You might want to consider merging some of the Sticky threads - there's way more of them than regular topics, and most of them aren't even that big.Yeah, I thought I had too much stickied topics. Hold on.
You madThats what I thought.
Capcom (and many other companies) have allowed use of their sprites in mugen.
You mad
Capcom (and many other companies) have allowed use of their sprites in mugen.
Retro are kinda nice, with those "KYAAAAH" when they are hit.I agree, I'm just kind hating the quality of the retro sounds.
This is all well and good, but are the characters still balanced?Of course.
Since the whole game has a retro feeling, might as well go for the retro sounds. :yes:Yeah, it would make no sense to have new sounds when it's Capcom Classics Clash.
-Wednesday April 14th
I've ripped some Warriors of Fate sprites; Abaka and Portor to be exact.
Never played the game and once I did I saw some nice mechanics. In the game all the characters have a dash attack (down+jump) but, don't have a running animation. So, I've thought of an idea. The running command could execute the dash attack.
Also, I'm thinking about making jumping assigned to a button like in beat 'em ups.
Opinions would be appreciated on that.
edit: Kingpin had already defeated, with bare hands, the Punisher and the Daredevil? Holy shit...No kidding, he is pretty big... and fat... and big.
I do agree.Are you talking about the robot boss? That would be pretty epic.
And the "half machine punk" (forgot his name) could be a nice addition too, and I would like to do him (it requires less work, hehe)
-the schocked anims apears only if you have it (and Haggar anim could be used to people who doesn't have it). If yo dont have it, it will appear a normal anim-Yeah forgot to say that.
- about the scale, it should be done on some chars for sure, but not in scale, but in localcoord. Its 300x225, if I'm not wrong.
Becaus some chars would end too little, like Jack against Guy
For shocked anims, you're using the "optional anim standard", aren't you ? This way, characters which have it, such as POTS' chars if I remember correctly, will be able to display it correctly against Captain Commando.Yes, say when your facing a normal mugen character it will still look fine. Like a for the Shock animation it would show the falling animation with a flashing pal fx.
Super portrait is cool. Too bad the gradients don't look fabulous. May be better in motion.
Having outlines for the blue thing may make it look better too.
Good job on the CLSNs.
For shocked anims, you're using the "optional anim standard", aren't you ? This way, characters which have it, such as POTS' chars if I remember correctly, will be able to display it correctly against Captain Commando.
It kinda interferes with the escape roll. Why? Because usually the counter would be executed when holding back and skill when the enemy hits you and the escape roll can also be used by holding back and skill. It makes it much much harder to actually get the counter out.
This is my personal opinion, but,
Yeah, Saddly we need to put Ryu, because its almost instant that someone will ask WHERE IS RYU. Something that I hate...
I think that we don't need to stick with the same amount of chars per game, this will reducing our options a lot. For example, I would like to keep DeeJay. Why? Because he isn't in many other games, opposite to Cammy.
That was a Capcom fault that I would like to avoid: To put just the FAN SERVICE chars. This is something that doesn't brings me any fun.
So, for me its okay to have more chars from a franchise than others. And plus, we can have chars that aren`t on the screen, they can be hidden.
For example Zangief: I like it a lot, but I will end making THawk. They are grapplers, but very different.
damno or the samurai boss in captain commando would be good sub bossesI really liked that boss but it seems he dosen't have much moves. I think it was only 1 or 2 and then 1 summoning attack. I think Shtrom.Jr would do justice.
We need to have a balance so I'd rather not have all the SF2 characters.This is my personal opinion, but,
Yeah, Saddly we need to put Ryu, because its almost instant that someone will ask WHERE IS RYU. Something that I hate...
I think that we don't need to stick with the same amount of chars per game, this will reducing our options a lot. For example, I would like to keep DeeJay. Why? Because he isn't in many other games, opposite to Cammy.
That was a Capcom fault that I would like to avoid: To put just the FAN SERVICE chars. This is something that doesn't brings me any fun.
So, for me its okay to have more chars from a franchise than others. And plus, we can have chars that aren`t on the screen, they can be hidden.
For example Zangief: I like it a lot, but I will end making THawk. They are grapplers, but very different.
Agreed, but there should still be some sort of limit. Having a few more characters from certain series is nice, but I don't think that, for example, the entire SSFIIT roster should be included, like what CAPCOM did in CvS1&2. More characters from these series is nice, but there shouldn't be too many from each. No one or two series should highly dominate.
Johnny (if I'm not mistaken on his name) is the Elvis Presley boss. But I surely prefer Dr. Saturn!LOL loved him. I'll put that into consideration.
This is my personal opinion, but,Alright, maybe we can have two more in the roster. I'd suggest leaving THwak and doing someone like Dhalsim. Try make somebody with a bigger variety of moves.
