Here is a new good resolution to the game. If you dont have some exp to change the data. data_960x540_window (http://www.mediafire.com/download/6nmg4q5gq47rjvl/data_960x540_window.rar) Yeah...960 x 540 ;p Just put it in the main folder and extract.
cya!
Title: Re: Msw - Steel Warriors
Post by: hum on November 15, 2010, 03:28:31 am
I've followed your work. I loved the gameplay that you created. Very original, congratulations.
Title: Re: Msw - Steel Warriors
Post by: Bad News GBK on November 18, 2010, 03:02:39 am
very interesting idea, i am looking forward to it
Title: Re: Msw - Steel Warriors
Post by: The Fisher King on November 18, 2010, 04:02:43 am
This actually look pretty amazing and a pretty fun idea, looking forward to its development :)
Title: Re: Msw - Steel Warriors
Post by: The Simplistic Fubini on November 18, 2010, 04:35:16 am
I don't see the "simple" vehicles blending too well with the mechas and the monsters, but I gues syou could make it work out.
Death force as the final boss?
Title: Re: Msw - Steel Warriors
Post by: O Ilusionista on November 26, 2010, 01:16:55 am
nice work with the lifebars
Title: Re: Msw - Steel Warriors
Post by: mabskmk on November 29, 2010, 04:01:04 am
Giant Crab isnt so "giant"... I did a "Atroz" edit to be a true sub-boss :twisted: (http://img607.imageshack.us/img607/8662/msw132.jpg)
New video: http://www.youtube.com/watch?v=1_r51vIdzto
thanks all
Title: Re: Msw - Steel Warriors
Post by: mabskmk on December 04, 2010, 08:03:28 pm
Magma Dragoon from the forum MS Database give permission to use you stage RebelTrain in the project o/ (http://img138.imageshack.us/img138/349/rebeltrain.png)
Another bonus completed, hoppermecha. (http://img259.imageshack.us/img259/285/msw456.jpg)
Here a edit in Dikkoka to be a new crazy attack based in Cyberbots game :suttrox: (http://img840.imageshack.us/img840/652/bull072cd.png) (http://img686.imageshack.us/img686/5781/mswtank2.gif)
Title: Re: Msw - Steel Warriors
Post by: mabskmk on December 11, 2010, 10:59:58 pm
News:
Melty_Honey from MS4 added (http://img576.imageshack.us/img576/9250/msw01.jpg) Equiped with homing missiles :o
And here images of my next wip, a shmup called Metalius. (http://img222.imageshack.us/img222/2605/tamanhoedit1.png) http://www.youtube.com/watch?v=cl7bdoDqVsw
Title: Re: Msw - Steel Warriors
Post by: Dan Mt. on December 11, 2010, 11:07:21 pm
What? o_O
Whow... cool project. Btw, lifebar is very creative.
GOOD LUCK!!a :thumbsup:
Title: Re: Msw - Steel Warriors
Post by: mabskmk on December 20, 2010, 03:52:35 am
Title: Re: Msw - Steel Warriors
Post by: mabskmk on February 15, 2011, 05:30:49 am
News:
Resolution changed 640 x 480 Screenpack version 0.3
Video showing the screenpack and a new stage. http://www.youtube.com/watch?v=8XYwreFoUZI
thanks
Title: Re: Msw - Steel Warriors
Post by: Magma Dragoon MK II on February 15, 2011, 12:57:33 pm
It's been some time since we got news on this one! Being a hardcore Metal Slug fan, I'm really anticipating this!
Title: Re: Msw - Steel Warriors
Post by: Cybaster on February 15, 2011, 01:02:28 pm
Hey, I didn't even know about this WIP. Looks very interesting, good luck with everything. :)
Title: Re: Msw - Steel Warriors
Post by: Magma Dragoon MK II on February 15, 2011, 01:26:23 pm
Now that I've seen the trailer, I must say that screenpack is just too much awesome! It's just lacking music, but you can put the obvious ones to fit there, like The Military System for the menus, Barracks for the character select and Carry Out for the Vs screen!
