The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Capcom Classics Clash => Topic started by: Nnaajj on March 12, 2010, 04:57:51 pm

Title: Old Archived Topics
Post by: Nnaajj on March 12, 2010, 04:57:51 pm
Does what it says on the tin Title...
Title: Re: General Discussion
Post by: Loona on March 16, 2010, 07:04:07 pm
You might want to consider merging some of the Sticky threads - there's way more of them than regular topics, and most of them aren't even that big.
Title: Re: General Discussion
Post by: Nnaajj on March 16, 2010, 07:06:55 pm
You might want to consider merging some of the Sticky threads - there's way more of them than regular topics, and most of them aren't even that big.
Yeah, I thought I had too much stickied topics. Hold on.

EDIT: That better?
Title: Re: General Discussion
Post by: Loona on March 17, 2010, 01:52:37 am
Much better now :)
Title: Re: General Discussion
Post by: nadcazz on March 20, 2010, 11:28:52 pm
whats the point in using other peoples sprites.
your a dumbass. fucking waste of time

From Nnaajj: I'm gonna keep deleting your posts if you keep saying shit like that.
Title: Re: General Discussion
Post by: Orochi Gill on March 21, 2010, 05:35:01 pm
You mad

Capcom (and many other companies) have allowed use of their sprites in mugen.
Title: Re: General Discussion
Post by: Nnaajj on March 21, 2010, 06:10:27 pm
You mad

Capcom (and many other companies) have allowed use of their sprites in mugen.
Thats what I thought.
Title: Re: General Discussion
Post by: nadcazz on March 21, 2010, 06:16:57 pm
You mad

Capcom (and many other companies) have allowed use of their sprites in mugen.

whats the point. you just rip them and take credit for them. its stupid. make your own. diy.
Title: Re: General Discussion
Post by: Orochi Gill on March 21, 2010, 07:19:41 pm
Wanna provide all of the sprites then
Title: Re: General Discussion
Post by: Cybaster on March 22, 2010, 01:47:44 pm
- Do you know what a "tribute" is ?
- He's not taking credit for the sprites.
- What's your point ?
Title: Re: General Discussion
Post by: O Ilusionista on March 22, 2010, 07:32:42 pm
Don't feed the troll
Title: Re: General Discussion
Post by: Nnaajj on April 05, 2010, 02:42:18 pm
I have a little question about sounds for characters.
What do you guys think would be better: Retro sounds, each series would have there own from there original game OR New sounds, the KOF style sounds I already added to my characters now?

I have already tried out the Retro sounds on a few of my chars and they're kind of more fitting.
Title: Re: General Discussion
Post by: Iced on April 05, 2010, 03:42:43 pm
Retro are kinda nice, with those "KYAAAAH" when they are hit.
Title: Re: General Discussion
Post by: Nnaajj on April 06, 2010, 12:20:22 am
Retro are kinda nice, with those "KYAAAAH" when they are hit.
I agree, I'm just kind hating the quality of the retro sounds.
Title: News
Post by: Nnaajj on April 06, 2010, 08:45:50 pm
-Tuesday April 6th-
Ok, I've made a huge update on my characters. Basically, I've made the characters more like there orginal game appearance.

For example:
The Final Fight series get there back grapple from FF3 back.
Haggar get's his jumping grapple back.
Captain Cammando series now have there big range of aerial attacks.

I've also made the characters have correct animation times and the correct hit boxes.
Trying to keep there more retro than new.
Title: Re: News
Post by: kkhohoho on April 06, 2010, 11:40:04 pm
This is all well and good, but are the characters still balanced?
Title: Re: News
Post by: Nnaajj on April 06, 2010, 11:45:46 pm
This is all well and good, but are the characters still balanced?
Of course.
Actually, this update makes some of the overpowered characters like Haggar more balanced.
Title: Re: General Discussion
Post by: Cybaster on April 07, 2010, 06:09:56 pm
Since the whole game has a retro feeling, might as well go for the retro sounds. :yes:
Title: Re: General Discussion
Post by: Nnaajj on April 07, 2010, 07:45:04 pm
Since the whole game has a retro feeling, might as well go for the retro sounds. :yes:
Yeah, it would make no sense to have new sounds when it's Capcom Classics Clash.

I'll go for retro then guys  :)
Title: Re: News
Post by: Nnaajj on April 14, 2010, 03:26:29 pm
-Wednesday April 14th
I've ripped some Warriors of Fate sprites; Abaka and Portor to be exact.
Never played the game and once I did I saw some nice mechanics. In the game all the characters have a dash attack (down+jump) but, don't have a running animation. So, I've thought of an idea. The running command could execute the dash attack.

Also, I'm thinking about making jumping assigned to a button like in beat 'em ups.
Opinions would be appreciated on that.
Title: Re: News
Post by: kkhohoho on April 15, 2010, 04:21:32 am
-Wednesday April 14th
I've ripped some Warriors of Fate sprites; Abaka and Portor to be exact.
Never played the game and once I did I saw some nice mechanics. In the game all the characters have a dash attack (down+jump) but, don't have a running animation. So, I've thought of an idea. The running command could execute the dash attack.

Also, I'm thinking about making jumping assigned to a button like in beat 'em ups.
Opinions would be appreciated on that.

Don't do it. For a fighting game, using 'up' is very natural. Right from my other directions, I can instantly do a jump just by changing the direction to 'Up'. But the main thing is that that's how it's been for nearly 2 decades now, so that's just how it is. Assigning jumping to a jump button would ruin the natural-ity of that. For any other genre, a jump button is fine, but in a game where you only move left or right, and you aren't even very mobile when jumping compared to, say, Mario, 'Up' for Jump is ultimately best, IMO.
Title: Re: News
Post by: Magma Dragoon MK II on April 15, 2010, 06:05:26 pm
Assigning jump for a button would only make sense if you could walk upwards like in beat'em ups. in a fighting game it doesn't fit very well.
Title: Re: News
Post by: Nnaajj on April 15, 2010, 07:41:08 pm
The idea is scrapped then  :)
Title: Re: General Discussion
Post by: O Ilusionista on April 18, 2010, 01:24:32 am
Yes, and even the voices should be as classic as it can be.

Blanka, for example, will have his classic scream while doing his rolling attack. That is simple part of my memories :)
Title: Re: News
Post by: Nnaajj on April 18, 2010, 01:29:01 am
-17th April 2010-
I have added width state controllers for all the grapple moves/movements/attacks. This was a big issue as the binding would be extremely messed up near a corner. It may not seem like much but, the characters seem more smooth when the grapples look right everywhere they go.

Also, every character will have retro sounds from there orginal game. This includes...
Hitting sounds, Voices and Wind effects (say when you kick, you would hear a windy effect).

The characters sound so more complete with this update.
More news soon.
Title: Re: General Discussion
Post by: O Ilusionista on April 22, 2010, 08:44:01 pm
Naj, here is a good news:

I remember that a old pal, from MugenBR forum, already made Kingpin (from the Punishe series) to Mugen.
(http://forum.mgbr.net/uploads/post-6417-1134700471.png)

So, I will adapt him to our game :)

edit: Kingpin had already defeated, with bare hands, the Punisher and the Daredevil? Holy shit...
Title: Re: General Discussion
Post by: Nnaajj on April 22, 2010, 08:47:25 pm
Thank you for finding that. Didnt really want to rip all those sprites  ;P
He will be a nice addition to the roster.
Also, we might aswell add the Punisher Series aswell. It was one of my favourite games out of all beat 'em ups.

edit: Kingpin had already defeated, with bare hands, the Punisher and the Daredevil? Holy shit...
No kidding, he is pretty big... and fat... and big.
Title: Re: General Discussion
Post by: O Ilusionista on April 22, 2010, 08:50:17 pm
I do agree.

And the "half machine punk" (forgot his name) could be a nice addition too, and I would like to do him (it requires less work, hehe)
Title: Re: General Discussion
Post by: Nnaajj on April 22, 2010, 08:56:29 pm
I do agree.

