Art & Entertainment => Graphics => Topic started by: Balthazar on August 19, 2011, 11:02:45 am
Title: Balthazar's stuff
Post by: Balthazar on August 19, 2011, 11:02:45 am
I thought it was about time I made one of these, I'll be placing my stuff here, so enjoy ;) Shown here is pretty much from new to old. (http://img.photobucket.com/albums/v297/Tracks2000/Cps3kfm_fix2.gif)(http://img.photobucket.com/albums/v297/Tracks2000/EVILKUNGFUMANsf3.gif)(http://img.photobucket.com/albums/v297/Tracks2000/MrMishima.gif) (http://img.photobucket.com/albums/v297/Tracks2000/nap.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Goku_pimpSSJ.png)(http://img.photobucket.com/albums/v297/Tracks2000/SiShenronVsKidBuu_by_Balthazar.png)(http://img.photobucket.com/albums/v297/Tracks2000/Trunks2.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Raditz.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Satan-1.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GokuAlienOutfit.gif)(http://img.photobucket.com/albums/v297/Tracks2000/MovieEdits.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Leonardoo.gif)(http://img.photobucket.com/albums/v297/Tracks2000/BalthazarKickz.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GeminiColors.gif)(http://img.photobucket.com/albums/v297/Tracks2000/ObelixSF3_2byBalthazar.png)(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar-SF3YoungGeese.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Kairi_stancev1.gif)(http://img.photobucket.com/albums/v297/Tracks2000/MelMastersLowRes.png)(http://img.photobucket.com/albums/v297/Tracks2000/KoSBal.gif)(http://img.photobucket.com/albums/v297/Tracks2000/RyoSakazaki_WildAmbition-Balthazar.gif)(http://img.photobucket.com/albums/v297/Tracks2000/ScottPilgrimSF3-win.png)(http://img.photobucket.com/albums/v297/Tracks2000/Ken_MK.gif)(http://img.photobucket.com/albums/v297/Tracks2000/RYUHDstance.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Goku_3d-idle.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Ryu_select.gif)(http://img.photobucket.com/albums/v297/Tracks2000/ryu_stallionkick.gif)(http://img.photobucket.com/albums/v297/Tracks2000/ryu_whk.gif)(http://img.photobucket.com/albums/v297/Tracks2000/ryu_tatsumaki.gif)
So I registered for a PayPal account...I guess I could make some commissions too! but I'd like to start off by doing single sprites only, for 5 Euro's. (5 EUR = 6.36 USD ) This is the price for a 'medium' sized sprite, as the ones shown below... larger characters like Broly and Li Shenlong would cost some more, 7 Euros for now.
The styles I'm most familair with are SF3-ish and CvS-ish, you'll know by now but here are some examples:
I'd prefer commissions from surtain series, like Dragonball, Street Fighter and Tekken... I've a lame history of doing requests from chars from series I'm not familiair with. If your request is from a to-me-unknown series at least bring some good base imagery. Everything can be discussed ofcourse.
I'll take just 1 commission this week to start things off slowly ;)
Post here or PM me to talk things over. My paypal is linked to my Gmail account
Spoiler, click to toggle visibilty
ronnie.dieleman@gmail.com
If you don't want me to do commissions you are ofcourse always free to donate for my intensive work on Goku and Vegeta. But write 'donation/contribution for a poor artist'. I don't want to get in trouble :P
Hope this gets the ball rolling a little...
Title: Re: Balthazar's Sprite Thread
Post by: Cyanide on August 19, 2011, 12:31:33 pm
The thing i like most about what you do is you do a lot of full animations. Most people do a sprite and forget about anything else.
Like the KFM and the Leonardo especially.
Dare you to do Demona from gargoyles.
Title: Re: Balthazar's Sprite Thread
Post by: D'Evil on August 19, 2011, 04:49:57 pm
Damn, that's fantastic. I love that Kazuya sprite.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on August 19, 2011, 06:53:19 pm
Title: Re: Balthazar's Sprite Thread
Post by: Koldskool on August 19, 2011, 07:55:53 pm
I was wondering when (or if) you were going to create your own thread. All of your work is awesome. But, I especially love those Ryu animations. SFA/SFZ Ryu never looked so good. :tipshat:
Title: Re: Balthazar's Sprite Thread
Post by: G0KU on August 20, 2011, 01:04:04 am
I'm loving the Dragonball Evolution Goku
Title: Re: Balthazar's Sprite Thread
Post by: Cybaster on August 20, 2011, 03:14:06 am
Stellar, as usual. :)
Title: Re: Balthazar's Sprite Thread
Post by: Sean Altly on August 20, 2011, 05:41:22 am
I wish you'd make that sweet EX-style Tatsu animation for CVS Ken, I would totally use that in Capcom vs The World to differentiate Ryu and Ken further. This isn't a request or anything, just a statement. ;D Awesome work as always.
Title: Re: Balthazar's Sprite Thread
Post by: Hurricane2s on August 20, 2011, 05:46:11 am
You should do sprites with Perfect Cell. I want to see how you do it. :)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on August 20, 2011, 12:26:51 pm
@Sean
I could try that, but my cvs might be a bit rusty :P Any takers XD?
Title: Re: Balthazar's Sprite Thread
Post by: Toshio Tenma on August 20, 2011, 12:59:02 pm
I was wondering, are you able to edit kicking sprites for a character which does not kick? I see you like TMNT, did you edited anything about them or even did TMNT sprites from scratch?
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on August 20, 2011, 02:01:25 pm
The only TMNT sprite i ever did from scratch (or at all, really), is the Leonardo you see on top.
Title: Re: Balthazar's Sprite Thread
Post by: Toshio Tenma on August 20, 2011, 02:44:01 pm
Title: Re: Balthazar's Sprite Thread
Post by: Yingyay on August 27, 2011, 05:45:36 pm
Broly, the 3rd urien/gill brother in training lol
Title: Re: Balthazar's Sprite Thread
Post by: Jesuszilla on August 27, 2011, 08:49:31 pm
Is Broly really that fucking huge...?
Title: Re: Balthazar's Sprite Thread
Post by: MightyKombat on August 27, 2011, 09:06:36 pm
Believe it or not yeah. Check him out in Legendary Super Saiyan form in Budokai 3. He's effing gigantic.
Title: Re: Balthazar's Sprite Thread
Post by: lucci85 on August 28, 2011, 01:11:52 pm
He's probably 9 feet tall in that form, while he's 7 feet and some inches when normal/super sayan.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on August 28, 2011, 04:10:48 pm
Tried my hand at a Street Fighter 3-styled Jin Kazama (Tekken 3 appearance). (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress013.png)
I've kept a sort of progress log; so I wanted to share that. A sort of tutorial perhaps, this might be useful to you if you're learning to sprite! This is Street Fighter 3-styled though, but the bases for other styles are there as well ;)
#1 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress001.png) Get your base and scale it to the desired size.
#2 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress002.png) What i can recommend is to go to Photoshop and colorize/desaturate your base image, so it makes tracing easier. SeanAlty says he blacks it out, that works too, but not really recommended if you're still learning, or if it's not really necessary.
#3 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress003.png) Trace your base image. For Goku and just usually overall, I use different colors (such as vibrant greens and blues) to trace the seperate parts of body and clothing, but all black works as well, just don't get tangled up with all the lines and have a reference image of who/what you're spriting to see what goes where.
#4 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress004.png) Now remove all the colors that are NOT your baselines. I use Gif Movie Gear to pick all the transparancy colors, but other programs work too, or even do it by hand. But that is lame and a waste of time.
#5 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress005.png) You can now fill in all the seperate parts with simple colors, just to have some differencation. I usually use the color that eventually becomes the lightest color for the lit parts.
#6 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress006.png) Here starts the difficult/fun part. Here you decide your lightsource, and place all your shadows (and drop shadows if that's what you're going for, think KOF XII). Since I'm going for SF3 styling here, I used desaturated colors for the shaded parts (I already finished the hair and the belt at this state, since it were the smallest parts, and hair is pretty fun too usually!).
#7 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress007.png) Now that the shaded colors are placed, it's time to start refining your sprite. Now you can place the darkest shade for you lit parts (I'm finishing the lit parts now and work on the shaded parts later on). In SF3, usually these are also along the edges of the lit parts. Some inner detailing is also applied with this shade. This shade is usually all the way along the edge of the shaded parts, which allows for a smoothing look (color blending).
#8 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress008.png) We continue with the refining by adding a slightly lighter shade (lighter then the previous, but still darker then the first placed lit color). Some of these colors also appear on the edges of the lit parts (where the skin is the roundest/catches the most sunlight). Remember, shading is not just ment for color blending, but can also make edges appear rounder, or create a sense of thickness, when necessairy.
#9 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress009.png) Now it's time to fill in the darkest edges of the lit parts, such as muscle definition and layering. This color is darker then the one from #7 (but still vibrant).
#10 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress010.png) For skin, I usually apply an EVEN darker, but still vibrant, color, for even more refinement and clearer definition. Here, I did just that.
#11 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress011.png) Now the lit parts are done (or if you want you can apply some very light colors, for reflections, but I've not done that here. This is mostly done for bald/large(fat) persons, or robots(metal objects). So, it's time to color the edges of the SHADED parts. Choose a dark, but desaturated color here.
#12 '(http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress012.png) Now you pick a lighter color then the one from #11, and add color to where a little more definition is needed. In SF3, I've seen the shaded parts usually have less colors then the lit parts, so we're gonna leave them at 3, as it is now.
#13 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress013.png) Here you can fix some errors if you find some, or just edits parts that seem a little off. Finishing up!
#14 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress014.png) Now you can go to Photoshop, remove the background and then go to Mode > Indexed Color, then choose Mode > Color Table, you can play with your colors a little, and refine these if needed. Depending on your color seperation, you can then play with the colors to make different palettes. Hope this was useful ;)
Here's the entire progress in animated gif form; (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress.gif)
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: Balthazar on August 28, 2011, 06:11:46 pm
Updated overall (mainly right leg pants, various small fixes here and there) and bonus palettes! (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar.png)(http://img.photobucket.com/albums/v297/Tracks2000/SF3JinKazamabyBalthazar_yellowpalette.png)(http://img.photobucket.com/albums/v297/Tracks2000/SF3JinKazamabyBalthazar_greenpalette.png)(http://img.photobucket.com/albums/v297/Tracks2000/SF3JinKazamabyBalthazar_tagpalette.png)(http://img.photobucket.com/albums/v297/Tracks2000/SF3JinKazamabyBalthazar_whitepalette.png)
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: evilakuma1000 on August 28, 2011, 07:07:43 pm
Man Balthazar those ryu sprites are awesome. Is it possible after vegeta u to start making a ryu char because those sprites are looking awesome and if the game play of that char is like gokus, man that will be a keeper char that I am sure that a lot of people will put in there rosters. :sugoi:
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: lucci85 on August 28, 2011, 07:15:17 pm
It would be painful to do with this (http://tekkenzone.tripod.com/screen/mini/trueogre-t3-p1.gif)
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: evilakuma1000 on August 28, 2011, 07:37:11 pm
what this is ryu ;D (http://img853.imageshack.us/img853/3831/ryustallionkick.gif)
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: Balthazar on August 28, 2011, 07:54:02 pm
I will not make a Ryu because let's be honest, there's not exactly a shortage of Ryu's out there ::)
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: evilakuma1000 on August 28, 2011, 08:09:58 pm
yes u are right about that.But stilll awesome sprites man just amazing. I honestly cant wait for vegeta and goku they are looking sweet but I still dont understand why arent they hi res u draw them there is no color loss and yet they arent hr :S
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: Karasai on August 28, 2011, 09:29:29 pm
Thanks Balthazar for the simple tutorial, I should try it now.
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: Hyogo on August 28, 2011, 09:33:26 pm
why arent they hi res u draw them there is no color loss and yet they arent hr :S
Does that really matter? do we want a character in a few months or a few years? his sprites are good enough as they are.
Thanks for the Tutorial, I'll look into it.
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: Toshio Tenma on August 28, 2011, 09:54:24 pm
Balhazar, did you ever tried to sprite a Hokuto No Ken character? Which character you would suggest for making a snk styled Comet edit? Here is how she looks:
Thanks XD My next sprite should be a girl, this is going the wrong way man --; :sugoi:
No prob.
And I'm just jainkin' yer chain, man. |D
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: DragonSlayerEX on September 01, 2011, 04:50:31 am
Why does he have an Asian dick? XD (Oh wait)
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: newboyflow on September 01, 2011, 04:56:07 am
Balthazar ur style is so orginal how do u do it ?? tutorial lol?
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: -Red- on September 01, 2011, 11:04:33 am
Devil's stage song was my favourite song in the Tekken 2 OST... Now everytime I hear it I will think about DEVIL'S PENIS thanks to you :gonk:
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: FeLo_Llop on September 01, 2011, 04:40:08 pm
At least you didn't forgot the tail... ::)
Another awesome sprite, I love that style of you :D!!!
EDIT: Don't forget Devil has his legs covered with hair, like a Satyr. And PLEASE DO HIS WINGS!! *___*!!
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: Bastard Walt on September 01, 2011, 04:45:00 pm
I think it's for Diepod's Bluestreak, which is supposed to be a Gargoyle, not the devil per se/
Title: Re: Balthazar's Sprite Thread (a spriting tutorial added!)
Post by: Balthazar on September 01, 2011, 06:39:39 pm
Diepod's Gargoyle did give me the courage to show Devil Kazuya in full frontal nudity XD But it's not the same.
I'm working on the wings now, lol yeah the tail, i'll add it too XD And maybe even make a 'censored' version ;) I'm not a real fan of the whole hairy waist and legs deal though, so I'll see what I do with that.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 01, 2011, 07:43:18 pm
Double-post cause I'm da baws...
finished up Devil, and censored him for the fragile minded XD
*edit* Yo D'Pod, here's those Fei-Long ones ; (http://img.photobucket.com/albums/v297/Tracks2000/Feilong_flyingkick.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Feilong_DoubleCresent.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Feilong_FocusAttack.gif)
The 2nd one is not even edited, it's just playing with his existing sprites :P * The 1st one also XD
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Diepod on September 01, 2011, 10:05:37 pm
I appreciate it.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 01, 2011, 10:21:20 pm
Tried my hand at a Street Fighter 3-styled Jin Kazama (Tekken 3 appearance). (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress013.png)
I've kept a sort of progress log; so I wanted to share that. A sort of tutorial perhaps, this might be useful to you if you're learning to sprite! This is Street Fighter 3-styled though, but the bases for other styles are there as well ;)
#1 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress001.png) Get your base and scale it to the desired size.
#2 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress002.png) What i can recommend is to go to Photoshop and colorize/desaturate your base image, so it makes tracing easier. SeanAlty says he blacks it out, that works too, but not really recommended if you're still learning, or if it's not really necessary.
#3 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress003.png) Trace your base image. For Goku and just usually overall, I use different colors (such as vibrant greens and blues) to trace the seperate parts of body and clothing, but all black works as well, just don't get tangled up with all the lines and have a reference image of who/what you're spriting to see what goes where.
#4 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress004.png) Now remove all the colors that are NOT your baselines. I use Gif Movie Gear to pick all the transparancy colors, but other programs work too, or even do it by hand. But that is lame and a waste of time.
#5 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress005.png) You can now fill in all the seperate parts with simple colors, just to have some differencation. I usually use the color that eventually becomes the lightest color for the lit parts.
#6 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress006.png) Here starts the difficult/fun part. Here you decide your lightsource, and place all your shadows (and drop shadows if that's what you're going for, think KOF XII). Since I'm going for SF3 styling here, I used desaturated colors for the shaded parts (I already finished the hair and the belt at this state, since it were the smallest parts, and hair is pretty fun too usually!).
#7 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress007.png) Now that the shaded colors are placed, it's time to start refining your sprite. Now you can place the darkest shade for you lit parts (I'm finishing the lit parts now and work on the shaded parts later on). In SF3, usually these are also along the edges of the lit parts. Some inner detailing is also applied with this shade. This shade is usually all the way along the edge of the shaded parts, which allows for a smoothing look (color blending).
#8 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress008.png) We continue with the refining by adding a slightly lighter shade (lighter then the previous, but still darker then the first placed lit color). Some of these colors also appear on the edges of the lit parts (where the skin is the roundest/catches the most sunlight). Remember, shading is not just ment for color blending, but can also make edges appear rounder, or create a sense of thickness, when necessairy.
#9 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress009.png) Now it's time to fill in the darkest edges of the lit parts, such as muscle definition and layering. This color is darker then the one from #7 (but still vibrant).
#10 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress010.png) For skin, I usually apply an EVEN darker, but still vibrant, color, for even more refinement and clearer definition. Here, I did just that.
#11 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress011.png) Now the lit parts are done (or if you want you can apply some very light colors, for reflections, but I've not done that here. This is mostly done for bald/large(fat) persons, or robots(metal objects). So, it's time to color the edges of the SHADED parts. Choose a dark, but desaturated color here.
#12 '(http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress012.png) Now you pick a lighter color then the one from #11, and add color to where a little more definition is needed. In SF3, I've seen the shaded parts usually have less colors then the lit parts, so we're gonna leave them at 3, as it is now.
#13 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress013.png) Here you can fix some errors if you find some, or just edits parts that seem a little off. Finishing up!
#14 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress014.png) Now you can go to Photoshop, remove the background and then go to Mode > Indexed Color, then choose Mode > Color Table, you can play with your colors a little, and refine these if needed. Depending on your color seperation, you can then play with the colors to make different palettes. Hope this was useful ;)
Here's the entire progress in animated gif form; (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress.gif)
nice sprite & step by step tuto :thumbsup:, for the front arm anyway, it is kinda puzzling to see where the arm and the torso, I think the arm around the elbow area could be a bit brighter to be consistent with the lower arm protector, to give depth and to separate it more with the torso.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Duo Solo on September 07, 2011, 05:30:43 am
It is a good tutorial indeed. I've been using it for my Superman sprite. ;D
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: gabe555 on September 07, 2011, 08:17:18 am
Nice work you got there, I'd love to se more frames from Leonardo or Li Shenron. See ya.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 07, 2011, 09:02:36 am
A bigass Li Shenlong is in proges...
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: lucci85 on September 08, 2011, 03:38:46 am
lol, ever tried something with an assload of details? Dunno....Giant Majini? I sprited him chibi, and details were so boring... (http://neuropod.net/imagehost/uploads/e8c173e773112b535ac4e23b9bc97a2f.gif)
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Karasai on September 08, 2011, 04:33:32 am
Tried my hand at a Street Fighter 3-styled Jin Kazama (Tekken 3 appearance). (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress013.png)
I've kept a sort of progress log; so I wanted to share that. A sort of tutorial perhaps, this might be useful to you if you're learning to sprite! This is Street Fighter 3-styled though, but the bases for other styles are there as well ;)
#1 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress001.png) Get your base and scale it to the desired size.
#2 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress002.png) What i can recommend is to go to Photoshop and colorize/desaturate your base image, so it makes tracing easier. SeanAlty says he blacks it out, that works too, but not really recommended if you're still learning, or if it's not really necessary.
#3 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress003.png) Trace your base image. For Goku and just usually overall, I use different colors (such as vibrant greens and blues) to trace the seperate parts of body and clothing, but all black works as well, just don't get tangled up with all the lines and have a reference image of who/what you're spriting to see what goes where.
#4 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress004.png) Now remove all the colors that are NOT your baselines. I use Gif Movie Gear to pick all the transparancy colors, but other programs work too, or even do it by hand. But that is lame and a waste of time.
#5 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress005.png) You can now fill in all the seperate parts with simple colors, just to have some differencation. I usually use the color that eventually becomes the lightest color for the lit parts.
#6 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress006.png) Here starts the difficult/fun part. Here you decide your lightsource, and place all your shadows (and drop shadows if that's what you're going for, think KOF XII). Since I'm going for SF3 styling here, I used desaturated colors for the shaded parts (I already finished the hair and the belt at this state, since it were the smallest parts, and hair is pretty fun too usually!).
#7 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress007.png) Now that the shaded colors are placed, it's time to start refining your sprite. Now you can place the darkest shade for you lit parts (I'm finishing the lit parts now and work on the shaded parts later on). In SF3, usually these are also along the edges of the lit parts. Some inner detailing is also applied with this shade. This shade is usually all the way along the edge of the shaded parts, which allows for a smoothing look (color blending).
#8 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress008.png) We continue with the refining by adding a slightly lighter shade (lighter then the previous, but still darker then the first placed lit color). Some of these colors also appear on the edges of the lit parts (where the skin is the roundest/catches the most sunlight). Remember, shading is not just ment for color blending, but can also make edges appear rounder, or create a sense of thickness, when necessairy.
#9 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress009.png) Now it's time to fill in the darkest edges of the lit parts, such as muscle definition and layering. This color is darker then the one from #7 (but still vibrant).
#10 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress010.png) For skin, I usually apply an EVEN darker, but still vibrant, color, for even more refinement and clearer definition. Here, I did just that.
#11 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress011.png) Now the lit parts are done (or if you want you can apply some very light colors, for reflections, but I've not done that here. This is mostly done for bald/large(fat) persons, or robots(metal objects). So, it's time to color the edges of the SHADED parts. Choose a dark, but desaturated color here.
#12 '(http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress012.png) Now you pick a lighter color then the one from #11, and add color to where a little more definition is needed. In SF3, I've seen the shaded parts usually have less colors then the lit parts, so we're gonna leave them at 3, as it is now.
#13 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress013.png) Here you can fix some errors if you find some, or just edits parts that seem a little off. Finishing up!
#14 (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress014.png) Now you can go to Photoshop, remove the background and then go to Mode > Indexed Color, then choose Mode > Color Table, you can play with your colors a little, and refine these if needed. Depending on your color seperation, you can then play with the colors to make different palettes. Hope this was useful ;)
Here's the entire progress in animated gif form; (http://img.photobucket.com/albums/v297/Tracks2000/SF3JinbyBalthazar-progress.gif)
The colorize/desaturate part I dont understand what it means like were do I click that to get it to look like the image of jin because I have Photoshop Cs4 and Im lost with that part
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 11:30:01 am
Ctrl + U brings up the Saturation/Colorize panel. Ofcourse, you need to make sure your image is in RGB mode first, it won't work if it's in greyscale or whatever.
Oh and I found some old shit. That beam is still epic though. (http://img.photobucket.com/albums/v297/Tracks2000/megamanxgiantlaser.gif)
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Cazaki on September 11, 2011, 04:40:58 pm
Nice, but I don't know where you got the idea to do that aura, I guess it's a good visual effect.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 04:50:58 pm
Yeah I think the aura is pretty nice, it's more of an Akuma aura then something dbz-ish, but what. I'm not too happy with the fist, I'd rather had 2 spread hands but the left hand kept coming out unsatisfactory :/ *actually I'm redoing his hand once more, it seems to be going the right way now...wait for an update !
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: DragoSz on September 11, 2011, 05:09:44 pm
He look better then the anemie version :sugoi:
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 05:19:33 pm
Better then the whattiewhattie version XD!?
Anyway, here's the update, I think I can live with it now ;)
Ctrl + U brings up the Saturation/Colorize panel. Ofcourse, you need to make sure your image is in RGB mode first, it won't work if it's in greyscale or whatever
Thanks Balthazar for the help on that now Im going to make my own Jin and those sprites look sick :sugoi:
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 09:33:11 pm
Hehe thanks, you're welcome ;)
Now, here's the updated version with some black epicness;
Oh and SeanAltly, you requested I'd make those SF EX-based Tatsumaki sprites in CvS, to be used in your CvstW chars, well I've started on it, tell me if this looks CvS legit enough; (if so, I might do the rest ;))
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Sean Altly on September 11, 2011, 09:48:57 pm
Looks good to me! This will actually be really cool, it will further differentiate Ryu and Ken, and maybe people won't be so irked about me including both.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 09:52:01 pm
Yeah thanks ;) And I recall you originally requested them for Ken, but hey, in SF EX2/3 Ryu had this one, while Ken got the 'classic' tatsumaki ;) I'll be working on them, then ;) ! * Oh are you using color seperation for Ryu/Ken, or can I finish these sprites with the original palette?
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Sean Altly on September 11, 2011, 09:53:39 pm
You're right, I had them mixed up. I knew one of them reverted to the old one and kept the new one, I just couldn't remember which. I had a 50/50 chance of being right. :D
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 09:57:24 pm
Yes, since they friggin CUT AKUMA FROM THE ROSTER!! --;
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Cazaki on September 11, 2011, 10:09:04 pm
I like this collaborative effort. Hopefully you sprite SFIV Ken's f+mk, it's an excellent move that really changes how Ken works.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Rozay on September 11, 2011, 10:16:18 pm
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 10:33:12 pm
C'mon, it's not like it's the holy grail of Mugen or anything ;D ?
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Cazaki on September 11, 2011, 10:44:26 pm
Actually it is. Go download it.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 10:50:51 pm
Yeye I have him, but this still does not provide me with a template for him! A screw it, some kind soul will come along and seperate them for me... ;)
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Rozay on September 11, 2011, 11:04:33 pm
Fine, here: (http://i.imgur.com/jtKQ4.png)
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 11, 2011, 11:10:30 pm
K, thanks ;)
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Karasai on September 12, 2011, 12:27:34 am
Is there a sprite style you're not good at.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Rozay on September 12, 2011, 01:11:30 am
SNK sprites. Try and prove me wrong.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Diepod on September 12, 2011, 02:53:53 am
Sean, Ryu should have the jumping double punch move from SF Alpha movie. (the one with shun)
Sprite it Balthy....
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Sean Altly on September 12, 2011, 05:22:43 am
I've seen that flick, but I don't remember that move. What part of the movie is it at exactly? I'm not going to make anyone link me to it, but I can look it up if Ihave a general idea.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Bizarro Santamorphman on September 12, 2011, 05:29:49 am
I've seen that flick, but I don't remember that move. What part of the movie is it at exactly? I'm not going to make anyone link me to it, but I can look it up if Ihave a general idea.
I believe its in the last fight of the movie with the large android with white hair. Ryu leaps at the guy and punches him in the face and solar plexus simultaneously. Its a pretty move.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 12, 2011, 06:53:49 am
I got that beauty on dvd, so i 'll get on my research one of these days ;)
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Cybaster on September 12, 2011, 07:43:05 am
There. I know the final kick should be a spinning overhead axe kick, I'll probably get too it someday. * Think I'll be using Makoto for the base.
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Duo Solo on September 12, 2011, 10:36:23 pm
Not bad! 8)
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: C.v.s The Abstract on September 12, 2011, 10:53:38 pm
ryu would be less a soto if he had that which a good thing
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Balthazar on September 12, 2011, 10:59:00 pm
Yeah I think it'll do him good. Sean, You're also gonna go with the multiple-command set-up, as in SF EX? (otherwise, it wouldn't differenciate all that much...:))
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Cybaster on September 12, 2011, 11:38:49 pm
Yeah I think it'll do him good. Sean, You're also gonna go with the multiple-command set-up, as in SF EX? (otherwise, it wouldn't differenciate all that much...:))
Oh yeah, definitely. The animation looks sweet, thanks a lot man, can't wait to implement it!
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Diepod on September 13, 2011, 12:48:59 am
Balthy keeps doingthings for me to steal. yay!
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: balmsold on September 13, 2011, 04:01:57 am
Bumb dat shit...on WizzyWhipIt's request! Some colors could be better, i think...
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: Cazaki on September 23, 2011, 11:55:08 pm
CPS3 shading gone wrong there. I'm sorry, but that was a miss.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on September 24, 2011, 12:00:50 am
Not THAT bad:P? What do you feel's wrong with it? I'll improve it you gimme some good remarks ;)!
Title: Re: Balthazar's Sprite Thread
Post by: Duo Solo on September 24, 2011, 12:03:04 am
Who is that character?
Title: Re: Balthazar's Sprite Thread
Post by: F. James Fernandez on September 24, 2011, 12:06:11 am
He is from the street fighter EX series
Quote
Not THAT bad:P? What do you feel's wrong with it? I'll improve it you gimme some good remarks !
I love it when people tell you something is wrong and don't even bother pointing it out.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on September 24, 2011, 12:08:43 am
Garuda from Street Fighter EX series. A demon born from the evil powers of Akuma and Evil Ryu!
Quote
I love it when people tell you something is wrong and don't even bother pointing it out.
Well yeah I'm awaiting his feedback... :P
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on September 24, 2011, 12:11:27 am
The CPS3 shadows don't blend with the dark orange armor, and they ESPECIALLY don't work with those pure blue pants, it actually just hurts my eyes because the blues are so out of wack. I know that some CPS3 characters do shading like that, like Dudley, but it's not the same, that just looks messy, I'm actually thinking you should do what some CPS3 characters do in that case, where they just have a real dark color instead of the purple shadows, like Chun Li. That or just different placement of the shades. Or you can just say fuck the CPS3 shading and shade it traditionally. It just isn't working.
I love it when people tell you something is wrong and don't even bother pointing it out.
Sheesh. Don't get on my case just yet. :(
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on September 24, 2011, 12:14:25 am
I thought it was pretty striking, actually XD I'll mess with his colors a little.
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on September 24, 2011, 12:16:26 am
It makes sense, really, but I think it was just taking it too far. It became more of an eyesore than a faithful CPS3 shading, but that's probably because it isn't in motion.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on September 24, 2011, 12:19:56 am
Well no harm taken, really ;) *This do anything for ya? (http://img.photobucket.com/albums/v297/Tracks2000/SF3GarudabyBalthazar.png) > (http://img.photobucket.com/albums/v297/Tracks2000/SF3Garuda2byBalthazar.png)
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on September 24, 2011, 12:36:50 am
It's okay I guess, but the pants are still messy. You just have too many shades of blue in there, really.
Title: Re: Balthazar's Sprite Thread
Post by: Matthew on September 24, 2011, 12:39:33 am
Bumb dat shit...on WizzyWhipIt's request! Some colors could be better, i think...
You're completely right about the colors. Try looking at some CPS3 sprites and compare them to your "CPS3" style you'll see a great difference. Try looking at what you're doing wrong. One thing that I saw was that I do not see not one area that contains 3tone AA at a first glance. Another thing is that it looks like you are not putting in an honest effort to make that sprite look CPS3 like.
Title: Re: Balthazar's Sprite Thread
Post by: Tyrant Belial on September 24, 2011, 12:44:12 am
Well no harm taken, really ;) *This do anything for ya? (http://img.photobucket.com/albums/v297/Tracks2000/SF3GarudabyBalthazar.png) > (http://img.photobucket.com/albums/v297/Tracks2000/SF3Garuda2byBalthazar.png)
I have no problem with the CPS3 version of your sprite Baltazar. Perhaps only the armor can be a litle bit lighter to make more contrast with the purple part?
Title: Re: Balthazar's Sprite Thread
Post by: Prodigy_LXM on September 26, 2011, 04:42:04 am
Actually I just fiddled around with it. It was actually a good sprite. I would say to
1. Desaturate and darken the purples on his armor a little.
2. Desaturate the blues of the pants (not the secondary shading.)
3. The yellow highlight looking colors on his belt, shift the hue to a more cooler color.
You'll be set afterwards in my opinion! :) Good job nontheless!
Title: Re: Balthazar's Sprite Thread (DEVIL's WANG!)
Post by: SNT on September 26, 2011, 04:59:13 am
There. I know the final kick should be a spinning overhead axe kick, I'll probably get too it someday. * Think I'll be using Makoto for the base.
^^^^^^^^^^^^^^^^^ I said it right there >:D !!!!
Title: Re: Balthazar's Sprite Thread
Post by: SNT on September 26, 2011, 07:17:12 am
Adurr, my bad. Only saw the bottom post alongside Goku's.
Title: Re: Balthazar's Sprite Thread
Post by: KojiroBADNESS on September 26, 2011, 08:43:01 am
Bro, these sprites are friggin' epic. I'm really digging Leonardo and Jin man, I wish you had a sprite pack for them. If I could, I would love to make another character with your sprites, Balt (It would definitely light the fire under my ass again). Your artwork is incredible. I hope to see some packs soon.
Title: Re: Balthazar's Sprite Thread
Post by: Tsao-ri on September 30, 2011, 05:10:38 am
Always a pleasure to see your work :D
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 01, 2011, 09:37:52 pm
Also, anyone know how I can manage my color palette to look nice, or organized? It looks like a mess now... I'd be a lot easier if I could place them neatly stacked per color, with the shades horizontal... (http://img.photobucket.com/albums/v297/Tracks2000/whatdismess.jpg)
Title: Re: Balthazar's Sprite Thread
Post by: Rolento on October 01, 2011, 11:22:01 pm
Can think of one way, but it's honestly pretty tedious to do unless you are going to make an entire spriteset's worth: Create a color key that covers character colors, effects, etc you want to be able to adjust. Make a new image only using the background color and reduce to 256 color count. From there, manually add in the other colors from the color key you made earlier. I usually do this in Paint Shop Pro 7 myself.
Title: Re: Balthazar's Sprite Thread
Post by: Cyanide on October 01, 2011, 11:26:33 pm
If you want a quick method, download gimp. If you load the picture in that you can rearrange colour map by drag and drop.
Title: Re: Balthazar's Sprite Thread
Post by: Bizarro Santamorphman on October 01, 2011, 11:47:23 pm
An update, for the last one had some messy left-over colors. And a palette. (http://img.photobucket.com/albums/v297/Tracks2000/SF3TerryBogard1-1.png)(http://img.photobucket.com/albums/v297/Tracks2000/SF3TerryBogard3-1.png)
I may be alone on this, but Terry's right leg bugs me. He looks to have too much upper leg and not enough lower leg. It might be because of the shading and that makes it look off.
Title: Re: Balthazar's Sprite Thread
Post by: evilakuma1000 on October 02, 2011, 08:54:50 am
Baltazar how do u do it?How do u use other char sprites as a base to make for example ryu new move.I want to know because I am thinking of making a lot of sprites for a char in the summer and now in my spear time but I need to know how to do it.Is there any tutorials or videos or anything to read to learn and see how to do this properly ?
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 02, 2011, 11:40:54 am
Quote
But, that's what gimp does? Did i explain that badly?
Ah don't worry I was talking about Photoshop, not Gimp ;) Your explenation was faultless ;)
Quote
I may be alone on this, but Terry's right leg bugs me. He looks to have too much upper leg and not enough lower leg. It might be because of the shading and that makes it look off.
To me it seels like there's about an equel amouth of mass on those legs :P
Quote
Baltazar how do u do it?
Gotta be born with the skillset, baby ;)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 02, 2011, 02:35:09 pm
Jeez I sprite one penis and I'm getting already more requests....:P Well keep dreaming dudes!
I sprited a dildo an everyone else wanted him for mugen...don't be surprised.
(Yes, I'm talking seriously)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 04, 2011, 03:42:42 pm
Yah it's a f*cked up world we live in :P
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 08, 2011, 02:50:57 pm
Here is some old stuff....(Well I animated the GurenShippuuKyaku today, but ey :P ) As normally Internet fucks up the speed...what can ya do... SHIPPUU JINRAIKYAKU!(http://img.photobucket.com/albums/v297/Tracks2000/Ken_shippuujinrai-kyaku.gif) GUREN SHIPUUKYAKU!!(http://img.photobucket.com/albums/v297/Tracks2000/Ken_gurenshippuu-kyaku.gif)
Title: Re: Balthazar's Sprite Thread
Post by: Toshio Tenma on October 08, 2011, 03:02:59 pm
Any plans to continue and animate your Heihachi's stand? These edits could be used for a mugen stage too^^ For example, these edited characters could be appear as cameo in several mugen stages if they're not becoming full characters.
