and I wonder if I should just throw it away or post it.
how about merging the MFG forums with Elecbyte forums? I mean, being able to login there with the MFG forums account the same way you can log in your gmail account and enter you tube and  comment without the need to login in you tube.
May just be asking for trouble.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: venom_corporation on October 03, 2009, 05:06:51 am
Shiiit, I am so very late... im still shocked  ;D  thnx electbyte for comeback and make MUGEN rebirth
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: vgma2 on October 03, 2009, 05:08:46 am
HOLY CRAP MAN!!!!!!  o_O


I had kinda lost intrest in mugen for a while but then out of the blue, I FIND THIS!!!!! :o

I can't wait to try it out.  ;D


HORRAY FOR ELECTBYTE!!!!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jack Skellington on October 03, 2009, 12:00:37 pm
When I run this MUGEN, in encountered THIS:
(http://i607.photobucket.com/albums/tt159/ThePumpkinKingJackSkellington/Error.jpg?t=1254563697)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: _Josue_ on October 03, 2009, 06:28:01 pm
This idea is just... an idea that came and I wonder if I should just throw it away or post it.
how about merging the MFG forums with Elecbyte forums? I mean, being able to login there with the MFG forums account the same way you can log in your gmail account and enter you tube and  comment without the need to login in you tube.
May just be asking for trouble.
Hmm... mayhap, I just thought it would make people's lifes easier to have a copy of their accounts
there in the elecbyte forum. (only Username, password avatar, signature, just such data could be transferred from the database...)
 Anyways, localcoord is crazy, I wonder how the heck is a char supposed to look well in "widescreen" resolution if it was created for "full screen".
Full Screen explods go off screen!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: DonuTs on October 03, 2009, 08:46:53 pm
Say What!? Theres an RC2 now?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Shockdingo on October 03, 2009, 08:59:53 pm
Yup, it came out I think at the start of this week, or late last week, I have a craptacular memory so I'm unsure.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Duo Solo on October 04, 2009, 04:42:46 am
It sucks that I cannot get the new version to work. I dont want to buy a new computer (although I've had mine since 2002) to get it to work.

Mine is just as old as yours and it works for me now, just try the newer version and see if that works.

Which version are you running? MugenRC1 or RC2?
I'll try them both and see what comes up, hopefully it will run.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Great Leader Kevin Rudd on October 04, 2009, 09:50:58 am
I'm using RC2. Works OK for the most part, but I can't get my screenpack to work(Mercury by Dragonseku btw). Somebody said something about changing the directory of the motif in mugen.cfg. Tried it, and it doesn't work. Is there something I missed?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on October 04, 2009, 09:55:41 am
I'm using RC2. Works OK for the most part, but I can't get my screenpack to work(Mercury by Dragonseku btw). Somebody said something about changing the directory of the motif in mugen.cfg. Tried it, and it doesn't work. Is there something I missed?
I don't think any of the old screenpacks work on this new mugen.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: kakkoii superhero on October 05, 2009, 01:40:49 am
I can't reassign directional keys for player 2 keyboard layout  :-\
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KHAeon on October 05, 2009, 03:02:21 am
I really don' t know what to say except:

Words Like
Spoiler, click to toggle visibilty

Emotes Like
Spoiler, click to toggle visibilty
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: venom_corporation on October 05, 2009, 06:59:52 am
I can't reassign directional keys for player 2 keyboard layout  :-\

Is a bug, ill be may solved in RC3
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: FedoraCat on October 06, 2009, 05:37:11 pm
The direction keys work for me when I found out, it's kinda 'naturally' already set as the directional buttons, so setting the directional keys will register as another button (Commonly the number pad). So, what should you do? I put all 4 directions to 'Enter' (Or a key you don't use) on the number pad and lay out the remaining buttons. Then go into training / vs then try moving the 2nd player with the directions pad.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Necrith on October 06, 2009, 07:10:08 pm
Awesome resolutions.
(http://img207.imageshack.us/img207/8998/26821335.jpg)

Is full screen mode removed?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Gordon360 on October 06, 2009, 07:19:10 pm
No its still their.

just look for this line in your mugen.cfg file under video.

 ;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 0
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: [Gun0] on October 06, 2009, 09:09:58 pm
I tried recording a match with fraps and it doesn't work.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Rikoshay on October 06, 2009, 09:19:42 pm
Wow, this is so unexpected. Ok, many questions for you all. I'm not looking for an easy way out but there is just too much info--37 pages--to digest here.

1. What does this new Mugen do?
2. I take it I cannot use older chars?
3. What kind of PC requirements exist?

THANKS!

Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on October 06, 2009, 09:22:32 pm
Wow, this is so unexpected. Ok, many questions for you all. I'm not looking for an easy way out but there is just too much info--37 pages--to digest here.

1. What does this new Mugen do?
2. I take it I cannot use older chars?
3. What kind of PC requirements exist?

THANKS!


1-It is able to change the resolution on a "per char" basis through local coordinates.Chars come with winquotes, stages can be built using true colours.
2-its totally able to use any older character without much effort.
3- supposedly the same, but some people are having trouble loading it, if that happens, try to lower the resolution, change the processing method or change the compatibility mode on the exe to windows 98.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nemephosis on October 07, 2009, 12:54:31 am
Define "much effort". Some of us are totally clueless about stuff like this. :)

Hell, it took a while to teach myself all this stuff, I feel like I'm having to start over again.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on October 07, 2009, 12:58:53 am
Most often, without any effort at all. It is supposed to read every old character( there might be some that bug up )
But further down the line updates might have to start occuring.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nemephosis on October 07, 2009, 01:05:25 am
bah, see that's what I am not interested in... unless someone can write an "auto-convert" tool, like DOS2WIN makes DOS Mugen characters work in WIN Mugen. Think there's a chance of that? I'm just not going to watch all my old stuff be unusable, and if I have to stay with the old versions that's what I'll do.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: COLOSSE on October 07, 2009, 01:21:45 pm
That's good news, but 2 critics for now:
-the conversion of some old chars to this version....dont think it will be easy  :S
-cant play as player1, it only recognize me as player 2. --;

hoping a final version lol
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on October 07, 2009, 02:14:36 pm
bah, see that's what I am not interested in... unless someone can write an "auto-convert" tool, like DOS2WIN makes DOS Mugen characters work in WIN Mugen. Think there's a chance of that? I'm just not going to watch all my old stuff be unusable, and if I have to stay with the old versions that's what I'll do.
The characters are compatible 95% of the time, what are you complaining about ?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nemephosis on October 07, 2009, 04:40:38 pm
May I direct you to the comment before that which says "updates might be needed later", which I already covered about the authors not being around to do so making the character unusable, etc. etc. It's all right there.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Iced on October 07, 2009, 04:54:44 pm
The characters are on an open environment for a reason.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on October 07, 2009, 05:04:00 pm
Most people have a 1000+ chars roster and have no idea how to even change the life and power of a character, so that's why they wouldn't want to "update".
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ink on October 07, 2009, 05:10:42 pm
unbelievable!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dope on October 07, 2009, 05:39:49 pm
Most people have a 1000+ chars roster and have no idea how to even change the life and power of a character, so that's why they wouldn't want to "update".
Very true. And updating probly won't be that difficult once everyone knows what all will require updating for old characters to work on the new mugen.
And it'll probly only be simple things that need changing, like how Pots' characters don't work on xmugen until you change all the lines that say "hitreversed" to "gethit" which only takes like not even 2 minutes per character.
And the more elecbyte updates this new mugen the more likely old characters will become more compatible. And it probly wouldn't be that difficult for someone to make some sort of "auto convert" tool to make old characters compatible for the new mugen.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Tony 3rd on October 07, 2009, 05:44:13 pm
Elecbyte is aiming for full compatibility this time, so old characters should work with no problems on the new mugen. Characters made for 1.0 probably won't, but that is expected.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Jarek Bachanek on October 07, 2009, 08:25:16 pm
Elecbyte added new blog, facebook and twitter links to their site. Check them out:

http://www.elecbyte.com/blog/
http://twitter.com/elecbyte
http://www.facebook.com/pages/Elecbyte/180327769744
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Kula Diamond on October 08, 2009, 12:44:13 am
This is the greatest thing to happen to Mugen since Dragonclaw...that or POTS Morrigan...
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: -Red- on October 08, 2009, 01:13:53 am
These Elecbyte guys just got my love because of this:
Quote
Have you been following the communities' developments all these years? Are there any projects you like in particular?

    Most of the team stayed in touch as much as possible over the years when we could afford the time. Each of us has our own preferences, but full original games are always impressive. Tatsu's Babel Sword, an action shooting game with innovative design and very polished feel, is one amazing example of how one can push the engine beyond its limits. Seeing projects like this motivates us, and we hope to help facilitate the creation of a lot more innovative content that everyone can enjoy.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on October 08, 2009, 09:58:14 am
Yeah, proves they care enough to look at what the community has been creating over the past years. :)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: KMLoneMouseWolf on October 08, 2009, 03:06:28 pm
I'm still a bit curious about the whole story of how this came about, but...

{|'<  >.>

^Grapical representation of not looking into the gift horse's mouth, btw, if nobody gets it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Dizor on October 10, 2009, 07:31:22 am
Oh wow, some great stuff has happened while I disappeared  o_O
[size=1pt]Not to say I did anything myself.[/size]
But this is great. I do think it'll be worth it to pick up mugen again.  :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: SaintSix on October 10, 2009, 06:43:57 pm
Yeah, proves they care enough to look at what the community has been creating over the past years. :)

Lets just hope they don't look at the bad stuff.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: -=<)KSS(>=- on October 11, 2009, 01:43:21 am
I'm glad they're back, can't wait to get home and try the new mugen ver.  :sugoi:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nero D. on October 11, 2009, 09:16:40 am
RC3 will be coming really soon people. I just know it. 8)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Juan3000333 on October 11, 2009, 05:18:28 pm
our gods have returned :nutrox:
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on October 11, 2009, 09:04:03 pm
Yeah, RC3 is coming out tomorrow or the day after !!! :ninja: :sugoi:

http://elecbyte.com/forum/index.php?topic=443.msg4006#msg4006
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Aldo on October 11, 2009, 09:06:45 pm
Yeah, RC3 is coming out tomorrow or the day after !!! :ninja: :sugoi:

http://elecbyte.com/forum/index.php?topic=443.msg4006#msg4006

YES!!!!!!!!!!!!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Laxxe23 on October 11, 2009, 09:41:09 pm
Best answer they could have given to the poster.   
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Palette Jesus on October 11, 2009, 09:44:17 pm
I like the humor in that post!
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Sean Altly on October 11, 2009, 10:08:44 pm
I can't wait to find out what they've done for the new RC.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Lasombra Demon on October 11, 2009, 10:38:35 pm
It's not a real release. It's a hack. Read the topic @ Elecbyte's forum.

Oh, wai-
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nero D. on October 12, 2009, 12:04:43 am
I'm going with my gut on this one people, but don't download that hack. Just be patient and wait for RC3. Cause y'know, that'd just probably mess up RC2 for the time then. But if you're impatient, then download it.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: RedLunchbox on October 12, 2009, 12:52:16 am
I'm going with my gut on this one people, but don't download that hack. Just be patient and wait for RC3. Cause y'know, that'd just probably mess up RC2 for the time then. But if you're impatient, then download it.

The 'hack' he's referring to IS RC3.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nero D. on October 12, 2009, 01:01:55 am
Nvm. I read it again. I realized that R meant it as a joke. My error people. Just enjoy RC3 when it comes out. 8)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Laxxe23 on October 12, 2009, 01:09:47 am
no you dont know, that was one of the elecbyte people saying it as a joke and talking about releasing rc3 at the same time. 
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Nero D. on October 12, 2009, 01:17:47 am
Nvm. I read it again. I realized that R meant it as a joke. My error people. Just enjoy RC3 when it comes out.  8)
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on October 12, 2009, 01:52:11 am
wtf deja vu
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Mgbenz on October 12, 2009, 01:55:12 am
It's like my mind was toying with me! :X
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Titiln on October 12, 2009, 04:38:23 am
wouldn't it be more practical if the title of this thread was changed with the date of the latest release?
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Taurus Los' Force on October 12, 2009, 05:32:41 am
Its a joke with common sense. Basically the dude meant that R3 coming in two days if the member waits patiently.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: ~*Ishida-Uryuu*~ on October 12, 2009, 05:57:19 am
We get it... >_>
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on October 12, 2009, 10:05:12 am
No, it's a hack.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Juan3000333 on October 12, 2009, 04:33:34 pm
No, it's a hack.

no its a joke
look it was posted by an admin.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cybaster on October 12, 2009, 04:35:47 pm
The admin was hacked too.
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Laxxe23 on October 12, 2009, 04:44:04 pm
no one was hacked here, there is no hack here, its rc3 he is talking about, doesnt anyone understand that???
[size=5pt]arguing against obvious jokes is fun[/size]
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Juan3000333 on October 12, 2009, 07:50:12 pm
The admin was hacked too.

-_-

(http://images.encyclopediadramatica.com/images/3/38/Piccolo_facepalm.JPG)

Faceplam
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE rc2 at september 28's
Post by: Sean Altly on October 12, 2009, 08:02:36 pm
Cybaster is joking. Sheesh.

Anyway, looking forward to the new hack. I hope they fix some of RC2's problems, since Elecbyte hasn't gotten to it yet. :blank:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE rc2 at september 28's
Post by: Juan3000333 on October 13, 2009, 05:56:59 am
RC3 is up for download ^_^
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE rc2 at september 28's
Post by: Mgbenz on October 13, 2009, 06:04:56 am
Yes! It runs at full speed in 720p now. :D


EDIT: Still runs at 45fps in the Mountainside Temple stage though.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE rc2 at september 28's
Post by: Ridureyu on October 13, 2009, 07:52:32 am
Looks good so far.  It fixed one of the AI problems, but it seems to have remapped the keys to weird default buttons.  Weird as in, mostly nonfunctional and undefined on mine.

Is there a chart somewhere of the numerical equivalent of each key for mugen.cfg, so it's easier to fix?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Iced on October 13, 2009, 11:20:23 am
Quote
We took care of some of the more serious bugs in RC3.  Please give it a try!

Note: Key mappings have changed. If you keep your current mugen.cfg, be sure to unzip the new one to a temp directory and copy over the new default key mappings. You can then reconfigure the settings to your taste in the Options menu.

http://elecbyte.com/mugen

    * CNS: Fixed ScreenPos y trigger value calculation in cut stages.
    * CNS: Fixed Explod y offset calculation in cut stages.
    * CNS: Fixed issue where player may get incorrect custom state resources
    * Renderer: Fixed master palfx not affecting TTF fonts.
    * Input: Fixed keyboard input
    * Input: Implemented joystick hat support
    * mugen.cfg: Fixed AI.cheat not working
    * General: Fixed Start+button not choosing palettes 7-12
    * General: Fixed game slowdown when skipping frames
    * Miscellaneous other fixes.

Known issues are here:

http://elecbyte.com/forum/index.php?topic=458.0

New bug reports go in new threads here:

http://elecbyte.com/forum/index.php?board=6.0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Anjel on October 13, 2009, 12:31:05 pm
I get 60 FPS in full HD now. :2thumbsup:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: RedLunchbox on October 13, 2009, 12:35:55 pm
IT JUST HAD TO BE RELEASED ON A MONDAY  >:(
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Palette Jesus on October 13, 2009, 01:06:01 pm
I still get 45fps in 1240x720 >_>
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Cybaster on October 13, 2009, 01:06:21 pm
The hackers did a good job. :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Palette Jesus on October 13, 2009, 01:26:07 pm
WTF! 45fps in 1240x720, but 60fps in full-screen mode? I hate full-screen.  :'(
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Luis Alejandro on October 13, 2009, 02:12:46 pm
I've ways ran at full speed so.....
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Cybaster on October 13, 2009, 03:02:03 pm
Quote
M.U.G.E.N has had an undocumented -stresstest parameter since 2002. We use it to generate a lot of game activity to test stability. It also functions as a sort of Watch mode on steroids.

If you'd like to give it a try, run M.U.G.E.N with the command line

mugen -stresstest <frameskip>

where <frameskip> is either -1, or a positive integer. -1 disables frameskipping, while a positive value causes that many frames to be skipped when drawing. This speeds up the action.

Once you're in the menu, pick a game mode (such as Team Vs.) and enjoy the chaos.

- R.
That was fun, with a stresstest of 20 ! ;D

Also, a new alpha version with particular BGM plugins has been released on the blog.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: KMLoneMouseWolf on October 13, 2009, 04:21:00 pm
Also, a new alpha version with particular BGM plugins has been released on the blog.
lol Version RC3 EX+ Alpha, no less.

Since I only use midi's and OGG's, the latter of which is compatible by default now [right? I seem to remember that but I didn't put it into practice yet], I'm not too bothered, but it's good news for you .adx fans, right?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Shockdingo on October 13, 2009, 08:00:42 pm
Monday release? Huzzah for it was Canuck thanksgiving! :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Nucka on October 13, 2009, 08:43:00 pm
The hackers did a good job. :)
Thank you!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Cyanide on October 14, 2009, 08:55:18 am
You all failed on the replying to Vyx front.

Although Insanius' screen was beautiful.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Laxxe23 on October 14, 2009, 01:20:58 pm
damn missed the vyx flamefest, err... I mean... I didnt fail in ignoring him, do I get a cookie?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: SaintSix on October 14, 2009, 10:01:06 pm
If i run a stage that was created for 1280x720 or anything above 640x480..will it look how it should look when its running in 640x480?

"TANKS"
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Laxxe23 on October 14, 2009, 11:46:30 pm
see for yourself, honestly I cant answer for what you should be testing yourself. 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Kula Diamond on October 15, 2009, 02:28:20 am
... Can't seem to find a screen-pack that works with this Mugen... Disappointing...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Mgbenz on October 15, 2009, 02:34:20 am
Wait for the new Fighter Factory that supports SFFv2 then wait for me to release one.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Laxxe23 on October 15, 2009, 02:42:03 am
just add this lines to your system.def based on what view/window size you want

;----------------------------
[Info]
name = "Default"          ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 09,01,2009  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 2009)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009)
localcoord = 320,240      ;Local coordinate space width and height (new in MUGEN 2009)

;----------------------------
and that should fix the problem mostly if worse comes to worse, make it 640,480 and have the window the same. 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: KMLoneMouseWolf on October 15, 2009, 04:20:51 am
So... MUGEN Wiki?

http://elecbyte.com/wiki/index.php/Main_Page
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Mgbenz on October 15, 2009, 04:25:12 am
just add this lines to your system.def based on what view/window size you want

;----------------------------
[Info]
name = "Default"          ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 09,01,2009  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 2009)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009)
localcoord = 320,240      ;Local coordinate space width and height (new in MUGEN 2009)

;----------------------------
and that should fix the problem mostly if worse comes to worse, make it 640,480 and have the window the same. 

Won't work for screenpacks with hi-res select screens.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: SaintSix on October 15, 2009, 04:31:38 am
I have gotten low res packs to work with it. Simply just by adding this under the demo mode section in the system.def:

[Victory Screen]
enabled = 0
time = 300                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 400,-40
p1.spr = 9000,2
p1.facing = 1
p1.scale = 1,1
p1.window = 0,0, 1279,500
p1.name.offset = 40,570
p1.name.font = 3,3,1
;Win quote text
winquote.text = "Winner!" ;Default win quote text to show
winquote.offset = 40,615
winquote.font = 5,0,1
winquote.window = 38,521, 1241,708
winquote.textwrap = w     ;Word wrap

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Laxxe23 on October 15, 2009, 02:12:41 pm
just add this lines to your system.def based on what view/window size you want

;----------------------------
[Info]
name = "Default"          ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 09,01,2009  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 2009)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009)
localcoord = 320,240      ;Local coordinate space width and height (new in MUGEN 2009)

;----------------------------
and that should fix the problem mostly if worse comes to worse, make it 640,480 and have the window the same. 

Won't work for screenpacks with hi-res select screens.
did for me.  you just need to resize the face portraits (also forgot to mention that)
Spoiler: proof (click to see content)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: SaintSix on October 16, 2009, 02:08:16 am
just add this lines to your system.def based on what view/window size you want

;----------------------------
[Info]
name = "Default"          ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 09,01,2009  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 2009)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009)
localcoord = 320,240      ;Local coordinate space width and height (new in MUGEN 2009)

;----------------------------
and that should fix the problem mostly if worse comes to worse, make it 640,480 and have the window the same.  

Won't work for screenpacks with hi-res select screens.
did for me.  you just need to resize the face portraits (also forgot to mention that)
Spoiler: proof (click to see content)

Doesn't that make the title and versus screen way to small?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: deamonkiller on October 16, 2009, 11:43:50 am
I have a problem with this mugen... When I transfered all my stages and chars from my old mugen to this one, half of the chars gave me error when I tried to play with them. Also in some stages the sound seems broken and is really bad, eaven trought it was perfectly fine in the old mugen... I just cant get it... all the sound files are the same but some of them just dont seem to play right and how come the chars doesnt want to work here and coud work on the old mugen...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Cybaster on October 16, 2009, 11:48:46 am
The parsing system in the new mugen is much more strict on some things.
If you old chars don't work, it means the coding most probably has some critical bugs, and that they need to be updated (I'd say most of the buggy chars are probably shit, but I don't know which ones they are, and I wouldn't want to hurt your feelings :P).

Concerning the sound, if you're talking about the hitsounds and voices, yeah, many of us experience the same problem.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Laxxe23 on October 16, 2009, 03:11:17 pm
Doesn't that make the title and versus screen way to small?
only the title screen, at least in my case. 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: deamonkiller on October 16, 2009, 05:09:46 pm
The parsing system in the new mugen is much more strict on some things.
If you old chars don't work, it means the coding most probably has some critical bugs, and that they need to be updated (I'd say most of the buggy chars are probably shit, but I don't know which ones they are, and I wouldn't want to hurt your feelings :P).