Title: Re: Msw - Steel Warriors
Post by: mabskmk on March 03, 2011, 05:03:13 pm
New video showing the bonus Hoppermecha http://www.youtube.com/watch?v=C7NZ_vA7Ydk
Theses bosses are in next wip. A little shooter game mixing elements of Gradius games. Shoe-&-Karn appears as core bosses (http://gradius.wikia.com/wiki/Death) and Rugname as Zelos fortress (http://gradius.wikia.com/wiki/Zelos%28Fortress%29) xD
Title: Re: Msw - Steel Warriors
Post by: Ryon on March 04, 2011, 03:23:46 am
man i gotta say i LOVE what your doing here.
i've always been a MS fan, and after seeing a few of your videos, and gameplay. this project is hella amazing. very accurate gameplay makes this excellent.
thank you for making this.
Title: Re: Msw - Steel Warriors
Post by: Human on March 17, 2011, 01:27:42 pm
Bub, I love this, maybe I even realease something for this (whatever).
Title: Re: Metal Slug W project
Post by: mabskmk on May 14, 2011, 06:30:53 am
Missile Unit added I'll have enough work to create new attacks for this vehicle :-\ (http://imageshack.us/m/192/7871/mugen003.jpg)
Which of these vehicles would be best to use? :S (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/stand1a.png)
Title: Re: Metal Slug W project
Post by: Magma Dragoon MK II on May 14, 2011, 04:10:02 pm
Both are edits over the other. And both seems fine.
Title: Re: Metal Slug W project
Post by: mabskmk on May 18, 2011, 04:32:45 am
A little game intro added This is the basic idea :p but i need more suggestions. See the video.
Fight intro (KoF style :S) To show the robots getting ready for the fight, fueling.
Fonts of screenpack in test ;P
Mega Launcher attack (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/MSW/mlauncher.jpg) Mega_Launcher is a attack based in Front Mission 1. A powerfull range attack with missiles, lasers, bombs or something (Brainbot (http://metalslug.wikia.com/wiki/Ring_Laser_Mecha) use same attack of TTCM (http://metalslug.wikia.com/wiki/The_Ten_Commandments_of_Moses) :sugoi: ).
Title: Re: Metal Slug W project
Post by: Lith on June 13, 2011, 09:54:12 am
The pilot portraits seem distracting near the slugs themselves
Title: Re: Metal Slug W project
Post by: Magma Dragoon MK II on June 14, 2011, 04:15:59 pm
The pilots portraits appear just too much. They should appear just after some attacks, after sustaining a good damage (like after being knocked) and maybe as a taunt.
Title: Re: Metal Slug W project
Post by: mabskmk on September 27, 2011, 03:23:17 am
Fixing some specials to release the first version :sugoi:
Title: Re: Metal Slug W project
Post by: rax118 on October 13, 2011, 12:28:33 pm
mabskmk
when it will be released this first version of the game (mugen) Metal Slug Steel Warriors project I ask out of curiosity
Title: Re: Metal Slug W project
Post by: mabskmk on February 11, 2012, 01:13:21 am
News:
Avatar position fixed (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/MSW/avatrrr.jpg)
Trying to edit new characters :s (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/MSW/mrheli.gif)(http://i371.photobucket.com/albums/oo154/MabsKMK/extras/MSW/xdtmgojiraut0.png)
I need the e-mail of Zion to ask permission to use that stage :/
Title: Re: Metal Slug W project
Post by: Noside on February 11, 2012, 01:40:23 am
How in hell did i missed this thread?? man, this is AWESOME!! i'm definitely following this!! :sugoi:
Title: Re: Metal Slug W project
Post by: mabskmk on April 03, 2012, 10:03:05 pm
The archives of data, characters and stages had a small improvement. All [size=5pt]20[/size] supers are implemented. video: http://www.youtube.com/watch?v=8VQcaRuNrUk
Next step: add new attacks and fighting mechanics.
