The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: Reginukem on October 30, 2010, 10:26:52 pm

Title: Superior Soldiers MAME (final)
Post by: Reginukem on October 30, 2010, 10:26:52 pm
AKA "Perfect Soldiers" in Japan

Followin the our friend parrothead's suggestion i'm working whit this game now.

more here: http://brazilmugenteam.com/stages/stages-reginukem/superior-soldiers/

http://brazilmugenteam.com/wp-content/uploads/2011/01/SSol-Melt.gif

Nuclear Reactor
http://www.mediafire.com/download/dmtfb8c33t42b7q/SSol-MeltBG.rar

Canaveral Cape: Whit edits. The old problem whit parallax+trans. In the original we have transparencies in this floor.
http://www.mediafire.com/download/jw14rxsr0curlui/SSol-SatiBG.rar

http://brazilmugenteam.com/wp-content/uploads/2011/01/SSol-Busi.gif

Blue Sunset
http://www.mediafire.com/download/oxqmt2lqoz5kqzz/SSol-BusiBG.rar

Desert ruins
http://www.mediafire.com/download/ajevy65j1v783yx/SSol-MoonBG.rar

http://brazilmugenteam.com/wp-content/uploads/2011/01/SSol-SR.gif

Skull ship
http://www.mediafire.com/download/m1c8xei21e13br3/SSol-SRBG.rar

Game clear. All stages converted.  Thank you for play



Title: Re: Superior Soldiers MAME
Post by: Andywho on October 31, 2010, 12:43:50 am
Nice stages! I hope one day someone will make Reptillan or Skull Reaper the final boss char.
Only Arabian Nights and Broadway already being created by mass.
Title: Re: Superior Soldiers MAME
Post by: 1983parrothead on October 31, 2010, 09:31:35 am
Nice work, Reginukem, but there is one problem with Star Savior's Old White House stage: the sky pulses (or flashes once every few seconds), which never happens in the game.

The three most interesting things about Irem's first and perhaps only real attempt in the fighting genre (Street Combat doesn't count) are:

* The plot and setting taking place in the R-TYPE universe.
* The graphic designers of this and other Irem games with similar graphics later left Irem to found Nasca Corporation, the developer of SNK's Metal Slug franchise.
* According to this Japanese webpage (http://www12.ocn.ne.jp/~takebo/hazimete.html), Perfect Soldiers was the first to allow large jumping in an X axis.

Nice stages! I hope one day someone will make Reptillan or Skull Reaper the final boss char.
Only Arabian Nights and Broadway already being created by mass.

Arabian Moon, actually.  I agree with you, especially if they aren't arranged nor customized. Just accurate as most of NHK's and mass' characters.  The characters I would like to see converted from Perfect Soldiers first are Star Savior, Meltdown and Seleous.
Title: Re: Superior Soldiers MAME
Post by: Reginukem on October 31, 2010, 03:19:17 pm
Quote
Battle K-Road - Anthony

Hey parro see here   :D    http://descolor.yokochou.com/
Title: Re: Superior Soldiers MAME
Post by: 1983parrothead on October 31, 2010, 09:43:41 pm
Quote
Battle K-Road - Anthony

Hey parro see here   :D    http://descolor.yokochou.com/

I've seen that, and I was excited at first, but I noticed that most of his characters are arranged, customized or accurate edits. Although they are good, I prefer purely accurate ones more, like some by NHK, mass and I guess Ahuron, which I mean by the looks, sounds and movements.  His version of Shi Jin from Outlaws of the Lost Dynasty (a.k.a. Dark Legend) is quite accurate, but his fan-made desperation move for Shi Jin needs to be replaced with the real one of his (seen here (http://v.youku.com/v_playlist/f3985760o1p0.html)), while some parts of him need to be tweaked to perfection.

IMO about other characters he converted:

Bad Darkness' Billy Lee (from the Neo-Geo Double Dragon) is better, but it's missing the "falling on back" sound and visual effects and may need his victory sequence like the other characters found on that website.

Inverse's Sho Kamui (from Breakers) is better, but has a few things missing like the "set opponent on fire" sprites, "falling on back" effects, and probably the victory sequences the other Sho Kamui has.