Title: Re: Balthazar's Sprite Thread
Post by: Diepod on October 08, 2011, 05:09:25 pm
Neat.
Title: Re: Balthazar's Sprite Thread
Post by: Karasai on October 08, 2011, 07:42:30 pm
love those Ken sprites
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 12, 2011, 09:39:32 pm
This is my 'SF3-pocket' sprite. I had to show it or Diepod would whoop my white ass :P Um not much progress yet on the char (which is Balthazar himself), I should really start doing some sketches for moves. I have to break my current trend of using existing bases. For lolz, here is my old old sheet. It's like 5 years old. Ignore the big portrait :P Shoto stance ftw. (http://img.photobucket.com/albums/v297/Tracks2000/RonnieAGC.jpg)
Title: Re: Balthazar's Sprite Thread
Post by: C.v.s The Abstract on October 12, 2011, 09:41:40 pm
I LOVE YOU MAN! these are Awesome i might try in Go some aswell =)+
Title: Re: Balthazar's Sprite Thread
Post by: Diepod on October 13, 2011, 10:35:26 pm
>:(
Title: Re: Balthazar's Sprite Thread
Post by: 回Banxmanℨ回 on October 16, 2011, 03:41:26 am
Nice! Are guys just planning on spriting pocket characters or do you want to make them for MUGEN? Great sprites as always :D
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on October 16, 2011, 03:53:36 am
I'm certain this is just spriting for fun/competition.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 23, 2011, 04:08:31 pm
Why not. Ment for an overhead shooter, in Game Maker perhaps. But I stopped caring when it was done.
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on October 23, 2011, 04:17:29 pm
Now do the mech form. Hell of a challenge amirite. THEN DO THE TRANSFORMATION ANIMATION.
Out of your league? Up to the challenge? :mellow:
EDIT: Orly. killing my shit with edits son.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 23, 2011, 04:27:35 pm
I might do a transforming Transformer some day but not using this one. Was thinking of G1 bumblebee :P
And I finally finished this. I put on my big-boy pants :sugoi: AH U OK!?! (please click on Terry to see him in full-res) Big thanks to Margouki again for talking me into making this! :gorgeous:
Title: Re: Balthazar's Sprite Thread
Post by: D'Evil on October 23, 2011, 04:44:07 pm
So... beautiful.
Title: Re: Balthazar's Sprite Thread
Post by: Koldskool on October 24, 2011, 05:29:26 pm
That's one great looking Terry. I think his eyes should be looking to the (artist's) right, given the context of the Buster Wolf move. But, it really is fantastic.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on October 24, 2011, 06:57:42 pm
Thanks. But It's not a pose from the Buster Wolf, it's from a winpose ;) !
Title: Re: Balthazar's Sprite Thread
Post by: Koldskool on October 25, 2011, 04:27:09 pm
Well, no sense in editing my post now, since you caught my mistake. I realized it while playing MOTW this morning. And I have the audacity to call myself a fighting game enthusiast. :shame:
Title: Re: Balthazar's Sprite Thread
Post by: Cybaster on November 09, 2011, 04:08:19 pm
Some real work of art here. :D
Title: Re: Balthazar's Sprite Thread
Post by: Saikoro on November 15, 2011, 02:03:10 pm
Come to think of it, this drawing looks like Sigourney Weaver!! Loving the sprites. Awesome job. :sugoi:
Title: Re: Balthazar's Sprite Thread
Post by: SimpliBand on November 24, 2011, 06:45:38 am
your ryu animations are awesome.I LOLed @ the comments about the penis edit.congrats for having the guts to make it.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 26, 2011, 11:40:06 am
Something I've been wanting to try for a while... :) (http://img.photobucket.com/albums/v297/Tracks2000/MarshJunior.gif)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 26, 2011, 03:57:10 pm
Who knows? (http://img.photobucket.com/albums/v297/Tracks2000/VeggieBuu.png)
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on November 26, 2011, 06:50:42 pm
Both pretty good. Vegeta's legs look kind weird tho. His crotch can't really compensate for the thighs, makes it look weird. and the top of the thighs to the knees are a straight line for some reason, when it shouldn't be.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 26, 2011, 08:32:20 pm
Everyone complained about his huge package in his previous sprites, so I thought i'd size it down a bit... :( And about the straight line above the knees, well I'm not an expert on leg muscles :P But I'll do a little research to improve it perhaps ;)
Title: Re: Balthazar's Sprite Thread
Post by: poetas_muertos14 on November 26, 2011, 08:52:57 pm
Liken't the yellow of the shoes for Vegeta
In Stan what is the base sprite?
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 26, 2011, 08:56:47 pm
You liken't the yellow of his shoes? You mean you don't like it? As for Stan, the base was KOF Bao (mostly unaltered)
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on November 26, 2011, 11:12:12 pm
I prefer the package only because his lower body makes a bit more sense that way. For the legs, basically after the knee bone, the thigh fat/muscles have to make it so it makes a slight diagonal up curve after it, then even it out along the pelvis. But you wouldn't understand by reading that, you just have to know that the way that it is right now is wrong. If you were to give him his old lower body, and combine it with his upper body, you'd have a legit sprite. The reason the legs worked on the old sprite is because you could clearly see his hips, but now they must be better defined.
Also, why the unsatisfaction with the old one? It actually looks 5x better to be honest with you, though I'll agree that the hair is better than before, I think the armor + package combination was better overall.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 26, 2011, 11:29:16 pm
Yeaaaah well i dont know what to do at this point. It's the armor that was bugging me so much. This sprite was just a sample, really. I'll just put him back in pending stasis then :P
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on November 27, 2011, 03:45:28 am
If you think the armor is a hassle then it's a hassle, but really I like it alot better than his Buu-design, plus you've already put in work for him, I think it would just be wise to keep at it. And...to be blunt...I don't like this new sprite. His body looks weird, the jumpsuit is supposed to be a whole, 1 piece jumpsuit in the show (Though some media have it as a 2 piece tanktop + pants when really it's not.), his abs look odd stopping right at that line between his shirt and pants, his legs look weird (Like I said), but the hair looks better. That's it.
Of course you can tell me what you always tell me. "Too bad." or "Tough shit." You are the spriter, not me.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 27, 2011, 11:15:49 am
What my reply is depends on my mood XD But I do appreciate an honest feedback, which you did give :) I seperated the jumpsuit just so you could have the naked upper body. But yeah the armor is way cooler. But I noticed his armor changed a bit during frames (extra lines here and there, and what not). So yeah I might revisited his sprites and redo them anyway, I think the legs are too chubby in most cases as well and like I said his armor needs more attention. The problem is that I am still 'learning' and 'evolving' so to speak, so my style might change the longer I work on something... :-\ Well just gotta keep my chin up :) Thanks for the support :)!
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 27, 2011, 11:25:06 pm
Title: Re: Balthazar's Sprite Thread
Post by: balmsold on November 27, 2011, 11:33:47 pm
Mr. piccolo :D you are planing work on all Z warriors or you´re only focused in the saiyans?
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on November 27, 2011, 11:55:17 pm
Àt this time Piccolo is only set for a cameo apperance.
Title: Re: Balthazar's Sprite Thread
Post by: Iced on November 28, 2011, 12:04:21 am
(http://i.imgur.com/T5vYi.png) Did some minor edits to mouth and eye, just as a sort of test.
Title: Re: Balthazar's Sprite Thread
Post by: Rolento on November 28, 2011, 12:32:26 am
After talking to cat themed miscreant, now aware that you are basing him off his manga appearance thus explaining some color choice as well as number of fingers. Prefer first take on face as the mouth on Iced's edit seems a tad large for it. Extended fingers on Piccolo's right hand seem a tad small when compared to the curled fist for his left hand.
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on November 28, 2011, 02:04:37 am
Piccolo certainly looks spiffy. Though Piccolo wouldn't show that much teeth either way. I'd make him scowl if anything.
Title: Re: Balthazar's Sprite Thread
Post by: Nedflandeurse on November 28, 2011, 08:40:53 pm
Screw you guys.... http://img.photobucket.com/albums/v297/Tracks2000/SF3EricbyBalthazar.gif
Still feels weird for me to see the South Park boys drawn (semi)realistically, but this is still awesome. The mouth seems a bit too wide, though.
Title: Re: Balthazar's Sprite Thread
Post by: Jesuszilla on December 05, 2011, 10:59:42 pm
but that's what makes it hilarious
Title: Re: Balthazar's Sprite Thread
Post by: Rozay on December 06, 2011, 02:03:13 am
That's super hardcore. It looks like he'll take a shit on your desk and make up crappy Adam Sandler movie ideas that will actually come true for some reason.
....No? Fine, i'm going home.
Title: Re: Balthazar's Sprite Thread
Post by: Karasai on December 06, 2011, 02:15:16 am
Is that his mouth or his double chin?
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 06, 2011, 08:53:29 am
whichever you prefer ::)
Title: Re: Balthazar's Sprite Thread
Post by: SimpliBand on December 08, 2011, 01:25:18 pm
lol @ cartman
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 08, 2011, 11:03:57 pm
Oh who's a pretty man? (http://img.photobucket.com/albums/v297/Tracks2000/BrolyNormalbyBalthazar.png)
Oh who's a pretty man? (http://img.photobucket.com/albums/v297/Tracks2000/BrolyNormalbyBalthazar.png)
Im like this Brolly a lot! :sugoi:
Title: Re: Balthazar's Sprite Thread
Post by: Tyrant Belial on December 10, 2011, 07:16:43 am
Actually broly is a tall fucker but in his normal form he's a toothpick in terms of width.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 10, 2011, 02:00:24 pm
Ok here's another go at him then. This is happening....He is a head-length taller then Hugo. (http://img.photobucket.com/albums/v297/Tracks2000/DiepodBroly_1byBaltazar.png)
Title: Re: Balthazar's Sprite Thread
Post by: balmsold on December 10, 2011, 04:10:31 pm
I m loving how its looking
Title: Re: Balthazar's Sprite Thread
Post by: Diepod on December 10, 2011, 06:09:49 pm
yes
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 10, 2011, 06:31:40 pm
Since Diepod is here, an update is in order ;) Must be the nicest pants I've sprited so far :P! (http://img.photobucket.com/albums/v297/Tracks2000/DiepodBroly_3byBaltazar.png)
Title: Re: Balthazar's Sprite Thread
Post by: Cybaster on December 10, 2011, 07:35:36 pm
WUT !!! Can't wait to see the final result. :D Normal Broly is fantastic, and I love the Santa versions too. :)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 10, 2011, 08:10:33 pm
Ok finished this bad boy :P (http://img.photobucket.com/albums/v297/Tracks2000/DiepodBroly_4byBaltazar.png)
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on December 10, 2011, 08:15:13 pm
That's a pretty sprite. It's a bit weird though on the blue Oni palette that when the waistcloth and the pants are the same color they blend in to each other like that. Also, do a non-CPS3 Broly palette, I want to see how it looks (Both of them are CPS3.)
Title: Re: Balthazar's Sprite Thread
Post by: Diepod on December 10, 2011, 08:28:09 pm
you forgot the shinny shoulder colors.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 10, 2011, 08:29:02 pm
Yeah I noticed the color blending, but yeah you don't really notice it until you make the two clothes the same color... I'll make that non-sf3 palette for ya :P Hmmm might add shiny shoulders as well then ;)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 10, 2011, 08:49:01 pm
Shiny shoulders and non-sf3 palette at the end ;) (click the image to enlarge to actual pixel size)
Title: Re: Balthazar's Sprite Thread
Post by: GOH on December 10, 2011, 09:03:23 pm
Holy fuck.
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on December 10, 2011, 09:42:54 pm
The non-SF3 palette looks good. Looks artistic. And...I never knew how important shiny shoulders were until now. :o
Title: Re: Balthazar's Sprite Thread
Post by: Tyrant Belial on December 10, 2011, 10:10:12 pm
:D
You definitely got his size right
normal broly is about 2 heads taller to Goku if you ever take another go at normal broly though (I watch the movie lots, I have a scene where their side by side staring at each other)
Title: Re: Balthazar's Sprite Thread
Post by: Rolento on December 11, 2011, 04:29:57 am
Scale's around right, and it's a nice take on the original sketch. You are missing the gems on his armbands and boots though. Smirk's also a tad long on the face, but that may just be me.
Title: Re: Balthazar's Sprite Thread
Post by: Hurricane2s on December 11, 2011, 05:19:43 am
There's something up with Broly's face its different :???:
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on December 11, 2011, 06:39:48 am
I think he did the mouth thing for style. Kind of to let you know that Broly's an asshole.
Title: Re: Balthazar's Sprite Thread
Post by: G0KU on December 11, 2011, 10:06:58 am
Title: Re: Balthazar's Sprite Thread
Post by: GOH on December 11, 2011, 01:46:59 pm
The true form of Super Nightmare Geese.
Title: Re: Balthazar's Sprite Thread
Post by: Chatman on December 11, 2011, 03:20:09 pm
:XD: This just made my day.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 11, 2011, 07:19:03 pm
Here is a pretty cute girl, I believe she was ment as a prize for Goku's Challenges at one point, I'm not sure if they ever got in. But oh well, would be a shame not to share them with you ::) (http://img.photobucket.com/albums/v297/Tracks2000/CenterfoldMagnaGirl4.png)
Title: Re: Balthazar's Sprite Thread
Post by: Cybaster on December 11, 2011, 11:52:12 pm
Can't stop so much awesomeness coming from both of you. ^_^
Yeah, the bikini girls sprites were supposed to be given via URL at random when completing Goku's challenge, but I didn't do it at the time due to MFG network not being available. Completely forgot about them. Well, no point in putting them in a future update as prize I guess. :P
Title: Re: Balthazar's Sprite Thread
Post by: -Red- on December 12, 2011, 12:14:21 am
Naked version when you complete the expert challenges I shall someday create? :P
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 12, 2011, 12:23:09 am
Get your perv ass out of here >:(
Title: Re: Balthazar's Sprite Thread
Post by: DragonSlayerEX on December 12, 2011, 09:43:27 am
Sexy ass art. So what was going through your mind while you made it? :blank:
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 12, 2011, 10:07:15 am
Who knows :P? Here is the wip animation of SF3 Jin's Rising Sun, I don't think I'll get around finishing it ever :???: Bases were Cyclops.
Title: Re: Balthazar's Sprite Thread
Post by: Karasai on December 14, 2011, 12:01:18 am
Reminds me of that move from Budokai 3
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on December 14, 2011, 12:11:45 am
But his face...it doesn't look like Piccolo. Great sprite though, and also, under the right side of his belt (My right), he has this weird ripple in his pants that I don't quite understand. :???:
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 17, 2011, 04:30:55 pm
Toyed a little with his sprite. This might be satisfactory for me. Otherwise fuck him alltogether. (http://img.photobucket.com/albums/v297/Tracks2000/redone.png)
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on December 17, 2011, 04:55:23 pm
It's pretty good, but you know me I'm gonna say this, use the first version of this sprite's neck (Atm he has no real neck it's just shading), mess around with his ear a little bit (Looks off, might be the coloring though.) and mess with the shading above his crotch and I think it'll be top notch.
Title: Re: Balthazar's Sprite Thread
Post by: Diepod on December 17, 2011, 05:08:31 pm
yeah what Cazaki said. Other than that its perfect. Lower color count and simpler design.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 17, 2011, 07:04:07 pm
Thanks guys :) Here are some fixes then; (added somewhat of a neck, small adjustment to leg/knee musles, crotch shading. Dunno if that's good now)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 18, 2011, 10:53:35 am
Ok here is one that I redid completely (new baselines, not just editing/smudging with the existing sprite). I might be able to live with this. Not sure if he really needs the face color seperation but oh well. I've spent more time on clean-up and things, and have applied a little diepod-influenced muscle definition ;) (http://img.photobucket.com/albums/v297/Tracks2000/redone4.png) *edit LOL might as well make a duplicate sheet WITH the armor added, if I'm redoing them completely anyway :D Everybody wins ;) I'm just going to keep the armor really simple. No more crazy color seperation. Also this might not be the best pose to show it off, but whatever.
(http://img.photobucket.com/albums/v297/Tracks2000/redone5.png) Now I'm just going to look for a decent new stance for him, before I get into all the stuff that leads back to his stance.
**edit haha I don't know about this one, uber low-prio for me. So enjoy this single sprite while you can. (http://img.photobucket.com/albums/v297/Tracks2000/redone6.png)
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 24, 2011, 02:33:21 pm
Tablet is here :D Not really a sprite, but I should call it a 'brush sprite'. The thing is a palette nightmare!
Spoiler, click to toggle visibilty
Luckily I made all parts on seperate layers with adjustment layers on top for the colors. And yes, he has 'vagina pants'. (http://img.photobucket.com/albums/v297/Tracks2000/gogetagroup.png)
Title: Re: Balthazar's Sprite Thread
Post by: Omega on December 24, 2011, 02:48:27 pm
That's So Truely Great Man. He reminds Me of Tapion somehow.
Title: Re: Balthazar's Sprite Thread
Post by: Cybaster on December 24, 2011, 03:31:13 pm
Hey, Christmas early for you ? :P Very nice.
Title: Re: Balthazar's Sprite Thread
Post by: Hyogo on December 24, 2011, 04:36:40 pm
That's pretty kickass Balt, but just one thing seems awkward to me.
It's the Cheek bone, it just stands out too much in my opinion Not hating on it or anything, just saying.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 24, 2011, 05:00:05 pm
Oh haha yeah you're right, his cheek is too dark compared to the rest of his face :P Thanks ;)!
Title: Re: Balthazar's Sprite Thread
Post by: OMEGAvenger on December 24, 2011, 11:25:51 pm
Piccolo is great o_O
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 27, 2011, 07:18:02 pm
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on December 27, 2011, 09:16:48 pm
The hair is too vertical IMO, it wasn't THAT tall.
Title: Re: Balthazar's Sprite Thread
Post by: Bastard Walt on December 27, 2011, 09:20:58 pm
It's good enough and fits balthazar's style, which isn't all that accurate to DBZ but to his own style. I'll allow it.
Title: Re: Balthazar's Sprite Thread
Post by: Koju-kun on December 27, 2011, 11:41:24 pm
The super saiyan hair does seem a bit too tall for Trunks' base form.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on December 28, 2011, 01:12:12 pm
Gohan is supposed to run away, but I had to remake the gif then, and i was too lazy for that ;)
Improved Trunks. This style of hair always reminded me of a dog, somehow. Well, more dog-styled I mean, not like he has a dog on his head or something :P
Title: Re: Balthazar's Sprite Thread
Post by: Cazaki on January 02, 2012, 12:36:56 am
I wonder, does sprite drawing go just as smoothly on your tablet as it did on mouse? The art is nice but is the actual sprites easier to do than before?
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on January 02, 2012, 12:42:36 am
I have to admit I didn't try actual pixel spriting with my tablet yet... But Diepod for example works only in this matter, so it should pay off I think :P
Title: Re: Balthazar's Sprite Thread
Post by: Diepod on January 02, 2012, 12:49:15 am
Yes it is, but I use both a tablet mouse and pen sortof simultaniously.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on January 02, 2012, 01:21:49 am
I don't know how a tablet mouse works, but must be better then a regular one :P
Title: Re: Balthazar's Sprite Thread
Post by: Diepod on January 02, 2012, 01:33:39 am
Same as a regular mouse.
Title: Re: Balthazar's Sprite Thread
Post by: Jesuszilla on January 02, 2012, 01:44:12 am
I have a pretty good size tablet but strangely enough I find I've gotten so used to mouse that I'm just better with it.
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on January 09, 2012, 05:28:58 pm
Title: Re: Balthazar's Sprite Thread
Post by: thanewdude07 on January 09, 2012, 06:19:21 pm
Sprite wise its a great improvement over the last one.. But stance wise i think the other one looks cooler then this one...maybe put this one the same stance and see which looks the best?
Title: Re: Balthazar's Sprite Thread
Post by: Balthazar on January 09, 2012, 09:05:02 pm
Well that old one was way before Goku, so he is not in style and out of scale.
Down below is my 3rd creation for Li Shenlong, Margouki's favourite character ;) As she requested it, I went all-out for this one ;D
I like this version of your take on Gohan the most.
Title: Re: Balthazar's Sprite Thread...doing commissions now.
Post by: Balthazar on January 11, 2012, 08:48:12 pm
So I registered for a PayPal account...I guess I could make some commissions too! but I'd like to start off by doing single sprites only, for 5 Euro's. (5 EUR = 6.36 USD ) This is the price for a 'medium' sized sprite, as the ones shown below... larger characters like Broly and Li Shenlong would cost some more, 7 Euros for now.
The styles I'm most familair with are SF3-ish and CvS-ish, you'll know by now but here are some examples:
I'd prefer commissions from surtain series, like Dragonball, Street Fighter and Tekken... I've a lame history of doing requests from chars from series I'm not familiair with. If your request is from a to-me-unknown series at least bring some good base imagery. Everything can be discussed ofcourse.
I'll take just 1 commission this week to start things off slowly ;)
Post here or PM me to talk things over. My paypal is linked to my Gmail account
Spoiler, click to toggle visibilty
ronnie.dieleman@gmail.com
If you don't want me to do commissions you are ofcourse always free to donate for my intensive work on Goku and Vegeta. But write 'donation/contribution for a poor artist'. I don't want to get in trouble :P
Hope this gets the ball rolling a little...
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Hyogo on January 11, 2012, 09:17:18 pm
That's actually not a damn bad idea Balthazar, I mean if I ever get a Paypal account sorted I'll gladly donate to help you out, also because I really love your style of work!
If I ever get it sorted, I'll let you know.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: thanewdude07 on January 11, 2012, 09:18:42 pm
Good luck with your commissions :sugoi:
Just showing a bit of support!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on January 11, 2012, 11:11:42 pm
I hope I never have to pay for all the sprites you're sending me, or I'll go bankrupt. ;D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on January 11, 2012, 11:28:22 pm
Haha well be afraid, I'm actually setting up the bill right now...:P I WILL HAVE YOUR BIRTHDAY MONEY!!!!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: DragonSlayerEX on January 16, 2012, 08:15:29 pm
What If someone wanted a whole sheet?
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Iced on January 16, 2012, 08:24:03 pm
taking in consideration that the average well sprited character has like, 500 sprites, it would be about 2500 euros, but thats before taking in consideration the ammount of dedication it would entail to come through with that many sprites, whch would probably rocket the price higher .
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on January 16, 2012, 08:51:19 pm
I am totally prepared to receive those kind of amounts of money ;)
*edit (http://img.photobucket.com/albums/v297/Tracks2000/YamchabyBalthazar1.png)(http://img.photobucket.com/albums/v297/Tracks2000/YamchabyBalthazar2.png) Requested by WizzyWhipIt. This is what he did with them; http://www.youtube.com/watch?v=PNxoTbwzraQ Oh and he did the Raditz theme too: http://www.youtube.com/watch?v=bbTm3e9D8eQ
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: AugustAPC on January 18, 2012, 01:47:15 am
Yamcha looks sick. Funny, I was actually thinking if I were a part of your team and studied your style that he would be the character I'd opt to make, since you've already covered Gohan.
Yamcha's far from my favorite character, but I could see him being a great 2D fighting game character, with a feral style on slashes and the like.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on January 21, 2012, 12:53:20 am
I only drew the characters...Awesome finishing touches by Diepod!! ;D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: sal-azul on January 21, 2012, 01:01:42 am
Looks awesome. Should have fought with an original character for a more "original" character fight, but I can't say I'm one to say I can do better. I like how the background image blends perfectly with the sprites. :D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Yingyay on January 21, 2012, 02:44:45 am
Awesome! If this was a animated movie I'd pay to see these two clash. haha
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Shockdingo on January 22, 2012, 04:54:54 am
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on January 25, 2012, 11:18:22 pm
Bluestreak VS Goku and this last sprite are wonderful. :D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on January 26, 2012, 05:21:55 am
I think you misunderstood some of my lines. :S
I dont think there should be light on the crotch either, but work has made me too tired to argue.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: The Fisher King on January 26, 2012, 05:27:25 am
HEY it's Fasha, really nice thought the skin is too shiny IMO
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on January 26, 2012, 02:58:47 pm
HAHAH yes I think you are talking about the lines of the legs, they were obviously ment for shadows in your line-art, but I dunno I just liked how they came out ;)!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on January 28, 2012, 10:48:58 pm
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 05, 2012, 12:17:51 am
I'm with regret now :gonk:
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on February 05, 2012, 12:24:44 am
Thats right GET SAD NYUKUH!!! >:[
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jesuszilla on February 05, 2012, 12:26:36 am
if you paint yourself orange and wear an Asian conical hat and you videotape yourself screaming "WHY AM I DRAG QUEEN" while you do the hadouken motion, it'll be all good... maybe
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on February 05, 2012, 12:29:02 am
The point is That Blue takes this log because were both slow and I keep adding and changing moves. ITS NOT JUST JZ'S FAULT.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 05, 2012, 12:53:05 am
Ok we are clear on that then. I kept blaiming JZ, well sorry then :P!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Prodigy_LXM on February 05, 2012, 02:17:22 am
all of you guys are still cool in my book. :D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Djoulz on February 05, 2012, 06:11:37 am
ok...how about an orgy of awesome coders/spriters: Chamat-Balthazar-Diepod-Cybaster-Jeez, working on something you all like... i'd pay for that shit ijs
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on February 05, 2012, 06:33:17 am
I doubt we could agree on something. I'm very particular. (And I dont sprite like them --;)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jesuszilla on February 05, 2012, 08:27:56 am
I dunno. Crazier things have happened.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Djoulz on February 05, 2012, 09:56:28 am
Dunno, from my little experience, I'm pretty sure a team like this :
Coders : Cybaster & ??? (somebody like Rajaa) Graphics : Balthazar & Chamat Sounds : Jweezy Music : WizzyWhipWonderful Screenpack : ??? (ExShadow ?) Stages : ??? (depends on if done for scratch or not) Beta testing : Rednavi as N°1 beta tester, my 15 other testers for additional feedback Idea engineer extraordinaire : Iced
would work pretty well for a DBZ full game. Not saying this is going to happen, and this implies none of us would quit, Balthazar and Chamat being the most important part IMO, but it's something that is possible.
Dunno who else could go in a JZ+Diepod team. Possibly Rolento, as spriter+coder.
if you paint yourself orange and wear an Asian conical hat and you videotape yourself screaming "WHY AM I DRAG QUEEN" while you do the hadouken motion, it'll be all good... maybe
How about a Jojo sprite instead ? ::)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 05, 2012, 02:58:14 pm
Theme of Piccolo by Wizzy ;)! http://www.youtube.com/watch?v=KzwobqPM8m4
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: UrbaneVirtuoso on February 05, 2012, 04:37:03 pm
Tapion is unsung awesome. Glad to see he's getting spotlight from someone like yourself. :)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Bastard Mami on February 05, 2012, 07:05:47 pm
being spriter is suffering
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Rolento on February 05, 2012, 08:44:58 pm
Chamat: What about CPS3 style? :ninja:
Last I check, Batlhazar's DBZ stuff uses a modified take on CvS style shading in terms of color usage and light source and cps2/cps3 proportions.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cazaki on February 05, 2012, 08:50:28 pm
Balth calls his shit CPS3-styled so i go by that, I don't think it's similar to CvS at all, but fairly similar to SF3's
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 05, 2012, 09:09:21 pm
I do both Cps3-ish and ...uh..my own style, which can be called cvs in terms of color count/usage..
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jesuszilla on February 05, 2012, 09:21:44 pm
If they were all drawn on paper, inked, and then scanned with the outlines left intact, I bet they'd be more similar to CPS2 sprites.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 05, 2012, 09:23:52 pm
I never felt like doing that whole proces, but I might in the future. I'm starting to get tired of using bases. Original stuff is more fun anyway :)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Iced on February 05, 2012, 09:24:22 pm
Get diepod to do keyframes for broly, baltha to animate and chamat to detail, bam, instant team.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Rolento on February 05, 2012, 09:42:11 pm
First the suggestions for MLP junk and now this? I'm onto you, cat themed miscreant. .\/.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jesuszilla on February 05, 2012, 09:46:54 pm
MLP? OK yeah let's ignore Iced, then.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Iced on February 05, 2012, 09:51:51 pm
Rolls can take a pick between detailing or animating depending on what he feels is his strongest spot, a four people team, see, that seems totally feasible.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on February 05, 2012, 10:09:21 pm
I always considered Balthazar's current style to be CPS3 proportions with CVS style shading.
Hey guys, tell me when Broly is ready, I'll code him. Unless Rolento wants to do it himself. :P
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jesuszilla on February 05, 2012, 10:51:30 pm
rolento
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Bizarro Santamorphman on February 05, 2012, 10:59:18 pm
Cybaster, cause he actually finishes stuff.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 05, 2012, 11:26:35 pm
ouch
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Rolento on February 05, 2012, 11:34:55 pm
Do not make me go over there, little man. I will beat you to death with your own Kyo plushie collection, I swear. .\/.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on February 05, 2012, 11:38:11 pm
Do not make me go over there, little man. I will beat you to death with your own Kyo plushie collection, I swear. .\/.
I'll start to be concerned for my non existent plushies whenever you finish Broly. :P
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on February 05, 2012, 11:53:03 pm
How did we get here? >:(
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Iced on February 05, 2012, 11:53:53 pm
The magic of friendship.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: IchiNaruKe on February 07, 2012, 09:48:19 am
lol
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 12, 2012, 12:01:43 pm
Mankind must see this >:( ! (don't be afraid to click on the image...and witness it grow exponentially :ninja: ) (http://fc04.deviantart.net/fs71/f/2012/042/a/f/huge_res_gohan_ssj_transformation_scene_by_balthazar321-d4pe8s6.png)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: thanewdude07 on February 12, 2012, 05:11:01 pm
Great work man! Hope you get to finish your animation of this in the future some time!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 13, 2012, 09:28:48 pm
Street Fighter 3 styled SSJ Goku based off Freeza saga appearance... you're lying if you weren't deeply hoping for this!!! Lightsource is different, he is lit mostly from behind, not as much from above... I've drawn the design on paper myself...I'm trying to be Diepod :P!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on February 17, 2012, 10:12:56 pm
Bardock's legs feel a little short. Or maybe his right arm is too long (maybe both). The back of his head may have a little too much hair, but that's your style, so no problem.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 17, 2012, 11:06:46 pm
Hmmm You are right, but just imagine him with a bit of distortion of perspective, and it's all good :D!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: xXMCGXx on February 19, 2012, 12:37:59 am
wow! i'm lovin that super saiyan goku!! and piccolo looks so fierce!! nicely done!!!! :sugoi: i'd love to sprite like you.. :P
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Bizarro Santamorphman on February 19, 2012, 02:40:08 am
Hmmm You are right, but just imagine him with a bit of distortion of perspective, and it's all good :D!
No amount of perspective is gonna make that picture makes sense. You need to fix it. >:[
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cyanide on February 19, 2012, 04:35:28 am
It makes sense if you're looking at it in a house of mirrors. If that's flat though, his arms reach his knees with ease and he has the legs of a midget. And japanese geisha feet.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Iced on February 19, 2012, 04:38:01 am
yall a bunch of meanies and you are going to make balthazar cry and stuff.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 19, 2012, 10:17:57 am
Why can't you guys just accept he was shot with a fish-eye cameraaaaaaaaaaaaaaaa...aa...a.....
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on February 19, 2012, 10:44:52 am
Whatever you say man. >:)
(http://i.imgur.com/rhcyR.png)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on February 19, 2012, 10:54:25 am
>:(
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 11, 2012, 06:36:23 pm
Some old stuff that I will probably never finish... Airman in Megaman 8 style (with a single Crashman as well) (http://img.photobucket.com/albums/v297/Tracks2000/MM8airman.png)
And for some lulz, a Cyber Charlie design...this is one of my very first sprites/animations (so about 5/6 years old I think?):P! (http://img.photobucket.com/albums/v297/Tracks2000/CyberCharlie_anim.gif)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Karasai on March 11, 2012, 07:05:21 pm
those mega man sprites are good ;D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: 【RTC】MelvanaInChains on March 11, 2012, 07:06:53 pm
lol cyber charlie looks more like a cyber version of firestarter from twisted metal 3
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Shockdingo on March 11, 2012, 07:35:50 pm
Whoo! airman! Cyber Chuck looks pretty good, though the spikes kinda make him look a little different, and his feet seem a bit stubby; the foot looks like it should be a bit longer. Really good stuff though :)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 12, 2012, 10:20:13 pm
New stuff! Used the SSJ4 Vegeta drawing by Xavier_Broly ;)!
And no it wasn't a request, I just had this drawing of Xavier_Broly in my Vegeta Misc. folder and thought it was too awesome, even if SSJ4 ;)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: kakkoii superhero on March 14, 2012, 12:46:59 am
yeah the side part is much better and less saggy now, but the nipple is a bit too much to the center for man's nipple, it should be more to the corner of the boobs pecs unlike woman's
the ideal spot is on the area where the highlighted areas meet the darker under part of the chest just where it curves, so it looks flatter and more manly.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 14, 2012, 09:20:37 am
I'll change that, I'm not an expert on guy nipples, I try not to get into it too much :P :sugoi: *edit update with more proper nipple-placement! (http://img.photobucket.com/albums/v297/Tracks2000/SF3VegetaSS4byBalthazarandXavier_Broly5-3.png)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: newboyflow on March 15, 2012, 01:20:22 am
lol since u like dbz heres an old pic i drew of vegeta (http://th06.deviantart.net/fs71/PRE/i/2012/074/a/5/vegeta_sketch_1_by_darkrealm0-d4svctd.jpg)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: AugustAPC on March 15, 2012, 10:58:50 am
Honestly, you're better off just getting rid of the nipples. They only help to accentuate the already distorted pectorals. I'd also add some heavier shading toward the armpit, where the skin meets the fur, as it looks like his left pectoral is stretched way too far.
I never liked that part of the SSJ4 design, as it forces a really sharp contrast to where the pectoral muscle ends. I always felt like it'd look better if the fur didn't end so abruptly around the muscle, and sorta faded off of the upper abdomen and pectorals with a bit of fraying at the end.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 18, 2012, 01:24:41 pm
Another thing I never finished, because I wasn't happy the way it was looking. I tried mimicing the Megaman MvC style, with black outlines on occasion, but didn't come out very pretty. This character needs love though! (http://img.photobucket.com/albums/v297/Tracks2000/TeiselBonnebyBalthazar.png)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Blizzard Negatrix on March 18, 2012, 03:03:39 pm
Another thing I never finished, because I wasn't happy the way it was looking. I tried mimicing the Megaman MvC style, with black outlines on occasion, but didn't come out very pretty. This character needs love though! (http://img.photobucket.com/albums/v297/Tracks2000/TeiselBonnebyBalthazar.png)
Whoah!
Tiessel looks pretty well! i'm amazed, man! OoO
but you need to fix some things as well...
keep it, dude!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cazaki on March 18, 2012, 04:25:23 pm
I would rather see them all in your own traditional style instead of the way they are currently lol.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 21, 2012, 10:40:21 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Vegetto-2.png) Bitch I look like Goku!