Yeah, Saddly we need to put Ryu, because its almost instant that someone will ask WHERE IS RYU. Something that I hate...
I think that we don't need to stick with the same amount of chars per game, this will reducing our options a lot. For example, I would like to keep DeeJay. Why? Because he isn't in many other games, opposite to Cammy.
That was a Capcom fault that I would like to avoid: To put just the FAN SERVICE chars. This is something that doesn't brings me any fun.
So, for me its okay to have more chars from a franchise than others. And plus, we can have chars that aren`t on the screen, they can be hidden.
For example Zangief: I like it a lot, but I will end making THawk. They are grapplers, but very different.
*ZangiefThx.
The SF Cast is quite good. It's both iconic, and has variety. A good SF team. :)Good to hear.
Agreed, but there should still be some sort of limit. Having a few more characters from certain series is nice, but I don't think that, for example, the entire SSFIIT roster should be included, like what CAPCOM did in CvS1&2. More characters from these series is nice, but there shouldn't be too many from each. No one or two series should highly dominate.
Alright, maybe we can have two more in the roster. I'd suggest leaving THwak and doing someone like Dhalsim. Try make somebody with a bigger variety of moves.
Also the reason I said Dhalsim is because his grappling moves would be easy to make.
You could just use his Yoga Nuggy for the grab attack and his body toss for the throws.
Also added Slam Masters. Still wondering if I should add Rasta.
Understand what your saying. I liked how he got angry which was different from other bosses. I think we got another sub boss ;Psweet!
No Blanka or Dee Jay? D:
in my opinion Ken would be another nice char for SFII section of the roster.he was
in my opinion Ken would be another nice char for SFII section of the roster.We already have Ryu so it's a waste of space. I'm trying my best to keep the unique characters of the games.
Like the roster!Maybe, depends if there are enemies with enough moves.
Punisher team looks alil bit small (2 characters)
Will you add 1 or 2 enemies from the game? Just a suggestion. ;P
Here ya go:
(http://img692.imageshack.us/img692/1451/sizeproof.png)
Gah, had to make the whole character to do it.
Punisher needs more in the roster. Add one of the ninja girls, some of the thugs as playable rosters, and add The Kingpin as a boss.Kingboss would definitely be a sub boss.
For Slammasters, you should add Gunloc, Biff Slamkovich, Titanic Tim, and for the boss of both games, maybe add Victor Ortega as a boss.
Look at the front page for the Slam Masters characters selected. Although, they currently have neither Gunloc nor Biff. Considering they're the leads of their series, at least one of them should be included.To be honest, they both are pretty lame. Yes, there one of the main characters but, they have alot of moves characters in the roster already have.
About your resized CPS2 chars:Thanks for the info, I'll try that scale out.
Don't forged to scale down the width of them because the will looks more fat than snes ones. The X scalling is about 0.85 or something. (I'm not sure at all)
Uhhh... what?
Ortega's the boss, remember?
:S
Scorpion isn't the boss, he was just a normal character. In SM1 Ortega was the boss and in SM2 Ortega was the boss so what's your point? Ortega was playable in SM2 but, he still was the boss as you fought him at the end.
I should be asking you the question: "No offense at all, but did you actually play the games"
Also, what do you meen by Scorpion was only playable in the 2nd SM. He's in the roster of the 1st one. Seriously, what you on about?
To be honest, they both are pretty lame. Yes, there one of the main characters but, they have alot of moves characters in the roster already have.
Yeah the number he gave me was in scale but I can convert it to localcoords.QuoteTo be honest, they both are pretty lame. Yes, there one of the main characters but, they have alot of moves characters in the roster already have.
Yes, they sucks. For real.
Yeah, you need to scale it horizontally too. But use localcoord not scale.
in my opinion Ken would be another nice char for SFII section of the roster.
Thanks Cash. Glad someone is following the project even though I haven't been able to show much updates lately. I'll have some characters released soon, I'm just trying to perfect them.
Also I've updated the roster a 'lil. Replaced Rip Saber in the Slam Masters 2 team with Oni.
Everybody knows I'm all about unique-ness but, I dunno...Sort of, but, how does Oni represent Slammasters more? Is it because he was in all of them, or he's more like a real wrestler, or something like that?
He's too unique! I'd rather keep the characters with the wrestler feel than a misfit in the wrong game, lol.
To be honest, I like Rip more than Oni but he dosen't represent Slam Masters.
If you know what I'm sayin?
I like Dan alot but, he's never been in any classic games like SF2.awww damn, forgot about that lil fact...
If he was in SF2 or something I would of added him from the start, lol.
About getting accurate animation times, be careful. Characters come from different games, so the way they're animated and framecounts may be completely different. It's more important to have each character blend with the others (achieving same gameplay style for each) rather than saying "each character has accurate animtimes from their own game).
The main reason I'm getting accurate ticks is to make the special moves and throws feel right.