You can use the trial version here: http://mabskmk.webs.com/fullgames.htm
;)
Title: Re: Metal Slug W project
Post by: Magma Dragoon MK II on April 05, 2012, 03:56:26 pm
That monolith just stays there forever?
Title: Re: Metal Slug W project
Post by: mabskmk on May 21, 2012, 03:30:54 am
Title: Re: Metal Slug W project
Post by: Daeron on October 08, 2012, 06:59:40 pm
Love how you used a song from Ragnarok Online as the Intro/Menu that song always reminded me to Metal slug! ^_^ Loving this project i always wanted to see something like that with Metal slug sprites!
Title: Re: Metal Slug W project
Post by: mabskmk on December 02, 2012, 09:26:22 pm
Last updated of 2012: -New bosses added to the character Big_enemy (question mark). -some bugfixes -stage update (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/MSW/bigenemy1.gif)
http://mabskmk.webs.com/apps/blog/
happy 2013
cya
Title: Re: Metal Slug W project
Post by: Magma Dragoon MK II on December 03, 2012, 02:29:28 pm
:bison:
Excellent as always!
Title: Re: Metal Slug W project
Post by: Keaton on December 05, 2012, 05:24:42 pm
This one looks really polished. Wonder what's left. :)
Title: Re: Metal Slug W project
Post by: Djoulz on December 30, 2012, 09:12:26 am
THIS is very cool: huge fan of MS and your creations!
Title: Re: Metal Slug W project
Post by: Websta on December 30, 2012, 08:30:01 pm
This looks amazing. Great work!
Title: Re: Metal Slug W project
Post by: mabskmk on January 02, 2013, 08:33:18 pm
Here is a screenshot with the new resolution 1280x720 :kugoi: (you can choose between 640x480 or 1280x720).
(http://imageshack.us/a/img692/9203/msw1281.png)
I'm now adjusting some stages for the new resolution :S (http://imageshack.us/a/img812/576/msw1282.png)
cya.
Title: Re: Metal Slug - Steel Warriors
Post by: Tortwag on January 27, 2013, 09:44:21 pm
WOw... Just... Wow... Speechless... Love this, DOWNLOADING NOW!!!!!
Title: Re: Metal Slug - Steel Warriors
Post by: Memo on January 27, 2013, 09:52:20 pm
good game thanks for sharing this
Title: Re: Metal Slug - Steel Warriors
Post by: fxfreitas on January 29, 2013, 02:09:07 am
Excelent Game *-*
I liked Ragnarok Online BMG in Main Menu
Title: Re: Metal Slug - Steel Warriors
Post by: Tortwag on February 16, 2013, 11:03:38 pm
Ok, just finished the arcade mode, Tried almost everyone, but Slug Gunner's my fav^^ Love this game, I really enjoyed it :D
Title: Re: Metal Slug - Steel Warriors
Post by: mabskmk on March 07, 2013, 09:26:46 pm
Thank you all
===================== Last update: (dd/mm/aa) =====================
Title: Re: Steel Warriors - Progress
Post by: mabskmk on July 18, 2013, 09:04:41 pm
Time for some editing skills! :2thumbsup: (http://imageshack.us/a/img825/8685/rt6.png) Robo army's destructor: Tron's Speeder
cya
Title: Re: Steel Warriors - Progress
Post by: Magma Dragoon MK II on July 20, 2013, 07:16:07 pm
Nice how this evolved from a simple Metal Slug game!
Title: Re: Steel Warriors - Progress
Post by: mabskmk on August 08, 2013, 07:58:29 pm
Mugen 1.1b is officially released! Its time to start some updatesssssssssssssssssss :dead: (http://img856.imageshack.us/img856/3523/i4d4.png)
============================================ I received a message from rax118 and,i think, it matters to you too.