Concerning the sound, if you're talking about the hitsounds and voices, yeah, many of us experience the same problem.

ok thanks a lot for the info :) at least now I know that if a char doesnt run than it's probably not worth it :D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Joulz on October 17, 2009, 08:56:35 am
i cant believe i missed elecbyte comeback: that almost made my week!!
now time to read 40 pages worst of new material!!!!!!!!!!!!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Cybaster on October 17, 2009, 11:44:59 am
You meant "worth", right ? :P

And join Elecbyte's forum too, you'll have mucho info there !
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: kakkoii superhero on October 18, 2009, 01:01:55 am
why selecting char with Start + button is abandoned?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Foobs on October 18, 2009, 01:08:29 am
It works now.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: swipergod on October 18, 2009, 03:41:46 pm
Alright so for those who don't know, I'm doing a fullgame.  I'd like to port over my game from the old winmugen to +1.0, but I ran into some problems.  I was waiting to test out R3 before posting.  Here's what I've got:

- Sound is all together worse.  ogg files, mp3s, and wavs don't seem to work as they used to.  oggs give me feedback, mp3's tempo is off, and waves volume doesn't seem to want to increase.  Is it potentially my soundcard, or new sound coding Elecbyte is using?  I remember that mp3s couldn't get their volume increased in the old mugen.  Is that still true now?

- All my characters pull their sparks from a fightfx.sff and air.  They use system animations.  0-2 (hits), 3-5 (cuts), 30-31 (grab), 40-42 (block), 80-85 (fire/elec), 90, 100,101,200,201,300 (super).  For some reason now, 1.0 won't recognize the most of these animations (no cuts or fire sparks display for example).  Did Elecbyte change the way system animations could be used/numbered?  Or is there a new way to code and access them.

- Hit override seems to take damage now (as opposed to before where it didn't).  Is that done on purpose?  Is there a way of preventing damage from being dealt via code?

These are the major issues I have with porting right now (why I can't).  Before throwing these up on Elecbyte's forum, I thought I'd check with guild members first to see if there were any fixes, new code, or workarounds to these issues.  Your insight is much appriciated. :) 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Good Ol' Liftset. on October 18, 2009, 06:32:43 pm
not saying they should or anything
but it'd be nice if maybe some kind of Story/Adventure mode could be put in or made easier to code

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Lasombra Demon on October 18, 2009, 07:07:49 pm
*threatens to post his suggestion list YET AGAIN*
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: SNT on October 20, 2009, 03:28:18 pm
Anyone else notice problems with helpers using the default palette?

(http://i6.photobucket.com/albums/y201/Chosis/helpers.png)

Also, when making this picture, I noticed that the screengrab feature isn't working.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: swipergod on October 20, 2009, 11:20:12 pm
Checked out the elecbyte forum.  Found some of the issues I mentioned:

- MP3 files play at the wrong frequency if they are not 44kHz
- SndPlay volume parameter's effect caps at a maximum of 100. (I think.  Not sure exactly what this means.  Could be that 255 is not attainable by wavs?)
- Characters in HitOverride still receive damage outside of MoveType=H

So I guess the fightfx.sff and air issue's the only one I have left right now.  Does anyone else have this problem?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: -Red- on October 20, 2009, 11:44:53 pm
I like the hyper wide screen option in this new mugen

(http://i93.photobucket.com/albums/l73/rednavi/sshot-18.jpg)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Lasombra Demon on October 20, 2009, 11:52:52 pm
KFM should lay off the desserts. ;P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: DNZRX768 on October 21, 2009, 01:16:58 pm
KFM should lay off the desserts. ;P

Maybe so!

I will hopefully get working on Pikachu's update to this new MUGEN!

Pikachu shall rise again!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: zesensei on October 24, 2009, 12:19:07 pm
[...]
Checked out the elecbyte forum.  Found some of the issues I mentioned:

- MP3 files play at the wrong frequency if they are not 44kHz
- SndPlay volume parameter's effect caps at a maximum of 100. (I think.  Not sure exactly what this means.  Could be that 255 is not attainable by wavs?)
[...]
Take a look at this new version, you'll be happy :
http://www.elecbyte.com/blog/one-word-beta
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: swipergod on October 24, 2009, 02:44:34 pm
Wow thanks zesensei.  That is one sexy release.  I'll test it later today.

Edit:  Tried it out.  My game is now running near beta quality.  The only issues I noticed that I posted on their forum is that there are some wave glitching issues and I still can't get oggs to work properly.

When I use the gamemakeanim trigger for ground sparks, it upgrades them to "hi-res" making them tiny.  Anybody know how to fix this or do I have to "giant size" these sprites to have them match the rest of the system sparks sizes?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Bastard Mami on October 24, 2009, 04:52:55 pm
change them to explods unless you have a good reason to keep using the gamemakeanim sctrl.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Lasombra Demon on October 25, 2009, 07:05:13 pm
Using deprecated stuff is always a bad idea.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: SNT on October 26, 2009, 11:51:54 am
Anyone else notice problems with helpers using the default palette?

http://i6.photobucket.com/albums/y201/Chosis/helpers.png (http://i6.photobucket.com/albums/y201/Chosis/helpers.png)

Also, when making this picture, I noticed that the screengrab feature isn't working.
Fine, if it's a problem that's easy to fix on my end, can someone at least tell me how?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
Post by: Bastard Mami on October 26, 2009, 04:03:27 pm
remap pal vlaue =1,palno in the helper's code.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 27
Post by: Mgbenz on October 27, 2009, 09:28:00 am
RC4 release get!

Quote
Engine Changes

    * CNS: Added GameWidth and GameHeight triggers.
    * CNS: Display error if character uses a controller or trigger inappropriate for its mugenversion.
    * Localization: Implemented storyboard scene localization. See localization docs for notes.
    * Implemented png screenshots. Press F12 to take a screenshot.
    * Mouse cursor now hidden in fullscreen.

Bug Fixes

    * AIR: Fixed empty anim actions throwing error. Empty actions will be ignored.
    * BGs: Changed start position value from integer to float.
    * CNS: Fixed AIlevel triggering in cooperative dummy in training mode.
    * CNS: Fixed players with HitOverride taking damage outside of movetype = H
    * CNS: Fixed bug where CNS load error is not reported for common1.cns in a player's directory.
    * CNS: Fixed player with HitOverride not being affected by a HitDef with p2stateno = <any value that is not -1> and p2getp1state = 1.
    * CNS: Fixed bug where != operator was incorrectly parsed for HitDefAttr, AuthorName, TeamMode
    * CNS: Fixed helper facing bug introduced in RC3.
    * Fixed guard distance checking bug in a different coordinate spaces.
    * Fixed helpers/explods with ownpal=1 not being affected by RemapPal
    * Disabled logo storyboard from showing during quickvs
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: HDP on October 27, 2009, 11:31:52 am
Quote
* BGs: Changed start position value from integer to float.

What's the meaning? they changed start=x,y? How do you manage float postioning?
Does it belong to Bg Elements in stages, or something in Chars ? :-X
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Shockdingo on October 27, 2009, 02:43:43 pm
Sweet, they're really booking it, it hasn't even been a month since the last RC. I'm glad they've finally implemented the screenshots. :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Taurus Los' Force on October 27, 2009, 05:58:17 pm
Nice update but it seem that when I play with two captian commendos for example the gameplay start going triple slow. It wasn't like that on the R3  ???. Im totally waitin for this new mugen to get balance but at least they fix a few problems that everybody request on.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Luis Alejandro on October 27, 2009, 09:00:33 pm
typo in title? its 27 as mgbenz posted.
also i tried it out yay @ f12  :sugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Zero-Sennin on October 27, 2009, 10:46:22 pm
From what I can see, parrying should work properly now.... I'm gonna go try it out real quick.

:D

EDIT: Dammit, I broke Juni and Juli. Stupid version checking.  --; BUT PARRIES WORK :kugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Cyanide on October 27, 2009, 11:35:11 pm
I changed it and guessed at where the US time was. I'm 17 hours ahead or something and it gets confusing.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: ~*Ishida-Uryuu*~ on October 27, 2009, 11:48:27 pm
For the record guys, it seems they try to get updates out every other Tuesday so :P.

HOWEVER, RC4 still has too many prevailing problems, so I'm going to wait a couple of months before I start actually using the RCs again.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Orochi Gill on October 28, 2009, 12:47:34 am
Mugengenesis IRC said:
[19:25]   <RicePigeon>   wow
[19:25]   <RicePigeon>   RC4 fucked up
[19:25]   <RicePigeon>   QCF motions make you get stuck in crouch position now

That's not good.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Mgbenz on October 28, 2009, 01:25:19 am
I changed it and guessed at where the US time was. I'm 17 hours ahead or something and it gets confusing.

It's 27 in the official site. That's what I'm following.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Ricepigeon on October 28, 2009, 01:33:34 am
Mugengenesis IRC said:
[19:25]   <RicePigeon>   wow
[19:25]   <RicePigeon>   RC4 fucked up
[19:25]   <RicePigeon>   QCF motions make you get stuck in crouch position now

That's not good.

Only with older characters and only seems to happen on the left side of the screen only. Tested with both Yukari and Kanako, as well as WDA's Nameless.

edit: Fuck 'S' being next to 'A' on keyboards
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: Lasombra Demon on October 28, 2009, 05:07:13 am
RC4 EX + alpha released, too. ;D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: ArellonX on October 28, 2009, 08:59:55 am
Great progress, seems it's becoming more stable, I can't wait for the final bug free release. Also they have a real wiki page unlike the other elitist BS ones that popped up exclusively for their egos.  8)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 27
Post by: SNT on October 28, 2009, 10:56:24 am
Quote
Bug Fixes
    * Fixed helpers/explods with ownpal=1 not being affected by RemapPal
That sounds like my problem.  Better see if this works.

EDIT:  Well, the explods and helpers have their normal palettes back, but GM's Ibuki now no longer does any kind of damage.

Quote
The underlying problem is the bug in HitDefAttr in RC4. GM's characters use HitOverride extensively in conjunction with the HitDefAttr trigger, which is not working at the moment. So, the problem will be fixed when the trigger is fixed.

Funny, because GM's Hugo seems to work without any problems.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC4 on October 26
Post by: KMLoneMouseWolf on October 28, 2009, 03:23:59 pm
Revision RC 5 released to fix a few accidental new problems and fixes a few extra bugs. http://elecbyte.com/content/mugen-10-rc5-released
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: MemphisManX on October 28, 2009, 07:07:22 pm
This...is.......EPIC!!
I move to Canada and lose internet access for a month, get it back and then SUPRISE!
OMFG Elecbyte is back!!!
never saw that one comming
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Seravy on October 28, 2009, 08:36:19 pm
Quote
CNS: Fixed bug where DestroySelf did not abort remainder of state evaluation. This could lead to crashes or indeterminate behavior depending on the controllers used after.

Yay...this is much more important than it looks like...it's the most likely cause of all the random crashes that were happening to me. (I use a lot of helpers, and of course they destroy themselves often, no wonder I got crashes more often than most people)
Time to test it out.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Master Yoda on October 28, 2009, 10:45:42 pm
two versions in two days!  :o
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: -Red- on October 28, 2009, 11:01:36 pm
Quote
    * CNS: Fixed bug where != operator was incorrectly parsed for HitDefAttr, AuthorName, TeamMode

they finally fixed that :P, I knew that bug existed :/
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: ~*Ishida-Uryuu*~ on October 29, 2009, 12:26:24 am
Lol, they just totally voided my last statement. :XD: <3 e-byte
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Aldo on October 29, 2009, 02:28:59 am
two updates in two days WOOOAHHH!! what a surprise really  o_O
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: fer619 on October 29, 2009, 11:10:41 pm
RC6 by tomorrow?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: SaintSix on October 30, 2009, 01:49:03 am
Could someone explain to me what the benefits of the ex+ versions are?
I cant find info on it anywhere.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on October 30, 2009, 01:55:30 am
Rewritten, sound management part of the engine, more stable and with more functionalities.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: swipergod on October 30, 2009, 01:56:18 am
RC5 EX + a released.  :o  And I just finished porting my fullgame to RC4 EX + a.   >:(

FadetoNothingness:

http://elecbyte.com/blog

RC EX + a is the experimental version that uses different sound technology to fix sound issues certain people (like me) were having.  I love it.  I don't currently bother with the standard RC series at the moment (I will though).  I've tossed away my beta because EX + a is now more or less solid enough for me not to need it.  Could be some stuff I'm missing, but I haven't caught any game crashing or weird behavior issues and the sound = much much improved.  Mp3 levels can be adjusted which is the greatest thing ever and the sound input is a lot clearer.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: SaintSix on October 30, 2009, 02:03:39 am
Does it fix the problem where mp3 files play at the wrong frequency if there not 44100kHz?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cyanide on October 30, 2009, 03:12:07 am
Heheheheheh AHAHAHA

At Vyx. K'style has just slapped him down with the "further advertisement of something that violates our terms of service will not be tolerated"

Rofl. And good.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Laxxe23 on October 30, 2009, 03:28:09 am
Inb4 vyx takes legal action
[size=5pt]oh wait that was me[/size]
err spams the forum with angry "letters"
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on October 30, 2009, 06:40:14 am
K'style has just slapped him down
At last! It does seem my 'plz ban the @55#ole' topic kinda predicted the future.  :P

Not saying it was a good idea making such a topic, though. ;P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cybaster on October 30, 2009, 09:48:09 am
I approve of this. :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Metroid Budgie on October 30, 2009, 01:23:13 pm
I'm not MUGEN developing until Elecbyte finish fixing everything up. 'Til then, most of my work would be porting things over to the new Moojinz.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: swipergod on October 31, 2009, 01:16:08 am
FadetoNothingness, the answer to your question is yes.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: JudaiZX on October 31, 2009, 02:45:25 am
You know what I still can't believe?      NO SUAVE DUDE? STILL???
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Guilty on October 31, 2009, 04:53:02 am
You know what I still can't believe?      NO SUAVE DUDE? STILL???

Do it yourself.


Wait. DON'T.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Saturno on October 31, 2009, 05:49:31 am
You know what I still can't believe?      NO SUAVE DUDE? STILL???
It's a pity we don't still have a Suave Dude.  :(
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Foobs on October 31, 2009, 03:45:33 pm
Geez, why would you want suave dude?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Saturno on October 31, 2009, 04:57:13 pm
Geez, why would you want suave dude?
To see KFM arch-enemy 8)  (but Suave Dude should be done by Electbyte, if not it wouldn't be the same).
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Foobs on October 31, 2009, 04:59:37 pm
Bah, what else could he do aside from shooting KFM over and over?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Saturno on October 31, 2009, 05:19:32 pm
I think it just would be fun to toy around with him.  :D

Offtopic: Cyan_Paul:  Thank you very much for the help you gave me with this link: http://www.alienskin.com/blowup/index.aspx  It was very usefull for me.  :sugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: JudaiZX on November 01, 2009, 01:23:59 am
You know what I still can't believe?      NO SUAVE DUDE? STILL???

Do it yourself.


Wait. DON'T.
oh boy. its you.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: RedLunchbox on November 01, 2009, 02:18:48 am
I really, really, REALLY, wouldn't be talking if I were you.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: [Gun0] on November 01, 2009, 03:21:28 am
 
You know what I still can't believe?      NO SUAVE DUDE? STILL???

Do it yourself.


Wait. DON'T.
oh boy. its you.


I really, really, REALLY, wouldn't be talking if I were you.
 

 ::) LOL
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: iTorres on November 01, 2009, 06:44:57 pm
Blog update -


Quote
Hi all. My name is David and I'm one of the developers working on M.U.G.E.N. A lot of people have been wondering about the future of M.U.G.E.N itself and what features to expect in upcoming versions. Hopefully after reading this post, you'll have a better idea what we're trying to accomplish.

First, as we've stated before, our current priority is to fix the bugs in the 1.0RC series when it comes to content produced for the 2002 beta. We've been squashing bugs left and right and I think we're getting really close to start looking at new features. We have been reading the feature request section of the forum and I know it's a lot, but rest assured we're seriously considering what's being posted. There are a lot of good ideas that were proposed, but because of our limited time and manpower, we're forced to choose very carefully. I won't go over them one by one, but I do want to share some of the things we want to see in M.U.G.E.N.

1.0RC series (primarily bug fixes)
- Bug fixes.
- Limited number of added features. These will be limited to correcting issues with characters assuming 4:3 screens or specific resolutions.

1.0 Stable
- Stable release of 1.0 series. Only bug fixes planned until 1.1 series is ready.

1.1 series (gameplay enhancements)
- New cns features
- Character independent Tag option (will be blogging on this later)
- Additional support for full games. Nothing specific as of yet, but there will be more info as 1.1 gets closer.
- Other enhancements that will improve gameplay.

2.0
- More expressive scripting engine
- More customization over game objects
- Modern graphics engine

So what's 2.0 then? This is our exciting new project! It's hard to tell right now, but if you remember our FAQ from way back when, we mentioned major changes. This is it. Our plan is to address all the things that M.U.G.E.N can't do currently and implement functions that make things easier to add the kinds of things people have been asking for.

For instance, one of our other developers, R, wanted to add this:
"Many of you have requested changes and extensions to CNS, such as
additional state controllers and triggers, state handling for stages,
functions and flow control, or additional sprite and anim standards.
Many of these ideas have been around for quite some time, and yet we
may seem oddly resistant to implementing them. Let me explain our
reluctance to add some of these features.

CNS was designed from a very simple core through a gradual process of
accretion, and has reached a state that we feel is rather unwieldy and yet
quite restrictive. Given the limitations of CNS, we're amazed at what the
community has achieved with the engine in its current form. Although it would
be possible to retrofit any number of point fixes on top of CNS to patch its
functionality in response to specific requests, we want to look ahead to a less
straitjacketed, more general, and ultimately coder-friendlier solution. This
means a move away from CNS to something else. We don't yet know what that will
be, although we think we have some good ideas.

Now, we recognize that back-compatibility is important, so we plan to maintain
support for legacy characters written in CNS, hopefully without requiring
external converters or manual updates. However, the more complexity is added to
CNS, the more difficult and error-prone it will be to maintain such
compatibility. Therefore, major changes are less likely to be made in this area
until the redesign of the state engine."

This will be start of the 2.0 series.

Whew! That was a lot more than I expected! I hope everyone now has a better idea of what we're trying to do with M.U.G.E.N now and into the future.

- dfw

Some interesting stuff there.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Foobs on November 01, 2009, 07:03:57 pm
So, if everything goes right old characters will never be truly incompatible.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Shamrock on November 01, 2009, 07:05:57 pm
Google Translation says, "backwards compatibility is really fucking up progress and we will make something new."

I'm glad to hear that. This means we might get something better after all.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Jarek Bachanek on November 01, 2009, 07:52:54 pm
But until 2.0 they will maintain compatibility so no worries. Besides I'm pretty sure than someone create some tools which simplify converting process.

And I'm exicted about 2.0 even if I care about old stuff.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Messatsu on November 02, 2009, 05:52:17 am
2.0 sounds a very nice. :borat:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cyanide on November 02, 2009, 11:49:57 pm
I have to learn something new? Bugger.

Not that new version is a bad thing mind you, i just hate learning.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Neocide on November 03, 2009, 01:48:41 am
its about time you feel my pain with regards of learning, sounds very intriguing though. they did say "coder friendly" so maybe its some simple stuff that does things easier and at the same time expands on the gameplay although thats a pipe dream, doesnt hurt to hope!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: goku262002 on November 03, 2009, 03:55:38 am
I have to learn something new? Bugger.

Not that new version is a bad thing mind you, i just hate learning.

Im guessing that every release we will have to learn something new. i just hope they dont kill 2d like the old FAQ said i wouldnt mind a mixture though.

Before you know it, there will be a magic button. ;D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: LaQuak on November 03, 2009, 05:25:43 am
A good character can be made by using numerous variables, if else and mathematical operations and a good character can be made by syncing everything with animation elements. If this is the case for the new mugen then it's really neat the way the new engine may turn out to be. Could be getting used to but that can also be fun as getting used to cns was fun aswell.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Palette Jesus on November 03, 2009, 10:13:20 am
I wouldn't mind something new either. Change, more exploration, more challenges; all of that equals fun for me. I remember when I first started, procrastination wasn't even a question because the learning part kept me doing more and more. Now that I know how to do anything I want, generally speaking, I procrastinate all the time because it's just take me a few minutes to set up the appropriate codes in correct syntax and whatnot.

I'm actually hoping the alternative to .cns is a bit more challenging and retains some of it's challenge even when one learns everything there is to learn about it. >_>
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cybaster on November 03, 2009, 10:37:37 am
It should be more user-friendly (as if it wasn't), so I guess the learning part shouldn't be a huge problem. It will be about exploring the new possibilities offered by the engine, things that aren't possible in actual Mugen.

All the newbies are waiting for magical buttons. To create a projectile, type

type= hadouken
trigger = command_hadouken
source = POTS_Ryu

The engine will then browse the internet to find the right source and extract data from it. Alternatively, you can use real games, such as "source=SF4", and the engine will also browse for the effects in 3D and implement them accurately. :haw: That's the future of Mugen !!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Bastard Mami on November 03, 2009, 04:05:58 pm
To me it looks more like they are going to use a proper scripting language like lua or python.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cyanide on November 05, 2009, 06:57:26 am
That won't be user friendly for creation though will it?

I don't want to see the new standard become

{if(attack) int: action;1000} type shit. That would be unpleasant to deal with and harder to make use of for the bulk of people.