Spoiler, click to toggle visibilty
(http://img.photobucket.com/albums/v297/Tracks2000/VegettoSSJ.png) Bitch I'm a Super Saiyan!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on March 21, 2012, 11:13:19 pm
fuckin up the pro tools
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jesuszilla on March 21, 2012, 11:32:35 pm
Another thing I never finished, because I wasn't happy the way it was looking. I tried mimicing the Megaman MvC style, with black outlines on occasion, but didn't come out very pretty. This character needs love though! (http://img.photobucket.com/albums/v297/Tracks2000/TeiselBonnebyBalthazar.png)
If you want to get the black outline, you might want to try drawing on paper first, inking, scanning, and you get the idea. That's pretty much how the official sprites got that outline; it really can't be mimicked any other way.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 21, 2012, 11:52:51 pm
Yeah I tried studying the style a little, seemed like the black lines are on the places where the lightest shade would be (no the outside), and not all around. Actually he doesn't look all that bad except the face is really a mess, I put too much black around his eyes, no way that would look good.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Hyogo on March 22, 2012, 02:15:49 am
Hey Balthazar I might consider sending you a donation via Paypal sometime next week when I get paid again.
Do you have a link that would take me straight to a page on Paypal so I'd be able to donate to you directly or something? (I'm still kinda newbish to Paypal) And how much would it cost a sprite? I mean if anything we could discuss about it via private messaging or something?
Just asking since I'm interested
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 22, 2012, 10:08:45 am
Sure here are my commission set-ups, it has some prices although it's largely variable.
Check them here if they're too small to read in here :P http://balthazar321.deviantart.com/gallery/#/d4q8ckn http://balthazar321.deviantart.com/gallery/#/d4q8cir
You can PM me on MFG about the details ;) For PayPal, not sure if I can direct link you, all you gotta do is Log In, then click the Transfer Money tab, and fill in my e-mail adress ronnie.dieleman@gmail.com, and the amount of dough.I haven't done it myself yet but I think that's all there is too it ;)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Hyogo on March 22, 2012, 11:36:22 am
Prices seem reasonable, I might be able to send a donation today considering it's not such a bad price per sprite :)
Should easily be able to do 5 British pounds (I'm sure that's worth 6 Euros)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 22, 2012, 12:29:23 pm
Quote
Prices seem reasonable
I know right! I can't believe those nay-sayers :ninja: ! They don't understand the time=money principle. Sure hit me with a PM for details on your desired sprite :)!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 22, 2012, 08:19:28 pm
A Secret Bro's commission/request is finished! Carl Clover from BlazBlue, in CvS style! Here's the restult:
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Hyogo on March 22, 2012, 09:16:47 pm
Hopefully you'll enjoy my other request 8D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jesuszilla on March 23, 2012, 01:28:48 am
I dunno, seems too small in width and maybe a tad too tall.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Hyogo on March 23, 2012, 01:31:31 am
Yeah my tastes are a little awkward, but I asked him to do him at that height and such
Although the other Commission will look better when it's done
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on March 23, 2012, 01:34:07 am
Indeed, the shading is on spot, but the proportions need to be 2/3 pixels wider to make him bulkier and closer to CVS proportions. And at this size, it's also kinda hard to appreciate the details.
Still a nice sprite no matter what.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 23, 2012, 09:08:50 am
I thought CvS was normally proportioned, while MvC was wider and bulkier :gonkgoi: !?? Don't be playin' with me! And since he is a little kid, not even one with fighting skills but rather a user of magic, I wanted to keep him slim like this. Details were somewhat challenging to put in, if you zoom in you might have noticed his glasses aren't round all the way, but they're half circles :P Next sprite that I'll commission for him will have more meat on her bones :sugoi:
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on March 23, 2012, 09:22:55 am
So it's a girl. ;D b00bs !!!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 23, 2012, 09:43:01 am
UnderB00bz :mad:
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: -Red- on March 23, 2012, 09:45:55 am
CVS Makoto, cool!
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on March 23, 2012, 03:04:30 pm
dont sprite characters I dont like Balthazar.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: GOH on March 23, 2012, 03:12:50 pm
Oh yeah I think I'll do a little request myself.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 23, 2012, 05:59:24 pm
Quote
dont sprite characters I dont like Balthazar.
But he payed me for them, what can I do :gonkgoi: !? and I DO like her :sugoi: !
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on March 23, 2012, 06:40:59 pm
I meant the boy, but i dont really like blazblu so I guess I dont like her either.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Hyogo on March 23, 2012, 06:56:15 pm
If you love Underboobs, you'll love Makoto Nanaya 8)
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cybaster on March 23, 2012, 08:31:41 pm
Didn't see Vegetto on the last page. Nice!!! :D
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on March 24, 2012, 10:29:04 am
Krillin started taking a growth supplement and grew 3 feet taller!
Looking good bro! Now do a preview animation! I know you got one somewhere :sugoi: :sugoi:
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Shockdingo on April 19, 2012, 04:25:11 pm
That is awesome dude! Is he just an edit, or are you planning on making him a full fledged character? I'm a bit behind on the scope of your DBZ team's development and plans, so I've no idea if that's already been asked heh.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on April 19, 2012, 07:32:58 pm
I haven't really decided on anything, just playing around for now.
Quote
Krillin started taking a growth supplement and grew 3 feet taller!
Does he seem too tall/large to anybody? I'll want to know before I do any more sprites. I'll do a slightly smaller version of the same sprite.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on April 19, 2012, 07:39:22 pm
yes actually Krillin is like at goku's waist normally. Here hes at his eye.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on April 19, 2012, 07:44:35 pm
How would that look? Feels very small XD But I guess he really is that tiny.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Diepod on April 19, 2012, 07:45:39 pm
thats much more accurate.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Iced on April 19, 2012, 08:13:07 pm
(http://i.imgur.com/I0b2V.jpg)
while krilin being a short fuck is canon, I think he should be taller, something closer to what they did in the butoden games. Maybe just shorten a couple pixels on him instead of a whole head.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on April 19, 2012, 08:17:51 pm
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: balmsold on April 19, 2012, 08:54:33 pm
its me or are you revamping some things of goku to make him different from gohan?
and about krillin make him a little smaller than vegeta like 2 or 3 pixels more
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on April 19, 2012, 09:17:56 pm
Goku? Another revamp? Heck no, that's just that single sprite :P
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Iced on April 19, 2012, 09:28:55 pm
I think krilin looks fine as it is, any shorter and his head seems out of proportion with the others.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Shockdingo on April 20, 2012, 12:36:13 am
Yea, this is fine. It doesn't need to be super ultra perfect accurate; sometimes you got to take liberties to ensure it all looks great. I think any shorter and it will get out of proportion like Iced said.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cazaki on April 20, 2012, 07:16:09 am
Krillin is stomach height. The first time you made him chest height and the second time you made him waist height, but he's smack dab in the middle.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Cyanide on April 20, 2012, 10:55:13 am
Prefer the tall one anyway, it looks normal. With your rather bulky style when you shrink him he begins to actually LOOK like a midget.
You'd have to drop detail on him at this point.
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Rajaa on April 20, 2012, 08:22:55 pm
"Commissions"? How much do I have to pay you for animations?
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Balthazar on April 20, 2012, 08:43:23 pm
many money's :P Depending on the amount of frames naturally. I don't really have a set number for that. PM for details/discussion. (http://fc02.deviantart.net/fs70/f/2012/050/f/f/my_commissions_1_2_by_balthazar321-d4q8ckn.png)(http://fc02.deviantart.net/fs70/f/2012/050/a/9/my_commissions_2_2_by_balthazar321-d4q8cir.png)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 20, 2012, 09:13:28 pm
In other news, I finished my exam project for school, I'll have it up next week :)!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 21, 2012, 11:56:42 am
This looks like the definitive version to me, thoughts?
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 21, 2012, 12:00:17 pm
This looks perfect to me in terms of size and proportions. Wouldn't want him to be a chibi, and the head is at a good scale here. :)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 21, 2012, 12:05:21 pm
You told me in person you'd never want to code Krillin though :P But I know all it takes are some juicy animations to convince you otherwise ::)
Krillin could even be made like this (first image), then the shirt and boots could be added on the finished sprites. You'd have two .sff's to choose from :D (http://img.photobucket.com/albums/v297/Tracks2000/shirtlessKrillin.png)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 21, 2012, 01:14:26 pm
I don't recall saying I'd never code him. It's like Piccolo : I'd rather have Broly, Trunks, Buu, Cell or Frieza first. ::)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 21, 2012, 04:28:26 pm
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: GOH on April 21, 2012, 04:37:18 pm
I'm guessing that was a comission? Who was the brilliant bastard who asked for it?
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 21, 2012, 04:40:20 pm
No commission. I always wanted to do SOMEthing with Terminator. I've not fulfilled that need quite yet.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: AugustAPC on April 21, 2012, 09:45:50 pm
Krillin is a great choice to add to your repertoire of characters!
I think Piccolo would be the most diverse at this point, though. Don't go for anymore saiyans, you've got 3!
Now that I think of it, all the Z-Fighters would be cool. They've all got some unique stuff that would translate great into 2d fighting.
*Censored for thinking out loud*
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 21, 2012, 10:16:29 pm
Don't do this kind of suggestive, out-loud thinking please.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 21, 2012, 10:26:12 pm
He didn't suggest the good ones. ::)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Hyogo on April 21, 2012, 10:27:24 pm
Balthazar should sprite Fat Buu and force you to code it Cybaster :)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 21, 2012, 10:38:43 pm
That's already a better suggestion. 8)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cyanide on April 22, 2012, 04:17:41 am
Anything is a better suggestion than more saiyans. Android #19 who was only in for about 4 episodes is better than more saiyans (i hate saiyans in case it's not obvious)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Rozay on April 22, 2012, 05:04:54 am
LOL
And we all know the best choice for Team Z2 would obviously be Cell.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Garuda on April 22, 2012, 08:58:41 am
I don't know what's the Saiyan-hatin' here, I never implied doing any more Saiyans.
I don't think anyone's trying to influence you. They're just telling you what they'd prefer to see. I'm sure everyone here respects the work put into all this FREE content. So whatever you do choose, I doubt anyone wouldn't be supportive.
As far as Saiyan hate goes, I don't hate Saiyan characters, I just like variety. Gohan is still my favorite, followed by Piccolo.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Bastard Mami on April 23, 2012, 04:26:11 pm
Anything is a better suggestion than more saiyans. Android #19 who was only in for about 4 episodes is better than more saiyans (i hate saiyans in case it's not obvious)
mirai trunks says hi.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cazaki on April 23, 2012, 08:45:16 pm
I think the difference is not whether it's a Saiyan or not really. It's not like they all play the same or have SSJ for crying out loud, though it looks like Goku and Gohan might be really similar in playstyle along with looks but I haven't checked the movelist. It's not the same as having a bunch of shotos.
Future Trunks (No one calls him Mirai Trunks anymore you oldfag, do you still say "USSJ"? I remember those days) would be cool with a sword and all but I'd rather see a villain. Since Chamat is *supposedly* still working on Freeza I would go for Cell. He could be really unique. Though let's not bite off more than we can chew, Vegeta and Gohan aren't yet finished.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Diepod on April 23, 2012, 08:54:05 pm
No they should make Launch, the original super Saiyan.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Iced on April 23, 2012, 09:07:42 pm
they should make Drum, piccolo saga representing.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: HQ on April 24, 2012, 02:15:10 am
The most diverse fighters compared to the ones made/in progress would probably be: Trunks (w/ sword attacks) Piccolo (w/ his completly different attacks/limb ranges/special skills) Gotenks (FUSION!HA!, his attacks are just hilarious - he would be the funny fighter every game needs) Buu (w/ his "liquidity", attacks & special skills (e.g. turn people into chocolate) OR some grappler like: Nappa C16 (kinda grappler)
Cell on the other hand is merely a less unoriginal mixture of all the zfighters - if he would not be able to create cell juniors - he would be the most boring one in my opinion.
also: I love the krillin you sprited balthazar. i am looking forward to whatever you chose to do, because whatever it might be, it will rock!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: A$AP Buckus on April 24, 2012, 03:46:58 am
^This. Even though Cell is awesome, he isn't original at all. Even his tail power draining is a spin off of Gero's drain attack. Broly would be different too, being a bruiser that'll relies more on powerful attacks instead of combos.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 24, 2012, 04:37:43 pm
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 24, 2012, 04:50:56 pm
Saw it this morning. It's awesome. :D
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Shockdingo on April 24, 2012, 05:00:35 pm
Dude, awesome work; loved the Ninja vs Agents stuff, the robots, and Nemesis Prime's transformation. :)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Bastard Walt on April 24, 2012, 08:56:44 pm
great stuff Balthazar, good job!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Lazy Blazer on April 24, 2012, 10:37:36 pm
Exellento! :sugoi:
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Djoulz on April 25, 2012, 12:45:07 am
very beautiful pieces of work, and great video
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on April 25, 2012, 11:30:11 am
Thanks to you all :)!
Here's something I never finished. After witnessing Diepod's awesome white ranger obviously. I'm sure I stole his colors as well. (http://img.photobucket.com/albums/v297/Tracks2000/Kibaranger.png)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: PRIIME on April 25, 2012, 08:43:15 pm
Here's something I never finished. After witnessing Diepod's awesome white ranger obviously. I'm sure I stole his colors as well. (http://img.photobucket.com/albums/v297/Tracks2000/Kibaranger.png)
Would be awesome if you took a break after finishing up thos saiyans and did some non DBZ characters like The Power Rangers or the Ninja Turtles.
Love your work man.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 25, 2012, 08:46:14 pm
Bad idea. >:(
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Diepod on April 25, 2012, 08:53:58 pm
you didnt use my colors. all the white on mine is from twelve.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: PRIIME on April 26, 2012, 04:22:55 am
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Rajaa on April 26, 2012, 01:29:47 pm
Actually, Naruto is the obvious step after Dragon Ball.
TAKE MY MONEY.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 26, 2012, 01:33:39 pm
I'd code Naruto, Sasuke and Gaara. Kimimaro too. Maybe Itachi. And many One Piece chars !
But hey, your spriter will already sprite Gaara no ? So this spot is taken already. And we have many other Z2 projects planned (aka DBZ stuff only), even though we haven't gone public about them yet (only planning phase), so ... ::)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Rajaa on April 26, 2012, 02:52:39 pm
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Froz on April 26, 2012, 08:50:33 pm
the background's design is quite breathtaking. the entire scanning/screen textures gives it even more of a cinematic look! i love the protagonist's look, it's slick, not too flashy and speaks a lot about himself.
excellent job! no wonder the people had positive reactions.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on April 26, 2012, 08:53:03 pm
Great job Ronnie !!! :D All that while spriting Vegeta and Satan. ;P
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Ejectok on April 26, 2012, 08:55:22 pm
I'd code Naruto, Sasuke and Gaara. Kimimaro too. Maybe Itachi. And many One Piece chars !
But hey, your spriter will already sprite Gaara no ? So this spot is taken already. And we have many other Z2 projects planned (aka DBZ stuff only), even though we haven't gone public about them yet (only planning phase), so ... ::)
This kind of talk gets me excited
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Djoulz on April 29, 2012, 09:03:09 pm
you might want to check your deltas: there is some sliding going on :haw:
seriously, this is stunning work!!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Matthew on May 01, 2012, 06:13:34 am
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cazaki on May 01, 2012, 08:36:50 pm
What a weird compliment.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 02, 2012, 06:00:53 pm
Yeah pretty weird o_O .
Did some gangster double-res LSW sprites (well just 1 and a tonne of edits)! Click on the image for full-size. (http://img.photobucket.com/albums/v297/Tracks2000/LSWx2GogetabyBalthazar.png)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cazaki on May 02, 2012, 08:38:28 pm
looks really good. Did you use your tablet pen...thing...for that
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 02, 2012, 08:40:49 pm
MS Paint Vista and Mouse baby (and keyboard for dat Ctrl+z)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: C.v.s The Abstract on May 02, 2012, 08:43:03 pm
MS Paint Vista and Mouse baby (and keyboard for dat Ctrl+z)
mouse IS MUCH BETTER THEN TABLET , i use graphic gale,ms paint and keyboards aswell
There is no emoticon to match my expression.
Im sorry lol
Correcting my Typo's I see lmfao and Diepod, i had a tablet once but it really was anything different working with a mouse, it just help get stuff draw faster.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Matthew on May 04, 2012, 06:13:25 pm
well I use graphic gale and ms paint for the details,but I want a tablet to be faster and draw better...
what do you use diepod?
I'm guessing Diepod uses a sketch book, a pencil, a paper, a scanner, ps, and his graphics tablet. I am also guessing that he sketches out what he's going for, scans it, opens it in photoshop, gets a sprite of the style that he is going for, makes it 400% bigger and uses the nearest neighbor option, puts that sprite next to his sketch, scales his sketch to the scale of the 400% reference sprite, draws over his sketch on a new layer, makes another layer under that new layer, colors the certain style that he is going for, links the two layers that contain the sketch and the coloring and then merges the linked layers. After doing that i would guess that he scales his new sprite by 25%. After doing that I am guessing that he cleans up the lines. When making conversions I am guessing that he probably scales the sprite according to judas' conversion document, after that he probably scales the sprite to 400% and then makes a new layer and draws over the existing resized sprite and does the same steps. I'm most likely wrong but this is a good way to go about spriting and save a lot of time if you are not comfortable with mspaint or drawing with the pencil tool.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Diepod on May 04, 2012, 06:39:41 pm
Perhaps I could speak for myself Maththew.
Photoshop. Intuos 4 tablet. I use the 0 sprite of the character I'm animating for to keep in scale and proportion. Using the animation tool I create frames as separate layers. I draw lines at normal scale on those, then I sprite over them on separate layers.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 04, 2012, 07:02:27 pm
Yes matthew goddamn look at what you did, you made Diepod typ his longest reply to date!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: balmsold on May 04, 2012, 08:20:32 pm
well I readed all by the way XD thanks matthew and diepod ,thats a pretty good tutorial (I just need the tablet to make my work less tedious) talking about gogeta again...the fourth remember me the viewtiful joe shade style
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 04, 2012, 09:18:18 pm
Thanks. The last from Gogeta (the original/pixelated one) wasn't made by me by the way.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 07, 2012, 03:00:48 pm
you guys are lucky, I use paint because i am poor.
I use paint, and so what? using photoshop doesn't guarantees you an awesome sprite, it's all in you :).
- Balthy: RThat cat has mouse's ears!! or it's a mouse with cat's tail!!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Bastard Mami on May 07, 2012, 05:20:58 pm
gfx gale also ahs a perfectly valid free version that I used before I paid for the pro one.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Bastard Walt on May 07, 2012, 05:33:32 pm
YOU PAID FOR IT?
Actually I was planning to do the same thing. The full version is too good, they've earned my money.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: F. James Fernandez on May 07, 2012, 05:36:19 pm
Sol and I just draw everything on the computer and this was way before we got pen tablets. But yeah, I enjoy animating in photoshop. it just makes it easier. Short cut keys, layers, etc. any ways, you got some nice sprites here Balth. someone give him a challenge lol
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 07, 2012, 09:50:28 pm
do what now also Paint.NET is best, it's the skill of gymanstics and the kill of karate the ease of use of MS Paint and (some of) the advanced features of Photoshop
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Rozay on May 08, 2012, 12:49:30 am
Fucking wow at the Ryu hahahahaha.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 08, 2012, 09:19:13 am
Ghehe. Yeah what MP Paint has and Photoshop lacks, is the fucking line tool. I use it 90% when doing outlines. If Photoshop had that then I would say goodbye to MS Paint in a heartbeat, Photoshop has dem shorcuts for tools which I gusta a lot.
And I'll probably animate that Ryu stance for fun. He's just a bit wider then the SF2 original, which is ofcourse a lot smaller in height versus the cvs sprite. But it makes him better in scale with Goku :)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Diepod on May 08, 2012, 09:56:39 am
Yeah what MP Paint has and Photoshop lacks, is the fucking line tool. I use it 90% when doing outlines.
Pencl. Click. (hold shift) Click. Repeat. Even then line tool is a fast way to do it, and can often leave you with jagged edges... the bad looking ones.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 08, 2012, 12:40:27 pm
:bow: thanks Diepod! I'm going to mess with that a little bit! :D
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 13, 2012, 12:35:05 pm
Damn that Trunks looks awesome i can only imagine what that would look like in the Z2 style if i wasn't broke i would definatly commission some sprites.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Karasai on May 13, 2012, 10:12:44 pm
Damn that Trunks looks awesome i can only imagine what that would look like in the Z2 style if i wasn't broke i would definatly commission some sprites.
He did make a Trunks Z2 sprite, but that's it. (http://img.photobucket.com/albums/v297/Tracks2000/Trunks2.gif)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 13, 2012, 11:09:30 pm
Quote
Who's the yellow guy with the knight helmet?
He was my first custom char, it's a standard Megaman 7 body, and the knight helmet is part of a stage enemy, also from mm7. The drill arm is from another guy.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Diepod on May 14, 2012, 12:26:04 am
Surprise. More dragonball sprites.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Hyogo on May 14, 2012, 12:31:59 am
Is that a good or bad point you're trying to make Diepod?
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Diepod on May 14, 2012, 12:53:12 am
Well I'm always negative, so... point, not really.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Girard on May 14, 2012, 12:56:47 am
Oh i know about the 2 Trunks sprites Balthazar did i didn't mean i'd commission Trunks or any other DBZ character as the only other character i would want to see a sprite of would be Cell i meant i'd commission some character ideas of my own i think they would look good in Balthazar's style.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 22, 2012, 07:22:00 pm
Right here. http://mugenguild.com/forumx/index.php?topic=38237.msg1537390#msg1537390
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Karasai on May 23, 2012, 02:20:20 am
:gonk:
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: balmsold on May 23, 2012, 03:34:37 am
that remind me some images of welcome to the internet I´ll be your guide
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on May 29, 2012, 01:01:59 pm
Wizzy got around making the theme for Trunks! http://www.youtube.com/watch?v=OVhEahKslkM&feature=my_favorites&list=FLxVc4REfKsY1k761CO3oV1Q (http://www.youtube.com/watch?v=OVhEahKslkM&feature=my_favorites&list=FLxVc4REfKsY1k761CO3oV1Q)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: GOH on June 03, 2012, 03:30:24 pm
YOU CAN'T BE CAPTAIN GINYU THERE'S ONLY ONE CAPTAIN GINYU >:(
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: HuedPhoenix on June 03, 2012, 11:56:57 pm
TOKUSENTAI Goku R? :haw:
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on June 04, 2012, 10:58:37 am
Is that a half sprite that you mirrored ? :ninja:
Looks gorgeous.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 04, 2012, 12:40:34 pm
Muahaha! Yes I mirrorred it like a boss! Only did some random minor alterations just to break up the symmetry, most visable in his ehhh exposed brain veins :P
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 14, 2012, 01:08:59 pm
That's just my part of the donation, you prick! :brood:
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 16, 2012, 11:08:35 pm
just round up 10 guys who want Cell, everyone chips in 100 euro's, done deal
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cazaki on June 16, 2012, 11:11:20 pm
For people in the US who dont want to convert: 100 euros = roughly 125 US dollars
so 1250 US dollars
...huh. :'(
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: DragonSlayerEX on June 16, 2012, 11:15:34 pm
That's it? People don't be cheap!! I could pay the whole thing myself, but that's dumb. just chip in 125$ and leave it at that! make payments if you have too! Don't ask this man to sprite a whole damn sheet for free unless he's already willing to do it. Nothings free guys :P
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Iced on June 16, 2012, 11:16:14 pm
And thats still really cheap for such a daunting task.not even 2 bucks a sprite if he hits the 700 sprites mark.
=P I dont think baltha thought this through!!!!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 16, 2012, 11:23:58 pm
Iced is right it has got to be at least 4000 euros
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Girard on June 16, 2012, 11:34:57 pm
Does that include him being coded or is that a separate charge.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Rozay on June 16, 2012, 11:39:24 pm
STOP. HE KEEPS ON ALTERING THE DEAL. SO JUST STOP AND PRAY HE DOESN'T ALTER IT ANY FURTHER.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: GOH on June 16, 2012, 11:40:21 pm
I thought Debo always got what he wanted for free?
Damn, what a pussy.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Rozay on June 16, 2012, 11:41:22 pm
The nigga lives in Europe. How am I supposed to knock his ass out all the way from America?
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Diepod on June 17, 2012, 12:07:54 am
Muhhuhuhahahahahah!!! You all will never get your precious Cell!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cazaki on June 17, 2012, 02:11:49 am
Iced is right it has got to be at least 4000 euros
:behead:
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Navana on June 17, 2012, 02:41:46 am
Loving that Cell sprite.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 17, 2012, 02:09:54 pm
Thanks ;)
I did some small fixes on my Gohan sprite and gave him a little palette job as well :) albeit not as extensive :P (http://img.photobucket.com/albums/v297/Tracks2000/GohanBrothers.png)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on June 17, 2012, 02:30:51 pm
Does that include him being coded or is that a separate charge.
I'm the official Z2 coder. Send me money and I'll code him in less than a year !!! :haw: Okay, let's say 2 months of rent... 1300€ :D
The dots on Cell gotta be the most tedious and boring thing you could ever want to do on a sprite sheet, especially considering you'd want them to move smoothly during the animation and not just jump around on him like crazy. :S
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Karasai on June 17, 2012, 11:23:53 pm
Damn I'd love to see Imperfect Cell in your Z2 style
make a 3d model of cell with reference to his spots, pose it, and trace over the poses.
I get money for idea-engineering this tehnique.
ROFL!!!
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: G0KU on June 18, 2012, 03:16:50 am
I know a guy who can do a damn good Imperfect-Perfect Cell voice.. He was nearly hired to be Cell for DBZ KAI but wasnt due to Daemon Clarke coming back out of retirement from voice acting. The guys name is Daman Mills.. my best friend. If you like I could post a bit of his work here as an example (http://mugenguild.com/forumx/Smileys/mfg/grin.gif/bmi_orig_img/grin.gif)
EDIT: Asked him. He said no due to not wanting to have something like that on his record due to hoping to take over for Daemon at some point..I could still convince him to do a few random lines though. Heres his Cell btw http://www.youtube.com/watch?v=pph5VPnqwp4&feature=plcp
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: thanewdude07 on June 18, 2012, 05:17:16 pm
Cell looks dope. If u were to do him I say Do the dots last. Like after you finished the whole animation 8)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: [Judas] on June 19, 2012, 02:28:36 pm
This sums up how much win is in this thread: I should pay you to make sprites, then pay you again to let me take credit for them. How much would that cost? :P
Very, very nice stuff here. Only thing I could suggest to make spriting Cell a not-quite-as-annoying process would be to remove his spots. That would just be weird, though. The spots are like.... the secret ingredient in his awesomesauce recipe. He would still be great without them, but he just wouldn't be right. Yeah. Something like that.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Girard on June 19, 2012, 06:33:43 pm
I'm the official Z2 coder. Send me money and I'll code him in less than a year !!! :haw: Okay, let's say 2 months of rent... 1300€ :D
The dots on Cell gotta be the most tedious and boring thing you could ever want to do on a sprite sheet, especially considering you'd want them to move smoothly during the animation and not just jump around on him like crazy. :S
So for Perfect Cell to be Sprited and Coded it would be 5300€ and if i'm converting that right it would be around $6700 and since i wouldn't expect you guys to just stop Vegeta, Gohan, Vegito and Freiza(and i would need time to get all that money) i'd estimate i'd have like 4 years going by how long Goku took, To gather all that money if you guys would still be doing this 4 years from now we may have a deal.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 19, 2012, 07:38:41 pm
Yes for now, take your time, we have stuff lined up to do already :) Let dem bank accounts fill up nice and easy, we'll do business in a few years 8)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Rozay on June 21, 2012, 06:46:06 pm
No, how bout you make Cell and I won't take you nice things from you.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 21, 2012, 06:55:13 pm
You don't even want to cross half the globe to punch me in the face, how the heck are you going to steal things from me :ninja: ?
I do like Cell though, If I ever do him I will do him without the dots, or just wait until he is finished (gimme 3 years) and THEN add dem dots. And you KNOW he'll be the first Z2 Boss Char ;)
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cazaki on June 21, 2012, 07:39:06 pm
Well the method of finishing him THEN dots does make more sense. Supersonic warriors cell didn't have all the dots either, I think he only had head dots right?
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Alex Sinigaglia on June 21, 2012, 07:55:28 pm
Quote
And you KNOW he'll be the first Z2 Boss Char
Heh, you're missing Frieza Z2! ;D
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 21, 2012, 08:16:28 pm
I see Frieza more as a sub-boss, maybe thats just me?
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: TRUEMicah on June 21, 2012, 08:26:40 pm
Frieza's definitely boss-tier. Not as boss as Cell but still boss, nonetheless.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Pre-Teen Music Maker on June 22, 2012, 05:33:22 pm
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 22, 2012, 06:48:48 pm
Fucking awesome! Another masterpiece!
Also, people, check out my website, it's ready! There's a donate button if you were concerned ;) Give it a look, feedback is welcome! http://network.mugenguild.com/balthazar/
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Girard on June 22, 2012, 06:54:24 pm
On Vegeta's page the First link leads to Gohan's theme instead of Vegeta wip thread.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: NoZ on June 22, 2012, 07:08:49 pm
those teen gohan sprites :o
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on June 22, 2012, 07:25:28 pm
Showing off a wip of mine, Bane as portrayed by Tom Hardy in The Dark Knight Rises! The fact I used Jason Statham as a base is in no way ment to disrespect Tom Hardy; I just wanted a pose that was badass, and also wasn't a direct copy of a TDKR image or artwork. But damn he is detailed! I will finish this once I have received over 100 euros of donations [/somewhatjokingbutifyouwanttotakeitseriousbemyguest].
Posted: August 04, 2012, 11:18:08 am (http://fc06.deviantart.net/fs70/f/2012/217/e/c/bane__by_balthazar321-d59ven7.png) (http://img.photobucket.com/albums/v297/Tracks2000/Baneprogress.gif) Done, the 2nd and 3rd being colored by MalaDingDong at my request and as shown in the CPS3 thread. And a progress animation.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Cybaster on August 04, 2012, 06:52:07 pm
Wonderful. :D
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Red hood on August 04, 2012, 07:30:34 pm
just .....wow
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Balthazar on August 05, 2012, 12:37:40 pm
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 06, 2012, 02:16:06 am
that's one of the best looking sprite i've seen around!!!!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Alex Sinigaglia on August 07, 2012, 05:40:38 pm
Some of your sprites are "dying", why is that?
I saw that also on Goku's topic.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 07, 2012, 07:47:03 pm
I'm not sure what you mean by that? Dying sprites? :ninja:
If you're talking about a decrease in output, well it's because I'm only doing secret stuff that I'm not showing :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 07, 2012, 07:49:34 pm
I think he means "not showing anymore / offline".
Wonderful jacket on Bane. ;)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rozay on August 07, 2012, 08:53:53 pm
After watching DKR, I want a rough estimate on how much that Bane would cost for a full sheet. I will give you Sean Connery voices myself. I JUST WANT GOTHAM'S RECKONING.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 07, 2012, 08:55:56 pm
That single sprite cost me roughly about 3 hours. You do the math from there :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rozay on August 07, 2012, 09:00:41 pm
Oh fuck that scene then.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ciao on August 07, 2012, 09:07:20 pm
Fuaaaaaaaaaaaaaaaaaaaaaaaaaaak THAT BAYNE sprite :O
Nice man.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 07, 2012, 09:37:40 pm
How much for a Gotham stage with mobs and Bane in the background ? :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Alex Sinigaglia on August 07, 2012, 09:48:38 pm
Your sprites are great, but you can't see some gifs that you uploaded in your photobucket account because they're deleted.
This for example: (http://img.photobucket.com/albums/v297/Tracks2000/walkwaips.gif) Walking wip (update) gif.
Maybe you deleted it in purpose, I don't know.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 07, 2012, 10:28:50 pm
Oh yes those were deleted on purpose ;)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 08, 2012, 08:26:09 am
Balthazar, i always wondered (might surely have been mentioned before but i can't bother to go through all the pages): how much money would you ask for a complete sprited character to Goku's caliber? if, for example, someone was willing to pay to get a specific character, something crazy like Cell...how much are we looking for?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rozay on August 08, 2012, 08:28:16 am
Cell specifically would probably be a fortune because those damn dots on him would be hell on actual animations.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cazaki on August 08, 2012, 08:41:36 am
I wouldn't mind even if he didn't have dots honestly.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 08, 2012, 09:19:17 am
that's why i'm asking: estimation with and without dots
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 08, 2012, 12:16:33 pm
I don't think that is in any of your budgets. The only way I see is to get together and donate small amounts together to get to the amount.
ps. If in the same matter, there are people willing to donate to commission me for SSJ Goku sheet, I will certainly do it. There are so many people asking, wishing, hoping that he'd be made, well let's see how much you really want it and start donating some!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Hien on August 08, 2012, 12:21:42 pm
What if someone else started to do a SSJ Sheet for you already?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 08, 2012, 12:37:12 pm
That would be a true shame for that person. Because I have dips! I never greenlitted that so...
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rolento on August 08, 2012, 01:52:15 pm
Still not sure why so many people are hellbent on a headswap Goku; find the more torn up battle damage look more interesting to probably work on, but that's just me I suppose.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Pre-Teen Music Maker on August 08, 2012, 02:09:23 pm
It seems that the majority is just fascinated with the power he holds in his SSJ form...
Just show me some more of your great artwork, Bal!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 08, 2012, 06:46:57 pm
After I show some more awesome tunes from you, Wizzy :D!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 09, 2012, 07:49:50 am
I don't think that is in any of your budgets. The only way I see is to get together and donate small amounts together to get to the amount.
ps. If in the same matter, there are people willing to donate to commission me for SSJ Goku sheet, I will certainly do it. There are so many people asking, wishing, hoping that he'd be made, well let's see how much you really want it and start donating some!
you have no idea what my budget is, so the question i asked still applies: what would it cost for you to make it?
now, since you brought up a potential SSJ Goku spritesheet, i'm also interested to know how much you would ask for that kind of shit?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 08:09:12 am
I'll convert my Goku Z2 sheet into a SSJ Goku Z2 sheet for about 250 euro's (not including any newly sprited moves, just hairswaps. He's gonna need new moves at some point ofcourse ;)) With the huge huge amounts of time I put in a full new char it's going to be like 2500 euro's at least. No these aren't CVS the Abstract's bargain prices, because it will take me about 4/5/6 months or something.
And I suppose I'd apologise for underestimating any of your budgets ;)
ps. Some characters that I probably won't agree with are Yamcha (WAY too simulair; it'll feel like I'm spriting more Goku) and Chiautzy (do I need to explain) and ugh prolly a few more I can't come up with. It's also a bit against my own policy to do Vegito/Gogeta/Gotenks.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 09, 2012, 08:24:49 am
ok, thanks for answering!
so when you say 2500 euros, does that mean any full characters from now on, as a standard fee, or it depends on the character (like for example Cell -with the dots thing- demanding more work, therefor being more expensive, than another char etc...)?
to be honest, 250 euros was actually pretty much what i had in mind in a way, but 2500 euros, ye, you are right: this is WAY out of (anybody's) budget.
a thing i had in mind, though, is the fact that most of the time, spriters get most (if not "all") the credit (i understand why though, don't get me wrong) and coders are "treated" like low/easy-part of the overall character's work, as if it was less hardwork/time-consuming...i was actually thinking about a joint payment kind of deal, because to me, it doesn't feel right that only one side of a 2-persons team get paid.
any thoughts?
edit: once again we are still just talking here ;)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 09:46:28 am
So you're saying, with this joint payment, I'd get half and Cybaster'd get half? That doesn't seem like a bad idea to me, and I guess you are right in that aspect (coders getting just a big less credit then spriters).