The character Black_Hound (SV/III) (http://www.spriters-resource.com/resources/sheets/19/20665.png) will not appear in this fangame... The Vehicle Metal_Slug_SV001 (http://mugenguild.com/forum/msg.1729814) and your clones Ptolemaic_type_A (http://mugenguild.com/forum/msg.1788839) and Ptolemaic_type_B (http://mugenguild.com/forum/msg.1788844) are already present.
Anyway, this palette is a evil version of SV001. (http://imageshack.us/a/img405/25/sv001metalslug8.png)
Red_Inflator (http://www.spriters-resource.com/resources/sheets/51/53851.png) and Vanguard (http://www.spriters-resource.com/resources/sheets/51/54533.png) are already added!!! (i need time to update the threads -.-)
About the tank called "Girida_o" (http://www.spriters-resource.com/resources/sheets/50/53224.png)... I need concentrate alot of power to transform into this Tank (http://imageshack.us/a/img846/2473/0plant.png) :llama:
Hurray! Elecbyte
cya
Title: Re: Steel Warriors - Progress
Post by: mabskmk on August 11, 2013, 10:22:06 pm
Bye bye "BIG Special with Black Screen"... :getout: Welcome "BIG Special with Zo0Med screen" :downsbravo: (http://imageshack.us/a/img6/9277/8yh.png)
Much fun for the simul battle.
cya.
Title: Re: Steel Warriors - Progress
Post by: mabskmk on May 13, 2014, 12:39:58 am
Next update
Ninja tank got more two attacks:
A: Flame shield (Ninja Gaiden u.u) 4 fireballs circling your character. 8 fireballs with charge. time: 500tics Can be used with Dash (Qcb+b) (http://i371.photobucket.com/albums/oo154/MabsKMK/ninjatanknew02.png)
QcF Y: Fuuma Shuriken (power:500) (Naruto n.n) A giant shuriken of steel Explodes after 10 hits. (http://i371.photobucket.com/albums/oo154/MabsKMK/ninjatanknew01.png)
cya
Title: Re: Steel Warriors - Progress
Post by: mabskmk on August 05, 2014, 07:59:25 pm
?News?
>>> Add-ons!!!111 (http://mugenguild.com/forum/topics/addons-161371.0.html) press C and call a mini helper (not really a helper... but a explod)
>>> The multi-boss "Big_enemy" is completely* random now! *except submarines .___.
>>> Added 5 new stages to the next version... (http://mugenguild.com/forum/topics/stage-pack-preview-149710.0.html)
I'm running out of good ideas :hippy: (http://i.imgur.com/GdccLgb.png)
cya
Title: Re: Steel Warriors - Progress
Post by: mabskmk on October 05, 2014, 11:57:45 pm
2 months... 2 screenshots...
MD.Allen and Valimes (http://mugenguild.com/forum/msg.2007953) (http://i.imgur.com/RzNKLv9.png)
Long attack for Sarubia... hurray ! :beatnik: (http://i.imgur.com/Jb8N1AE.png)
Title: Re: Steel Warriors - Progress
Post by: mabskmk on October 12, 2014, 06:55:23 pm
Here is a new good resolution to the game. If you dont have some exp to change the data. data_960x540_window (http://www.mediafire.com/download/6nmg4q5gq47rjvl/data_960x540_window.rar) Yeah...960 x 540 ;p Just put it in the main folder and extract.
cya
Title: Re: Steel Warriors - Progress
Post by: mabskmk on October 18, 2014, 07:07:32 pm
Look what i found :cool4:
Roster ver 2.0 (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/ROST1.png)
Roster ver 3.0 (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/ROST2.png)
and now... Roster ver 4.0 (http://i371.photobucket.com/albums/oo154/MabsKMK/extras/ROST3.png)
Video ver 1.0 ._. http://www.youtube.com/watch?v=F9qkd1bHgiU