Not that i couldn't, i know i can code in that type of language, it's just less obvious when you're doing it, and there's a number of people who have trouble with mugens very plain english coding, i'd hate to see how they deal with more conventional code.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Metroid Budgie on November 05, 2009, 07:47:03 am
Personally, I think the CNS system is great. I wouldn't mess around with it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Bastard Mami on November 05, 2009, 07:47:15 pm
Personally, I think it's pretty bad, especially when you code a relatively big amount of chars. code resue while being able to update said code is much better. and yeah, type = shoryuken should be possible.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: K.O.D on November 05, 2009, 08:30:12 pm
mugen's current CNS coding is pretty shit and unprofessional compared to real programming languages, and besides, real programming languages mean we would see higher quality characters and less crappy shinorochievil edits since a higher level of skill would be involved.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cybaster on November 05, 2009, 11:15:05 pm
But that's counterproductive and goes against the goal of Mugen : allowing "anybody" to create a character or stuff, as long as you take the time to learn something which is easy. If the point is needing high skills to create stuff, then we'd just code all the stuff in C/C++/C#/Java. I think there's no need to overcomplicate things.

However, creating functions with parameters, and invoking them, in order to reuse code easily, would indeed be a big plus, without overcomplicating things.

My point is : I don't want to have to start using pointers to code characters, use dynamic casts to do stuff, and use VTK to generate my basic hitsparks.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Iced on November 05, 2009, 11:28:52 pm
some libraries that work on top of java to then link into a a graphical engine automatically while parsing the commands you are inputing would be easier to use than that tho.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on November 05, 2009, 11:56:02 pm
I am with Cybaster on this one. If someone wanted to do a hueg proj in a real programming language... why not doing just that? :P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Shockdingo on November 05, 2009, 11:58:32 pm
I wouldn't mind a change up of the CNS to allow for bigger and better things with the only catch being a minor refresher course in programming.  A huge overcomplicated-nightmare-overhaul though wouldn't be a good idea even if we could program pro-level chars.  It's all about balancing potential features with accessibility.  That's my $0.02 and pocket lint, though what do I know, I'm just a spriter lol
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Seravy on November 07, 2009, 12:01:42 am
Quote
However, creating functions with parameters, and invoking them, in order to reuse code easily, would indeed be a big plus, without overcomplicating things.

While it is a roundabout way, you can do that by using changestate and storing the state you want your function to return to after execution in a variable, plus the parameters in other variables, that way you could reuse code. It does have all effects a changestate has however, so you need to work around that by not using time triggers and removing stuff like anim = from the statedef.

I think CNS will be good enough for most everything if it gets at least the important missing features implemented which they want to do for 1.1. It seems like the new version they plan will be able to read and use CNS as well, so most of us can use CNS and only use the new language if we want to use a feature not possible in CNS.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Messatsu on November 07, 2009, 06:43:20 am
I am with Cybaster on this one. If someone wanted to do a hueg proj in a real programming language... why not doing just that? :P
But that's why I don't use Mugen. :P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Mgbenz on November 08, 2009, 01:15:12 pm
Please don't make me program like in Java. Please just don't. :(
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on November 08, 2009, 07:07:57 pm
If they go too much into Java-likeness, people will drop MUGEN and program in Java. :P

A game engine is supposed to make things easier, not making you code an engine within the engine.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: The Railgunner on November 08, 2009, 07:55:18 pm
mugen's current CNS coding is pretty shit and unprofessional compared to real programming languages, and besides, real programming languages mean we would see higher quality characters and less crappy shinorochievil edits since a higher level of skill would be involved.

As much as I would like to see less crap edits flying around, one of the advertising points of Mugen is that anybody can jump in and learn and all of that shit - making it difficult means that the already somewhat-difficult process of creating a Mugen character will be too much so and be off-putting to would-be creators, leaving almost no new blood within the Mugen community, because it will be so damn hard.

Admittedly, I sorta learned most of what I know by just thinking about it (i.e, what existing Mugen functions and etc., could be used to achieve a certain result, testing them later in x or y character on my computer to see if my logic isn't a load of bullshit), but still - shit's hard as it is, don't make it harder.

Also, a palette changing sctrl means that someone can finally make a Gill that can be thrown correctly, since his flipped sprites are palette swaps of his normal ones, entirely eliminating the need to code them separately and instead use the palette swap sctrl in each state.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on November 08, 2009, 08:07:42 pm
Another option would be to have support for BOTH types of code - a more 'advanced' and a beginner-friendly one. That would be bloating the engine too much, though.

Maybe having both as separate engines and having an option to 'compile' characters for mutual compatibility?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Dr.Chapatín on November 08, 2009, 08:15:50 pm
The sctrl "Ailevel" dont work since RC4 version  --;

Quote
You have to change the mugenversion in the character's .def file. A character with an old mugenversion will crash if it tries to use some of the new stuff.
:dozey:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Tony 3rd on November 09, 2009, 03:18:57 am
Another option would be to have support for BOTH types of code - a more 'advanced' and a beginner-friendly one. That would be bloating the engine too much, though.

Maybe having both as separate engines and having an option to 'compile' characters for mutual compatibility?

Actually according to the blog, the plan is the have a kind of "legacy support" to CNS on 2.0.
CNS coded characters will still work on 2.0, you just won't see any kind of improvement or fixes on CNS related coding. all of that will be implemented on 1.0 RC Versions and 1.1 should be the last version focused on CNS.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Messatsu on November 10, 2009, 07:51:06 am
If they go too much into Java-likeness, people will drop MUGEN and program in Java. :P

A game engine is supposed to make things easier, not making you code an engine within the engine.
Well think of it this way.  If you can build a sort of API from your Mugen functions, it's not only going to be easier, but it will also be more efficient.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: ade2004 on November 19, 2009, 06:09:13 pm
How do I open the sff of the new stages? I get a stream read error with the old fighter factory and FFu says i can open chars only...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Foobs on November 19, 2009, 06:13:48 pm
You can't. There's no tool that can open SFFv2 yet.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Laxxe23 on November 19, 2009, 06:18:27 pm
yes there is
http://elecbyte.com/forum/index.php?topic=514.0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: ade2004 on November 19, 2009, 07:28:07 pm
And that can be used for stage creation? In the screenshots I saw nothing about editing the def file...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Bastard Mami on November 19, 2009, 07:45:00 pm
you can use any text editor for that.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Laxxe23 on November 19, 2009, 07:45:43 pm
open up the def file normally with a text editor, and open up and edit the sff with that program

edit - damn not fast enough posting my replies lately. 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: ade2004 on November 19, 2009, 07:48:02 pm
Ok thanks guys/gals.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Omega on December 02, 2009, 02:58:44 pm
I also wonder another thing. Elecbyte's first idea was to make a shooter right? Than it turned out to Mugen like we know but, is the team just making a engine for us all?  If i would make a engine, i would make a game with it. Not just a engine to release it without even using all capacities i build into it. So the question is, will Elecbyte make a game also?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: ArellonX on December 04, 2009, 06:45:37 am
LOL the "Kung Fu Man Saga"  :P

Well the idea is for us to create stuff but I am curious what else happens with KFM? Maybe it might not be a bad idea to at least add Suave Dude with the ending at least and also to show off new mugen's stuff. If those things were done at least the expo would be complete and people could move on from the cliffhanger  ;P

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on December 09, 2009, 11:49:45 am
K'style said:
We scrubbed that logic a while back without realizing people were using it as a way to interact with stages, but we might do something about backwards compatibility after we add a proper mechanism for determining which stage a character is on.
Stage interactivity, coming up next? 8)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cybaster on December 09, 2009, 12:26:24 pm
May not be as "developed" as this though.
It may just be a simple trigger for characters, such as StageName, to allow for stage recognition, without necessarily integrate real stage interaction into the stages' code.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on December 09, 2009, 12:42:45 pm
Yeah, well, at least it'll be more precise than the ZOffset thingy. :P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Sean Altly on December 09, 2009, 05:34:46 pm
Yeah, if it were something like "stagename =", we could do things like add water splash explods upon landing that would only appear on stages with water on the ground. That would be sweet in a full game. I understand this is already possible, but this would make it easier. You could also add effects like a stage in space having less gravity by modifying the yaccel based on stagename, and things like that. That would be possible right, or am I getting things wrong? I'm still not the best coder.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cybaster on December 09, 2009, 05:41:00 pm
Well, for your fullgame, it really doesn't make any difference whether there's a stagename parameter or not, since you can easily detect which stage is what for your game, since it has closed content.
But yeah, that'd be very useful for regular Mugen, since we won't have to rely odd numbers (zoffset IIRC), but to the name of the stage, which is much better.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Sean Altly on December 09, 2009, 05:48:48 pm
Well, for your fullgame, it really doesn't make any difference whether there's a stagename parameter or not, since you can easily detect which stage is what for your game, since it has closed content.

How would I do that, by chance? As I said, I never picked up coding as fast as many others did.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Cybaster on December 09, 2009, 05:54:02 pm
This should give you the basic idea : http://mugenguild.com/forumx/index.php?topic=9773.0
Zoffset in the stage to say which stage is what.
All the interaction coding is then done in the chars' code.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on December 09, 2009, 09:41:46 pm
The best way to implement this, though, is via proper stage interaction, not stage detection and character code. :P

Hopefully, they will implement stage interactivity sometime in the future. Helpers and explods.

*drools*
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Jesuszilla on December 09, 2009, 10:11:01 pm
Wonder if they're planning something big for Christmas since there hasn't been a release in a while.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC5 on October 28
Post by: Lasombra Demon on December 09, 2009, 10:34:37 pm
Most likely. Still, I'ld get ready for a mostly bug-free-even-more-backwards-compatible release, not a new-feature type.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Lasombra Demon on December 14, 2009, 05:43:04 pm
Double post because it's worth it.

RC6 Released. A ton bugfixes. And some VERY interesting new features. :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Seravy on December 14, 2009, 06:52:20 pm
Hmm Cond() trigger...finally something that helps on those debug spam problems.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Bastard Mami on December 14, 2009, 07:16:18 pm
Is not it just a renamed ifelse, I mean, they even used ifelse in the example.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Nero D. on December 14, 2009, 08:35:16 pm
Alright man. Finally it came out so I can once again move all my files to a new folder lol  8)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Seravy on December 14, 2009, 08:56:03 pm
Quote
{Cond (math)}

This trigger takes three arguments. The first argument is a condition argument. If the condition is true (i.e., nonzero), Cond evaluates and returns the second argument. If the condition is false, Cond evaluates and returns the third argument. If the condition is bottom, then Cond returns bottom without evaluating the second or third arguments.

In all cases, any unused argument(s) are not evaluated. Therefore, Cond can be used instead of IfElse to avoid any side effects that would be caused by evaluating the unused argument (e.g., variable assignment, or performing a computation that would cause bottom to be generated).
Format:
Cond(exp_cond,exp_true,exp_false)
Arguments:
exp_cond
Expression to test.
exp_true
Expression specifying value to return if exp_cond is nonzero.
exp_false
Expression specifying value to return if exp_cond is zero.
Return type:
Type of exp_true or exp_false, whichever is returned.
Error conditions:
Returns bottom if exp_cond evaluates to bottom, or if exp_true or exp_false (whichever is actually used) evaluates to bottom.

Example:
value = ifelse(var(3),1,2)
  Sets value to 1 if var(3) is not zero, and sets value to 2 if
  var(3) is 0.

It does the same as IfElse, but without the debug spam when used like this unlike ifelse : Cond(NumHelper(y),Helper(y),stateno=x,0)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Master Yoda on December 14, 2009, 11:07:38 pm
great!  ;D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Drex on December 16, 2009, 09:35:04 am
Stages older than 1.0 will have camera movement snapped to whole stage coordspace units.

Ffffffffffffffffffffffff...

3D stages work again! I'm looking forward to making stages in widescreen.

[size=5pt]Shameless copy/paste[/size]
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: StompRocket2009 on December 16, 2009, 04:32:11 pm
O_O!!!!! RC6! HERE I COME!!!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: thoraxglycerin on December 23, 2009, 11:22:05 pm
somehow i'm not able to do fullscreen :-\
perhaps the mugen.cfg *looks there*
hmm... it's possible :D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Psycho Krusher on December 24, 2009, 03:18:34 pm
Hi, just downloaded RC6 and it looks very nice... only hope that someone will make a patch with more chr slots ;p

Gotta problem though... every sound that's played is played like many times... not once. anyone knows how to fix it? It sounds horrible :( nvm
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: -Red- on December 28, 2009, 06:59:07 am
oh God, after testing KOF: NESTS CONCLUSION on this I gotta say I pass. Even after all the fixes I still have stuff that's quite frustrating, if this wasnt posted at elecbyte do it by yourself, Im an internet-less lazy bastard...

- Explods get fucked up if you hit someone during envshake (Only for explods with pos != 0,0 it seems as only a few explods were glitched).

- Bounce velocity after falling is fucked up (Am I missing something here? something Im supposed to change or adapt? It's not constant's new data fault as I dont use them on my bouncing states).

- New sound engine (Or whatever, the readme talks about different sound) is horrible, it's like fucked up stereo and the bugs with assertspecial "nomusic" weren't fixed (So music will skip, even more if used at the very start of the round).

bah, I'll just wait until MUGEN 2.0..., you know why.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Seravy on December 28, 2009, 05:41:29 pm
It definitely still has a lot of bugs, but less than the old beta we used for that long had.
I'm pretty sure they'll fix all the bugs for the 1.0 Stable release, but I think there will be an RC7,8,9,10...before then. RC releases are there for the purpose of people discovering and reporting existing bugs, they are not stable, 100% bug free releases. (They are by far more stable than the old winmugen beta though...that crashed on my computer like once every third fight.)
After that, they also plan an 1.1, which will have new features, and only after that will they make 2.0 which will be completely different, and won't even be based on cns anymore.
So you should wait for a stable 1.0, 2.0 won't be around for a very long time.

Also, another bug I found, that people should know about :
A Hitdef can hit an additional time if the attack hits something that has hitoverride active AND a projectile also hits at the same tick. If the projectile keeps hitting for multiple ticks, this can result in fatal damage from the combination of a single normal attack and a weak, but continuously hitting projectile. This is the first time I noticed this, so it might be a new bug to RC6, not sure, as the condition when it happens isn't something that happens too often.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Iced on December 30, 2009, 09:02:30 pm
- New sound engine (Or whatever, the readme talks about different sound) is horrible, it's like fucked up stereo and the bugs with assertspecial "nomusic" weren't fixed (So music will skip, even more if used at the very start of the round).

same happens to me, im wondering why it is, it also happens with voices, they become... crunchy is the closest term i can imagine.
after closing the application normally it sits on the memory consuming resources tho, i have to enter ctr alt del and close it down there.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Gordon360 on December 30, 2009, 09:42:55 pm
- New sound engine (Or whatever, the readme talks about different sound) is horrible, it's like fucked up stereo and the bugs with assertspecial "nomusic" weren't fixed (So music will skip, even more if used at the very start of the round).

same happens to me, im wondering why it is, it also happens with voices, they become... crunchy is the closest term i can imagine.
after closing the application normally it sits on the memory consuming resources tho, i have to enter ctr alt del and close it down there.

The "nomusic"  assertspecial is fixed in the ex+alpha version of the release candidate (click blog on their website).

As for the crunchy voice, for me it only happens if the bgm has loads of bass (eg. SF3 3rd strike Necro & Twelve stage).

Seeing that rc6 doesn't have a ex+alpha (yet),  I'm guessing rc7 will will have the ex+alpha as its main sound engine.

p.s. I don't use rc6 for that reason.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Nero D. on December 30, 2009, 09:55:42 pm
- New sound engine (Or whatever, the readme talks about different sound) is horrible, it's like fucked up stereo and the bugs with assertspecial "nomusic" weren't fixed (So music will skip, even more if used at the very start of the round).

same happens to me, im wondering why it is, it also happens with voices, they become... crunchy is the closest term i can imagine.
after closing the application normally it sits on the memory consuming resources tho, i have to enter ctr alt del and close it down there.

Well. I thought I was the only one. It even gave me a BSOD one time cause it was stuck in an infinite loop or something.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: King Organa on January 13, 2010, 04:37:28 pm
Some of the mp3s that I have are sped up sometimes. But hey! Who cares? That's normal, right?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: WillFang on January 24, 2010, 07:28:11 pm
Some of the mp3s that I have are sped up sometimes. But hey! Who cares? That's normal, right?

I don't think that should happen, it might be the mp3 cause same happened to one of my mp3's , try redownloading the mp3s or download from a different site.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Gordon360 on January 24, 2010, 07:47:46 pm
K'style said:
[1.0 RC5] MP3 files play at the wrong frequency if they are not 44kHz.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Nanaya sHiKi on February 01, 2010, 04:06:49 pm
WTF! The new version of mugen totally rock, totally HD. I can only say one thing this rocks.  :o
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: King Organa on February 02, 2010, 06:58:24 pm
I don't think that should happen, it might be the mp3 cause same happened to one of my mp3's , try redownloading the mp3s or download from a different site.

I'll fix the problem.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: darkninja333 on February 09, 2010, 11:15:28 pm
Dont like it. Until/or if they convert the low res eve screenpack i dont plan on using it. Not enough spaces on any current screenpack for me lol.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Bastard Wolf on February 09, 2010, 11:28:52 pm
IIRC DJ-VAN released a version of EVE that runs on Mugen 1.0 (or was it Winmugen PLUS?).

Either way EVE sux. Either use Mugen Coruscation or if you "need" many slots then use Mugen Battle Coliseum Plus or Mugen Fighting Jam by Jet. :buttrox:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: LaQuak on February 12, 2010, 08:14:41 pm
Hey I have a question. I downloaded RC6 and every time I put in my characters they disappear unless I do movements. The only character that doesn't do that is my Master Ken *shrugs* everyone else disappears. Anybody have had that issue? I changed my characters .def file to version 1.0 for the hell of it but it still does that. Anybody else had these issues?

I just also made a quick character just for tests and he seems to be working ok and not dissappearing.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Nnaajj on February 12, 2010, 08:17:54 pm
Hey I have a question. I downloaded RC6 and every time I put in my characters they disappear unless I do movements. The only character that doesn't do that is my Master Ken *shrugs* everyone else disappears. Anybody have had that issue? I changed my characters .def file to version 1.0 for the hell of it but it still does that. Anybody else had these issues?
Never experienced that  :-\
Maybe the mugen file is corrupt and you need to download it again. Personally, I don't like RC6. It dosen't let me used the "a" "b" and "c" buttons. Plus, stages always look wierd in it. Stick to RC5.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: LaQuak on February 12, 2010, 08:22:51 pm
Yeah it's weird. Master King doesn't dissappear so maybe I just got a corrupted file because I've been using the same methods of creating for everything so I wonder why 1/2 of my characters don't appear. Anyway it's good for trial and error in the long run. I'll try to re-download again. Thanks for the suggestion.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Bastard Wolf on February 12, 2010, 08:40:35 pm
Well if after you redownload you still have problems then it would be better for you to report that to Elecbyte.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: _Josue_ on February 13, 2010, 05:41:21 am
Hey I have a question. I downloaded RC6 and every time I put in my characters they disappear unless I do movements. The only character that doesn't do that is my Master Ken *shrugs* everyone else disappears. Anybody have had that issue? I changed my characters .def file to version 1.0 for the hell of it but it still does that. Anybody else had these issues?
Never experienced that  :-\
Maybe the mugen file is corrupt and you need to download it again. Personally, I don't like RC6. It dosen't let me used the "a" "b" and "c" buttons. Plus, stages always look wierd in it. Stick to RC5.
Quite strange. RC6 works quite well for me, I can use all buttons (just had to remap/reconfigure them).
About characters that disappear, why don't you check their AIR files? Maybe the problem is there. All my chars work very well on RC6. the only important bug for me is the freqmul parameter not working (which I think is fixed in the ex+alpha series).
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: 1983parrothead on February 13, 2010, 06:37:57 am
I wonder if it's possible for Elecbyte to add zooming, parallax and trans functions to any later version of it?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: LaQuak on February 14, 2010, 04:05:51 pm
Lol I figured out what the problem was with my dissappearing characters. Somehow I've overwritten my .air files with a blank test one I use for trial and error. Serves me right.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: _Josue_ on February 14, 2010, 08:25:44 pm
I wonder if it's possible for Elecbyte to add zooming, parallax and trans functions to any later version of it?
Elecbyte's forum is full of suggestions, I think it has already been suggested there, however they'll implement new stuff when they get rid of all bugs...

Lol I figured out what the problem was with my dissappearing characters. Somehow I've overwritten my .air files with a blank test one I use for trial and error. Serves me right.