About the 2500, well it's just a rough estimation, if it's Perfect Cell it could crank up to 3000 or even 3500, if it's Kid Trunks for instance, it'll be a lot less, perhaps 1500/2000 (not only is he half the size of Goku, he's also as easy, whereas Cell is a lot more complicated to make).
;)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 09, 2012, 10:44:22 am
i don't know about the proper ratio spriter/coder wise (that would be something the 2 of you would define together), but yes that was my idea!
well i guess that removes Cell or Trunks from the discussion for good lol :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 09, 2012, 10:52:02 am
At the risk of looking like I'm shitting on my own work and the one of other fellow coders, it's much easier (well, not as hard) to find a very good Mugen coder than a very good Mugen spriter. I can only count very few good sprite artists willing to create full spritesets with super high quality standards, while I can count much more coders.
Of course, there's always the question having both the coder and sprite artist agreeing on stuff, both of them working together, nobody quitting in the middle, etc. and I'm truly lucky Balthazar is more than reliable in this way (plus, our discussions are more than just about code :P), but I'd rather see it as a 60/40 thing for the sprite artist (taking into account Balthazar quality sprites).
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 10:53:24 am
Spoken like the gentleman you are ;)!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 09, 2012, 11:03:55 am
well if a deal can be made (which, in the end, could help finance you guys honey mooning), 60/40 sounds like something respectful to both parties :haw:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 09, 2012, 11:12:24 am
Honestly 60/40 seems unfair to the spriter. I think 80/20 is more fair, and I personally would go as far as 90/10.
Coding is easy. Spriting is not.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 11:27:10 am
I think 70/30 is as far as I'd go: remember I am keeping Cybaster from spending time with his girlfriend, whereas I have no life :P
In fact, since we are both CotY winners, it should be 80/40 (indeed, totalling to 120% ;) How does that work? I dunno!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Jango Hakamichi on August 09, 2012, 11:40:10 am
You're on your way to becoming the next Hal Warren
Spoiler: explanation(click to see content)
director of Manos, promised cast and crew percentages of movie profits as payment, which added up to 500%
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Railgunner on August 09, 2012, 01:37:23 pm
While I may not have a good understanding of how these commissions work, i can say that, at least as far as Mugen is concerned, no set of sprites is worth 2,500 Euros. I mean, you could buy a fucking CAR with that money (not brand new, but not crap either). And that doesn't count Cell, who's current price tag is, as Balthazar stated, three to three and a half thousand euros. I mean, I understand the quality of the work involved, but for that amount of money you may well convince someone at Capcom or some other company to do the same thing.
And all of that so someone can make a character that gets released on to the Internet. For free.
I know spriting is hard - and it IS fucking hard - but in terms of Mugen, it's certainly not three to four and a half thousand dollars hard. Balthazar, as respected of a contributor to this forum as you are, all I can say is that you are out of your fucking mind for charging an asston of money for something that, for everyone except your customer, ends up being free, at least in the long run. Furthermore, I seriously doubt anyone HAS that kind of money lying around on this forum, because I'm certain that I wouldn't be saying this if that were true.
I apologize for both my rudeness and my profanity, but that is my honest opinion. You charge too much. Way too much.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 09, 2012, 02:00:07 pm
It's all about offer and what people are ready to pay.
Balthazar never said just one person should pay, many people can jump in and give some money. He never said the price couldn't drop either, as a discussion is needed before doing such a thing. He never said he'd only start spriting after getting ALL the money, etc.
Borghi received 2000$ to sprite and code Maxine, an original character. That's how much Borghi estimated his time and work, and that's how much the buyer was ready to pay.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 02:05:55 pm
That's why people have to band together and all give smaller donations, because it will indeed be free for everyone to DL once it's finished. I understand your point of view as well, ofcourse I'm only looking at the hours it will take me to realize such a project, and looking at it that way, it's still a hilariously low price. But ofcourse, I'm not a professional. I'm just trying to get away from ' please please please make this char and I will love you forever omfg!'; well thanks but I can't pay my rent with your so called love or praise (not talking to you personally here ofcourse, just overall forum people) THESE people need to realize how immensely loads of work it is to realise a custom spritesheet like this (And actually, I AM somewhat of a professional, since I AM currently working at a game company).
A LOT of people would want such a character, in the end free to play as for everybody. What I'm trying to reach is getting small donations from EVERYBODY who plans to play as this character once he's done. The price might be a bit high for this kind of opensource community, but it's just go set a certain number. I know it's an open source game engine, and it's free to download anything for it (because yes, asking money for the actual download would go to far, and would be illegal as far as I see). But in the end, there is a demand, and I am able to fill that demand, and that requires some payment in the form of donations.
Let's just say I'm making this character anyways (I'm not), any donations would be welcome. As an artist/contributor/overall cool guy.
Appreciate your opinion!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ink on August 09, 2012, 03:11:37 pm
I think that price sounds about right myself, regardless of what they will be used for.
Cheap sprites aren't good, good sprites aren't cheap. The quality of FREE sprites depends on the artists personal interest in the sprites.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Mami on August 09, 2012, 04:36:56 pm
just do what the deviantart dudes do and give the character only to the person who paid for the comission, that's what I ended up doing with samus and only titiln has her.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 04:54:04 pm
Not a bad idea, that way I hope to attract even more donators ;) ! I'll be happy if somebody just donated 1~5 euro's, it will add up when more people chip in. And you'd have the greatest Broly in Mugen history ever, I'd say that's a good cause to invest in :)!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rolento on August 09, 2012, 05:00:18 pm
Quote
And you'd have the greatest Broly in Mugen history ever, I'd say that's a good cause to invest in :)!
Wait a second... .\/.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rolento on August 09, 2012, 06:55:03 pm
Chamat: Not a serious response. Plus, I usually don't show much until it's reached what I dub "alpha" status, and I figure Balthazar has his own ideas of where to go, so they would not be overly similar anyway.
Except that Balthazar is not allowed to use Diepod's Abridged Broly punch. I call dibs.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on August 09, 2012, 07:38:17 pm
Except that Balthazar is not allowed to use Diepod's Abridged Broly punch. I call dibs.
Well since teamfourstar didn't like my entry, I don't think that name is accurate.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 08:32:40 pm
You may have dips on Diepod's Team4star entry, but I can dips on Diepod's Improved and More Awesome Broly interpretation! Ha ha!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rolento on August 09, 2012, 08:55:34 pm
What, no Legendary Super Grinch anymore? I thought the smile that was too big for his face was charming on a goofy level. Now his just has his over-sized upper torso on a set of stubby legs now!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2012, 09:40:10 pm
Oh sorry, I thought you called dips on Diepod's voice, but it seems like you were talking about an animation or sketch. Well, Diepod is a big part of our Broly plan, if he is interested :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Railgunner on August 09, 2012, 09:55:00 pm
I think that price sounds about right myself, regardless of what they will be used for.
Cheap sprites aren't good, good sprites aren't cheap. The quality of FREE sprites depends on the artists personal interest in the sprites.
That depends entirely on how much the spriter is asking for - someone equivalent in skill to, say, Balthazar who asks for one tenth as much for the same amount of work in the same amount of time isn't likely going to differ in quality, simply because the spriter wants less, or asks for less. That doesn't mean that said spriter isn't getting ripped off (as far as professional spriters are concerned, that is ludicrously cheap), but it does mean that the work won't likely be effected.
Now, cheap != bad. However, someone who is skilled at spriting - and KNOWS it - will almost certainly charge a lot more simply because he or she is knowledgeable in the pay of equally competent sprite artists. If the community at large chipped in, then such a price doesn't seem too bad, even if it's split by a handful of people, because ten people are more likely to be able to put in half a month's rent as opposed to one person putting in five.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ink on August 09, 2012, 10:23:01 pm
I will not argue my point on this... --;
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Jango Hakamichi on August 09, 2012, 10:24:50 pm
With that last post I don't even understand what Vegeta 20XX is arguing about any more. Much like DBZ's Vegeta.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 09, 2012, 10:43:05 pm
With that last post I don't even understand what Vegeta 20XX is arguing about any more.
seconded: first, it's WAY too expensive as a standard fee but then it's not if it's split amongst several persons?? if someone is willing to pay it alone, why not then, whatever the price is?
in any case, it wasn't intended as an open discussion about "high priced commissions: your thoughts?", i just wanted to know what was Balthy's price range (that's why we took it to PMs)
just do what the deviantart dudes do and give the character only to the person who paid for the comission, that's what I ended up doing with samus and only titiln has her.
i like that, although i prefer the idea of sharing in the end
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rolento on August 09, 2012, 10:52:15 pm
Balthazar: No, was referring to the sketches and animations. Good, keep the Super Grinch smile; otherwise, the references to it I stuck in one of my other pet projects will make no damn sense!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Garuda on August 10, 2012, 10:10:48 am
The base was as you can see, just a Budokai Tenkaichi (if im correct) artwork/portrait. I spend about 5 hours on it, way too long, and it was bloody hot in my room. But thanks that you think its nice ;)!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 19, 2012, 09:57:12 pm
Holy shit that's nice. :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on August 19, 2012, 10:40:57 pm
I thought it looked more like dbz art than sf3. Now things make sense again.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 24, 2012, 01:02:21 am
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on August 25, 2012, 05:32:02 pm
Yeah, that is a bit much.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: F. James Fernandez on August 25, 2012, 06:01:06 pm
Yes Mewtwo is that big. Sad that I know this, but remember mewtwo was a clone while the original mew's are the size of house cats. Do the Mew's evolve to that size? that I don't know.
And nice stuff you got here Balth. Wish i had time to do other stuff.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 25, 2012, 06:05:44 pm
Uh compared to Ryu he's huge :O I used my own Bane sprite for size ref. I guess it's more pixel art then ingame art then.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on August 25, 2012, 06:31:15 pm
*Edit: After looking at the image again, Thor is on the "giant" side. Lol
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 26, 2012, 10:32:23 am
Yeah I really didn't mind the whole scale thing :X Here's a slight update: black eyebrows, added minor hammer detailing, and changed the blue tone a bit (http://fc07.deviantart.net/fs71/f/2012/239/e/d/thor_update_by_balthazar321-d5ckn6m.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ciao on August 26, 2012, 10:45:06 am
woah :O
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: balmsold on August 26, 2012, 04:15:51 pm
looks pretty good,but the hair doesn´t convince me it looks a little stiff
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on August 26, 2012, 11:43:46 pm
very beautiful sprite, although i think the hair tend to look a little bit too "dreadlocks-ish" to me :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 27, 2012, 07:46:23 pm
This is somewhat of a test, maybe something like SF x KOF style? It's about SF3/SF4 proportioned, scale-wise between SF3 and KOF XII, with KOF XII inspired colors (read: stolen from Methiou's Ryu), but a low color count.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Garuda on August 28, 2012, 10:48:02 pm
It looks very good but Ryu face seems the one of a caveman!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 28, 2012, 11:18:37 pm
^Yeah I think Capcom was going a bit overboard with their SF4 designs :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 28, 2012, 11:44:29 pm
It looks good on that picture but not on the sprite itself.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 29, 2012, 01:19:18 pm
For you I will change his face ;) Posted: August 29, 2012, 07:50:03 pm And I did a bunch of evolution palettes ;) Click on them to enlarge to fullsize!
(http://img.photobucket.com/albums/v297/Tracks2000/Ryus.png) (I forgot if Alpha was pre-SF1 or pre-SF2)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Alex Sinigaglia on August 29, 2012, 11:09:08 pm
The Zero/Alpha series is pre-SF2. Nice palettes, but the Alpha one could have darker hair. But just a bit.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 29, 2012, 11:11:49 pm
Face still looks weird.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 29, 2012, 11:54:11 pm
Have you seen your avatars lately >:C? You're one to talk about strange faces!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 30, 2012, 12:00:23 am
What are you talking about? [avatar]http://s3.hubimg.com/u/14466_f260.jpg[/avatar]
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 30, 2012, 12:03:50 am
I'm saying that's some funky ass lady you have here in your MFG avatars :smartass: :gonkgoi:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: RamzaNeko on August 30, 2012, 12:05:42 am
Don't talk like this about ppl parents man
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 30, 2012, 12:36:23 am
Hehe apologies ;) I'll change Ryu's face some more...but I tried to stay away from using the 'pointy pixel' nose, it's only used in his Alpha sprites, in other representations he has the long nose...but his head is angled down in those, and not in this sprite! Well if anybody wants to step up and help a hand, I won't complain ;)!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Artchell on August 30, 2012, 05:20:06 am
I find with faces you just have to experiment with different stuff until it looks right.
I think this is better (http://i831.photobucket.com/albums/zz236/theportablizer/RyusFaceEdit.png) Old New
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: LunchPolice aka Quack on August 30, 2012, 07:06:18 am
The face doesn't look as bad in the picture because the shading isn't as dark. The sprite version also looks taller and flatter.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: FeLo_Llop on August 30, 2012, 05:26:43 pm
It's a nother good sprite, Balthy, but his face is...Moai-esque :/.
Ryu is worth of something better and you can do it!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Markpachi on August 30, 2012, 06:20:59 pm
Hey, I kinda took a crack at that Ryu face. I hope you won't mind Balthazar. (http://i.imgur.com/0mekK.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ink on August 30, 2012, 08:10:07 pm
Finally got some free time. Worked on the Ryu's face a bit. (http://s12.postimage.org/gg2e91nvt/Untitled_1.gif)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 30, 2012, 08:31:32 pm
Ghehe look at all those face fixes :) Here's my own:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: 【 HadeS 】 on August 31, 2012, 12:34:18 am
And here is mine! (http://img717.imageshack.us/img717/1359/ryufacefix.png) Y u no stop doin' faces?
;D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: [Judas] on August 31, 2012, 12:38:17 am
BANDWAGON AHOY (http://img.photobucket.com/albums/v471/ruinsofeden/balthameme.png) So tempted to add in another shade of AA or tweak the contrast for palettes closer to CvS, but uh.... yeah.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Fisher King on August 31, 2012, 12:55:15 am
At this rate we will need a poll, thought I still think eFex is the best one IMO
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Railgunner on August 31, 2012, 02:37:50 am
I wish people were as excited of Vegeta stumping things as they were of Ryu's face... :X
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ink on September 01, 2012, 06:22:31 am
Wish there were a thread that would have a sprite started that anyone could mess with, like what has happend with Ryu's face. Maybe even a contest thread that does the same thing.
Love the Slash sprite. Not hating your methods at all or anything but why you no draw it yourself?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: _Arthas_Cf on September 01, 2012, 07:09:19 am
ahhh is late to post anything about ryu face
I still love to have job and what you have to do with it
Wish there were a thread that would have a sprite started that anyone could mess with, like what has happend with Ryu's face. Maybe even a contest thread that does the same thing.
Love the Slash sprite. Not hating your methods at all or anything but why you no draw it yourself?
+1
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 01, 2012, 09:42:01 am
Quote
y u no draw yourself?
Lazyness my friend, lazyness.
Posted: September 01, 2012, 06:38:20 pm (http://img.photobucket.com/albums/v297/Tracks2000/motherfuckingmotaro.png) (http://img.photobucket.com/albums/v297/Tracks2000/motaro1.png) (http://img.photobucket.com/albums/v297/Tracks2000/motaro2.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on September 12, 2012, 12:41:59 am
Make a version without any of the Piccolo makeup. And maybe give him a leather jacket.
what I'm trying to say is make a Spike sprite because James Marsters
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cazaki on September 12, 2012, 12:45:45 am
Feet seem too big if you ask me.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Alex Sinigaglia on September 12, 2012, 02:09:30 pm
I thought you didn't like the movie. But... :alien:
Piccolo's antennas (?) are not there, but the one in the right should be more in the right, and the one in the left, more in the left. And they're "glued" to the head.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 12, 2012, 02:33:36 pm
Quote
And they're "glued" to the head.
Exactly like how they were in the movie then ::)
And ofcourse the movie is a disgrace, it just seemed fun to do the outfits. I probably wanna do a movie-esque Vegeta as well ;)! (already had something sketched up) Also, his feet are so huge for Z2 style (I had them smaller first, but they seemed so small compared to Goku's feet).
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: MadkaT on September 12, 2012, 05:38:27 pm
Nice sprite of slash :D there's no much content about this saga
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 13, 2012, 02:01:38 pm
Maybe that's for the best. Less possibilities to screw this character up :P (like the tv-show version of him...ugh)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ssj4-kakaroto on September 18, 2012, 03:35:19 pm
WoooooooooooooW, Balthazar your DBZ Work is the best............. Let's See how u do Broly & Cell .... :).
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cazaki on September 18, 2012, 08:38:27 pm
He did both already, you just gotta look
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on September 18, 2012, 10:39:00 pm
Or you could go to his website. AFAIK, he showcases his sprites there also.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 19, 2012, 10:08:42 am
I've just posted this in SeanAltly's thread, so no reason to hold it back any longer :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on October 21, 2012, 10:41:16 am
Hehe, thanks for fixing that up, I knew he had something wrong with him. Yeah I guess I'm too used to doing big arms like that. Posted: October 21, 2012, 11:23:30 am The Bulma portrait I did:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on October 22, 2012, 10:02:51 am
They're rosy cheeks >:C! It's supposed to be cute, damnit! It's superhard to get the point across in pixel form (lol, POINT, GET IT!?! A PIXEL IS A POINT..????!??!?) Anyhow, here is the gorgeous base image:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on October 30, 2012, 05:40:15 pm
Yeah, albeit the totally different sprite style, the Gohan spritesheet still feels up-to-date, and more like a Art of Fighting rendition of DBZ chars or something.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on November 29, 2012, 03:34:22 pm
The steam doesn't cover much, just those exhausts. Can't edit it before I'm home, and I'll probably edit it before I post this version without smoke. You'll have to wait a few more hours. *edit
(http://img.photobucket.com/albums/v297/Tracks2000/bulmamech2.png) No smoke, added robo toes, removed the robo 'mouth', added gunbarrel.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on November 30, 2012, 11:55:39 am
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Djoulz on November 30, 2012, 12:08:08 pm
:wth:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Neocide on November 30, 2012, 12:32:38 pm
that goku is awesome, but something is off with bulma's face, mainly her eyes. actually it kinda looks like she's wearing clown make up (it could be the red lines under her cheeks.) Almost looks like she has one of those red clown noses on.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Garuda on November 30, 2012, 01:54:38 pm
that goku is awesome, but something is off with bulma's face, mainly her eyes. actually it kinda looks like she's wearing clown make up (it could be the red lines under her cheeks.) Almost looks like she has one of those red clown noses on.
Same here!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on December 01, 2012, 01:12:32 pm
It's rosy cheeks, damnit! Who the hell sees a clown face in that! Weirdos.
A bit of an experiment; (http://fc04.deviantart.net/fs71/f/2012/336/9/9/dbz_saiyan_saga__live_action_trailer__vegeta_by_balthazar321-d5msofy.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: GOH on December 01, 2012, 01:54:35 pm
The left cheek is over her hair though. Looks weird IMO.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on December 02, 2012, 12:05:42 am
(http://fc06.deviantart.net/fs71/f/2013/002/1/8/ssj3_vegeta_z2_by_balthazar321-d5q5ymf.png) "Prepare to be royally screwed!"
Well shit. Now that you did it, SSJ3 Broly is next?
Please dont mention this abomination. Please dont. EVER.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Long John Killer on January 06, 2013, 07:35:28 am
SSJ3 Broly is an abomination? Doesn't seem that bad to me.
The face looks flat on Vegeta. And not being able to see the pupils on that SSJ3 Vegeta makes him look....I dunno, scary, alien. It works for Broly, but it looks odd on a would-be cocky Vegeta.
Still, looks great otherwise.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 06, 2013, 11:54:03 am
I actually like the face because it's so..different ;)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on January 06, 2013, 11:54:11 pm
I like the face. It's the lack of eyebrows that makes it seem flat most likely.
Also SSJ3 Broly isn't an abomination...he was. . . .unnecessary?
SSJ3 Broly is like strapping 3 World Destroying Nukes to 1 World Destroying Nuke.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Neocide on January 07, 2013, 12:01:13 am
ssj3 broly was the stupidest idea in the history of stupid ideas. SSJ3 has no brows. I'm not fond of that ssj3 sprite in general though, the angle seems a little unnatural. The hair is nice.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 07, 2013, 01:26:42 pm
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on January 07, 2013, 01:47:34 pm
WOW, nice.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Long John Killer on January 07, 2013, 02:18:25 pm
Yea, it does look nice. Though something's off about his footing...his right leg is a little too short, and his left shoe is a little too big. Also, the belt buckle changed colors.
Still, looks great. I like the smirk you gave him.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 07, 2013, 03:00:46 pm
Thanks. Yeah I changed the belt buckle's color because it was just TOO ugly imo :mtongue: and the footing is like that in the original sprite I used as the base (SF3 Ryu). *added SF3 Ryu next to him so you can see.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 07, 2013, 08:45:31 pm
Absolutely splendid. I love DBK and this sprite definitely gives him justice! :yes:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on January 07, 2013, 09:27:05 pm
is that a fuckin' pikachu? I WILL MURDER YOU.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Long John Killer on January 07, 2013, 10:52:26 pm
Since the Poké ball opened upside-down, shouldn't he have come out on his head?
Cute Pikachu, looks great. One of the few Pokémon I'm fond of personally. Only thing is the teeth when he opens his mouth look....weird. I don't actually recall there ever being teeth shown on him when he opens his mouth. Could just be me, though.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 07, 2013, 11:00:46 pm
Teeth = ARTIST'S IMPRESSION! (I actually have very little knowledge of Pokemon on a whole. I didn't know there was an actual up-and-downside of the ball either :P). And I'm sorry Chris, I didn't know you were that anti-Pika :msad:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Long John Killer on January 07, 2013, 11:17:52 pm
Ah, don't worry about it, I'm just overanalyzing a part on a character I haven't really followed in nearly a decade. Not sure if the ball being upside-down or not even matters.
All I know is Mewtwo is the best thing from the franchise, Charizard's a dragon even if the game says otherwise, and Pikachu and Raichu are awesome.
Besides, wouldn't be much of a mouse with no teeth.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: F. James Fernandez on January 08, 2013, 01:49:50 am
Well I like how you animated the poke ball cage thingy :) You made it actually look heavy which is a good thing.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TheSnackist on January 08, 2013, 02:38:04 am
Oh, man, that Pikachus is too perfect... Intro perhaps? That's awesome though. DBK too.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: CRIMZON on January 08, 2013, 02:40:55 am
Will you be USING dat Pikachu in the future? It's great!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Jango Hakamichi on January 08, 2013, 02:50:08 am
Since the Poké ball opened upside-down, shouldn't he have come out on his head?
Cute Pikachu, looks great. One of the few Pokémon I'm fond of personally. Only thing is the teeth when he opens his mouth look....weird. I don't actually recall there ever being teeth shown on him when he opens his mouth. Could just be me, though.
Pikachu shows his teeth in the very first episode
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Xan on January 08, 2013, 02:53:15 am
That looks awesome. What would convince you to make an entire sprite sheet of that?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Fisher King on January 08, 2013, 02:59:04 am
^ Money of course, in Euros of course
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Astral-kun on January 08, 2013, 03:15:50 am
whats wrong with SSJ3 Broly? he was in Raging Blast 1 and 2 and so what if he doesnt have Brows he still looks badass
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Karasai on January 08, 2013, 03:19:29 am
Well most people dont like SSJ3 Broly because it wasnt really necessary for him to have it.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 16, 2013, 08:31:55 pm
Indeed, he's a bold enough statement without SSJ3 :)
Here's the first in-game trailer for REUS, which I'm working on with Abbey Games! http://www.youtube.com/watch?v=8M1icsCkgB4&list=LLxVc4REfKsY1k761CO3oV1Q (http://www.youtube.com/watch?v=8M1icsCkgB4&list=LLxVc4REfKsY1k761CO3oV1Q)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Alex Sinigaglia on January 16, 2013, 08:56:45 pm
Here's the first in-game trailer for REUS, which I'm working on with Abbey Games! http://www.youtube.com/watch?v=8M1icsCkgB4&list=LLxVc4REfKsY1k761CO3oV1Q (http://www.youtube.com/watch?v=8M1icsCkgB4&list=LLxVc4REfKsY1k761CO3oV1Q)
I like that video, but the part that starts at 0:50 makes me sad :'(
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Erroratu on January 16, 2013, 09:32:46 pm
Quote
Here's the first in-game trailer for REUS, which I'm working on with Abbey Games! http://www.youtube.com/watch?v=8M1icsCkgB4&list=LLxVc4REfKsY1k761CO3oV1Q
When i saw the title i though it was something about Reu and Mugen. Turns out its a 2d strategy version of Shadow of Colossus.I probably wont be able to run it on my computer though,i barely run Mugen
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Shockdingo on January 16, 2013, 10:48:58 pm
Looks good dude, will you get to choose a "faction" i.e. (the water crab, desert guy or nature fella?) or do you control the whole world and mingle with the three plus the humans in the land?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 17, 2013, 07:57:18 am
You'll be switching around the various giants the whole time :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 18, 2013, 11:58:56 pm
Those are Cybaster's birthday presents from me :neutral: In SF3/CPS3 style. The second is a fun alternate (to me at least) with both in live-action based outfits.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on January 19, 2013, 05:16:49 am
As amazing as they are I think you got some things to confess. You have a secret love for the live action movie don't you?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Lazy Blazer on January 19, 2013, 05:39:08 am
Cool, wait was Vegeta in that movie? :shocked3:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on January 19, 2013, 06:32:20 am
Nice work, even though I'm not a big fan of the movies version.
Title: Re: Balthazar's Sprites/Commissions Thread (updated first post)
Post by: Kanbei on January 19, 2013, 07:48:09 am
Wow Balthazar! I had the original image but you totally recreated the image in a awesome way! I especially love the glowing aura around Frieza and Mewtwo. I also like the background darkened as well, it looks this is going to happen. (Left 4 Dead Coach Line) "Man, this is about to get all Baghdad and shit.."
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 19, 2013, 09:51:04 am
That looks awesome. What would convince you to make an entire sprite sheet of that?
Oh sorry Til i think I missed this. But yes, I would probably ask for money before even condidering post-poning my own current projects to work on such a big feature. Might be cool, actually. There's been loads of characters that are turned into joke-characters, but I don't know much joke characters that've be turned into serious characters :neutral:
Nope, he wasn't. That Vegeta outfit was heavily based (actually I think I copied it) on the appearance of Vegeta in the K&K Productions' DBZ Saiyan Saga live action trailer. Goku's outfit is just slightly based off the Evolution appearance (the 'skirt' of his top gi and the pants in black). Vegeta (he doesn't wear his white gloves in this promo image but he does in the actual thing):
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on January 25, 2013, 10:45:37 am
^I would play the shit out of that game.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on January 25, 2013, 04:05:06 pm
That's actually a good stance for Sonic.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 25, 2013, 04:17:52 pm
Yeah I think it works for him. Also that 'black outline' thing that Megaman also has going on; it came out alright. A lot better with my previous attempt (with Tiezel Bonne, if you remember).
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on January 26, 2013, 03:55:55 am
Sonic looks vertically squashed, at least around his upper body.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Astral-kun on January 26, 2013, 04:17:07 am
Sonic looks vertically squashed, at least around his upper body.
If you compare it with the artwork I put in the spoiler, it seemed to me they 'un-squashed' Megaman, so I scaled the artwork to match the Megaman sprite as good as possible, and traced Sonic from that scaled artwork. It was the way to go, imo. Besides that, you should know by now that I squash ALL my sprites :P I love squashed.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on January 26, 2013, 08:00:18 pm
But it looks weird! >:[
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: LurkMoar on January 26, 2013, 08:35:51 pm
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on January 26, 2013, 11:35:35 pm
He looks normal on the cover, as does Megaman. Squashing Sonic because the Megaman on the cover doesn't fit the proportions of MvC Megaman doesn't make a lot of sense and results in a weird looking Sonic.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on January 26, 2013, 11:51:43 pm
Looks fine.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 27, 2013, 10:08:35 am
I think it looks fine as well, and I will defend my squashing-logic, but here's an update on Sonic nonetheless :pimp: (http://img.photobucket.com/albums/v297/Tracks2000/sonicrevised_zps0bdfbced.png) Made his torso 2 pixels longer, and added the soles of his shoes 2 more pixels) for good measure. @Overman King Jmorphman ^that shit doesn't work
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on January 27, 2013, 10:23:24 am
But it was his head that needed work... :-\
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on January 27, 2013, 10:41:39 am
He looks fine. More aerodynamic for super sonic speed running.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Alex Sinigaglia on January 27, 2013, 10:43:16 am
@Balthazar: it still doesn't work. :-\
Liking that Sonic sprite, I think you got the style right.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 27, 2013, 10:51:39 am
Sonic looks vertically squashed, at least around his upper body.
:brood:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on January 27, 2013, 11:02:38 am
. . . . .You guys. Seriously. Guys. You.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 27, 2013, 11:03:47 am
(http://img.photobucket.com/albums/v297/Tracks2000/sonicrevised_zpsab11423d.png) 1-pixel-heightened head for you. I wish I could do more with his nose but there's just not enough space. Posted: January 27, 2013, 12:52:56 pm
Took me about 2 hours...I started on it as soon as I did that Sonic sprite revamp. *Actually it took me more about 1hr 25, I forgot I had lunch before I did the final fix-ups and recolor.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Jiggeh on January 27, 2013, 01:41:48 pm
Sonic looks just right. He's in CPS resolution, of course he's going to look wide on your PC monitor.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Markpachi on January 27, 2013, 02:10:35 pm
THAT BOWSER OH MAH GAWD! :haw:
PLEASE let me use it as an avatar! (maybe after a week or so)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 27, 2013, 05:01:08 pm
^ Ok :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Markpachi on January 27, 2013, 05:41:03 pm
Thanks! :thumbsup:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on January 27, 2013, 07:44:03 pm
I'm so sorry this sprite discussion is bothering you. If the irritation continues you should see a doctor and also stop complaining about it because nobody cares.
http://img.photobucket.com/albums/v297/Tracks2000/sonicrevised_zpsab11423d.png 1-pixel-heightened head for you. I wish I could do more with his nose but there's just not enough space.
Sonic looks just right. He's in CPS resolution, of course he's going to look wide on your PC monitor.
The wideness isn't really a problem.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on January 28, 2013, 06:39:33 pm
There's just no pleasing this dude! Oh well at least I tried :neutral:
(http://fc00.deviantart.net/fs70/f/2013/028/9/c/scrooge_mcduck__by_balthazar321-d5t1eur.png) This is from Ducktales 3: When Capcom Got Their Act Back Together. Megaman Legends 3 should appear in this series as well.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Daeron on January 28, 2013, 07:49:00 pm
As soon as i saw that sprite Balth, Moon theme from ducktales nes game came back from the depths of my mind
http://www.youtube.com/watch?v=A5QedygXR0Y
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on January 29, 2013, 06:15:34 am
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 02, 2013, 08:20:25 pm
Sure Daeron, I can do an Ippo for you ^^ that second image looks boss for a base. Standard fee is 4 euros! (Sorry you don't get a Z2-discount)
Pocket Goku and Vegeta: (http://fc09.deviantart.net/fs70/f/2013/032/1/2/pocket_goku_party_by_balthazar321-d5thoql.png) (http://fc03.deviantart.net/fs70/f/2013/033/5/8/pocket_vegeta_party__by_balthazar321-d5tl8l0.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Long John Killer on February 02, 2013, 09:09:49 pm
Chibi Majin Baby Vegeta. It somehow works really well...
Those are all pretty awesome, Balth. Is weird to see normally intimidating SSJ3 Goku looking so....cute, though.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: C-G-U on February 02, 2013, 10:30:56 pm
I'd like to commission you to make me some sprites, I got Caddie to make 1 of Tomba from Tomba! and one of Eiji from Battle Arena Toshinden, I'd like to maybe request Tomba and Goemon from Mystical Ninja
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: force on February 03, 2013, 12:01:17 am
too class :beam:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 03, 2013, 05:34:35 pm
I'd like to commission you to make me some sprites, I got Caddie to make 1 of Tomba from Tomba! and one of Eiji from Battle Arena Toshinden, I'd like to maybe request Tomba and Goemon from Mystical Ninja
Whenever you make up your mind, PM me :)
It's ICED TORCH!! (http://img.photobucket.com/albums/v297/Tracks2000/PocketTorch_zps3064e748.png)(http://img.photobucket.com/albums/v297/Tracks2000/PocketTorchFirey_zps9901cb66.png) And TRUNKS! (http://img.photobucket.com/albums/v297/Tracks2000/PocketTrunks_zps1fda8a76.png) Posted: February 04, 2013, 12:06:18 am Oh and there's the Magus commission I did :) (http://fc04.deviantart.net/fs71/f/2013/034/c/b/magus_z2__chrono_trigger__animation___commission_by_balthazar321-d5toxqv.gif) (http://img.photobucket.com/albums/v297/Tracks2000/MagusPals_zpsf4e86878.png)
Oh and this was another commission I did before that; (http://fc09.deviantart.net/fs71/f/2013/032/d/8/harpuia_z2_with_color_variations_by_balthazar321-d5tho0b.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on February 04, 2013, 02:04:21 am
Balthazar stop it. You're going to make me turn gay for your spriting.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on February 04, 2013, 02:22:56 am
Oh and there's the Magus commission I did :) (http://fc04.deviantart.net/fs71/f/2013/034/c/b/magus_z2__chrono_trigger__animation___commission_by_balthazar321-d5toxqv.gif) (http://img.photobucket.com/albums/v297/Tracks2000/MagusPals_zpsf4e86878.png)
Just an animation? Look good. Hmmm Nice piccolo palette :/
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 04, 2013, 11:33:29 am
Balthazar stop it. You're going to make me turn gay for your spriting.
I'd rather you didn't.
Thanks DP.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on February 04, 2013, 07:45:42 pm
Like seriously. I've been actually wanting to see really good sprites for CT as of late.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: force on February 04, 2013, 10:55:55 pm
(http://img.photobucket.com/albums/v297/Tracks2000/PocketTrunks_zps1fda8a76.png) Posted: February 04, 2013, 12:06:18 am
:) I can't compete with you, your sprites is too good
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 08, 2013, 04:45:32 pm
Behold my batch of new (minus Torch but he has 3 new palettes) Pocket Fighter sprites! I don't think the Ryu/Ken one is that good, but oh well. (http://img.photobucket.com/albums/v297/Tracks2000/PocketTorch2_zps1bcb9b61.png)(http://img.photobucket.com/albums/v297/Tracks2000/PocketCybaster_zps7571e239.png)(http://img.photobucket.com/albums/v297/Tracks2000/PocketMoses_zps6491ccaf.png) (http://img.photobucket.com/albums/v297/Tracks2000/PocketRyu_zps2d261973.png)(http://img.photobucket.com/albums/v297/Tracks2000/PocketKen_zps0ba90041.png)(http://img.photobucket.com/albums/v297/Tracks2000/PocketKazuya_zpsa0710783.png) I used eFeX's Kazuya's head as a base for mine.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: RamzaNeko on February 08, 2013, 09:15:02 pm
I don't think the Ryu/Ken one is that good, but oh well.