And the "half machine punk" (forgot his name) could be a nice addition too, and I would like to do him (it requires less work, hehe)
Are you talking about the robot boss? That would be pretty epic.
Wouldn't mind ripping the sprites.
Title: Re: General Discussion
Post by: O Ilusionista on April 22, 2010, 10:48:03 pm
yes, that one half punk halk that tank things.
(http://i42.tinypic.com/2hhfzmr.png)

If you could rip it for me, I would like to make him
Title: Re: General Discussion
Post by: Nnaajj on April 22, 2010, 11:06:20 pm
Sure thing, will rip soon.
Title: Re: General Discussion
Post by: O Ilusionista on April 23, 2010, 04:06:49 pm
As I told before, here comes a new challenger:

(http://i43.tinypic.com/yp4r5.png)

ps: I know about the difference between the axis of both, I will fix this.
Title: Re: General Discussion
Post by: Nnaajj on April 23, 2010, 04:57:53 pm
That looks awesome!
Making me want to try some FF enemies.
Title: Re: News
Post by: Nnaajj on April 24, 2010, 02:08:17 am
-24th April 2010-
I've put all new characters on hold and updating all the old characters. Right now Haggar, Jack and Captain Cammando are pretty much done. Others like Guy and DeeJay will be fully redone. I'm starting with Lucia first, I think she will be fun to make. My last version really sucked  :-\

Also Ilu has made a new hyper portrait system. I couldn't really get a good screenshot but it looks much better when playing the character on Mugen.
(http://img18.imageshack.us/img18/6717/superportrait.png)

Ilu has made shocked custom animations possible.
(http://img683.imageshack.us/img683/8386/shockedd.png)

We've decided to make the characters have there original sizes and not scaled up.
(http://img697.imageshack.us/img697/4906/sizem.png)

And finally, I've made a little CLNS update on my characters. Guy shows the old CLSNs and Jack shows the new ones.
(http://img232.imageshack.us/img232/336/clsns.png)
Title: Re: News
Post by: O Ilusionista on April 24, 2010, 07:01:28 am
-the schocked anims apears only if you have it (and Haggar anim could be used to people who doesn't have it). If yo dont have it, it will appear a normal anim

- about the scale, it should be done on some chars for sure, but not in scale, but in localcoord. Its 300x225, if I'm not wrong.
Becaus some chars would end too little, like Jack against Guy
Title: Re: General Discussion
Post by: O Ilusionista on April 24, 2010, 07:02:25 am
ah, I will take a break from CC until middle may, because I will focus on PDC next beta, ok?
Title: Re: General Discussion
Post by: Nnaajj on April 24, 2010, 11:59:35 am
Sure thing. I know what I need to do now so, I can work on my own for a bit.
Good luck on the beta release  :)
Title: Re: News
Post by: Nnaajj on April 24, 2010, 01:37:54 pm
-the schocked anims apears only if you have it (and Haggar anim could be used to people who doesn't have it). If yo dont have it, it will appear a normal anim

- about the scale, it should be done on some chars for sure, but not in scale, but in localcoord. Its 300x225, if I'm not wrong.
Becaus some chars would end too little, like Jack against Guy
-Yeah forgot to say that.

-Never tried out local coords, I'll take a look now. Maybe will get a better output.
Title: Re: News
Post by: Cybaster on April 24, 2010, 07:11:50 pm
For shocked anims, you're using the "optional anim standard", aren't you ? This way, characters which have it, such as POTS' chars if I remember correctly, will be able to display it correctly against Captain Commando.

Super portrait is cool. Too bad the gradients don't look fabulous. May be better in motion.
Having outlines for the blue thing may make it look better too.

Good job on the CLSNs.
Title: Re: News
Post by: Nnaajj on April 24, 2010, 07:26:52 pm
For shocked anims, you're using the "optional anim standard", aren't you ? This way, characters which have it, such as POTS' chars if I remember correctly, will be able to display it correctly against Captain Commando.

Super portrait is cool. Too bad the gradients don't look fabulous. May be better in motion.
Having outlines for the blue thing may make it look better too.

Good job on the CLSNs.
Yes, say when your facing a normal mugen character it will still look fine. Like a for the Shock animation it would show the falling animation with a flashing pal fx.

The Super Portrait BG wasn't actually a gradient I don't think. And yeah, it looks much better in motion thats why I said I couldn't get a good screenshot.

Thanks about the CLSNs.

Title: Re: News
Post by: O Ilusionista on April 24, 2010, 07:32:15 pm
Quote
For shocked anims, you're using the "optional anim standard", aren't you ? This way, characters which have it, such as POTS' chars if I remember correctly, will be able to display it correctly against Captain Commando.

For sure we are. I've made those special states using that old list. So shocked and Burn anims will works

Naj, fix that "(Full Game Only)". Both codes works for any char now.
Title: Re: News
Post by: Nnaajj on April 24, 2010, 07:41:22 pm
LOL
Fixed  ;P
Title: Re: News
Post by: Nnaajj on May 07, 2010, 04:15:36 pm
-7th May 2010-
Sorry for the lack of updates in awhile.
I've been working really hard on trying to make some solid gameplay for the characters.
A few new things have been added such as...

Escape Roll - Skill while standing
Basically it makes the character roll forward or roll back depending on the direction holded.
It is invunerable to any attacks in the starting frames but, once you reach the ending frames of a roll you can be easily attacked. This can also be used as a quick recovering when knocked down.

Short Hop - Skill + Grapple while standing, walking and running
Makes the character do a short jump instead of the regular jump. It is a great punisher to crouching enemies.

Ofcourse, the dodge mechanic has been removed due to these installments and the counter move has also been removed.

Lucia is coming along very smoothly. She seems solid as of now and now only needs a beta test. Haggar has been updated aswell but for now I'm keeping what I've changed secret. And next I'll be working on a new Guy who will be much MUCH superior to my old one.

And also I have a little question:
Colour seperation or not?
Title: Re: News
Post by: kkhohoho on May 07, 2010, 09:39:40 pm
Didn't the counter move take up stock? Wasn't it just a regular old Super Counter? If so, it wouldn't interfere with the new mechanics. Why take it out?
Title: Re: News
Post by: Nnaajj on May 07, 2010, 09:48:15 pm
It kinda interferes with the escape roll. Why? Because usually the counter would be executed when holding back and skill when the enemy hits you and the escape roll can also be used by holding back and skill. It makes it much much harder to actually get the counter out.
Title: Re: News
Post by: kkhohoho on May 07, 2010, 10:01:53 pm
It kinda interferes with the escape roll. Why? Because usually the counter would be executed when holding back and skill when the enemy hits you and the escape roll can also be used by holding back and skill. It makes it much much harder to actually get the counter out.

So just have the command be QCB followed by pressing the Attack key and either the Super key or the Grapple key together - or maybe make a whole new key and press just that - when guarding an attack.
Title: Re: News
Post by: Nnaajj on May 07, 2010, 10:08:53 pm
Never thought of that lol.
I'll just make the counter command: Attack+Skill
Title: Roster (Updated)
Post by: Nnaajj on May 10, 2010, 12:17:23 am
Key
Bold = Completed, Near Completion or WIP
Underlined = Sprites fully ripped and ready to code
Nothing = Haven't started on

Final Fight 3

(http://img718.imageshack.us/img718/3605/finalfight3.png)
Guy, Lucia, Haggar, Dean

Street Fighter 2

(http://img225.imageshack.us/img225/8306/streetfighter2w.png)
Ryu, Zangief, Cammy, Guile, Balrog, T.Hawk

Captain Commando

(http://img62.imageshack.us/img62/1618/captaincammando.png)
Capt.Commando, Mack, Ginzu, Baby Head

Battle Circuit
(http://img534.imageshack.us/img534/8827/battlecircuit.png)
Cyber Blue, Capt.Silver, Yellow Iris, Alien Green, Pink Ostrich

Slam Masters 2
(http://img709.imageshack.us/img709/374/slammasters.png)
Scorpion, Rasta, Oni, Black Widow, T.Tim, Wraith

Warriors of Fate

(http://img256.imageshack.us/img256/7814/warriorsoffate.png)
Subutai, Abaka, Portor, Kassar

Cadillacs and Dinosaurs

(http://img413.imageshack.us/img413/1460/cadillacsanddinosaurs.png)
Jack, Mustupha, Hannah, Mess

Alien vs Predator

(http://img294.imageshack.us/img294/3605/alienvspredatorx.png)
Lt.Linn, Mj.Dutch, P.Hunter, P.Warrior

The Punisher

(http://img217.imageshack.us/img217/1106/thepunisher.png)
Punisher, Nick Fury

Sub Bosses

(http://img709.imageshack.us/img709/2967/subbosses.png)
Shtrom.Jr, M.Bison, Slice, Ortega, Abigail, Johnny
NOTE: More to add

Boss

(http://img256.imageshack.us/img256/1590/finalboss.gif)
Scumocide
Title: Re: General Discussion
Post by: O Ilusionista on May 10, 2010, 03:30:24 am
We will gather the avaliable chars to release a beta very soon.