Falcion22's and especially Xino's Ray McDougal (ripped from Fighter's History Dynamite) are better, but it's probably too difficult (if not impossible) to make Ray accurate enough, due to the Fighter's History series having a weak point system, which MUGEN probably can't allow it.  I hope Elecbyte adds that feature to the next version of MUGEN.

KenshinHimura's Master Huang (from Martial Masters) is most likely a lot better, but it was only released in beta form. Hopefully NHK will convert the best version of him, because NHK converted Scorpion from the same game.


Most other protagonists from other fighting games are missing the "falling on back" effects (especially dust/sparks), some are missing hit sparks, some combine two or more versions of the character (e.g. Mouser's retro Hanzou is mostly the WHP version, with his teleport move exclusively found only in WH2J), some have not-so-accurate movements.

I know playing the origins of the characters is the best way to get accuracy, but I like when M.U.G.E.N allows you to create even cross-overs that would never be developed and sold in stores.
Title: Re: Superior Soldiers MAME
Post by: Nedflandeurse on November 01, 2010, 07:39:57 pm
Wow,
Looks particulary good.
For some reason I can't DL White House and Canaveral Cape.
Is the link OK?
Title: Re: Superior Soldiers MAME (part 2)
Post by: Reginukem on November 02, 2010, 05:52:16 pm
News today  Nov.2.  More 3 stages.

Quote
For some reason I can't DL White House and Canaveral Cape.
Is the link OK?

Works fine. Try again later.
If someone have problems whit download tell please.
Thank you for play.
Title: Re: Superior Soldiers MAME (part 2)
Post by: Nedflandeurse on November 03, 2010, 05:12:27 pm
About the links, everything works fine now.
Your conversions are great.
Keep the old school way!!
Title: Re: Superior Soldiers MAME (part 2)
Post by: DizzyTheConquer on November 03, 2010, 06:30:25 pm
Sweet stages! I'm liking them!
Title: Re: Superior Soldiers MAME (final)
Post by: Reginukem on November 05, 2010, 11:33:08 pm
News today:  November 5
Title: Re: Superior Soldiers MAME (final)
Post by: Staubhold on November 05, 2010, 11:38:26 pm
Thanks for the retro stages.

Would be nice to know how you titled the stages on your dl page...

EDIt: I noticed, I just have to get the names of your screenshots. Still...
Title: Re: Superior Soldiers MAME (final)
Post by: Reginukem on November 06, 2010, 12:19:31 am
Quote
Would be nice to know how you titled the stages on your dl page...

EDIt: I noticed, I just have to get the names of your screenshots. Still...

Sorry you're right. I'll put the file name whit the shots.

Thank you all.
Title: Re: Superior Soldiers MAME (final)
Post by: eatTHEphoenix on November 06, 2010, 05:07:00 am
Before I download them, I'd like to know if they're animated?
Title: Re: Superior Soldiers MAME (final)
Post by: Reginukem on November 06, 2010, 04:42:02 pm
Quote
Before I download them, I'd like to know if they're animated?

Yes.  :)
Title: Re: Superior Soldiers MAME (final)
Post by: Dead or Alive Fan on November 06, 2010, 11:40:30 pm
Shit cant believe you had converted all the stages from this game, gonna download all them right now, thanks  :sugoi:
Title: Re: Superior Soldiers MAME (final)
Post by: Nedflandeurse on November 07, 2010, 10:04:29 am
Very good quality of work, man.
Impressive!
Title: Re: Superior Soldiers MAME (final)
Post by: O Ilusionista on January 04, 2011, 01:19:56 am
Another pack of stages hosted here: http://bmt.clubsyn-x-treme.net/category/stages/stages-reginukem/
Title: Re: Superior Soldiers MAME (final)
Post by: Reginukem on January 05, 2011, 10:50:20 pm
Thank you very much I.L.U  ;)
Title: Re: Superior Soldiers MAME (final)
Post by: Dcat on January 05, 2011, 10:57:00 pm
Great work. Gotta appreciate obscure old school conversions. Keep it up!