Are you kiddin me : p Just perfect and I was kiddin about the Ken hair on the other thread ya XD
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: JeDDyD on February 08, 2013, 10:16:54 pm
Beautiful, the Ryu/Ken sprites are based on their SFIV appearances right? Loving these Pocket Fighter sprites, some truly amazing stuff (just like everything else you sprite) Balthazar.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 09, 2013, 08:29:09 am
Well thanks :) Ryu/Ken are based on their SF3 appearances actually. Gruff faces and all :P I just gave Ken a less-gruffy face.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Real Niko on February 09, 2013, 11:56:34 am
Kazuya looks 'TOO' Cute. It's weird. LOL ;P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 09, 2013, 02:25:43 pm
Cursed Saiyans, turn into monkies! For Dcat's Shredder. (http://img.photobucket.com/albums/v297/Tracks2000/MonkeyCurses_zps3b825af9.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: LegendarySatera on February 09, 2013, 02:32:15 pm
:cawg:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Daeron on February 09, 2013, 03:33:06 pm
Hahaha so great! Could work for Pharao´s Curse from Anakiris!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Iced on February 10, 2013, 09:16:18 am
Shredder uses pharaoh curse animations. =)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 15, 2013, 01:48:48 pm
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Infinite Crisis on February 15, 2013, 06:09:55 pm
Damn Balthazar, those sprites are SICK.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on February 15, 2013, 06:38:58 pm
neat shit
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: FeLo_Llop on February 15, 2013, 07:13:34 pm
OHMY!! I was so young when I played those games!! You make me feel old as Hell, Balth!! T_T!!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Fisher King on February 15, 2013, 07:56:48 pm
That Eiji looks so sick :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on February 15, 2013, 11:24:59 pm
Thanks ;) One more before going to bed:
(http://img.photobucket.com/albums/v297/Tracks2000/LeonardoZ2byBalthazar_zps8f0b5f90.png) This sprite is done to match CvS scale (roughly, it's hard since it's not really human, just humanoid) but I used SF3 color handling (as far as I'm experienced in it anyway). Palettes are SF3 chart, 2K3 toon, In Time SNES, Secret of the Ooze.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on February 16, 2013, 08:27:46 pm
Team T2 (for turtles 2): Balthazar & Dcat team up to bring back the ninja turtles with this sprite style! :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: YagamiBrando on February 16, 2013, 08:37:50 pm
Superb turtles sprites! Really awesome work Balthazar :) Would be cool if you teamed with Dcat for making those :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: C-G-U on February 17, 2013, 01:08:53 am
Though I've already given you my thanks, I wanted to thank you again, you do lovely work sir. I'll definitely consider some more commissions from you in the future (and be more decisive about it hopefully lol)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 02, 2013, 09:12:05 pm
Alright, I'll be ready to add them to my to-do list whenever!
Oh yeah I'm feeling super nostalgic, being a Ninja Turtles fan again a bit! (http://fc00.deviantart.net/fs70/f/2013/061/5/9/donatello_z2_3_by_balthazar321-d5wq89u.png) This pose is based off a lineart from the 2003 show, so it differs a bit from the Leonardo a bit up here, which is based off the Turtles in Time sprite, proportion-wise.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: AugustAPC on March 03, 2013, 01:03:28 am
Donny is my favorite character of all time. Man... if we could get a TMNT Tournament Fighters 2 with those sprites, I'd sell my soul.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: GLB on March 03, 2013, 05:20:14 am
Those look amazing! :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: FeLo_Llop on March 03, 2013, 11:15:52 am
:3 Instant nostalgia because of those Ninja Turtles :3
Awesome sprites !!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 03, 2013, 01:16:36 pm
Thanks! :D
(http://fc02.deviantart.net/fs70/f/2013/062/3/f/ippo_by_balthazar321-d5wt5by.png) I wanted Daeron to commission me for this, but he didn't have the money, so it's a freebie. ^_^
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on March 03, 2013, 01:27:02 pm
I'd like to commission a CvS Mature sprite set, but I don't have the money.
What's wrong with the Warasuki Mature? I'm not big on KOF knowledge but I thought Vice and Mature were pretty identical? And your scheme won't work XD!
Quote
Thanks Balthazar, i hope i can get Goku´s stage ready this week
Sweet :D!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on March 03, 2013, 06:20:34 pm
The sprites are terrible, don't fit, and when they're not straight from KOF, they're headswaps of Vice, using the same head on every single sprite so Mature's head never changes ever.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 03, 2013, 06:32:50 pm
I did notice the same head being put on there quite often. But it just didn't bother me that much. Only thing that was really off to me was the large port, which is just KOF port with no alterations done to make it more Capcom-ish.
*Edit He goes along with the Scrooge McDuck I did, but this one didn't come out that well. (http://img.photobucket.com/albums/v297/Tracks2000/D-1000_zpsb2c1c9c2.png) **Edit Oh and I did this as a present for Bea's birthday, on Iced's request. (http://img.photobucket.com/albums/v297/Tracks2000/PocketBea_zpsa0162f85.png) *I did a brunette version later but this is not that one. As you can see.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Garuda on March 04, 2013, 02:10:28 pm
Ippo's head should be more rounded, and maybe his glives bigger, but finally Ippo too is getting some sprite love!
There was an Ippo sprited by Kabao too, it was awesome!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Wargame-Kun on March 04, 2013, 03:05:42 pm
yea we see the sprites but it will be cool if he exist at mugen
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Garuda on March 04, 2013, 10:27:04 pm
Here is Kabao's Ippo, just for reference:
(http://imageshack.us/a/img849/5276/sippo.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bea on March 05, 2013, 11:21:13 am
Oh and I did this as a present for Bea's birthday, on Iced's request. (http://img.photobucket.com/albums/v297/Tracks2000/PocketBea_zpsa0162f85.png) *I did a brunette version later but this is not that one. As you can see.
And that was one of the most pleasant surprises on my birthday. :) I enjoyed it quite a lot.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: GLB on March 05, 2013, 10:45:56 pm
They share an outfit, gethits, and a few other things. That's literally it.
The only other thing I can think of is their Deicide move.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 07, 2013, 10:27:12 am
(http://fc04.deviantart.net/fs70/f/2013/066/6/6/armaggon_z3_by_balthazar321-d5x8bxd.png) (http://fc09.deviantart.net/fs70/f/2013/066/c/f/armaggon_z3_palettes_by_balthazar321-d5x8bzv.png) Oh hell yes, friggin' Armaggon :D! I think he came out exceptionally well, since I'm still not an expert in SF3 coloring. Any feedback/tips on further improvements? eFeX? Diepod? I have to add I have a copy of the sprite behind the actual one which has a drop shadow on the tail. Because of it has some transparancy shit in the image, but recoloring shouldn't prove difficult since you can just eyedrop-pick the colors in the bubbles. I can post a sprite without the background and drop shadow though if it's requested.
Also as you can see, those SF3 color chart bubbles are very cool and I use them a lot, but I think they are missing one color; the darkest shade for the vibrant color palette. It's mostly used for edges on overlapping parts. Thus, I did overlapping color bubbles and included that color. I'm convinced the SF3 chars have that color, but it's missing in those palette chart bubbles.
Lastly, I would love to see Armaggon in the new Nickelodium show, but I think it's unlikely because I think he is licened to Archie comics? It's kind of the same situation with Capcom and the Akira characters from Street Fighter EX.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Iced on March 07, 2013, 10:44:25 am
I believe they actually got all the rights back, Laird bought all of the archie properties.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Kanbei on March 07, 2013, 11:50:47 am
I would like to see how this dude would look like with a little mac palette.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: YagamiBrando on March 07, 2013, 12:09:17 pm
Dat Armaggon O_O Amazing work here
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Just No Point on March 07, 2013, 05:52:11 pm
Love Armaggon. The only other TMNT big bad worthy of the title besides Shredder and Krang. Would pay good money to finally see the Final Wars. I wonder if Future (super?)Shredder and Armaggon would have crossed paths in that.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 24, 2013, 12:14:08 pm
^Yes that'd be quite awesome.
Some Power Ranger action! I was toying with the idea of animating this stance, but I'll see. It's from Captain Commando. The outfit is heavily inspired on the first Movie outfit (I say insprired since I didn't get all the details in). For some reason the red colors came out great. (http://img.photobucket.com/albums/v297/Tracks2000/RedRanger_zpsb42d37d0.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Fire penguin Disco panda on March 24, 2013, 12:39:10 pm
I really love that red ranger sir... ( • [] •) :Epic:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: xXMCGXx on March 24, 2013, 04:09:15 pm
right in the childhood.... that sprite is awesome!! nice work as always!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Shockdingo on March 25, 2013, 07:19:04 pm
ZOUNDS! My childhood! Armageddon is gorgeous and that Red Ranger sprite...please animate the stance. I'm a huge sentai fan and seeing that would be glorious! : D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 25, 2013, 08:39:05 pm
Yes, I'm really concidering animating that stance. He'll be posing like CapCam, not your standard silly up-and-down-breathing idle pose :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Trinitronity on March 27, 2013, 02:53:36 pm
One question: How much do I have to pay, if I want you to make an CvSish animation? I would really like to see PotS Ryu with his SF4 default pallette doing a Guilty Gear-styled Burst.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Duos on March 27, 2013, 02:55:30 pm
Viofitz sprited Ryu doing a burst from TVC.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Trinitronity on March 27, 2013, 02:56:29 pm
Do you have it? All of Viofitz's stuff is offline... EDIT: If nobody has that particular sprite, then I'm forced to ask Balthazar, how much I have to pay him, so he sprites a Guilty Gear-styled Burst for PotS Ryu with his SF4 default pallette.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on March 28, 2013, 12:57:07 pm
Destrudo Ryu has a "Guilty Gear burst-like" animation. Check em out.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Trinitronity on March 28, 2013, 02:24:28 pm
I think for a CvS Ryu burst animation like you discribed, I think about 20 euros?
Okay, I tried out Destrudo Ryu, and his burst is, what I need. So you can scratch that. However, how much do I have to pay for a different CvS character doing a GGX-styled Burst animation?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 30, 2013, 07:40:40 pm
The same price, I dunno!
(http://fc09.deviantart.net/fs70/f/2013/089/5/d/redranger_morph_by_balthazar321-d5ztc9v.gif) Finished this pretty cool animation of the Red Ranger (movie-styled) morphin into action! The human form is based off Jason, not Rocky (even though it's the movie costume, but whatever!).
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: City_Hunter on March 30, 2013, 07:47:59 pm
wow so cool man nice job
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on March 30, 2013, 07:57:58 pm
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TheSnackist on March 30, 2013, 08:43:45 pm
Hot damn.... I love that. Your treatment of clothes, with the wrinkles and folds, is always awesome! And so fluid! Just really cool man. :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Karasai on March 30, 2013, 08:51:58 pm
Oh my fucking god that's amazing
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Shockdingo on March 30, 2013, 10:10:00 pm
:o ....so guys, we need to start a kickstarter and get Balth to make a TMNT and Power Rangers game now.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on March 31, 2013, 04:28:23 am
But he hasn't started Piccolo yet. :(
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Markpachi on March 31, 2013, 05:39:52 am
Are you sure about that? :charming:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: RamzaNeko on March 31, 2013, 09:20:50 pm
You based his face on the guy who turned into gayporn actor? lol
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on March 31, 2013, 11:38:26 pm
That's not him though.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 03, 2013, 08:58:20 pm
Ok lads, I've updated GokuZ2's unused sheet, as well as ADDED VEGETA Z2's!
links because the files are too big to properly display here. GokuZ2: (refresh if you don't see the SSJ stuff at the bottom) http://network.mugenguild.com/balthazar/resources/GokuZ2_unused_sheet_by_Balthazar.png VegetaZ2: http://network.mugenguild.com/balthazar/resources/VegetaZ2_Unused_Sprites.png
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: RamzaNeko on April 03, 2013, 09:54:42 pm
Ok lads, I've updated GokuZ2's unused sheet, as well as ADDED VEGETA Z2's!
links because the files are too big to properly display here. GokuZ2: (refresh if you don't see the SSJ stuff at the bottom) http://network.mugenguild.com/balthazar/resources/GokuZ2_unused_sheet_by_Balthazar.png VegetaZ2: http://network.mugenguild.com/balthazar/resources/VegetaZ2_Unused_Sprites.png
very nice stuff, free to use as base for moves?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Garuda on April 03, 2013, 10:03:26 pm
Goku's one is almost a complete sprite set!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 03, 2013, 10:33:45 pm
Yeah use what you want!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on April 04, 2013, 10:50:04 am
Nice! There are many sprites I have never seen. :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Dragon-Kid on April 04, 2013, 07:38:45 pm
Hey, Balth. Do you accept requests?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 04, 2013, 07:55:28 pm
Not really, it´s gotta be a commission I´m afraid. Unless I´m in love with you, in which case I could do a freebie, but that isn´t the case :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Dragon-Kid on April 04, 2013, 08:09:12 pm
Since I'm a longtime of Power Rangers, I would like see Troy Burrows/Megaforce Red in Z2-style.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 04, 2013, 08:21:03 pm
OK maybe I can do an exception for you.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: LunchPolice aka Quack on April 04, 2013, 08:36:05 pm
I feel like the old Vegeta sprites would make a good Super Vegeta, but we're already getting Majin Vegeta so whatever.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: YagamiBrando on April 04, 2013, 08:43:12 pm
I'd love to see some more TMNT stuff That Armaggon of yours looked really amazing - one of the best spriteworks I saw. Do you have sketches of other villains? Like Verminator X or Shredder?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 04, 2013, 08:58:54 pm
Can I get a freebie...? Just one, I'll never ask again I swear. Pretty please...? :llama:
Lay it on me and I'll see what I can do, I got 4 free days coming up so I might be able to. And at least I know YOU'LL thank me for it. Grrr stupid Dragon-Kid :furious3:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on April 05, 2013, 12:31:57 pm
PS : this is not an insult, just a genuine request.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 05, 2013, 01:06:24 pm
I think we can all agree here. ANYWAY. I did another villain, this time from ZyuRanger; DoraCirce! (http://img.photobucket.com/albums/v297/Tracks2000/DoraCirce_zps47de9bba.png) This guy would eat all of the food, thus destroying the bond between families!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: DW on April 05, 2013, 03:52:57 pm
Cool, thanks. :) It was a hard choice... I was torn between Zangya or Super Garlic Jr. Though, since there are very few female chars in DBZ, I gotta side with the lady. Zangya please?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 05, 2013, 04:00:25 pm
Thanks cool man, and I guess thanks for giving me the oppertunity to sprite a lady :gorgeous:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bea on April 05, 2013, 04:10:09 pm
Since ya want to draw a lady, I sent 5 Euro do your paypal. Waiting for a nice CvS Power Girl. :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 05, 2013, 04:50:14 pm
(http://img.photobucket.com/albums/v297/Tracks2000/ZangyaZ2_zps049e9c34.png) Seems like it's 1 girl down, 1 to go :pimp:
(http://img.photobucket.com/albums/v297/Tracks2000/PowerGirlCvSbyBalthazar_zps2dc0c82f.png) *EDIT Power Girl, ready to rock! With CvS Chunny for size ref. I think she might be a little intimidated as well :anxious:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Dragon-Kid on April 05, 2013, 05:54:45 pm
Can I get a freebie...? Just one, I'll never ask again I swear. Pretty please...? :llama:
Lay it on me and I'll see what I can do, I got 4 free days coming up so I might be able to. And at least I know YOU'LL thank me for it. Grrr stupid Dragon-Kid :furious3:
I'm sorry, balth.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bea on April 05, 2013, 06:03:53 pm
(http://img.photobucket.com/albums/v297/Tracks2000/PowerGirlCvSbyBalthazar_zps2dc0c82f.png) *EDIT Power Girl, ready to rock! With CvS Chunny for size ref. I think she might be a little intimidated as well :anxious:
PeeGee looks pretty good and I am pleased with it. :) I just think that she is a bit on the short side, even though she isn't standing 100% straight. PeeGee is like 5'11'', Chun's 5'6''. ;P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 05, 2013, 06:41:07 pm
Oh yeah I pretty much made her the same height as Chunny, but didn't keep in mind she's Asian and thus a little shorter overall). Don't worry, use this edited, longer legs version of Powaaa Girl!! (http://img.photobucket.com/albums/v297/Tracks2000/PowerGirlCvSbyBalthazar_zpse6c7c3f6.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: C-G-U on April 05, 2013, 06:42:05 pm
Hmm, I've been considering asking you for another sprite, and or possibly a new icon for my deviantart account, since the one I have I've had for years. Have you ever done Vash from Trigun or Phoenix Wright in the past? I may ask for Vash on his own in one of the interesting dramatic poses he's in. Not sure about the other thing though lol. I'll message you if I come up with something for sure.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 05, 2013, 06:55:03 pm
Alright but the request train isn't riding anymore for a while :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: DW on April 05, 2013, 08:34:05 pm
:smitten: Awesome job. I always wanted to see her done in your art style. I hope that one day, you may even be willing to sprite her fully to add her to the Z2 roster. Anyway, thanks for that. I appreciate it.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 05, 2013, 08:46:44 pm
No problem ;)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Karasai on April 05, 2013, 09:30:22 pm
Hahahahahahahahahahaha. Your next sprite request will probably cost you 50€.
I understand, it's for this that when I'm going to prepare my bucks and PayPal account, I would request, not, I would make a commision for a full spritesheet.
But for now, I'm without bucks.
Otherwise, thanks for the information.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Duos on April 06, 2013, 01:33:39 am
With your attitude you will be lucky to get anyone willing to work for you again.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Dragon-Kid on April 06, 2013, 01:39:45 am
With your attitude you will be lucky to get anyone willing to work for you again.
All right, I'm going to behave better next time.
And, less chitchat, more sprites.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Iced on April 06, 2013, 01:56:18 am
your last posts implied you werent thankful now but you would be next time someone gave you something for free , then you said that you dont have money to give people, then you told mc to shut up and post more sprites while saying you are going to behave. I feel like i should have a bingo sheet of some sort.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Duos on April 06, 2013, 01:58:25 am
Out of respect for Balthazar can we get this little sidetracking purged somewhere? IDC if it's the shit thread or whatever, he doesn't deserve his topic crapped up because of one ungrateful tool.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: MotorRoach on April 06, 2013, 02:10:34 am
Nice use of brightening, specially on her hair. Pretty spot on to CvS style IMO. Just think that maybe the shading on her hair could be a little bit darker, to give good contrast.
Off-topic: Every post by Dragon-Kid ever:
>Acts like a dick >"I'm sorry" >Still acts like a dick
I don't think this vicious cycle will ever change.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: C-G-U on April 06, 2013, 02:31:17 am
Alright but the request train isn't riding anymore for a while :P
but I want it -now- lol, nah I understand you have a full plate, I'm still grateful for the past 2 you did, but I'll wait until you have some time to work on some commissions in the future :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Dragon-Kid on April 06, 2013, 02:43:01 am
your last posts implied you werent thankful now but you would be next time someone gave you something for free , then you said that you dont have money to give people, then you told mc to shut up and post more sprites while saying you are going to behave. I feel like i should have a bingo sheet of some sort.
When I said less chitchat, more sprites. I'm not shutting MC's mouth.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: 100_Sad_Pandas on April 07, 2013, 08:02:22 am
Hi Balthazar, i lurk around your threads occasionally because you're a really good spriter. I like your cvs/sf3 inspired style. I was wondering whether or not you were doing commissions? I didn't want to ask what i was thinking without knowing first if you'd actually do it.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 07, 2013, 08:19:13 am
It's called the commissions thread for a reason. But I'm not taking full-character request, I prefer just single sprites
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: 100_Sad_Pandas on April 07, 2013, 08:33:21 am
It's called the commissions thread for a reason. But I'm not taking full-character request, I prefer just single sprites
I'd never ask for a full character, that would be increasingly selfish of me, :P . Nah, i was wondering if you could sprite the Japanese Godzilla? Here are a few references if you've never seen the movies. http://2.bp.blogspot.com/_YqZHj8F05J0/S94K_n7PbNI/AAAAAAAAABo/lSHj0K7kQ4I/s1600/968132-godzilla_super.jpg http://4.bp.blogspot.com/-984wus65fSE/URaCtSHQ81I/AAAAAAAAdgs/5BpKU1-eAa8/s1600/godzilla+2014.jpg http://monsterjones.com/Godzi/Godzi2005Poster02.JPG Thanks in advance if you decide to do it. I totally understand if you dont have the time.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Markpachi on April 07, 2013, 09:01:43 am
I believe you'll need to pay him first.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: 100_Sad_Pandas on April 07, 2013, 09:06:11 am
Meh. Just realized i forgot to write i have no money...
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Markpachi on April 07, 2013, 09:07:19 am
lol just earn a few bucks. It won't cost too much since it'll be just a single sprite.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 07, 2013, 09:19:11 am
Depending on what scale/style you want him, it'll be between 5~10 euros for that one. I do hope you don't want him in-scale with CvS or something :P That'll take me month XD!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: 100_Sad_Pandas on April 07, 2013, 02:28:05 pm
CvS style would be better, but like i already stated i don't have money. EDIT: Sorry, i read your post wrong, whatever scale you would put him in would be fine.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 08, 2013, 10:28:31 am
Just try and save up a few bucks, there's no rush :). Now, here's the latest commission I did for Judas: Raoh Z2! (http://fc05.deviantart.net/fs70/f/2013/098/4/9/raoh_z2_by_balthazar321-d60v7rm.png)
His outfit is a bit of a hybrid between two versions of Raoh, at Judas' request. Judas does commissions himself as well, hint hint :thumbsup:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on April 08, 2013, 10:53:31 am
Wow, that's nice! :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: AugustAPC on April 08, 2013, 11:58:03 am
Bishoujo statue inspiration? I dig it. I've got my eyes on that statue line. I love me some DC.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: 【RTC】MelvanaInChains on April 08, 2013, 09:27:33 pm
suddenly, hnk? okay interested
looks pretty neato, trying to imagine what that'd look like with the helmet+cape deal now
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Guy Armando on April 10, 2013, 07:41:59 am
Hokuto No Ken, good anime!!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on April 11, 2013, 11:02:06 pm
Hmm, the color use on for the skin, hair, and blue parts seems not really CvS-ish to me, it reminds me more of CPSIII, but not exactly.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 11, 2013, 11:38:38 pm
Mr.Morph, all those colors instead of the red and the yellow are directly picked from Chun-Li :P!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on April 11, 2013, 11:40:33 pm
I said color use, not the colors themselves. :P
so like shading and stuff
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 11, 2013, 11:42:08 pm
Hmm nice way to talk yourself out of that one! Well, do you have suggestions on the color uses? I might be willing to update that sprite since it is quite a lovely one, ain't it.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on April 11, 2013, 11:46:52 pm
The hair looks the same to me as all the other blondies in CVS2. It's the face that looks not CVS to me.
I dunno, it doesn't look quite right to me... actually, maybe there is an issue with the colors: blondes in CvS usually have greater contrast between their hair shades.
The face itself looks fine but with the hair added the head looks a bit big. I guess if the hair was shaved down a bit it'd look better.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 12, 2013, 12:07:55 am
Ah yeah I see, thanks for noticing. But you know me, I like me some big hair on my chars :P But yeah in order to fit with CvS properly, that could be trimmed down a bit.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 13, 2013, 05:48:06 pm
(http://img.photobucket.com/albums/v297/Tracks2000/walu_zpsddb3d384.png) (http://smg.photobucket.com/user/Tracks2000/media/walu_zpsddb3d384.png.html) Next project, if I had the time! I really think we should start investing in a cloning machine for me so I could do all this stuff at once...
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Hyogo on April 13, 2013, 05:50:52 pm
WaluigiM2?
Worth the money if you had the time :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Killer Kong on April 13, 2013, 06:49:50 pm
I think you should do Waluigi, but that's just me. Fuck I'd crack open my gullible wallet for it! (it'd just take a few years to fund, but I'd pay over the timeline of years if I had to!) Even if it never happens, the sprite looks pretty much picture perfect in terms of the proportions and everything about it, really. The twiggy arms, lanky legs, bizarre posture, it's awesome.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 13, 2013, 08:01:47 pm
He would be very interesting indeed, maybe if I can get some decent Smash Bros footage to use as bases, I can try to work on it on the side. Or maybe I can draw the rough keyframes myself. The sprite you see is more CvS then Z2, but I still like it (basicly it uses less shades). I don't know what gameplay he would have, but I'm pretty sure we could make him awesome in Z2 style, for sure :) But I dunno if I could get payed enough from various donations, I might make his sprites opensource. But no promises as of yet!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Gladiacloud on April 13, 2013, 08:22:43 pm
(http://img.photobucket.com/albums/v297/Tracks2000/walu_zpsddb3d384.png) (http://smg.photobucket.com/user/Tracks2000/media/walu_zpsddb3d384.png.html) Next project, if I had the time! I really think we should start investing in a cloning machine for me so I could do all this stuff at once...
Next project? Waluigi will be a full character? Or you'll make only some sprites of him?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 13, 2013, 08:28:09 pm
He´s just seemed very funny and interesting to make to me, but honestly I´ll first have to look how stuff plays out. Finishing updating Vegeta Z2 will get one more thing out of the way, and I don´t want to pause working on Freeza either, I´ll have to think of something. I´ve downloaded a youtube video of Waluigi in Smash Bros doing all his moves, I can probably trace a lot of that. But as said before, no promises! I haven´t planned anything out yet.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Dragon-Kid on April 13, 2013, 09:03:19 pm
He´s just seemed very funny and interesting to make to me, but honestly I´ll first have to look how stuff plays out. Finishing updating Vegeta Z2 will get one more thing out of the way, and I don´t want to pause working on Freeza either, I´ll have to think of something. I´ve downloaded a youtube video of Waluigi in Smash Bros doing all his moves, I can probably trace a lot of that. But as said before, no promises! I haven´t planned anything out yet.
Well, I returned to this topic as a good man... or kid.
Take your time, Balth. Good luck in updating Vegeta and completing Freeza. You decide when what's going next.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Killer Kong on April 13, 2013, 10:27:33 pm
Well, if it does happen, you will have created the dreams of a humble man in Canada currently living in a snowy April(truly terrible, this winter.)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: NAQProductions on April 13, 2013, 11:46:28 pm
I'm wondering if you would try out an original character? I'm working on concepts for an original fighting game and we are testing out various avenues of artwork. A fight stance and maybe one attack would be all we need for now. Please send me an email if you are interested.
Thanks! Nate NAQProductions@gmail.com
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Iced on April 13, 2013, 11:47:54 pm
So you are comissioning a stance and an attack?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 15, 2013, 05:08:52 pm
At first I wanted to animate this, but then I was all like nah. (http://img.photobucket.com/albums/v297/Tracks2000/SaberTiger_zpsefbf9148.png) (http://smg.photobucket.com/user/Tracks2000/media/SaberTiger_zpsefbf9148.png.html)
Hmm, something about this is giving me a SFIII vibe, instead of a CvS one. Maybe it's the clothing folds?
I don't really see how the clothing folds are any different from CvS Ryu's. But yeah he's a little bit oversized, as I stated, and his fingers are too bulky. Overall-propotion-wise he's definitely similar to CvS Ryu. C'mon, SF3 Ryu is a hulking beast compared to that.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Kamekaze on April 17, 2013, 09:50:37 pm
If a waluigi were to be sprited. Then I throw my hat in the ring for people who would theoretically code him.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on April 17, 2013, 10:12:32 pm
I don't really see how the clothing folds are any different from CvS Ryu's.
Well, there's more of them, and the folds themselves are more severe. It doesn't look all that similar to Ryu's clothing folds, IMO.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 20, 2013, 11:07:09 am
I'm not so sure, I stil think they're pretty similar :P
How does this look scale-wise (note he's somewhat crouched and Rugal's perfectly upright)? (http://img.photobucket.com/albums/v297/Tracks2000/waluscale_zps896cdf43.png) (http://smg.photobucket.com/user/Tracks2000/media/waluscale_zps896cdf43.png.html)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Artchell on April 20, 2013, 03:55:35 pm
If you were to stretch his legs out so he is standing completely straight he is about the same height as rugal which is wrong because rugal is 6'5" and waluigi is 7'3".
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 20, 2013, 04:02:32 pm
Yeah I should probably use a standing upright sprite of Waluigi for better comparing. He has those super long limpy legs!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Artchell on April 20, 2013, 04:10:22 pm
He is apparently the tallest Mario character :O
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: _Data_Drain_ on April 20, 2013, 04:23:21 pm
...
Oh... My... God. If you make Waluigi for Mugen with someone's help... I think I'd die of hype.
As for move ideas... A friend of mine made an AMAZING Brawl mod of Waluigi. He goes by the user name marioking64DS on youtube. You could perhaps ask him permission to use those ideas for a basis? I did this video for the move set awhile back... Though it is outdated (since on his own channel, he's posting updates to this move set, refined animations and whatnot). But, this should give a good idea of what he's done.
Spoiler, click to toggle visibilty
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 20, 2013, 04:29:06 pm
That was actually the video I used to take a few snaps of Waluigi. I had no idea the game was altered or whatever ;P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: _Data_Drain_ on April 20, 2013, 04:43:22 pm
That was actually the video I used to take a few snaps of Waluigi. I had no idea the game was altered or whatever ;P
Indeed. That mod is very high quality.
Also... I just asked MarioKing about this... He says it's fine with him to use the moves he came up with. Like I said though. You might want to check his videos too. Since they have some new moves. Like better throws.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 20, 2013, 05:05:39 pm
Alright then. Nothing is surtain or promised, but Waluigi definitely seems an interesting char to make to me. Such a left-field guy :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Titiln on April 20, 2013, 05:12:37 pm
lol a full waluigi character with balthazar sprites would own. a lot of the movies in that smash hack look really awkward. if waluigi really was in smash brothers i imagine he would use moves referencing games like mario kart, party, tennis, golf, ddr, since those are the only type of game he appears in.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on April 20, 2013, 05:30:30 pm
lol a full waluigi character with balthazar sprites would own. a lot of the movies in that smash hack look really awkward. if waluigi really was in smash brothers i imagine he would use moves referencing games like mario kart, party, tennis, golf, ddr, since those are the only type of game he appears in.
He does have the 'swim through the air' move, but yeah those animations look pretty odd overall. I recalled Smash Bros's animations being weird but at least a little more polished then that. Oh well, 1 or 2 keyframes is all I need :) And thanks, I'm pretty sure it would indeed be a pretty rockin' character :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Xan on April 20, 2013, 05:46:25 pm
Then again, Waluigi's animations even as an Assist Trophy are a bit jerky when he's attacking.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Titiln on April 20, 2013, 05:48:34 pm
smash bros has normal animation (barring exceptions like wario and mr game and watch)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: _Data_Drain_ on April 20, 2013, 06:48:26 pm
He does have the 'swim through the air' move, but yeah those animations look pretty odd overall. I recalled Smash Bros's animations being weird but at least a little more polished then that. Oh well, 1 or 2 keyframes is all I need :) And thanks, I'm pretty sure it would indeed be a pretty rockin' character :D
You have to remember though.
MarioKing made Waluigi with Wario's odd animations in mind. Wario has really odd jerky animations too. He wanted Waluigi to be a cross between Luigi, and Wario animation wise. So that's why some moves look odd.
Plus as I said before. He's improving Waluigi's animations anyway. Like forward tilt.
Spoiler, click to toggle visibilty
These are a few videos with his work in progress next version.
...
Anyway. I hope these help. I wish you luck on this. Waluigi's kind of an underrated character... I feel Nintendo hasn't let him shine.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 21, 2013, 02:10:22 pm
Updated Waluigi and CvS Kung-fu Man (both resized and redone). (http://img.photobucket.com/albums/v297/Tracks2000/WaluigiZ2new_zps85afbb2d.png) (http://smg.photobucket.com/user/Tracks2000/media/WaluigiZ2new_zps85afbb2d.png.html) (http://img.photobucket.com/albums/v297/Tracks2000/KungFuManCvS2_zps38321c4a.png) (http://smg.photobucket.com/user/Tracks2000/media/KungFuManCvS2_zps38321c4a.png.html)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: _Data_Drain_ on April 21, 2013, 02:14:32 pm
Ah, looking good I gotta say.
Waluigi seems tall enough. And KFM is a much better size now.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on April 28, 2013, 01:41:18 pm
Whoa!! Wasn't it Binho who originally created Animated Scorpion and Sub-Zero?? I'm also thinking about B. Orchid as well. Who made her??
Yeah Balthazar, that's incredible. My mind is imagining how he moves animated. I swear, if I had extra Bison-Dollars in my pockets, I'd ask someone to commission something!! :doom:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: FeLo_Llop on April 28, 2013, 11:04:13 pm
My God...Wualuigi, Scorpion,KFM...all those are eyegasmic!! *_*!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: LunchPolice aka Quack on April 28, 2013, 11:06:02 pm
That Scorpion looks so much cooler than he does in the games!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: C.a.r.l.o.s. on April 29, 2013, 12:14:48 am
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Trinitronity on June 17, 2013, 01:58:40 pm
Sorry to bump, but do you still take commisions? I already tried at Development Resources, but no luck. How much does it cost for you to make burnt sprites? I need one for a WIP of mine.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on June 17, 2013, 02:09:43 pm
I'm not really taking any commissions at the moment. I've taken way too much on my plate and I tend to finish it before adding more. Sorry.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on July 16, 2013, 01:05:27 pm
Something I did while I was bored... (http://img.photobucket.com/albums/v297/Tracks2000/SilverboltAnimated_zps9f7b7f80.png) (http://smg.photobucket.com/user/Tracks2000/media/SilverboltAnimated_zps9f7b7f80.png.html)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on July 18, 2013, 09:50:25 pm
(http://fc04.deviantart.net/fs70/f/2013/199/b/3/sf3_styled_hammer_bro_by_balthazar321-d6e1u3a.png) Street Figther 3-ish sized/colored Hammer Bro!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: City_Hunter on July 18, 2013, 10:12:31 pm
cool nice job balth
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Blizzard Negatrix on July 18, 2013, 10:33:25 pm
Man, you should do a Mario series char for MUGEN
your MUGEN skills are awesome!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Shockdingo on July 18, 2013, 11:13:07 pm
Something I did while I was bored... (http://img.photobucket.com/albums/v297/Tracks2000/SilverboltAnimated_zps9f7b7f80.png) (http://smg.photobucket.com/user/Tracks2000/media/SilverboltAnimated_zps9f7b7f80.png.html)
Silverbolt! My favorite goody two-shoes! :) Excellent job dude, love the pose.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on July 19, 2013, 08:38:18 am
And this is a recolor of the sprite: (http://fc00.deviantart.net/fs71/f/2013/213/a/b/coolerfinalform_by_balthazar_sf3pal_by_balthazar321-d6g7icd.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Saikoro on August 02, 2013, 07:19:49 pm
Wow. Fantastic mini-tutorial. Balthazar, you are amazing and a master of your craft.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 02, 2013, 07:42:22 pm
:2thumbsup:
I guess you could also publish it in a non-GIF format, so it can be more easily followed.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 02, 2013, 07:59:46 pm
Both Gif Movie Gear and Photoshop (I think + CS5) are able to export animated gifs's frames into .PNGs :D Otherwise when I get enough requests, I can do it myself and upload it here.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: C-G-U on August 02, 2013, 11:02:27 pm
I would appreciate if you did split them as well, as I have neither of those programs, overall it looks very useful and easy to follow though. :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Fisher King on August 02, 2013, 11:08:58 pm
Step 7 is easily the most difficult one. Imagination may end up in simplicity & shading errors in some parts :( a great/amazing tutorial nonetheless, I guess the 7th step in it can be improved only with experience & advice.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 02, 2013, 11:19:46 pm
Ok here it is in .png format :) http://www.sendspace.com/file/20hgq6
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 04, 2013, 05:04:28 pm
Rewatched X-men 1 and 2 so it was only a matter of time I did something like this: (http://fc03.deviantart.net/fs70/f/2013/216/c/2/x_men_cyclops_movie_sf3_by_balthazar321-d6glfk1.png)
This was obviously just a damn joke about the fact that Saiyans are often compared to monkeys...