Stay tuned :)
Title: Re: New Roster
Post by: Ohzemesmo on May 10, 2010, 04:41:45 am
Missing D&D and Muscle Bomber chars. Plus there's lot others on SNES games that would be nice to include.
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 04:58:52 pm
Keep missing out stuff lol. D&D wouldn't really work with the system so left them out.
Muscle Bombers is fine though.
Title: Re: New Roster
Post by: PsychoDynamic on May 10, 2010, 05:02:55 pm
i'd eliminate either guile or dee jay
for they have similar move sets
with that i mean to execute them its the hold back then release kicks
just to keep variety take out one of the two
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 05:11:02 pm
I see what your saying. I really like both of them so it will be hard to choose out of the two. Also, Dhalsim could be a potential character aswell.
Title: Re: New Roster
Post by: Cybaster on May 10, 2010, 05:11:27 pm
For SF2, I would have said Ryu (instead of Ken), Zangief, Cammy and Guile. That's just me though.

- Ryu is Ryu, which means he defines what Street Fighter, and to an extent Capcom, is.
- Zangief is a grappler, which means lots of things to do with regard to the grapple system, and this is cool. Plus, seeing the number of chars, Haggar needs at least a rival.
- Cammy has these techniques which would add variety to the gameplay. From grapples to fast moves to make contact with the opponent, dodging fireballs and other projectiles at the same time.
- Guile is another emblem of SF2, and he really is the type of guy which could show the other chars that you need only 2 specials to own everybody.
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 05:17:53 pm
Some more great suggestions.
It would probably be best to remove Ken with Ryu as like what you've said, he's the iconic character of Capcom.

Zangief was defintely one of the characters I was going to keep in. He has so much throws that would fit the grapple system good. He could even have a special intro with Haggar, maybe both of them grabbing on to eachother and breaking away.

Cammy also has some unique specials which would make her very fresh from the roster. She also has a variety of air throws which would be something new to see.

Guile is a must.

Title: Re: New Roster
Post by: Magma Dragoon MK II on May 10, 2010, 05:28:10 pm
Will you be putting more sub-bosses? It would be cool to have one from each game featured!
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 05:29:35 pm
Yes. Just trying to figure out who to add  ;P
Title: Re: New Roster
Post by: Magma Dragoon MK II on May 10, 2010, 05:34:29 pm
(Wow, you're quick to answer!)

From Final Fight there are just too many, it could be either one of the bosses. I would suggest Sodom, Abigail or Rolento.

From Battle Circuit, it would be cool to have Dr. Saturn! It could also be Johnny.

From Alien Vs. Predator, could be either Chrisalys or Razor Claws!
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 05:41:09 pm
Sodom or Rolento would be a nice choice, would have to see who has the better gameplay though.

Dr.Saturn would also be good. Dunno who Johnny is, lol.

Haven't played through AVP fully so I need to see all the bosses to make a choice.

And Kingping would just be awesome for The Punisher series.

Also updated the SF cast. What do you guys think?

Title: Re: New Roster
Post by: kkhohoho on May 10, 2010, 05:47:27 pm
The SF Cast is quite good. It's both iconic, and has variety. A good SF team. :)
Title: Re: New Roster
Post by: The Simplistic Fubini on May 10, 2010, 05:49:22 pm
*Zangief
Title: Re: New Roster
Post by: O Ilusionista on May 10, 2010, 05:57:12 pm
This is my personal opinion, but,

Yeah, Saddly we need to put Ryu, because its almost instant that someone will ask WHERE IS RYU. Something that I hate...

I think that we don't need to stick with the same amount of chars per game, this will reducing our options a lot. For example, I would like to keep DeeJay. Why? Because he isn't in many other games, opposite to Cammy.

That was a Capcom fault that I would like to avoid: To put just the FAN SERVICE chars. This is something that doesn't brings me any fun.

So, for me its okay to have more chars from a franchise than others. And plus, we can have chars that aren`t on the screen, they can be hidden.

For example Zangief: I like it a lot, but I will end making THawk. They are grapplers, but very different.
Title: Re: New Roster
Post by: Magma Dragoon MK II on May 10, 2010, 05:58:54 pm
Johnny (if I'm not mistaken on his name) is the Elvis Presley boss. But I surely prefer Dr. Saturn!
Title: Re: New Roster
Post by: kkhohoho on May 10, 2010, 06:06:54 pm
This is my personal opinion, but,

Yeah, Saddly we need to put Ryu, because its almost instant that someone will ask WHERE IS RYU. Something that I hate...

I think that we don't need to stick with the same amount of chars per game, this will reducing our options a lot. For example, I would like to keep DeeJay. Why? Because he isn't in many other games, opposite to Cammy.

That was a Capcom fault that I would like to avoid: To put just the FAN SERVICE chars. This is something that doesn't brings me any fun.

So, for me its okay to have more chars from a franchise than others. And plus, we can have chars that aren`t on the screen, they can be hidden.

For example Zangief: I like it a lot, but I will end making THawk. They are grapplers, but very different.

Agreed, but there should still be some sort of limit. Having a few more characters from certain series is nice, but I don't think that, for example, the entire SSFIIT roster should be included, like what CAPCOM did in CvS1&2. More characters from these series is nice, but there shouldn't be too many from each. No one or two series should highly dominate.
Title: Re: New Roster
Post by: PsychoDynamic on May 10, 2010, 06:14:55 pm
damno or the samurai boss in captain commando would be good sub bosses
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 06:49:09 pm
damno or the samurai boss in captain commando would be good sub bosses
I really liked that boss but it seems he dosen't have much moves. I think it was only 1 or 2 and then 1 summoning attack. I think Shtrom.Jr would do justice.

This is my personal opinion, but,

Yeah, Saddly we need to put Ryu, because its almost instant that someone will ask WHERE IS RYU. Something that I hate...

I think that we don't need to stick with the same amount of chars per game, this will reducing our options a lot. For example, I would like to keep DeeJay. Why? Because he isn't in many other games, opposite to Cammy.

That was a Capcom fault that I would like to avoid: To put just the FAN SERVICE chars. This is something that doesn't brings me any fun.

So, for me its okay to have more chars from a franchise than others. And plus, we can have chars that aren`t on the screen, they can be hidden.

For example Zangief: I like it a lot, but I will end making THawk. They are grapplers, but very different.

Agreed, but there should still be some sort of limit. Having a few more characters from certain series is nice, but I don't think that, for example, the entire SSFIIT roster should be included, like what CAPCOM did in CvS1&2. More characters from these series is nice, but there shouldn't be too many from each. No one or two series should highly dominate.
We need to have a balance so I'd rather not have all the SF2 characters.

Johnny (if I'm not mistaken on his name) is the Elvis Presley boss. But I surely prefer Dr. Saturn!
LOL loved him. I'll put that into consideration.

This is my personal opinion, but,

Yeah, Saddly we need to put Ryu, because its almost instant that someone will ask WHERE IS RYU. Something that I hate...

I think that we don't need to stick with the same amount of chars per game, this will reducing our options a lot. For example, I would like to keep DeeJay. Why? Because he isn't in many other games, opposite to Cammy.

That was a Capcom fault that I would like to avoid: To put just the FAN SERVICE chars. This is something that doesn't brings me any fun.

So, for me its okay to have more chars from a franchise than others. And plus, we can have chars that aren`t on the screen, they can be hidden.

For example Zangief: I like it a lot, but I will end making THawk. They are grapplers, but very different.
Alright, maybe we can have two more in the roster. I'd suggest leaving THwak and doing someone like Dhalsim. Try make somebody with a bigger variety of moves.

*Zangief
Thx.

The SF Cast is quite good. It's both iconic, and has variety. A good SF team. :)
Good to hear.
Title: Re: New Roster
Post by: O Ilusionista on May 10, 2010, 07:24:47 pm
Quote
Agreed, but there should still be some sort of limit. Having a few more characters from certain series is nice, but I don't think that, for example, the entire SSFIIT roster should be included, like what CAPCOM did in CvS1&2. More characters from these series is nice, but there shouldn't be too many from each. No one or two series should highly dominate.

I agree. But maybe Capcom done that because SF IS the main stream.

So, my idea is to have not a limited roaster of 4 chars per game, but not have the full cast too. Plus, we can make some chars hidden.

Quote
Alright, maybe we can have two more in the roster. I'd suggest leaving THwak and doing someone like Dhalsim. Try make somebody with a bigger variety of moves.

Dhalsin is pretty cool, and very unique. Blanka too, is one of the most copyed char from SF series.
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 08:30:51 pm
Also the reason I said Dhalsim is because his grappling moves would be easy to make.
You could just use his Yoga Nuggy for the grab attack and his body toss for the throws.

Also added Slam Masters. Still wondering if I should add Rasta.
Title: Re: New Roster
Post by: kkhohoho on May 10, 2010, 09:18:29 pm
Also the reason I said Dhalsim is because his grappling moves would be easy to make.
You could just use his Yoga Nuggy for the grab attack and his body toss for the throws.

Also added Slam Masters. Still wondering if I should add Rasta.