It had to be that, otherwise what?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Gunblader46 on March 01, 2010, 01:01:09 pm
uhm... hey guys can you send me a compatible screenpack for this mugen...because honestly...im really having a hard time fixing mine...
im im getting a bit frustrated...hehehe^_^ ;D >:( >:( ;D >:( ;D >:( ;D >:( ;D >:(
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Juano16 on March 02, 2010, 07:24:17 am
uhm... hey guys can you send me a compatible screenpack for this mugen...because honestly...im really having a hard time fixing mine...
im im getting a bit frustrated...hehehe^_^ ;D >:( >:( ;D >:( ;D >:( ;D >:( ;D >:(

any LR screenpack works
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: mugenload on March 02, 2010, 10:02:31 am
is there a tut on making old chars work for rc6?

thanks
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Xinos on March 02, 2010, 10:03:12 am
is there a tut on making old chars work for rc6?

thanks

They should work with the new Mugen anyway, only a few characters still have some problems.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: mugenload on March 02, 2010, 09:13:40 pm
is there a tut on making old chars work for rc6?

thanks

They should work with the new Mugen anyway, only a few characters still have some problems.

thats what im talking about, how do you make those old ones that dont work, work?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: [[D4RK_R4V3N]] on March 03, 2010, 02:57:50 am
 Does any one know about an user friendly program to modify sffv2?  ???
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Nero D. on March 03, 2010, 10:49:40 am
There isn't one yet AFAIK. Cybaster said he was working on one along with his Stage Creation Tool TM
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: King Organa on March 03, 2010, 06:29:16 pm
Why couldn't any of you make an ID4 Destroyer?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: thoraxglycerin on March 05, 2010, 02:58:13 pm
i had this
Error message: Invalid trigger: animtype
Error parsing trigger1, 1
Error parsing [State 0, Playsnd Heavy]
Error in [Statedef 5000]
Error in chars/KlonoaD/common1.cns
Error loading chars/KlonoaD/KlonoaD.def
Error loading p2

Library error message: Died parsing animtype = Heavy
where do i have to report it?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: interloko on March 05, 2010, 03:38:19 pm
open your common1.cns file (chars/KlonoaD/common1.cns) go to statedef 5000 and please copy and paste it here. i'm sure YOU have a bad trigger somewhere in that statedef.
do you have something like that?: trigger1 = animtype = heavy, or triggerall...
if so, that's the problem.. as the error says: Invalid trigger: animtype
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: 187skillz on March 05, 2010, 09:44:35 pm
hey what's the difference between old mugen & 1.0 mugen??are my old plugins(e.g mp3 plugins) gonna work with this ? and do I gotta change all the characters,stages,screen packs etc(btw i got over 100 characters could you imagine doing that for everyone)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Cyanide on March 05, 2010, 10:33:19 pm
Quote
Library error message: Died parsing animtype = Heavy
That should have broken in winmugen

trigger1 = gethitvar(animtype) = 3

Is the correct format.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Omega on March 18, 2010, 01:58:13 pm
İ have a question: How is this New Mugen in Windows 7? Does it work well or do İ need to edit some files inside duo screen and displays?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: DNZRX768 on March 21, 2010, 05:09:49 am
And what is the progress on the New MUGEN?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Cyanide on March 21, 2010, 05:53:08 am
www.elecbyte.com

Yeesh.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Amanojaku on March 21, 2010, 08:51:02 am
More specifically:

http://www.elecbyte.com/blog (http://www.elecbyte.com/blog)

Glad to see they're working on the rendering engine, as the lag/slowdown caused by transparencies etc. are the number one issue for me.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Haver of Sex on March 24, 2010, 04:39:01 am
İ have a question: How is this New Mugen in Windows 7? Does it work well or do İ need to edit some files inside duo screen and displays?
I don't think so.
I ran it on my laptop and it worked just fine.
The anticipation of waiting for MUGEN 2.0 is killing me.
Title: OHSHI-- New version of M.U.G.E.N. released... LATEST RELEASE RC7 on Mar 24
Post by: Nero D. on March 24, 2010, 07:54:56 am
YEAHHHH BOOOOYYY!!! Find it on the Main Page. (http://elecbyte.com/)

Oh, and EX+Alpha is back.

PS. RC7 HAS FULL SCREEN TOGGLE!!!! FUCK YEEEEAAAAAHHHHHH!!!!!!!

PSS. ver2002 BACKWARDS COMPATIBILITY!!!!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: SNT on March 24, 2010, 08:08:48 am
Does RC7 use the new GL renderer?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC6 on Dec 14
Post by: Nero D. on March 24, 2010, 08:10:47 am
Don't say. Uses Blitmode=PageFlip from old mugen now
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cyanide on March 24, 2010, 08:53:07 am
New version out. I'm guessing there's loads more bugfixes behind the scenes as well.

Quote
RC7 is now available for download.

http://elecbyte.com/mugen

Please also try RC7 EX + alpha, which addresses a lot of music and sound issues.

http://elecbyte.com/blog/mugen-10-rc7-ex-alpha

Engine Changes

    * Options screen now uses font/options.def font if present. If Truetype, size adapts to game resolution.
    * Implemented Alt-Enter fullscreen toggle.
    * mugen.cfg: [Video] Implemented BlitMode=PageFlip (resolves video tearing).
    * motif: system.def: Added title param to [Options]

Bug Fixes

    * CNS: Cond trigger now works properly inside all comma-separated parameter lists.
    * CNS: Fixed projectile screen and edge bounds being calculated incorrectly.
    * CNS: Fixed projectile hits causing player hitdefs to reactivate.
    * CNS: Fixed screen postype explods incorrectly positioned during envshake.
    * CNS: HitDef: Fixed guard damage not affected by AttackMulSet controller.
    * CNS: HitDef: Fixed fall.yvelocity and fall.xvelocity scaled incorrectly in different coordspaces.
    * CNS: ChangeAnim2: Fixed reflection drawing position when other player has different scale.
    * CNS: Fixed TargetBind controller default value (0,0).
    * CNS: Fixed "no" debug spam.
    * Input: Partial fix for num lock and caps lock keys only working every other key press. Is still buggy on first press if state of key lock is on when starting MUGEN.
    * Motif: system.def: Fixed survival mode using selftitle instead of enemytitle for team selection.
    * Storyboard: Fixed drawing some BG sprites off-center in pillarbox mode.
    * Fixed 1P vs Team (Simul) advantage option not working
    * Fixed space bar resetting time in survival mode.

Backwards Compatibility

    * ver2002 backwards compatibility: CNS: Pos Z trigger will return the value of pXstartz in the stage def file that corresponds to the player (or root, if the player is a helper). This will only work for players with mugenversion under 1.0.

Known issues are here:

http://elecbyte.com/forum/index.php?topic=1362.0

New bug reports go in new threads here:

http://elecbyte.com/forum/index.php?board=6.0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Nero D. on March 24, 2010, 09:04:52 am
cyanide just stole my thunder lol
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Mgbenz on March 24, 2010, 09:21:03 am
Yes!! They're alive!


And now with a customizable options screen! :o


/me tinkers with his screenpack again
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Resurrecta on March 24, 2010, 10:21:53 am
I wish they'd adress the continue and game over screen too.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: V Guyver on March 24, 2010, 10:47:04 am
well it's still a work in progress even if they do call this Mugen 1.0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Xinos on March 24, 2010, 10:53:29 am
A new Mugen 1.0 version? Awesome, time to give it a test run.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Shockdingo on March 24, 2010, 06:23:52 pm
Sweet, these updates are coming out pretty often. :) Glad that they're fixing the music / general audio issues this time around.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: unknown211 on March 24, 2010, 09:05:55 pm
More problems and unaddressed bug issues like with the rest.
Seriously, why bother "upgrading"?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Garuda on March 24, 2010, 09:19:44 pm
More problems and unaddressed bug issues like with the rest.
Seriously, why bother "upgrading"?

whic one? please tell!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: unknown211 on March 24, 2010, 09:20:24 pm
Every last one.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Master Yoda on March 24, 2010, 09:25:53 pm
OMFG!  :sugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Kratos on March 25, 2010, 08:24:40 am
Every last one.


Great explanation!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Mgbenz on March 25, 2010, 09:26:31 am
More problems and unaddressed bug issues like with the rest.
Seriously, why bother "upgrading"?

Every last one.

Do the terms 'in progress' and 'release candidate' mean anything to you? If you want these so called bugs of yours to get fixed, do your part and help point them out to the developers. Do it and stop whining.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: unknown211 on March 25, 2010, 10:04:56 am
Do the terms 'in progress' and 'release candidate' mean anything to you?

Yeah, It means a worst version and a bigger disappointment than before.

If you want these so called bugs of yours to get fixed, do your part and help point them out to the developers.

Do my part? HAH! why participate in something I don't care for. I am not interested in a M.U.G.E.N. Version that's less stable and presents more bugs than the regular Winmugen when each RC is released. Yeah right......

Do it and stop whining.

I'll pass and stop catching feelings because someone don't give a shit about this extremely damaged version of M.U.G.E.N.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Iced on March 25, 2010, 10:30:30 am
Do a video where you claim elecbyte is homosexual, that will show them how cool you are!!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: unknown211 on March 25, 2010, 10:51:04 am
Typical MFG staff, go figure.......
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Iced on March 25, 2010, 10:55:40 am
What? you can dish out homosexual videos but when people point it out you are suddenly butt hurt over it?
Why would you go and do that if you then dont want it related to you?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: unknown211 on March 25, 2010, 10:56:51 am
Typical MFG staff Brazilians, go figure.......

 :D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Iced on March 25, 2010, 10:59:09 am
derp a derp.
Go have gangsta sex with your homies while you complain about being oppressed asshat.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: unknown211 on March 25, 2010, 11:06:48 am
Thanks for the avatar. Shows how easy it is to piss off an immature insecure admin here in this community all because one can care less about this new M.U.G.E.N. build.  Way to go Buddy!

It  will be a reminder on how easy it was to piss you off and make you rage.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Iced on March 25, 2010, 11:09:19 am
Boo fucking hoo.you poor oppressed gangsta.
Go back to your normal profile Syn. Just because you want to fuck with people without them knowing who you are, doesnt mean im letting you.

look at how rageful i am grr, graah, im getting an ulcer!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on March 25, 2010, 11:45:08 am
Typical MFG staff, go figure.......
And you're the typical troll hiding behind a screen trying to be cool, go figure......
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: D00dman on March 25, 2010, 12:46:13 pm
RC7.01 EX + Alpha came out because there were a big issue because of the SND error. This should fix the SND errors
for the chars.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: DNZRX768 on March 25, 2010, 01:08:29 pm
HAHAHAHAHAHA!

I love it when Iced pwns people like he always does, for it is funny.

ANyway, I would download the new mugen soon...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Garuda on March 25, 2010, 02:22:15 pm
Every last one.

Stupid troll is stupid troll, what else?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Haver of Sex on March 25, 2010, 03:40:48 pm
Thanks for all your hard work Elecbyte. No words can describe your achievements you've done these past years :kugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Loona on March 25, 2010, 04:06:09 pm
Typical MFG staff Brazilians, go figure.......

 :D

Did not do the research.

How about this bickering is split off so people can go back to discussing the new version?...



Interesting that they included a tool to extract PNGs from SFF2s...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: felineki on March 25, 2010, 04:08:49 pm
More problems and unaddressed bug issues like with the rest.
Seriously, why bother "upgrading"?
Palette sctrl. :kugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Garuda on March 25, 2010, 04:25:50 pm
I have more problems and unaddressed bug issues in my life.
Seriously, why bother "listen to me", I am a troll!?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: 187skillz on March 25, 2010, 05:30:25 pm
anyways to make it 5 rounds now?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Tony 3rd on March 25, 2010, 05:35:36 pm
you can make it 5 rounds since the times of Dos Mugen.

just change it on the system.def file.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Bastard Wolf on March 25, 2010, 05:59:17 pm
... can't check right now so correct me if I'm wrong but IIRC you can change the number of rounds in the fight.def.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: 187skillz on March 25, 2010, 06:44:21 pm
you can make it 5 rounds since the times of Dos Mugen.

just change it on the system.def file.
I was told that rc6 u can't change it to 5 rounds if so can someone explain how do it for mugen 1.0
P.S I know how 2 do it in Winmugen
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on March 25, 2010, 06:51:45 pm
Then do the same in Mugen 1.0
If you knew how to do it for Winmugen, then you know how to do it in 1.0.
Open fight.def and change the "match.wins" parameter to the number of your choice.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: fatnlazy on March 25, 2010, 08:09:56 pm
Do the terms 'in progress' and 'release candidate' mean anything to you?

Yeah, It means a worst version and a bigger disappointment than before.

If you want these so called bugs of yours to get fixed, do your part and help point them out to the developers.

Do my part? HAH! why participate in something I don't care for. I am not interested in a M.U.G.E.N. Version that's less stable and presents more bugs than the regular Winmugen when each RC is released. Yeah right......

Do it and stop whining.

I'll pass and stop catching feelings because someone don't give a shit about this extremely damaged version of M.U.G.E.N.

Just out of curiosity, why, if you hate this new version, are you posting repeatedly in the thread about it?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Kratos on March 25, 2010, 08:36:04 pm
Do my part? HAH! why participate in something I don't care for.
Because without elecbyte, you would not have your precious winmugen. And it was bug reports in the past, that helped winmugen reach a somewhat stable state.

But, I don't expect a whiny lazy ass like you to think about that anyway. You've proven that you're better at whining than being useful.

Go cry to your momma.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: -Red- on March 25, 2010, 11:49:09 pm
Can someone tell me if explods dont have that envshake bug from RC6 anymore? I have explods attached to a helper and when I hit someone during an envshake some of the explods dont keep they original pos in RC6. I'll test it once I can but Im just tellying you just in case.

EDIT:

Quote
- [1.0 RC6] Envshake causes screen-relative explods to be created in the wrong place.
  http://elecbyte.com/forum/index.php?topic=945.0

OH IT'S FIXED YES!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: 187skillz on March 26, 2010, 06:47:54 am
Then do the same in Mugen 1.0
If you knew how to do it for Winmugen, then you know how to do it in 1.0.
Open fight.def and change the "match.wins" parameter to the number of your choice.
tried that still doesn't work... ???
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on March 26, 2010, 09:54:50 am
Are you even modifying the correct fight.def ?
Changed match.wins' value to 10, and (top of the screen, currently 6-3 for Mai) :
(http://img8.imageshack.us/img8/2059/mugen000.png)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: FrozenDelight on March 26, 2010, 06:00:14 pm
Hi you lot, a quick question.

I don't quite understand why there are two versions, the normal one and the EX version. It is said that the EX one addresses music/sound issues, but if that is the case, why bother with the normal version?

Thanks.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: c001357 on March 26, 2010, 06:05:57 pm
its experimental.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Mewtwo on March 28, 2010, 07:21:00 am
What I'm most curious about is what will be the first new feature they'll add once they've worked out all the kinks.Oh please God let it be 3 on 3 Tag Teaming I'd go bananas if they did *Waits for bugs to be fixed*
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Lucky Dearly on March 28, 2010, 08:29:44 am
one thing about RC7 (EX+Alpha version) is that it breaks snd files pretty badly, half my roster comes up with snd errors, which is funny cause in RC6 they work like a charm
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: VinnyJ on March 28, 2010, 08:43:36 am
There's a RC7.01 now, which probably addresses that.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Foobs on March 28, 2010, 05:34:05 pm
Am I the only ne who can't run RC7/RC7EX at all?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: dampir on March 29, 2010, 07:47:50 am
i wana know if it is true or fake i dont like bad jokes....well i´ll read a litle and see what is this new rc07 release...last one had some bugs in some hd stages
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cyanide on March 29, 2010, 07:55:02 am
Am I the only ne who can't run RC7/RC7EX at all?
You're the only one posting. Change your config settings to confirm. Lots of us have dropped it from 720p to hi res. My PC can't handle it in 720p (well, not properly) but it does HR ok. 640x480 res is the way to go.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Foobs on March 29, 2010, 08:55:34 am
Already tried that. It's not running at 640x480, either. Also, I re-downloaded both zips several times to make sure the file wasn't corrupt, tried running the exe in 95/98/2000 compatibility mode and still nothing. Just a warning message about my configuration being "incorrect"

And yet RC6 is working fine even on default settings.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Blade Art on March 31, 2010, 08:08:50 pm
how much rc7 improved compatibility with winmugen?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on March 31, 2010, 08:15:05 pm
How much was Rc6 not compatible with Winmugen ?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Nero D. on March 31, 2010, 08:29:23 pm
LOL
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Blade Art on April 02, 2010, 06:32:42 pm
How much was Rc6 not compatible with Winmugen ?
you tell me

I'm won't use mugen 1.0 until compatibility problems are off'd
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Kratos on April 02, 2010, 06:43:45 pm
^ Try it and then you will know.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: mugenload on April 05, 2010, 05:02:35 am
Im running at 1366x768 and havent had any problems with rc7. all stages work fine, low, hi-res and HD. no bgm problem, use ogg formats. all winmugen chars compatible as well except for some older ones but it can be edited so no problem there. has some color palette issues but again can be fixed easily with dos2win02. anyone has error messages? just waiting on the new features like tag team, tournament, scoring system and 4 player mode ;)

aside from that the only bug ive had so far is that the fighters in survival keeps repeating sometimes... this needs to be fixed seriously. thats my report ;)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Blade Art on April 05, 2010, 12:04:27 pm
Im running at 1366x768 and havent had any problems with rc7. all stages work fine, low, hi-res and HD. no bgm problem, use ogg formats. all winmugen chars compatible as well except for some older ones but it can be edited so no problem there. has some color palette issues but again can be fixed easily with dos2win02. anyone has error messages? just waiting on the new features like tag team, tournament, scoring system and 4 player mode ;)

aside from that the only bug ive had so far is that the fighters in survival keeps repeating sometimes... this needs to be fixed seriously. thats my report ;)
good! the compatibility with winmugen seems to improve  :)

thanks for the feedback, maybe I'll test it now

hopefully someone can work a win2_1.0 tool similar to dos2win for old char that aren't compatible for some reason...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Bastard Wolf on April 05, 2010, 03:59:34 pm
And how would you know if a character is not compatible with the new Mugen build if you never try it?

By what mugenload said the characters he is having problems with are the ones that had compatibility issues with Winmugen to begin with.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: mugenload on April 06, 2010, 03:51:58 am
reason why some chars wont load on rc is because a lot of coding has changed since dosmugen came out therefore some codings has to be changed or excluded in order for an older char to work. besides that just palette corrections.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Gordon360 on April 13, 2010, 08:14:08 pm
Blog update;

Quote
The blog is a little quiet right now, but expect some more information about version 1.1 soon.

Until then, here's a small update: StageVar("info.name") trigger will be coming in the next RC! Now 1.0 based characters will be able to use it to detect what stage they are on.

- dfw
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Shockdingo on April 13, 2010, 08:41:51 pm
Oooh, stage detection. I like. :D  Thanks for the heads up man.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Garuda on April 13, 2010, 09:01:18 pm
STAGE DETECTION is something great!!!

Wow, the possibility....
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Dope on April 13, 2010, 10:04:01 pm
I'm a bit lost, what exactly would this stage detection do? would it be like how Vega can climb the fence on his stage in SF2?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on April 13, 2010, 10:09:49 pm
Yes, exactly. It makes it possible to use code in the characters for stage interaction.
- Vega's stage, as you said.
- MOTW waterfall stage, where there's some water splash each time you walk on the water.

It would be even greater if we could add code in the stages themselves for interaction, but what Elecbyte is doing here is already a huge step in the right direction. :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Nero D. on April 13, 2010, 10:31:39 pm
If I remember correctly, there was stage detection in Winmugen.

 I remember when I played with Jesuszilla's Felecia on her Darkstalkers 1 stage, She stood in the background perched on the stand as a cat, and rolled to the foreground into her battle stance.

It was pretty slick, and could only be performed on the stage created by Yusuke.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: MangeX on April 13, 2010, 10:46:10 pm
stage interaction is interesting but, how many variables can be put in one character for 10000 new interactive stages.
this is more for full games than custom ones.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: DragonSlayerEX on April 14, 2010, 07:31:58 am
I'm not Downloading this mugen anymore until its 100% finished. Its still to big to fit my screen?   :(  >:(  :cry2:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Dope on April 14, 2010, 07:54:24 am
You can change the resolution settings :P so it does fit your screen.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Tony 3rd on April 14, 2010, 08:03:52 am
If I remember correctly, there was stage detection in Winmugen.

 I remember when I played with Jesuszilla's Felecia on her Darkstalkers 1 stage, She stood in the background perched on the stand as a cat, and rolled to the foreground into her battle stance.

It was pretty slick, and could only be performed on the stage created by Yusuke.

it was not true stage detection. it was work-around of sorts.
In Winmugen, there was the possibility for a character to detect the z-offset, a highly unused stage parameter.
what most people did was to set some stages with a specific z-offset, and have characters detect that.

however, the number of stages you could do with that method was quite low.

I'm not Downloading this mugen anymore until its 100% finished. Its still to big to fit my screen?   :(  >:(  :cry2:

so you will probably never download mugen. it will never be truly finished.  :P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: DragonSlayerEX on April 14, 2010, 08:10:25 am
You can change the resolution settings :P so it does fit your screen.
I do, but the last time i try'd this was with the RC4 version. However i'm still going to wait. Besides there's not much for the new mugen yet and some characters don't even work right on it so why bother. Atm
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cyanide on April 14, 2010, 08:42:19 am
Because it's BETTER.

If characters don't work, it's because they were coded badly in winmugen. If stages don't work, it's mostly the hi res ones, or because they were coded badly in winmugen.

If screenpacks don't work... well yes, those have been an issue. But most of the ones people really like have actually been updated. There's not much 1.0 only stuff, but there doesnt' need to be as 90% of the winmugen creations work in it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Lucky Dearly on April 14, 2010, 08:55:50 am
oh damn this will have possibilities

destructible objects such as the signs in Ryu's SF2 stage, the crates in Guile's SF2 stage, the drums in Ken's SF2 stage, the statues in Bison's SF2 stage, the cage in Vega's stage being climable, stage fatalities for MK stages, Overkills and Sudden Deaths from Eternal Champions can probably be done with stage detection, maybe add stages from Real Bout Fatal Fury with their respective ring outs, and death match stages from World Heroes done right with the electric ropes or mines in the ring using the stage detection
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: felineki on April 15, 2010, 03:13:49 pm
Recursive trigger redirection is in development. (http://www.elecbyte.com/blog/cnss-last-hurrah-part-1-recursive-redirection#comments) This is apparently part of what will be a continuing series on the blog which will introduce some of the final features that will be added to the CNS format before its 2.0 successor comes along.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on April 15, 2010, 04:08:44 pm
Many advanced creators will say : FINALLY !!! :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: -Red- on April 16, 2010, 12:04:24 am
yeah, that would be awesome for my fullgame, I will actually save me some vars.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: MirageAtoli on April 16, 2010, 12:30:34 am
I'm assuming the parsers character limit isn't going up, which may be a problem.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: mugenload on April 16, 2010, 08:43:02 am
You can change the resolution settings :P so it does fit your screen.
I do, but the last time i try'd this was with the RC4 version. However i'm still going to wait. Besides there's not much for the new mugen yet and some characters don't even work right on it so why bother. Atm

as cyanide said... about 90% of winmugen stuff works, tested it myself. besides youll change your mind when you buy a new computer. i had to move to mugen 1.0+ because winmugen would not work with windows 7 when i bought a new and faster computer. changing over to mugen 1.0+ is the future.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: DarkonMk on April 16, 2010, 09:25:26 am
i just hope the new version haves some new modes like
tournament,konquest(maybe),or somthing.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: -Red- on April 18, 2010, 02:01:59 am
I realized that with recursive trigger redirection we will have almost unlimited non-persistent variables for any use. we will be able to save all the char variables (40 vars and 60 fvars) for stuff that needs to be persistent between rounds while the rest could be set on a multi purpose helper. And while we already could do that before we're still not able to read the enemy's helper variable which actually made those helper vars useless on many ocasions:

example:

reading if the enemy, Iori, is in orochi mode "var(2)=2", if a helper had the duty of setting that var then the enemy wouldn't be able to unless you used a workaround like releasing an explod with certain ID to tell the enemy "hey! im in orochi mode!", that can be done but what if we need to read the number of that var? redirections will work on that case (Which makes 1.0 ALOT better).