Wait... no Cody?!Still thinking about it ;)
Needs a Street Fighter 1 roster with:Will have to find a good spriter to make some grapple moves and more specials.
Geki, Birdie, Eagle, Gen, Adon, and Sagat for the final boss of the roster
Will have to find a good spriter to make some grapple moves and more specials.What kind of grapple moves?
You know, the normal stuff...Will have to find a good spriter to make some grapple moves and more specials.What kind of grapple moves?
I never liked the Orochi/Shin characters.
Cyberbots???
I don't agree by two reasons:
1- Fordy isn't a bit taller than Guy, he is SEVERAL FEETS taller. He is a giant robot, its very non sense to have it at the same scale (its a miniature?)
2- His graphics don't match, they have many more colors.
A good idea but, will be a lot of hassle.Cyberbots???
I don't agree by two reasons:
1- Fordy isn't a bit taller than Guy, he is SEVERAL FEETS taller. He is a giant robot, its very non sense to have it at the same scale (its a miniature?)
2- His graphics don't match, they have many more colors.
Well he could do something simhilair to Cyber Woo in NEOGEO BATTLE COLISEUM...
They are smaller robot versions of the mech, heck, perhaps the original pilots could stand behind, controlling them...
Isn't the roster getting a bit too big?
Nicely done.Isn't the roster getting a bit too big?
Eh, he just has to keep adding them via updates. They'll all get there in time. Now, if you're talking about possible balance issues, I've seen fighters with small roster, but horrible balance. The size of a roster doesn't necessarily dictate how balanced a game is. (KOF98 anyone?)
Isn't the roster getting a bit too big?Not in my book. CCC was planned to be a game with a huge amount of characters in the first place, the aim is to put most of Capcom's retro characters into a fighting game. The roster now is near finished, just need to add some more SF2 characters and some others.
is there any chance chun-li might be in this game if you have ryu you gota have chun-li one of the 1st female fighters ever, your game looks awsome btw :)
is there any chance chun-li might be in this game if you have ryu you gota have chun-li one of the 1st female fighters ever, your game looks awsome btw :)
Look, I've learned from personal experience that telling a MUGEN author to add something into their project just because you want it, doesn't really work. If she's in, fine. If she's not, ah well.
(Personally, I've never really cared for her. ;))
is there any chance chun-li might be in this game if you have ryu you gota have chun-li one of the 1st female fighters ever, your game looks awsome btw :)Just to add on to what Kkhoho said:
Yeah seeing how some of the other games are getting more then four people, I think at least one more SF2 fighter wouldn't hurt.
i wasnt telling .... i was asking what are the chances if shes not in fair enough, im just showing interest in a project i like ,lol thanks.
also what are your take on the 2 marvel snes games made by capcom ? x men and marvel super heros those sprites are about the same size as street fighter 2 and the rest , but i was thinking you didnt want to include them because they are marvel , and then people will be saying this is classic marvel vs capcom and not just a capcom classic game. but im really glad you put lucia from ff3 i wanted her to appear in super street fighter 4 but it will be nice to see her in your game, i love old style sprites , taks me down memory lane lol well love all your work so far take care mate hope your project goes well and remember to back all your work up just incase !!! i hate when my computer goes dead on my and i lose all my hard work, happend once already lol
Yeah seeing how some of the other games are getting more then four people, I think at least one more SF2 fighter wouldn't hurt.I did say I was going to add more.
Like Fei Long or Balrog?Yeah seeing how some of the other games are getting more then four people, I think at least one more SF2 fighter wouldn't hurt.
True, but they already have Cammy. If another one is to be used, it might serve to use one of the more unique and/or underused characters, for variety. After all, there's already Ryu, Zangeif, Guile, and Cammy. One of the less important and standard folks wouldn't hurt.
here ya go the 2 games i mentionedThe sprites look like they would fit in size and would fit the style.
marvel super heros war of the gems
http://www.youtube.com/watch?v=Yd4e_W8sv5c
X-men Mutant Apocalypse
http://www.youtube.com/watch?v=A9lX1EJ6Ecs
great games and the sprites look amazing,
also could you tell me what backgrounds are going to appear in your game ?
also im really good with sprites so if you need help id be glad to but im sure ur fine:)
A few Marvel characters? Isn't there already The Punisher and Nick Fury?
A few Marvel characters? Isn't there already The Punisher and Nick Fury?
I would say since these two are in there is no reason why the other marvel chars couldn't be in too!
marvel super heros war of the gems
I had a feeling she'd show up eventually.ORLY?
Remember THAT BLACK GUY that I would like to do? He could be so cool to have.The Ninja WIP from 5 yers ago ?
Cyclops would be a little cheap because no one in the game has beams or long projectiles like his. But Wolverine and Ironman would be nice.
Damn, I need to update this roster. Still missing some characters :-\
Edit: Updated!