Well sorry it's just damn impossible to read your sarcasm if you don't use smilies :doom: I'm no psycic, you know! It's Scott Adkins's face hidden within there by the way:
Rewatched X-men 1 and 2 so it was only a matter of time I did something like this: http://fc03.deviantart.net/fs70/f/2013/216/c/2/x_men_cyclops_movie_sf3_by_balthazar321-d6glfk1.png
That´s actually pretty damn cool :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Neocide on August 04, 2013, 10:37:30 pm
Rewatched X-men 1 and 2 so it was only a matter of time I did something like this: (http://fc03.deviantart.net/fs70/f/2013/216/c/2/x_men_cyclops_movie_sf3_by_balthazar321-d6glfk1.png)
<3 Awesome, even if I hated those outfits, giving my favorite superhero love. You are awesome :3 (I still hope to make him one day in his new revolutionary outfit) The X on the chest could be wider though the top part is too thin.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on August 05, 2013, 12:55:04 am
Rewatched X-men 1 and 2 so it was only a matter of time I did something like this: http://fc03.deviantart.net/fs70/f/2013/216/c/2/x_men_cyclops_movie_sf3_by_balthazar321-d6glfk1.png
Whoa, just a simple color change makes that costume so, so much better.
The face does seem a bit odd (but not like a monkey), I think it's the lips that's throwing me off. Maybe. I dunno!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cazaki on August 05, 2013, 08:49:28 am
It's the fact that the face is drawn somewhat realistically, which is what Balthazar was probably going for. The nose, lips and strong cheek areas detail aspects of the face that Toriyama's art style has never done, therefore making the picture virtually foreign to us. Though different and interesting, Toriyama's art style leads to very similar faces and limited variation because of the overall lack of detail. Kudos to Balthazar though.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 05, 2013, 09:53:18 am
Thanks Cazaki, and JMorph, seems like you got the point :) I indeed wanted to mix some realism in there, I'm just not very good at drawing those kinds of faces.
...I'm not sure why my post gave Ryuku cancer...what's so bad about it? It's a simple "Why?" "Why Not?" reply. Don't you use that reply only when the post is immensely dumb? Like some girl saying "Y'all fools, the earth is flat". Also, I hate memes (now), we should all band together and eradicate the world of them...at the very least in my threads! Doesn't that count as a macro, by the way? I feel Ryuku should be punished :smartass2:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Jango Hakamichi on August 05, 2013, 12:47:51 pm
He already has cancer, isn't he punished enough???
Spoiler, click to toggle visibilty
I hate it when people say "This post gave me cancer/AIDS/insert disease here." I really can't wrap my mind around how people find diseases to be funny.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on August 05, 2013, 01:27:18 pm
Thanks Cazaki, and JMorph, seems like you got the point :) I indeed wanted to mix some realism in there, I'm just not very good at drawing those kinds of faces.
...I'm not sure why my post gave Ryuku cancer...what's so bad about it? It's a simple "Why?" "Why Not?" reply. Don't you use that reply only when the post is immensely dumb? Like some girl saying "Y'all fools, the earth is flat". Also, I hate memes (now), we should all band together and eradicate the world of them...at the very least in my threads! Doesn't that count as a macro, by the way? I feel Ryuku should be punished :smartass2:
Memes are everything that is popular on the internet. So well yeah I think you rather meant macro right ?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Jango Hakamichi on August 05, 2013, 01:38:00 pm
Didn't he say macro in his post???
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 06, 2013, 02:36:41 pm
I totally did!
Anyway, more stuff to rant over: (http://fc04.deviantart.net/fs70/f/2013/218/3/b/goku_redesign_by_balthazar321-d6gvat1.png) http://balthazar321.deviantart.com/art/Goku-redesign-391131253
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: QuickFist on August 06, 2013, 02:56:42 pm
Nice, but it kinda looks like a Disney character...
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 06, 2013, 03:03:27 pm
I think that was kind of the intention.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on August 06, 2013, 04:30:19 pm
Anyway, more stuff to rant over: (http://fc04.deviantart.net/fs70/f/2013/218/3/b/goku_redesign_by_balthazar321-d6gvat1.png) http://balthazar321.deviantart.com/art/Goku-redesign-391131253
Derp derp. I think you should try to make him look less derpy.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 06, 2013, 07:45:48 pm
Start posting things with meaningful content in them, or don't post at all. As of now, you're just spewing meaningless babble that no one cares about.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on August 06, 2013, 08:30:16 pm
Start posting things with meaningful content in them Stop criticizing Baltazar's work at all. As of now, you're just spewing meaningless babble that no one cares about. His work is perfect and no one cares about someone who is saying otherwise.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 06, 2013, 08:40:18 pm
Ryuku just fails to accept that Goku is Mr. Ultimate Derp. Have you even seen Dragonball?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Neocide on August 06, 2013, 08:41:59 pm
jesus. you two get a room already sheesh.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 06, 2013, 08:42:50 pm
Start posting things with meaningful content in them Stop criticizing Baltazar's work at all. As of now, you're just spewing meaningless babble that no one cares about. His work is perfect and no one cares about someone who is saying otherwise.
Yes, that is exactly what's going on. It's not as if literally just a page ago I myself offered some criticism. Oh, no.
"Derp derp. I think you should try to make him look less derpy." is not helpful criticism. "His face look like a monkey's." is not helpful criticism. Posting shitty image macros is not helpful criticism. Stop deluding yourself, because Balthazar gets plenty of critiques from a wide variety of users.
You are not one of those people. Shape up or don't post here.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: MotorRoach on August 06, 2013, 08:46:18 pm
Ryuku is mad about nobody agreeing with the "critique" he gave. How is he even derpy in the sprite?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: FinalBlast on August 06, 2013, 08:55:28 pm
Anyway, more stuff to rant over: (http://fc04.deviantart.net/fs70/f/2013/218/3/b/goku_redesign_by_balthazar321-d6gvat1.png) http://balthazar321.deviantart.com/art/Goku-redesign-391131253
No, I also think it looks strange, please don't mind 1 little critics, let's not make a fly into an elephant situation, keep it clean guys...
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 06, 2013, 09:16:21 pm
This is what I read on the last few pages :
- Ryūku Tsukuyomi : "Balthazar, your shitty art is derpy" - MFG : "How is that helping !?" - Ryūku Tsukuyomi : "I'm bringing my objective criticism, you bunch of morons, I'm the only one who dares give him feedback about what his art actually looks like". - MFG : "Wait, what !?" - Ryūku Tsukuyomi : "I'm the only true giver of feedback, now go fuck yourselves, you bunch of monkey faces".
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Titiln on August 06, 2013, 09:20:31 pm
Start posting things with meaningful content in them Stop criticizing Baltazar's work at all. As of now, you're just spewing meaningless babble that no one cares about. His work is perfect and no one cares about someone who is saying otherwise.
the sprite was based on this redesign http://michaelleelunsford.deviantart.com/art/Re-DBZ-Season-1-Line-up-315192101 putting that aside, goku usually makes silly happy faces (http://images3.wikia.nocookie.net/__cb20111021201457/dragonball/images/8/8e/Teen_Goku_Happy.PNG)
all of your posts in this thread have been either useless or flat out stupid and you should log out
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 06, 2013, 09:24:29 pm
Thanks Titiln for actually following the DeviantArt link to get further explenation on the matter of the sprite. Yeah Ryuku's acting like a real shithead, I distinctively remember him acting like this about a year ago, we had some PM's back and forth on the matter then, he cooled off a lot after that but sadly it seems he's back to his old patterns.
I actually welcome feedback, but that's not what he's doing, he's just critisizing. That's two different things. Ryuku if you've somehow got a problem with me, just say it, don't post shit in my threads. Grow up.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Hyogo on August 06, 2013, 09:53:38 pm
I guess his whole "They say I'm a prick" saying is taking effect again.
Either that or he doesn't take well to re-designs of anything.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: RamzaNeko on August 07, 2013, 12:55:07 am
remember me Aladin stuff
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 08, 2013, 10:19:22 pm
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on August 08, 2013, 11:27:59 pm
You should do more stuff like that.
Ps: Can I request a Sabertooth sheet for 0€ plz ?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2013, 12:08:37 am
Yeah thanks, I guess I've improved enough to do some really good SF3-ish sprites!
Ps: No :crowngrin:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 09, 2013, 11:05:23 am
I know this was mentioned in the SFIII thread but the face is really bugging me, due to the lack of detail. :-\
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 09, 2013, 11:20:58 am
I don't like to see JMorph unhappy, hence, here is Sabretooth updated! I added the secundary shades to his face, and added tiny details to his hair (added one more darker shade) and his eyes (decreased the white part; I think it makes him look more menacing). (http://fc01.deviantart.net/fs70/f/2013/221/d/1/sabretooth_sf3_styled_by_balthazar321-d6h8kce.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 09, 2013, 11:27:13 am
Looking good. :thumbsup:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 11, 2013, 01:47:47 pm
Merci, mr. JMorph :) Hope the next one is to your liking as well:
Mask ears and the knee... ears? Spikes? I dunno, but the ears and the knee things, they look too long, or at least it seems that way to me. I mean I'm not saying they should be John Cassaday short (http://loadpaper.com/large/Wolverine_wallpapers_198.jpg), but it just seems a bit too exaggerated to me. Wolverine always could use a haircut, seems like it would look better if he shaved a few pixels off.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 13, 2013, 10:00:49 am
What are you saying, Wolfie's hair is his best asset >:(! And just to be clear, I didn't make them any longer then the original Capcom sprite had them! (http://img.photobucket.com/albums/v297/Tracks2000/Wolverineshortearsversion_zpse0e128ec.png) (http://smg.photobucket.com/user/Tracks2000/media/Wolverineshortearsversion_zpse0e128ec.png.html) Oh alright! Here you go, I trimmed the ears and got rid entirely of the knee-ears, instead made it a black rim around the top of the boot. I'm pretty tempted to do a Hugh Jackman Wolverine later on, if anyone's interested. I'll probably scale this sprite up a bit for the base, since Jackman's a foot taller then comic Wolverine.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 13, 2013, 10:08:02 am
And just to be clear, I didn't make them any longer then the original Capcom sprite had them!
Wait, really? (http://www.fightersgeneration.com/characters4/wolvie-stand.gif) Hmm, it looks shorter than the first version you did, or maybe it just looks smaller and it's actually the same size. Regardless, the ears look much better now. But you shaved off too much from his knees! D:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 13, 2013, 10:11:41 am
Also, here's Bane with his biker jacket, but I'm not sure if I should finish it :( (http://img.photobucket.com/albums/v297/Tracks2000/BaneCoat_zps067de33e.png) (http://smg.photobucket.com/user/Tracks2000/media/BaneCoat_zps067de33e.png.html)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Pre-Teen Music Maker on August 13, 2013, 11:39:13 am
FINISH HIM!!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 13, 2013, 02:11:59 pm
ok...how about an orgy of awesome coders/spriters: Chamat-Balthazar-Diepod-Cybaster-Jeez, working on something you all like... i'd pay for that shit ijs
in response to this old question I had a better Idea once said before why don't these guys just make sprite sheets of chars based on chars like Tekken DBZ, anything and let any coder decide what to do with them. I think that what I'm gonna do with my animation wars chars animation is tough with having to code your ideas in on top of that.
best way is like example; tekken is just do all the known animations form that game and let someone ells figure that out the coding. :P
that way we have a library of sprite packs just like infinity mugen only ours is made by original or edited spriters :P just an idea though
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: thanewdude07 on August 14, 2013, 02:57:41 am
Man this sprite is freaking awesome! love this shredder he got really dark compared to the old school tv show version
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jango Hakamichi on August 14, 2013, 04:13:42 am
Jed said:
in response to this old question I had a better Idea once said before why don't these guys just make sprite sheets of chars based on chars like Tekken DBZ, anything and let any coder decide what to do with them. I think that what I'm gonna do with my animation wars chars animation is tough with having to code your ideas in on top of that.
best way is like example; tekken is just do all the known animations form that game and let someone ells figure that out the coding. :P
that way we have a library of sprite packs just like infinity mugen only ours is made by original or edited spriters :P just an idea though
Cool idea, got a few thousand dollars on you?
Title: Re: Balthazar's Sprites and Commissions Thread
Post by: Jed on August 14, 2013, 08:06:05 am
in response to this old question I had a better Idea once said before why don't these guys just make sprite sheets of chars based on chars like Tekken DBZ, anything and let any coder decide what to do with them. I think that what I'm gonna do with my animation wars chars animation is tough with having to code your ideas in on top of that.
best way is like example; tekken is just do all the known animations form that game and let someone ells figure that out the coding. :P
that way we have a library of sprite packs just like infinity mugen only ours is made by original or edited spriters :P just an idea though
Cool idea, got a few thousand dollars on you?
NO if I'd I did I'd be in animation bizz by now :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 14, 2013, 10:19:58 am
Oh my ShitBucket's bandwidth limit resets in 4 days (concerning all those lovely 'expired' labels instead of my images). Suck it up.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Hoshi on August 14, 2013, 05:59:41 pm
Totally thought your bandwidth expired avatar was just some theme you were going with.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 14, 2013, 06:25:39 pm
Nope, sadly it's the real deal!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Walt on August 14, 2013, 06:37:53 pm
What about you host them in Deviantart, like your other sprites (Shredder, Sabretooth). They're your works anyway, no?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 16, 2013, 03:21:29 pm
I only use DeviantArt for finished pieces or stuff I'd want comments on, I use Photobucket for crap and all kinds of stuff.
Have some more Bane: (http://fc09.deviantart.net/fs71/f/2013/228/6/8/partyofbane_by_balthazar321-d6idebj.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on August 16, 2013, 03:28:36 pm
How much do you take for a whole sheet ?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: DW on August 16, 2013, 03:47:27 pm
That's boss right there. Well done! One thing though... This incarnation of Shredder is supposed to have the pitch-fork prongs on his left hand only. That was the classic 80's Shredder that had it on both hands. :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 16, 2013, 04:24:38 pm
Sorry it's not really gonna be payable for any non-professional individual. That and I don't think it'll happen anyway. I would trace animations from Injustice probably? But yeah that single sprite took me about at least 2 hours, because of all the damn straps and what not, I could NOT see myself doing an entire sheet of him. It's impossible! I'd be a 25-euro-per-sprite deal...you do the math! Nope sorry, it won't happen.
About the Shredder, uhm I think things got jumbled when I scaled it, I thought he had 2 prongs :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Ryūku Tsukuyomi on August 16, 2013, 04:44:59 pm
Nah dont worry I was just curious about the price. Anyway good job.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Red hood on August 16, 2013, 05:51:04 pm
About the Shredder, uhm I think things got jumbled when I scaled it, I thought he had 2 prongs :D
No, that's not what I mean. Sorry, I may have threw you off with the "pitch-fork" remark. The prong number is fine. What I'm saying is the 2004 incarnation of Shredder only had the prongs on his left hand, because he's left handed.
Spoiler, click to toggle visibilty
(http://i43.tinypic.com/dr2o1.jpg)
You have them on both hands, like the 80's cartoon version. Either way, great job.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 16, 2013, 07:49:22 pm
Thanks ;) But yeah what I said is still true: I thought he had the prongs on both hands, the scaling of the base image must've meshed with his sash a bit, which made it look like another prong, so I sprited it.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Saikoro on August 16, 2013, 08:59:54 pm
"You fight well, in the old style. But you've caused me enough trouble. Now you face....The Shredder!!" (http://fc00.deviantart.net/fs71/f/2013/225/2/c/shredder_sf3_by_balthazar_by_balthazar321-d6hxuno.png)
:pwnonk:
Jesus that is fucking crazy!!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ink on August 16, 2013, 10:35:41 pm
That Shredder is awesome! I always wanted to make a cps3 Shredder sprite.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on August 17, 2013, 07:11:45 am
I'd love to see Shredder in your style. :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 17, 2013, 10:46:01 am
Isn't it kinda in my style whenever I sprite it anyway :P?
(http://img.photobucket.com/albums/v297/Tracks2000/AkumaBigSF3_zps44b1ee35.png) (http://smg.photobucket.com/user/Tracks2000/media/AkumaBigSF3_zps44b1ee35.png.html)(http://24.media.tumblr.com/5f529c42df0d430220e849cfb71af0ff/tumblr_mfbamaRlO61qcsesho1_400.gif)(http://www.freeimagehosting.net/uploads/e9dcca8537.jpg) (Big SF3 Akuma sprite sprited by me, ofcourse)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Long John Killer on August 17, 2013, 01:52:24 pm
Akuma's fourth and fifth toe seem to have fused into one supertoe.
Pretty cool looking. Was Ryu's stance taken from a reference somewhere else as well?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 17, 2013, 01:55:51 pm
Hey, no the Ryu sprite is unaltered (except the recoloring of his headband into white), I believe it's from a guard pushback animation.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on August 18, 2013, 12:58:15 am
Akuma's face looks off to me. His smile seems too wide, his eyes my stand out too much or his face just doesn't have enough depth. :???: It's hard to pinpoint but I'm sure I'm not too far off.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 21, 2013, 05:39:56 pm
I'll work on the face of Akuma a bit then, thanks.
hi i think you need to use other pallete see this one (http://www.zytor.com/~johannax/jigsaw/sf/images/necro/3s12.gif) or this one (http://www.zytor.com/~johannax/jigsaw/sf/images/hugo/3s03.gif)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 22, 2013, 08:37:51 am
also his hair doesn't really look like Ian McKellan's but eh
Nor does his physique :P! And helmet, I can do that. It's just he didn't have his helmet in that particular winpose I used as the base.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 22, 2013, 09:30:17 am
No, but he had it in his right hand.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on August 22, 2013, 04:14:46 pm
Armentis is right about the colors. You guys over do it a lot on that "shadows must be bright purple" shit
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: [Judas] on August 22, 2013, 05:19:31 pm
Jesus, he's huge. He looks cool and all, but yeah. No man of average height should tower over Hugo. I agree about palette purples, too. Maybe something like this? (http://img.photobucket.com/albums/v471/ruinsofeden/magnus_zps4eab5dbb.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Fisher King on August 22, 2013, 07:25:10 pm
^ Perfect!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 23, 2013, 10:10:05 am
Yeah I like those colors better :) Diepod, I'm not addicted to adding the pinkshadows to SF3 sprites just yet, I made these pink to hint to his red costume. Also I tried downscaling him, 85% looked good, but would require so much fixing up after the fact, that it's not worth it. I must've been carried away after doing those huge guys like Sabretooth and Bane. So here's the helmet included. I took Judas's edited colors version, although I did make the inside of the cape redder (more red, I guess). (http://img.photobucket.com/albums/v297/Tracks2000/MagnetoHelmet_zps74333d00.png) (http://smg.photobucket.com/user/Tracks2000/media/MagnetoHelmet_zps74333d00.png.html)
*also updated this Akuma piece. (un-melted his two toes and changed his face and made the whole piece slightly less red) (http://img.photobucket.com/albums/v297/Tracks2000/AkumaRyuAlpha2_zpsb289dfd2.png) (http://smg.photobucket.com/user/Tracks2000/media/AkumaRyuAlpha2_zpsb289dfd2.png.html)
**Also did this, but not really fond of how it turned out. (http://img.photobucket.com/albums/v297/Tracks2000/DiepodMegaman_zps1713b62d.png) (http://smg.photobucket.com/user/Tracks2000/media/DiepodMegaman_zps1713b62d.png.html)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: RamzaNeko on August 23, 2013, 02:04:28 pm
Also I tried downscaling him, 85% looked good, but would require so much fixing up after the fact, that it's not worth it. I must've been carried away after doing those huge guys like Sabretooth and Bane.
:(
Exactly. These sprites aren't any particular style. You're exploring new options and characters, and though the shading is advanced, and SF3-like, they're clearly not SF3. This is your own style, and since they're not WIPs, I was clearly not expecting you to comply with a resize.
More than "FG Sprites" I see these pieces as "experimental" pixel art, and they don't have to be a certain way, unless you're willing to make 300-400 sprites for them, which you've already proven you can do, so you're entitled to excercise your art in your spare time ;)
Keep it up man.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 24, 2013, 01:33:19 am
Wow thanks Walt, that's one heck of a nice comment, looks like we're on about the same page, thanks man! :tipshat:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: RamzaNeko on August 24, 2013, 02:13:05 am
Also I tried downscaling him, 85% looked good, but would require so much fixing up after the fact, that it's not worth it. I must've been carried away after doing those huge guys like Sabretooth and Bane.
:(
Exactly. These sprites aren't any particular style. You're exploring new options and characters, and though the shading is advanced, and SF3-like, they're clearly not SF3. This is your own style, and since they're not WIPs, I was clearly not expecting you to comply with a resize.
More than "FG Sprites" I see these pieces as "experimental" pixel art, and they don't have to be a certain way, unless you're willing to make 300-400 sprites for them, which you've already proven you can do, so you're entitled to excercise your art in your spare time ;)
Keep it up man.
We are talking about true art and true artist ya
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: [Judas] on August 24, 2013, 05:34:12 am
Just to clarify, I wasn't demanding a resize. I simply assumed CPS3 was the goal based on the shading and the number of CPS3 sprites you've pumped out immediately prior to Magneto. No harm meant.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 24, 2013, 10:09:50 am
No harm taken :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 24, 2013, 12:15:59 pm
The Goddamn Wolverine: (http://fc05.deviantart.net/fs70/f/2013/236/3/5/the_wolverine_sf3_ish_hugh_jackman_by_balthazar321-d6jhc2p.png) Base used:
Spoiler, click to toggle visibilty
(http://fc03.deviantart.net/fs71/f/2013/079/5/c/reed_by_hiivolt_07-d5yqoe8.png) Reed by Diepod
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: [Judas] on August 24, 2013, 02:18:43 pm
Dat Logan. His almost Z face reminds me of another stumpy badass with a mean streak. Wolvegeta for life.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Artchell on August 24, 2013, 02:33:42 pm
top quality spriting balthazar, very nice wolverine
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on August 24, 2013, 03:38:04 pm
Looking awesome. :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 26, 2013, 05:05:02 am
The Goddamn Wolverine: http://fc05.deviantart.net/fs70/f/2013/236/3/5/the_wolverine_sf3_ish_hugh_jackman_by_balthazar321-d6jhc2p.png
Hey man c'mon even Jackman's Wolverine has some hair on his chest!
IT'S VERY IMPORTANT >:[
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 26, 2013, 11:01:16 am
Sorry, bub, will this do? (also did some minor edits to his face and recolored his pants, belt and shoes) (http://fc03.deviantart.net/fs71/f/2013/238/9/b/the_wolverine_sf3_ish_hugh_jackman_by_balthazar321-d6jhc2p.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 26, 2013, 11:03:13 am
Yes :)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: GOH on August 26, 2013, 11:06:44 am
If that's based on Jackman isn't his skin supposed to be more tanned? He's kinda yellow atm.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 26, 2013, 11:14:24 am
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: GOH on August 26, 2013, 11:16:34 am
THERE'S MY KUZURI :kungfugoi:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 28, 2013, 05:17:10 pm
Yaah thanks ;)
Ok this animation doesn't really have new sprites in it yet, but it at least shows you what I (might) gonna do. JMorph's Ken is great but the overall Jouen Shinryuken animation is kinda crappy (especially the kicks part), no offence to whoever did those sprites (I will use some of it though). The animation does still have the same hit count (low Shoryuken, a 'falling' kick, the triple kick, and two more kicks, into the Shinryuken) (http://img.photobucket.com/albums/v297/Tracks2000/Ken-JouenShinryukenrevamp_zpsfa971a56.gif) (http://smg.photobucket.com/user/Tracks2000/media/Ken-JouenShinryukenrevamp_zpsfa971a56.gif.html)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Kane on August 28, 2013, 09:39:55 pm
looking nice, though i would prefer if he would go down after the fall like this: http://www.youtube.com/watch?v=wKKD2mzOMCo
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 28, 2013, 09:54:45 pm
Is... is that? :flipout: /me starts hyperventilating
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Markpachi on August 28, 2013, 10:01:12 pm
Aww yeah, another update for Ken! :yippi:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Walt on August 28, 2013, 11:02:34 pm
While you're editing that animation, here's a fix for the first key frame.
Is... is that? :flipout: /me starts hyperventilating
Yup :beamgoi:
Posted: August 29, 2013, 12:54:22 pm Ok I changed the into the Nata Otosi Geri into the Osoto Mawashi Geri, since it can transfer direction into that last jumping spin kick (without having to do an additional spin+start up for it), which I also changed with Yotatouch's sprites, and included frames for his special landing. Not showing the slightly improved concept for now since I don't want to cross my Photobucket bandwidth limit again :P I'll start making actual sprites for it soon.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 30, 2013, 02:10:01 am
Not showing the slightly improved concept for now since I don't want to cross my Photobucket bandwidth limit again :P
Quit playing games with my heart, man. :(
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Hien on August 30, 2013, 03:14:28 am
Haha! Not going to lie that Jouen Shinryuken is really shitty looking. Looking back on it now I wish I had more motivation and drive to improve it during the time I made it, years ago I think..
Glad to see that the amazing Balthazar is making use of what I got anyways (even though its crappy) :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 30, 2013, 08:21:05 pm
No prob :)
Here's one example of a sprite by Hien (I think, right?) that I updated a bit (they aren't really 'bad' but have a bit of an unfinished look to them): (http://img.photobucket.com/albums/v297/Tracks2000/kenhienspritesupdate_zps426dd051.gif) (http://smg.photobucket.com/user/Tracks2000/media/kenhienspritesupdate_zps426dd051.gif.html)
Here's an update on the whole Jouen Shinryuken: (http://img.photobucket.com/albums/v297/Tracks2000/Ken-JouenShinryukenrevampwip2-Copy_zps18f33378.gif) (http://smg.photobucket.com/user/Tracks2000/media/Ken-JouenShinryukenrevampwip2-Copy_zps18f33378.gif.html) I edited the 'superpause' sprite with the face Walt suggested (as well as some other minor touches), used the first gut punch from Hien's sprite (might retouch that a bit later but it already looks pretty good), the first Shoryuken has some edited bits to transfer more nicely into the first kick, the triple kick bit is finished, the Nata Otosi Geri was changed into the Osoto Mawashi Geri as stated previously, and the final kick now uses sprites from Yotatouch's version, and the landing after the final Shinryuken does too. Looking at overall animation flow and timing, this is pretty much how it's final look, imo.
And, bonus! I gave him the gut punch from Akuma. I always prefered the gut punch as his close standing Medium Punch above that hook punch he has in CvS, it looks better as part of his MP > SP > Shoryuken chain (now looking more as it does in SF3).
By the way, @JMorphman, maybe that's an idea, to give him an alternate 'SF3 mode'? Won't change much, it would ditch the Zenpou Tenshin and the Ryusenkyaku, and also remove the QCF+K kicks but have the Kama Harai Geri on the medium kick button (complete with being able to chain it into the axe kick by holding down the button), the base axe kick on b+MK, maybe change the Tatsu anim (already on it), and the Sjippuu Jinrai Kyaku animation as well (I prefer it's SF3 look over the CvS look, personally). And I suppose I could make sprites for his f+MK step-in kick and f+SK step-in axe kick. Might be a nice addition imo :).
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 30, 2013, 11:24:59 pm
But he already has so many modes!!!
But then again... could I resist using all those new sprites? I'm not sure.
also level 1 Shippujinraikyaku currently behaves like SFIII :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: TRUEMicah on August 30, 2013, 11:30:24 pm
You could always try to fit in SFIII esque moves into Ken's moveset. Adding another mode would be unnecessary IMO.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on August 30, 2013, 11:33:05 pm
I hope you aren't skipping the axe kick, 'cause it's the second prettiest part.
Also the line work for the start up sprite is actually inaccurate to style. Proportions are weird too.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on August 30, 2013, 11:54:09 pm
also level 1 Shippujinraikyaku currently behaves like SFIII :P
Not exactly, it has the same kick count but the kicks aren't the same (it should be: *low roundhouse > high roundhouse > high roundhouse > low roundhouse > knee > rising tatsu.
But your (lv1)s has : *high roundhouse (which hits twice)> low roundhouse > Nata Otosi Geri > axe kick (which its twice) > rising tatsu. Diepod knows where I'm at. I can be pretty anal if it's about getting my Sjippuu Jinrai's right >:)
(http://img.photobucket.com/albums/v297/Tracks2000/Ken-SF3-styledTatsumaki_zps449d08a4.gif) (http://smg.photobucket.com/user/Tracks2000/media/Ken-SF3-styledTatsumaki_zps449d08a4.gif.html) SF3-styled Tatsu. Looks good to me (just needed 1 frankensprited + new leg sprite! I plan to give him a better landing anim for it though, using SF3 frames).
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on August 30, 2013, 11:57:17 pm
the damn overhead kick following the first shoryuken in the ultra.
I chose not to do that one because I think it looks weird as shit. After that kick he does like a full 360 spin in just 2 frames, it looks very weird imo.
the damn overhead kick following the first shoryuken in the ultra.
I chose not to do that one because I think it looks weird as shit. After that kick he does like a full 360 spin in just 2 frames, it looks very weird imo.
The spin, if there is one is because ken is facing the camera during the following kicks and not turn away from the viewer like hes supposed to be. he doesn't have to spin after that, though I think it looks cool.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 01, 2013, 07:59:19 pm
Well feel free to sprite it yourself as an alternate :) Here's an update: Now all the new sprites at least have new lines, and all of Hien's sprites are updated or replaced. Also, the first shoryuken into the spinning kick is finished and the superpause frame is the one Diepod made (I recolored it though, the palette was way off :P)) The landing sprites are very rough and hardly fixed after the initial tracing, because I wanted to post the updated animation now (I'll be downstairs watching tv for at least 3 hours, starting now). (http://img.photobucket.com/albums/v297/Tracks2000/Ken-JouenShinryukenrevampwip3_zps9523fb4d.gif) (http://smg.photobucket.com/user/Tracks2000/media/Ken-JouenShinryukenrevampwip3_zps9523fb4d.gif.html)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 01, 2013, 09:18:09 pm
I was matching the palette Jmorphman had in place. since the colors were separated ya goof.
Anyway, looks good, now i don't have to do it myself... and i can steel animations from you again. Its been a while since you've animated something I could use.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Hien on September 02, 2013, 03:30:05 am
Wow! That really is an improvement to what I had years ago! Simply amazing Balthazar. Actually thanks for improving the Jouen Shinryuken, now I found reason to get back into spriting and improve.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on September 02, 2013, 03:47:10 am
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Karasai on September 02, 2013, 03:53:25 am
WOW
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: A$AP Buckus on September 02, 2013, 04:08:13 am
I prefer the way you arranged it over the original, as I also think the spin he does is sfiv looks weird. Your version flows better. Looks nice.
The 3 standing kicks after the spin kick should be low, med, and high instead of med, and two highs, but that's not a bad thing(just different). Besides, Shippu Jinraikyaku in CvS was different from every other game it's been in.....so it works in that since.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 02, 2013, 07:14:52 am
I don't like when you guys disagree with me...
also, put in work Buckus
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 02, 2013, 03:14:29 pm
Thanks for the replies, and here it is, all finished! I'm pretty satisfied with the result. Yeah the triple kicks could've been low-mid-high (I was thinking of mid-low-high actually), but this looks nice enough imo. (http://img.photobucket.com/albums/v297/Tracks2000/Ken-JouenShinryukenRevampbyBalthazar_zps81dba115.gif) (http://smg.photobucket.com/user/Tracks2000/media/Ken-JouenShinryukenRevampbyBalthazar_zps81dba115.gif.html) Additional credits go to Hien, Walt (although his imput was nullified by Diepod's take on that same sprite :P), Diepod and Jmorphman.
And the last spinning kick served a pretty nice secundary purpose...
Spoiler, click to toggle visibilty
(http://img.photobucket.com/albums/v297/Tracks2000/Ken-GurenSjippukyaku_zpsf0d42a90.gif) (http://smg.photobucket.com/user/Tracks2000/media/Ken-GurenSjippukyaku_zpsf0d42a90.gif.html) Jmorphman, hope you can find someone to do the flame effects on this one, they're pretty elaborate! Also I tried doing a spin on the ground before he takes off, but it didn't look good using only existing sprites. Plus, I think this works fine. Maybe only the final kick isn't all that special, but I didn't really work on that for too long. And ofcourse it's almost impossible to rip frames from a SF4 video because of the zooming and different angles. Diepod; this one's all yours.
Also, SF3 pal, and SF3-styled Sjippujinrai Kyaku for good measure (has 2 wip frames in it though, for the landing). (http://img.photobucket.com/albums/v297/Tracks2000/KenSF3pal_zpsf38480dc.png) (http://smg.photobucket.com/user/Tracks2000/media/KenSF3pal_zpsf38480dc.png.html)(http://img.photobucket.com/albums/v297/Tracks2000/Ken-SF3-styledSjippujinraikyaku_zps617a8f81.gif) (http://smg.photobucket.com/user/Tracks2000/media/Ken-SF3-styledSjippujinraikyaku_zps617a8f81.gif.html)
Before hosting the seperate sprites for all the Ken stuff I've done, I think I'd better go to Photoshop and collectively recolor everything to be sure, looking at the palette template my gif builder shows me, there are a ton of colors that shouldn't be there. The sprites I've gathered in my spritesheet come from different sources; so yeah. Lastly; if somebody wants to color seperate them to match Jmorphman's Ken's palette template; go for broke, I was never planning to do it myself :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Shao_kun on September 02, 2013, 04:16:00 pm
i think it needs other colors for the rest of the body, coz it looks like the SF Alpha one http://cdn.wikimg.net/strategywiki/images/b/b5/SFA3_Ken.gif something like this...? (http://sim1.subirimagenes.net/img/2013/09/02//13090204220266567.png) (http://www.subirimagenes.net/i/13090204220266567.png)
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Walt on September 02, 2013, 05:43:22 pm
Additional credits go to Hien, Walt (although his imput was nullified by Diepod's take on that same sprite :P), Diepod and Jmorphman.
Yeah, and I'm sorry about that. Diepod's head looks as retarded, if not more than the one I originally fixed. If you're gonna work on a defined style, use bases so it looks similar, don't just go and shit on the style.
The rest of Diepod's fixes are fine, like the improved shading, and clothing creases ... except for the position of the arm on the back, which I had also changed. It looks unnatural IMO, too horizontal.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 02, 2013, 06:17:49 pm
Additional credits go to Hien, Walt (although his imput was nullified by Diepod's take on that same sprite :P), Diepod and Jmorphman.
