The Mugen Fighters Guild
M.U.G.E.N Central => FullGame development => King of Fighters E => Topic started by: Uche_of_MFG on January 10, 2011, 07:34:10 pm
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When I downloaded the updated character archives, my roster wound up like this:
(http://img607.imageshack.us/img607/3111/mugen000j.png) (http://img607.imageshack.us/i/mugen000j.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Does anyone know how to fix this?
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yea its something in the select file , i experienced that all u have to do is delete the spaces between Shermie and Mature
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He didnt update the select.def when he released the roster.
[mcode]
;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
/
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zero_kofe,stages/Zero_Originalbg.def,music=sound/zero.mp3,order = 8
;chris_kofe
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nameless_kofe,stages/krizalid.def, music=sound/nameless.mp3, order = 4
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goenitz_kofe, stages/Genikobg.def, music=sound/goenitz.mp3, order= 7
chizuru_kofe, stages/svc_sanctua.def, music=sound/chizuru.mp3, order=7
rugal_kofe, stages/Rugal_Omega98bg.def, music=sound/orugal.mp3, order=7
krizalid_kofe, stages/krizalid2.def, music=sound/krizalid.mp3, order=7
;neodio_kofe, stages/KOF11-TheDifferentSpaceStage.def,music=sound/neodio.mp3, order=7
;shiki_kofe, stages/redsky.def,music=sound/shiki.mp3, order=6
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karate_kofe, stages/KOF98-JpnTempleStage.def, music=sound/takuma.mp3, order=6
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saisyu_kofe, stages/storm_arena.def, music=sound/saisyu.mp3,order=6
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krauser_kofe, stages/Mittelbirge.def, music=sound/krauser.mp3, order=6
geese_kofe, stages/rbff1-tower.def, music=sound/geese.mp3, order=6
mrbig_kofe, stages/Boat96TX.def, music=sound/mrbig.mp3, order=6
yamazaki_kofe, stages/KOF98-USAYardStage.def, music=sound/yamazaki.mp3, order=6
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kyo_kofe, stages/KOF97-JapanStage.def, music=sound/kyo.mp3, order=3
iori_kofe, stages/KOF96-YagamiStage.def, music=sound/iori.mp3, order=3
benimaru_kofe, stages/KOF99-Park-Rain-Stage.def, music=sound/benimaru.mp3, order=3
goro_kofe, stages/kf2k3_gate.def, music=sound/goro.mp3, order = 3
/
k_kofe, stages/sewer.def, music=sound/k.mp3, order=3
kula_kofe, stages/kulafactoryanim.def, music=sound/kula.mp3, order = 3
whip_kofe, stages/trainyard_svc.def, music=sound/whip.mp3, order=3
maxima_kofe, stages/svc_omake.def, music=sound/maxima.mp3, order=3
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ash_kofe, stages/RB2-ChengStage.def, music=sound/ash.mp3, order = 3
elisabeth_kofe, stages/xispain.def, music=sound/elisabeth.mp3, order=3
;shen_kofe, stages/MOTW-DongHwanStage.def, music=sound/shen.mp3, order=3
;duolon_kofe, stages/XI_MBoss.def, music=sound/duolon.mp3, order = 3
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terry_kofe, stages/usawharf.def, music=sound/terry.mp3, order=2
andy_kofe, stages/china.def, music=sound/andy.mp3, order=2
joe_kofe, stages/XIcambodia.def, music=sound/joe.mp3, order=2
mai_kofe, stages/garden.def, music=sound/mai.mp3, order=2
/
ryo_kofe, stages/XIjapan.def, music=sound/ryo.mp3, order=2
robert_kofe, stages/KOF96-RyukoStage.def, music=sound/robert.mp3, order=2
yuri_kofe, stages/terry_ff3.def, music=sound/yuri.mp3, order=2
kasumi_kofe, stages/china2-3KOF98um.def, music=sound/kasumi.mp3, order=2
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king_kofe, stages/king-96.def, music=sound/king.mp3, order=2
mary_kofe, stages/terry_rb1.def, music=sound/mary.mp3, order=2
vanessa_kofe, stages/newport.def, music=sound/vanessa.mp3, order=2
jenet_kofe, stages/MOTW-B.JenetStage.def, music=sound/jenet.mp3, order=2
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leona_kofe, stages/KOF96-IkariStage.def, music=sound/leona.mp3, order=1
ralf_kofe, stages/MOTW-KevinStage.def, music=sound/ralf.mp3, order=1
clark_kofe, stages/ff3franco1.def, music=sound/clark.mp3, order=1
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athena_kofe, stages/KOF96-ChizuruStage.def, music=sound/athena2.mp3, order=1
kensou_kofe, stages/2k2china.def, music=sound/sie.mp3, order=1
xiangfei_kofe, stages/kof98um-bus-b.def, music = sound/xiangfei.mp3, order =1
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kim_kofe, stages/kim_rbs_03.def, music=sound/kim.mp3, order=1
jhun_kofe, stages/KOF96-KimStage.def, music=sound/jhun.mp3, order=1
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;tizoc_kofe
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yashiro_kofe,stages/Yashiro_orochibg.def, music=sound/yashiro.mp3, order = 9
shermie_kofe, stages/Shermie_orochibg.def, music=sound/shermie.mp3, order = 9
mature_kofe, stages/spain.def, music=sound/mature.mp3,order = 4
vice_kofe, stages/MOTW-FreemanStage.def, order = 4
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adel_kofe, stages/kf2k3_skynoah.def, music=sound/adel.mp3, order = 4
rock_kofe, stages/terrymotw3.def, music=sound/rock.mp3,order=4
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angel_kofe, stages/svc_nude.def, music=sound/angel.mp3,order = 4
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raiden_kofe, stages/KOF95-RivalStage.def, music=sound/raiden.mp3, order = 4
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randomselect
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randomselect
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;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 1,1,1,1,1,1,1,1,0,0
;arcade.maxmatches = 0,0,0,0,0,0,0,0,1,0
;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
;team.maxmatches = 2,2,2,2,1,1,1,0,0,0
team.maxmatches = 1,1,1,1,1,1,1,0,0,0
;team.maxmatches = 0,0,0,0,0,0,1,0,0,0[/mcode]
For anyone else having this problem in the future, use that as your select.def. It should work unless I didnt copy it right.