I'm assuming the parsers character limit isn't going up, which may be a problem.

Yeah, I already had problems in the past and im not even using recursive crap yet :P.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Saturno on April 22, 2010, 03:14:49 pm
i just hope the new version has some new modes like
tournament,konquest(maybe),or something.
I agree. Mugen is lacking a tournament mode and and it also lacks statistics. I hope they work on these.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: felineki on April 25, 2010, 04:54:08 am
Named variables and arrays. (http://elecbyte.com/blog/named-variables) :O
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Jesuszilla on April 25, 2010, 05:42:56 am
YEEEEEEEEEEEEEESSSSSSSSSS!!!!!!!!




YESYESYESYESYES~!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Orochi Gill on April 25, 2010, 05:43:23 am
i just hope the new version haves some new modes like
tournament,konquest(maybe),or somthing.

No.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Nero D. on April 25, 2010, 05:50:34 am
Oh fuck yeah. My Benimaru doesn't have to have 900 kajillion variables just to special intro specific women now.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: ultraman on April 26, 2010, 12:14:50 am
dont suppose anyone knows about configuring a pad with this? its fine on old mugen then i go to set it up for this. I try to set the directions but it jumps 2 buttons at a time eg. i configure 'up' then it skips the 'down' assignment and goes to 'left, then i configure left and it skips 'right' and goes right through to the punch and kick buttons'. The punches and kicks configure fine and only go through the list once when a button is assigned, as it should. Just skipping for the directional keys, and i see no logical explanation....
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Xinos on April 26, 2010, 01:35:32 am
The pad configuring seems to work fine with me, I think it really depends on what pad you're using. I'm using a PS3 controller and that works fine.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: The Aboriginal One on April 26, 2010, 01:38:57 am
Named variables and arrays. (http://elecbyte.com/blog/named-variables) :O

I would like named globals, as well.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on April 26, 2010, 08:37:00 am
FUCK YES : the variables can have public visibility to be accessed by other players !!! :sugoi:

And now, trying to explain named variables redirection to creators who can't grasp the current variables system ! :gonk:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: DemonicDrPhil on April 26, 2010, 05:35:45 pm
Now I gotta learn everything all over again damnit.

Why didn't I just finish my character last summer.


ah well c'est la vie
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Luce on April 27, 2010, 09:17:02 pm
i have winmugen, mugenhi,  is this worth it?
how many of you made the switch?
whats the compatability from winmugen to this in terms of chars/stages?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Foobs on April 27, 2010, 11:12:20 pm
Everything properly coded should work.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Average Mugen Guild Poster on April 30, 2010, 09:49:50 am
Anyone using the music alpha? It seems to work pretty nicely with mp3's. :sugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Haver of Sex on May 02, 2010, 01:59:40 am
It goes really slow when I play it and when I use Dragon Claw's swords it lags >_<
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: The Railgunner on May 02, 2010, 05:22:52 pm
Isn't this version supposed to rectify problems with the "cond" trigger? Using SF4 KFM, Mugen crashes with this error:

Code:
Error message: Invalid trigger: Cond
Error parsing [State 0, blinking box 1]
Error in [Statedef 2000]
Error in sf4-bar-a.cns
Error loading chars/SF4kfm/SF4kfm.def
Error loading p1

Library error message: Died parsing Cond(power>=250,2208,2207)

I tested this with both RC5 and RC7.01EX+Alpha, both give me the same error.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Rolento on May 02, 2010, 06:46:51 pm
Don't suppose you've tried a clean install of that character? It would be odd if it wasn't working in rc7 EX as it is working just fine in standard rc7.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Starlogical on May 02, 2010, 07:15:25 pm
Don't suppose you've tried a clean install of that character? It would be odd if it wasn't working in rc7 EX as it is working just fine in standard rc7.
It works in my RC7 EX
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Xyber on May 03, 2010, 07:45:50 am
The pad configuring seems to work fine with me, I think it really depends on what pad you're using. I'm using a PS3 controller and that works fine.

What do I have to do to make the PS3 pad work with Mugen?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: ZSnake on May 03, 2010, 09:01:49 am
Is this Mugen recommended over WinMugen At The Moment?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Average Mugen Guild Poster on May 03, 2010, 09:05:53 am
Is this Mugen recommended over WinMugen At The Moment?
I like 1.0 better because it doesn't crash, but a lot of people are resisting. It all depends on your tastes. :-\
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: ZSnake on May 03, 2010, 09:19:23 am
Ok well i just tried it, it seems pretty fair from my perspective a little glitchy but i can't complain since this is the Real Deal as of late. Trying Winmugen now.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: King Organa on May 04, 2010, 07:49:43 pm
I said INDEPENDENCE DAY!!!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: The Railgunner on May 04, 2010, 08:00:45 pm
Problem fixed - it seems that I had to make a new Mugen folder and do a complete install of RC7.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: atomicbuster on May 05, 2010, 04:40:05 pm
I don't know if anyone has asked this, so if it has been addressed, please redirect me. Thanks.

Is the char coding for the new mugen rc1 - 7 very different from standard winmugen? Is the only difference the addition of a win quote and larger values for size and effects?

I ask because I was planning on getting back into char making in a couple of months. I was curious about making a char for rc7, but I want to know how much I have to learn/re-learn. Thanks again.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cybaster on May 05, 2010, 04:47:55 pm
You have almost nothing the (re)learn.
- localcoord is a nice new addition, to tell the native resolution of your character. Using 640,480 to say it's HR for example, you wouldn't have to worry about scaling your effects and hitsparks, since Mugen would automatically scale them to 0.5,0.5
- Winquotes. That's not even coding.
- AILevel. No need to implement complicated Winane activation codes or other humanly impossible commands anymore, as the trigger activates AI for you, based on the value in the options. This is just activation though, you still have to code the AI, obviously.

These are the most important things IMO. The rest is just the same.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: King Organa on May 05, 2010, 07:31:49 pm
Did you guys read my MUGEN character suggestion?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Jesuszilla on May 05, 2010, 07:40:07 pm
http://elecbyte.com/blog/suaves
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: King Organa on May 05, 2010, 07:44:47 pm
http://elecbyte.com/blog/suaves

I'll check it out soon...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Shockdingo on May 06, 2010, 12:11:50 am
Hehe, awesome suave-ness update XD.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: atomicbuster on May 07, 2010, 05:23:21 am
Thanks, Cybaster.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: King Organa on May 07, 2010, 06:55:57 pm
That is so cool! Thank you!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: ZSnake on May 22, 2010, 06:50:05 am
http://elecbyte.com/blog/suaves

I'll check it out soon...

Lol, why is it when i click the website, it prompts me to download something? Is the site down?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Afr0Blu3 on June 06, 2010, 11:12:01 pm
I'm quite excited for this! When the full version's out, no doubt it will blow our minds. I can see this reviving the Mugen community, it's certainly brought me back
Title: Re: Elecbyte is back? New version of M.U.G.E.N. released...
Post by: Cyclysm on June 16, 2010, 10:23:56 pm
Ha, Roll never said "Sod" in MVC, I added it myself.

At the moment, I'm trying to make it HD, but due to the Picture not being quite big, and the screenpack being 720, I could only produce this.

(http://i33.tinypic.com/24p02h5.png)
1280x720 Screenshot: http://i34.tinypic.com/2namb1u.jpg

Does anyone know how to use Hi-res images for the winquotes ?

Because the 120x140 images look like crap
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Average Mugen Guild Poster on June 17, 2010, 06:05:14 am
There is a special portrait number, 9000,2 I believe.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cyanide on June 17, 2010, 07:17:10 am
The res of that portrait is directly linked to your local coord settings. Making it a big picture would make it a big picture. It wouldn't scale down.

There has been a request at the elecbyte forums to split the portraits off from the character, or let them have their own resolution.

Hi res portraits with low res characters would be nice.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Special K on June 19, 2010, 07:51:07 pm
Can you use winmugen characters in RC7?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Foobs on June 19, 2010, 07:52:32 pm
Yes.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC7 on March 24
Post by: Cyanide on July 05, 2010, 09:30:46 am
Quote
1.0 RC8 is now available for download.

http://elecbyte.com/mugen

Engine Changes

    * Merged EX + alpha audio system into main RC line.
    * BG: tilespacing is now a required parameter for tiled anim BG elements. Setting any tilespacing argument to 0 will disable tiling in that axis (prevents problems with 2002 BGs that have incorrect tilespacing).
    * CNS: Added StageVar trigger with basic functionality for checking stage name and author.

Bug Fixes

    * BG: Fixed paral not working with compressed sprites
    * BG: Fixed paral BGs drawn at incorrect y position at certain resolutions.
    * CNS: fixed InGuardDist trigger incorrectly returning 0 during enemy attacks when projectiles outside guard distance exist.
    * CNS: Fixed PlayerPush coordspace height bug.
    * Fixed physics precision error in certain situations.
    * Fixed software rendering sprite scaling position accuracy.
    * Fixed player SelfAnim drawn with incorrect offset scaling when in temporary state.
    * Removed common1.cns stand state pos y < 0 detection for compatibility reasons.
    * Font v2: fixed bank palette using palettes in the order added to the sff, instead of the actual palette item number.
    * Fixed problem where program would not start on some older Windows installs.
    * Fixed mouse pointer not reappearing after switching out of fullscreen mode by Alt-Enter or task switch.
    * Fixed AllPalFX green and blue fields being ignored.
    * Fixed system explods not getting reset before mode select and character select screens.
    * Fixed cutscene to not adjust BGM path if the filename is empty.
    * Fixed sound volume and panning bugs.
    * Fixed volumescale bug.
    * Fixed victory screen showing after quick VS.
    * Fixed mode select repeating sound during fade in.

Tools

    * Fixed sprmake2 crash on pal.discardduplicates=0.


Known issues are here:

http://elecbyte.com/forum/index.php?topic=1763.0

New bug reports go in new threads here:

http://elecbyte.com/forum/index.php?board=6.0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Do not even ask on July 05, 2010, 12:07:08 pm
Oh my god, that tilespacing change is a godsend.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Palette Jesus on July 05, 2010, 12:11:27 pm
Makes me wanna code again!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Onju on July 05, 2010, 01:00:47 pm
Stage Interactivity?? Whoa....
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Spy Gentleman on July 05, 2010, 08:30:46 pm
New version! Sweet! Oh wait...I have to set up characters and screenpack again. --;
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 05, 2010, 08:34:12 pm
This looks sexy, although it coulda' used more features since we waited this long. :S
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: LaQuak on July 06, 2010, 04:11:22 am
Pretty good update. Made some triggers and variable sets act a little differentely on my end but its all for the better. Really liking how this is shaping up to be.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Nero D. on July 06, 2010, 04:20:14 am
Stage interactivity huh?


Only thing running thru my mind are the MoTW stages. Specifically Hotaru and her flock intro.





Sexy.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Jmorphman on July 06, 2010, 05:46:22 pm
Oh cool, they fixed that explod bindTime bug. And the sound stuff.  :sugoi:

But I think the best thing about this update is officially supported stage interactivity, without any workarounds. I can't wait to see what people come up with.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 06, 2010, 06:03:18 pm
So they finally added a legit way to id stages, Cool!
I hope people realize that character coding knowledge is still required for this.

Those who make stages only, you are out of luck, Hit the Docs now!

On a serious note. I no longer have to worry about using root, vars for round based actions and other things I had issues with.
Perhaps ill do some serious 1.0 updating! 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Onju on July 06, 2010, 10:25:13 pm
So they finally added a legit way to id stages, Cool!
I hope people realize that character coding knowledge is still required for this.

Those who make stages only, you are out of luck, Hit the Docs now!

On a serious note. I no longer have to worry about using root, vars for round based actions and other things I had issues with.
Perhaps ill do some serious 1.0 updating!

No...Syn...You wouldnt do that do ol' pal Onju right?? "Crazy laugh"
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 06, 2010, 11:17:34 pm
I will when its considered "stable"
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 07, 2010, 12:29:07 am
Seems pretty damn stable to me now. ::)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 07, 2010, 02:12:21 am
I guess it would be coming from someone who only plays with created materials.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Lucky Dearly on July 07, 2010, 02:22:43 am
sweet!

lets hope this means we'll see Real Bout Fatal Fury stages with ring outs, or Killer Instinct stages with knockoffs or Eternal Champions stages with stage finishes now
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Jesuszilla on July 07, 2010, 02:24:46 am
I guess it would be coming from someone who only plays with created materials.
... what?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 07, 2010, 02:59:34 am
I guess it would be coming from someone who only plays with created materials.
What's that supposed to mean?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Bastard Mami on July 07, 2010, 05:47:35 am
My question too
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cyanide on July 07, 2010, 05:55:02 am
Don't we all play with created materials? The only time this mugen has ever crashed on me was when i loaded a complete piece of shit. Unlike the other one which crashed when it didn't like the music. Or you'd played for 5 minutes.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Jango on July 07, 2010, 11:58:22 am
Stay tuned for Syn's new movie, "Jesuszilla cockgrinds Cyanide!"
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 07, 2010, 12:22:56 pm
Ohhh, everyone ganging up on me because I still prefer winmugen over this unstable shit,ok.

I guess it would be coming from someone who only plays with created materials.

Good job over looking that.

Stay tuned for Syn's new movie, "Jesuszilla cockgrinds Cyanide!"

That would be Hankventure, try again "wannabe".
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 07, 2010, 06:36:31 pm
I guess it would be coming from someone who only plays with created materials.

Good job over looking that.
I'm assuming you mean I don't create for Mugen, which is only half right, but even so your killing yourself with the fact that creating for 1.0 is way better from what I've seen. --;
Ohhh, everyone ganging up on me because I still prefer winmugen over this unstable shit,ok.
Because you have yet to give an educated reason why you do.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Bastard Mami on July 07, 2010, 07:39:50 pm
Because you have yet to give an educated reason why you do.

lol, you are talking about syn here.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 07, 2010, 08:09:35 pm
Lol, Educated.....ok.

Try obvious reasons from plenty of experimentation and watching the bug list thread grow by the hour.
Stick to creating pals and stages assuming you have that much knowledge and providing silly feedback to various peoples works just to feel important and sad attempts at making a name for yourself.

I love how random n00bs attempt to fit in this one sided community.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Zero-Sennin on July 07, 2010, 08:26:09 pm
At this point I would daresay that 1.0 is less "unstable" than you believe it is, SyN. Of course there are bugs, it's unfinished, and Elecbyte is also accommodating old creations in addition to building for the future.

Compared to the old WinMUGEN, though, with all of the issues it had in terms of music handling, random crashes, and other operation issues (which 1.0 does not have on my end), I'd take 1.0 and its "growing bug list' any day.

If you prefer WinMUGEN, then OK, sure, you've got the right, same as the rest of us have our rights to prefer 1.0.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 07, 2010, 08:49:56 pm
At this point I would daresay that 1.0 is less "unstable" than you believe it is, SyN. Of course there are bugs, it's unfinished, and Elecbyte is also accommodating old creations in addition to building for the future.

Compared to the old WinMUGEN, though, with all of the issues it had in terms of music handling, random crashes, and other operation issues (which 1.0 does not have on my end), I'd take 1.0 and its "growing bug list' any day.

If you prefer WinMUGEN, then OK, sure, you've got the right, same as the rest of us have our rights to prefer 1.0.

Understandable. All I said was I prefer the previous version over the new at this present moment.
Apparently some people get butthurt seeing my say that and then the above comments after I posted happens.

Like many said the only new feature about this version was the proper method of detecting stages making the pos Z trick obsolete, cool. Not to mention It helped with my earlier interactive works which will be released later. I am aware of potential the new engine can offer but as of now, it has way too many flaws for my taste so I will continue to use winmugen until then.

I guess alot of opinions here at this site doesn't matter if it goes against those select few.
Not to mention your comment makes it look as if I am forcing users to stay away from 1.0 which isn't the case.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: SnowShingo on July 07, 2010, 09:06:44 pm
syn you're still one the most pompous idiots that's ever graced mugen and i mean that in the most sincere way possible.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 07, 2010, 09:14:43 pm
k

P.S. Good job derailing the topic.
It is what you do best.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: SnowShingo on July 07, 2010, 09:18:27 pm
how is 1.0 more unstable than the hack, exactly? maybe you should just list the reasons instead of, what's the word? derailing? yeah. derailing the topic any further with your usual "ya'll don't know nothing" bullshit.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 07, 2010, 09:20:34 pm
Even if I explained why, would it really matter to you?
You just said I was the most pompous idiot that ever graced M.U.G.E.N. so why bother?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: SnowShingo on July 07, 2010, 09:27:33 pm
because you're so full of yourself, it's always fun and exciting to watch people rip into you until you get sick of it and slink back into your internet cave. i'm also  really interested in knowing how 1.0 is unstable in any way, shape, or form. or can you not explain it because the only things in mugen you're actually capable of are basically dollar store knock-offs of shit that has been done better, thus leaving you with no real understanding of the program in general?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on July 07, 2010, 09:35:40 pm
because you're so full of yourself

Look at who's talking.

because you're so full of yourself, it's always fun and exciting to watch people rip into you until you get sick of it and slink back into your internet cave

That would be you and the rest of the flunkies you hang with or hangs around you in your various IRC channel trolling the forum and making retarded posts in response of something that for some reason you dont agree with, or perhaps like you been doing so for 10 yrs plus, cause problems.

i'm also  really interested in knowing how 1.0 is unstable in any way, shape, or form. or can you not explain it because the only things in mugen you're actually capable of are basically dollar store knock-offs of shit that has been done better, thus leaving you with no real understanding of the program in general?

Silly analogy,

Even if I explained why, would it really matter to you?

Which supports my earlier comment.....

I guess alot of opinions here at this site doesn't matter if it goes against those select few.

Well I said my piece earlier and I have a right to my opinions whether you or whoever like it or not or just using it as fuel to get some shit started.
Feel free to make another hit and run style comment to get the last word along with your silly attempts of bashing someone.

Have a nice day.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: SnowShingo on July 07, 2010, 09:52:08 pm
you could have just said "i don't know what i'm talking about and probably should have worded my post better than saying 1.0 is unstable" and it would save everyone the trouble of reading what you just posted
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Bizarro Spike Lee on July 07, 2010, 09:53:14 pm
 :laugh4:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Geographic on July 07, 2010, 09:56:44 pm
Lol, Educated.....ok.

Try obvious reasons from plenty of experimentation and watching the bug list thread grow by the hour.
Stick to creating pals and stages assuming you have that much knowledge and providing silly feedback to various peoples works just to feel important and sad attempts at making a name for yourself.

I love how random n00bs attempt to fit in this one sided community.

Guys, come on, don't want to sound rubbish or defendant, but it's SyN's choice to stick with WinMugen for now. You guys can't bash on him and keep bragging about "Hey, do new MUGEN". Now, I haven't read the whole argument, but I can tell you, SyN is going to win the argument, even without me, I know this guy well enough because it is his choice. Don't try to influence him to change. He's right about the bugs on the new Mugen, and obviously, when the new MUGEN is bug-free, he will move.

So either way, it's a win/win.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Bastard Wolf on July 07, 2010, 10:07:59 pm
I also want to know how 1.0 is more unstable than Winmugen.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Foobs on July 07, 2010, 10:47:00 pm
Me too.

The problem is not about Syn liking winmugen over mugen 1.0, it's about syn calling it unstable shit without any concrete evidence other than BIG BUG LIST IS BIG.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Nero D. on July 07, 2010, 10:51:40 pm
i'd say this started from a horribly-worded comment
I guess it would be coming from someone who only plays with created materials.

lol this

im definitely sure it was supposed to be

I guess it would be coming from someone who only plays with other people's created materials.

either way i lol'd at the outcome
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Epic Winnery on July 07, 2010, 11:05:57 pm
I also want to know how 1.0 is more unstable than Winmugen.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Jesuszilla on July 07, 2010, 11:27:40 pm
He obviously does not know what "stability" is.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cyanide on July 07, 2010, 11:34:37 pm
i'd say this started from a horribly-worded comment
I guess it would be coming from someone who only plays with created materials.

lol this

im definitely sure it was supposed to be

I guess it would be coming from someone who only plays with other people's created materials.

either way i lol'd at the outcome
But we all do that too. Even if you create your own stuff the outcome in game is the same thing.

Still waiting to hear how it's actually less stable. It has NEVER randomly crashed on me. Not once. Most of the bugs being added were present in winmugen and we're trying to get them fixed.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 08, 2010, 03:42:02 am
I love how random n00bs attempt to fit in this one sided community.
If your talking to me, than your pretty ignorant.
The rest of the thread is tl;dr.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cybaster on July 08, 2010, 09:30:28 pm
I'm happy, my Batman beta was causing RC7 to crash because of a faulty sound file. RC8 doesn't have this problem anymore, and Batman works perfectly. I didn't have to lose hours trying to pinpoint the faulty sound. :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: DatKofGuy on July 09, 2010, 03:20:05 pm
With the new stage identifications, i guess we can update VIB's old character-stage interaction codes.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: -Red- on July 10, 2010, 12:43:45 pm
SyN most likely confused the words "more unstable" with "more buggy" :P. If I have to show my point I would say that the reason why I didnt move to 1.0 its because the new introduced bugs ruined my whole fullgame coding and game graphics but now that almost every single bug that could bother me is most likely gone (Like the explod bind crap and the envshake permanently ruining the explod pos) I'm sure I will soon move too.