This is just my opinion, but I'd say, for more variety, make Stingray a sub-boss, (boss of his game,) and then fill out the missing space with someone that can bring something unique to the table. I'd say either Rasta, Titanic Tim, (who was originally going to be in,) or maybe both. If SF gets more then 4, why not SM? Just a friendly suggestion.

Oh, and just remembered Wraith. He'd definitely add something.
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 10:47:21 pm
I think Stingray already brings something new to the table. He has some special moves which involve him bouncing off walls which would be nice to add.
However, if were going to have more than 4 SF characters than I'll also include T.Tim and Rasta in the roster.

Actually, if were going to have more than 4 SF characters than we can add those missing characters from other rosters.
Eg. Pink Ostritch (Battle Circuit)

And I might replace someone with Wraith.
Title: Re: New Roster
Post by: O Ilusionista on May 10, 2010, 11:38:36 pm
are the Slam Master arcades graphics? They seams to be bigger then others

My roaster of Slam Master: Scorpion, the guy guy that I never remember the name (on my sig), Victor Ortega and Sting Ray

On Captain Commando, you forgot Wooky on the Robot (I can send you a picture if you want)
Title: Re: New Roster
Post by: Nnaajj on May 10, 2010, 11:49:59 pm
Yes but I was going to shorten them. The problem is, Slam Masters 2 was only released on the Arcade so I can't use the SNES versions which would be smaller.
Also Victor Ortega would be good for a subboss.

Oh yeah, I forgot the wooky. Send me a picture and I'll add it to the roster  :)
Oh and remember Carol? We can still have her in the game right?
Title: Re: New Roster
Post by: O Ilusionista on May 10, 2010, 11:59:36 pm
I need to talk with Eclipse, her editor.
But you need to rip her first, hehee
Title: Re: New Roster
Post by: Nnaajj on May 11, 2010, 12:17:14 am
Ok cool, I'll rip the sprites of her soon.
Title: Re: New Roster
Post by: PsychoDynamic on May 11, 2010, 02:49:31 am
hmm ever think about puttin abigal in there as a sub. at least i think thats his name
the boss in final fight that you fight by the river. white leopard wifebeater.
reason i ask is because i remember he was so hard also how he would get red angry and smash the crap out of me
Title: Re: New Roster
Post by: Nnaajj on May 11, 2010, 03:05:05 am
2 people have already mentioned Abigale so I'm starting to think I should.
And lol @ wife beater.
Title: Re: New Roster
Post by: PsychoDynamic on May 11, 2010, 03:14:34 am
hahaha
because he's got enough moves i would think to be included plus
he got's the rage sort of how in the street fighter alpha series the character birdie
when he would do the raging bull move he'd snarl turn red and steam would come out as he
rushed the opponent. abagale would instigate quite the feel of nostagia in this game sir
Title: Re: New Roster
Post by: Nnaajj on May 11, 2010, 03:20:58 am
Understand what your saying. I liked how he got angry which was different from other bosses. I think we got another sub boss  ;P
Title: Re: New Roster
Post by: PsychoDynamic on May 11, 2010, 03:23:45 am
Understand what your saying. I liked how he got angry which was different from other bosses. I think we got another sub boss  ;P
sweet!
cant wait to see how it turns out ;)
Title: Re: New Roster
Post by: LunchPolice aka Quack on May 16, 2010, 01:12:03 am
No Blanka or Dee Jay? D:
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 01:52:00 am
They might be added soon.
We've decided to add 2 more characters to the SF2 roster so they got a chance.
Title: Re: New Roster
Post by: O Ilusionista on May 16, 2010, 02:59:10 am
No Blanka or Dee Jay? D:

I'm making Blanka, even if he is out :0

think in a DLC :)
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 03:26:47 am
I think we should have him in after my little roster change:
I'll be adding Rasta and Grater into the Slam Masters 2 roster and replacing Stingray with Rip Saber.
Rasta has a style similar to Blanka which would be nice for a rivalry.
Also, we might aswell make most of the custom states we have.
Title: Re: New Roster
Post by: Simon Belmont on May 16, 2010, 09:02:57 am
in my opinion Ken would be another nice char for SFII section of the roster.
Title: Re: New Roster
Post by: PsychoDynamic on May 16, 2010, 09:07:38 am
in my opinion Ken would be another nice char for SFII section of the roster.
he was
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 03:18:56 pm
in my opinion Ken would be another nice char for SFII section of the roster.
We already have Ryu so it's a waste of space. I'm trying my best to keep the unique characters of the games.

Also the roster has been updated once again, some new characters added and replaced.
A key has also been added so you can look at a character and understand if it's finished, in progress or getting ready to be coded.
Title: Re: New Roster
Post by: Nedflandeurse on May 16, 2010, 06:23:09 pm
Like the roster!

Punisher team looks alil bit small (2 characters)
Will you add 1 or 2 enemies from the game? Just a suggestion. ;P
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 07:12:49 pm
Like the roster!

Punisher team looks alil bit small (2 characters)
Will you add 1 or 2 enemies from the game? Just a suggestion. ;P
Maybe, depends if there are enemies with enough moves.
But I agree, The Punisher team is pretty small compared to others.
Title: Re: New Roster
Post by: O Ilusionista on May 16, 2010, 07:33:26 pm
Naj, you can't use Slam Masters arcade sprits, they are too big
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 07:35:57 pm
I'm going to use local coords to make them smaller.
Also, I couldn't use Slam Masters 1 SNES sprites because they lack attacks.
Screw that, they have enough attacks. But, I can see that the sprites are way too small.
It's better to down size a big character than maximizing a small character. Maximizing makes the character look badly resized but down sizing just compacts some of the quality.
If you know what I'm saying...
Title: Re: New Roster
Post by: Cybaster on May 16, 2010, 09:53:05 pm
Screenshots of downsized sprite please. :)
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 10:08:49 pm
Ok, hold up.
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 10:25:55 pm
Here ya go:
(http://img692.imageshack.us/img692/1451/sizeproof.png)
Gah, had to make the whole character to do it.
Title: Re: New Roster
Post by: kkhohoho on May 16, 2010, 10:29:57 pm
Here ya go:
(http://img692.imageshack.us/img692/1451/sizeproof.png)
Gah, had to make the whole character to do it.

When the two are compared, Rasta looks like he's on steroids. :S  Still, it isn't bad, and if it's the only way, it's the only way. :)
Title: Re: New Roster
Post by: Nnaajj on May 16, 2010, 10:36:57 pm
Slam Masters characters are pretty wide in width so thats probably why you think he's on 'roids. I wouldn't want to make his width any smaller cause that wouldn't make him look like a Slam Master anymore.
Title: Re: New Roster
Post by: spikeriley on May 17, 2010, 04:48:43 am
Punisher needs more in the roster.  Add one of the ninja girls, some of the thugs as playable rosters, and add The Kingpin as a boss.

For Slammasters, you should add Gunloc, Biff Slamkovich, Titanic Tim, and for the boss of both games, maybe add Victor Ortega as a boss.

Title: Re: New Roster
Post by: kkhohoho on May 17, 2010, 05:09:28 am
Look at the front page for the Slam Masters characters selected. Although, they currently have neither Gunloc nor Biff. Considering they're the leads of their series, at least one of them should be included.
Title: Re: New Roster
Post by: Nedflandeurse on May 17, 2010, 11:52:36 am
About your resized CPS2 chars:
Don't forged to scale down the width of them because the will looks more fat than snes ones. The X scalling is about 0.85 or something. (I'm not sure at all)
Title: Re: New Roster
Post by: Nnaajj on May 17, 2010, 06:24:13 pm
Punisher needs more in the roster.  Add one of the ninja girls, some of the thugs as playable rosters, and add The Kingpin as a boss.

For Slammasters, you should add Gunloc, Biff Slamkovich, Titanic Tim, and for the boss of both games, maybe add Victor Ortega as a boss.
Kingboss would definitely be a sub boss.

Also Ortega and T.Tim are already in the roster  :S

Look at the front page for the Slam Masters characters selected. Although, they currently have neither Gunloc nor Biff. Considering they're the leads of their series, at least one of them should be included.
To be honest, they both are pretty lame. Yes, there one of the main characters but, they have alot of moves characters in the roster already have.
Eg. Gunloc's flip kick = Guile's somer sault
Gunloc's cartwheel move = Wraiths cartwheel move

Also, both of them pretty much have the same moves. Even the same throws if I remember.
Oh and I already have one of the main characters in the game: Scorpion  ;)

About your resized CPS2 chars:
Don't forged to scale down the width of them because the will looks more fat than snes ones. The X scalling is about 0.85 or something. (I'm not sure at all)
Thanks for the info, I'll try that scale out.
Title: Re: New Roster
Post by: kkhohoho on May 17, 2010, 10:04:57 pm
But...Scorpion's the boss...
Title: Re: New Roster
Post by: Nnaajj on May 17, 2010, 10:10:44 pm
Uhhh... what?
Ortega's the boss, remember?
Title: Re: New Roster
Post by: kkhohoho on May 17, 2010, 10:18:56 pm
Uhhh... what?
Ortega's the boss, remember?