Yeah, and I'm sorry about that. Diepod's head looks as retarded, if not more than the one I originally fixed. If you're gonna work on a defined style, use bases so it looks similar, don't just go and shit on the style.
The rest of Diepod's fixes are fine, like the improved shading, and clothing creases ... except for the position of the arm on the back, which I had also changed. It looks unnatural IMO, too horizontal.
Well... I guess this is what happens when I try to help. Since you're such a pro, please re-edit the head so it matches up with CvS style, because I'm clearly incapable of putting out quality work.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Walt on September 02, 2013, 06:26:15 pm
Don't be like that. People wouldn't be all over your dick if you couldn't put out quality shit, although mind you, in your own style with your own rules.
I may not have invented a style, like Balthazar, or be spriting shit from scratch profusely like you, but I'm a sprite editor. I try to make things look exactly like the source they came from through observation and research.
Nobody is. But nobody should be so arrogant as to forbidding people from giving feedback.
This a well established character, with a well established and profoundly studied style. You can't expect me or anybody to not EXPECT the thing to look a certain way.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 02, 2013, 06:44:57 pm
You were the one with ego problems. If you felt it necessary to say "that head is inaccurate" say that. "Diepod's head looks as retarded" and " shit on the style" are both insults more than observational critiques. Give me feedback, don't give me shit.
You are the one who shouldn't "be like that" Walt.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: -Red- on September 02, 2013, 07:03:52 pm
You should just ignore the insults and take the feedback from that post instead, it's still the same thing. Not like you should feel bad about something said on the internet by a guy you don't even know IRL. You're often pretty bold (Or at least sound like that) as well yet we don't complain about it.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 02, 2013, 07:22:24 pm
Sound being the operative word, but this thread isn't about me and my quirks. Lets focus on the sprites.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ink on September 02, 2013, 07:27:15 pm
Those last few sprites of him going down to the floor after the uppercut are awesome! It would be awesome if all of his animations showed him being a little sloppy at the end of moves.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Walt on September 02, 2013, 09:20:08 pm
You were the one with ego problems. If you felt it necessary to say "that head is inaccurate" say that. "Diepod's head looks as retarded" and " shit on the style" are both insults more than observational critiques. Give me feedback, don't give me shit.
You are the one who shouldn't "be like that" Walt.
I realize now I did come off strong, but I was frustrated of how things turned out. I guess I got spceifically fired up by the way Balthazar worded it.
To me, what makes or breaks a sprite, what makes it come to life are the small details - Faces and hands. The CVS sprites for Ken/Ryu looked "fresh" because they had new faces on them that made them look more serious. Being able to convey an emotion on a 10x10 pixel canvas (or sometimes even smaller) is what low res Pixel Art boils down to, to me.
I stand by my Feedback, that I did provide: * This a loved and well established character, with a well established and profoundly studied style. I expect a CVS Ken sprite to look a certain way. The head doesn't resemble nor is it shaded like the rest of the heads/faces in Ken's CVS sprite set. *I don't understand why you made the arm/bicep on the front bigger/wider and more lit up, it wasn't perfect before but now it looks SF3ish, which doesn't fit CVS proportions IMO. * The position of the arm/fist on the back I had already fixed. It looks unnatural IMO, too horizontal. * NEW I don't understand why the nose is lit, if pretty much every single frame his face is completely shaded.
If anything, you could have used the sprite I had mildly fixed, and work on top of that, and it would have turned out perfect with the lines and shading you added. It's all about the face.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 02, 2013, 10:15:43 pm
1 That old sprite wasn't that great to begin with. Too big and the anatomy was off. 2 Your justifications for your reaction, do not warrant such a strong reaction. 3 Stop talking and fix it, since it bothers you so much.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 02, 2013, 11:11:30 pm
[I guess I got spceifically fired up by the way Balthazar worded it.
I had no idea it sounded rude, never ment to be. Hope all's good now. Can't have bad blood here.
Anyway, any comments on the Guren Senpukyaku? It was in a spoiler in an earlier post, maybe people didn't catch it. (http://img.photobucket.com/albums/v297/Tracks2000/Ken-GurenSjippukyaku_zpsf0d42a90.gif) I think the first kick and the loop kicks work, but the final kick surely be redone/improved upon. Existing sprites and frankenspriting only get you so far. Diepod? But yeah I'm not sure it's needed to be very anal on this move. He'll have fire surround and cover about 90% of his body, you hardly even see him! Most videos of it don't show the impact of that first kick (since it whiffs in those cases) but this video has it. AND IT'S IN SLOWMOTION.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Rolento on September 02, 2013, 11:17:09 pm
Seems as if he goes into a hurricane kick motion to act as a means to wind up for the last kick, something not done in the current animation. The first kick also has more of a windup to it, with the kick itself being at a lower angle. You could easily reuse frame for that last part, but the intro could probably use a few more frames for that first kick.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: ink on September 02, 2013, 11:56:59 pm
Looks good. I personally hate that move though.
It just doesn't make enough sense for me I guess. Not that his other moves are any more physically possible. haha
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Sean Altly on September 03, 2013, 06:39:59 am
I need to find some good FX for that, because I'd love to replace his current L3 in CvTW with that.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: A$AP Buckus on September 03, 2013, 07:51:44 am
You could take the Evil Ken by Reuben Kee route(explods that follow the foot/motion of the move).
Also, SF3 pal, and SF3-styled Sjippujinrai Kyaku for good measure (has 2 wip frames in it though, for the landing). http://img.photobucket.com/albums/v297/Tracks2000/KenSF3pal_zpsf38480dc.png http://img.photobucket.com/albums/v297/Tracks2000/Ken-SF3-styledSjippujinraikyaku_zps617a8f81.gif
Man I told you Ken already has 3 modes, adding another one is just too much, I mean what would even be the level 3, Jouen Shinryuken again? Shippujinraikyaku? BORING. So there's really no reas—
And the last spinning kick served a pretty nice secundary purpose... http://img.photobucket.com/albums/v297/Tracks2000/Ken-GurenSjippukyaku_zpsf0d42a90.gif
And ofcourse it's almost impossible to rip frames from a SF4 video because of the zooming and different angles. Diepod; this one's all yours.
I seem to recall seeing videos here somewhere of the SFIV Ultra's with a locked camera, and no zooming. But I have no idea where that would be; I'll try finding it.
Lastly; if somebody wants to color seperate them to match Jmorphman's Ken's palette template; go for broke, I was never planning to do it myself :P
That's my job! >:[ Posted: September 03, 2013, 08:42:21 am hmm, the videos that have the locked camera don't feature (http://www.youtube.com/watch?v=9nEKewHjW5w) Ken at all. (http://www.youtube.com/watch?v=N6ucVsZmiHk) Damn.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 03, 2013, 09:15:33 am
Then off you go :)! (click image to view in actual pixel size). (http://img.photobucket.com/albums/v297/Tracks2000/JouenShinryukenCvSsprites_zpsdcab8a77.png~original)
ps. If anyone feels like some sprites need fixes (Walt :biker:) then well, they're all yours. Because Walt is right, I'm not perfect. These are open source. Well at least these I recolored so all the sprites have the same palette. But that should only be mandatory. But I guess discuss it with Jmorphman so that he waits a bit before he color-seperates these, and then later has to-- Wait a minute, he can just color-seperate them, then post them here again, so people can edit the color-seperated ones, I guess :bow:. Whatevs, it's out of my hands now :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: -Red- on September 03, 2013, 09:41:31 am
Give SSFIV REMIX a try. Besides all the silly stuff they added/tweaked all the ultras are no longer ultras and instead just supers, which means no dynamic camera changes for most of them (Including Ken if last version is like the one I played months ago)
http://www.sf4remix.com/
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on September 03, 2013, 12:54:55 pm
Wait a minute, he can just color-seperate them, then post them here again, so people can edit the color-seperated ones, I guess :bow:.
(http://i.imgur.com/ktFpTc1.png) the notes are for me, but I left them on the off chance they might be useful
Going over the sprites, I noticed that the hem of his pants occasionally become ripped (like the source sprites from SFIII), which clashes with the straight and full hems in CvS. Additionally some of the hands and legs on some sprites are pretty huge compared to everything else.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: FeLo_Llop on September 03, 2013, 01:06:38 pm
One of these days you're gonna kill me because an eye-gasm!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 03, 2013, 03:55:41 pm
Give SSFIV REMIX a try. Besides all the silly stuff they added/tweaked all the ultras are no longer ultras and instead just supers, which means no dynamic camera changes for most of them (Including Ken if last version is like the one I played months ago)
http://www.sf4remix.com/
See, you don't need my help Balthazar.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 03, 2013, 04:16:39 pm
Just because I might not need it, doesn't mean I don't want it :P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Diepod on September 03, 2013, 04:37:17 pm
you might be on your own with this one, besides i sprite too slow to help you anyway.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: DW on September 03, 2013, 04:54:22 pm
Looks very nice, good job. I myself personally am not too fond of Guren Ship-w/e either, like others have stated. Though your conversion of it to CVS is turning out nicely. The move felt uninspired to me. Felt like something he probably should have had a long time ago, was scrapped because of it's repetitive nature(flaming spin kicks...Yay..?!) which they ended up giving him a better move like Shipujin-w/e kicking combo, though someone dug this scrapped move up and tacked it in... :-\ But I digress... Nice work. Also...
And then this happened. [youtube]http://www.youtube.com/watch?v=qdC35c8Nuqc[/youtube] (Suddenly, Balthazar) SHOWED ME I CAAAAAAAAAAAAAAAN (Yes you caaaaaaaaaaaan) Also (http://i.imgur.com/aUXqyBL.png) Ken's been taking HGH.
Thats sweet ! Need more SF4 moves guys :D
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Cybaster on September 04, 2013, 02:01:20 pm
Why is Ken standing in the air on the screenshot ?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Walt on September 04, 2013, 03:25:10 pm
huehuehuehue
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on September 04, 2013, 09:45:52 pm
Why is Ken standing in the air on the screenshot ?
Because I misaligned the final ground hit sprites a few pixels above where they should be, for boring and complicated reasons. I didn't bother to fix it yet because I wanted to show off the video (to show that the move looks so good in game) and to post that screenshot with the wacky proportions.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Shao_kun on September 05, 2013, 12:35:36 am
Well, technically it's not the regular music I have for that stage; I had planned on using "Suddenly, Seymour" (https://www.youtube.com/watch?v=9DD7VIKZnGA), to match the title, but it didn't fit very well with the video. So I just went with what was in my Now Playing.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 06, 2013, 05:33:16 pm
(http://img.photobucket.com/albums/v297/Tracks2000/HwaJai1_zpsf6fc210f.png) (http://smg.photobucket.com/user/Tracks2000/media/HwaJai1_zpsf6fc210f.png.html) (http://img.photobucket.com/albums/v297/Tracks2000/CvSHwaJaipitch2_zpsc29aefd2.png) (http://smg.photobucket.com/user/Tracks2000/media/CvSHwaJaipitch2_zpsc29aefd2.png.html) HWA JAI CvS I'm doing this as well now. Not really worth making a Project thread for just yet. I'm doing these inbetween other stuff, so it'll move slowly. I'm pretty sure there are coders out there who'd like to pick him up. I'll be giving him moves based off his KOFXIII appearance, obviously. But the amount of custom sprites he'd need is not that much, maybe about 10/20. So for now it's just reworking Joe sprites. The stance is custom by me though, based off his KOFXIII sprite.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: hairline733 on September 06, 2013, 05:56:31 pm
Something told me you would. I'm subscribed to you on YouTube and I seen that you liked his kofxiii combo vid
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: GOH on September 06, 2013, 05:57:17 pm
Hell fucking yes
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: QuickFist on September 06, 2013, 06:04:10 pm
(http://img.photobucket.com/albums/v297/Tracks2000/HwaJai1_zpsf6fc210f.png) (http://smg.photobucket.com/user/Tracks2000/media/HwaJai1_zpsf6fc210f.png.html) (http://img.photobucket.com/albums/v297/Tracks2000/CvSHwaJaipitch2_zpsc29aefd2.png) (http://smg.photobucket.com/user/Tracks2000/media/CvSHwaJaipitch2_zpsc29aefd2.png.html) HWA JAI CvS I'm doing this as well now. Not really worth making a Project thread for just yet. I'm doing these inbetween other stuff, so it'll move slowly. I'm pretty sure there are coders out there who'd like to pick him up. I'll be giving him moves based off his KOFXIII appearance, obviously. But the amount of custom sprites he'd need is not that much, maybe about 10/20. So for now it's just reworking Joe sprites. The stance is custom by me though, based off his KOFXIII sprite.
That is awesome Balth! Have you thought about other KOF XIII chars?
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 06, 2013, 06:31:22 pm
Something told me you would. I'm subscribed to you on YouTube and I seen that you liked his kofxiii combo vid
Damn stalkers :sneaky:
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: QuickFist on September 06, 2013, 06:33:11 pm
I meant like in the future.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bastard Walt on September 06, 2013, 06:55:47 pm
I was just playing KOFXIII with Hwa Jai this weekend. That guy is a freakin beast! Also, Raiden is cool as shit, and Kim is in a league of his own, so Korea Team all the way baby.
Keep it up man!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Staubhold on September 06, 2013, 10:10:04 pm
Oh man, can´t say how much I enjoy your sprite work, Balthazar!
From those great Dragon Ball chars to FireQuacker, Quickman and now Hwa Jai in CvS style. Great work, I love that those are not the "usual suspects" but something new & fresh.
Thanks a lot!
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Roman55 on September 06, 2013, 10:32:57 pm
Suddenly Hwa Jai?
My interest is piqued.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 07, 2013, 12:18:54 am
Thanks guys for the interest :) Now that I have it, let me share an OC from me with you: (http://fc09.deviantart.net/fs70/f/2013/249/7/5/archippos_by_balthazar_by_balthazar321-d6l9y8t.png) Archippos! He's big enemy character I designed when working on the RGP Sagramore. He never got in, though, only one graphic exists of him. But he'd been amazing. Fun fact: I dremt about him last night. It's what made me do this pixel art form.
Getting his back looking round was kind of hard with the color limit I went with. Any suggestions on how to make it even rounder-looking? It's basicly a snake's skin.
http://img.photobucket.com/albums/v297/Tracks2000/HwaJai1_zpsf6fc210f.png http://img.photobucket.com/albums/v297/Tracks2000/CvSHwaJaipitch2_zpsc29aefd2.png HWA JAI CvS
I hope you'll be using my color separated Joe (http://network.mugenguild.com/jmorphman/resources/Joe-Color_Separated_Sprites.7z) sprites to help ease the burden! ;P
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Duos on September 07, 2013, 03:17:47 am
Hwa looks really cool. I hope he'll have all his new KOF13 stuff including getting drunk. Hwa is a cool character and I pray that someone gives him the code job he deserves.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Kanbei on September 07, 2013, 09:02:28 am
Thanks guys for the interest :) Now that I have it, let me share an OC from me with you: (http://fc09.deviantart.net/fs70/f/2013/249/7/5/archippos_by_balthazar_by_balthazar321-d6l9y8t.png) Archippos!
:stare: this thing reminds me of (http://th08.deviantart.net/fs71/PRE/f/2012/098/8/7/run___by_crovirus-d4vf5st.jpg) red.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: The Fisher King on September 07, 2013, 09:07:24 am
^ Lol, it is seriously that ugly?? I just see a dragon with a horse head for the matter. You have a twisted mind, btw.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Balthazar on September 07, 2013, 09:21:16 am
I hope you'll be using my color separated Joe (http://network.mugenguild.com/jmorphman/resources/Joe-Color_Separated_Sprites.7z) sprites to help ease the burden! ;P
Thanks Jmorph but it already took me about a day to put all his sprites (non-color seperated ones) in a sheet, I'm not going through that again :P I'll color seperate them myself when he's done. Looks pretty easy on Joe (since there's plenty of room between those parts, like the wrappings on his hands and on his legs: they hardly ever overlap so it's easy to seperate, no real detail-work required). And yes I hate NOT working in a sheet.
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Bizarro Santamorphman on September 07, 2013, 09:35:16 am
Thanks Jmorph but it already took me about a day to put all his sprites (non-color seperated ones) in a sheet, I'm not going through that again :P I'll color seperate them myself when he's done. Looks pretty easy on Joe (since there's plenty of room between those parts, like the wrappings on his hands and on his legs: they hardly ever overlap so it's easy to seperate, no real detail-work required). And yes I hate NOT working in a sheet.
I meant for the future sprites. Or wait, are all the sprites already on a sheet? (they can still be used in that case, but it's slightly more complicated)
Although yeah Joe is pretty easy to separate, the only area that required anything more than the slightest of effort was his waistband. And since Hwa has it separate from the rest of his pants, you should use my separation! >:]
Title: Re: Balthazar's Sprites/Commissions Thread
Post by: Kanbei on September 07, 2013, 10:21:19 am
Title: Re: Balthazar's stuff
Post by: Cybaster on September 17, 2013, 08:16:08 pm
I'm not digging the mouth at all, looks like he comes from the muppet show or something. Other than that, very nice. :)
Title: Re: Balthazar's stuff
Post by: TRUEMicah on September 17, 2013, 08:19:00 pm
Agreed, the mouth looks like it's from a spoof cartoon. It's far too exaggerated, Lol.
Title: Re: Balthazar's stuff
Post by: Jango Hakamichi on September 17, 2013, 10:08:38 pm
Looks very official except for the Statler/Waldorf mouth that has been pointed out already. And maybe the fingers on his left hand look a little simple compared to everything else.
Still, nice work!
Title: Re: Balthazar's stuff
Post by: Balthazar on September 17, 2013, 10:31:03 pm
Hmm yeah looking at it again, the mouth is a bit too much. But you'll have to agree they always look like that, all grouchy. I might be able to tone it down a bit. And indeed at a little more flair to his left hand. Probably'll throw in some extra palettes as well :) Oh the joy that is seperate layers! *(http://fc07.deviantart.net/fs71/f/2013/260/c/7/ken_tatsu_big_by_balthazar321-d6mnjrz.png)
Title: Re: Balthazar's stuff
Post by: Bizarro Santamorphman on September 18, 2013, 05:51:16 am
Mouth still looks pretty weird. Almost like that weird thing they were doing with Sonic's mouth in the Dreamcast era. :-\
Title: Re: Balthazar's stuff
Post by: Xan on September 18, 2013, 05:52:27 am
Ken's got his rape face goin'.
Title: Re: Balthazar's stuff
Post by: Balthazar on September 18, 2013, 09:59:11 am
Let's just say his face is deformed from the immense speed he's rotating in :P
Title: Re: Balthazar's stuff
Post by: Bizarro Santamorphman on September 18, 2013, 10:15:40 am
That doesn't make any sense! >:[
Title: Re: Balthazar's stuff
Post by: GOH on September 18, 2013, 10:20:24 am
Well, at the speed Ken rotates, it's bound to make his face look weird.
I've done tatsus before and my brother says my face looks weird when I do it.
Hm. Maybe my face always looks weird.
:(
Title: Re: Balthazar's stuff
Post by: Artchell on September 18, 2013, 11:45:59 am
the original mouth closed face is fine. It has attitude.
Title: Re: Balthazar's stuff
Post by: Alex Sinigaglia on October 06, 2013, 08:36:27 pm
Sorry for bumping. Do you still have the gif of the quote below?
And, bonus! I gave him the gut punch from Akuma. I always prefered the gut punch as his close standing Medium Punch above that hook punch he has in CvS, it looks better as part of his MP > SP > Shoryuken chain (now looking more as it does in SF3).
I was interested in that (the one on the left); I know the other has the frames, but I think it doesn't have all of them. Thanks! Posted: October 06, 2013, 08:37:58 pm
Hmm yeah looking at it again, the mouth is a bit too much. But you'll have to agree they always look like that, all grouchy. I might be able to tone it down a bit. And indeed at a little more flair to his left hand. Probably'll throw in some extra palettes as well :) Oh the joy that is seperate layers! *(http://fc07.deviantart.net/fs71/f/2013/260/c/7/ken_tatsu_big_by_balthazar321-d6mnjrz.png)
(http://img.photobucket.com/albums/v297/Tracks2000/HwaJai1_zpsf6fc210f.png) (http://smg.photobucket.com/user/Tracks2000/media/HwaJai1_zpsf6fc210f.png.html) (http://img.photobucket.com/albums/v297/Tracks2000/CvSHwaJaipitch2_zpsc29aefd2.png) (http://smg.photobucket.com/user/Tracks2000/media/CvSHwaJaipitch2_zpsc29aefd2.png.html) HWA JAI CvS I'm doing this as well now. Not really worth making a Project thread for just yet. I'm doing these inbetween other stuff, so it'll move slowly. I'm pretty sure there are coders out there who'd like to pick him up. I'll be giving him moves based off his KOFXIII appearance, obviously. But the amount of custom sprites he'd need is not that much, maybe about 10/20. So for now it's just reworking Joe sprites. The stance is custom by me though, based off his KOFXIII sprite.
I'm not familiar with this character, but this really looks like Bruce Irvin from Tekken to me.
Title: Re: Balthazar's stuff
Post by: Duos on October 09, 2013, 04:31:03 am
He actually came first.
Title: Re: Balthazar's stuff
Post by: Snakebyte on October 09, 2013, 05:39:19 am
Was just pointing out that the design could be expanded on and used to mugenize Bruce is all. It's closer to him without even trying than most other attempts at making Tekken sprites. ^_^
Title: Re: Balthazar's stuff
Post by: FeLo_Llop on October 09, 2013, 10:52:26 am
Was just pointing out that the design could be expanded on and used to mugenize Bruce is all. It's closer to him without even trying than most other attempts at making Tekken sprites. ^_^
Not even near. Just because they practice Muay Thay doesn't means "it's close". Using joe/hwajai is the lazy way.
Title: Re: Balthazar's stuff
Post by: Snakebyte on October 10, 2013, 02:40:04 am
The stand position is very similar, all that would need changing from my memory is the headband/hat/whatever he's got going on there.
I know it wouldn't be easy, I have some experience trying to make full characters out of a handful of sprites, but IMO it's a good starting point.
I'd offer to do it myself if I had time (I don't) and if it didn't feel disrespectful to Balthazar (it kind of does). Just an idea. :)
Title: Re: Balthazar's stuff
Post by: Balthazar on October 13, 2013, 06:20:14 pm
Something different: (http://fc09.deviantart.net/fs71/i/2013/286/7/a/tmnt_in_time__screenshot_remake_by_balthazar321-d6qbfau.png) Made for a Game Screenshot Remake Art Contest. Original screenshot here:
Title: Re: Balthazar's stuff
Post by: Diepod on October 13, 2013, 06:32:49 pm
MACHIO!
Title: Re: Balthazar's stuff
Post by: City_Hunter on October 13, 2013, 08:05:08 pm
AWESOME
Title: Re: Balthazar's stuff
Post by: Speedpreacher on October 14, 2013, 02:24:38 am
Slash in the background automatically makes this better than the Turtles in Time remake game.
Title: Re: Balthazar's stuff
Post by: kakabot on October 26, 2013, 05:43:44 am
Are there more than one version of this game? I played the hell outta it on SNES and I dont remember that slime monster being in the game. Looks great btw.
Title: Re: Balthazar's stuff
Post by: Cryonemisis on October 26, 2013, 11:04:20 am
Are there more than one version of this game? I played the hell outta it on SNES and I dont remember that slime monster being in the game. Looks great btw.
Mudman (or was it cementman?) was in the arcade port of TMNT IV. He was easier than scratch, I can tell you that. You never fail to disappoint, Balthazar. Keep on keepin' on dude!
Title: Re: Balthazar's stuff
Post by: Balthazar on October 26, 2013, 03:15:16 pm
I'm not sure if you call it a 'port' if it came first :P
Something different: (http://fc09.deviantart.net/fs71/i/2013/286/7/a/tmnt_in_time__screenshot_remake_by_balthazar321-d6qbfau.png) Made for a Game Screenshot Remake Art Contest. Original screenshot here:
Yup, i thought that's a great submission for our contest. Good luck that the 5 artists who are judging the submissions are liking it as well.
Title: Re: Balthazar's stuff
Post by: Balthazar on November 08, 2013, 12:42:44 pm
EX-Snow from Shades of Manhattan, double resolution! (http://fc09.deviantart.net/fs70/f/2013/312/b/3/ex_snow__shades_of_manhattan__double_res_by_balthazar321-d6tgep0.png) I guess it falls in the KOF XII catagory due to it's scale, but I didn't nearly use enough shades (huhu) to match the style correctly. It uses pretty much the exact same colors as Sean's original sprite, plus a fifth, darkest shade that I usually add. Hope you like it, Sean!
Title: Re: Balthazar's stuff
Post by: Sean Altly on November 08, 2013, 03:03:09 pm
Yeah, that's pretty awesome, though you made him look a bit like an old Chinese guy. :P
Title: Re: Balthazar's stuff
Post by: Balthazar on November 08, 2013, 03:31:19 pm
Alright, I trimmed a few years of his face, and threw in some palettes! (http://img.photobucket.com/albums/v297/Tracks2000/ExSnowsUpdated_zpsa41f7aba.png) (http://smg.photobucket.com/user/Tracks2000/media/ExSnowsUpdated_zpsa41f7aba.png.html)
Also did a similar piece of Ryo Sakazaki: (http://img.photobucket.com/albums/v297/Tracks2000/Ryo2Res_zpsee0d888c.png) (http://smg.photobucket.com/user/Tracks2000/media/Ryo2Res_zpsee0d888c.png.html)
Title: Re: Balthazar's stuff
Post by: Balthazar on November 09, 2013, 12:36:17 am
Updated SF3 Wolverine to show you LOGAN :veryangry: (http://fc08.deviantart.net/fs70/f/2013/312/1/7/logan_updated_by_balthazar321-d6tikwr.png)
Title: Re: Balthazar's stuff
Post by: Bizarro Santamorphman on November 09, 2013, 12:50:42 am
That hair is insane. :|
Title: Re: Balthazar's stuff
Post by: Shockdingo on November 09, 2013, 02:23:36 am
But that's what makes it awesome hah! :) I like it dude. It looks like he just came running out of the forest, ready to battle Creed.
Title: Re: Balthazar's stuff
Post by: Bizarro Santamorphman on November 09, 2013, 02:32:00 am
It just seems like it's way too much, it needs a trim, I think.
Title: Re: Balthazar's stuff
Post by: Saikoro on November 09, 2013, 02:45:23 am
Jesus all of your content is amazing. Wow....
Title: Re: Balthazar's stuff
Post by: -Zox- on November 09, 2013, 10:52:45 am
good work on eiji shinjo,, BAT was my first game on PSX back in 1995
Title: Re: Balthazar's stuff
Post by: Balthazar on November 09, 2013, 01:49:58 pm
Thanks :) Talking about '95: (http://fc02.deviantart.net/fs70/f/2013/313/d/9/kyo_95_sf3_by_balthazar321-d6tktxf.png) (http://img.photobucket.com/albums/v297/Tracks2000/Kyo95SF3process_zps14a23b90.gif) (http://smg.photobucket.com/user/Tracks2000/media/Kyo95SF3process_zps14a23b90.gif.html) Kyo in SF3 style, in his '95 (through '98) attire!
And no, I won't trim Logan's hair, because I'm a rebel!
Title: Re: Balthazar's stuff
Post by: Markpachi on November 09, 2013, 01:55:13 pm
Those folds on his clothes look incredibly sexy. Great work!
Title: Re: Balthazar's stuff
Post by: Mr.Silver on November 09, 2013, 02:46:55 pm
I don't like Kyo's face, but the folds work out.
Title: Re: Balthazar's stuff
Post by: Drex on November 09, 2013, 02:51:24 pm
Yeah, I think that his mouth is more suited for a Ryu or Guile rather than a pretty boy like Kyo. Looks awesome otherwise.
Title: Re: Balthazar's stuff
Post by: Diepod on November 09, 2013, 02:55:46 pm
Think yang and yun, Balthazar.
Title: Re: Balthazar's stuff
Post by: Balthazar on November 09, 2013, 03:10:58 pm
Alright, thanks for the feedback, here's the face updated. His chin was actually the worst offender. Too big. (http://fc02.deviantart.net/fs71/f/2013/313/d/c/kyo_95_sf3_by_balthazar321-d6tktxf.png)
Get some Kim. He's nice in scale with Kyo I think. He's a bit taller, but Kyo has his legs more bent. Kyo's head is also maybe a tad too squashed I just realize. Or Kim's not enough.
Title: Re: Balthazar's stuff
Post by: Markpachi on November 10, 2013, 03:58:28 pm
Kyo's face looks great! It looks closer to his XIII look.
Damn, I really wanna see Chang in your/SFIII style. I bet it'll look great!
Title: Re: Balthazar's stuff
Post by: Balthazar on November 10, 2013, 04:19:17 pm
Title: Re: Balthazar's stuff
Post by: Bad News GBK on November 10, 2013, 04:44:58 pm
Damn he looks awesome there.
Title: Re: Balthazar's stuff
Post by: Daeron on November 10, 2013, 04:50:31 pm
The chest area could use a little more definition, its kinda empty imo, other than that its perfect :)
Title: Re: Balthazar's stuff
Post by: Balthazar on November 10, 2013, 05:00:13 pm
Well, I kept the chest so undefined because it's completely covered in shadow, I usually spend more time on detailing the lit parts :) Since your eyes are drawn to that anyway.
Title: Re: Balthazar's stuff
Post by: Sean Altly on November 11, 2013, 09:15:36 am
By the way, the younger Snow sprite looked awesome. So cool to see people doing stuff with my characters.
Those SF3 Kim and Kyo sprites are pretty great, too.
Title: Re: Balthazar's stuff
Post by: Balthazar on November 11, 2013, 10:51:45 am
Thanks Sean :) (http://i.imgur.com/Z0JQjfc.png) Chamat pointed out they were out of scale though, I didn't really realize, I mess up the scale so often! So I plan to redo them after scaling them down accordingly.
Title: Re: Balthazar's stuff
Post by: Saikoro on November 11, 2013, 08:02:01 pm
Well, I kept the chest so undefined because it's completely covered in shadow, I usually spend more time on detailing the lit parts :) Since your eyes are drawn to that anyway.
The chest is so huge that one's eyes can't help but be drawn towards it, so it looks really weird without any detail.
Title: Re: Balthazar's stuff
Post by: Saikoro on November 11, 2013, 08:52:38 pm
Hey Balthazar, how about giving Eva Unit 01 some CPS3 love?? I'd be curious to see your awesome style applied to that. ;D
Title: Re: Balthazar's stuff
Post by: ink on November 12, 2013, 12:37:40 am
O man, any artist doing a CPS3 Eva Unit 01 would be amazing!
Title: Re: Balthazar's stuff
Post by: Balthazar on November 12, 2013, 12:40:54 am
Are you talking in-scale here :gonk:?
Title: Re: Balthazar's stuff
Post by: Saikoro on November 12, 2013, 02:04:50 am
Hey Balthazar, how about giving Eva Unit 01 some CPS3 love?? I'd be curious to see your awesome style applied to that. ;D
Please, Oh please, pretty please!! Give Eva-01 some love!
See!! I'm not the only one!! ;D
I also think Hugo's height would be perfect for an Eva Unit, perhaps as tall as Hugo but those iconic shoulders making it/him/Unit 01 appear a bit more taller.
Maybe we could get a group shot with some dynamic posing?? I know that might be asking much, but I think you could do more than deliver... :mmhmm:
Title: Re: Balthazar's stuff
Post by: Bizarro Santamorphman on November 12, 2013, 02:38:56 am
Man, screw that! CPS-3 RX-78-2 all the way!!! >:[
Title: Re: Balthazar's stuff
Post by: Long John Killer on November 12, 2013, 02:43:12 am
I'd like to see The Big O Gundam's cool, too.
Title: Re: Balthazar's stuff
Post by: QuickFist on November 12, 2013, 02:43:34 am
Hey, hey, hey, let's not start a Gundam-Eva war here. But yeah, Eva-01!!
Title: Re: Balthazar's stuff
Post by: Iced on November 12, 2013, 02:46:52 am
Cmon guys everyone knows that you dig giant robots
I dig giant robots
chicks dig giant robots.
Nice
Title: Re: Balthazar's stuff
Post by: Saikoro on November 12, 2013, 02:50:19 am
:pwnonk:
WHY HAVE I NOT SEEN THIS SHOW BEFORE!?
I also wonder if that Terry reference is intentional...
I was actually wondering about a Gundam Sprite too. I think it would be great to challenge Balthazar's talents with complicated, angular looking things that are very dynamic and smooth. I guarantee once Balth shows off some stuff, Guild is gonna need some disenfectant: Heads are gonna blow.
Title: Re: Balthazar's stuff
Post by: QuickFist on November 12, 2013, 02:55:13 am
Hey, if we're looking for complicated, angular looking things that are very dynamic and smooth, what's better than a good ol' Eva Unit?
Title: Re: Balthazar's stuff
Post by: The Fisher King on November 12, 2013, 02:56:24 am
Megas XLR > The rest of the robots
[/discussion]
Title: Re: Balthazar's stuff
Post by: Roman55 on November 12, 2013, 02:57:53 am
EVA is a terrible series
(Giant Robo the best)
Title: Re: Balthazar's stuff
Post by: Long John Killer on November 12, 2013, 02:58:32 am
While that is indeed a true fact, the car head must be truly annoying to get right at such a small size.
Title: Re: Balthazar's stuff
Post by: The Fisher King on November 12, 2013, 03:09:11 am
No, no, I´m not requesting a Megas XLR from Balthazar, that´s entirely up to him. Whatever he brings is cool... maybe not things I don´t like but that´s off-topic :P
I´m just stating a fact.
Title: Re: Balthazar's stuff
Post by: Iced on November 12, 2013, 03:15:50 am
PLEASE tell me theres a spritesheet for this series?! CHICKS! DIG! GIANT! ROBOTS! hahahaha!
Title: Re: Balthazar's stuff
Post by: verz36 on November 23, 2013, 01:59:42 am
great stuff here dude..
Title: Re: Balthazar's stuff
Post by: Balthazar on January 01, 2014, 05:53:49 pm
Thanks :)
Time to kick the dirt off this thread. Both Mario or Goku would seem like fun to do for me. No real plans for now though. I should be doing LESS Mugen stuff! So maybe I'll just dabble around with these a bit. Bluestreak is gonna need some Pocket buddies once he's finished. (http://img.photobucket.com/albums/v297/Tracks2000/pockets_zpsb6098c82.png) (http://smg.photobucket.com/user/Tracks2000/media/pockets_zpsb6098c82.png.html) The model for Mario looks pretty good to me, anyone have any suggestions on how to improve it maybe?
Title: Re: Balthazar's stuff
Post by: FeLo_Llop on January 01, 2014, 06:09:11 pm
^EYEGASMIC
Title: Re: Balthazar's stuff
Post by: Hyogo on January 01, 2014, 06:11:37 pm
Do Luigi instead of Mario :yes:
Title: Re: Balthazar's stuff
Post by: QuickFist on January 01, 2014, 06:13:24 pm
Mario looks pretty awesome Balth
Title: Re: Balthazar's stuff
Post by: Balthazar on January 01, 2014, 11:25:05 pm
Thanks :) Here's Mario's idle stance animated: (http://img.photobucket.com/albums/v297/Tracks2000/PocketMarioidle_zpsb5a32f3f.gif) (http://smg.photobucket.com/user/Tracks2000/media/PocketMarioidle_zpsb5a32f3f.gif.html) And now to act like a total cockblocker, I won't be working on him for a while if ever again. There are more pressing non-Mugen matters to attent. Which won't be disclosed here.