I dont remember if any of the current bugs could ruin my game or not so whatever...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cyanide on July 10, 2010, 01:46:45 pm
Well most of the bugs in it now are ones that were in winmugen as well. There are a couple of sound features that don't work yet, but buggy wouldn't be a word i would use to describe it over winmugen.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Marzord on July 10, 2010, 10:41:02 pm
Stig87's ssj vegeta still doesn't work. ::)

error
can't load ssjvegetaeng.snd
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 10, 2010, 10:43:35 pm
Your probably missing the file then.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Marzord on July 10, 2010, 10:52:58 pm
its there. i downloaded everything again just to make sure. He works fine in Winmugen.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 10, 2010, 11:00:32 pm
What does the whole error say?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Marzord on July 10, 2010, 11:10:38 pm
error
error message : can't load ssjvegetaeng.snd
error loading chars/ssjvegeta/ssjvegeta.def
error loading p1
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cyanide on July 10, 2010, 11:26:31 pm
Corrupt .snd file. I believe elecbyte are planning a tool to identify where the problems are. I don't know how to ID them yourself.

Turn it off, it'll probably work fine after that. Yes i know winmugen didn't throw a fault, but it had bad handling of music and other sound issues.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Nero D. on July 10, 2010, 11:31:42 pm
It's the bitrate.

If a .snd file has a dominate number of sound bites with a bit rate of 8 and a frequency less than...I think 25000 or 41000 then it won't work.

This can be fixed in FFclassic by changing the frequency and bitrate.

I found this out working on a few chars but results may vary for another person's situation.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: D00dman on July 11, 2010, 12:24:41 am
From what I've heard in elecbyte forums, they said that NeoKamek's Kamek has an SND error.
You think it might be related to that? If so, then make a seperate thread and make SND patches for 1.0.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: -Red- on July 15, 2010, 01:43:37 am
I MOVED TO RC 8 :D

OK I found a font bug. The next font doesn't work in the CHARACTER SELECT screen (It does in main menu)

http://www.mediafire.com/?zn4ljznihkmcimv

stuff to note: the font had a correct position during test but the font never was displayed (And tested with a normal font for stage.done and it did show and in the correct place).

I guess I'll post this later at elecbyte's forum but I want you guys to try it out first.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Aldo on July 15, 2010, 01:46:24 am
Happy with this candidate of the new mugen  :) the only thing that bugs me is that always I need to close the mugen I need to go to the task manager and close it this way, anyone else having this problem? Everything else is perfect.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Average Mugen Guild Poster on July 15, 2010, 02:12:40 am
I don't.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cybaster on July 17, 2010, 10:17:22 am
I had this problem till RC4 or RC5 I believe. It works perfectly now.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Shockdingo on July 23, 2010, 09:47:33 am
Didn't realize RC8 came out. Oddly I stopped getting notified of any posts about 5 pages back.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: -Red- on July 25, 2010, 12:57:44 am
I find it EXTREMELLY funny that despite Cyanide's long story with mugen he didnt know about the damn sysfvars  >:( >:( >:(
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cyanide on July 25, 2010, 01:35:08 am
Don't see why i should know everything.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: -Red- on July 25, 2010, 01:44:08 am
no, you're right but for someone who's been here for like 10 years or so + knows alot about coding + even released a fullgame (I'm right on that? You did a sonic battle fullgame in the past right? I never tested it and dunno if I should since its quite old), what I mean is how the hell you missed that part on the docs or even in the sysvar coding examples for so long  XD!

I forgot to write down my PC specs, I hope the beta testing request for 1.1 is still up. Anyway as I said somewhere in the elecbyte forum I found in the EXE's data that TAG seems like it will make it as a 4th teammode rather than replacing simul or becoming an extra game mode.

EDIT: someone should edit the random banner at the top of this site, it's still showing RC7's release as something new!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Sean Altly on July 26, 2010, 02:05:37 pm
So, what wacky steps do I have to take to get music to work in RC8? I had music working fine generally in RC7, but I transferred everything over to RC8 and now the music isn't working. I appreciate any help on the matter.

EDIT: Nevermind got the music working. However, I was told RC8 worked with Fraps. Is this true? If so, how can I get it to work?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Xinos on July 26, 2010, 08:24:25 pm
However, I was told RC8 worked with Fraps. Is this true? If so, how can I get it to work?

Quote
;Drawing mode
 ;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = PageFlip

 ;Screen rendering mode.
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = OpenGLScreen

I believe this is what you need to set in order to get FRAPS working with RC8.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Drex on July 26, 2010, 08:26:55 pm
I was going to post that, but JZ tried it and cried bs.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Starlogical on July 26, 2010, 08:28:48 pm
I was going to post that, but JZ tried it and cried bs.
Hahaha.
I wonder what went wrong.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Bronko on July 26, 2010, 08:29:54 pm
It has to be fullscreen = 1 as well.
I can tell you right now though, that won't work in 1.1
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Starlogical on July 26, 2010, 08:32:09 pm
It has to be fullscreen = 1 as well.
I don't think so.
I don't ever run mugen fullscreen and I can record fine.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: ixvi on August 08, 2010, 09:07:48 pm
are there any new mugen release screen packs available yet???  o_O
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Negative Edge on August 08, 2010, 09:18:31 pm

http://mugenguild.com/forumx/index.php?board=359.0;filter=68

or

http://mugenguild.com/forumx/index.php?board=359.0;filter=69
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: ixvi on August 08, 2010, 09:57:24 pm
thanks  ;D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Angelus on August 20, 2010, 03:37:10 am
I'm not sure were to ask this so ill just post this here.

I have a confusing question about mugen 1.0. I  know that mugen 1.0 can run old characters. In the Docs and History and all that,  it refers to them as 2002 versions. I know this is done by the "mugen version" parameter in the character .def. If it says 2002 instead of 1.0 this is how it recognizes that its an old character and treats it accordingly.

However  there are a few characters that have a 2003 date (like some of Waru's chars and some of Pots old ones before he updated). So for any that might say 2003 or anything else other than 2002 or 1.0 do i have to manually change that to 2002 so that it is treated as old and apply all the backward compatibility things. Or does the engine treats anything as old by default as long as it does not say 1.0?
 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Starlogical on August 20, 2010, 03:39:05 am
Stuff works without having to do anything, most of the time.
Although you should just outright change some stuff up to fix some bugs winmugen allowed and you should also add some cool cosmetic stuff like winquotes and etc.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Angelus on August 21, 2010, 06:37:39 am
oh ok  i kind of figured things that were coded properly would work just like that i just had to make sure.That 2003 thing was really bothering me.

as for the win quotes that should be amusing. Though about fixing certain things what needs manual fixing if you have something specific. Besides the things on Elecbytes site and stuff.

Anyways thank you for the answer Kawaii-Desu.   


Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: soulmaster1122 on September 29, 2010, 03:11:18 pm
u gotta be kiding me a new mugen darn now i want holy ryu and holy ken in mugen 1.0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Bastard Wolf on September 29, 2010, 03:35:51 pm
welcome to one year ago
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: soulmaster1122 on September 29, 2010, 03:53:23 pm
welcome to one year ago
xD
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Titiln on September 29, 2010, 03:55:06 pm
please make better posts from now on. your posts aren't very good right now. tia
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Orochi Gill on September 29, 2010, 06:46:44 pm
holy ryu

This character is total shit anyway
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: soulmaster1122 on September 29, 2010, 07:04:12 pm
holy ryu

This character is total shit anyway
yeah i know the new stance not good i prefer that holy ken style fight
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Ricepigeon on September 29, 2010, 07:24:28 pm
holy ryu

This character is total shit anyway
yeah i know the new stance not good i prefer that holy ken style fight

because graphics totally equals gameplay, rite?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: soulmaster1122 on September 29, 2010, 07:26:50 pm
holy ryu

This character is total shit anyway
yeah i know the new stance not good i prefer that holy ken style fight

because graphics totally equals gameplay, rite?
xDxD yea and the old version of holy ryu is good but.... bad palletes any one can fix this?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Ricepigeon on September 29, 2010, 07:47:39 pm
holy ryu

This character is total shit anyway
yeah i know the new stance not good i prefer that holy ken style fight

because graphics totally equals gameplay, rite?
xDxD yea and the old version of holy ryu is good

Im debating as to whether or not I should take this seriously
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Nanashi_1337 on September 29, 2010, 07:48:47 pm
Im debating as to whether or not I should take this seriously

Take this seriously.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Ricepigeon on September 29, 2010, 08:01:30 pm
Im debating as to whether or not I should take this seriously

Take this seriously.

void facepalm() {
   println("*facepalm*");
}

void postresponse(bool seriously) {
   if (seriously == true) {
      while (seriously == true) {
         facepalm();
     }
   else postresponse(seriously);
}
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: WiCloud on October 08, 2010, 03:04:47 pm
Hmm...Mugen 1.0? man i gotta read these forums more oftenly. Anywho i just went and got a Kamekaze char for 1.0 everything seemed normal except the sff im guessing that requires a tool to open since it's mainly sprites. So what is this anyway? just Winmugen with more high Def? read the first 10 pages or so of the forum...apparently you get high Def hitsparks. so here's my question list if anyone wants to answer it.

What new stuff does Mugen 1.0 offer?
Will it accept High Def or Normal stages from Winmugen?
Is this version going to allow more charcter transformation possibilities?
Will this version be easier or harder to use than WinMugen?
Is there any specific programs required for Mugen 1.0 to run properly? (i'd imagine not but mine as well ask)
Will this maybe help Authors creating characters for this version easier or more difficult? (planning on getting a Fighter Factory after Christmas)

That's all. =)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cybaster on October 08, 2010, 03:21:19 pm
Quote
What new stuff does Mugen 1.0 offer?
- High Definition
- no crashes
- possibility to loop the music
- AILevel trigger to code AI which difficulty is based on the AI Settings in the options.
- Trigger to access info on the Stage (for stage interaction).
- New SFF format which principal property is to allow changed of palettes on-the-fly during a fight, as well as accepting more than 12 palettes.

A new version, Mugen 1.1 is in private alpha-test state, and offers more :
- Stage zooming
- GFX card accelerated renderer (for max speed on computers)
- Use of 24 bits (even 32 maybe) images instead of the current 16 bits format.

Quote
Will it accept High Def or Normal stages from Winmugen?
95% of the stuff made for Winmugen is still compatible. Stuff with faulty code may crash. Also, SPs made for Winmugen plus won't be compatible without modification. All the rest is good to go (even HR stages made for Winmugen plus : Elecbyte added compatibility for them).

Quote
Is this version going to allow more charcter transformation possibilities?
For now, the remappal allows to change palettes during a fight. A good example of this is this Complete Change Ryu : http://mugenguild.com/forumx/index.php?topic=114987.0

Quote
Will this version be easier or harder to use than WinMugen?
In the user point of view, there's not much difference really. You'll have to set the resolution, to choose whether you use LR, HR or HD, and if you're using widescreen or 4:3 ratio.
The rest is exactly the same.

Quote
Is there any specific programs required for Mugen 1.0 to run properly? (i'd imagine not but mine as well ask)
Nope. You download the Mugen archive at Elecbyte's website, and you play.

Quote
Will this maybe help Authors creating characters for this version easier or more difficult? (planning on getting a Fighter Factory after Christmas)
That's a cheap Christmas present. :P
More seriously, new mugen has new triggers, which means new possibilities, so it can only make things more complicated. If you know how to code for Winmugen, then you know how to code for Mugen 1.0, it's just that some new things have been added.
Also, Fighter Factory can't open SFFv2 for now, but it's not much of a problem if you plan on using the old SFF format, which is still compatible. You should use SFFv2 only if you plan on giving transformations or palette changes to your character.
VirtualTek, creators of Fighter Factory, are currently working on a new version of the program with new features and total compatibility with Mugen 1.0

I hope this helps. ;)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: WiCloud on October 08, 2010, 04:08:06 pm
Thank You Cy this helps a lot. but as im aware with Daimon Mau's Sol Engrenado it has ability to change it's body palette's and also alters some of it's attack when changing to Dark Order Sol although it is temporary it shows that character transformation is possible in WinMugen. I hope to make a character with transforming palettes on it which will..well...be me lol! Im going to make me and me transforming into a Wikken where all palettes will change to a much darker color but brighter around the face and chest (because a symbol will appear there). This is a full transformation for which im talking about it would alter most attacks and also increase speed and jump limit *he'd only have 1 jump but 2 when he transforms*. Daimon Mau almost achieved this in his Sol that i mentioned. I can imagine that this will not be easy to do but it's just a plan for the future and it may not happen depending on reality events for me.

I should go ask Daimon Mau about a transforming code and practice with it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cybaster on October 08, 2010, 04:19:39 pm
It is possible to apply palette transformations in Winmugen too, but they'll be fucked up in custom states, because the character will go back to his normal gethit anims when in a custom state (being thrown for example).
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: WiCloud on October 08, 2010, 04:32:34 pm
That and if im not careful than getting thrown will cause the character to float off the damn screen. Muteki's Sol always glitches Dark Order Sol Nobody else not even Muteki's Ky can make him glitch! but yet Sol by Muteki can! i mentioned it to Daimon but he hasn't responded to that yet.

Anywho This me with a Wikken form....im going to try to becareful so he isn't glitched during interruptions, grapples, Screen Freeze Supers/Hypers (Za Warudo as example). He'll have a charge up state before doing the transformation which gives characters a chance to stop him because his Wikken form will be more difficult as i plan it to be.

Ya i can imagine Mugen 1.0 helping me with this but i need to go read up on coding, spriting, and also try to see if i can make an original where my guy won't have copied moves from other fighters but that'll be challenging and i may end up doing so.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: needo2 on October 26, 2010, 08:11:10 pm
I can't even find a changelog list even in wiki
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Foobs on October 26, 2010, 08:18:23 pm
Check the "bugfixes and more" link in the index page for the update log.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: KingYoshi89 on November 13, 2010, 04:57:01 am
I for somereason can't use my Q W E (the Q work for somereason)
                                                  A S D
keys for my control. (I used these control since i started M.U.G.EN) Why won't it work ? Elecbyte should fix that.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: StompRocket2009 on November 13, 2010, 08:11:33 am
I for somereason can't use my Q W E (the Q work for somereason)
                                                  A S D
keys for my control. (I used these control since i started M.U.G.EN) Why won't it work ? Elecbyte should fix that.
go into options and change the control scheme

derp derp
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: KingYoshi89 on November 13, 2010, 06:23:38 pm
I for somereason can't use my Q W E (the Q work for somereason)
                                                  A S D
keys for my control. (I used these control since i started M.U.G.EN) Why won't it work ? Elecbyte should fix that.
go into options and change the control scheme

derp derp
(http://img535.imageshack.us/img535/2529/youaredumb.png) (http://img535.imageshack.us/i/youaredumb.png/)

Uploaded with ImageShack.us (http://imageshack.us)
I did that even before asking this question.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: SHULZ21 on November 13, 2010, 09:03:27 pm
Well I'm still waiting for a more stable version, but it looks okay for the time being. 8)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Foobs on November 14, 2010, 07:42:51 am
Uploaded with ImageShack.us (http://imageshack.us)
I did that even before asking this question.
Double check to make sure they don't overlap with p2 keys or something.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Garuda on November 14, 2010, 09:42:47 am
IIRC the Q is used by default to quit the program, so don't use it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: DMK on November 14, 2010, 11:11:28 am
Heh...I never knew that. Probably because I've always used a joystick/controller to play.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Foobs on November 14, 2010, 05:28:08 pm
That was in winmugen. In mugen 1.0 you can use q if you want.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: 修羅 on November 14, 2010, 06:31:26 pm
You guys keep bumping the thread making me think 1.1 got released.
Stop giving me false hope.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Orochi Gill on November 14, 2010, 06:34:30 pm
Well I'm still waiting for a more stable version

1.0 is far more stable than Win, unless you're using stuff that crashes 1.0.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Zuhukanah on November 15, 2010, 12:27:24 am
Well I'm still waiting for a more stable version

1.0 is far more stable than Win, unless you're using stuff that crashes 1.0.
And if it is a character, then that indicates that the character might have not been that good anyway :P
Probably a DBZ character or a poorly made Megaman Character (excuse my bad-mugen-character stereotypes XD)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: KingYoshi89 on November 19, 2010, 12:00:36 am
IIRC the Q is used by default to quit the program, so don't use it.

The only keys that doesn't work is W,E,A,S,D.

So.... I tried changing the controls but still not working. (Barely some of the keys works)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Suppercut on December 02, 2010, 10:48:42 pm
At first I thought this new Mugen was only supported on Linux or something. Then I read on about it, decided to look at the page. It was in a .zip format and I was like "Wait, what? Don't Linux use .tar or whatever?" Finally I got it to start up and I was like OMG its not Linux. Then I read more in the thread, "95% of win mugen works" I was like OMG and kicked some ass with my custom char Caedyn.

Also, King Yoshi, I had the same problem, change the P2 keys and it'll fix it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: KingYoshi89 on December 17, 2010, 03:49:54 am
At first I thought this new Mugen was only supported on Linux or something. Then I read on about it, decided to look at the page. It was in a .zip format and I was like "Wait, what? Don't Linux use .tar or whatever?" Finally I got it to start up and I was like OMG its not Linux. Then I read more in the thread, "95% of win mugen works" I was like OMG and kicked some ass with my custom char Caedyn.

Also, King Yoshi, I had the same problem, change the P2 keys and it'll fix it.

Oh my god it worked. THANKS ALOT.

(Suppercut is credit to team!)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Suppercut on December 21, 2010, 02:53:06 pm
At first I thought this new Mugen was only supported on Linux or something. Then I read on about it, decided to look at the page. It was in a .zip format and I was like "Wait, what? Don't Linux use .tar or whatever?" Finally I got it to start up and I was like OMG its not Linux. Then I read more in the thread, "95% of win mugen works" I was like OMG and kicked some ass with my custom char Caedyn.

Also, King Yoshi, I had the same problem, change the P2 keys and it'll fix it.

Oh my god it worked. THANKS ALOT.

(Suppercut is credit to team!)

 ;D AI UM CREDDIT 2 TEEM?! THANKS FOR THANKS!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Cybaster on December 21, 2010, 03:04:04 pm
what the fuck are these kids talking about ?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Starlogical on December 21, 2010, 04:03:53 pm
God dang every time I see someone post here, I think a new version of Mugen is released.
I had even higher hopes when I saw you post Cybaster.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Zuhukanah on December 22, 2010, 01:12:21 am
what the fuck are these kids talking about ?
Considering the guy had a problem trying to get the keyboard to work properly, probably something dumb :3
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Orochi Gill on December 22, 2010, 01:14:19 am
A RC9 would be nice, actually
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: 修羅 on December 22, 2010, 01:16:16 am
You guys keep bumping the thread making me think 1.1 got released.
Stop giving me false hope.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Zuhukanah on December 22, 2010, 01:17:02 am
Aww, dude Elecbyte just released 1.1!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Nero D. on December 22, 2010, 01:24:40 am
stop
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Zuhukanah on December 22, 2010, 05:17:58 am
hammer time
(ok last post)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Suppercut on December 26, 2010, 12:21:07 pm
I noticed the arcade matches are no longer in order. I keep getting my order=4 characters 1st or 2nd round :/

what the fuck are these kids talking about ?

Manly first person shooter stuff. :3
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Nestor on January 19, 2011, 05:58:44 am
MUGEN 1.0 first stable build released.

http://www.elecbyte.com/
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Aldo on January 19, 2011, 06:27:24 am
YES! YES! A million times YES!  :D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Sheng Long on January 19, 2011, 06:36:01 am
So, does that mean they have finally worked out all the bugs such as the sound pitching system, and all characters from previous winmugen can now work on this mugen without any issues from the previous versions of the RC releases?

EDIT 1: Okay checking out a few of my characters, everything seems to work fine. There's still the sound pitch not working. More noticeably with my Vent/Aile characters that use the sound pitch feature from the last mugen.
Besides the sound pitch (unless the code to change the pitch of sound is different in 1.00) i think everything seems to work.

EDIT 2: Okay, there seems to be a few beam stretching errors with my megaman from wily wars, and pipe errors with Pocket SSB Mario. Weird, guess things have changed a lot and these things need to be fixed for mugen 1.00
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: Orochi Gill on January 19, 2011, 06:47:54 am
Son of a bitch I was beaten to it
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: c001357 on January 19, 2011, 07:11:11 am
new license is good news for fullgame developers. i like it
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: NiO ErZeBeTh on January 19, 2011, 08:49:23 am
yeah, hope it can be ported to some consoles later!!  ;D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Cybaster on January 19, 2011, 08:57:01 am
Great. :sugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Palette Jesus on January 19, 2011, 09:03:59 am
/me



/me

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Cybaster on January 19, 2011, 09:12:37 am
Care to develop ?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Palette Jesus on January 19, 2011, 09:30:46 am
I was reading for something specific but it wasn't there. This doesn't mean I am ungrateful or disappointed. :-X
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: DMK on January 19, 2011, 11:37:27 am
Awesome, glad they finally released a stable build, perhaps server downtime was a good thing.  ;P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: GOH on January 19, 2011, 11:49:59 am
NO MORE SND ERRORS?!

FUCK YES
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: FalconKick on January 19, 2011, 01:36:38 pm
Awesome!
I was waiting for this update!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: sal-azul on January 19, 2011, 02:07:50 pm
F&*K YEAH!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Greed- on January 19, 2011, 02:41:18 pm
All I need to know is if there are no more stage tiling issues.

I'll still get it, of course, but still.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Negative Edge on January 19, 2011, 04:18:58 pm
Ran a few tests and.....