No, I meant in his original series. In the actual Slam Masters games, Scorpion was always the boss. Ortega was just a regular playable character, and aside from being in the intro of the first game, he was only in Slam Masters 2. That's why I suggested Scorpion be the sub-boss for the SM crew, since he was the boss of the series.

No offense at all, but did you actually play the games? :-\
Title: Re: New Roster
Post by: Nnaajj on May 17, 2010, 10:22:30 pm
 :S
Scorpion isn't the boss, he was just a normal character. In SM1 Ortega was the boss and in SM2 Ortega was the boss so what's your point? Ortega was playable in SM2 but, he still was the boss as you fought him at the end.
I should be asking you the question: "No offense at all, but did you actually play the games"

Also, what do you meen by Scorpion was only playable in the 2nd SM. He's in the roster of the 1st one. Seriously, what you on about?
Title: Re: New Roster
Post by: kkhohoho on May 17, 2010, 10:34:07 pm
:S
Scorpion isn't the boss, he was just a normal character. In SM1 Ortega was the boss and in SM2 Ortega was the boss so what's your point? Ortega was playable in SM2 but, he still was the boss as you fought him at the end.
I should be asking you the question: "No offense at all, but did you actually play the games"

Also, what do you meen by Scorpion was only playable in the 2nd SM. He's in the roster of the 1st one. Seriously, what you on about?

http://hg101.kontek.net/slammasters/slammasters.htm (http://hg101.kontek.net/slammasters/slammasters.htm)

What I meant is that Scorpion was the boss of both games, and that Ortega was only playable in the second game. If you don't believe me, check out the handy pile of information above. For example, it'll tell you that Scorpion is the "Primary antagonist of the series.", and that Ortega "is only playable in the final game of the series.", and if he was a boss-only character in the first game, that would have been mentioned. Worth checking out. And after checking that link ages ago, I played the games, and found this information to be true. Once again, no offense.
Title: Re: New Roster
Post by: Nnaajj on May 17, 2010, 10:40:18 pm
But the problem is, scorpion isn't the boss
Go play Slam Masters 2 and then come back and tell me that you played against Ortega in the ending. It dosen't matter if Ortega wasn't playable in the first game, he still was the boss in both of them which makes him sub-boss material.
Scorpion was one of the badass characters of the bunch and I'm not going to just place him in the unplayable sub-bosses.

Also, the Slam Masters team is the second game not the first one. Which meens, Scorpion wouldn't be able to be the boss as he was a normal character in that game.
So stop arguing.
Title: Re: New Roster
Post by: kkhohoho on May 17, 2010, 11:00:57 pm
Sorry. I did my research and you were kind of right. While Scorpion was the boss of the first game, and Ortega wasn't fought at all, Ortega was indeed the final boss of Slam Masters 2. I supposed my memory was off. No hard feelings?
Title: Re: New Roster
Post by: Nnaajj on May 17, 2010, 11:04:08 pm
Don't worry we're cool. There's nothing wrong with getting something little wrong.
To be honest, I never knew there wasn't Ortega in the first game  ;P
I just didn't want us to argue and kind of derail the topic.
Title: Re: New Roster
Post by: O Ilusionista on May 17, 2010, 11:36:27 pm
Quote
To be honest, they both are pretty lame. Yes, there one of the main characters but, they have alot of moves characters in the roster already have.

Yes, they sucks. For real.

Yeah, you need to scale it horizontally too. But use localcoord not scale.

Title: Re: New Roster
Post by: Nnaajj on May 17, 2010, 11:41:42 pm
Quote
To be honest, they both are pretty lame. Yes, there one of the main characters but, they have alot of moves characters in the roster already have.

Yes, they sucks. For real.

Yeah, you need to scale it horizontally too. But use localcoord not scale.


Yeah the number he gave me was in scale but I can convert it to localcoords.
Title: Re: New Roster
Post by: [DKG] on May 20, 2010, 04:21:14 pm
in my opinion Ken would be another nice char for SFII section of the roster.

Screw Ryu and Ken. We need some Dan action.

And Rasta vs Blanka would be epic.
Title: Re: New Roster
Post by: Nnaajj on May 20, 2010, 04:58:41 pm
I like Dan alot but, he's never been in any classic games like SF2.
If he was in SF2 or something I would of added him from the start, lol.
Title: Re: New Roster
Post by: Cashman on May 20, 2010, 05:11:55 pm
This project is really starting to interest me now. All these characters look nice, and I would love to play it's Beta one day.

I'm now following this project.
Title: Re: New Roster
Post by: Nnaajj on May 20, 2010, 05:20:35 pm
Thanks Cash. Glad someone is following the project even though I haven't been able to show much updates lately. I'll have some characters released soon, I'm just trying to perfect them.

Also I've updated the roster a 'lil. Replaced Rip Saber in the Slam Masters 2 team with Oni.
Title: Re: New Roster
Post by: kkhohoho on May 20, 2010, 07:10:45 pm
Thanks Cash. Glad someone is following the project even though I haven't been able to show much updates lately. I'll have some characters released soon, I'm just trying to perfect them.

Also I've updated the roster a 'lil. Replaced Rip Saber in the Slam Masters 2 team with Oni.

Eh, I'm not telling you what to do here, but it'd still be nice to have Rip. Can you at least share why you made the swap?
Title: Re: New Roster
Post by: Nnaajj on May 20, 2010, 07:43:34 pm
Everybody knows I'm all about unique-ness but, I dunno...
He's too unique! I'd rather keep the characters with the wrestler feel than a misfit in the wrong game, lol.
To be honest, I like Rip more than Oni but he dosen't represent Slam Masters.
If you know what I'm sayin?
Title: Re: New Roster
Post by: kkhohoho on May 20, 2010, 07:50:44 pm
Everybody knows I'm all about unique-ness but, I dunno...
He's too unique! I'd rather keep the characters with the wrestler feel than a misfit in the wrong game, lol.
To be honest, I like Rip more than Oni but he dosen't represent Slam Masters.
If you know what I'm sayin?
Sort of, but, how does Oni represent Slammasters more? Is it because he was in all of them, or he's more like a real wrestler, or something like that?

But here's a possibility. At this point, it's possible for SF to go beyond six characters for various reasons. For now, you could just keep SM at six, but if the SF count ever goes over, you could always add in a 7th SM character. Like Rip, perhaps?

Either that, or release Rip as DLC much later down the road.
Title: Re: New Roster
Post by: Nnaajj on May 20, 2010, 08:10:03 pm
Yes, he is more like a wrestler than Rip. Like I said, Rip looks like a misfit in the wrong game.
Also, I don't think we will go pass 6 characters for SF2 because that is not balanced to the other teams. So that means you probably won't be seeing Rip, only if I decide to put him back in the roster.
Also I'll release him but maybe not DLC, just a public release.
Title: Re: New Roster
Post by: [DKG] on May 21, 2010, 08:50:18 am
I like Dan alot but, he's never been in any classic games like SF2.
If he was in SF2 or something I would of added him from the start, lol.
awww damn, forgot about that lil fact...
now if only we had some bored spriter to make a Dan...
heck, I might even be bored enough to do it for the DLC update
Title: Re: News
Post by: Nnaajj on May 21, 2010, 11:58:48 pm
-21st May 2010-
I've decided to get accurate animation times for all characters.
Why? I dunno, it kinda keeps that retro feel and makes them more like there game counterpart.

Characters like Haggar and Lucia and finally getting there update.
These versions will include everything new in the system, better grapple system, better supers, more retro-ness and much more.
Stay tuned, and hopefully you'll see a "Haggar v1.3 & Lucia v1.2" title in the Mugen 1.0 section.

Started some new characters like Guy and Rasta. Guy has definitely got the system down.
He feels very solid and now I just need to finish all the grapple moves and supers.
Also, the blast palm is a hundred times better than the previous one.

I'm still wondering if I should have hand drawn portraits for the game. It's really hard to get consistent pictures which fit so, handrawn would work much better.
I can definitely draw good, just need someone to colour/cel shade my pictures and stuff.
If you up for the job, PM me or email me.