Title: Re: Balthazar's stuff
Post by: QuickFist on January 01, 2014, 11:27:15 pm
Well, it's a very nice Eye-Candy anyway, you don't have to work on EVERY char you make a sprite of
Title: Re: Balthazar's stuff
Post by: Diepod on January 02, 2014, 01:46:52 am
Christ, Mario? We aren't going for anything new huh?
Sorry I just don't like mario
Title: Re: Balthazar's stuff
Post by: AugustAPC on January 02, 2014, 07:50:56 am
Mario doesn't like you.
Title: Re: Balthazar's stuff
Post by: Balthazar on January 02, 2014, 09:33:01 am
I won't be working on him for a while if ever again. There are more pressing non-Mugen matters to attent. Which won't be disclosed here.
Title: Re: Balthazar's stuff
Post by: Balthazar on January 02, 2014, 07:20:45 pm
(http://img.photobucket.com/albums/v297/Tracks2000/pocketgokusheet_zps95f28085.png) (http://smg.photobucket.com/user/Tracks2000/media/pocketgokusheet_zps95f28085.png.html) Well this is the stuff I did for Goku so far, but I probably shouldn't be working on him anymore as well.
Title: Re: Balthazar's stuff
Post by: Balthazar on January 04, 2014, 08:26:08 pm
(http://img.photobucket.com/albums/v297/Tracks2000/PocketBoyka_zps83534d80.png) (http://smg.photobucket.com/user/Tracks2000/media/PocketBoyka_zps83534d80.png.html) Give it up for...the most complete fighter in the world!
Title: Re: Balthazar's stuff
Post by: Noside on January 04, 2014, 08:56:15 pm
Scott Adkins is good but I still think the most complete fighter in the world is Mirko "Cro Cop" Filipovic.
Title: Re: Balthazar's stuff
Post by: Suli619 on January 05, 2014, 12:23:58 am
Anthony Pettis don't be hatin
Title: Re: Balthazar's stuff
Post by: Balthazar on January 05, 2014, 04:35:39 pm
Well I ment the character he plays, Uri Boyka, not Adkins himself.
Another loose thing (http://img.photobucket.com/albums/v297/Tracks2000/ShyGuydash_zps00d1cc50.gif) (http://smg.photobucket.com/user/Tracks2000/media/ShyGuydash_zps00d1cc50.gif.html) Credit to Blackhook because I traced his sprites: http://www.deviantart.com/art/Shy-Guy-298185225
Title: Re: Balthazar's stuff
Post by: DJ_HANNIBALROYCE on January 05, 2014, 04:37:25 pm
Well I ment the character he plays, Uri Boyka, not Adkins himself.
Another loose thing (http://img.photobucket.com/albums/v297/Tracks2000/ShyGuydash_zps00d1cc50.gif) (http://smg.photobucket.com/user/Tracks2000/media/ShyGuydash_zps00d1cc50.gif.html) Credit to Blackhook because I traced his sprites: http://www.deviantart.com/art/Shy-Guy-298185225
aww thats fun. thatll be a cool bonus game u could code B. a horde of them coming at u
Title: Re: Balthazar's stuff
Post by: MadkaT on January 05, 2014, 10:55:27 pm
Nice shyguy you could make a stampede like the left 4 dead stampedes, could be a nice minigame fight against them in waves
Title: Re: Balthazar's stuff
Post by: Balthazar on January 05, 2014, 11:56:10 pm
C'mon guys, I'm not turning EVERY sprite into a project/char!
Title: Re: Balthazar's stuff
Post by: DJ_HANNIBALROYCE on January 06, 2014, 12:03:10 am
(http://img.photobucket.com/albums/v297/Tracks2000/PocketBoyka_zps83534d80.png) (http://smg.photobucket.com/user/Tracks2000/media/PocketBoyka_zps83534d80.png.html) Give it up for...the most complete fighter in the world!
I like his face, has a lot of character
Title: Re: Balthazar's stuff
Post by: Trinitronity on January 07, 2014, 03:24:10 pm
Hello, Balthazar. First of, I would really like to know, if you still take commissions. Second of, I would like to know, how much it will cost, if I commission you to do four sets of animations. I don't care for the sprite style. However, I would like to see Captain N doing all three parts of the Shun Goku Satsu (Akuma's version) and Akuma's stomp thingy which Akuma does in some intros and win poses. This set of animations is for Ryon's "Master of Arts". Thanks in advance!
Title: Re: Balthazar's stuff
Post by: Balthazar on January 07, 2014, 03:35:00 pm
Nope sorry, I'm done with commissions.
Title: Re: Balthazar's stuff
Post by: Balthazar on January 21, 2014, 07:20:09 pm
Also posted in Freeza thread, but worth the possible extra views: (http://network.mugenguild.com/balthazar/images_frieza/henshintest14.gif)
Title: Re: Balthazar's stuff
Post by: Bastard Walt on January 21, 2014, 08:21:05 pm
I love it, but the lightsource being all over the place in the torso bothers me a bit :S
Edit: I mean in the BIG frames, proposed modification (not polished, just to make the point across) : (http://i622.photobucket.com/albums/tt305/cci_walt/lightsource_zps89474f84.png)
Title: Re: Balthazar's stuff
Post by: Balthazar on January 21, 2014, 08:28:56 pm
Ah yeah I see, your edit looks much better, I can't believe I let that happen. Will probably buckle down and do those edits to do the proper lighting on his stomach, thanks man.
Title: Re: Balthazar's stuff
Post by: Bastard Walt on January 21, 2014, 08:31:49 pm
GEEEWD! I didn't want to kill the hype train in your Project Thread. It's good you posted it here :P
Still, the animation and overall Lines are superb, great job dude! :nice:
Title: Re: Balthazar's stuff
Post by: [Judas] on January 21, 2014, 08:51:16 pm
Damn it, Walt. I was so entranced by the subtle stuff that I didn't even see that at first. It's just the torso, and it's mostly in the later frames. Mostly just inverting the current lighting and touching up whatever stands out, I'd imagine. But damn, that animation. I especially love the head movement upon fully bulking the upper body. That forward slump is phenomenal. So much so that it completely broke my usual nitpicky nature. Way to go, Walt. :P
Title: Re: Balthazar's stuff
Post by: Bastard Walt on January 21, 2014, 09:14:31 pm
I just have previous experience with inverted/weird lightsources, and I know it can get nightmare-ish :S
Spoiler, click to toggle visibilty
(http://i622.photobucket.com/albums/tt305/cci_walt/Sprites/Ashvatar.gif) I really wanted to make this a full boss-like flying character (which was a good cop out to avoid drawing walk cycles and the likes) and I studied a bit of that lightsource subject.
Title: Re: Balthazar's stuff
Post by: Balthazar on January 22, 2014, 01:43:35 pm
Yeah they're troublesome. Well, I edited all the frames, looks a lot better now ;)!
Title: Re: Balthazar's stuff
Post by: Balthazar on January 22, 2014, 09:29:01 pm
Also posted in Freeza thread, but worth the possible extra views: http://network.mugenguild.com/balthazar/images_frieza/henshintest14.gif
Do the arms grow separately at first in the anime? It looks kinda dopey to me. :-\
Title: Re: Balthazar's stuff
Post by: Balthazar on January 27, 2014, 09:46:36 am
No they don't grow seperately in the anime/manga, in fact in the anime you don't even really see his arms grow (instead his entire torso does). I think it looks neat, though if you really wanted I could probably mix those sprites together so they grow at the same time. But I think it looks more involved/interesting like this to be honest ;)
Title: Re: Balthazar's stuff
Post by: TRUEMicah on January 31, 2014, 02:24:21 am
Dopey as in how? It looks great IMO.
Title: Re: Balthazar's stuff
Post by: Balthazar on February 01, 2014, 04:13:44 pm
(http://img.photobucket.com/albums/v297/Tracks2000/YounGouki_PowerStance-PowerFootJump_zps76a17faf.gif) (http://smg.photobucket.com/user/Tracks2000/media/YounGouki_PowerStance-PowerFootJump_zps76a17faf.gif.html) I WILL NEVER FINISH THIS! Young Gouki was another sprite I did I wanted to turn in a full project but after thinking through, decided it's dumb to spent my time on it. I already had a movelist and everything! But I'm gonna stop it right here. Anyone who feels like it can finish those unfinished frames though :) They just need shading.
Title: Re: Balthazar's stuff
Post by: Cazaki on February 01, 2014, 04:44:54 pm
It wouldn't be DUMB to spend your time on it, because a lot of people would loooooove to code/play with him, it's just that time would probably be better spent doing something more original.
Title: Re: Balthazar's stuff
Post by: Balthazar on February 01, 2014, 04:46:19 pm
You said it in just the right words ^^
Title: Re: Balthazar's stuff
Post by: FeLo_Llop on February 01, 2014, 05:22:24 pm
(http://img.photobucket.com/albums/v297/Tracks2000/YounGouki_PowerStance-PowerFootJump_zps76a17faf.gif) (http://smg.photobucket.com/user/Tracks2000/media/YounGouki_PowerStance-PowerFootJump_zps76a17faf.gif.html) I WILL NEVER FINISH THIS! Young Gouki was another sprite I did I wanted to turn in a full project but after thinking through, decided it's dumb to spent my time on it. I already had a movelist and everything! But I'm gonna stop it right here. Anyone who feels like it can finish those unfinished frames though :) They just need shading.
Coolio. If I may ask, what was the moveset?
Title: Re: Balthazar's stuff
Post by: Balthazar on February 01, 2014, 05:54:38 pm
It wasn't really finalized yet, but it was a bit like:
QCF+K = Power Stance -f+MP = Power Overhead Punch -f+SP = Power Strike -f+MK = Power Side Kick -f+SK = Power Jump Kick DP+K = Demon Flip (and all it's follow-ups would be the same as Gouki's) QCB+K = Tatsumaki (I was still undecided on how it would look like) Hadoukens would have been Lv1 Supers, and he would have had a autocombo leading from a Power Stance as a Lv1 too.
But anyway the Power Stance would cause a little hit to player 2 if it was done close-by enough, enabling you to chain the follow-up. So jump in MK > crouching MK > Power Stance > Power Jump Kick would have been a combo.
Title: Re: Balthazar's stuff
Post by: SageHarpuiaJDJ on February 01, 2014, 06:02:52 pm
Oh. Interesting.
He looks he was going to be one hell of a combo character. Thanks for sharing.
Title: Re: Balthazar's stuff
Post by: Bizarro Santamorphman on February 01, 2014, 11:19:05 pm
I can't really explain why, it just looks silly to me, growning one at a time.
Title: Re: Balthazar's stuff
Post by: Balthazar on February 03, 2014, 02:28:43 pm
You'll just have to deal with it!
(http://img.photobucket.com/albums/v297/Tracks2000/YounGouki_PowerSuper_zps9d4d1cd1.gif) (http://smg.photobucket.com/user/Tracks2000/media/YounGouki_PowerSuper_zps9d4d1cd1.gif.html) This was gonna be Young Gouki's super leading from the Power Stance. I'm really not working on him anymore! I deleted his folder! I just had to get this super out of my system. This is the stuff that goes through my head when I'm TRYING to get to sleep.
Title: Re: Balthazar's stuff
Post by: Balthazar on February 23, 2014, 07:02:53 pm
POCKET FIREQUACKER! (http://img.photobucket.com/albums/v297/Tracks2000/pocketfirequacker_zpsf816689a.png) (http://smg.photobucket.com/user/Tracks2000/media/pocketfirequacker_zpsf816689a.png.html) What's happening here!? Nothing really, just some single sprites stuff.
Title: Re: Balthazar's stuff
Post by: Pre-Teen Music Maker on February 23, 2014, 10:31:57 pm
(http://img.photobucket.com/albums/v297/Tracks2000/YounGouki_PowerSuper_zps9d4d1cd1.gif) (http://smg.photobucket.com/user/Tracks2000/media/YounGouki_PowerSuper_zps9d4d1cd1.gif.html) This was gonna be Young Gouki's super leading from the Power Stance. I'm really not working on him anymore! I deleted his folder! I just had to get this super out of my system. This is the stuff that goes through my head when I'm TRYING to get to sleep.
I loved everything about this idea...
Title: Re: Balthazar's stuff
Post by: Artchell on February 24, 2014, 09:02:30 am
(http://img.photobucket.com/albums/v297/Tracks2000/greens_zps122108f9.png) (http://smg.photobucket.com/user/Tracks2000/media/greens_zps122108f9.png.html) Yeah this isn't happening...
Oh man! I was getting excited :/ looks awesome. (also the Red Ranger)
Title: Re: Balthazar's stuff
Post by: Balthazar on March 19, 2014, 06:23:32 pm
More stuff...man, screw SF3 shading! I don't get it at all. He's probably oversized as well, I never put too much effort in scaling it just right. (http://img.photobucket.com/albums/v297/Tracks2000/ScorpySF3_zpse41d4774.png) (http://smg.photobucket.com/user/Tracks2000/media/ScorpySF3_zpse41d4774.png.html)
Title: Re: Balthazar's stuff
Post by: Bastard Mami on March 19, 2014, 06:32:22 pm
as a routine breaker you could try super flat cvs style shading, then try to make sprites as fast as possible, while keeping 90% quality or so; I think with your skill you might even break the 5 minute barrier on a sprite based on a screenshot/sketch.
Title: Re: Balthazar's stuff
Post by: Omega on March 20, 2014, 12:51:25 pm
(http://img.photobucket.com/albums/v297/Tracks2000/greens_zps122108f9.png) (http://smg.photobucket.com/user/Tracks2000/media/greens_zps122108f9.png.html) Yeah this isn't happening...
Excellent sprite buddy. I can hear him say: "IT'S TİME FOR THE REAL DRAGONZORD POWER!"
The only thing that misses in his gear are the golden roles (or whatever it's name is) at his arms. He also misses golden parts on his boots. Here is a picture with circles i made for you but, it is Excellent like i said man.
(http://i.imgur.com/Bx3ZLUo.jpg)
Title: Re: Balthazar's stuff
Post by: Balthazar on March 20, 2014, 01:05:26 pm
Yeah I really forgot those bicep braces. The suit is based off the Movie suit though, with armored plating. It also misses a little green line around the toe area (which the movie outfits had). But like I said, I kinda lost interest halfway. Looking back at it though, I'm really beginning to show affection for the sprite, it's pretty cool actually ;)
Title: Re: Balthazar's stuff
Post by: Balthazar on March 21, 2014, 12:45:28 pm
Yeah I really forgot those bicep braces. The suit is based off the Movie suit though, with armored plating. It also misses a little green line around the toe area (which the movie outfits had). But like I said, I kinda lost interest halfway. Looking back at it though, I'm really beginning to show affection for the sprite, it's pretty cool actually ;)
No problem man. I like it alot. Wish he was holding his Dragon Dagger.
Goddamn Balthazar those Power Ranger sprites look amazing. As well as the Sasuke! Looks really neat. Can you try out any of the Gokaigers? heheh
(http://img.photobucket.com/albums/v297/Tracks2000/gokaired_zpsb90afdac.png) (http://smg.photobucket.com/user/Tracks2000/media/gokaired_zpsb90afdac.png.html) Here you go! Though I hereby announce Freebie-season over.
Title: Re: Balthazar's stuff
Post by: City_Hunter on March 25, 2014, 08:30:52 pm
awesome work balth
Title: Re: Balthazar's stuff
Post by: BIG BOSS on March 25, 2014, 09:56:38 pm
Awesome indeed, would have love to see a cvs jojo or Dio. Even do the free seasoned is over, oh well.
Title: Re: Balthazar's stuff
Post by: Karasai on March 25, 2014, 10:01:57 pm
Thanks Balthazar, it looks great! I really need to commission you soon!
Title: Re: Balthazar's stuff
Post by: Balthazar on March 25, 2014, 10:35:00 pm
I don't really do commissions anymore, I really don't need the money and I don't like spending so much time on something I was payed to do :P
Anyway, enjoy this set:
POWER RANGERS (insert pointless flashy explosion) ! (http://img.photobucket.com/albums/v297/Tracks2000/rangerset_zpsc62d3c91.png) (http://smg.photobucket.com/user/Tracks2000/media/rangerset_zpsc62d3c91.png.html)
Both Green and Red were edited a bit to match the later Ranger sprites I did. Males are all Captain Commando bases, females both Psylocke bases. Black would look better in this groupshot if he looked ahead like all the others. Maybe later. Green and Red I just noticed need a little more editing to match the outfits of the others (just the part between the knees and boots). I like how all the colors came out (though maybe Pink could be a tad lighter). Blue is probably the nicest looking sprite of them all.
Title: Re: Balthazar's stuff
Post by: Roman55 on March 25, 2014, 10:38:30 pm
Title: Re: Balthazar's stuff
Post by: Balthazar on March 28, 2014, 08:26:30 pm
It's from a single animated flame effect, I copy-pasted different frames of the animation on top/beside eachother :) I think there's 9 flame sprite that make up the big flame.
Title: Re: Balthazar's stuff
Post by: DragonSlayerEX on March 29, 2014, 05:42:43 pm
Would I be able to retrieve the raw frames? =3
Title: Re: Balthazar's stuff
Post by: Balthazar on March 30, 2014, 01:41:34 pm
Dinozord's Black Ranger? Beastly! Any plans for White Ranger?
Yeah! White Dino Ranger would be awesome! Even if I saw MMPR on Super Hours, my generation grew up with Wild Force, Ninja Storm, and Dino Thunder! Trent is probably my favourite ranger :P
Title: Re: Balthazar's stuff
Post by: Karasai on April 21, 2014, 02:56:24 am
How funny, I just watched a episode of Dino Thunder earlier. The sprite looks really nice! You managed to get the body markings really accurate looking.
I tried to edit him myself, I think I did pretty good
Spoiler, click to toggle visibilty
Credit to Balthazar, of course (https://31.media.tumblr.com/d01b92cc9f67b61ac099bc1c89aa4bab/tumblr_n4d0awQo781rwxvn2o2_r1_250.png)(https://24.media.tumblr.com/3d614c8b7fea0172182935acee55ca58/tumblr_n4d0awQo781rwxvn2o1_250.png)
Title: Re: Balthazar's stuff
Post by: Balthazar on April 21, 2014, 09:02:04 am
Hey not bad ;)
Title: Re: Balthazar's stuff
Post by: Chazzanova on April 21, 2014, 11:07:19 am
I love it! :)
Title: Re: Balthazar's stuff
Post by: Balthazar on April 27, 2014, 12:24:11 pm
Spoiler, click to toggle visibilty
(http://img4.wikia.nocookie.net/__cb20110126154241/highlander/images/5/5e/11547441_gal.png.jpg) "There can be..."
Title: Re: Balthazar's stuff
Post by: Omega on April 27, 2014, 12:37:19 pm
Sweet sprite. What was his name?
Title: Re: Balthazar's stuff
Post by: Chazzanova on April 27, 2014, 12:49:23 pm
^Lemongrab.
OMG I love you Balthazar. Lemongrab is my favorite character from Adventure Time *-* And probably one of my favorite characters in general!!
Good job, as always.
Title: Re: Balthazar's stuff
Post by: Balthazar on April 27, 2014, 11:33:29 pm
Cool ;) Yeah he's definitely one of my favourite AT chars as well, always wanted to sprite something of him :)
Title: Re: Balthazar's stuff
Post by: Daeron on May 02, 2014, 09:02:45 am
Lol that HD Lemongrab its totally ACCEEEEPTABLEEEEEEEEEEEEEEEEEHHH!!!!!!!!!!
Title: Re: Balthazar's stuff
Post by: Balthazar on June 03, 2014, 06:21:36 pm
Wow it's been that long ago, huh?
Here's a SD Akuma to go along with Bluestreak. (http://network.mugenguild.com/balthazar/misc/SDAkuma.png)
Title: Re: Balthazar's stuff
Post by: Alex Sinigaglia on June 03, 2014, 06:36:59 pm
He misses the necklace, but it's cool. For me it's a little weird to see him in this style (the face is strange, but that may be me).
Title: Re: Balthazar's stuff
Post by: ink on June 03, 2014, 07:13:13 pm
looks awesome. I like how you have his hair tilted back a bit instead of straight up in the air.
Title: Re: Balthazar's stuff
Post by: Balthazar on June 03, 2014, 07:17:15 pm
Ah yeah man the beads necklace! Forgot all about it! I think it got lost in transition, when scaling the base (Super Gem Fighter Akuma) down. I don't even think there's enough pixels to have the necklace, let alone let it still look good. And Akuma's face is always weird, it's twisted by his demonic activities! As for the hair, I kind of based it a little off Assassins's Fist Akuma.
Title: Re: Balthazar's stuff
Post by: Balthazar on June 10, 2014, 09:58:58 pm
(http://img.photobucket.com/albums/v297/Tracks2000/NickRaph_zps681e5454.gif) (http://smg.photobucket.com/user/Tracks2000/media/NickRaph_zps681e5454.gif.html) Misses his sais (he also didnt carry them in the image I traced) but I'll add them maybe later.
Title: Re: Balthazar's stuff
Post by: Bastard Walt on June 10, 2014, 11:46:26 pm
The colors you picked look really great.
Title: Re: Balthazar's stuff
Post by: Balthazar on June 10, 2014, 11:50:20 pm
Thanks Walters ;)
Title: Re: Balthazar's stuff
Post by: GLB on June 10, 2014, 11:59:31 pm
Really spectacular work, man. It looks amazing.
Title: Re: Balthazar's stuff
Post by: Balthazar on August 17, 2014, 01:50:45 pm
(http://network.mugenguild.com/balthazar/misc/pocketmegatron.gif) A wee thing to keep things moving! This is just a coloring of Megatron from the Neo Geo Pocket Beast Wars fighting game (I did throw in 1 custom frame).
Title: Re: Balthazar's stuff
Post by: ink on August 17, 2014, 08:33:27 pm
Thats a pretty cool little guy!
Title: Re: Balthazar's stuff
Post by: Balthazar on August 18, 2014, 03:06:27 pm
Thanks Ink ;)
I finally busted out the tablet again, to alternate a bit from pixel art. Wanted to work a bit on my metallic shading skills. (http://fc07.deviantart.net/fs70/f/2014/230/1/c/megaman_x_cover___metal_shading_testing_by_balthazar321-d7vn37k.png) Now I'll just have to learn to not leave such messy lines all over the place.
Title: Re: Balthazar's stuff
Post by: haruharu01 on August 18, 2014, 03:12:24 pm
oh my god !
Title: Re: Balthazar's stuff
Post by: Ryūku Tsukuyomi on August 18, 2014, 03:35:40 pm
I finally busted out the tablet again, to alternate a bit from pixel art. Wanted to work a bit on my metallic shading skills. (http://fc07.deviantart.net/fs70/f/2014/230/1/c/megaman_x_cover___metal_shading_testing_by_balthazar321-d7vn37k.png) Now I'll just have to learn to not leave such messy lines all over the place.
Need some more Megaman :sugoi:
Title: Re: Balthazar's stuff
Post by: Balthazar on August 26, 2014, 11:16:50 pm
No Megaman but what about a line-up of the Megaman 2 Robot Masters? (click on it to enlarge)
Title: Re: Balthazar's stuff
Post by: TETSUGA GENSHO on August 29, 2014, 02:49:05 am
http://youtu.be/ap8r3AA0PIk
balth .. i can't remember if it was you or diepod that made the White Tiger ranger awhile back..
but yo check out that video if it ever turns into a wip for some move ideas .. btw this was actually a really cool video .. they were very creative for a live action thing.. thought u of all people would appreciate it. :)
and if u've already seen it.. sorry for the unnecessary post :P
Title: Re: Balthazar's stuff
Post by: Omega on August 29, 2014, 10:30:12 am
Nobody replies at that piece of Megaman Robot Masters Line-up Epicness? Shame on you!
Balthazar your art is amazing. It really brings classics to a whole new level.
Title: Re: Balthazar's stuff
Post by: ink on August 29, 2014, 02:57:53 pm
Looks super nice! Honostly I skimmed right past it the first time because I didn't realize it was your artwork. I thought it was offical artwork.
Keep it up man! These pieces are coming out great.
Title: Re: Balthazar's stuff
Post by: Balthazar on August 29, 2014, 11:31:55 pm
Thanks man, that's a real nice compliment ;)
Title: Re: Balthazar's stuff
Post by: Balthazar on September 23, 2014, 02:47:11 pm
Well I gotta keep this thread alive somehow, so here's a simple conversion of the GBA TMNT 2007 sprites, removing the black outlines + recolors.
Title: Re: Balthazar's stuff
Post by: Balthazar on September 23, 2014, 04:20:40 pm
Well, don't count on it, I originally intended to, but that's just one of those inspirational drives I get, and then I end up doing just 1 sprite and getting bored with it :P I like to think I'm better equipped talent-wise to spend my time on such a conversion. That's a job better-suited for a beginning sprite artist I think, to be honest.
Glad you liked it though :)
Title: Re: Balthazar's stuff
Post by: Saikoro on September 23, 2014, 04:57:33 pm
Liked it!? Naaaah... I loved it. Your talents are something else. It's always fun to visit here and check out what you have in store for us. ;D
Title: Re: Balthazar's stuff
Post by: Balthazar on October 10, 2014, 12:21:25 pm
Title: Re: Balthazar's stuff
Post by: Omega on October 10, 2014, 12:38:02 pm
Such epic work there buddy. Your SF Assasins pixel arts are amazing and clean looking. Also Pokemon with Pikachu and main starters is a true classic. You know that reminds me. You should really do a animation for a Pokemon wich evolves. Just something similiar like your transforming Frieza intro in Mugen.
Title: Re: Balthazar's stuff
Post by: City_Hunter on October 10, 2014, 02:27:21 pm
amazing those sprite are just awesome great work as always balth
Title: Re: Balthazar's stuff
Post by: ink on October 10, 2014, 08:12:00 pm
Oh man, I really dig all those folds in the clothing!
Cool seeing a different style like this pop up too.
Title: Re: Balthazar's stuff
Post by: Shaquto on October 10, 2014, 10:37:34 pm
I think you guys need to learn what Z2 style is. Z2 Style is NOT Balt's work in general, its only just the style he created for his Dragon Ball Mugen stuff. They have inhuman proportions, use CVS like shading with 5 shades and they are mostly baby faced.
So in this sprite there is: - Regular human proportions - Masculine face - More than 5 shades for most of the parts of the body.
So man, this is clearly not Z2 at all.
Title: Re: Balthazar's stuff
Post by: DW on October 12, 2014, 04:04:47 pm
Clearly he was just saying it, just to say it, and not being serious. Not everything has to be analyzed and defined. Especially when it was just a friendly banter comment.
On the topic of Shredder however, nice job. I'm not gonna lie though, I like the 2K3 Shredder you made a lot better. Though that's not so much your fault, as it is the concept design of the respective 2 Shredders. 2K3 Shredder just had more badass appeal. Though retro Shredder is still the man.
Title: Re: Balthazar's stuff
Post by: Saikoro on October 12, 2014, 06:04:23 pm
"I'll Crush you turtles!!!" But seriously, this is awesome Also whats with the red color
Title: Re: Balthazar's stuff
Post by: Balthazar on October 13, 2014, 09:55:34 am
Original comic/first movie colors.
Title: Re: Balthazar's stuff
Post by: likiji123 on October 13, 2014, 10:02:44 am
Ohhhhh yeah it was, i forgot about that
Title: Re: Balthazar's stuff
Post by: Balthazar on October 16, 2014, 06:28:49 pm
(http://fc04.deviantart.net/fs70/f/2014/289/9/5/underlit_smb_meanies_by_balthazar321-d831e0y.png) A shout-out to some Super Mario Brothers bad guys!
Title: Re: Balthazar's stuff
Post by: BlueSunStudios on October 16, 2014, 06:30:13 pm
That's awesome man. I'm really digging the Bowser sprite there.
Title: Re: Balthazar's stuff
Post by: Daeron on October 16, 2014, 07:47:11 pm
Loving that one, the inner nintendo child inside me its enjoying it :D
Title: Re: Balthazar's stuff
Post by: likiji123 on October 18, 2014, 11:46:20 am
You thought that goomba looks scary, too bad waluigi time
Title: Re: Balthazar's stuff
Post by: Balthazar on October 18, 2014, 03:08:30 pm
(http://fc09.deviantart.net/fs70/f/2014/291/3/d/x_by_balthazar321-d8399vb.png) Base used:
Spoiler, click to toggle visibilty
(http://fc03.deviantart.net/fs70/f/2014/119/c/d/x_revamp_animation_by_ramzaneko-d7g8fja.gif) by RamzaNeko
Title: Re: Balthazar's stuff
Post by: BlueSunStudios on October 18, 2014, 03:51:15 pm
Someone's on a roll I see.
Title: Re: Balthazar's stuff
Post by: Balthazar on October 18, 2014, 07:29:01 pm
Yes. (http://network.mugenguild.com/balthazar/misc/RubyRose.png) A commission for Shmoodle.
Title: Re: Balthazar's stuff
Post by: DragonSlayerEX on October 18, 2014, 11:31:16 pm
Do you commission special effects, like fire?
Title: Re: Balthazar's stuff
Post by: Balthazar on October 18, 2014, 11:54:37 pm
I'm not particularly great with fire effects, well it depends on what scale they'll be. Otherwise yes, I guess you could commission me for something like that.
Title: Re: Balthazar's stuff
Post by: likiji123 on October 19, 2014, 01:51:14 am
I'm not particularly great with fire effects, well it depends on what scale they'll be. Otherwise yes, I guess you could commission me for something like that.
well I need a few custom made effects for the character I'm working on. You think you'd have time to pitch in? :)
Title: Re: Balthazar's stuff
Post by: RamzaNeko on October 19, 2014, 10:53:04 pm
(http://fc09.deviantart.net/fs70/f/2014/291/3/d/x_by_balthazar321-d8399vb.png) Base used:
Spoiler, click to toggle visibilty
(http://fc03.deviantart.net/fs70/f/2014/119/c/d/x_revamp_animation_by_ramzaneko-d7g8fja.gif) by RamzaNeko
Great!
Title: Re: Balthazar's stuff
Post by: Balthazar on October 21, 2014, 12:09:21 pm
Glad you approve, Ramza ;)
Quote
well I need a few custom made effects for the character I'm working on. You think you'd have time to pitch in? :)
Yes I think so. For the right price ^_^
Title: Re: Balthazar's stuff
Post by: DragonSlayerEX on October 22, 2014, 08:29:14 am
I'll send you some stuff, and we can work something out. :)
Title: Re: Balthazar's stuff
Post by: Balthazar on December 06, 2014, 09:57:31 am
A written interview with me at Artistic Visionaries, please check it out :) http://www.artisticvisionaries.com/balthazar/
Title: Re: Balthazar's stuff
Post by: MotorRoach on December 06, 2014, 10:25:17 am
That was a good read. I personally find it pretty nice to see how other artists were influenced~
Title: Re: Balthazar's stuff
Post by: DragonSlayerEX on December 06, 2014, 10:55:50 am
That was more than delightful, to read. Congratulations on all your hard work, & dedication towards every project, you've taken. :)
Title: Re: Balthazar's stuff
Post by: BIG BOSS on December 06, 2014, 12:07:28 pm
That was a good read. Congratulations on all your hard work, & dedication towards every project, you've taken. :)
Title: Re: Balthazar's stuff
Post by: Fallen on December 06, 2014, 12:37:40 pm
Like Big Boss said good read man and yeah I know what you mean about kids being born in 00 wouldn't like pixel work some of my classmates say that its really crap or something like that but I think pixel art looks awesome seeing as I got introduced to playstation, xbox, etc. Just five years ago
Title: Re: Balthazar's stuff
Post by: likiji123 on December 06, 2014, 01:03:37 pm
Title: Re: Balthazar's stuff
Post by: RamzaNeko on December 24, 2014, 03:24:16 pm
I like it! Nicely done, the only problem I found is on his >>>> foot which is lookin inflated
Title: Re: Balthazar's stuff
Post by: Snakebyte on December 24, 2014, 03:33:01 pm
His right hand (viewer's right) was bugging me. I did a few touch-ups.
(http://i.imgur.com/TH0YSfk.png)
Feels good to be fucking around with pixels again.
edit: I agree with Ramza about the foot but no idea how to fix it.
Title: Re: Balthazar's stuff
Post by: Balthazar on December 24, 2014, 04:15:42 pm
Thanks for the right hand fix, Snakebyte, I took that with me, and messed with his right foot (and tiny tiny fix to his face): (http://fc04.deviantart.net/fs70/f/2014/358/b/2/sf5_ryu_by_balthazar321-d8b1ina.png) His gi COULD use another shade (which would become the second lightest) but in all honestly I think he's fine without it.
Title: Re: Balthazar's stuff
Post by: RamzaNeko on December 24, 2014, 04:29:31 pm
Title: Re: Balthazar's stuff
Post by: supervegeta on December 24, 2014, 04:41:56 pm
i did some tweaking on the feet as well, i removed the line separating the feet from the legs. it didn't look natural, it kinda looked like that half sock that kickboxers wear. and i drew lines over the toes of his left leg to make it like vains. (http://i.imgur.com/gjscOgP.png)
Title: Re: Balthazar's stuff
Post by: Snakebyte on December 24, 2014, 05:11:03 pm
Thanks for the right hand fix, Snakebyte, I took that with me, and messed with his right foot (and tiny tiny fix to his face): (http://fc04.deviantart.net/fs70/f/2014/358/b/2/sf5_ryu_by_balthazar321-d8b1ina.png) His gi COULD use another shade (which would become the second lightest) but in all honestly I think he's fine without it.
You're more than welcome! I'm happy I was good enough to actually help.
I think the gi shading is good. The second-lightest shade on the left lower leg could maybe be shaded a bit better, but it's not a big deal at all, I'd only be moving a couple of pixels. The fixes in the two posts before mine look great, too, in my opinion.
Title: Re: Balthazar's stuff
Post by: Snakebyte on December 24, 2014, 05:18:02 pm
Okay I lied I couldn't leave the shading tweak alone after I noticed it. xD
(http://i.imgur.com/oGDOydl.png)
Title: Re: Balthazar's stuff
Post by: Balthazar on December 24, 2014, 05:59:42 pm
Hehe alright thanks, here he is once more with the fixes to the feet by supervegeta, and then I polished a few more things, as well as added a dark(est) shade to his lit skin parts. Also I recolored the unlit parts of his skin and gi (to be a bit more desaturated. in SF5 his gi seems really dirty. Give that thing a wash, Ryu, damnit). (http://fc06.deviantart.net/fs71/f/2014/358/b/c/sf5_ryu_by_balthazar321-d8b1ina.png)
I never really stated it but ofcourse he is supposed to be lit from the viewer's left (HIS right side).
Title: Re: Balthazar's stuff
Post by: Black Hatter on December 24, 2014, 06:15:40 pm
That looks really good, I like how you used a light source from the side, as opposed to how Capcom uses a top light source. Also forgive me if I'm being a nitpicker, but the amount of muscle detail on his arm was intended to capture the SFV detail, right? Cuz' it looks fucking creepy.
Title: Re: Balthazar's stuff
Post by: supervegeta on December 24, 2014, 09:05:20 pm
I'm glad you liked my edit and used over it :)
Title: Re: Balthazar's stuff
Post by: Snakebyte on December 26, 2014, 04:35:43 pm