This issue still exists:
http://mugenguild.com/forumx/index.php?topic=124404.0

Also posted @ elecbyte as well.
They did solve the pitch problem as stated, didn't hear anything after 30 minutes of testing all of my works, but still channels are canceling out other channels which they shouldn't , even when they are assigned to its own channel.

Thats the only thing that irritates me and keeps me fully switching.

All I need to know is if there are no more stage tiling issues.

Nope, it's still present, they probably overlooked that.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Ricepigeon on January 19, 2011, 05:48:53 pm
I take it they also overlooked the long name KO glitch as well?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Master Yoda on January 19, 2011, 06:09:39 pm
Awesome!  :flipout:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: FrozenDelight on January 19, 2011, 06:18:49 pm
This is awesome! So what does the new license thing actually mean? I can't read the readme.txt where I am at the mo;

"The license has been updated to permit inclusion of the MUGEN executable into free non-commercial bundles. See readme.txt."

I thought that's what players did anyway?

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Ricepigeon on January 19, 2011, 08:39:17 pm
This is awesome! So what does the new license thing actually mean? I can't read the readme.txt where I am at the mo;

"The license has been updated to permit inclusion of the MUGEN executable into free non-commercial bundles. See readme.txt."

I thought that's what players did anyway?

Just because they did it doesnt mean they were legally allowed to. Now that they are, I find that awesome.

So I guess this means any bugs in 1.0 is going to have to wait until 1.1?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: FrozenDelight on January 19, 2011, 09:01:54 pm
This is awesome! So what does the new license thing actually mean? I can't read the readme.txt where I am at the mo;

"The license has been updated to permit inclusion of the MUGEN executable into free non-commercial bundles. See readme.txt."

I thought that's what players did anyway?

Just because they did it doesnt mean they were legally allowed to. Now that they are, I find that awesome.

So I guess this means any bugs in 1.0 is going to have to wait until 1.1?

Ah right, ok. I still don't quite understand though, "non-commercial bundles", isn't that what all Mugen users have when they play Mugen? Mugen is always a "bundle" I thought. If that bundle is a full game, isn't that just the opinion of the user? I could say my current compilation of stages and characters is a bundled full game, doesnt that suddenly make it not legal in earlier versions? Sorry, I'm just a bit confused, I don't understand what this suddenly allows users to do.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Renzo F on January 19, 2011, 09:54:08 pm
That means you can distribute mugen executable bundled with stages or characters for non comercial use (you can't sell it).
What you mentioned was personal use.

In the past you couldn't distribute your fullgame with the mugen executables attached to it. Now you can do it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: FrozenDelight on January 19, 2011, 10:20:46 pm
That means you can distribute mugen executable bundled with stages or characters for non comercial use (you can't sell it).
What you mentioned was personal use.

In the past you couldn't distribute your fullgame with the mugen executables attached to it. Now you can do it.

Oh I see. Thanks.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -True- on January 19, 2011, 10:23:01 pm
Nice, 1.0 Final is relase, i like so much the option of Edit Info F1 :D
Now we wait for the 1.1  ;D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Zetsubou on January 19, 2011, 10:45:16 pm
Great!! :2thumbsup:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: XamΣeta on January 20, 2011, 04:40:35 pm
Just upgraded from RC8, and was hoping that the stage tile issue would be fixed.  :-\
At least that snd thing is somewhat fixed.

Also, where are the Stage [camera] zoom features from those betas? Not included as well.

I guess I had high hopes for this build and it just results to be a tiny step up from RC8.
They should've just called it RC9.

Well...at least its good to see they are still working on it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: GOH on January 20, 2011, 05:09:11 pm
Also, where are the Stage [camera] zoom features from those betas? Not included as well.
That will only be available on 1.1
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: XamΣeta on January 20, 2011, 05:15:20 pm
Also, where are the Stage [camera] zoom features from those betas? Not included as well.
That will only be available on 1.1
I see, thanks.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Ricepigeon on January 20, 2011, 05:32:13 pm
Just upgraded from RC8, and was hoping that the stage tile issue would be fixed.  :-\
At least that snd thing is somewhat fixed.


Which leads me back to my original question: does this mean we have to wait until 1.1 before shit like the Long Name KO glitch is fixed?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: NoZ on January 20, 2011, 06:24:27 pm
All I need to know is if there are no more stage tiling issues.

Nope, it's still present, they probably overlooked that.



FUCK how can i unleash my stages that way :-\
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Lasombra Demon on January 20, 2011, 08:29:54 pm
No one has yet coded a tool that batch adds a "tilespace=0,0" line to each stage that has tiled stuff and not declared tilespace? :P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Jesuszilla on January 20, 2011, 11:51:05 pm
it should default to 0,0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on January 21, 2011, 12:31:04 am
what's the long name KO thingy anyway?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Ricepigeon on January 21, 2011, 01:50:41 am
what's the long name KO thingy anyway?

1.) open up for character's DEF file in any text editor
2.) under name, change it to "Shin_Orochi_LvX_God_Nuke_Omnipsych_Super_SSJ5_Ban kai_Rare_Akuma_the_third"
3.) save
4.) run MUGEN 1.0 RC8 or higher
5.) select your character in any match
6.) ...
7.) profit?

Edit: "Shin_Orochi_LvX_God_Nuke_Omnipsych" has the same effect
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Sheng Long on January 21, 2011, 07:03:47 am
I'm not getting it. What's the effect supposed to do? I used that name for one of my characters, ran mugen 1.0 and nothing really happened. Did they fix it for mugen 1.0?

Are the characters with the long names instantly die or something? The only thing I noticed is that the name just went off screen if the character won a battle, so you couldn't see the 'wins' sign.

Other than the fact I notice the ""'s being displayed with the name. :-/
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Zero-Sennin on January 21, 2011, 02:02:37 pm
I'm not getting it. What's the effect supposed to do? I used that name for one of my characters, ran mugen 1.0 and nothing really happened. Did they fix it for mugen 1.0?

Are the characters with the long names instantly die or something? The only thing I noticed is that the name just went off screen if the character won a battle, so you couldn't see the 'wins' sign.

Other than the fact I notice the ""'s being displayed with the name. :-/

When I did it the lifebar was pretty much empty. I would have died in one hit.

Very odd problem. Never knew about it before.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: FrozenDelight on January 21, 2011, 10:36:45 pm
Hmm thats odd... hay, I got a an idea how to fix it!..... Don't use such stupid, long names!  :sugoi:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: nick. on January 22, 2011, 06:45:42 pm
Hmm thats odd... hay, I got a an idea how to fix it!..... Don't use such stupid, long names!  :sugoi:
THIS
You can just shorten the names to your liking
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: GOH on January 23, 2011, 01:02:32 pm
Anyone having issues with the sound?

I tried putting an mp3 in a blank copy of 1.0 Final, and for some reason the sound doesn't play in the title and select screen.

I didn't install screenpacks, chars, etc, etc.

The path is correct and the filename is title.mp3. The volume is good too.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: DNZRX768 on January 23, 2011, 02:48:01 pm
January 19th, My birthday!

Thanks for the late birthday present!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: XamΣeta on January 27, 2011, 05:51:45 am
Okay, so....came across a pretty pesky bug on my end.

For some very odd reason the latest Mugen 1.0 crashed on me 3 times last night with the same type of log.


Error message: Can't load C.Falcon2.sff2
Error loading chars/C.Falcon/C.Falcon.def
Error loading p2

Library error message: Need at least one [VictoryBG] type bg


This happened with recent Mugen 1.0 versions of Kamekaze's characters and also Eli's Blair Dame...All which are 1.0 standard chars. Also, it would happen out of the blue...at any given moment, during any random match in versus mode with either P1 or P2...Don't get me wrong, the characters appear to be working fine...this is a build specific bug.

Anybody else had this problem?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on January 28, 2011, 12:41:52 am
could it be because the file format is called sff2? maybe if it's changed to .sff then it wont crash.

I didnt get the crash once, and I did lots of tests for my projectile reflection system in my fullgame. however the sff on my game it's not v2 but I played with v2 conversions for 30 minutes and didnt get crashes.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: XamΣeta on January 28, 2011, 12:47:38 am
Navi, not to question your intelligence or sound like a dick or anything, cuz you been around a lot more than I have...but what the hell bro? .sff2 files are the new mugen 1.0 standard for compressed sprites and palettes all-in-one. If it has to do with something, it certainly isn't that...or yes, you may be right in saying that oh well...they are the new standard but somehow not fully stable?

I really wanna know what this part of the crash log is all about:
Library error message: Need at least one [VictoryBG] type bg

Now, I played around some more today without changing anything and it certainly did not happen at all in the 3 hours that I played so again, I am clueless as to why this happened in the first place.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: _Josue_ on January 31, 2011, 03:22:30 pm
I'm not getting it.
What I don't get is what happened... I thought you didn't care about this anymore...
so, please just tell me what you didn't like with my works. or...
How did you like Vent Aile and Omega? did you try them? or... did I offend you in any way so are you angry?

... I wish Elecbyte already fixed freqmul and modifyexplod, without them some things just don't work well.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on February 01, 2011, 01:59:02 am
God, sorry for the retarded answer, I read it wrong due to cellphone, that crash says something about missing victory quotes, maybe the latest version requires atleast one winquote in 1.0 chars? i dont think so, my chars dont have the winquote section at all but maybe yours have it empty. it could also be a mistake in the screenpack (but its a clean copy so...). regarding the sff2, i never created one using elecbyte tools nor really read too much about it so tgat explains why i didnt know about the change name IN the file. oh well... waiting for the 1.1, i really need zoom + speed boost.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: V Guyver on February 14, 2011, 09:46:15 am
anyone having the same problems I had with characters not even showing up on the select screen with the new release? In the old RCA09 release for example, people's updated 1.0 characters would work, now I don't even see them popping up on screen, just a handfull of them do, and the ones that do are a handfull of pots characters. Strange.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on February 25, 2011, 06:35:33 am
(http://i93.photobucket.com/albums/l73/rednavi/Imagen1-6.png)

OHOHO I'm amused now (Forum still works).
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Cyanide on February 25, 2011, 07:06:15 am
Quote
modifyexplod, without them some things just don't work well.
Modifyexplod has been fucked since forever.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: _Josue_ on February 25, 2011, 02:16:05 pm
Quote
modifyexplod, without them some things just don't work well.
Modifyexplod has been fucked since forever.

Well, I was also talking about all the other things that don't work, they have lost freqmul, and without it some chars sound like chipmunks! And I was hoping modify explod would get fixed soon too...

(http://i93.photobucket.com/albums/l73/rednavi/Imagen1-6.png)

OHOHO I'm amused now (Forum still works).
Yeah, site was down, but I tried today, it's running!
BTW, what's wrong with KFM in that picture? Is he... crying in a corner of the mountain temple room or something?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: FrozenDelight on February 25, 2011, 03:44:46 pm
Yes, yes indeed he is  :'(
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on February 25, 2011, 07:28:46 pm
so yeah, stop bitching and tell me what's so bad about modify explod, I only found some stuff because I dont even use all the parameters available on it.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: _Josue_ on February 25, 2011, 09:26:52 pm
so yeah, stop bitching and tell me what's so bad about modify explod, I only found some stuff because I dont even use all the parameters available on it.
Uh? there's an entire thread about it at Elecbyte forums:
actually there are like three full threads:
http://elecbyte.com/forum/index.php?topic=2775.0
http://elecbyte.com/forum/index.php?topic=438.0
http://elecbyte.com/forum/index.php?topic=1984.0
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: WillCat on February 26, 2011, 12:46:32 am
Awsome! ;D Btw, Are there any tutorials for this? (I'm kinda new... --;)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: _Josue_ on February 26, 2011, 12:48:28 am
Awsome! ;D Btw, Are there any tutorials for this? (I'm kinda new... --;)
Uh? there's an entire manual to be read!
http://www.elecbyte.com/mugendocs/mugen.html
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: WillCat on February 26, 2011, 04:30:29 am
Awsome! ;D Btw, Are there any tutorials for this? (I'm kinda new... --;)
Uh? there's an entire manual to be read!
http://www.elecbyte.com/mugendocs/mugen.html

 ;D ;DThanks! ;D ;D
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: atomicbuster on March 01, 2011, 03:20:10 am
Some questions:
Anybody else get a black bar on the menu screen of the "big" motif?
How do you enable the number pad arrow buttons?
The up-scrolling bg in the select screen glitches. Why?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: nick. on March 01, 2011, 03:25:10 am
1) Are you using the 640x480 config? Well you see the default SP is 1280 x 720 res so it won't look well when using the smaller resolution. Use a 640x480 Screenpack, here are 3 good ones. There is also a Capcom Fighting Evolution SP for 1.0 in MI

http://mugenguild.com/forumx/index.php?topic=120361.0
Epoch of Anarchy

http://mugenguild.com/forumx/index.php?topic=124773.0
Neon Screenpack

http://mugenguild.com/forumx/index.php?topic=126071.0
International Mugen Screenpack

2) Turn Number Lock off

3) As in it flashes a little? If yes, then i think it's from the 640x480 Resolution
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on March 01, 2011, 09:39:10 pm
Hey! Dont kick my ass after reading this post as I'm sure there's some people who don't know about this (Like the ability to select the order on turns mode). When selecting a stage pressing down takes you to the last stage on the list while pressing up takes you to the first one. This is NOT available in winmugen...

...and yeah I knew about this for a long time, just forgot to post it (Or check if anyone posted it already).
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: nick. on March 01, 2011, 09:47:13 pm
? Pressing down jumps you down 10 stages and pressing up 10 stages up.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on March 02, 2011, 07:05:11 pm
they dont take you to the first and last stage then?? I have less than 10 stages, that's why I didnt notice it. They also have another feature, if you are in the first stage pressing up does nothing, this means it's the quickest way to scroll to the first stage without moving beyond it. The same for the last stage.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: nick. on March 02, 2011, 11:21:50 pm
Up - Ten Stages Up
Down - Ten Stages Down

Pressing left at random it jumps you to the last stage, and pressing right at random takes you to stage 1
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: atomicbuster on March 05, 2011, 03:52:41 am
Thanks Ace.
Neon is my new preferred 1.0 sp. It's so awesome I almost cussed online  ;D.
Turning off number lock didn't work.   :???:
Flashing bg fixed by changing sp. 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: nick. on March 05, 2011, 03:56:32 am
Ok then, turn number lock on and then set the desired direction keys with the number pad
Like set 8 for Up and 2 for down
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: RER on May 15, 2011, 05:22:53 am
exellent release!!!  ;D
finally out the new vercion  :???:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: 1st True Rican on May 25, 2011, 02:29:58 am
Damn i have been out of the loop for awhile but now its time to download again.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE RC8 on July 5
Post by: 修羅 on May 25, 2011, 03:00:51 am
You guys keep bumping the thread making me think 1.1 got released.
Stop giving me false hope.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: -Red- on May 25, 2011, 03:14:27 am
If you, people from the future, read this and just came out of a cave or some obscure lab and decide to try the current last mugen engine (1.0) please remember this:

Spoiler, click to toggle visibilty
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Fobmescs on July 11, 2011, 07:35:51 pm
Can M.U.G.E.N. have a recording video setting?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: _Josue_ on July 28, 2011, 02:18:40 am

Can M.U.G.E.N. have a recording video setting?

Sorry pal, this is not the correct place (not even the correct forum) to ask for it.

Go to Elecbyte's forums and put it among the thousands of feature requests:

http://elecbyte.com/forum/index.php?board=9.0

You guys keep bumping the thread making me think 1.1 got released.
Stop giving me false hope.



I don't see a reason to have false hopes when this thread's title itself says

LATEST RELEASE 1.0 on January 19

Old news is old news. So you know how old this is.

Anyways, I just bumped this thread just to reply Fobmescs' post.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Duos.act on July 28, 2011, 03:12:02 am
YOU THERE.

STOP

BUMPING

THIS TOPIC.

Also you realize that 1.0 was updated after January 19 right?  So the topic title is irrelevant.

Can M.U.G.E.N. have a recording video setting?

You having difficulty recording with a program? 
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Foobs on July 28, 2011, 05:45:49 am
I don't see a reason to have false hopes when this thread's title itself says

LATEST RELEASE 1.0 on January 19

Old news is old news. So you know how old this is.
It's not uncommon for a random user to announce the new mugen update before a staff member notices. It would be perfectly normal to have several posts about a new release before changing the title.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Lasombra Demon on August 16, 2011, 02:31:33 pm
Blog updated. Not much, but still it's news they are working on the engine and are alive. That's enough for most of us.
Title: This reply to the topic is not giving you false hope.
Post by: D00dman on August 19, 2012, 08:00:36 am
http://elecbyte.com/blog/update-alpha-version

School and work is killing him. The next 1.1 alpha engine will be delayed.
Maybe we should post blog updates on this thread.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Just No Point on May 03, 2013, 03:45:43 am
With the leak I guess this might as well be put here and on the 1st post.

Mugen 1.1a4 Link (http://www.justnopoint.com/mugen/guild/mugen1.1a4.rar)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Shockdingo on May 03, 2013, 03:53:48 am
With the leak I guess this might as well be put here and on the 1st post.

Mugen 1.1a4 Link (http://www.justnopoint.com/mugen/guild/mugen1.1a4.rar)

I must have been out of the loop for a bit, what leak?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: Just No Point on May 03, 2013, 03:58:23 am
http://mugenguild.com/forum/topics/seravy-wants-leak-mugen-1-1-alpha4-and-syn-just-leaked-it--149719.0.html

Where've you been? :P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
Post by: 修羅 on May 03, 2013, 03:58:44 am
got leaked today actually so you're not missing much yeah lol
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Shockdingo on May 03, 2013, 04:04:25 am
http://mugenguild.com/forum/topics/seravy-wants-leak-mugen-1-1-alpha4-and-syn-just-leaked-it--149719.0.html

Where've you been? :P
Hah, been a bit busy, so this flew over my head hah. Thanks for the link, to the thread.


got leaked today actually so you're not missing much yeah lol
Oh, just today? Haha, I thought this was like "We're now entering week six of the infamous leak!"
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Retro Respecter on May 03, 2013, 07:32:48 am
A leak? Oh man! That's not good for anyone and everyone.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: GOH on May 03, 2013, 11:15:33 am
Leave.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Synck on May 03, 2013, 11:27:45 am
hmmm...I downloaded this 1.1 version and what I actualy saw:
-aded fadein and fadeout in options
-animated cursor in select mode
-sound is fixed YEAAAH!
-new animation fight for lifebar
-I saw also some new ffiles in the folder...
welll nice...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Lucky Dearly on May 04, 2013, 02:12:47 am
question, will existing 1.0 screenpacks work on this build?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Roman55 on May 04, 2013, 02:14:29 am
question, will existing 1.0 screenpacks work on this build?
They should. But some like the Fighters Megamix one I use have weird bugs (like not seeing "ARCADE", "VERSUS", etc. on the main menu).
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Lucky Dearly on May 04, 2013, 02:24:15 am
ah cool, yeah I've seen a bug on the intro screen for the IMT screenpack which comes out glitched (I'm using IMT Blue version) but other than that it works well.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: kenshin101 on May 08, 2013, 07:00:14 am
In cross gen screenpack everything works flawlessly in mugen 1.1a4 as well as the ares screenpack.
The current screenpack that im using is mugen cross gen. Im currently running my mugen at 1804X1026 Hd and everything works flawlessly. Mugen 1.0 in my opinion is dead. In mugen 1.0 you are limited to software mode which is slower. In mugen 1.1 you are not limited you can basicly use the the full extent of your pc by using the advanced opengl renderer option in the mugen cfg. guys mugen 1.1 is the way to go.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: rizki29 on May 08, 2013, 05:25:15 pm
so for the stage its takes true color that mean RGB color right ?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Jadeeye on May 08, 2013, 06:12:28 pm
I have set up Mugen 1.1 to IMT Screenpack (mugen.cfg, common1.cns) and get error:

Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in data/common1.cns
Error loading chars/Ryu/Ryu.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0


Looks like they don't understand camerapos of Mugen 1.1. Did I miss something for IMT Screenpack?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Seravy on May 08, 2013, 07:47:58 pm
I have set up Mugen 1.1 to IMT Screenpack (mugen.cfg, common1.cns) and get error:

Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in data/common1.cns
Error loading chars/Ryu/Ryu.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0


Looks like they don't understand camerapos of Mugen 1.1. Did I miss something for IMT Screenpack?

That's a character bug. It has nothing to do with screenpacks.
It's a bug in Ryu. Most likely the mugenversion is set to 1.0 or lower. Camerapos is a new 1.1 trigger so only characters with mugenversion=1.1 or higher can use it. If the mugenversion is incorrectly set, it'll result in an error message.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: flowra on May 08, 2013, 09:28:43 pm
Is it true?
Or is just a bad joke from the guys of BrokenMUgen HD?

Check it out!

http://www.elecbyte.com/

Mugen 1.1a4 Link (http://www.justnopoint.com/mugen/guild/mugen1.1a4.rar)

Are not xangle and yangle(explod) functioning?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Jadeeye on May 09, 2013, 03:47:13 am
I have set up Mugen 1.1 to IMT Screenpack (mugen.cfg, common1.cns) and get error:

Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in data/common1.cns
Error loading chars/Ryu/Ryu.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0


Looks like they don't understand camerapos of Mugen 1.1. Did I miss something for IMT Screenpack?

That's a character bug. It has nothing to do with screenpacks.
It's a bug in Ryu. Most likely the mugenversion is set to 1.0 or lower. Camerapos is a new 1.1 trigger so only characters with mugenversion=1.1 or higher can use it. If the mugenversion is incorrectly set, it'll result in an error message.

I don't think a bug in Ryu because I tested him on the Original Mugen 1.1a4 and they run just fine, a camera also zoom in/out.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Seravy on May 09, 2013, 10:30:00 am
I have set up Mugen 1.1 to IMT Screenpack (mugen.cfg, common1.cns) and get error:

Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in data/common1.cns
Error loading chars/Ryu/Ryu.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0


Looks like they don't understand camerapos of Mugen 1.1. Did I miss something for IMT Screenpack?