Finally, I now have a palette system.
Each character has 6 palletes depending on which key you press.
And ofcourse, Default would = a

Oh and 1 more thing. I've perfectly ripped a few SM2 sheets. Here's the list:
Oni
Scorpion
Rasta
T.Tim

I can finally start on them  :D

Title: Re: News
Post by: Cybaster on May 22, 2010, 01:07:49 pm
About getting accurate animation times, be careful. Characters come from different games, so the way they're animated and framecounts may be completely different. It's more important to have each character blend with the others (achieving same gameplay style for each) rather than saying "each character has accurate animtimes from their own game).
Title: Re: News
Post by: Nnaajj on May 22, 2010, 01:34:12 pm
Yeah I know what your saying.
I'm trying to make the move ticks kind of the same for most things.
Like for crouching attacks I use the same ticks nearly everytime.
And same goes for walking animations and jumping animations.
The main reason I'm getting accurate ticks is to make the special moves and throws feel right.
Title: Re: News
Post by: O Ilusionista on May 22, 2010, 02:02:01 pm
About getting accurate animation times, be careful. Characters come from different games, so the way they're animated and framecounts may be completely different. It's more important to have each character blend with the others (achieving same gameplay style for each) rather than saying "each character has accurate animtimes from their own game).

I agree on that.

Quote
The main reason I'm getting accurate ticks is to make the special moves and throws feel right.

Every one that I already saw is nice.
Title: Re: News
Post by: Nnaajj on May 22, 2010, 02:18:46 pm
All my FF3 characters are fine with the ticks but, I can tell that once I start on the CPS characters I'm going to have to get the accurate ticks.
I already tried my own spin on the ticks with the Slam Masters characters but, it looks terrible. Trust me, some characters need it but, some don't.
Title: Re: New Roster
Post by: spikeriley on May 23, 2010, 08:18:09 am
Needs a Street Fighter 1 roster with:

Geki, Birdie, Eagle, Gen, Adon, and Sagat for the final boss of the roster
Title: Re: New Roster
Post by: 8-Bit Mr. A on May 23, 2010, 08:51:23 am
Wait... no Cody?!
Title: Re: New Roster
Post by: Nnaajj on May 23, 2010, 12:01:56 pm
Wait... no Cody?!
Still thinking about it  ;)

Needs a Street Fighter 1 roster with:

Geki, Birdie, Eagle, Gen, Adon, and Sagat for the final boss of the roster
Will have to find a good spriter to make some grapple moves and more specials.
Title: Re: New Roster
Post by: [DKG] on May 26, 2010, 08:11:50 am
Will have to find a good spriter to make some grapple moves and more specials.
What kind of grapple moves?
Title: Re: New Roster
Post by: Nnaajj on May 27, 2010, 08:26:58 pm
Will have to find a good spriter to make some grapple moves and more specials.
What kind of grapple moves?
You know, the normal stuff...
Grab Attack
1 or 2 Throws

Nothing new, lol.
Title: Re: News
Post by: Nnaajj on May 27, 2010, 08:52:10 pm
-27th May 2010-
This ain't really related to the game but, I'm going to have a little break from coding.
Don't worry, I'll be back soon. Just need to sort somethings out in life.
Title: Re: New Roster
Post by: [DKG] on May 31, 2010, 10:19:17 am
Oh ok, I'll mess around and see what comes out.
Oh about Dan, didn't smoke make a SF1 Dan a few years back?
Title: Re: New Roster
Post by: Nnaajj on May 31, 2010, 02:21:40 pm
Well if he did and the sprites are open source I would be happy to add Dan to the roster as some sort of hidden character. He could be in a hidden part of the select screen.
Title: Re: New Roster
Post by: Nnaajj on June 02, 2010, 10:29:10 pm
Cyberbots anyone?
(http://img163.imageshack.us/img163/3984/sizecomparison.png)
As you can see, Fordy is only just taller than Guy and thats only due to his cannon on his back. This meens they probably would look natural in the game if I added them.
They have enough animations and moves for me to make them into characters for CCC.
Also, they each have there own super so thats even better.

If enough people agree with having Cyberbots then I'll put them in the roster.
Don't know what characters I would put in the Cyberbots team though as there are plenty of robots to choose from in Cyberbots. Suggestions welcome.
Title: Re: New Roster
Post by: The Street Fighter on June 03, 2010, 03:22:24 pm
Man can't wait for this games beta now...
See you are soon finished with Rasta right? (really want him  ;D )
And as a Cyberbot suggestion mabey as a sub boss SUPER 8?
(Really like youre work and I am glad that you are fast   :sugoi: )
Title: Re: New Roster
Post by: kkhohoho on June 03, 2010, 03:54:54 pm
Cyberbots would be interesting, and it'd be nice if you could could somehow tie the pilots to the bots. If you picked Blodia for example, perhaps Jin could show up in it's portraits? Just an idea.
Title: Re: New Roster
Post by: O Ilusionista on June 03, 2010, 04:23:56 pm
Cyberbots???

I don't agree by two reasons:

1- Fordy isn't a bit taller than Guy, he is SEVERAL FEETS taller. He is a giant robot, its very non sense to have it at the same scale (its a miniature?)
2- His graphics don't match, they have many more colors.
Title: Re: New Roster
Post by: Nnaajj on June 03, 2010, 06:41:30 pm
1. roflmao. I can't believe I never thought of that detail. I think I was basing the sprite too much on size compared to Guy.

2. Colours don't really matter IMO.

Because of your first point I think we should just leave them. Also, we would have to add some Cyberbots stages and all the stages are tiny cities cause the robots are giants.
Silly me.
Title: Re: New Roster
Post by: Cybaster on June 03, 2010, 07:29:21 pm
However, Violent God Orochi Captain Commando in a Cyberbot instead of a tiny robot makes total sense ! :sugoi:
[/jk] :P
Title: Re: New Roster
Post by: Nnaajj on June 03, 2010, 07:38:55 pm
lolwat?
Title: Re: News
Post by: Nnaajj on June 06, 2010, 07:11:18 pm
-6th June 2010-
So, for now on I'm going to be focusing on ripping all sprites for every character in the roster. I'll still be working on Guy but once he's released don't be expecting any progress on characters.

The reason I'm doing this is I keep getting delayed when coding because the sprite sheet I have is missing some sprites or, I just haven't ripped all the sprites for that character yet. Once I get this done I'll be able to code characters on the fly. This also meens a sooner beta release so yeah, it's much better ripping first.

Also, an update of Haggar will also be released when Guy is.


Title: Re: New Roster
Post by: 8-Bit Mr. A on June 14, 2010, 08:31:25 am
I never liked the Orochi/Shin characters.
Title: Re: New Roster
Post by: kkhohoho on June 14, 2010, 09:47:32 pm
I never liked the Orochi/Shin characters.

Your point?
Title: Re: New Roster
Post by: rukifellth on June 24, 2010, 07:51:59 pm
Cyberbots???

I don't agree by two reasons:

1- Fordy isn't a bit taller than Guy, he is SEVERAL FEETS taller. He is a giant robot, its very non sense to have it at the same scale (its a miniature?)
2- His graphics don't match, they have many more colors.

Well he could do something simhilair to Cyber Woo in NEOGEO BATTLE COLISEUM...
They are smaller robot versions of the mech, heck, perhaps the original pilots could stand behind, controlling them...
Title: Re: New Roster
Post by: Nnaajj on June 28, 2010, 08:30:38 pm
Cyberbots???

I don't agree by two reasons:

1- Fordy isn't a bit taller than Guy, he is SEVERAL FEETS taller. He is a giant robot, its very non sense to have it at the same scale (its a miniature?)
2- His graphics don't match, they have many more colors.

Well he could do something simhilair to Cyber Woo in NEOGEO BATTLE COLISEUM...
They are smaller robot versions of the mech, heck, perhaps the original pilots could stand behind, controlling them...
A good idea but, will be a lot of hassle.
I'm going to have to sprite all the pilots  :(
Title: Re: New Roster
Post by: [DKG] on June 30, 2010, 02:40:22 pm
Isn't the roster getting a bit too big?
Title: Re: New Roster
Post by: kkhohoho on June 30, 2010, 07:10:24 pm
Isn't the roster getting a bit too big?

Eh, he just has to keep adding them via updates. They'll all get there in time. Now, if you're talking about possible balance issues, I've seen fighters with small roster, but horrible balance. The size of a roster doesn't necessarily dictate how balanced a game is. (KOF98 anyone?)
Title: Re: New Roster
Post by: Nnaajj on June 30, 2010, 10:48:02 pm
Isn't the roster getting a bit too big?

Eh, he just has to keep adding them via updates. They'll all get there in time. Now, if you're talking about possible balance issues, I've seen fighters with small roster, but horrible balance. The size of a roster doesn't necessarily dictate how balanced a game is. (KOF98 anyone?)
Nicely done.

