MK vs. SF - Fight for the Universe
[BETA V0.1]
Info:
Spoiler, click to toggle visibilty
CHARACTERS:
MK:
-Chameleon
SF:
-Shin LVL2 Akuma
STAGES:
-The Dark Temple (Interactive Stage)
Screenshots:
(http://img194.imageshack.us/img194/9710/mugen000i.png) (http://img580.imageshack.us/img580/2682/mugen001r.png)
(http://img825.imageshack.us/img825/4205/mugen002k.png) (http://img84.imageshack.us/img84/2053/mugen003b.png)
(http://img263.imageshack.us/img263/3425/mugen004p.png) (http://img819.imageshack.us/img819/6618/mugen005r.png)
(http://img9.imageshack.us/img9/8477/mugen006e.png)
Download (http://fir3l0rdmug3n.webs.com/apps/blog/)
PASS: erifdrol[/center]
Please we need feedbacks.
This is what i was getting from the "mugen" text when i try to open the game --;
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M.U.G.E.N ver 1.00 (2011.01.18) status log
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Parsing command line...
Command line: H:\Documents and Settings\TiNe\My Documents\Downloads\MK vs. SF - F.F.U - BETA v0.1\mkvssf.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 3579545...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 790x508...render mode 2_4...trying 790x508x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...
This game is awesome, I really enjoyed playing this beta. I found one bug (i think it's bug) that Chatman didn't mentioned.
Chameleon's Acid Spit regenerates power bar too fast. I mean you have to shoot about 14 acid spits to have full power bar. Sorry for my bad English, i'm Polish ;)
Thanks man, yeah i fix that!
This is what happened to me just now when i downloaded at my house on my lap top
Look at chameleons pallet o_O
Spoiler, click to toggle visibilty
(http://i.imgur.com/fk9Ss.png)
that is a incorrect palette, is there by mistake...
Well, I'm thinking of uploading a beta (0.2) with these 2 characters but no bugs .. or prefer a beta (0.3) with a character more?