That's a character bug. It has nothing to do with screenpacks.
It's a bug in Ryu. Most likely the mugenversion is set to 1.0 or lower. Camerapos is a new 1.1 trigger so only characters with mugenversion=1.1 or higher can use it. If the mugenversion is incorrectly set, it'll result in an error message.

I don't think a bug in Ryu because I tested him on the Original Mugen 1.1a4 and they run just fine, a camera also zoom in/out.

Oh wait, sorry,  didn't notice this : Error in data/common1.cns
Screenpacks aren't supposed to modify this file but it was probably included anyway because it's in the same folder. Redownload 1.1 and overwrite this file with the original and it'll be fixed. The invalid trigger is in this file which is shared by all characters, and as Ryu is not an 1.1 character it doesn't work with him.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Jadeeye on May 09, 2013, 04:01:21 pm
Oh wait, sorry,  didn't notice this : Error in data/common1.cns
Screenpacks aren't supposed to modify this file but it was probably included anyway because it's in the same folder. Redownload 1.1 and overwrite this file with the original and it'll be fixed. The invalid trigger is in this file which is shared by all characters, and as Ryu is not an 1.1 character it doesn't work with him.
I overwrote all of file in Mugen 1.1 for IMT Screenpack but still not work while I overwrote for another Screenpack, it's working including Ryu.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: Negative Edge on May 09, 2013, 05:37:03 pm
..........

A 3 year quoted post..

Do ppl bother to carefully read a thread?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1a4 leaked on 5/2/13
Post by: ares-EX on July 22, 2013, 04:24:25 pm
Zoom out map doesent suport some projectiles, so i had to recode it so that it suports and when u quit Mugen, dont forget to open task manager and end proces MUGEN there too. i had 17 mugen proceses open (invisible ones xD) and my pc laged aloot. im using hibernate so whenever i runed it i thought that exit or X button wil quit as it suposted to ... buth it only closed window, not the proces too -.-'
Title: MUGEN 1.1 Beta was officially released.
Post by: -Red- on August 07, 2013, 06:09:01 am
http://elecbyte.com/mugen

Quote
After over two years of fixing and testing, the first public release of M.U.G.E.N 1.1 is finally here! The alpha testers did a great job in finding and reporting the many issues in the earlier test releases. Much of the thanks goes to them.

Although this is a beta release, it should be fairly stable for regular use. Just keep in mind that things may change in future beta releases.

The primary difference between 1.0 and 1.1 is the complete graphics overhaul of the engine. This means faster graphical updates for even the most complex characters and stages. Also, stage/screen zooming has been added! This has been highly requested for some time. Check history.html in the zip for more information on the changes.

Head over to the M.U.G.E.N page at the link above to download 1.1 Beta 1. Also, tell us what you think about it over in the M.U.G.E.N 1.1 Discussion forum!

Thanks!

Elecbyte team
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: nick. on August 07, 2013, 06:12:33 am
Ohohoho, this shall be interesting. Thanks Navi.
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Demitri on August 07, 2013, 06:13:57 am
Indeed. Let the insanity ensue
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Websta on August 07, 2013, 06:16:01 am
Yeeeesh!
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: jade_midori on August 07, 2013, 06:19:30 am
The change list for this sounds even more promising.
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: QuickFist on August 07, 2013, 06:21:21 am
I't giving me this error:
Clipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 (2013.08.04) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\Usuario\Desktop\Mugens\mugen-1.1b1\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 25000000...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed.
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Dissidia on August 07, 2013, 06:22:27 am
Hell yeah. The BGCtrl Sins are fixed.

EDIT: They're still not working when running System or DirectX, however on OpenGL they're fully functional.

EDIT: Mugen still closes by itself when minimized or maximized.
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Roman55 on August 07, 2013, 06:27:25 am
Well time to move shop it seems.


EDIT: Mugen still closes by itself when minimized or maximized.

Was just going to point this out.
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Duos.act on August 07, 2013, 06:27:41 am
o bby
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: -Red- on August 07, 2013, 06:35:40 am
The update history confirms that [E] was lying when he said that elecbyte was sending new betas via email after the leak :3

EDIT: Mugen still closes by itself when minimized or maximized.

Mugen is so fun you'll never want to close it or alt+tab so it doesn't matter!
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Erroratu on August 07, 2013, 06:38:46 am
I't giving me this error:
Clipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 (2013.08.04) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\Usuario\Desktop\Mugens\mugen-1.1b1\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 25000000...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed.

Open up Mugen.cfg,change RenderMode to System.Worked for me
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Memo on August 07, 2013, 06:39:49 am
So the leaked version is more stable? 
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: -Red- on August 07, 2013, 06:45:02 am
nope
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Erroratu on August 07, 2013, 06:50:41 am
This one is definetly better,i believe the leaked version had RenderMode set to System from the beggining
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Just No Point on August 07, 2013, 06:52:11 am
Removed link to the leak now that 1.1 has officially been released.

If I linked it in other locations and you find it please report it so I may remove the links. Thanks!
Title: Re: MUGEN 1.1 Beta was officially released.
Post by: Dissidia on August 07, 2013, 06:57:25 am
Nope, the leaked version's renderer was OpenGL by default.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Jmorphman on August 07, 2013, 06:58:27 am
Shouldn't the 1.1 beta topic be merged here? Or I dunno, maybe it'd be better not to? I DON'T KNOW
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Just No Point on August 07, 2013, 07:00:03 am
I was thinking it should. Yeah we should do that to save all the update feedback for 1 thread? Yes?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Ryūku Tsukuyomi on August 07, 2013, 07:02:00 am
Told you guys the leak was gonna make Elecbyte move its fucking ass.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Jmorphman on August 07, 2013, 07:07:17 am
I was thinking it should. Yeah we should do that to save all the update feedback for 1 thread? Yes?
Should what, remain unmerged? You're confusing me! >:[
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Just No Point on August 07, 2013, 07:13:20 am
Excellent. It's all going according to plan... >:]
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Watta on August 07, 2013, 07:40:01 am
nope

What about RAM usage? Is it still like the 1.1 alpha 4?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Sheng Long on August 07, 2013, 07:49:09 am
Mugen 1.1 is officially released? When did this happen? o_O

*Checks official Elecbyte site*

Oooh, must have been very recent. Interesting. I'll check it out! I like the fact that Elecbyte is actually releasing this now!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: ELECTR0 on August 07, 2013, 08:00:24 am
Mugen 1.1 is officially released? When did this happen? o_O

*Checks official Elecbyte site*

Oooh, must have been very recent. Interesting. I'll check it out! I like the fact that Elecbyte is actually releasing this now!

Happened about 3 hours ago :dadadadaa:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Shadow on August 07, 2013, 12:49:22 pm
Great to see some new stuff. It has been a while since I was into MUGEN. With 1.1 coming out, expect to see atleast 1 character from one of the members behind Dragon Claw. Also, elecbyte.com seems to be down.

http://www.websitedown.info/elecbyte.com (http://www.websitedown.info/elecbyte.com)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Paul.M on August 07, 2013, 01:47:53 pm
I'm also not able to access the site.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Zingo on August 07, 2013, 02:37:25 pm
The site is currently down right now.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Shadow on August 07, 2013, 03:05:56 pm
It is UP!

elecbyte.com (http://elecbyte.com)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Seravy on August 07, 2013, 03:57:22 pm
New bug, transparent explods appear completely black. Don't overwrite alpha 4 yet!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: PRIIME on August 07, 2013, 05:05:59 pm
Pardon my ignorance. But, if I'm running the leaked beta, is there any reason to DL this one?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Markpachi on August 07, 2013, 05:10:07 pm
You were running the leaked ALPHA, while the one released by Elecbyte is the Beta version.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Ricepigeon on August 07, 2013, 05:15:00 pm
Pardon my ignorance. But, if I'm running the leaked beta ALPHA, is there any reason to DL this one?

alpha -> beta -> full

is usually how it works.

As excited as I am for this, I'm not ready to fully move over yet. I'll wait for Elecbyte to fix a few of the issues (namely the explod transparency issues Seravy mentioned) before I migrate. I may release a few 1.1 stages though if anything (and in those cases I'll probably release them alongside 1.0 versions)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: PRIIME on August 07, 2013, 05:16:55 pm
You were running the leaked ALPHA, while the one released by Elecbyte is the Beta version.

Sorry, wrong terminology. But in any event, is there any significant difference? Should I transfer my alpha files over to the Beta? I've been working on some screen pack stuff and If there is no real change I wouldn't see the need to upgrade.

Just want to know if its worth the "upgrade"
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Алексей on August 07, 2013, 05:27:06 pm
You were running the leaked ALPHA, while the one released by Elecbyte is the Beta version.

Sorry, wrong terminology. But in any event, is there any significant difference? Should I transfer my alpha files over to the Beta? I've been working on some screen pack stuff and If there is no real change I wouldn't see the need to upgrade.

Just want to know if its worth the "upgrade"

I'd say it's not worth it right away. If you're happy with the alpha right now, then what's the point of completely changing that for a slightly different version that already introduced a new bug? I don't know about you, but I know I'm not going to be doing anything with the alpha or beta until it becomes as stable as mugen 1.0 is now.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: O Ilusionista on August 07, 2013, 05:46:08 pm
some of the new things that would be useful:

Quote
CNS: Added BackEdge, FrontEdge, LeftEdge, RightEdge, TopEdge, BottomEdge triggers.

Quote
BG: Parallax: support for animated parallax added.

Quote
xshear = shear ;(optional) (float)
Specifies the amount of horizontal shearing to apply to the shadow. A positive value shears the shadow to the left of the screen. Defaults to 0.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: PRIIME on August 07, 2013, 06:07:24 pm
You were running the leaked ALPHA, while the one released by Elecbyte is the Beta version.

Sorry, wrong terminology. But in any event, is there any significant difference? Should I transfer my alpha files over to the Beta? I've been working on some screen pack stuff and If there is no real change I wouldn't see the need to upgrade.

Just want to know if its worth the "upgrade"

I'd say it's not worth it right away. If you're happy with the alpha right now, then what's the point of completely changing that for a slightly different version that already introduced a new bug? I don't know about you, but I know I'm not going to be doing anything with the alpha or beta until it becomes as stable as mugen 1.0 is now.

Ah ok. So as far as what I'm doing there is no real big deal for me to change it up quite yet. Thanks.

The new BG: Parallax sounds very interesting though. I would like to see what I can do with that. But I'll just wait
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Алексей on August 07, 2013, 06:43:34 pm
Ah ok. So as far as what I'm doing there is no real big deal for me to change it up quite yet. Thanks.

The new BG: Parallax sounds very interesting though. I would like to see what I can do with that. But I'll just wait
I was saying that in regards to switching 100%. You're welcome to test whatever you want though. Elecbyte even says that you should extract the beta in a new directory and not overwrite the alpha, anyways. I guess my point was: for me, I'm not going to switch to 1.1 until it's as stable as 1.0, but that doesn't mean I won't try a few things out with it. It's up to you. Good luck. :)

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Sheng Long on August 07, 2013, 07:00:43 pm
In the PlaySnd controller, the FreqMul option STILL does not seem to work. ERRRRR.......   :grrr:
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: AlexSin on August 07, 2013, 07:03:16 pm
@Seravy: can you ask the Elecbyte team if it is possible to implement the freqmul for the playsnd?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: GaziraAgain on August 07, 2013, 07:04:10 pm
It is going to play wait for a more stable version is just as bad as their predecessors alpha. A shame after so much waiting ...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: MightyKombat on August 07, 2013, 07:06:30 pm
Byakko's Jin has the same jet black explod error that Seravy mentioned.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Seravy on August 07, 2013, 07:32:21 pm
@Seravy: can you ask the Elecbyte team if it is possible to implement the freqmul for the playsnd?
You can do it yourself, the beta is public, so is the forum. I've already asked for a million things more important and nothing happened. I don't think they'll even look at the suggestion board for a few more years, or ever...at best they'll fix the more critical bugs.

Quote
In the PlaySnd controller, the FreqMul option STILL does not seem to work. ERRRRR.......
They didn't fix the older bugs, only the ones new to 1.1. Defencemulset doesn't work either, it hasn't been working since winmugen. At least I got a "will check it after releasing the beta" answer for the hitoverride bug after mentioning I have been keeping the character that I used to reproduce it online for 2 years already.

Thanks to that black explod bug, this beta is actually worse than the alpha because that's something affecting the majority of characters. Will wait until that is fixed then try again.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Watta on August 07, 2013, 08:39:56 pm
I think it would be best for me to wait for a stable version with all these bugs being reported :P
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Amalgam of Gambling on August 07, 2013, 10:15:36 pm
Well, I can tell for a fact Elecbyte needs to work on the OpenGL render. It's buggy, at least it was for me, but all was settled to normal when changed to system or DirectX.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: XCB on August 08, 2013, 02:42:57 am
New bug, transparent explods appear completely black. Don't overwrite alpha 4 yet!
Well, perhaps but.....

the documentation said:
add - draws with additive transparency (alpha defaults to 256,256)
addalpha - deprecated in 1.1; draws with additive transparency (alpha defaults to 256,0)
add1 - deprecated in 1.1; draws with additive transparency (alpha defaults to 256,128)
Basically "add" is all inclusive now, so it seems the "alpha = (value)" line is now required. Long story short, throw an "alpha =256,256" in there, and you're good to go. It also mainly happens when ModifyExplod is used.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Do not even ask on August 08, 2013, 02:48:41 am
Quote
BG: Parallax: support for animated parallax added.

Oh cool, I won't have to use BGCtrl to make animated parallax elements anymore.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Sheng Long on August 08, 2013, 07:57:26 am
New bug, transparent explods appear completely black. Don't overwrite alpha 4 yet!
Well, perhaps but.....

the documentation said:
add - draws with additive transparency (alpha defaults to 256,256)
addalpha - deprecated in 1.1; draws with additive transparency (alpha defaults to 256,0)
add1 - deprecated in 1.1; draws with additive transparency (alpha defaults to 256,128)
Basically "add" is all inclusive now, so it seems the "alpha = (value)" line is now required. Long story short, throw an "alpha =256,256" in there, and you're good to go. It also mainly happens when ModifyExplod is used.

Wait.... So those black explods are all INTENTIONAL?

So if they're all deprecated for future releases, why don't they make it so using add1 makes Mugen close out, like all other unknown triggers & conditions that Mugen doesn't understand? That way the creators would have to be forced to update their characters to work on the new mugen format, like from the old DOS Days upgrading them to WinMugen. :)
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Seravy on August 08, 2013, 10:33:07 am
Quote
add - draws with additive transparency (alpha defaults to 256,256)
the bug is that it defaults to 0,0 if not specified instead of 256,256...and in 90% of cases, it's not specified, because add meant 256,256 even before this change.

1.1 is supposed to run characters properly without us modifying them (except the zooming support).
There are a lot of deprecated things but they all still work, and will continue to work, as long as mugenversion is set to the older character version. Otherwise it woulnd't be backwards compatible and they want it to be.
Speaking of deprecation, POSTYPE is also deprecated, but it works and will keep working for a long while.

Elecbyte posted they'll fix this bug this weekend.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: AlexSin on August 08, 2013, 04:25:46 pm
I started Mugen 1.1 (I did it now), but all was black (even the first screen, everything). Changed from OpenGL to DirectX, and it became normal. Like Ruine said, OpenGL seems buggy.

It's something that didn't happen in the alpha4.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Insigniawarfare on August 08, 2013, 04:42:26 pm
If you turn on the safemode in the mugen.cfg file for mugen 1.1 what features are being disable? That's the only way for me to run mugen 1.1 since my laptop doesn't have a graphics card.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Ness on August 08, 2013, 04:55:45 pm
Just when I just got setteled with 1.0 to ... baha I can't keep up :-p
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: DNZRX768 on August 08, 2013, 05:25:16 pm
Wow, I MUST be really slow to NOT notice this coming!

I guess I shall download this and test this out.

Glad to see development still going on!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Watta on August 08, 2013, 05:38:29 pm
If you turn on the safemode in the mugen.cfg file for mugen 1.1 what features are being disable? That's the only way for me to run mugen 1.1 since my laptop doesn't have a graphics card.

Woah, I need to try this. Thanks for sharing that information.

Just when I just got setteled with 1.0 to ... baha I can't keep up :-p

Haha, don't worry. People are still going to be making 1.0 stuff for some time.

Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Lucky Dearly on August 10, 2013, 09:08:31 am
Wow did not see this coming at all

I do have to report a bug with magus's DC vs Marvel Ironman, whenever I perform his Proton Cannon super the beam doesn't appear at all nor does the opponent take any hits or damage, I suspect the beam is misaligned as are the hit boxes.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: D00dman on August 11, 2013, 07:09:33 pm
Patch 1 for 1.1 beta 1 released.

elecbyte said:
Patch 1 fixes transparent issues with explods.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Violin Ken on August 11, 2013, 10:51:48 pm
Glad that's fixed.  I haven't noticed any major game breaking bugs after the patch.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: MrPr1993 on August 13, 2013, 12:42:54 pm
Hm... I think he also needs to add this function, where one color of one palette changes.

     Posted: August 13, 2013, 08:32:41 pm
And also, some other function that can change the round's number without changing the round. That can be veeeery useful for bosses and bonus games...
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Sheng Long on August 15, 2013, 09:12:00 pm
Can someone tell me why playing this in wide screen, the KFM temple & the regular training room is displayed in a regular boxed screen, but the 720  training room is displayed correctly in wide screen? Is this a stage option, or something?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: mugenload on August 17, 2013, 09:21:58 pm
Can someone tell me why playing this in wide screen, the KFM temple & the regular training room is displayed in a regular boxed screen, but the 720  training room is displayed correctly in wide screen? Is this a stage option, or something?

go to cfg file and find stage fit and change it to 0. its a new feature they put in. so if the stage is not widescreen it will display as such. anyways just tested, runs REALLY well [60 fps] all the way no matter what compared to ver 1.0 it can get slow to [20fps] on some stages and how many players on the screen.

thanks elecbyte.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: ThatIdahoGuy on August 19, 2013, 05:01:10 am
Not sure if it's my unit or what, but I have a black screen in 1.1. 1.0 works just fine, but 1.1 is a black screen in the window.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: D00dman on August 19, 2013, 05:25:00 am
Not sure if it's my unit or what, but I have a black screen in 1.1. 1.0 works just fine, but 1.1 is a black screen in the window.

Try to use other renders in the .cfg file. Use DirectX or system.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: ThatIdahoGuy on August 19, 2013, 05:41:09 am
Nope. Nothing. I get some sprite elements, then I can get fights with no lifebars, but that's basically it.

     Posted: August 19, 2013, 06:03:15 am
Okay, it works. Seems I'm having a lot of problems trying to run SXVector's P4A screenpack more than the default.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: mugenload on August 23, 2013, 05:30:40 am
Nope. Nothing. I get some sprite elements, then I can get fights with no lifebars, but that's basically it.

      Posted: August 19, 2013, 06:03:15 am
Okay, it works. Seems I'm having a lot of problems trying to run SXVector's P4A screenpack more than the default.

the best way to figure this out is to try a different screenpack and see its the same thing. Im using DJvan screenpack and it also has some display issues but not as bad compared to your case, it may have something to do with the new rendering system and the 32 bit color support. however note that this is still a beta release so probaly only elecbyte can answer these questions.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: boss-slayer426 on November 02, 2013, 06:22:42 pm
when ever i try to run it, i get on my avast antivirus that mugen 1.1 beta 1 is malware, is this true?
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Sinnesloschen on November 02, 2013, 06:23:09 pm
Probably a false flag.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Negative Edge on November 02, 2013, 06:39:02 pm
avast

And there is your problem.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Markpachi on November 02, 2013, 07:41:32 pm
Add it to Avast's exclusion list so that it won't delete Mugen.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Malva on November 12, 2013, 11:37:28 pm
problems has been founded in explods,they are moving!
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: GreatDragonKid on November 13, 2013, 06:53:03 pm
Avast's virus definition is updated and the problem with MUGEN is fixed. Try it again.
Title: Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.1 official release 8/6/13
Post by: Cobra Caddie on November 13, 2013, 06:58:16 pm
Every stage I've ever made is broken in Mugen 1.1 because of them removing shadow colors(they all have no shadow now). When I found out about this I was heartbroken. :(

Anyone else wanna sign a petition to bring back shadow color so I don't have to update 200 stages?
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: JeanBureau on May 10, 2015, 04:54:05 am
I have a question

Does mugen 1.1 improves FPS ?
If I was to play the same stage in 1.0 and 1.1, would there be a difference in FPS between the two ?
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: Jesuszilla on May 10, 2015, 04:57:52 am
It's worth a shot, though I trust 1.0 stable more than I do a beta. IINM, they overhauled the graphics system, so it may vary from system to system whether you see any difference in performance (good or bad).
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: Emiliux81 on May 26, 2015, 09:09:40 pm
mugen 1.1 improve fps, also because it supports che opengl library and boost the performance.

mugen 1.1 adds support for stages at 16 and 32bits and adds zoom effect
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: mugenload on January 31, 2018, 04:17:36 am
its 2018, anyone hear any words of any updates from elecbyte?
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: Sheng Long on January 31, 2018, 04:41:16 am
It's a dead company, with a dead website. That's all I know.
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: Killerking75 on January 31, 2018, 05:41:39 am
So much potential down the drain...
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: JarianDaProducer on February 14, 2018, 10:25:55 pm
I just joined, i didnt know that there was a New Version of Mugen released, i hope its good because everything mugen is good usually. :)
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: drewski90 on February 15, 2018, 02:27:02 am
I just joined, i didnt know that there was a New Version of Mugen released, i hope its good because everything mugen is good usually. :)

it is, you can have stages that have zoom in it via 1.1 exclusive
Title: Re: Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13
Post by: VGames on February 16, 2018, 07:52:17 pm
I just joined, i didnt know that there was a New Version of Mugen released, i hope its good because everything mugen is