Isn't the roster getting a bit too big?
Not in my book. CCC was planned to be a game with a huge amount of characters in the first place, the aim is to put most of Capcom's retro characters into a fighting game. The roster now is near finished, just need to add some more SF2 characters and some others.
Title: Re: New Roster
Post by: liamx2000 on July 01, 2010, 01:38:49 pm
is there any chance chun-li might be in this game if you have ryu you gota have chun-li one of the 1st female fighters ever, your game looks awsome btw :)
Title: Re: New Roster
Post by: kkhohoho on July 01, 2010, 05:07:42 pm
is there any chance chun-li might be in this game if you have ryu you gota have chun-li one of the 1st female fighters ever, your game looks awsome btw :)

Look, I've learned from personal experience that telling a MUGEN author to add something into their project just because you want it, doesn't really work. If she's in, fine. If she's not, ah well.

(Personally, I've never really cared for her. ;))
Title: Re: New Roster
Post by: Magma Dragoon MK II on July 01, 2010, 08:28:46 pm
is there any chance chun-li might be in this game if you have ryu you gota have chun-li one of the 1st female fighters ever, your game looks awsome btw :)

Look, I've learned from personal experience that telling a MUGEN author to add something into their project just because you want it, doesn't really work. If she's in, fine. If she's not, ah well.

(Personally, I've never really cared for her. ;))

Excellent answer, I couldn't put it better!
Title: Re: New Roster
Post by: Nnaajj on July 01, 2010, 08:38:08 pm
is there any chance chun-li might be in this game if you have ryu you gota have chun-li one of the 1st female fighters ever, your game looks awsome btw :)
Just to add on to what Kkhoho said:
I don't mind people requesting characters just don't expect me to put them in just for you.
Also Chun-li is a good suggestion. I'll see about that.
Title: Re: New Roster
Post by: liamx2000 on July 01, 2010, 11:03:26 pm
i wasnt telling .... i was asking what are the chances if shes not in fair enough, im just showing  interest in a project i like ,

also what are your take on the 2 marvel snes games made by capcom ? x men and marvel super heros those sprites are about the same size as street fighter 2 and the rest , but i was thinking you didnt want to include them because they are marvel , and then people will be saying  this is classic marvel vs capcom and not just a capcom classic game. but im really glad you put lucia from ff3 i wanted her to appear in super street fighter 4 but it will be nice to see her in your game, i love old style sprites , taks me down memory lane lol well love all your work so far take care mate hope your project goes well and remember to back all your work up just incase !!! i hate when my computer goes dead on my and i lose all my hard work, happend once already lol
Title: Re: New Roster
Post by: Dishamonpow on July 02, 2010, 02:38:23 am
Yeah seeing how some of the other games are getting more then four people, I think at least one more SF2 fighter wouldn't hurt.
Title: Re: New Roster
Post by: kkhohoho on July 02, 2010, 02:54:55 am
Yeah seeing how some of the other games are getting more then four people, I think at least one more SF2 fighter wouldn't hurt.

True, but they already have Cammy. If another one is to be used, it might serve to use one of the more unique and/or underused characters, for variety. After all, there's already Ryu, Zangeif, Guile, and Cammy. One of the less important and standard folks wouldn't hurt.
Title: Re: New Roster
Post by: Nnaajj on July 02, 2010, 09:27:39 pm
i wasnt telling .... i was asking what are the chances if shes not in fair enough, im just showing  interest in a project i like ,

also what are your take on the 2 marvel snes games made by capcom ? x men and marvel super heros those sprites are about the same size as street fighter 2 and the rest , but i was thinking you didnt want to include them because they are marvel , and then people will be saying  this is classic marvel vs capcom and not just a capcom classic game. but im really glad you put lucia from ff3 i wanted her to appear in super street fighter 4 but it will be nice to see her in your game, i love old style sprites , taks me down memory lane lol well love all your work so far take care mate hope your project goes well and remember to back all your work up just incase !!! i hate when my computer goes dead on my and i lose all my hard work, happend once already lol
lol thanks.
I'll check those games out once I can get mugen back, they sound nice.
I'm using a memory stick for now on everytime I update something  :)

Yeah seeing how some of the other games are getting more then four people, I think at least one more SF2 fighter wouldn't hurt.
I did say I was going to add more.

Yeah seeing how some of the other games are getting more then four people, I think at least one more SF2 fighter wouldn't hurt.

True, but they already have Cammy. If another one is to be used, it might serve to use one of the more unique and/or underused characters, for variety. After all, there's already Ryu, Zangeif, Guile, and Cammy. One of the less important and standard folks wouldn't hurt.
Like Fei Long or Balrog?
Title: Re: New Roster
Post by: liamx2000 on July 02, 2010, 10:32:40 pm
here ya go the 2 games i mentioned

marvel super heros war of the gems
http://www.youtube.com/watch?v=Yd4e_W8sv5c

X-men Mutant Apocalypse
http://www.youtube.com/watch?v=A9lX1EJ6Ecs

great games and the sprites look amazing,

also could you tell me what backgrounds are going to appear in your game ?
also im really good with sprites so if you need help id be glad to but im sure ur fine:)
Title: Re: New Roster
Post by: Nnaajj on July 02, 2010, 10:41:30 pm
here ya go the 2 games i mentioned

marvel super heros war of the gems
http://www.youtube.com/watch?v=Yd4e_W8sv5c

X-men Mutant Apocalypse
http://www.youtube.com/watch?v=A9lX1EJ6Ecs

great games and the sprites look amazing,

also could you tell me what backgrounds are going to appear in your game ?
also im really good with sprites so if you need help id be glad to but im sure ur fine:)
The sprites look like they would fit in size and would fit the style.
I'll have to try the game first though before I can make any promises but, I do like the idea of having a few marvel characters in the game as a little bonus.
As for the stages, me and Ilu haven't decided on that yet. We do have a few stages we're going to add but, could easily change down the line.
And if your good at sprites I'll be sure to contact you if I need some help. Thanks for offering the help aswell.
Title: Re: New Roster
Post by: liamx2000 on July 03, 2010, 12:13:07 am
no prob mate i love sprites lol there like my hobby , and i love doing touch up jobs to sprites cleaning them up ect.
and yeah if they do work out a few marvel characters would make some good extras ect.
what are you doing for music ? are you using the classic music from the games ?
Title: Re: New Roster
Post by: kkhohoho on July 03, 2010, 03:15:12 am
A few Marvel characters? Isn't there already The Punisher and Nick Fury?
Title: Re: New Roster
Post by: Magma Dragoon MK II on July 03, 2010, 05:04:21 pm
A few Marvel characters? Isn't there already The Punisher and Nick Fury?

I would say since these two are in there is no reason why the other marvel chars couldn't be in too!
Title: Re: New Roster
Post by: kkhohoho on July 03, 2010, 11:27:39 pm
A few Marvel characters? Isn't there already The Punisher and Nick Fury?

I would say since these two are in there is no reason why the other marvel chars couldn't be in too!

There's already Marvel vs CAPCOM for that.
Title: Re: New Roster
Post by: liamx2000 on July 04, 2010, 07:06:08 pm
just cause this game might or could have marvel characters doesnt make it a marvel vs capcom game really , the 2 marvel games were made by capcom aswell so they are coming from a classic capcom snes game
Title: Re: New Roster
Post by: O Ilusionista on July 06, 2010, 01:25:19 am
Quote
marvel super heros war of the gems

Hum...the sprites are nice, for sure.

We could put SOME chars (2 at max). And please: do not put the OBVIOUS ones,
Title: Re: New Roster
Post by: Magma Dragoon MK II on July 06, 2010, 04:51:27 pm
I believe putting one or two from each game (counting The Punisher) would be enough!
Title: Re: New Roster
Post by: O Ilusionista on July 13, 2010, 12:28:05 am
yeah, I don`t want to ruim the project just to add two chars.
Title: Re: News
Post by: Nnaajj on August 01, 2010, 02:56:46 pm
-1st August-
Long time no see.
After a huge break I'll be back on the scene making content for CCC.
I recently had all my work files wiped so I will have to start over with a few characters and rip lots of sheets again but, it don't matter.
I have learn a lot of new code so, I probably will make them much better than before.

I'll be starting on a new character which will be revealed soon.

Stay tuned!
Title: Re: News
Post by: O Ilusionista on August 01, 2010, 05:53:04 pm
that is the spirit!
Title: Re: News
Post by: Magma Dragoon MK II on August 03, 2010, 12:34:02 am
Keep the good work!  :sugoi:
Title: Lt. Linn Kurosawa (Complete)
Post by: Nnaajj on August 03, 2010, 11:10:57 pm
Lt. Linn Kurosawa
(http://a.imageshack.us/img834/8126/portrait.png)
Origin: Aliens vs Predators the arcade game (CPS1)
Language: Japanese and English

Preview:
(http://a.imageshack.us/img833/7476/stance.png)

Advantages:
-Wall Jump
-A range of combos
-Small hitbox
-Air throw

Disadvantages:
-No run
-Low damage

Command Moves:

(http://a.imageshack.us/img228/6237/janpusenshi.png)
Choyaku Surasshu (Air Only)
Linn draws her sword and swings it downward and consistently holds that position.
Janpu Senshi may not seem that different from a normal air attack but there are a few minor changes. Janpu Senshi has a bigger and better vertical hitbox range than an air attack and the move sends your enemy straight up so it can be used to juggle when Linn lands.

(http://a.imageshack.us/img693/5826/dashattack.png)
Taikiri
Linn slowly slides forward swiping her sword at the legs of the enemy.
This move actually replaces the running movement. It has good range as you will travel quite a good distance to your enemy and it has some great priority.
However, if this move is blocked then you are bound to get punished due to the mild recovery time.

Special Moves:

(http://a.imageshack.us/img834/3774/koeikyaku.png)
Koeikyaku
Linn raises her knee skywards and quickly converts it into a vertical kick.
Koeikyaku is pretty much a dragon punch due to having amazing priority, good vertical range and a slow recovery time.

(http://a.imageshack.us/img197/9615/extrajoy.png)
Senpuzan (Extra JOY - drains some life points on contact)
Linn charges her swipe and then unleashes a spinning slash which soars into the air.

Download Link:
http://najmugen.webeden.co.uk/
Characters -> Lt. Linn -> Download

Screenshots:
(http://a.imageshack.us/img293/3742/ss1va.png)
(http://a.imageshack.us/img442/9609/ss2bn.png)

Palettes:
(http://img838.imageshack.us/img838/3243/palettes.png)
Title: Re: Lt. Linn Kurosawa
Post by: O Ilusionista on August 03, 2010, 11:12:31 pm
nice addition!
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 03, 2010, 11:31:15 pm
^
Thanks man.
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 04, 2010, 02:21:52 pm
What's done?
-I've finished all basics now.
(http://a.imageshack.us/img185/3379/finishedallbasics.png)
(Hitspark looks misaligned due to the short hitpause.
-All sprites have been ripped and colour seperated.
-All common sounds and vocals have been ripped.
Title: Re: Lt. Linn Kurosawa
Post by: [DKG] on August 06, 2010, 08:20:36 am
I had a feeling she'd show up eventually.
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 06, 2010, 02:22:48 pm
I had a feeling she'd show up eventually.
ORLY?
Damn, was trying to make her as a suprise  >:(
Title: Re: Lt. Linn Kurosawa
Post by: O Ilusionista on August 06, 2010, 04:36:25 pm
Will we bring any other char from this serie? The big guy? Predators?
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 06, 2010, 04:38:41 pm
Yeah ofcourse.
The 2 predators and Maj.Schaefor (or whatever his name was, lol).
Also I've already started ripping sprites for Maj.Schaefor.
Title: Re: Lt. Linn Kurosawa
Post by: O Ilusionista on August 06, 2010, 05:01:53 pm
I think we should talk with Sergeus, he done a lot chars of this series
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 06, 2010, 05:05:02 pm
Alright then but, I haven't seen him on the forum for a while.
We would need to obtain his email and stuff.
Title: Re: Lt. Linn Kurosawa
Post by: O Ilusionista on August 06, 2010, 05:05:47 pm
I've sent a PM to him.
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 06, 2010, 05:07:34 pm
Alright, l'll stop ripping AVP sprites and sounds until we get a response.
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 06, 2010, 05:49:11 pm
What's done?
-Completed all special moves/EX moves and finalized hit pauses and vels
-Completely remade the grapple code and simple-ized it. Also finished all grapple moves except the air throw. It was a hard task due to Linn not having no grappling animations except for her air throw. Had to improvise lol.
-Have most combos and target combos done.

Progress is running smoothly, will have a video of what I've done soon.

Now I gotta think of some ideas for super moves and put them into action.
Title: Re: Lt. Linn Kurosawa
Post by: O Ilusionista on August 07, 2010, 12:04:42 am
Linn is bad, really bad!

(http://a.imageshack.us/img842/289/mugen014.jpg)(http://a.imageshack.us/img708/9052/mugen015.jpg)

this is my gift for you, Nnaajj :)
Title: Re: Lt. Linn Kurosawa
Post by: Nnaajj on August 07, 2010, 01:21:03 am
Thanks a bunch man. The supers are badass!
Title: Re: New Roster
Post by: 8-Bit Mr. A on August 08, 2010, 03:13:00 am
Like, put Wolv and Cyclops from  the X-men game and Iron Man and Cap from War of the Gems.
Title: Roster (Updated)
Post by: Nnaajj on August 10, 2010, 04:05:25 pm
Cyclops would be a little cheap because no one in the game has beams or long projectiles like his. But Wolverine and Ironman would be nice.

Damn, I need to update this roster. Still missing some characters  :-\

Edit: Updated!
Title: Re: New Roster
Post by: O Ilusionista on August 10, 2010, 04:26:34 pm
A question: so, chars that weren't not made by capcom are out?

Remember THAT BLACK GUY that I would like to do? He could be so cool to have.
Title: Re: Roster (Updated)
Post by: Nnaajj on August 10, 2010, 04:29:45 pm
No, We'll just keep them secret for now  ;)

Yeah but I like THIS BLACK GUY cause he's a boxer, lol.
Tbh I don't know what black guy you're even talking about...
Spoiler, click to toggle visibilty
Title: Re: Roster (Updated)
Post by: jeffpr on August 11, 2010, 12:43:08 am
hey, why put x-men chars in the proyect if dont have throw sprites, and dont put the knigth of the round chars ???
Title: Re: Roster (Updated)
Post by: O Ilusionista on August 11, 2010, 03:03:34 am
Jeff? long time no see.
Title: Re: Roster (Updated)
Post by: Saturno on August 12, 2010, 04:32:44 pm
I'm very interested in this project. It seems great. I like the rooster so far. Good luck.  ;)
Title: Re: Roster (Updated)
Post by: 8-Bit Mr. A on August 14, 2010, 12:10:56 pm
One question, has Cody been considered for the FF team?
Title: Re: Roster (Updated)
Post by: Cybaster on August 16, 2010, 06:40:05 pm
Remember THAT BLACK GUY that I would like to do? He could be so cool to have.
The Ninja WIP from 5 yers ago ?
Title: Re: Roster (Updated)
Post by: O Ilusionista on August 16, 2010, 09:13:41 pm
No, its not my old wip. I'm talking from another black guy, a very cool one :)

Naj, how its the project progress?
Title: Re: Roster (Updated)
Post by: 8-Bit Mr. A on August 24, 2010, 10:21:58 pm
Cyclops would be a little cheap because no one in the game has beams or long projectiles like his. But Wolverine and Ironman would be nice.

Damn, I need to update this roster. Still missing some characters  :-\

Edit: Updated!

Well can't cyclops do a burst shot?
Title: Re: Roster (Updated)
Post by: Reck on October 21, 2010, 01:15:02 am
I think you should keep T. Hawk in just to add variety, and also I don't think there has ever been a SF2 Styled T. Hawk realeased for M.U.G.E.N now I do however think you should do Dhalsim aswell. As for Balrog I think we can all live without him. I have seen so many SF2 Styled Balrogs on eSnips dot com. So that is what I think.
Title: Re: General Discussion
Post by: Capitão Jerimum on October 31, 2010, 11:46:08 pm
I am eager for a beta! I loved the idea of this game! Keep it on!
Title: Re: General Discussion
Post by: O Ilusionista on November 02, 2010, 01:43:17 am
Naj, are you alive?
Title: Re: General Discussion
Post by: Nnaajj on March 26, 2011, 04:07:54 pm
I miss this :(
Title: Re: General Discussion
Post by: Hyogo on March 26, 2011, 04:35:14 pm
Where the hell have you been Nnaajj? D<
Title: Re: General Discussion
Post by: O Ilusionista on March 28, 2011, 10:18:46 pm
As I said before, I will continue this project.

Btw, I'm still working on it:

New stage
(http://img153.imageshack.us/img153/8853/mugen007.png)
+ FF2 Kitchen, FF3 Train, SF Brazil, SF Mexico, C&D Elevator

Select screen beta:
(http://img842.imageshack.us/img842/3047/mugen006.jpg)
Title: Re: General Discussion
Post by: Nnaajj on March 31, 2011, 12:51:40 pm
Thats great, I didnt want the project to just die like that. Really nice that you're carrying it on, wish I could help but I got no resources.
I wish you the best, thanks.